这篇教程C++ GetFlagState函数代码示例写得很实用,希望能帮到您。
本文整理汇总了C++中GetFlagState函数的典型用法代码示例。如果您正苦于以下问题:C++ GetFlagState函数的具体用法?C++ GetFlagState怎么用?C++ GetFlagState使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了GetFlagState函数的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: switchbool BattlegroundWS::CheckAchievementCriteriaMeet(uint32 criteriaId, Player const* player, Unit const* target, uint32 miscValue){ switch (criteriaId) { case BG_CRITERIA_CHECK_SAVE_THE_DAY: return GetFlagState(player->GetTeam()) == BG_WS_FLAG_STATE_ON_BASE; } return Battleground::CheckAchievementCriteriaMeet(criteriaId, player, target, miscValue);}
开发者ID:SymbolixDEV,项目名称:123,代码行数:10,
示例2: PickOrReturnFlagvoid BattleGroundWS::EventPlayerClickedOnFlag(Player* source, GameObject* target_obj){ if (GetStatus() != STATUS_IN_PROGRESS) return; uint8 event = (sBattleGroundMgr.GetGameObjectEventIndex(target_obj->GetGUIDLow())).event1; bool A = source->GetTeam() == ALLIANCE; // Flag picked up from base. if (GetFlagState(A ? HORDE : ALLIANCE) == BG_WS_FLAG_STATE_ON_BASE && event == (A ? WS_EVENT_FLAG_H : WS_EVENT_FLAG_A)) PickOrReturnFlag(source, A ? ALLIANCE : HORDE, true); else { // Flag on ground (not in base). Return or picked up again. if ((GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND || GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND) && source->IsWithinDistInMap(target_obj, 10.0f)) { Team team = A ? ALLIANCE : HORDE; PickOrReturnFlag(source, team, !(GetFlagState(team) == BG_WS_FLAG_STATE_ON_GROUND), true); } }}
开发者ID:zeroR2,项目名称:mangos,代码行数:22,
示例3: switchbool BattlegroundWS::CheckAchievementCriteriaMeet(uint32 criteriaId, Player const* player, Unit const* target, uint32 miscValue){ switch (criteriaId) { case BG_CRITERIA_CHECK_SAVE_THE_DAY: // we should actually check target's flag state if(target && target->GetTypeId() == TYPEID_PLAYER) { return GetFlagState(target->ToPlayer()->GetTeam()) == BG_WS_FLAG_STATE_ON_BASE; } } return Battleground::CheckAchievementCriteriaMeet(criteriaId, player, target, miscValue);}
开发者ID:bahajan95,项目名称:BattleCore,代码行数:13,
示例4: PlaySoundToAllvoid BattleGroundWS::EventPlayerClickedOnFlag(Player* source, GameObject* target_obj){ if (GetStatus() != STATUS_IN_PROGRESS) return; int32 message_id = 0; ChatMsg type; uint8 event = (sBattleGroundMgr.GetGameObjectEventIndex(target_obj->GetGUIDLow())).event1; // alliance flag picked up from base if (source->GetTeam() == HORDE && GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_BASE && event == WS_EVENT_FLAG_A) { message_id = LANG_BG_WS_PICKEDUP_AF; type = CHAT_MSG_BG_SYSTEM_HORDE; PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP); SpawnEvent(WS_EVENT_FLAG_A, 0, false); SetAllianceFlagCarrier(source->GetObjectGuid()); m_FlagState[TEAM_INDEX_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER; // update world state to show correct flag carrier UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER); UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1); source->CastSpell(source, BG_WS_SPELL_SILVERWING_FLAG, true); } // horde flag picked up from base if (source->GetTeam() == ALLIANCE && GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_BASE && event == WS_EVENT_FLAG_H) { message_id = LANG_BG_WS_PICKEDUP_HF; type = CHAT_MSG_BG_SYSTEM_ALLIANCE; PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP); SpawnEvent(WS_EVENT_FLAG_H, 0, false); SetHordeFlagCarrier(source->GetObjectGuid()); m_FlagState[TEAM_INDEX_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER; // update world state to show correct flag carrier UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER); UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1); source->CastSpell(source, BG_WS_SPELL_WARSONG_FLAG, true); } // Alliance flag on ground(not in base) (returned or picked up again from ground!) if (GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND && source->IsWithinDistInMap(target_obj, 10)) { if (source->GetTeam() == ALLIANCE) { message_id = LANG_BG_WS_RETURNED_AF; type = CHAT_MSG_BG_SYSTEM_ALLIANCE; UpdateFlagState(HORDE, BG_WS_FLAG_STATE_WAIT_RESPAWN); RespawnFlag(ALLIANCE, false); PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED); UpdatePlayerScore(source, SCORE_FLAG_RETURNS, 1); } else { message_id = LANG_BG_WS_PICKEDUP_AF; type = CHAT_MSG_BG_SYSTEM_HORDE; PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP); SpawnEvent(WS_EVENT_FLAG_A, 0, false); SetAllianceFlagCarrier(source->GetObjectGuid()); source->CastSpell(source, BG_WS_SPELL_SILVERWING_FLAG, true); m_FlagState[TEAM_INDEX_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER; UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER); UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1); } // called in HandleGameObjectUseOpcode: // target_obj->Delete(); } // Horde flag on ground(not in base) (returned or picked up again) if (GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND && source->IsWithinDistInMap(target_obj, 10)) { if (source->GetTeam() == HORDE) { message_id = LANG_BG_WS_RETURNED_HF; type = CHAT_MSG_BG_SYSTEM_HORDE; UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_WAIT_RESPAWN); RespawnFlag(HORDE, false); PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED); UpdatePlayerScore(source, SCORE_FLAG_RETURNS, 1); } else { message_id = LANG_BG_WS_PICKEDUP_HF; type = CHAT_MSG_BG_SYSTEM_ALLIANCE; PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP); SpawnEvent(WS_EVENT_FLAG_H, 0, false); SetHordeFlagCarrier(source->GetObjectGuid()); source->CastSpell(source, BG_WS_SPELL_WARSONG_FLAG, true); m_FlagState[TEAM_INDEX_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER; UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER); UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1); } // called in HandleGameObjectUseOpcode: // target_obj->Delete(); } if (!message_id) return;//.........这里部分代码省略.........
开发者ID:natedahl32,项目名称:portalclassic,代码行数:101,
示例5: PlaySoundToAllvoid BattlegroundTP::EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj){ if (GetStatus() != STATUS_IN_PROGRESS) return; int32 message_id = 0; ChatMsg type = CHAT_MSG_BG_SYSTEM_NEUTRAL; //alliance flag picked up from base if (Source->GetTeam() == HORDE && this->GetFlagState(ALLIANCE) == BG_TP_FLAG_STATE_ON_BASE && this->m_BgObjects[BG_TP_OBJECT_A_FLAG] == target_obj->GetGUID()) { message_id = LANG_BG_TP_PICKEDUP_AF; type = CHAT_MSG_BG_SYSTEM_HORDE; PlaySoundToAll(BG_TP_SOUND_ALLIANCE_FLAG_PICKED_UP); SpawnBGObject(BG_TP_OBJECT_A_FLAG, RESPAWN_ONE_DAY); SetAllianceFlagPicker(Source->GetGUID()); m_FlagState[BG_TEAM_ALLIANCE] = BG_TP_FLAG_STATE_ON_PLAYER; //update