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自学教程:C++ GetCurrentTime函数代码示例

51自学网 2021-06-01 21:06:09
  C++
这篇教程C++ GetCurrentTime函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中GetCurrentTime函数的典型用法代码示例。如果您正苦于以下问题:C++ GetCurrentTime函数的具体用法?C++ GetCurrentTime怎么用?C++ GetCurrentTime使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了GetCurrentTime函数的28个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: srand

void Monster::JudegeAttack(){	srand((UINT)GetCurrentTime());	int x = rand()%100;	if(x>98)	{	this->AttackAnimation("monster_attack",5,MonsterDirecton);	}}
开发者ID:appleappleapple,项目名称:GameOfFighting,代码行数:10,


示例2: RunEnqueueDequeueTrial

/* * Function: RunEnqueueDequeueTrial * -------------------------------- * Runs the enqueue & dequeue time trials for the specified * pqueue size.  Reports results to cout. * Note that we just randomly choose numbers to insert. * The amount of time it takes to do one enqueue/dequeue is * too small to be accurately measured, so we do many iterations in  * a loop and time that. */void RunEnqueueDequeueTrial(int size){	PQueue pq;		for (int i = 0; i < size; i++)		pq.enqueue(RandomInteger(1,size));	    cout << "Time to enqueue into " << size << "-element pqueue: " << flush;    double start = GetCurrentTime();    for (int j = 0; j < NumRepetitions; j++) 	    pq.enqueue(RandomInteger(1, 2*size));    cout << 1000*(GetCurrentTime() - start)/NumRepetitions << " usecs" << endl;    cout << "Time to dequeue from " << size << "-element pqueue: " << flush;    start = GetCurrentTime();    for (int k = 0; k < NumRepetitions; k++) 	    pq.dequeueMax();    cout << 1000*(GetCurrentTime() - start)/NumRepetitions << " usecs" << endl;}
开发者ID:azavadil,项目名称:CS106B_PA,代码行数:29,


示例3: WinMain

int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,                    PSTR szCmdLine, int iCmdShow){     static int iKeep [NUM][4] ;     HDC        hdcScr, hdcMem ;     int        cx, cy ;     HBITMAP    hBitmap ;     HWND       hwnd ;     int        i, j, x1, y1, x2, y2 ;     if (LockWindowUpdate (hwnd = GetDesktopWindow ()))     {          hdcScr  = GetDCEx (hwnd, NULL, DCX_CACHE | DCX_LOCKWINDOWUPDATE) ;          hdcMem  = CreateCompatibleDC (hdcScr) ;          cx      = GetSystemMetrics (SM_CXSCREEN) / 10 ;          cy      = GetSystemMetrics (SM_CYSCREEN) / 10 ;          hBitmap = CreateCompatibleBitmap (hdcScr, cx, cy) ;          SelectObject (hdcMem, hBitmap) ;          srand ((int) GetCurrentTime ()) ;          for (i = 0 ; i < 2   ; i++)          for (j = 0 ; j < NUM ; j++)          {               if (i == 0)               {                    iKeep [j] [0] = x1 = cx * (rand () % 10) ;                    iKeep [j] [1] = y1 = cy * (rand () % 10) ;                    iKeep [j] [2] = x2 = cx * (rand () % 10) ;                    iKeep [j] [3] = y2 = cy * (rand () % 10) ;               }               else               {                    x1 = iKeep [NUM - 1 - j] [0] ;                    y1 = iKeep [NUM - 1 - j] [1] ;                    x2 = iKeep [NUM - 1 - j] [2] ;                    y2 = iKeep [NUM - 1 - j] [3] ;               }               BitBlt (hdcMem,  0,  0, cx, cy, hdcScr, x1, y1, SRCCOPY) ;               BitBlt (hdcScr, x1, y1, cx, cy, hdcScr, x2, y2, SRCCOPY) ;               BitBlt (hdcScr, x2, y2, cx, cy, hdcMem,  0,  0, SRCCOPY) ;               Sleep (10) ;          }          DeleteDC (hdcMem) ;          ReleaseDC (hwnd, hdcScr) ;          DeleteObject (hBitmap) ;          LockWindowUpdate (NULL) ;     }     return FALSE ;}
开发者ID:JohnXinhua,项目名称:UVa,代码行数:55,


