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自学教程:C++ GetFirstMember函数代码示例

51自学网 2021-06-01 21:08:03
  C++
这篇教程C++ GetFirstMember函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中GetFirstMember函数的典型用法代码示例。如果您正苦于以下问题:C++ GetFirstMember函数的具体用法?C++ GetFirstMember怎么用?C++ GetFirstMember使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了GetFirstMember函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: GetMembersCount

GroupJoinBattlegroundResult Group::CanJoinBattleGroundQueue(BattleGround const* bgOrTemplate, BattleGroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 /*MaxPlayerCount*/, bool isRated, uint32 arenaSlot){    BattlemasterListEntry const* bgEntry = sBattlemasterListStore.LookupEntry(bgOrTemplate->GetTypeID());    if (!bgEntry)        return ERR_GROUP_JOIN_BATTLEGROUND_FAIL;            // shouldn't happen    // check for min / max count    uint32 memberscount = GetMembersCount();    // only check for MinPlayerCount since MinPlayerCount == MaxPlayerCount for arenas...    if (bgOrTemplate->isArena() && memberscount != MinPlayerCount)        return ERR_ARENA_TEAM_PARTY_SIZE;    if (memberscount > bgEntry->maxGroupSize)               // no MinPlayerCount for battlegrounds        return ERR_BATTLEGROUND_NONE;                       // ERR_GROUP_JOIN_BATTLEGROUND_TOO_MANY handled on client side    // get a player as reference, to compare other players' stats to (arena team id, queue id based on level, etc.)    Player* reference = GetFirstMember()->getSource();    // no reference found, can't join this way    if (!reference)        return ERR_BATTLEGROUND_JOIN_FAILED;    PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bgOrTemplate->GetMapId(), reference->getLevel());    if (!bracketEntry)        return ERR_BATTLEGROUND_JOIN_FAILED;    uint32 arenaTeamId = reference->GetArenaTeamId(arenaSlot);    Team team = reference->GetTeam();    // check every member of the group to be able to join    for (GroupReference* itr = GetFirstMember(); itr != nullptr; itr = itr->next())    {        Player* member = itr->getSource();        // offline member? don't let join        if (!member)            return ERR_BATTLEGROUND_JOIN_FAILED;        // don't allow cross-faction join as group        if (member->GetTeam() != team)            return ERR_BATTLEGROUND_JOIN_TIMED_OUT;        // not in the same battleground level bracket, don't let join        PvPDifficultyEntry const* memberBracketEntry = GetBattlegroundBracketByLevel(bracketEntry->mapId, member->getLevel());        if (memberBracketEntry != bracketEntry)            return ERR_BATTLEGROUND_JOIN_RANGE_INDEX;        // don't let join rated matches if the arena team id doesn't match        if (isRated && member->GetArenaTeamId(arenaSlot) != arenaTeamId)            return ERR_BATTLEGROUND_JOIN_FAILED;        // don't let join if someone from the group is already in that bg queue        if (member->InBattleGroundQueueForBattleGroundQueueType(bgQueueTypeId))            return ERR_BATTLEGROUND_JOIN_FAILED;            // not blizz-like        // check for deserter debuff in case not arena queue        if (bgOrTemplate->GetTypeID() != BATTLEGROUND_AA && !member->CanJoinToBattleground())            return ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS;        // check if member can join any more battleground queues        if (!member->HasFreeBattleGroundQueueId())            return ERR_BATTLEGROUND_TOO_MANY_QUEUES;        // not blizz-like    }    return GroupJoinBattlegroundResult(bgOrTemplate->GetTypeID());}
开发者ID:HerrTrigger,项目名称:mangos-wotlk,代码行数:58,