world state to show correct flag carrier UpdateFlagState(HORDE, BG_TP_FLAG_STATE_ON_PLAYER); UpdateWorldState(BG_TP_FLAG_UNK_ALLIANCE, 1); Source->CastSpell(Source, BG_TP_SPELL_ALLIANCE_FLAG, true); //Source->GetAchievementMgr().StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_SPELL_TARGET, BG_TP_SPELL_ALLIANCE_FLAG_PICKED); if (m_FlagState[1] == BG_TP_FLAG_STATE_ON_PLAYER) m_BothFlagsKept = true; } //horde flag picked up from base if (Source->GetTeam() == ALLIANCE && this->GetFlagState(HORDE) == BG_TP_FLAG_STATE_ON_BASE && this->m_BgObjects[BG_TP_OBJECT_H_FLAG] == target_obj->GetGUID()) { message_id = LANG_BG_TP_PICKEDUP_HF; type = CHAT_MSG_BG_SYSTEM_ALLIANCE; PlaySoundToAll(BG_TP_SOUND_HORDE_FLAG_PICKED_UP); SpawnBGObject(BG_TP_OBJECT_H_FLAG, RESPAWN_ONE_DAY); SetHordeFlagPicker(Source->GetGUID()); m_FlagState[BG_TEAM_HORDE] = BG_TP_FLAG_STATE_ON_PLAYER; //update world state to show correct flag carrier UpdateFlagState(ALLIANCE, BG_TP_FLAG_STATE_ON_PLAYER); UpdateWorldState(BG_TP_FLAG_UNK_HORDE, 1); Source->CastSpell(Source, BG_TP_SPELL_HORDE_FLAG, true); //Source->GetAchievementMgr().StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_SPELL_TARGET, BG_TP_SPELL_HORDE_FLAG_PICKED); if (m_FlagState[0] == BG_TP_FLAG_STATE_ON_PLAYER) m_BothFlagsKept = true; } //Alliance flag on ground(not in base) (returned or picked up again from ground!) if (GetFlagState(ALLIANCE) == BG_TP_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10)) { if (Source->GetTeam() == ALLIANCE) { message_id = LANG_BG_TP_RETURNED_AF; type = CHAT_MSG_BG_SYSTEM_ALLIANCE; UpdateFlagState(HORDE, BG_TP_FLAG_STATE_WAIT_RESPAWN); RespawnFlag(ALLIANCE, false); SpawnBGObject(BG_TP_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY); PlaySoundToAll(BG_TP_SOUND_FLAG_RETURNED); UpdatePlayerScore(Source, SCORE_FLAG_RETURNS, 1); m_BothFlagsKept = false; } else { message_id = LANG_BG_TP_PICKEDUP_AF; type = CHAT_MSG_BG_SYSTEM_HORDE; PlaySoundToAll(BG_TP_SOUND_ALLIANCE_FLAG_PICKED_UP); SpawnBGObject(BG_TP_OBJECT_A_FLAG, RESPAWN_ONE_DAY); SetAllianceFlagPicker(Source->GetGUID()); Source->CastSpell(Source, BG_TP_SPELL_ALLIANCE_FLAG, true); m_FlagState[BG_TEAM_ALLIANCE] = BG_TP_FLAG_STATE_ON_PLAYER; UpdateFlagState(HORDE, BG_TP_FLAG_STATE_ON_PLAYER); if (m_FlagDebuffState == 1) Source->CastSpell(Source, TP_SPELL_FOCUSED_ASSAULT, true); if (m_FlagDebuffState == 2) Source->CastSpell(Source, TP_SPELL_BRUTAL_ASSAULT, true); UpdateWorldState(BG_TP_FLAG_UNK_ALLIANCE, 1); } //called in HandleGameObjectUseOpcode: //target_obj->Delete(); } //Horde flag on ground(not in base) (returned or picked up again) if (GetFlagState(HORDE) == BG_TP_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10)) { if (Source->GetTeam() == HORDE) { message_id = LANG_BG_TP_RETURNED_HF; type = CHAT_MSG_BG_SYSTEM_HORDE; UpdateFlagState(ALLIANCE, BG_TP_FLAG_STATE_WAIT_RESPAWN); RespawnFlag(HORDE, false); SpawnBGObject(BG_TP_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY); PlaySoundToAll(BG_TP_SOUND_FLAG_RETURNED); UpdatePlayerScore(Source, SCORE_FLAG_RETURNS, 1); m_BothFlagsKept = false; } else { message_id = LANG_BG_TP_PICKEDUP_HF; type = CHAT_MSG_BG_SYSTEM_ALLIANCE; PlaySoundToAll(BG_TP_SOUND_HORDE_FLAG_PICKED_UP); SpawnBGObject(BG_TP_OBJECT_H_FLAG, RESPAWN_ONE_DAY);//.........这里部分代码省略.........
