这篇教程C++ GetEffectValue函数代码示例写得很实用,希望能帮到您。
本文整理汇总了C++中GetEffectValue函数的典型用法代码示例。如果您正苦于以下问题:C++ GetEffectValue函数的具体用法?C++ GetEffectValue怎么用?C++ GetEffectValue使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了GetEffectValue函数的22个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: HandleScript void HandleScript(SpellEffIndex /*effIndex*/) { int32 basePoints0 = int32(GetHitUnit()->CountPctFromMaxHealth(GetEffectValue())); GetCaster()->CastCustomSpell(GetHitUnit(), SPELL_WARRIOR_RALLYING_CRY, &basePoints0, NULL, NULL, true); }
开发者ID:blitztech,项目名称:TrinityCore,代码行数:6,
示例2: HandleScript void HandleScript(SpellEffIndex /*effIndex*/) { if (Unit* hitUnit = GetHitUnit()) GetCaster()->CastSpell(hitUnit, uint32(GetEffectValue()), true); }
开发者ID:blitztech,项目名称:TrinityCore,代码行数:5,
示例3: HandleDummy void HandleDummy(SpellEffIndex /* effIndex */) { int32 damage = GetEffectValue(); if (GetCaster() && GetHitUnit()) GetCaster()->CastCustomSpell(GetHitUnit(), SHAMAN_SPELL_ANCESTRAL_AWAKENING_PROC, &damage, NULL, NULL, true); }
开发者ID:Dramacydal,项目名称:Trinitycore-5.3.0,代码行数:6,
示例4: HandleDummy void HandleDummy(SpellEffIndex /*effIndex*/) { SetHitDamage(CalculatePct(GetCaster()->GetTotalAttackPowerValue(BASE_ATTACK), GetEffectValue())); }
开发者ID:blitztech,项目名称:TrinityCore,代码行数:4,
示例5: SetEffectValuevoid cBlizzard::Update(const float & _delta){ SetEffectValue(m_pOwnerStatus->GetAttackDamage()*0.2f); m_skillRange.vCenter = GetOwner()->GetVPos(); if (m_pOwnerStatus->GetCurrentHP() < 1) { SetCast(false); SetCoolDown(false); m_fCoolDownPassedTime = 0.0f; m_fPassedTime = 0.0f; } if (IsCast()) { m_fPassedTime += _delta; if (m_fPassedTime < m_fRunTime) { m_vPos = m_skillRange.vCenter; D3DXMatrixTranslation(&m_matWorld,m_vPos.x,m_vPos.y,m_vPos.z); m_pParticleEffect->SetMatrix(m_matWorld); m_pParticleEffect->Update(_delta); if (m_fPassedTime > m_fNextHitTime) { for (size_t i = 0; i < m_vecTargetTag.size(); ++i) { const std::vector<cGameObject*> targets = g_pObjectManager->FindObjectByTag(m_vecTargetTag[i]); for (size_t j = 0; j < targets.size(); ++j) { D3DXVECTOR3 vCheckPos = targets[j]->GetVPos(); D3DXVECTOR3 vRange; D3DXVec3Normalize(&vRange, &(m_vPos - vCheckPos)); vRange *= targets[j]->GetBoundSphere().fRadius; vCheckPos += vRange; if (m_skillRange.IsPointIn(vCheckPos)) { packet_hit = new Packet_Hit(GetEffectValue()); g_pMessageDispatcher->Dispatch(m_ownerID, targets[j]->GetID(), 0.0f, Msg_Hit, packet_hit); } } } m_fNextHitTime += m_fPerHitTime; g_pSoundManager->Start("Blizzard"); } } else { if (m_pDelegate) m_pDelegate->OnSkillDelegate(this); SetCast(false); SetCoolDown(true); } } else if(IsCoolDown()) { m_fCoolDownPassedTime += _delta; if (m_fCoolDownPassedTime > m_fCoolDownTime) { SetCoolDown(false); } } }
开发者ID:serment7,项目名称:WuwaFantasy,代码行数:63,
示例6: HandleScriptEffect void HandleScriptEffect(SpellEffIndex effIndex) { PreventHitDefaultEffect(effIndex); GetCaster()->CastSpell(GetHitUnit(), uint32(GetEffectValue()), true); }
开发者ID:Cailiaock,项目名称:5.4.7-Wow-source,代码行数:5,
示例7: HandleDummy void HandleDummy(SpellEffIndex /*effIndex*/) { Unit* caster = GetCaster(); caster->CastSpell(caster, GetEffectValue(), true); }
开发者ID:beyourself,项目名称:123,代码行数:5,
示例8: HandleScript void HandleScript(SpellEffIndex /*effIndex*/) { GetHitUnit()->CastSpell(GetCaster(), GetEffectValue(), true); }
开发者ID:Arkania,项目名称:ArkCORE-NG,代码行数:4,
示例9: HandleScript void HandleScript(SpellEffIndex effIndex) { PreventHitDefaultEffect(effIndex); GetHitUnit()->CastSpell(GetHitUnit(), GetEffectValue(), false); }
开发者ID:Lbniese,项目名称:WoWCircle434,代码行数:5,
示例10: HandleScript void HandleScript(SpellEffIndex /*effIndex*/) { GetCaster()->RemoveAurasDueToSpell(uint32(GetEffectValue())); GetCaster()->ToCreature()->AI()->Talk(EMOTE_PUNGENT_BLIGHT); }