示例4: kernel_main

/*======================================================================*kernel_main*======================================================================*/PUBLIC int kernel_main(){	Init8259A();	Init8253();	SetIRQ();		k_reenter = -1;	ticks = 0;	get_boot_params(&BootParam);	GetCurrentTime(&systime);			//?áè?RTCê±??	int i, j, eflags, prio;        u8  rpl;        u8  priv; 	TASK * t;	PROCESS * p = proc_table;	char * stk = task_stack + STACK_SIZE_TOTAL + 0x4000;	for (i = 0; i < NR_TASKS + NR_PROCS; i++,p++,t++) {		if (i >= NR_TASKS + NR_NATIVE_PROCS) 		{			p->p_flags = FREE_SLOT;			p->ldt_sel = SELECTOR_LDT_FIRST + (i << 3);		//空槽也要给LDT赋值否则调度任务会#GP异常			continue;		}	        if (i < NR_TASKS) {                             t	= task_table + i;                        priv	= PRIVILEGE_TASK;                        rpl     = RPL_TASK;                        eflags  = 0x1202;			prio    = 1;                }                else {                                          t	= user_proc_table + (i - NR_TASKS);                        priv	= PRIVILEGE_USER;                        rpl     = RPL_USER;                        eflags  = 0x202;				prio    = 1;                }		strcpy(p->name, t->name);			p->p_parent = NO_TASK;		if (strcmp(t->name, "INIT") != 0) {			p->ldts[INDEX_LDT_C]  = gdt[SELECTOR_KERNEL_CS >> 3];			p->ldts[INDEX_LDT_RW] = gdt[SELECTOR_KERNEL_DS >> 3];						p->ldts[INDEX_LDT_C].attr1  = DA_C   | priv << 5;			p->ldts[INDEX_LDT_RW].attr1 = DA_DRW | priv << 5;		}		else {		
开发者ID:OscarLGH,项目名称:Orange-OS,代码行数:58,


示例5: EffectEnd

// https://w3c.github.io/web-animations/#finish-an-animationvoidAnimation::Finish(ErrorResult& aRv){  if (mPlaybackRate == 0 ||      (mPlaybackRate > 0 && EffectEnd() == TimeDuration::Forever())) {    aRv.Throw(NS_ERROR_DOM_INVALID_STATE_ERR);    return;  }  AutoMutationBatchForAnimation mb(*this);  // Seek to the end  TimeDuration limit =    mPlaybackRate > 0 ? TimeDuration(EffectEnd()) : TimeDuration(0);  bool didChange = GetCurrentTime() != Nullable<TimeDuration>(limit);  SilentlySetCurrentTime(limit);  // If we are paused or play-pending we need to fill in the start time in  // order to transition to the finished state.  //  // We only do this, however, if we have an active timeline. If we have an  // inactive timeline we can't transition into the finished state just like  // we can't transition to the running state (this finished state is really  // a substate of the running state).  if (mStartTime.IsNull() &&      mTimeline &&      !mTimeline->GetCurrentTime().IsNull()) {    mStartTime.SetValue(mTimeline->GetCurrentTime().Value() -                        limit.MultDouble(1.0 / mPlaybackRate));    didChange = true;  }  // If we just resolved the start time for a pause or play-pending  // animation, we need to clear the task. We don't do this as a branch of  // the above however since we can have a play-pending animation with a  // resolved start time if we aborted a pause operation.  if (!mStartTime.IsNull() &&      (mPendingState == PendingState::PlayPending ||       mPendingState == PendingState::PausePending)) {    if (mPendingState == PendingState::PausePending) {      mHoldTime.SetNull();    }    CancelPendingTasks();    didChange = true;    if (mReady) {      mReady->MaybeResolve(this);    }  }  UpdateTiming(SeekFlag::DidSeek, SyncNotifyFlag::Sync);  if (didChange && IsRelevant()) {    nsNodeUtils::AnimationChanged(this);  }  PostUpdate();}
开发者ID:prashant2018,项目名称:gecko-dev,代码行数:55,


示例6: GetCurrentTime

voidAnimation::SilentlySetPlaybackRate(double aPlaybackRate){  Nullable<TimeDuration> previousTime = GetCurrentTime();  mPlaybackRate = aPlaybackRate;  if (!previousTime.IsNull()) {    ErrorResult rv;    SilentlySetCurrentTime(previousTime.Value());    MOZ_ASSERT(!rv.Failed(), "Should not assert for non-null time");  }}
开发者ID:AtulKumar2,项目名称:gecko-dev,代码行数:11,


