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自学教程:C++ GetDebugName函数代码示例

51自学网 2021-06-01 21:06:25
  C++
这篇教程C++ GetDebugName函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中GetDebugName函数的典型用法代码示例。如果您正苦于以下问题:C++ GetDebugName函数的具体用法?C++ GetDebugName怎么用?C++ GetDebugName使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了GetDebugName函数的29个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: TEXT

void AAIController::GrabDebugSnapshot(FVisualLogEntry* Snapshot) const{	FVisualLogStatusCategory MyCategory;	MyCategory.Category = TEXT("AI Controller");	MyCategory.Add(TEXT("Pawn"), GetNameSafe(GetPawn()));	AActor* FocusActor = GetFocusActor();	MyCategory.Add(TEXT("Focus"), GetDebugName(FocusActor));	if (FocusActor == nullptr)	{		MyCategory.Add(TEXT("Focus Location"), TEXT_AI_LOCATION(GetFocalPoint()));	}	Snapshot->Status.Add(MyCategory);	if (GetPawn())	{		Snapshot->Location = GetPawn()->GetActorLocation();	}	if (PathFollowingComponent)	{		PathFollowingComponent->DescribeSelfToVisLog(Snapshot);	}	if (BrainComponent != NULL)	{		BrainComponent->DescribeSelfToVisLog(Snapshot);	}	if (PerceptionComponent != NULL)	{		PerceptionComponent->DescribeSelfToVisLog(Snapshot);	}}
开发者ID:Foreven,项目名称:Unreal4-1,代码行数:34,


示例2: GetNextTarget

//------------------------------------------------------------------------------// Purpose://------------------------------------------------------------------------------void CPointTeleport::Activate( void ){	CBaseEntity *pTarget = GetNextTarget();	if (pTarget)	{		if ( pTarget->GetMoveParent() != NULL )		{			Warning("ERROR: (%s) can't teleport object (%s) as it has a parent!/n",GetDebugName(),pTarget->GetDebugName());			return;		}		if (m_spawnflags & SF_TELEPORT_TO_SPAWN_POS)		{			m_vSaveOrigin = pTarget->GetAbsOrigin();			m_vSaveAngles = pTarget->GetAbsAngles();		}		else		{			m_vSaveOrigin = GetAbsOrigin();			m_vSaveAngles = GetAbsAngles();		}	}	else	{		Warning("ERROR: (%s) given no target.  Deleting./n",GetDebugName());		UTIL_Remove(this);		return;	}	BaseClass::Activate();}
开发者ID:RaisingTheDerp,项目名称:raisingthebar,代码行数:33,


示例3: DevWarning

//-----------------------------------------------------------------------------// Purpose: //-----------------------------------------------------------------------------void CAI_Relationship::Spawn(){	m_bIsActive = false;	if (m_iszSubject == NULL_STRING)	{		DevWarning("ai_relationship '%s' with no subject specified, removing./n", GetDebugName());		UTIL_Remove(this);	}	else if (m_target == NULL_STRING)	{		DevWarning("ai_relationship '%s' with no target specified, removing./n", GetDebugName());		UTIL_Remove(this);	}}
开发者ID:AluminumKen,项目名称:hl2sb-src,代码行数:18,


示例4: SetThink

//---------------------------------------------------------//---------------------------------------------------------void CAI_RadialLinkController::Activate(){	BaseClass::Activate();	m_bAtRest = false;	m_vecAtRestOrigin = vec3_invalid;	// Force re-evaluation	SetThink( &CAI_RadialLinkController::PollMotionThink );	// Spread think times out.	SetNextThink( gpGlobals->curtime + random->RandomFloat( 0.0f, 1.0f) );	if( GetParent() != NULL )	{		float flDist = GetAbsOrigin().DistTo( GetParent()->GetAbsOrigin() );		if( flDist > 200.0f )		{			// Warn at the console if a link controller is far away from its parent. This			// most likely means that a level designer has copied an entity without researching its hierarchy.			DevMsg("RadialLinkController (%s) is far from its parent!/n", GetDebugName() );		}	}}
开发者ID:BenLubar,项目名称:riflemod,代码行数:27,


