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自学教程:C++ GetCurrentState函数代码示例

51自学网 2021-06-01 21:06:04
  C++
这篇教程C++ GetCurrentState函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中GetCurrentState函数的典型用法代码示例。如果您正苦于以下问题:C++ GetCurrentState函数的具体用法?C++ GetCurrentState怎么用?C++ GetCurrentState使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了GetCurrentState函数的24个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: StateComplete

      /**       * Called when the current state has finished and is ready to transition       * into the next state       */      void StateComplete(int state = -1)      {        _round->BeforeStateTransition();         Log tmp = _next_state_log;        _next_state_log = Log();        if((_cycle_state == GetCurrentState()->GetState()) && (state == -1)) {          qDebug() << "In" << _round->ToString() << "ending phase";          if(!_round->CycleComplete()) {            return;          }          _log = Log();          IncrementPhase();        }        if(state == -1) {          qDebug() << "In" << _round->ToString() << "ending:" <<            StateToString(GetCurrentState()->GetState()) <<            "starting:" << StateToString(GetNextState()->GetState());          _current_sm_state = GetNextState();        } else {          qDebug() << "In" << _round->ToString() << "ending:" <<            StateToString(GetCurrentState()->GetState()) <<            "starting:" << StateToString(_states[state]->GetState());          _current_sm_state = _states[state];        }        (_round->*GetCurrentState()->GetTransitionCallback())();        for(int idx = 0; idx < tmp.Count(); idx++) {          QPair<QByteArray, Id> entry = tmp.At(idx);          ProcessData(entry.second, entry.first);        }      }
开发者ID:ASchurman,项目名称:Dissent,代码行数:38,


示例2: ChangeTarget

bool CAIContainer::Internal_Engage(uint16 targetid){    //#TODO: pet engage/disengage    auto entity {dynamic_cast<CBattleEntity*>(PEntity)};    if (entity && entity->PAI->IsEngaged())    {        if (entity->GetBattleTargetID() != targetid)        {            ChangeTarget(targetid);            return true;        }        return false;    }    //#TODO: use valid target stuff from spell    if (entity)    {        //#TODO: remove m_battleTarget if possible (need to check disengage)        if (CanChangeState() || (GetCurrentState() && GetCurrentState()->IsCompleted()))        {            if (ForceChangeState<CAttackState>(entity, targetid))            {                entity->OnEngage(*static_cast<CAttackState*>(m_stateStack.top().get()));            }        }        return true;    }    return false;}
开发者ID:Fiocitrine,项目名称:darkstar,代码行数:29,


示例3: ChangeTarget

bool CAIContainer::Internal_Engage(uint16 targetid){    //#TODO: pet engage/disengage    auto PTarget {dynamic_cast<CBattleEntity*>(PEntity->GetEntity(targetid))};    auto entity {dynamic_cast<CBattleEntity*>(PEntity)};    if (entity && entity->PAI->IsEngaged() && entity->GetBattleTargetID() != targetid)    {        ChangeTarget(targetid);        return true;    }    //#TODO: use valid target stuff from spell    if (entity && PTarget && !PTarget->isDead())    {        //#TODO: remove m_battleTarget if possible (need to check disengage)        entity->SetBattleTargetID(targetid);        entity->SetBattleStartTime(server_clock::now());        if (CanChangeState() || (GetCurrentState() && GetCurrentState()->IsCompleted()))        {            ForceChangeState<CAttackState>(entity, targetid);        }        return true;    }    return false;}
开发者ID:TKayyy,项目名称:darkstar,代码行数:25,


示例4: printf

void JankyAutoSequencer::EndSequence(){	printf("Current Entry: %s /n", names[GetCurrentState()]);	frc::SmartDashboard::PutString("Current Entry", names[GetCurrentState()]);	if(entries[GetCurrentState()]){		entries[GetCurrentState()]->Abort();		printf("Aborted Entry: %s /n", names[GetCurrentState()]);	}	Pause();}
开发者ID:FRCTeam1967,项目名称:FRCTeam1967,代码行数:9,