开发者ID:Ekmek,项目名称:Antiker,代码行数:101,
示例6: GetMangosStringvoid BattleGroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj){ if (GetStatus() != STATUS_IN_PROGRESS) return; const char *message = NULL; uint8 type = 0; uint8 event = (sBattleGroundMgr.GetGameObjectEventIndex(target_obj->GetDBTableGUIDLow())).event1; //alliance flag picked up from base if(Source->GetTeam() == HORDE && GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_BASE && event == WS_EVENT_FLAG_A) { message = GetMangosString(LANG_BG_WS_PICKEDUP_AF); type = CHAT_MSG_BG_SYSTEM_HORDE; PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP); SpawnEvent(WS_EVENT_FLAG_A, 0, false); SetAllianceFlagPicker(Source->GetGUID()); m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER; //update world state to show correct flag carrier UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER); UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1); Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG, true); } //horde flag picked up from base if (Source->GetTeam() == ALLIANCE && GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_BASE && event == WS_EVENT_FLAG_H) { message = GetMangosString(LANG_BG_WS_PICKEDUP_HF); type = CHAT_MSG_BG_SYSTEM_ALLIANCE; PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP); SpawnEvent(WS_EVENT_FLAG_H, 0, false); SetHordeFlagPicker(Source->GetGUID()); m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER; //update world state to show correct flag carrier UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER); UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1); Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG, true); } //Alliance flag on ground(not in base) (returned or picked up again from ground!) if (GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10)) { if (Source->GetTeam() == ALLIANCE) { message = GetMangosString(LANG_BG_WS_RETURNED_AF); type = CHAT_MSG_BG_SYSTEM_ALLIANCE; UpdateFlagState(HORDE, BG_WS_FLAG_STATE_WAIT_RESPAWN); RespawnFlag(ALLIANCE, false); PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED); UpdatePlayerScore(Source, SCORE_FLAG_RETURNS, 1); } else { message = GetMangosString(LANG_BG_WS_PICKEDUP_AF); type = CHAT_MSG_BG_SYSTEM_HORDE; PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP); SpawnEvent(WS_EVENT_FLAG_A, 0, false); SetAllianceFlagPicker(Source->GetGUID()); Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG, true); m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER; UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER); UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1); } //called in HandleGameObjectUseOpcode: //target_obj->Delete(); } //Horde flag on ground(not in base) (returned or picked up again) if (GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10)) { if (Source->GetTeam() == HORDE) { message = GetMangosString(LANG_BG_WS_RETURNED_HF); type = CHAT_MSG_BG_SYSTEM_HORDE; UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_WAIT_RESPAWN); RespawnFlag(HORDE, false); PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED); UpdatePlayerScore(Source, SCORE_FLAG_RETURNS, 1); } else { message = GetMangosString(LANG_BG_WS_PICKEDUP_HF); type = CHAT_MSG_BG_SYSTEM_ALLIANCE; PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP); SpawnEvent(WS_EVENT_FLAG_H, 0, false); SetHordeFlagPicker(Source->GetGUID()); Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG, true); m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER; UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER); UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1); } //called in HandleGameObjectUseOpcode: //target_obj->Delete(); } if (!type) return;//.........这里部分代码省略.........