示例5: cbMessageBox

//------------------------------------------------------------------------------void WizCompilerPanel::OnPageChanging(wxWizardEvent& event){    if (event.GetDirection() != 0) // !=0 forward, ==0 backward    {        if (GetCompilerID().IsEmpty())        {            cbMessageBox(_("You must select a compiler for your project..."), _("Error"), wxICON_ERROR, GetParent());            event.Veto();            return;        }        if (m_AllowConfigChange && !GetWantDebug() && !GetWantRelease())        {            cbMessageBox(_("You must select at least one configuration..."), _("Error"), wxICON_ERROR, GetParent());            event.Veto();            return;        }        if (m_AllowConfigChange)        {            ConfigManager* cfg = Manager::Get()->GetConfigManager(_T("scripts"));            cfg->Write(_T("/generic_wizard/want_debug"), (bool)GetWantDebug());            cfg->Write(_T("/generic_wizard/debug_name"), GetDebugName());            cfg->Write(_T("/generic_wizard/debug_output"), GetDebugOutputDir());            cfg->Write(_T("/generic_wizard/debug_objects_output"), GetDebugObjectOutputDir());            cfg->Write(_T("/generic_wizard/want_release"), (bool)GetWantRelease());            cfg->Write(_T("/generic_wizard/release_name"), GetReleaseName());            cfg->Write(_T("/generic_wizard/release_output"), GetReleaseOutputDir());            cfg->Write(_T("/generic_wizard/release_objects_output"), GetReleaseObjectOutputDir());        }    }    WizPageBase::OnPageChanging(event); // let the base class handle it too}
开发者ID:stahta01,项目名称:codeblocks_r7456,代码行数:35,


示例6: DevMsg

//-----------------------------------------------------------------------------//-----------------------------------------------------------------------------                 void CAI_OperatorGoal::EnableGoal( CAI_BaseNPC *pAI ){    CAI_OperatorBehavior *pBehavior;    if ( !pAI->GetBehavior( &pBehavior ) )    {        return;    }    CBaseEntity *pPosition = gEntList.FindEntityByName(NULL, m_target);    if( !pPosition )    {        DevMsg("ai_goal_operator called %s with invalid position ent!/n", GetDebugName() );        return;    }    CBaseEntity *pContextTarget = NULL;    if( m_iszContextTarget != NULL_STRING )    {        pContextTarget = gEntList.FindEntityByName( NULL, m_iszContextTarget );    }    pBehavior->SetParameters(this, pPosition, pContextTarget);}
开发者ID:Black-Stormy,项目名称:DoubleAction,代码行数:29,


示例7: DevMsg

//-----------------------------------------------------------------------------// Purpose: Called after all entities have spawned on new map or savegame load.//-----------------------------------------------------------------------------void CPointAngleSensor::Activate(void){	BaseClass::Activate();	if (!m_hTargetEntity)	{		m_hTargetEntity = gEntList.FindEntityByName( NULL, m_target );	}	if (!m_hLookAtEntity && (m_nLookAtName != NULL_STRING))	{		m_hLookAtEntity = gEntList.FindEntityByName( NULL, m_nLookAtName );		if (!m_hLookAtEntity)		{			DevMsg(1, "Angle sensor '%s' could not find look at entity '%s'./n", GetDebugName(), STRING(m_nLookAtName));		}	}	// It's okay to not have a look at entity, it just means we measure and output the angles	// of the target entity without testing them against the look at entity.	if (!m_bDisabled && m_hTargetEntity)	{		SetNextThink( gpGlobals->curtime );	}}
开发者ID:Bubbasacs,项目名称:FinalProj,代码行数:28,