示例5: GetCurrentState

boost::numeric::ublas::vector<double> ribi::kalman::StandardWhiteNoiseSystem::Measure() const noexcept{  const auto sz = GetCurrentState().size();  assert(GetCurrentState().size() == m_parameters->GetMeasurementNoise().size());  boost::numeric::ublas::vector<double> measured(sz);  for (std::size_t i = 0; i!=sz; ++i)  {    measured(i) = GetRandomNormal(GetCurrentState()(i),m_parameters->GetMeasurementNoise()(i));  }  return measured;}
开发者ID:richelbilderbeek,项目名称:RibiClasses,代码行数:11,


示例6:

mitk::ProcessEventMode mitk::DataInteractor::GetMode() const{  if (GetCurrentState()->GetMode() == "PREFER_INPUT")  {    return PREFERINPUT;  }  if (GetCurrentState()->GetMode() == "GRAB_INPUT")  {    return GRABINPUT;  }  return REGULAR;}
开发者ID:0r,项目名称:MITK,代码行数:12,


示例7: switch

void Player::Update(){	// animate sprite	m_Sprite->Animate();	// move the sprite with the hitbox	glm::vec2 pos;	pos.x = m_Hitbox.GetCenterPosition().x - (m_Sprite->GetSize().x / 2.f);	pos.y = m_Hitbox.m_Position.y + m_Hitbox.m_Size.y - m_Sprite->GetSize().y;	m_Sprite->SetPosition(pos);	// update the weapon...	if( IsAttacking() )	{		Weapon::WEAPON_STATE w_state;		switch( GetCurrentState() )		{			case ATTACKING : w_state = Weapon::ATTACKING; break;			case ATTACKING_UP : w_state = Weapon::ATTACKING_UP; break;			case ATTACKING_DOWN : w_state = Weapon::ATTACKING_DOWN; break;		}		m_Weapons[m_CurrentWeaponIndex]->SetState(w_state);		m_Weapons[m_CurrentWeaponIndex]->UseFrame(m_Sprite);	}}
开发者ID:Serebriakov,项目名称:premake,代码行数:26,


示例8: runState

void VtolLandFSM::Update(){    runState();    if (GetCurrentState() != PFFSM_STATE_INACTIVE) {        runAlways();    }}
开发者ID:MAVProxyUser,项目名称:NinjaPilot-15.02.ninja,代码行数:7,


示例9: do_QueryInterface

nsresultnsListCommand::ToggleState(nsIEditor *aEditor, const char* aTagName){  nsCOMPtr<nsIHTMLEditor> editor = do_QueryInterface(aEditor);  NS_ENSURE_TRUE(editor, NS_NOINTERFACE);  bool inList;  // Need to use mTagName????  nsresult rv;  nsCOMPtr<nsICommandParams> params =      do_CreateInstance(NS_COMMAND_PARAMS_CONTRACTID,&rv);  if (NS_FAILED(rv) || !params)    return rv;  rv = GetCurrentState(aEditor, mTagName, params);  rv = params->GetBooleanValue(STATE_ALL,&inList);  NS_ENSURE_SUCCESS(rv, rv);  nsAutoString listType; listType.AssignWithConversion(mTagName);  if (inList)    rv = editor->RemoveList(listType);      else  {    rv = editor->MakeOrChangeList(listType, false, EmptyString());  }    return rv;}
开发者ID:Anachid,项目名称:mozilla-central,代码行数:27,