示例7:

voidAnimationPlayer::SetSource(Animation* aSource){  if (mSource) {    mSource->SetParentTime(Nullable<TimeDuration>());  }  mSource = aSource;  if (mSource) {    mSource->SetParentTime(GetCurrentTime());  }}
开发者ID:Andrel322,项目名称:gecko-dev,代码行数:11,


示例8: _GetThreadID

   void    Logger::LogEvent(const String &sMessage)   {      long lThread = _GetThreadID();      String sTime = GetCurrentTime();      String sData;      sData.Format(_T("%d/t/"%s/"/t/"%s/"/r/n"), lThread, sTime, sMessage);      _WriteData(sData, Events);   }
开发者ID:bogri5520,项目名称:hMailServer,代码行数:11,


示例9: GetCurrentTime

voidClock::Pause (){ 	//printf ("clock %p (%s) paused/n", this, GetName ());	if (is_paused)		return;	is_paused = true;	begin_pause_time = GetCurrentTime();}
开发者ID:kangaroo,项目名称:moon,代码行数:11,


示例10: SH_RobustAccept

/** * Performs a robust accept, restarting when interrupted. * Requires a valid socket (se->fd >= 0). */extern intSH_RobustAccept(SockEntry se) {	int timeout = se->base->robustTimeout;	uint64_t start = GetCurrentTime();	for (;;) {		int connRes = accept(se->fd, NULL, NULL);		if (connRes >= 0) {			se->lastUsed = GetCurrentTime();			return connRes;		}		int e = errno;		if (e != EAGAIN && e != EINTR) break;		MilliSleep(RobustMillis);		uint64_t now = GetCurrentTime();		double dt = DeltaTime(start, now);		if (dt > timeout) break;	}	se->errCount++;	return -1;}
开发者ID:cawka,项目名称:packaging-ndnx,代码行数:24,


示例11: GetCurrentTime

// ProcessEvents// called by the Process at interrupt time to see if there are// any events that have timed out//void STREAM::ProcessEvents(void){   if (qhEvent.IsElements()) {      PEVENT pnextevent = (PEVENT)qhEvent.Head();      ULONG time = GetCurrentTime();      ULONG eventtime = pnextevent->GetEventTime();      if (eventtime <= time)         pnextevent->Report(time);   }}
开发者ID:OS2World,项目名称:DEV-SAMPLES-DRV-Audio_PDD-,代码行数:15,


示例12: SH_RobustConnect

/** * Performs a robust connect, restarting when interrupted. * Requires a valid socket (se->fd >= 0). */extern intSH_RobustConnect(SockEntry se, struct sockaddr *sap) {	int timeout = se->base->robustTimeout;	uint64_t start = GetCurrentTime();	for (;;) {		int connRes = connect(se->fd, sap, SockAddrLen(sap));		if (connRes >= 0) {			se->lastUsed = GetCurrentTime();			return connRes;		}		int e = errno;		if (e != EAGAIN && e != EINTR) break;		MilliSleep(RobustMillis);		uint64_t now = GetCurrentTime();		double dt = DeltaTime(start, now);		if (dt > timeout) break;	}	se->errCount++;	return -1;}
开发者ID:cawka,项目名称:packaging-ndnx,代码行数:24,