示例8: GetAbsOrigin

//------------------------------------------------------------------------------// Purpose : Updates network link state if dynamic link state has changed// Input   :// Output  ://------------------------------------------------------------------------------void CAI_DynamicLink::SetLinkState(void){	if ( !gm_bInitialized )	{		// Safe to quietly return. Consistency will be enforced when InitDynamicLinks() is called		return;	}	if (m_nSrcID == NO_NODE || m_nDestID == NO_NODE)	{		Vector pos = GetAbsOrigin();		DevWarning("ERROR: Dynamic link at %f %f %f pointing to invalid node ID!!/n", pos.x, pos.y, pos.z);		return;	}	// ------------------------------------------------------------------	// Now update the node links...	//  Nodes share links so we only have to find the node from the src 	//  For now just using one big AINetwork so find src node on that network	// ------------------------------------------------------------------	CAI_Node *pSrcNode = g_pBigAINet->GetNode( m_nSrcID, false );	if ( !pSrcNode )							 		return;	CAI_Link* pLink = FindLink();	if ( !pLink )	{		DevMsg("Dynamic Link Error: (%s) unable to form between nodes %d and %d/n", GetDebugName(), m_nSrcID, m_nDestID );		return;	}	pLink->m_pDynamicLink = this;	if (m_nLinkState == LINK_OFF)	{		pLink->m_LinkInfo |=  bits_LINK_OFF;	}	else	{		pLink->m_LinkInfo &= ~bits_LINK_OFF;	}	if ( m_bPreciseMovement )	{		pLink->m_LinkInfo |= bits_LINK_PRECISE_MOVEMENT;	}	else	{		pLink->m_LinkInfo &= ~bits_LINK_PRECISE_MOVEMENT;	}	if ( m_nPriority == 0 )	{		pLink->m_LinkInfo &= ~bits_PREFER_AVOID;	}	else	{		pLink->m_LinkInfo |= bits_PREFER_AVOID;	}}
开发者ID:BenLubar,项目名称:riflemod,代码行数:64,


示例9: defined

bool bf_write::WriteBits(const void *pInData, int nBits){#if defined( BB_PROFILING )	VPROF( "bf_write::WriteBits" );#endif	unsigned char *pOut = (unsigned char*)pInData;	int nBitsLeft = nBits;	if((m_iCurBit+nBits) > m_nDataBits)	{		SetOverflowFlag();		CallErrorHandler( BITBUFERROR_BUFFER_OVERRUN, GetDebugName() );		return false;	}	// Get output dword-aligned.	while(((unsigned long)pOut & 3) != 0 && nBitsLeft >= 8)	{		WriteUBitLong( *pOut, 8, false );		++pOut;		nBitsLeft -= 8;	}		// check if we can use fast memcpy if m_iCurBit is byte aligned	if ( (nBitsLeft >= 32) && (m_iCurBit & 7) == 0 )	{		int numbytes = (nBitsLeft >> 3); 		int numbits = numbytes << 3;				// Bounds checking..		// TODO: May not need this check anymore		if((m_iCurBit+numbits) > m_nDataBits)		{			m_iCurBit = m_nDataBits;			SetOverflowFlag();			CallErrorHandler( BITBUFERROR_BUFFER_OVERRUN, GetDebugName() );			return false;		}				Q_memcpy( m_pData+(m_iCurBit>>3), pOut, numbytes );		pOut += numbytes;		nBitsLeft -= numbits;		m_iCurBit += numbits;	}
开发者ID:paralin,项目名称:hl2sdk,代码行数:46,


示例10: GetDebugName

int CDialogSession::ScheduleNextLine(float dt){	m_bHaveSchedule = true;	m_nextTimeDelay = dt;	++m_nextScriptLine;	if (m_nextScriptLine < m_pScript->GetNumLines())	{		DiaLOG::Log(DiaLOG::eAlways, "[DIALOG] CDialogSession: %s Scheduling next line %d/%d [cur=%d] at %f", 			GetDebugName(), m_nextScriptLine, m_pScript->GetNumLines()-1, m_curScriptLine, m_curTime+m_nextTimeDelay);	}	else	{		DiaLOG::Log(DiaLOG::eAlways, "[DIALOG] CDialogSession: %s Scheduling END [cur=%d] at %f", 			GetDebugName(), m_curScriptLine, m_curTime+m_nextTimeDelay);	}	return m_nextScriptLine;}
开发者ID:aronarts,项目名称:FireNET,代码行数:18,


示例11: Msg

//-----------------------------------------------------------------------------// Purpose: // Input  : *pOther - //-----------------------------------------------------------------------------void CTriggerPortalCleanser::EndTouch(CBaseEntity *pOther){	BaseClass::EndTouch(pOther);	if ( portal_cleanser_debug.GetBool() )	{		Msg("%s END-TOUCH: for %s/n", GetDebugName(), pOther->GetDebugName() );	}}
开发者ID:wrenchmods,项目名称:Sleepless,代码行数:13,


