这篇教程C++ GetCreatureEntry函数代码示例写得很实用,希望能帮到您。
本文整理汇总了C++中GetCreatureEntry函数的典型用法代码示例。如果您正苦于以下问题:C++ GetCreatureEntry函数的具体用法?C++ GetCreatureEntry怎么用?C++ GetCreatureEntry使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了GetCreatureEntry函数的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: switchbool Vehicle::CheckCustomCanEnter(){ switch (GetCreatureEntry()) { case 56682: // Keg in Stormstout Brewery return true; case 46185: // Sanitron return true; } return false;}
开发者ID:Mystiko,项目名称:MoPCore5.4.8,代码行数:12,
示例2: TC_LOG_ERRORvoid Vehicle::InstallAccessory(uint32 entry, int8 seatId, bool minion, uint8 type, uint32 summonTime){ /// @Prevent adding accessories when vehicle is uninstalling. (Bad script in OnUninstall/OnRemovePassenger/PassengerBoarded hook.) if (_status == STATUS_UNINSTALLING) { TC_LOG_ERROR("entities.vehicle", "Vehicle (%s, Entry: %u) attempts to install accessory (Entry: %u) on seat %d with STATUS_UNINSTALLING! " "Check Uninstall/PassengerBoarded script hooks for errors.", _me->GetGUID().ToString().c_str(), GetCreatureEntry(), entry, (int32)seatId); return; } TC_LOG_DEBUG("entities.vehicle", "Vehicle (%s, Entry %u): installing accessory (Entry: %u) on seat: %d", _me->GetGUID().ToString().c_str(), GetCreatureEntry(), entry, (int32)seatId); TempSummon* accessory = _me->SummonCreature(entry, *_me, TempSummonType(type), summonTime); ASSERT(accessory); if (minion) accessory->AddUnitTypeMask(UNIT_MASK_ACCESSORY); (void)_me->HandleSpellClick(accessory, seatId); /// If for some reason adding accessory to vehicle fails it will unsummon in /// @VehicleJoinEvent::Abort}
开发者ID:Mathias-Nolam,项目名称:wtfisthis,代码行数:24,
示例3: TC_LOG_DEBUGvoid Vehicle::Reset(bool evading /*= false*/){ if (GetBase()->GetTypeId() != TYPEID_UNIT) return; TC_LOG_DEBUG(LOG_FILTER_VEHICLES, "Vehicle::Reset (Entry: %u, GuidLow: %u, DBGuid: %u)", GetCreatureEntry(), _me->GetGUIDLow(), _me->ToCreature()->GetDBTableGUIDLow()); ApplyAllImmunities(); InstallAllAccessories(evading); sScriptMgr->OnReset(this);}
开发者ID:MICHAL53Q,项目名称:TrinityCore,代码行数:12,
示例4: GetCreatureEntryvoid Vehicle::InstallAccessory(uint32 entry, int8 seatId, bool minion, uint8 type, uint32 summonTime){ /// @Prevent adding accessories when vehicle is uninstalling. (Bad script in OnUninstall/OnRemovePassenger/PassengerBoarded hook.) if (_status == STATUS_UNINSTALLING) { sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle GuidLow: %u, Entry: %u attempts to install accessory Entry: %u on seat %d with STATUS_UNINSTALLING! " "Check Uninstall/PassengerBoarded script hooks for errors.", _me->GetGUIDLow(), _me->GetEntry(), entry, (int32)seatId); return; } sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle: Installing accessory entry %u on vehicle entry %u (seat:%i)", entry, GetCreatureEntry(), seatId); if (Unit* passenger = GetPassenger(seatId)) { // already installed if (passenger->GetEntry() == entry) { ASSERT(passenger->GetTypeId() == TYPEID_UNIT); if (_me->GetTypeId() == TYPEID_UNIT) { if (_me->ToCreature()->IsInEvadeMode() && passenger->ToCreature()->IsAIEnabled) passenger->ToCreature()->AI()->EnterEvadeMode(); return; } } else passenger->ExitVehicle(); // this should not happen } if (TempSummon* accessory = _me->SummonCreature(entry, *_me, TempSummonType(type), summonTime)) { if (minion) accessory->AddUnitTypeMask(UNIT_MASK_ACCESSORY); if (!_me->HandleSpellClick(accessory, seatId)) { accessory->UnSummon(); return; } if (GetBase()->GetTypeId() == TYPEID_UNIT) sScriptMgr->OnInstallAccessory(this, accessory); }}
开发者ID:Mystiko,项目名称:MoPCore5.4.8,代码行数:43,
示例5: GetCreatureEntryvoid Vehicle::InstallAccessory(uint32 entry, int8 seatId, bool minion, uint8 type, uint32 summonTime){ sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle: Installing accessory entry %u on vehicle entry %u (seat:%i)", entry, GetCreatureEntry(), seatId); if(Unit* passenger = GetPassenger(seatId)) { // already installed if(passenger->GetEntry() == entry) { ASSERT(passenger->GetTypeId() == TYPEID_UNIT); if(_me->GetTypeId() == TYPEID_UNIT) { if(_me->ToCreature()->IsInEvadeMode() && passenger->ToCreature()->IsAIEnabled) passenger->ToCreature()->AI()->EnterEvadeMode(); return; } } else passenger->ExitVehicle(); // this should not happen } if(TempSummon* accessory = _me->SummonCreature(entry, *_me, TempSummonType(type), summonTime)) { if(minion) accessory->AddUnitTypeMask(UNIT_MASK_ACCESSORY); if(!_me->HandleSpellClick(accessory, seatId)) { accessory->UnSummon(); return; } // This is not good, we have to send update twice accessory->SendMovementFlagUpdate(); if(GetBase()->GetTypeId() == TYPEID_UNIT) sScriptMgr->OnInstallAccessory(this, accessory); }}
