您当前的位置:首页 > IT编程 > C++
| C语言 | Java | VB | VC | python | Android | TensorFlow | C++ | oracle | 学术与代码 | cnn卷积神经网络 | gnn | 图像修复 | Keras | 数据集 | Neo4j | 自然语言处理 | 深度学习 | 医学CAD | 医学影像 | 超参数 | pointnet | pytorch | 异常检测 | Transformers | 情感分类 | 知识图谱 |

自学教程:C++ GetDynamicObject函数代码示例

51自学网 2021-06-01 21:06:57
  C++
这篇教程C++ GetDynamicObject函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中GetDynamicObject函数的典型用法代码示例。如果您正苦于以下问题:C++ GetDynamicObject函数的具体用法?C++ GetDynamicObject怎么用?C++ GetDynamicObject使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了GetDynamicObject函数的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: switch

Object* ObjectAccessor::GetObjectByTypeMask(WorldObject const& p, uint64 guid, uint32 typemask){    switch (GUID_HIPART(guid))    {        case HIGHGUID_ITEM:            if (typemask & TYPEMASK_ITEM && p.GetTypeId() == TYPEID_PLAYER)                return ((Player const&)p).GetItemByGuid(guid);            break;        case HIGHGUID_PLAYER:            if (typemask & TYPEMASK_PLAYER)                return GetPlayer(p, guid);            break;        case HIGHGUID_TRANSPORT:        case HIGHGUID_MO_TRANSPORT:        case HIGHGUID_GAMEOBJECT:            if (typemask & TYPEMASK_GAMEOBJECT)                return GetGameObject(p, guid);            break;        case HIGHGUID_UNIT:        case HIGHGUID_PET:            if (typemask & TYPEMASK_UNIT)                return GetPet(p, guid);            break;        case HIGHGUID_DYNAMICOBJECT:            if (typemask & TYPEMASK_DYNAMICOBJECT)                return GetDynamicObject(p, guid);            break;        case HIGHGUID_CORPSE:            break;    }    return NULL;}
开发者ID:aikon-com-cn,项目名称:Infinity-Core,代码行数:33,


示例2: switch

WorldObject* ObjectAccessor::GetWorldObject(WorldObject const& p, uint64 guid){    switch (GUID_HIPART(guid))    {    case HIGHGUID_PLAYER:        return GetPlayer(p, guid);    case HIGHGUID_TRANSPORT:    case HIGHGUID_MO_TRANSPORT:    case HIGHGUID_GAMEOBJECT:        return GetGameObject(p, guid);    case HIGHGUID_VEHICLE:    case HIGHGUID_UNIT:        return GetCreature(p, guid);    case HIGHGUID_PET:        return GetPet(p, guid);    case HIGHGUID_DYNAMICOBJECT:        return GetDynamicObject(p, guid);    case HIGHGUID_AREATRIGGER:        return GetAreaTrigger(p, guid);    case HIGHGUID_CORPSE:        return GetCorpse(p, guid);    default:        return NULL;    }}
开发者ID:darkmihai,项目名称:WoWSource434,代码行数:25,


示例3: switch

Object* MapMgr::_GetObject(const uint64 & guid){	if(!guid)		return NULL;	switch(GET_TYPE_FROM_GUID(guid))	{		case	HIGHGUID_TYPE_GAMEOBJECT:			return GetGameObject(GET_LOWGUID_PART(guid));			break;		case HIGHGUID_TYPE_UNIT:		case HIGHGUID_TYPE_VEHICLE:			return GetCreature(GET_LOWGUID_PART(guid));			break;		case	HIGHGUID_TYPE_DYNAMICOBJECT:			return GetDynamicObject((uint32)guid);			break;		case	HIGHGUID_TYPE_TRANSPORTER:			return objmgr.GetTransporter(Arcemu::Util::GUID_LOPART(guid));			break;		default:			return GetUnit(guid);			break;	}}
开发者ID:Thomas195,项目名称:arcemu,代码行数:25,


示例4: switch

WorldObject* ObjectAccessor::GetWorldObject(WorldObject const& p, ObjectGuid const& guid){    switch (guid.GetHigh())    {        case HighGuid::Player:        return GetPlayer(p, guid);        case HighGuid::Transport:        case HighGuid::GameObject:    return GetGameObject(p, guid);        case HighGuid::Vehicle:        case HighGuid::Creature:      return GetCreature(p, guid);        case HighGuid::Pet:           return GetPet(p, guid);        case HighGuid::DynamicObject: return GetDynamicObject(p, guid);        case HighGuid::AreaTrigger:   return GetAreaTrigger(p, guid);        case HighGuid::Corpse:        return GetCorpse(p, guid);        default:                      return nullptr;    }}
开发者ID:Diyvol,项目名称:TrinityCore,代码行数:16,


示例5: switch

WorldObject* ObjectAccessor::GetWorldObject(WorldObject const& p, ObjectGuid guid){    switch (guid.GetHigh())    {        case HIGHGUID_PLAYER:        return GetPlayer(p, guid);        case HIGHGUID_TRANSPORT:        case HIGHGUID_MO_TRANSPORT:        case HIGHGUID_GAMEOBJECT:    return GetGameObject(p, guid);        case HIGHGUID_VEHICLE:        case HIGHGUID_UNIT:          return GetCreature(p, guid);        case HIGHGUID_PET:           return GetPet(p, guid);        case HIGHGUID_DYNAMICOBJECT: return GetDynamicObject(p, guid);        case HIGHGUID_CORPSE:        return GetCorpse(p, guid);        default:                     return NULL;    }}
开发者ID:BlackWolfsDen,项目名称:BWD_335a,代码行数:16,



注:本文中的GetDynamicObject函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


C++ GetEdge函数代码示例
C++ GetDuration函数代码示例
万事OK自学网:51自学网_软件自学网_CAD自学网自学excel、自学PS、自学CAD、自学C语言、自学css3实例,是一个通过网络自主学习工作技能的自学平台,网友喜欢的软件自学网站。