开发者ID:magomags,项目名称:mangoszero,代码行数:101,
示例7: PlaySoundToAllvoid BattlegroundWS::EventPlayerClickedOnFlag(Player* player, GameObject* target_obj){ if (GetStatus() != STATUS_IN_PROGRESS) return; int32 message_id = 0; ChatMsg type = CHAT_MSG_BG_SYSTEM_NEUTRAL; //alliance flag picked up from base if (player->GetTeam() == HORDE && GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_BASE && BgObjects[BG_WS_OBJECT_A_FLAG] == target_obj->GetGUID()) { message_id = LANG_BG_WS_PICKEDUP_AF; type = CHAT_MSG_BG_SYSTEM_HORDE; PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP); SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_ONE_DAY); SetAllianceFlagPicker(player->GetGUID()); _flagState[TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER; //update world state to show correct flag carrier UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER); UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1); player->CastSpell(player, BG_WS_SPELL_SILVERWING_FLAG, true); player->StartCriteriaTimer(CRITERIA_TIMED_TYPE_SPELL_TARGET, BG_WS_SPELL_SILVERWING_FLAG_PICKED); if (_flagState[1] == BG_WS_FLAG_STATE_ON_PLAYER) _bothFlagsKept = true; } //horde flag picked up from base if (player->GetTeam() == ALLIANCE && GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_BASE && BgObjects[BG_WS_OBJECT_H_FLAG] == target_obj->GetGUID()) { message_id = LANG_BG_WS_PICKEDUP_HF; type = CHAT_MSG_BG_SYSTEM_ALLIANCE; PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP); SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_ONE_DAY); SetHordeFlagPicker(player->GetGUID()); _flagState[TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER; //update world state to show correct flag carrier UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER); UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1); player->CastSpell(player, BG_WS_SPELL_WARSONG_FLAG, true); player->StartCriteriaTimer(CRITERIA_TIMED_TYPE_SPELL_TARGET, BG_WS_SPELL_WARSONG_FLAG_PICKED); if (_flagState[0] == BG_WS_FLAG_STATE_ON_PLAYER) _bothFlagsKept = true; } //Alliance flag on ground(not in base) (returned or picked up again from ground!) if (GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND && player->IsWithinDistInMap(target_obj, 10) && target_obj->GetGOInfo()->entry == BG_OBJECT_A_FLAG_GROUND_WS_ENTRY) { if (player->GetTeam() == ALLIANCE) { message_id = LANG_BG_WS_RETURNED_AF; type = CHAT_MSG_BG_SYSTEM_ALLIANCE; UpdateFlagState(HORDE, BG_WS_FLAG_STATE_WAIT_RESPAWN); RespawnFlag(ALLIANCE, false); SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY); PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED); UpdatePlayerScore(player, SCORE_FLAG_RETURNS, 1); _bothFlagsKept = false; } else { message_id = LANG_BG_WS_PICKEDUP_AF; type = CHAT_MSG_BG_SYSTEM_HORDE; PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP); SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_ONE_DAY); SetAllianceFlagPicker(player->GetGUID()); player->CastSpell(player, BG_WS_SPELL_SILVERWING_FLAG, true); _flagState[TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER; UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER); if (_flagDebuffState == 1) player->CastSpell(player, WS_SPELL_FOCUSED_ASSAULT, true); else if (_flagDebuffState == 2) player->CastSpell(player, WS_SPELL_BRUTAL_ASSAULT, true); UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1); } //called in HandleGameObjectUseOpcode: //target_obj->Delete(); } //Horde flag on ground(not in base) (returned or picked up again) if (GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND && player->IsWithinDistInMap(target_obj, 10) && target_obj->GetGOInfo()->entry == BG_OBJECT_H_FLAG_GROUND_WS_ENTRY) { if (player->GetTeam() == HORDE) { message_id = LANG_BG_WS_RETURNED_HF; type = CHAT_MSG_BG_SYSTEM_HORDE; UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_WAIT_RESPAWN); RespawnFlag(HORDE, false); SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY); PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED); UpdatePlayerScore(player, SCORE_FLAG_RETURNS, 1); _bothFlagsKept = false; } else { message_id = LANG_BG_WS_PICKEDUP_HF; type = CHAT_MSG_BG_SYSTEM_ALLIANCE;//.........这里部分代码省略.........
开发者ID:Diyvol,项目名称:TrinityCore,代码行数:101,
注:本文中的GetFlagState函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ GetFlags函数代码示例 C++ GetFlagPickerGUID函数代码示例 |