示例10: updateStatistics

BEGIN_GAME_GUIvoid updateStatistics(const TGameStatistics& statistics, const TLevel& level) {    string header = "Game over!";    if ((GetCurrentState() == AppState::Level) && (level.GetProgress().isStageCompleted())) {        header = "Stage clear!";    }    statisticsWindow->SetTitle(header);    std::array<TextString> statisticsOutput = {        "Score: " + level.GetProgress().GetPoints(),        "Buildings: " + statistics.GetMetric(Metric.buildingsCreated).as<int>(),        "Credis spent: " + statistics.GetMetric(Metric.creditsSpent).as<int>(),        "Credits earned: " + statistics.GetMetric(Metric.creditsEarned).as<int>(),        "Mobs: " + (statistics.GetMetric(Metric.mobsKilled).as<int>() + gameStatistics.GetMetric(Metric.mobsPassed).as<int>()),        " passed: " + statistics.GetMetric(Metric.mobsPassed).as<int>(),        " killed: " + statistics.GetMetric(Metric.mobsKilled).as<int>(),        "Press any key to continue..."    };    string statisticsText = "Results:";    for (size_t i = 0, iend = statisticsOutput.size(); i != iend; ++i) {        statisticsText += std::endl + statisticsOutput[i];    }}
开发者ID:zhiltsov-max,项目名称:tower-defense,代码行数:26,


示例11: event

SmartPointer<const ExecutionEvent> HandlerService::CreateExecutionEvent(const SmartPointer<const Command>& command,                                                                  const SmartPointer<const UIElement>& trigger){  ExecutionEvent::Pointer event(new ExecutionEvent(command, ExecutionEvent::ParameterMap(), trigger,                                                   Object::Pointer(GetCurrentState())));  return event;}
开发者ID:151706061,项目名称:MITK,代码行数:7,


示例12: while

void CAIContainer::Tick(time_point _tick){    m_PrevTick = m_Tick;    m_Tick = _tick;    PEntity->Tick(_tick);    //#TODO: check this in the controller instead maybe? (might not want to check every tick) - same for pathfind    ActionQueue.checkAction(_tick);    // check pathfinding    if (!Controller && CanFollowPath())    {        PathFind->FollowPath();        if (PathFind->OnPoint()) {            luautils::OnPath(PEntity);        }    }    if (Controller && Controller->canUpdate)    {        Controller->Tick(_tick);    }    CState* top = nullptr;    while (!m_stateStack.empty() && (top = m_stateStack.top().get())->DoUpdate(_tick))    {        if (top == GetCurrentState())        {            m_stateStack.top()->Cleanup(_tick);            m_stateStack.pop();        }    }    PEntity->UpdateEntity();}
开发者ID:TKayyy,项目名称:darkstar,代码行数:35,


示例13: SetAxisCompensation

void Move::SetAxisCompensation(int8_t axis, float tangent){	float currentPositions[DRIVES+1];	if(!GetCurrentState(currentPositions))	{		platform->Message(HOST_MESSAGE, "Setting bed equation - can't get position!");		return;	}	switch(axis)	{	case X_AXIS:		tanXY = tangent;		break;	case Y_AXIS:		tanYZ = tangent;		break;	case Z_AXIS:		tanXZ = tangent;		break;	default:		platform->Message(HOST_MESSAGE, "SetAxisCompensation: dud axis./n");	}	Transform(currentPositions);	SetPositions(currentPositions);}
开发者ID:RepRapMorgan,项目名称:RepRapFirmware,代码行数:26,


示例14: do_QueryInterface

nsresultnsListCommand::ToggleState(nsIEditor *aEditor){  nsCOMPtr<nsIHTMLEditor> editor = do_QueryInterface(aEditor);  NS_ENSURE_TRUE(editor, NS_NOINTERFACE);  nsresult rv;  nsCOMPtr<nsICommandParams> params =      do_CreateInstance(NS_COMMAND_PARAMS_CONTRACTID,&rv);  if (NS_FAILED(rv) || !params)    return rv;  rv = GetCurrentState(aEditor, params);  NS_ENSURE_SUCCESS(rv, rv);  bool inList;  rv = params->GetBooleanValue(STATE_ALL,&inList);  NS_ENSURE_SUCCESS(rv, rv);  nsDependentAtomString listType(mTagName);  if (inList) {    rv = editor->RemoveList(listType);  } else {    rv = editor->MakeOrChangeList(listType, false, EmptyString());  }  return rv;}
开发者ID:Wafflespeanut,项目名称:gecko-dev,代码行数:28,