示例2: GetDataForXPAtKill

void Group::GetDataForXPAtKill(Unit const* victim, uint32& count, uint32& sum_level, Player*& member_with_max_level, Player*& not_gray_member_with_max_level, Player* additional){    for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())    {        Player* member = itr->getSource();        if (!member || !member->isAlive())                  // only for alive            continue;        // will proccesed later        if (member == additional)            continue;        if (!member->IsAtGroupRewardDistance(victim))       // at req. distance            continue;        ++count;        GetDataForXPAtKill_helper(member, victim, sum_level, member_with_max_level, not_gray_member_with_max_level);    }    if (additional)    {        if (additional->IsAtGroupRewardDistance(victim))    // at req. distance        {            ++count;            GetDataForXPAtKill_helper(additional, victim, sum_level, member_with_max_level, not_gray_member_with_max_level);        }    }}
开发者ID:jpiolho,项目名称:portalclassic,代码行数:28,


示例3: GetMembersCount

uint32 Group::CanJoinBattleGroundQueue(BattleGroundTypeId bgTypeId, BattleGroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot){    // check for min / max count    uint32 memberscount = GetMembersCount();    if (memberscount < MinPlayerCount)        return BG_JOIN_ERR_GROUP_NOT_ENOUGH;    if (memberscount > MaxPlayerCount)        return BG_JOIN_ERR_GROUP_TOO_MANY;    // get a player as reference, to compare other players' stats to (arena team id, queue id based on level, etc.)    Player* reference = GetFirstMember()->getSource();    // no reference found, can't join this way    if (!reference)        return BG_JOIN_ERR_OFFLINE_MEMBER;    BattleGroundBracketId bracket_id = reference->GetBattleGroundBracketIdFromLevel(bgTypeId);    uint32 arenaTeamId = reference->GetArenaTeamId(arenaSlot);    Team team = reference->GetTeam();    // check every member of the group to be able to join    for (GroupReference* itr = GetFirstMember(); itr != nullptr; itr = itr->next())    {        Player* member = itr->getSource();        // offline member? don't let join        if (!member)            return BG_JOIN_ERR_OFFLINE_MEMBER;        // don't allow cross-faction join as group        if (member->GetTeam() != team)            return BG_JOIN_ERR_MIXED_FACTION;        // not in the same battleground level bracket, don't let join        if (member->GetBattleGroundBracketIdFromLevel(bgTypeId) != bracket_id)            return BG_JOIN_ERR_MIXED_LEVELS;        // don't let join rated matches if the arena team id doesn't match        if (isRated && member->GetArenaTeamId(arenaSlot) != arenaTeamId)            return BG_JOIN_ERR_MIXED_ARENATEAM;        // don't let join if someone from the group is already in that bg queue        if (member->InBattleGroundQueueForBattleGroundQueueType(bgQueueTypeId))            return BG_JOIN_ERR_GROUP_MEMBER_ALREADY_IN_QUEUE;        // check for deserter debuff in case not arena queue        if (bgTypeId != BATTLEGROUND_AA && !member->CanJoinToBattleground())            return BG_JOIN_ERR_GROUP_DESERTER;        // check if member can join any more battleground queues        if (!member->HasFreeBattleGroundQueueId())            return BG_JOIN_ERR_ALL_QUEUES_USED;    }    return BG_JOIN_ERR_OK;}
开发者ID:AlexHjelm,项目名称:Core,代码行数:47,


示例4: InCombatToInstance

bool Group::InCombatToInstance(uint32 instanceId){    for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())    {        Player* pPlayer = itr->getSource();        if (pPlayer->getAttackers().size() && pPlayer->GetInstanceId() == instanceId)            return true;    }    return false;}
开发者ID:jpiolho,项目名称:portalclassic,代码行数:10,


示例5: BroadcastReadyCheck

void Group::BroadcastReadyCheck(WorldPacket* packet){    for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())    {        Player* pl = itr->getSource();        if (pl && pl->GetSession())            if (IsLeader(pl->GetObjectGuid()) || IsAssistant(pl->GetObjectGuid()))                pl->GetSession()->SendPacket(packet);    }}
开发者ID:jpiolho,项目名称:portalclassic,代码行数:10,