示例13: SysMouseAImpl_GetDeviceState

/******************************************************************************  *     GetDeviceState : returns the "state" of the mouse.  *  *   For the moment, only the "standard" return structure (DIMOUSESTATE) is  *   supported.  */static HRESULT WINAPI SysMouseAImpl_GetDeviceState(	LPDIRECTINPUTDEVICE8A iface,DWORD len,LPVOID ptr) {    SysMouseImpl *This = (SysMouseImpl *)iface;    if(This->acquired == 0) return DIERR_NOTACQUIRED;    EnterCriticalSection(&(This->crit));    TRACE("(this=%p,0x%08lx,%p):/n", This, len, ptr);    TRACE("(X: %ld - Y: %ld - Z: %ld  L: %02x M: %02x R: %02x)/n",	  This->m_state.lX, This->m_state.lY, This->m_state.lZ,	  This->m_state.rgbButtons[0], This->m_state.rgbButtons[2], This->m_state.rgbButtons[1]);        /* Copy the current mouse state */    fill_DataFormat(ptr, &(This->m_state), This->wine_df);        /* Initialize the buffer when in relative mode */    if (This->absolute == 0) {	This->m_state.lX = 0;	This->m_state.lY = 0;	This->m_state.lZ = 0;    }        /* Check if we need to do a mouse warping */    if (This->need_warp == WARP_NEEDED && (GetCurrentTime() - This->last_warped > 10)) {	dinput_window_check(This);	TRACE("Warping mouse to %ld - %ld/n", This->mapped_center.x, This->mapped_center.y);	SetCursorPos( This->mapped_center.x, This->mapped_center.y );        This->last_warped = GetCurrentTime();#ifdef MOUSE_HACK	This->need_warp = WARP_DONE;#else	This->need_warp = WARP_STARTED;#endif    }        LeaveCriticalSection(&(This->crit));        return DI_OK;}
开发者ID:howard5888,项目名称:wineT,代码行数:47,


示例14: GetPlayerOwner

//------------------------------------------------------------------------------// Purpose : Update weapon//------------------------------------------------------------------------------void CWeaponSDKMelee::ItemPostFrame( void ){	CSDKPlayer *pPlayer = GetPlayerOwner();	if ( pPlayer == NULL )		return;	if (IsThrowingGrenade())	{		if (MaintainGrenadeToss())			return;	}	else if ((pPlayer->m_nButtons & IN_ALT2) && !IsThrowingGrenade() && pPlayer->GetAmmoCount(GetAmmoDef()->Index("grenades")) && pPlayer->CanAttack())	{		bool bAllow = (m_flNextPrimaryAttack < GetCurrentTime());		if (m_bInReload)			bAllow = true;		if (bAllow)		{			StartGrenadeToss();			return;		}	}	if (GetSwingTime() > 0 && GetSwingTime() <= GetCurrentTime())	{		Swing();	}	else if ( (pPlayer->m_nButtons & IN_ATTACK) && (m_flNextPrimaryAttack <= GetCurrentTime()) && pPlayer->CanAttack() )	{		PrimaryAttack();	} 	else if ( (pPlayer->m_nButtons & IN_ATTACK2) && (m_flNextSecondaryAttack <= GetCurrentTime()) && pPlayer->CanAttack() )	{		SecondaryAttack();	}	else 	{		WeaponIdle();	}}
开发者ID:JorgeChimendes,项目名称:DoubleAction,代码行数:44,


示例15: SH_NewSockEntryNoCheck

static SockEntrySH_NewSockEntryNoCheck(SockBase base, int sockFD) {	SockEntry ret = ProxyUtil_StructAlloc(1, SockEntryStruct);	ret->base = base;	ret->next = base->list;	ret->fd = sockFD;	ret->startTime = GetCurrentTime();	ret->lastUsed = ret->startTime;	base->list = ret;	base->nSocks++;	return ret;}
开发者ID:cawka,项目名称:packaging-ndnx,代码行数:12,


示例16: SH_RobustSendmsg

/** * Performs a robust sendmsg, restarting when interrupted. * Requires a connection. */extern ssize_tSH_RobustSendmsg(SockEntry se, struct msghdr *mp) {	int timeout = se->base->robustTimeout;	uint64_t start = GetCurrentTime();	for (;;) {		ssize_t nb = sendmsg(se->fd, mp, 0);		if (nb >= 0) {			se->writeActive = 1;			se->lastUsed = GetCurrentTime();			return nb;		}		int e = errno;		if (e != EAGAIN && e != EINTR) break;		MilliSleep(RobustMillis);		uint64_t now = GetCurrentTime();		double dt = DeltaTime(start, now);		if (dt > timeout) break;	}	se->errCount++;	return -1;}
开发者ID:cawka,项目名称:packaging-ndnx,代码行数:25,


