这篇教程C++ GetDynamicObject函数代码示例写得很实用,希望能帮到您。
本文整理汇总了C++中GetDynamicObject函数的典型用法代码示例。如果您正苦于以下问题:C++ GetDynamicObject函数的具体用法?C++ GetDynamicObject怎么用?C++ GetDynamicObject使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了GetDynamicObject函数的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: switchObject* ObjectAccessor::GetObjectByTypeMask(WorldObject const& p, uint64 guid, uint32 typemask){ switch (GUID_HIPART(guid)) { case HIGHGUID_ITEM: if (typemask & TYPEMASK_ITEM && p.GetTypeId() == TYPEID_PLAYER) return ((Player const&)p).GetItemByGuid(guid); break; case HIGHGUID_PLAYER: if (typemask & TYPEMASK_PLAYER) return GetPlayer(p, guid); break; case HIGHGUID_TRANSPORT: case HIGHGUID_MO_TRANSPORT: case HIGHGUID_GAMEOBJECT: if (typemask & TYPEMASK_GAMEOBJECT) return GetGameObject(p, guid); break; case HIGHGUID_UNIT: case HIGHGUID_PET: if (typemask & TYPEMASK_UNIT) return GetPet(p, guid); break; case HIGHGUID_DYNAMICOBJECT: if (typemask & TYPEMASK_DYNAMICOBJECT) return GetDynamicObject(p, guid); break; case HIGHGUID_CORPSE: break; } return NULL;}
开发者ID:aikon-com-cn,项目名称:Infinity-Core,代码行数:33,
示例2: switchWorldObject* ObjectAccessor::GetWorldObject(WorldObject const& p, uint64 guid){ switch (GUID_HIPART(guid)) { case HIGHGUID_PLAYER: return GetPlayer(p, guid); case HIGHGUID_TRANSPORT: case HIGHGUID_MO_TRANSPORT: case HIGHGUID_GAMEOBJECT: return GetGameObject(p, guid); case HIGHGUID_VEHICLE: case HIGHGUID_UNIT: return GetCreature(p, guid); case HIGHGUID_PET: return GetPet(p, guid); case HIGHGUID_DYNAMICOBJECT: return GetDynamicObject(p, guid); case HIGHGUID_AREATRIGGER: return GetAreaTrigger(p, guid); case HIGHGUID_CORPSE: return GetCorpse(p, guid); default: return NULL; }}
开发者ID:darkmihai,项目名称:WoWSource434,代码行数:25,
示例3: switchObject* MapMgr::_GetObject(const uint64 & guid){ if(!guid) return NULL; switch(GET_TYPE_FROM_GUID(guid)) { case HIGHGUID_TYPE_GAMEOBJECT: return GetGameObject(GET_LOWGUID_PART(guid)); break; case HIGHGUID_TYPE_UNIT: case HIGHGUID_TYPE_VEHICLE: return GetCreature(GET_LOWGUID_PART(guid)); break; case HIGHGUID_TYPE_DYNAMICOBJECT: return GetDynamicObject((uint32)guid); break; case HIGHGUID_TYPE_TRANSPORTER: return objmgr.GetTransporter(Arcemu::Util::GUID_LOPART(guid)); break; default: return GetUnit(guid); break; }}
开发者ID:Thomas195,项目名称:arcemu,代码行数:25,
示例4: switchWorldObject* ObjectAccessor::GetWorldObject(WorldObject const& p, ObjectGuid const& guid){ switch (guid.GetHigh()) { case HighGuid::Player: return GetPlayer(p, guid); case HighGuid::Transport: case HighGuid::GameObject: return GetGameObject(p, guid); case HighGuid::Vehicle: case HighGuid::Creature: return GetCreature(p, guid); case HighGuid::Pet: return GetPet(p, guid); case HighGuid::DynamicObject: return GetDynamicObject(p, guid); case HighGuid::AreaTrigger: return GetAreaTrigger(p, guid); case HighGuid::Corpse: return GetCorpse(p, guid); default: return nullptr; }}
开发者ID:Diyvol,项目名称:TrinityCore,代码行数:16,
示例5: switchWorldObject* ObjectAccessor::GetWorldObject(WorldObject const& p, ObjectGuid guid){ switch (guid.GetHigh()) { case HIGHGUID_PLAYER: return GetPlayer(p, guid); case HIGHGUID_TRANSPORT: case HIGHGUID_MO_TRANSPORT: case HIGHGUID_GAMEOBJECT: return GetGameObject(p, guid); case HIGHGUID_VEHICLE: case HIGHGUID_UNIT: return GetCreature(p, guid); case HIGHGUID_PET: return GetPet(p, guid); case HIGHGUID_DYNAMICOBJECT: return GetDynamicObject(p, guid); case HIGHGUID_CORPSE: return GetCorpse(p, guid); default: return NULL; }}
开发者ID:BlackWolfsDen,项目名称:BWD_335a,代码行数:16,
注:本文中的GetDynamicObject函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ GetEdge函数代码示例 C++ GetDuration函数代码示例 |