示例6: BroadcastReadyCheck

void Group::BroadcastReadyCheck(WorldPacket const& packet) const{    for (auto itr = GetFirstMember(); itr != nullptr; itr = itr->next())    {        Player* pl = itr->getSource();        if (pl && pl->GetSession())            if (IsLeader(pl->GetObjectGuid()) || IsAssistant(pl->GetObjectGuid()))                pl->GetSession()->SendPacket(packet);    }}
开发者ID:lduguid,项目名称:mangos-tbc,代码行数:10,


示例7: BroadcastPacket

void Group::BroadcastPacket(WorldPacket* packet, bool ignorePlayersInBGRaid, int group, ObjectGuid ignore){    for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())    {        Player* pl = itr->getSource();        if (!pl || (ignore && pl->GetObjectGuid() == ignore) || (ignorePlayersInBGRaid && pl->GetGroup() != this))            continue;        if (pl->GetSession() && (group == -1 || itr->getSubGroup() == group))            pl->GetSession()->SendPacket(packet);    }}
开发者ID:jpiolho,项目名称:portalclassic,代码行数:12,


示例8: SetDifficulty

void Group::SetDifficulty(Difficulty difficulty){    m_difficulty = difficulty;    if (!isBGGroup())        CharacterDatabase.PExecute("UPDATE groups SET difficulty = %u WHERE groupId='%u'", m_difficulty, m_Id);    for (GroupReference* itr = GetFirstMember(); itr != nullptr; itr = itr->next())    {        Player* player = itr->getSource();        if (!player->GetSession() || player->getLevel() < LEVELREQUIREMENT_HEROIC)            continue;        player->SetDifficulty(difficulty);        player->SendDungeonDifficulty(true);    }}
开发者ID:AlexHjelm,项目名称:Core,代码行数:15,


示例9: UpdatePlayerOutOfRange

void Group::UpdatePlayerOutOfRange(Player* pPlayer){    if (!pPlayer || !pPlayer->IsInWorld())        return;    if (pPlayer->GetGroupUpdateFlag() == GROUP_UPDATE_FLAG_NONE)        return;    WorldPacket data;    pPlayer->GetSession()->BuildPartyMemberStatsChangedPacket(pPlayer, &data);    for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())        if (Player* player = itr->getSource())            if (player != pPlayer && !player->HaveAtClient(pPlayer))                player->GetSession()->SendPacket(&data);}
开发者ID:jpiolho,项目名称:portalclassic,代码行数:16,


示例10: GetMaxSkillValueForGroup

uint32 Group::GetMaxSkillValueForGroup(SkillType skill){    uint32 maxvalue = 0;    for (GroupReference* itr = GetFirstMember(); itr != nullptr; itr = itr->next())    {        Player* member = itr->getSource();        if (!member)            continue;        uint32 value = member->GetSkillValue(skill);        if (maxvalue < value)            maxvalue = value;    }    return maxvalue;}
开发者ID:HerrTrigger,项目名称:mangos-wotlk,代码行数:17,


示例11: KilledCreature

void LfgGroup::KilledCreature(Creature *creature){    if ((creature->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND) &&        m_instanceStatus == INSTANCE_NOT_SAVED)    {        m_instanceStatus = INSTANCE_SAVED;    }        if (!m_awarded && creature->GetEntry() == sLfgMgr.GetDungeonInfo(m_dungeonInfo->ID)->lastBossId)    {        //Last boss        m_instanceStatus = INSTANCE_COMPLETED;        //Reward here        for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())        {            Player *plr = itr->getSource();            if (!plr || !plr->IsInWorld())                continue;            WorldPacket data(SMSG_LFG_PLAYER_REWARD);            data << uint32(GetDungeonInfo((IsRandom() || IsFromRnd(plr->GetGUID())))->Entry());            data << uint32(m_dungeonInfo->Entry());            uint32 ID = GetDungeonInfo((IsRandom() || IsFromRnd(plr->GetGUID())))->ID;            sLfgMgr.BuildRewardBlock(&data, ID, plr);            plr->GetSession()->SendPacket(&data);            LfgReward *reward = sLfgMgr.GetDungeonReward(ID, plr->m_lookingForGroup.DoneDungeon(ID, plr), plr->getLevel());            if (!reward)                continue;            plr->CompleteQuest(reward->questInfo->GetQuestId());            if (IsRandom())                plr->RemoveAurasDueToSpell(LFG_RANDOM_COOLDOWN);        }        m_awarded = true;    }      SendUpdate();}
开发者ID:Tasssadar,项目名称:catcore,代码行数:36,