示例12: Warning

//-----------------------------------------------------------------------------// Purpose: //-----------------------------------------------------------------------------void CTeamControlPoint::Spawn( void ){	// Validate our default team	if ( m_iDefaultOwner < 0 || m_iDefaultOwner >= GetNumberOfTeams() )	{		Warning( "team_control_point '%s' has bad point_default_owner./n", GetDebugName() );		m_iDefaultOwner = TEAM_UNASSIGNED;	}#ifdef TF_DLL	if ( m_iszCaptureStartSound == NULL_STRING )	{		m_iszCaptureStartSound = AllocPooledString( "Hologram.Start" );	}	if ( m_iszCaptureEndSound == NULL_STRING )	{		m_iszCaptureEndSound = AllocPooledString( "Hologram.Stop" );	}	if ( m_iszCaptureInProgress == NULL_STRING )	{		m_iszCaptureInProgress = AllocPooledString( "Hologram.Move" );	}	if ( m_iszCaptureInterrupted == NULL_STRING )	{		m_iszCaptureInterrupted = AllocPooledString( "Hologram.Interrupted" );	}#endif	Precache();	InternalSetOwner( m_iDefaultOwner, false );	//init the owner of this point	SetActive( !m_bStartDisabled );	BaseClass::Spawn();	SetPlaybackRate( 1.0 );	SetThink( &CTeamControlPoint::AnimThink );	SetNextThink( gpGlobals->curtime + 0.1f );	if ( FBitSet( m_spawnflags, SF_CAP_POINT_HIDE_MODEL ) )	{		AddEffects( EF_NODRAW );	}	if ( FBitSet( m_spawnflags, SF_CAP_POINT_HIDE_SHADOW ) )	{		AddEffects( EF_NOSHADOW );	}	m_flLastContestedAt = -1;	m_pCaptureInProgressSound = NULL;}
开发者ID:xxauroraxx,项目名称:Source.Python,代码行数:59,


示例13: AssertMsg1

//-----------------------------------------------------------------------------// Purpose: //-----------------------------------------------------------------------------CAI_Expresser *CFlexExpresser::CreateExpresser( void ){	AssertMsg1( !m_pExpresser, "LEAK: Double-created expresser for FlexExpresser %s", GetDebugName() );	m_pExpresser = new CAI_ExpresserWithFollowup(this);	if ( !m_pExpresser )		return NULL;		m_pExpresser->Connect(this);	return m_pExpresser;}
开发者ID:Au-heppa,项目名称:swarm-sdk,代码行数:14,


示例14: Msg

//-----------------------------------------------------------------------------// Purpose: // Input  : *pOther - //-----------------------------------------------------------------------------void CTriggerPortal::EndTouch(CBaseEntity *pOther){	BaseClass::EndTouch(pOther);	if ( portal_debug.GetBool() )	{		Msg("%s ENDTOUCH: for %s/n", GetDebugName(), pOther->GetDebugName() );	}	EHANDLE hHandle;	hHandle = pOther;	m_hDisabledForEntities.FindAndRemove( hHandle );}
开发者ID:Filip98,项目名称:source-sdk-2013,代码行数:17,


示例15: DevMsg

//-----------------------------------------------------------------------------// Purpose: Changes the team controlling this zone// Input  : newTeam - the new team to change to//-----------------------------------------------------------------------------void CControlZone::SetControllingTeam( CBaseEntity *pActivator, int newTeam ){	DevMsg( 1, "trigger_controlzone: (%s) changing team to: %d/n", GetDebugName(), newTeam );	// remember this team as the defenders of the zone	m_iDefendingTeam = GetTeamNumber();	// reset state, firing the output	ChangeTeam(newTeam);	m_ControllingTeam.Set( GetTeamNumber(), pActivator, this );	m_iLocked = FALSE;	m_iTryingToChangeToTeam = 0;	SetNextThink( TICK_NEVER_THINK );}
开发者ID:RaisingTheDerp,项目名称:raisingthebar,代码行数:18,