示例17: dprintf

ULONG  WAVESTREAM::StopStream(PCONTROL_PARM pControl){   if(ulStreamState == STREAM_STOPPED) {   	dprintf(("WAVESTREAM::StopStream %lx (already stopped)", ulStreamId));   	fUnderrun = FALSE;   	pControl->ulTime = GetCurrentTime();	return NO_ERROR;   }   pahw->Stop(this);   //Reset cleans up waveout instance   OSS16_StreamReset(this);   ulStreamState = STREAM_STOPPED;   fUnderrun = FALSE;   dprintf(("WAVESTREAM::StopStream %lx", ulStreamId));   ReturnBuffers();   pControl->ulTime = GetCurrentTime();   _ulTimeBase = GetCurrentTime();   return NO_ERROR;}
开发者ID:OS2World,项目名称:DRV-SBLiveOS2,代码行数:21,


示例18: GetCurrentTime

  int Timer::DelayIsComplete (const Time& delay, bool reset)  {    float currentTime = GetCurrentTime ().GetValue ();    int factor = static_cast<int> (      currentTime / delay.GetValue ());    if (reset && factor > 0)      Reset (Time (currentTime - factor * delay.GetValue ()));    return factor;  }
开发者ID:Noxalus,项目名称:YAPOG,代码行数:12,


示例19: sprintf

int CAppLoger::Init(const std::string& strPath, const std::string&  strLogFileName, const int&  iLogLevel){	if(strPath.empty())	{		m_strLogPath = ".";	}	else	{		//暂时不支持路径处理,待后期维护		//这是一个坑吗?		//		m_strLogPath = strPath;	}	//待完成	//以时间戳和pid作为默认文件名	if(strLogFileName.empty())	{		char szTmp[128] = {'0'};		sprintf(szTmp, "%d", getpid());		std::string strTmp(szTmp);		//m_strLogFileName = strTmp+"_"+GetCurrentTime().replace(10,1, "_")+".log";		std::string strTmpTime = GetCurrentTime();		std::string strFromatTime="";		for(std::string::iterator it = strTmpTime.begin(); it != strTmpTime.end(); it++)		{			if(*it == '_' || *it == '-' || *it == ' ' || *it == ':')			{				continue;			}			strFromatTime.push_back((*it));		}		m_strLogFileName = strTmp +"-"+strFromatTime + ".log";	}	else	{		m_strLogFileName = strLogFileName;	}	if(iLogLevel > INF)	{		std::cout<<"this level "<< iLogLevel << "is so large"<<std::endl;		return RUN_ERROR;	}	else	{		m_iLogLevel = iLogLevel;	}	return RUN_OK;}
开发者ID:mfslog,项目名称:Code,代码行数:53,


示例20: GetCurrentTime

void CPerformanceAnalysis::StartTiming(){    int hour, minute, second, msecond;    GetCurrentTime(hour, minute, second);    GetPreciseCurrentTime(msecond);    m_Functions[m_CurrentFunction].ExecutionTime.Hour = hour;    m_Functions[m_CurrentFunction].ExecutionTime.Minute = minute;    m_Functions[m_CurrentFunction].ExecutionTime.Second = second;    m_Functions[m_CurrentFunction].ExecutionTime.Millisecond = msecond;}
开发者ID:jmfrouin,项目名称:gnulinux-sdatabase,代码行数:12,


示例21: InitContainers

void CExactMethodForDGP::Execute(){	if (fComputationCompleted)		return;	if (!fLocked)	{		fLocked = true;		nCountOfWindows = 0;			nMaxLenOfWindowQueue = 0;		depthOfResultingTree = 0;		InitContainers();        nTotalMilliSeconds = GetCurrentTime();		BuildSequenceTree();        nTotalMilliSeconds = GetCurrentTime() - nTotalMilliSeconds;		//FillExperimentalResults();		ClearContainers();				fComputationCompleted = true;		fLocked = false;	}}
开发者ID:phg1024,项目名称:Unfolding2,代码行数:21,


示例22: Initialize

VOID CThread::Initialize(){	INT  nTimeout;	for (m_dwTime = GetCurrentTime(), m_dwTimeout = (SystemParametersInfo(SPI_GETHUNGAPPTIMEOUT, 0, &nTimeout, 0)) ? (DWORD)nTimeout : 0; m_hThread != (HANDLE)NULL; )	{		CloseHandle(m_hThread);		break;	}	CommonConstruct();	m_bAutoDelete = FALSE;}
开发者ID:BINARY-SPACE,项目名称:SatView,代码行数:12,