示例12: if

bool Group::_addMember(ObjectGuid guid, const char* name, bool isAssistant, uint8 group){    if (IsFull())        return false;    if (!guid)        return false;    Player* player = sObjectMgr.GetPlayer(guid, false);    uint32 lastMap = 0;    if (player && player->IsInWorld())        lastMap = player->GetMapId();    else if (player && player->IsBeingTeleported())        lastMap = player->GetTeleportDest().mapid;    MemberSlot member;    member.guid      = guid;    member.name      = name;    member.group     = group;    member.assistant = isAssistant;    member.lastMap   = lastMap;    m_memberSlots.push_back(member);    SubGroupCounterIncrease(group);    if (player)    {        player->SetGroupInvite(nullptr);        // if player is in group and he is being added to BG raid group, then call SetBattleGroundRaid()        if (player->GetGroup() && isBattleGroup())            player->SetBattleGroundRaid(this, group);        // if player is in bg raid and we are adding him to normal group, then call SetOriginalGroup()        else if (player->GetGroup())            player->SetOriginalGroup(this, group);        // if player is not in group, then call set group        else            player->SetGroup(this, group);        if (player->IsInWorld())        {            // if the same group invites the player back, cancel the homebind timer            if (InstanceGroupBind* bind = GetBoundInstance(player->GetMapId()))                if (bind->state->GetInstanceId() == player->GetInstanceId())                    player->m_InstanceValid = true;        }        if (player->IsPvPFreeForAll())        {            player->ForceHealthAndPowerUpdate();            for (GroupReference* itr = GetFirstMember(); itr != nullptr; itr = itr->next())            {                Player* groupMember = itr->getSource();                if (groupMember && groupMember->GetSession())                    groupMember->ForceHealthAndPowerUpdate();            }        }    }    if (!isRaidGroup())                                     // reset targetIcons for non-raid-groups    {        for (auto& m_targetIcon : m_targetIcons)            m_targetIcon.Clear();    }    if (!isBattleGroup())    {        // insert into group table        CharacterDatabase.PExecute("INSERT INTO group_member(groupId,memberGuid,assistant,subgroup) VALUES('%u','%u','%u','%u')",                                   m_Id, member.guid.GetCounter(), ((member.assistant == 1) ? 1 : 0), member.group);    }    return true;}
开发者ID:Ghaster,项目名称:mangos-classic,代码行数:74,