示例16: GetAbsOrigin

//------------------------------------------------------------------------------// Purpose :// Input   :// Output  ://------------------------------------------------------------------------------void CGrenadePathfollower::Launch( float flLaunchSpeed, string_t sPathCornerName){	m_pPathTarget = gEntList.FindEntityByName( NULL, sPathCornerName );	if (m_pPathTarget)	{		m_flFlySpeed = flLaunchSpeed;		Vector vTargetDir = (m_pPathTarget->GetAbsOrigin() - GetAbsOrigin());		VectorNormalize(vTargetDir);		SetAbsVelocity( m_flFlySpeed * vTargetDir );		QAngle angles;		VectorAngles( GetAbsVelocity(), angles );		SetLocalAngles( angles );	}	else	{		Warning( "ERROR: Grenade_Pathfollower (%s) with no pathcorner!/n",GetDebugName());		return;	}	// Make this thing come to life	RemoveSolidFlags( FSOLID_NOT_SOLID );	SetMoveType( MOVETYPE_FLYGRAVITY );	RemoveEffects( EF_NODRAW );	SetUse( &CGrenadePathfollower::DetonateUse );	SetTouch( &CGrenadePathfollower::GrenadeTouch );	SetThink( &CGrenadePathfollower::AimThink );	SetNextThink( gpGlobals->curtime + 0.1f );	// Make the trail	m_hRocketTrail = RocketTrail::CreateRocketTrail();	if ( m_hRocketTrail )	{		m_hRocketTrail->m_Opacity = 0.2f;		m_hRocketTrail->m_SpawnRate = 100;		m_hRocketTrail->m_ParticleLifetime = 0.5f;		m_hRocketTrail->m_StartColor.Init( 0.65f, 0.65f , 0.65f );		m_hRocketTrail->m_EndColor.Init( 0.0, 0.0, 0.0 );		m_hRocketTrail->m_StartSize = 8;		m_hRocketTrail->m_EndSize = 16;		m_hRocketTrail->m_SpawnRadius = 4;		m_hRocketTrail->m_MinSpeed = 2;		m_hRocketTrail->m_MaxSpeed = 16;				m_hRocketTrail->SetLifetime( 999 );		m_hRocketTrail->FollowEntity( this, "0" );	}}
开发者ID:0xFEEDC0DE64,项目名称:UltraGame,代码行数:55,


示例17: Warning

//-----------------------------------------------------------------------------// Purpose: //-----------------------------------------------------------------------------void CPointCommentaryNode::Activate( void ){	m_iNodeNumberMax = g_CommentarySystem.GetCommentaryNodeCount();	if ( m_iszViewTarget != NULL_STRING )	{		m_hViewTarget = gEntList.FindEntityByName( NULL, m_iszViewTarget );		if ( !m_hViewTarget )		{			Warning("%s: %s could not find viewtarget %s./n", GetClassName(), GetDebugName(), STRING(m_iszViewTarget) );		}	}	if ( m_iszViewPosition != NULL_STRING )	{		m_hViewPosition = gEntList.FindEntityByName( NULL, m_iszViewPosition );		if ( !m_hViewPosition.Get() )		{			Warning("%s: %s could not find viewposition %s./n", GetClassName(), GetDebugName(), STRING(m_iszViewPosition) );		}	}	BaseClass::Activate();}
开发者ID:Bubbasacs,项目名称:FinalProj,代码行数:27,


示例18: Warning

//------------------------------------------------------------------------------// Purpose://------------------------------------------------------------------------------void CPointTeleport::InputTeleport( inputdata_t &inputdata ){	// Attempt to find the entity in question	CBaseEntity *pTarget = gEntList.FindEntityByName( NULL, m_target, this, inputdata.pActivator, inputdata.pCaller );	if ( pTarget == NULL )		return;	// If teleport object is in a movement hierarchy, remove it first	if ( EntityMayTeleport( pTarget ) == false )	{		Warning("ERROR: (%s) can't teleport object (%s) as it has a parent (%s)!/n",GetDebugName(),pTarget->GetDebugName(),pTarget->GetMoveParent()->GetDebugName());		return;	}	pTarget->Teleport( &m_vSaveOrigin, &m_vSaveAngles, NULL );}
开发者ID:EspyEspurr,项目名称:game,代码行数:18,