示例23: FadeToGamma

OSStatus	FadeToGamma( ScreenRef screen, const RLGammaTable *newGamma, float seconds ){	if( ! newGamma )		return paramErr;	DEBUGMESSAGE( "Fading to new gamma over " << seconds << " seconds." );	//Calculate the starting and ending time for out fade	double startTime = GetCurrentTime();	double endTime = startTime + seconds;		//Determine our starting gamma	RLGammaTable	oldGamma, currentGamma;	OSStatus error = GetGamma( screen, &oldGamma );	if( error )		return error;	//Loop until we run out of time, resetting the gamma as fast as possible	for( double currentTime = GetCurrentTime(); currentTime < endTime && ! error; currentTime = GetCurrentTime() )	{		//The fraction is the percentage of time that we have spend so far in this loop as a value between 0 and 1.0		double fraction = (currentTime - startTime) / seconds;					//Calculate the new gamma based on the amount of time spent so far		//(1-fraction)startGamma + fraction * endGamma = startGamma + fraction( endGamma - startGamma)		for( int i = 0; i < kGammaTableEntryCount; i++ )		{			currentGamma.red[i] = oldGamma.red[i] + fraction * (newGamma->red[i] - oldGamma.red[i]);			currentGamma.green[i] = oldGamma.green[i] + fraction * (newGamma->green[i] - oldGamma.green[i]);			currentGamma.blue[i] = oldGamma.blue[i] + fraction * (newGamma->blue[i] - oldGamma.blue[i]);				}				error = SetGamma( screen, &currentGamma );	}		if( error )		DEBUGMESSAGE( "Got error # " << error << " doing a gamma fade in FadeToGamma(). Attempting to achieve the final gamma...." );			return SetGamma( screen, newGamma );}
开发者ID:mctully,项目名称:tntbasic,代码行数:40,


示例24: Display_

static voidDisplay_(void){	FrameCount++;	ExecutionCount++;	uint64_t uiStartTime = GetCurrentTime();	glClearColor (0.0, 0.0, 0.0, 0.0);	glClear (GL_COLOR_BUFFER_BIT);	if(Animated)	{		UpdateData();		UpdateVBOs();	}	int err = Recompute();	if (err != 0)	{		printf("Error %d from Recompute!/n", err);		exit(1);	}    if (EnableStideExec && ((ExecutionCount / ExecuteStride) % 2) == 0)    {        printf("CL only for frame %d/n", ExecutionCount);        return;    }	glDrawArrays(GL_POINTS, 0, DataElemCount / 4);	ReportInfo();	glFinish(); // for timing	uint64_t uiEndTime = GetCurrentTime();	ReportStats(uiStartTime, uiEndTime);	DrawText(TextOffset[0], TextOffset[1], 1, (Animated == 0) ? "Press space to animate" : " ");	glutSwapBuffers();}
开发者ID:hominidclint,项目名称:cl-gl-benchmark,代码行数:40,


示例25: RunSortTrial

/* * Function: RunSortTrial * ---------------------- * Runs the sorting time trial for the specified pqueue size. * Reports results to cout. */void RunSortTrial(int size){	int *array = new int[size];	for (int i = 0; i < size; i++)		// put random data into array		array[i] = RandomInteger(1, size);		    cout << "Time to pqsort random sequence of " << size << " elements: " << flush;	double start = GetCurrentTime();	PQSort(array, size);    cout << GetCurrentTime() - start << " msecs" << endl;	    cout << "Time to pqsort sorted sequence of " << size << " elements: " << flush;	for (int j = 0; j < size; j++)		// put data in array already sorted 		array[j] = j;	start = GetCurrentTime();	PQSort(array, size);    cout << GetCurrentTime() - start << " msecs" << endl;	    cout << "Time to pqsort reverse-sorted sequence of " << size << " elements: " << flush;	for (int k = 0; k < size; k++)		// put data in array already reverse sorted 		array[k] = size - k;	start = GetCurrentTime();	PQSort(array, size);    cout << GetCurrentTime() - start << " msecs" << endl;	delete [] array;}
开发者ID:azavadil,项目名称:CS106B_PA,代码行数:33,