示例13: WorldLocation

//.........这里部分代码省略.........           taxi_end = plr->m_taxi.GetTaxiDestination();           joinLoc = WorldLocation(plr->GetMapId(), plr->GetPositionX(), plr->GetPositionY(), plr->GetPositionZ(), plr->GetOrientation());        }        else        {            // Mount spell id storing            if (plr->IsMounted())            {                Unit::AuraList const& auras = plr->GetAurasByType(SPELL_AURA_MOUNTED);                if (!auras.empty())                    mount_spell = (*auras.begin())->GetId();            }            if(!mount_spell && plr->getClass() == CLASS_DRUID)            {                Unit::AuraList const& auras = plr->GetAurasByType(SPELL_AURA_MOD_SHAPESHIFT);                if (!auras.empty())                    mount_spell = (*auras.begin())->GetId();            }            //Nearest graveyard if in dungeon            if (plr->GetMap()->IsDungeon())            {                if (const WorldSafeLocsEntry* entry = sObjectMgr.GetClosestGraveYard(plr->GetPositionX(), plr->GetPositionY(), plr->GetPositionZ(), plr->GetMapId(), plr->GetTeam()))                    joinLoc = WorldLocation(entry->map_id, entry->x, entry->y, entry->z, 0.f);                else                    joinLoc = plr->GetLocation();            }            else                joinLoc = plr->GetLocation();        }        CharacterDatabase.PExecute("DELETE FROM group_member WHERE memberGuid='%u'", GUID_LOPART(plr->GetGUID()));        CharacterDatabase.PExecute("INSERT INTO group_member(groupId,memberGuid,assistant,subgroup,lfg_join_x,lfg_join_y,lfg_join_z,lfg_join_o,lfg_join_map,taxi_start,taxi_end,mount_spell) "            "VALUES('%u','%u','%u','%u','%f','%f','%f','%f','%u','%u','%u','%u')",            m_Id, GUID_LOPART(plr->GetGUID()), 0, 1, joinLoc.x(), joinLoc.y(), joinLoc.z(), joinLoc.orientation, joinLoc.mapid, taxi_start, taxi_end, mount_spell);        //Set info to player        plr->m_lookingForGroup.joinLoc = joinLoc;        plr->m_lookingForGroup.taxi_start = taxi_start;        plr->m_lookingForGroup.taxi_end = taxi_end;        plr->m_lookingForGroup.mount_spell = mount_spell;        plr->m_lookingForGroup.roles = GetPlayerRole(plr->GetGUID());        if (IsRandom())            plr->CastSpell(plr, LFG_RANDOM_COOLDOWN, true);    }    // resurrect the player    if (!plr->isAlive())    {        plr->ResurrectPlayer(1.0f);        plr->SpawnCorpseBones();    }    // stop taxi flight at port    if (plr->isInFlight())    {        plr->GetMotionMaster()->MovementExpired(false);        plr->GetMotionMaster()->Clear(false, true);        plr->GetMotionMaster()->MoveIdle();        plr->m_taxi.ClearTaxiDestinations();    }        plr->ScheduleDelayedOperation(DELAYED_LFG_ENTER_DUNGEON);    plr->ScheduleDelayedOperation(DELAYED_SAVE_PLAYER);    plr->ScheduleDelayedOperation(DELAYED_LFG_CLEAR_LOCKS);    if(IsMixed())    {        plr->m_lookingForGroup.SetMixedDungeon(dungeonInfo->start_map);        if(newPlr)            plr->setFaction(sWorld.getConfig(CONFIG_UINT32_TEAM_BG_FACTION_BLUE));    }    if (IsInDungeon())    {        if(newPlr)        {            for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())            {                Player *player = itr->getSource();                if (!player  || player->GetMapId() != GetDungeonInfo()->map)                    continue;                plr->TeleportTo(player->GetLocation());                return;            }        }        plr->TeleportTo(dungeonInfo->start_map, dungeonInfo->start_x, dungeonInfo->start_y, dungeonInfo->start_z, dungeonInfo->start_o);        return;    }    //Must re-add player to reset id...    Map *map = plr->GetMap();    if(map->GetId() == dungeonInfo->start_map)    {        map->Remove(plr, false);        map->Add(plr);    }        plr->TeleportTo(dungeonInfo->start_map, dungeonInfo->start_x,        dungeonInfo->start_y, dungeonInfo->start_z, dungeonInfo->start_o);}
开发者ID:Tasssadar,项目名称:catcore,代码行数:101,