示例19: GetAbsOrigin

//------------------------------------------------------------------------------//------------------------------------------------------------------------------void CPointTeleport::Activate( void ){	// Start with our origin point	m_vSaveOrigin = GetAbsOrigin();	m_vSaveAngles = GetAbsAngles();	// Save off the spawn position of the target if instructed to do so	if ( m_spawnflags & SF_TELEPORT_TO_SPAWN_POS )	{		CBaseEntity *pTarget = gEntList.FindEntityByName( NULL, m_target );		if ( pTarget )		{			// If teleport object is in a movement hierarchy, remove it first			if ( EntityMayTeleport( pTarget ) )			{				// Save the points				m_vSaveOrigin = pTarget->GetAbsOrigin();				m_vSaveAngles = pTarget->GetAbsAngles();			}			else			{				Warning("ERROR: (%s) can't teleport object (%s) as it has a parent (%s)!/n",GetDebugName(),pTarget->GetDebugName(),pTarget->GetMoveParent()->GetDebugName());				BaseClass::Activate();				return;			}		}		else		{			Warning("ERROR: (%s) target '%s' not found. Deleting./n", GetDebugName(), STRING(m_target));			UTIL_Remove( this );			return;		}	}	BaseClass::Activate();}
开发者ID:Au-heppa,项目名称:swarm-sdk,代码行数:38,


示例20: SetThink

//---------------------------------------------------------//---------------------------------------------------------void CGameWeaponManager::Spawn(){	SetThink( &CGameWeaponManager::Think );	SetNextThink( gpGlobals->curtime );	CBaseEntity *pEntity = CreateEntityByName( STRING(m_iszWeaponName) );	if ( !pEntity )	{		DevMsg("%s removed itself!/n", GetDebugName() );		UTIL_Remove(this);	}	else	{		m_bExpectingWeapon = ( dynamic_cast<CBaseCombatWeapon *>(pEntity) != NULL );		UTIL_Remove(pEntity);	}}
开发者ID:NEITMod,项目名称:HL2BM2,代码行数:18,


示例21: GetModelName

// does not call to base class spawn.void CFlexExpresser::Spawn( void ){	const char *szModel = (char *)STRING( GetModelName() );	if (!szModel || !*szModel)	{		Warning( "WARNING: %s at %.0f %.0f %0.f missing modelname/n", GetDebugName(), GetAbsOrigin().x, GetAbsOrigin().y, GetAbsOrigin().z );	}	else	{	    PrecacheModel( szModel );	    SetModel( szModel );	}	Precache();	if ( m_spawnflags & FCYCLER_NOTSOLID )	{		SetSolid( SOLID_NONE );	}	else	{		SetSolid( SOLID_BBOX );		AddSolidFlags( FSOLID_NOT_STANDABLE );	}	SetMoveType( MOVETYPE_NONE );	// funcorators are immortal	m_takedamage		= DAMAGE_NO;	m_iHealth			= 80000;// no cycler should die	m_flPlaybackRate	= 1.0f;	m_flGroundSpeed		= 0;	SetNextThink( gpGlobals->curtime + 1.0f );	ResetSequenceInfo( );	InitBoneControllers();	/*	if (GetNumFlexControllers() < 5)		Warning( "cycler_flex used on model %s without enough flexes./n", szModel );	*/	CreateExpresser();}
开发者ID:Au-heppa,项目名称:swarm-sdk,代码行数:47,


示例22: DevWarning

CBaseEntity* CASW_Base_Spawner::GetOrderTarget(){	// find entity with name m_AlienOrderTargetName	if (GetAlienOrderTarget() == NULL &&		(m_AlienOrders == AOT_MoveTo || m_AlienOrders == AOT_MoveToIgnoringMarines )		)	{		m_hAlienOrderTarget = gEntList.FindEntityByName( NULL, m_AlienOrderTargetName, NULL );		if( !GetAlienOrderTarget() )		{			DevWarning("%s: asw_spawner can't find order object: %s/n", GetDebugName(), STRING(m_AlienOrderTargetName) );			return NULL;		}	}	return GetAlienOrderTarget();}
开发者ID:Au-heppa,项目名称:swarm-sdk,代码行数:17,