示例15: FreePause

void FreePause(void){		FreeSprite(PauseText);	FreeSprite(SFXSliderGuide);	FreeSprite(BGMSliderGuide);	FreeSprite(SFXSliderBack);	FreeSprite(BGMSliderBack);	FreeSprite(PauseBackground);	FreeSprite(EnableCheats);	FreeSprite(CheckMark);	FreeButton(CheatsButton);	FreeSprite(EnableLookAt);	FreeSprite(LookAtCheckMark);	FreeButton(LookAtButton);	FreeButton(SFXSlider);	FreeButton(BGMSlider);	FreeButton(ResumeButton);	FreeButton(MainMenuButton);	if(GetCurrentState() != GS_MapLevel)		FreeButton(RestartButton);	FreeText(SFXText);	FreeText(BGMText);	FreeText(SFXLabel);	FreeText(BGMLabel);	FreeMyAlloc(volumestring);	ReleaseSound(BackgroundSnd.Sound); //Keep this here otherwise sound exists foreverrrrrrrr}
开发者ID:Mayple7,项目名称:SausageFox150,代码行数:34,


示例16: LevelCompletion

void LevelCompletion(void){	WhiteOverlay->Position.x = GetCameraXPosition();	BlackOverlay->Position.x = GetCameraXPosition();	if (WhiteOverlay->Alpha > 1)	{		//Allow player to upgrade their player if upgrades are available		if (UpgradeComplete)		{			//Continue onto the map			if (BlackOverlay->Alpha > 1)			{				if(GetCurrentState() == GS_Level1)					SetNextState(GS_Narr1);				else					SetNextState(GS_MapLevel);			}			else				BlackOverlay->Alpha += GetDeltaTime();		}		else if (!UpgradeComplete)			UpdateUpgradeScreenObjects();	}	else		WhiteOverlay->Alpha += 2 * GetDeltaTime();}
开发者ID:Mayple7,项目名称:SausageFox150,代码行数:27,


示例17: switch

DWORD CNetServiceBase::SerHandler(DWORD dwControl, DWORD dwEventType, LPVOID lpEventData){	// Handle the requested control code.	switch (dwControl){	case SERVICE_CONTROL_STOP:	case SERVICE_CONTROL_SHUTDOWN:		// 关闭服务		OutputDebugStr(_T("服务端接收到关闭命令/n"));		SetExitEvent();		break;	case SERVICE_CONTROL_INTERROGATE:		break;	case SERVICE_CONTROL_PAUSE:		break;	case SERVICE_CONTROL_CONTINUE:		break;		// invalid control code	default:		// update the service status.		SetCurrentState(GetCurrentState());		return ERROR_CALL_NOT_IMPLEMENTED;		break;	}	return NO_ERROR;}
开发者ID:killbug2004,项目名称:lcxl-net-loader,代码行数:25,


示例18: GetCurrentState

int StateMachine::Execute(float dt){    DataCache::Instance()->freeGameData();    // can probably do without this line as pop takes care of it     if (m_stateStack.empty()) return -1;    GetCurrentState()->playMusic();    if ( GetCurrentState()->Execute(dt) == -1)    {        PopState();    };    return 0;}
开发者ID:libeastwood,项目名称:doonlunacy,代码行数:16,