示例26: DemoInit

//--------------------------------------------------------------// Name:			DemoInit - global// Description:		Initiate the things needed for the demo// Arguments:		None// Return Value:	A boolean variable: -true: successful initiation//										-false: unsuccessful initiation//--------------------------------------------------------------bool DemoInit( void ){	srand( GetCurrentTime( ) );	g_glApp.Init( 10, 10, g_iScreenWidth, g_iScreenHeight, 16, "Demo 4_3: Slope Lighting", IDI_ICON1, IDR_MENU1 );	g_glApp.CreateTTFont( "Lucida Console", 16 );	//set the clear color (background) to black	glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );	glDisable( GL_TEXTURE_2D );								//disable two dimensional texture mapping	glDisable( GL_LIGHTING );								//disable lighting	glDisable( GL_BLEND );									//disable blending	glEnable( GL_DEPTH_TEST );								//enable depth testing	glShadeModel( GL_SMOOTH );								//enable smooth shading	glClearDepth( 1.0 );									//depth buffer setup	glDepthFunc( GL_LEQUAL );								//set the type of depth test	glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST );	//the nicest perspective look	//load the height map in	g_bruteForce.MakeTerrainPlasma( 128, 1.0f );	g_bruteForce.SetHeightScale( 0.25f );	//set the terrain's lighting system up	g_bruteForce.SetLightingType( SLOPE_LIGHT );	g_bruteForce.SetLightColor( CVECTOR( 1.0f, 1.0f, 1.0f ) );	g_bruteForce.CustomizeSlopeLighting( 1, 1, 0.2f, 0.9f, 15 );	g_bruteForce.CalculateLighting( );		//load the various terrain tiles	g_bruteForce.LoadTile( LOWEST_TILE,  "../Data/lowestTile.tga" );	g_bruteForce.LoadTile( LOW_TILE,     "../Data/lowTile.tga" );	g_bruteForce.LoadTile( HIGH_TILE,    "../Data/highTile.tga" );	g_bruteForce.LoadTile( HIGHEST_TILE, "../Data/highestTile.tga" );	//load the terrain's detail map	g_bruteForce.LoadDetailMap( "../Data/detailMap.tga" );	g_bruteForce.DoDetailMapping( g_bDetail, 8 );	//make the texture map, and then save it	g_bruteForce.GenerateTextureMap( 256 );	g_bruteForce.DoTextureMapping( g_bTexture );	g_bruteForce.DoMultitexturing( g_glApp.CanMultitexture( ) );	//set the camera's position	g_camera.SetPosition( 64.0f, 128.0f, 256.0f );	g_camera.m_fPitch-= 25;	//the initiation was successful	g_log.Write( LOG_SUCCESS, "INITIATION SUCCESSFUL" );	return true;}
开发者ID:jinshizi,项目名称:rushcodes,代码行数:59,


示例27: SetCurrentTime

voidAnimation::SetCurrentTimeAsDouble(const Nullable<double>& aCurrentTime,                                        ErrorResult& aRv){  if (aCurrentTime.IsNull()) {    if (!GetCurrentTime().IsNull()) {      aRv.Throw(NS_ERROR_DOM_TYPE_ERR);    }    return;  }  return SetCurrentTime(TimeDuration::FromMilliseconds(aCurrentTime.Value()));}
开发者ID:AtulKumar2,项目名称:gecko-dev,代码行数:13,


示例28: SysMouseAImpl_GetDeviceData

/******************************************************************************  *     GetDeviceData : gets buffered input data.  */static HRESULT WINAPI SysMouseAImpl_GetDeviceData(LPDIRECTINPUTDEVICE8A iface,        DWORD dodsize, LPDIDEVICEOBJECTDATA dod, LPDWORD entries, DWORD flags){    SysMouseImpl *This = (SysMouseImpl *)iface;    HRESULT res;    res = IDirectInputDevice2AImpl_GetDeviceData(iface, dodsize, dod, entries, flags);    if (FAILED(res)) return res;    /* Check if we need to do a mouse warping */    if (This->need_warp && (GetCurrentTime() - This->last_warped > 10))    {        if(!dinput_window_check(This))            return DIERR_GENERIC;	TRACE("Warping mouse to %d - %d/n", This->mapped_center.x, This->mapped_center.y);	SetCursorPos( This->mapped_center.x, This->mapped_center.y );        This->last_warped = GetCurrentTime();        This->need_warp = FALSE;    }    return res;}
开发者ID:WASSUM,项目名称:longene_travel,代码行数:25,



注:本文中的GetCurrentTime函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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