示例14: SendBootPlayer

// return true = remove from update list, false = continuebool LfgGroup::UpdateVoteToKick(uint32 diff){    if (!m_voteToKick.isInProggres)        return true;    if (diff)    {        if (m_voteToKick.GetTimeLeft() <= 0)        {            m_voteToKick.isInProggres = false;            for(member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)            {                Player *member = sObjectMgr.GetPlayer(citr->guid);                if (!member || !member->GetSession())                    continue;                SendBootPlayer(member);            }            m_voteToKick.Reset();            return true;        }        return false;    }    //Send Update    for(member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)    {        Player *member = sObjectMgr.GetPlayer(citr->guid);        if (!member || !member->GetSession())            continue;        SendBootPlayer(member);    }    if (m_voteToKick.GetVotesNum(false) < 3)        return false;    else if (m_voteToKick.GetVotesNum(true) >= 3)    {                Player *victim = sObjectMgr.GetPlayer(m_voteToKick.victim);         sLfgMgr.LfgLog("Remove member - afk rolecheck");        RemoveMember(m_voteToKick.victim, 1);        if (victim && victim->GetSession())        {            victim->ScheduleDelayedOperation(DELAYED_LFG_MOUNT_RESTORE);            victim->ScheduleDelayedOperation(DELAYED_LFG_TAXI_RESTORE);            victim->ScheduleDelayedOperation(DELAYED_LFG_CLEAR_LOCKS);            victim->RemoveAurasDueToSpell(LFG_BOOST);            WorldLocation teleLoc = victim->m_lookingForGroup.joinLoc;            if (!teleLoc.coords.isNULL())                victim->TeleportTo(teleLoc);            else                victim->TeleportToHomebind();        }        else        {            AreaTrigger const *trigger = sObjectMgr.GetGoBackTrigger(GetDungeonInfo()->map);            if(trigger)                Player::SavePositionInDB(trigger->target_mapId, trigger->target_X, trigger->target_Y, trigger->target_Z, trigger->target_Orientation,                    sTerrainMgr.GetZoneId(trigger->target_mapId, trigger->target_X, trigger->target_Y, trigger->target_Z), m_voteToKick.victim);        }        //Change leader        if (m_voteToKick.victim == m_leaderGuid)        {            for(member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)            {                Player *plr = sObjectMgr.GetPlayer(citr->guid);                if (!plr || !plr->GetSession())                    continue;                if (plr->m_lookingForGroup.roles & LEADER)                {                    ChangeLeader(plr->GetGUID());                    break;                }            }            if (m_voteToKick.victim == m_leaderGuid)                ChangeLeader(GetFirstMember()->getSource()->GetGUID());                    }        m_voteToKick.Reset();        SendUpdate();        return true;    }    return false;}
开发者ID:Tasssadar,项目名称:catcore,代码行数:84,


示例15: RemoveMember

uint32 Group::RemoveMember(ObjectGuid guid, uint8 method){    Player* player = sObjectMgr.GetPlayer(guid);#ifdef BUILD_PLAYERBOT    // if master leaves group, all bots leave group    if (player && player->GetPlayerbotMgr())        player->GetPlayerbotMgr()->RemoveAllBotsFromGroup();#endif    for (GroupReference* itr = GetFirstMember(); itr != nullptr; itr = itr->next())    {        if (Player* groupMember = itr->getSource())        {            if (groupMember->GetObjectGuid() == guid)                continue;            groupMember->RemoveAllGroupBuffsFromCaster(guid);            if (player)                player->RemoveAllGroupBuffsFromCaster(groupMember->GetObjectGuid());        }    }    // remove member and change leader (if need) only if strong more 2 members _before_ member remove    if (GetMembersCount() > GetMembersMinCount())    {        bool leaderChanged = _removeMember(guid);        if (player)        {            // quest related GO state dependent from raid membership            if (isRaidGroup())                player->UpdateForQuestWorldObjects();            WorldPacket data;            if (method == 1)            {                data.Initialize(SMSG_GROUP_UNINVITE, 0);                player->GetSession()->SendPacket(data);            }            // we already removed player from group and in player->GetGroup() is his original group!            if (Group* group = player->GetGroup())            {                group->SendUpdate();            }            else            {                data.Initialize(SMSG_GROUP_LIST, 24);                data << uint64(0) << uint64(0) << uint64(0);                player->GetSession()->SendPacket(data);            }            _homebindIfInstance(player);        }        if (leaderChanged)        {            WorldPacket data(SMSG_GROUP_SET_LEADER, (m_leaderName.size() + 1));            data << m_leaderName;            BroadcastPacket(data, true);        }        SendUpdate();    }    // if group before remove <= 2 disband it    else        Disband(true);    return m_memberSlots.size();}
开发者ID:lduguid,项目名称:mangos-tbc,代码行数:71,



注:本文中的GetFirstMember函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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