开发者ID:DSlayerMan,项目名称:DraenorCore,代码行数:5,
示例11: HandleScript void HandleScript(SpellEffIndex effIndex) { PreventHitDefaultEffect(effIndex); if (Unit* target = GetHitUnit()) target->CastSpell(target, GetEffectValue(), false); }
开发者ID:Hlkz2,项目名称:ACoreOld,代码行数:6,
示例12: HandleDummy void HandleDummy(SpellEffIndex /*effIndex*/) { if (Unit* unitTarget = GetHitUnit()) if (SpellInfo const* spell_proto = sSpellMgr->GetSpellInfo(GetEffectValue())) GetCaster()->CastSpell(unitTarget, spell_proto, true, NULL); }
开发者ID:Stylerdk,项目名称:TrinityCore,代码行数:6,
示例13: HandleEffect void HandleEffect(SpellEffIndex /*effIndex*/) { Unit* caster = GetCaster(); if (GetHitUnit()) { SpellInfo const* spellInfo = GetSpellInfo(); int32 rageUsed = std::min<int32>(200 - spellInfo->CalcPowerCost(caster, SpellSchoolMask(spellInfo->SchoolMask)), caster->GetPower(POWER_RAGE)); int32 newRage = std::max<int32>(0, caster->GetPower(POWER_RAGE) - rageUsed); // Sudden Death rage save if (AuraEffect* aurEff = caster->GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_GENERIC, ICON_ID_SUDDEN_DEATH, EFFECT_0)) { int32 ragesave = aurEff->GetSpellInfo()->Effects[EFFECT_0].CalcValue() * 10; newRage = std::max(newRage, ragesave); } caster->SetPower(POWER_RAGE, uint32(newRage)); /// Formula taken from the DBC: "${10+$AP*0.437*$m1/100}" int32 baseDamage = int32(10 + caster->GetTotalAttackPowerValue(BASE_ATTACK) * 0.437f * GetEffectValue() / 100.0f); /// Formula taken from the DBC: "${$ap*0.874*$m1/100-1} = 20 rage" int32 moreDamage = int32(rageUsed * (caster->GetTotalAttackPowerValue(BASE_ATTACK) * 0.874f * GetEffectValue() / 100.0f - 1) / 200); SetHitDamage(baseDamage + moreDamage); } }
开发者ID:8Infinity8,项目名称:InfinityCore,代码行数:25,
示例14: HandleScript void HandleScript(SpellEffIndex effIndex) { PreventHitDefaultEffect(effIndex); GetHitUnit()->CastSpell(GetCaster(), uint32(GetEffectValue()), true); GetHitUnit()->GetMotionMaster()->MovePoint(POINT_LAND, SavianaRagefireFlyInPos); }
开发者ID:Expery,项目名称:Core,代码行数:6,
示例15: HandleDummy void HandleDummy(SpellEffIndex /*effIndex*/) { GetCaster()->CastSpell(GetCaster(), GetEffectValue(), true); }
开发者ID:Jason01ex,项目名称:ZoneLimit,代码行数:4,
示例16: HandleScript void HandleScript(SpellEffIndex /*effIndex*/) { GetHitUnit()->RemoveAurasDueToSpell(GetEffectValue()); }
开发者ID:Mihapro,项目名称:TrinityCore,代码行数:4,
示例17: HandleScript void HandleScript(SpellEffIndex effIndex) { PreventHitDefaultEffect(effIndex); GetHitUnit()->RemoveAurasDueToSpell(uint32(GetEffectValue())); }
开发者ID:AlexTheBest,项目名称:ACore,代码行数:5,
示例18: HandleDummy void HandleDummy(SpellEffIndex /* effIndex */) { int32 bp0 = GetEffectValue(); if (GetHitUnit()) GetCaster()->CastCustomSpell(GetHitUnit(), SPELL_SLAM, &bp0, NULL, NULL, true, 0); }
开发者ID:Folderp,项目名称:TrinityCore,代码行数:6,
示例19: HandleQuestComplete void HandleQuestComplete(SpellEffIndex effIndex) { GetHitUnit()->RemoveAurasDueToSpell(uint32(GetEffectValue())); }
开发者ID:AlexTheBest,项目名称:ACore,代码行数:4,
示例20: HandleTaunt void HandleTaunt(SpellEffIndex /*effIndex*/) { if (Unit* target = GetHitUnit()) target->CastSpell(GetCaster(), uint32(GetEffectValue()), true); }
开发者ID:Diyvol,项目名称:TrinityCore,代码行数:5,
示例21: HandleDummy void HandleDummy(SpellEffIndex /* effIndex */) { int32 rageAmount = GetEffectValue(); GetCaster()->CastCustomSpell(GetCaster(), SPELL_CHARGE_ENERGIZE, &rageAmount, NULL, NULL, true); }
开发者ID:AtVirus,项目名称:SkyFireEMU,代码行数:5,
示例22: HandleDummy void HandleDummy(SpellEffIndex /*effIndex*/) { Unit* caster = GetCaster(); if (Unit* unitTarget = GetHitUnit()) m_multip = (GetEffectValue() * unitTarget->GetDiseasesByCaster(caster->GetGUID())) / 100.0f; }
开发者ID:Atreyos,项目名称:FaceCore,代码行数:6,
注:本文中的GetEffectValue函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ GetElapsedTime函数代码示例 C++ GetEffect函数代码示例 |