开发者ID:FreedomEmu,项目名称:FreedomEmu,代码行数:38,
示例6: GetCreatureEntryvoid Vehicle::InstallAccessory(uint32 entry, int8 seatId, bool minion, uint8 type, uint32 summonTime){ sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle: Installing accessory entry %u on vehicle entry %u (seat:%i)", entry, GetCreatureEntry(), seatId); if (Unit* passenger = GetPassenger(seatId)) { // already installed if (passenger->GetEntry() == entry) { ASSERT(passenger->GetTypeId() == TYPEID_UNIT); if (_me->GetTypeId() == TYPEID_UNIT) { if (_me->ToCreature()->IsInEvadeMode() && passenger->ToCreature()->IsAIEnabled) passenger->ToCreature()->AI()->EnterEvadeMode(); return; } } else passenger->ExitVehicle(); // this should not happen } if (TempSummon* accessory = _me->SummonCreature(entry, *_me, TempSummonType(type), summonTime)) { if (minion) accessory->AddUnitTypeMask(UNIT_MASK_ACCESSORY); if (!_me->HandleSpellClick(accessory, seatId)) { accessory->UnSummon(); return; } // this cannot be checked instantly like this // spellsystem is delaying everything to next update tick //if (!accessory->IsOnVehicle(me)) //{ // accessory->UnSummon(); // return; // Something went wrong in the spellsystem //} if (GetBase()->GetTypeId() == TYPEID_UNIT) sScriptMgr->OnInstallAccessory(this, accessory); }}
开发者ID:AtVirus,项目名称:SkyFireEMU,代码行数:43,
示例7: GetCreatureEntryvoid Vehicle::Dismiss(){ if (GetBase()->GetTypeId() != TYPEID_UNIT) return; sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle::Dismiss Entry: %u, GuidLow %u, DBGuid: %u", GetCreatureEntry(), _me->GetGUIDLow(), _me->ToCreature()->GetDBTableGUIDLow()); Uninstall(); GetBase()->ToCreature()->DespawnOrUnsummon();}
开发者ID:Lhorath94,项目名称:DisintegrationCore,代码行数:9,
示例8: accessoryvoid Vehicle::InstallAccessory(uint32 entry, int8 seatId, bool minion, uint8 type, uint32 summonTime){ /// @Prevent adding accessories when vehicle is uninstalling. (Bad script in OnUninstall/OnRemovePassenger/PassengerBoarded hook.) if (_status == STATUS_UNINSTALLING) { sLog->outError(LOG_FILTER_VEHICLES, "Vehicle (GuidLow: %u, DB GUID: %u, Entry: %u) attempts to install accessory (Entry: %u) on seat %i with STATUS_UNINSTALLING! " "Check Uninstall/PassengerBoarded script hooks for errors.", _me->GetGUIDLow(), (_me->GetTypeId() == TYPEID_UNIT ? _me->ToCreature()->GetDBTableGUIDLow() : _me->GetGUIDLow()), GetCreatureEntry(), entry, (int32)seatId); return; } sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle (GuidLow: %u, DB Guid: %u, Entry %u): installing accessory (Entry: %u) on seat: %i", _me->GetGUIDLow(), (_me->GetTypeId() == TYPEID_UNIT ? _me->ToCreature()->GetDBTableGUIDLow() : _me->GetGUIDLow()), GetCreatureEntry(), entry, (int32)seatId); TempSummon* accessory = _me->SummonCreature(entry, *_me, TempSummonType(type), summonTime); ASSERT(accessory); if (minion) accessory->AddUnitTypeMask(UNIT_MASK_ACCESSORY); (void)_me->HandleSpellClick(accessory, seatId); /// If for some reason adding accessory to vehicle fails it will unsummon in /// @VehicleJoinEvent::Abort}
开发者ID:Lhorath94,项目名称:DisintegrationCore,代码行数:26,
示例9: TC_LOG_DEBUGvoid Vehicle::Reset(bool evading /*= false*/){ if (GetBase()->GetTypeId() != TYPEID_UNIT) return; TC_LOG_DEBUG("entities.vehicle", "Vehicle::Reset (Entry: %u, GuidLow: %u, DBGuid: %u)", GetCreatureEntry(), _me->GetGUID().GetCounter(), _me->ToCreature()->GetSpawnId()); ApplyAllImmunities(); if (GetBase()->IsAlive()) InstallAllAccessories(evading); sScriptMgr->OnReset(this);}
开发者ID:Refuge89,项目名称:TrinityCore,代码行数:13,
示例10: TC_LOG_DEBUGvoid Vehicle::Reset(bool evading /*= false*/){ if (GetBase()->GetTypeId() != TYPEID_UNIT) return; TC_LOG_DEBUG("entities.vehicle", "Vehicle::Reset (Entry: %u, %s, DBGuid: " UI64FMTD ")", GetCreatureEntry(), _me->GetGUID().ToString().c_str(), _me->ToCreature()->GetSpawnId()); ApplyAllImmunities(); InstallAllAccessories(evading); sScriptMgr->OnReset(this);}
开发者ID:Mathias-Nolam,项目名称:wtfisthis,代码行数:12,
注:本文中的GetCreatureEntry函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ GetCreatureInfo函数代码示例 C++ GetCreatePowers函数代码示例 |