示例23: Warning

//------------------------------------------------------------------------------// Purpose ://------------------------------------------------------------------------------void CLookDoor::Spawn(void){	BaseClass::Spawn();	if (m_target == NULL_STRING)	{		Warning( "ERROR: DoorLook (%s) given no target.  Rejecting spawn./n",GetDebugName());		return;	}	CLookDoorThinker* pLookThinker = (CLookDoorThinker*)CreateEntityByName("lookdoorthinker");	if (pLookThinker)	{		pLookThinker->SetThink(CLookDoorThinker::LookThink);		pLookThinker->m_hLookDoor = this;		pLookThinker->SetNextThink( gpGlobals->curtime + 0.1f );	}}
开发者ID:RaisingTheDerp,项目名称:raisingthebar,代码行数:20,


示例24: Msg

int CHL1NPCTalker::PlayScriptedSentence( const char *pszSentence, float delay, float volume, soundlevel_t soundlevel, bool bConcurrent, CBaseEntity *pListener ){	if( hl1_debug_sentence_volume.GetBool() )	{		Msg( "SENTENCE: %s Vol:%f SndLevel:%d/n", GetDebugName(), volume, soundlevel );	}	if( hl1_fixup_sentence_sndlevel.GetBool() )	{		if( soundlevel < SNDLVL_TALKING )		{			soundlevel = SNDLVL_TALKING;		}	}	return BaseClass::PlayScriptedSentence( pszSentence, delay, volume, soundlevel, bConcurrent, pListener );}
开发者ID:AgentAgrimar,项目名称:source-sdk-trilogy,代码行数:17,


示例25: Warning

//------------------------------------------------------------------------------//------------------------------------------------------------------------------void CPointTeleport::DoTeleport( inputdata_t &inputdata, const Vector &vecOrigin, const QAngle &angRotation, bool bOverrideTarget ){	// Attempt to find the entity in question	CBaseEntity *pTarget;	if( bOverrideTarget )	{		// Use the inputdata to find the entity that the designer supplied in the parameter override 		pTarget = gEntList.FindEntityByName( NULL, inputdata.value.String(), this, inputdata.pActivator, inputdata.pCaller );	}	else	{		// Default behavior: Just find the entity that I am hardwired in Hammer to teleport.		pTarget = gEntList.FindEntityByName( NULL, m_target, this, inputdata.pActivator, inputdata.pCaller );	}	if ( pTarget == NULL )		return;	// If teleport object is in a movement hierarchy, remove it first	if ( EntityMayTeleport( pTarget ) == false )	{		Warning("ERROR: (%s) can't teleport object (%s) as it has a parent (%s)!/n",GetDebugName(),pTarget->GetDebugName(),pTarget->GetMoveParent()->GetDebugName());		return;	}	// in episodic, we have a special spawn flag that forces Gordon into a duck#ifdef HL2_EPISODIC	if ( (m_spawnflags & SF_TELEPORT_INTO_DUCK) && pTarget->IsPlayer() ) 	{		CBasePlayer *pPlayer = ToBasePlayer( pTarget );		if ( pPlayer != NULL )		{			pPlayer->m_nButtons |= IN_DUCK;			pPlayer->AddFlag( FL_DUCKING );			pPlayer->m_Local.m_bDucked = true;			pPlayer->m_Local.m_bDucking = true;			pPlayer->m_Local.m_nDuckTimeMsecs = 0;			pPlayer->SetViewOffset( VEC_DUCK_VIEW );			pPlayer->SetCollisionBounds( VEC_DUCK_HULL_MIN, VEC_DUCK_HULL_MAX );		}	}		#endif	pTarget->Teleport( &vecOrigin, &angRotation, NULL );}
开发者ID:Au-heppa,项目名称:swarm-sdk,代码行数:47,