示例19: SetProbedBedEquation

void Move::SetProbedBedEquation(){	float currentPositions[DRIVES+1];	if(!GetCurrentState(currentPositions))	{		platform->Message(HOST_MESSAGE, "Setting bed equation - can't get position!");		return;	}	if(NumberOfProbePoints() >= 3)	{		secondDegreeCompensation = (NumberOfProbePoints() == 4);		if(secondDegreeCompensation)		{			/*			 * Transform to a ruled-surface quadratic.  The corner points for interpolation are indexed:			 *			 *   ^  [1]      [2]			 *   |			 *   Y			 *   |			 *   |  [0]      [3]			 *      -----X---->			 *			 *   These are the scaling factors to apply to x and y coordinates to get them into the			 *   unit interval [0, 1].			 */			xRectangle = 1.0/(xBedProbePoints[3] - xBedProbePoints[0]);			yRectangle = 1.0/(yBedProbePoints[1] - yBedProbePoints[0]);			Transform(currentPositions);			SetPositions(currentPositions);			return;		}	} else	{		platform->Message(HOST_MESSAGE, "Attempt to set bed compensation before all probe points have been recorded.");		return;	}	float xkj, ykj, zkj;	float xlj, ylj, zlj;	float a, b, c, d;   // Implicit plane equation - what we need to do a proper job	xkj = xBedProbePoints[1] - xBedProbePoints[0];	ykj = yBedProbePoints[1] - yBedProbePoints[0];	zkj = zBedProbePoints[1] - zBedProbePoints[0];	xlj = xBedProbePoints[2] - xBedProbePoints[0];	ylj = yBedProbePoints[2] - yBedProbePoints[0];	zlj = zBedProbePoints[2] - zBedProbePoints[0];	a = ykj*zlj - zkj*ylj;	b = zkj*xlj - xkj*zlj;	c = xkj*ylj - ykj*xlj;	d = -(xBedProbePoints[1]*a + yBedProbePoints[1]*b + zBedProbePoints[1]*c);	aX = -a/c;	aY = -b/c;	aC = -d/c;	Transform(currentPositions);	SetPositions(currentPositions);}
开发者ID:RepRapMorgan,项目名称:RepRapFirmware,代码行数:59,


示例20: GetCurrentState

void CGameStateStack::PopCurrentState(){	IEventHandler* state = GetCurrentState();	if(state)	{		state->HandleEvent( EVT_DESTROY, NULL, 0 );		m_stateStack.RemoveItem(state);	}}
开发者ID:FashGek,项目名称:sojourn_engine,代码行数:9,


示例21: while

void PathFinder::FindNextMove( const Vector2& from, const Vector2& to, float arrivalDist, PathFinderMove& move ){	_currentPos = from;	_currentDest = to;	_arrivalDist = arrivalDist;	move.LastResult = PathFinder::PFMR_PATH_FOUND;	while(!GetCurrentState()->Update( move ) );}
开发者ID:MaliusArth,项目名称:PixelArth,代码行数:10,


示例22: SetModified

State::Ptr_t wxcEditManager::Undo(){    // move the last item to the re-do list    State::Ptr_t state = m_undoList.back();    m_undoList.pop_back();    m_redoList.push_back(state);    SetModified(true);    // and return the current state    return GetCurrentState();}
开发者ID:eranif,项目名称:codelite,代码行数:11,


示例23: assert

//---------------------------------------------------------------------------void ribi::gtst::ServerStates::GoToNextState(){  ++m_i;  assert(m_i >= 0);  assert(m_i < boost::numeric_cast<int>(m_v.size()));  m_v[m_i]->Start();  m_v[m_i]->ResetTimeLeft();  m_log->LogExperimentStateChanged(GetCurrentState());}
开发者ID:RLED,项目名称:ProjectRichelBilderbeek,代码行数:12,


示例24: assert

void ribi::kalman::StandardWhiteNoiseSystem::GoToNextState(const boost::numeric::ublas::vector<double>& input){  //First do a perfect transition  assert(input.size() == GetCurrentState().size());  assert(m_parameters->GetStateTransition().size1() == GetCurrentState().size());  assert(m_parameters->GetStateTransition().size2() == GetCurrentState().size());  assert(m_parameters->GetControl().size1() == input.size());  assert(m_parameters->GetControl().size2() == input.size());  boost::numeric::ublas::vector<double> new_state    = Matrix::Prod(m_parameters->GetStateTransition(),GetCurrentState())    + Matrix::Prod(m_parameters->GetControl(),input);  //Add process noise  const auto sz = new_state.size();  assert(new_state.size() == m_parameters->GetProcessNoise().size());  for (std::size_t i = 0; i!=sz; ++i)  {    new_state(i) = GetRandomNormal(new_state(i),m_parameters->GetProcessNoise()(i));  }  SetNewCurrentState(new_state);}
开发者ID:richelbilderbeek,项目名称:RibiClasses,代码行数:21,



注:本文中的GetCurrentState函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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