示例26: Warning

//-----------------------------------------------------------------------------// Connects up the previons + next pointers //-----------------------------------------------------------------------------void CPathTrack::Link( void  ){	CBaseEntity *pTarget;	if ( m_target != NULL_STRING )	{		pTarget = gEntList.FindEntityByName( NULL, m_target );		if ( pTarget == this)		{			Warning("ERROR: path_track (%s) refers to itself as a target!/n", GetDebugName());						//FIXME: Why were we removing this?  If it was already connected to, we weren't updating the other linked			//		 end, causing problems with walking through bogus memory links!  -- jdw			//UTIL_Remove(this);			//return;		}		else if ( pTarget )		{			m_pnext = dynamic_cast<CPathTrack*>( pTarget );			if ( m_pnext )		// If no next pointer, this is the end of a path			{				m_pnext->SetPrevious( this );			}		}		else		{			Warning("Dead end link: %s/n", STRING( m_target ) );		}	}	// Find "alternate" path	if ( m_altName != NULL_STRING )	{		pTarget = gEntList.FindEntityByName( NULL, m_altName );		if ( pTarget )		{			m_paltpath = dynamic_cast<CPathTrack*>( pTarget );			m_paltpath->SetPrevious( this );		}	}}
开发者ID:AluminumKen,项目名称:hl2sb-src,代码行数:47,


示例27: Warning

//-----------------------------------------------------------------------------// Spawn//-----------------------------------------------------------------------------void CAmbientGenericFMOD::Spawn( void ){	char *szSoundFile = (char *)STRING( m_iszSound );	if ( !m_iszSound || strlen( szSoundFile ) < 1 )	{		Warning( "Empty %s (%s) at %.2f, %.2f, %.2f/n", GetClassname(), GetDebugName(), GetAbsOrigin().x, GetAbsOrigin().y, GetAbsOrigin().z );		UTIL_Remove(this);		return;	}	if ( m_iszSound == NULL_STRING )	{		UTIL_Remove(this);		return;	}    SetSolid( SOLID_NONE );    SetMoveType( MOVETYPE_NONE );}
开发者ID:KyleGospo,项目名称:City-17-Episode-One-Source-2013,代码行数:22,


示例28: LookupSequence

//------------------------------------------------------------------------------// Purpose://------------------------------------------------------------------------------void CPropVehicleChoreoGeneric::InputOpen( inputdata_t &inputdata ){	int nSequence = LookupSequence( "open" );	// Set to the desired anim, or default anim if the desired is not present	if ( nSequence > ACTIVITY_NOT_AVAILABLE )	{		SetCycle( 0 );		m_flAnimTime = gpGlobals->curtime;		ResetSequence( nSequence );		ResetClientsideFrame();	}	else	{		// Not available try to get default anim		Msg( "Choreo Generic Vehicle %s: missing open sequence/n", GetDebugName() );		SetSequence( 0 );	}}
开发者ID:P1x3lF3v3r,项目名称:Estranged-Act-1,代码行数:22,


示例29: ComputeSoundlevel

//-----------------------------------------------------------------------------// Spawn//-----------------------------------------------------------------------------void CAmbientGeneric::Spawn( void ){	m_iSoundLevel = ComputeSoundlevel( m_radius, FBitSet( m_spawnflags, SF_AMBIENT_SOUND_EVERYWHERE )?true:false );	ComputeMaxAudibleDistance( );	char *szSoundFile = (char *)STRING( m_iszSound );	if ( !m_iszSound || strlen( szSoundFile ) < 1 )	{		Warning( "Empty %s (%s) at %.2f, %.2f, %.2f/n", GetClassname(), GetDebugName(), GetAbsOrigin().x, GetAbsOrigin().y, GetAbsOrigin().z );		UTIL_Remove(this);		return;	}    SetSolid( SOLID_NONE );    SetMoveType( MOVETYPE_NONE );	// Set up think function for dynamic modification 	// of ambient sound's pitch or volume. Don't	// start thinking yet.	SetThink(&CAmbientGeneric::RampThink);	SetNextThink( TICK_NEVER_THINK );	m_fActive = false;	if ( FBitSet ( m_spawnflags, SF_AMBIENT_SOUND_NOT_LOOPING ) )	{		m_fLooping = false;	}	else	{		m_fLooping = true;	}	m_hSoundSource = NULL;	m_nSoundSourceEntIndex = -1;	Precache( );	// init all dynamic modulation parms	InitModulationParms();}
开发者ID:Rayman1103,项目名称:HLComplete,代码行数:45,



注:本文中的GetDebugName函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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