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自学教程:C++ GetFlagState函数代码示例

51自学网 2021-06-01 21:08:10
  C++
这篇教程C++ GetFlagState函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中GetFlagState函数的典型用法代码示例。如果您正苦于以下问题:C++ GetFlagState函数的具体用法?C++ GetFlagState怎么用?C++ GetFlagState使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了GetFlagState函数的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: switch

bool BattlegroundWS::CheckAchievementCriteriaMeet(uint32 criteriaId, Player const* player, Unit const* target, uint32 miscValue){    switch (criteriaId)    {        case BG_CRITERIA_CHECK_SAVE_THE_DAY:            return GetFlagState(player->GetTeam()) == BG_WS_FLAG_STATE_ON_BASE;    }    return Battleground::CheckAchievementCriteriaMeet(criteriaId, player, target, miscValue);}
开发者ID:SymbolixDEV,项目名称:123,代码行数:10,


示例2: PickOrReturnFlag

void BattleGroundWS::EventPlayerClickedOnFlag(Player* source, GameObject* target_obj){    if (GetStatus() != STATUS_IN_PROGRESS)        return;    uint8 event = (sBattleGroundMgr.GetGameObjectEventIndex(target_obj->GetGUIDLow())).event1;    bool A = source->GetTeam() == ALLIANCE;    // Flag picked up from base.    if (GetFlagState(A ? HORDE : ALLIANCE) == BG_WS_FLAG_STATE_ON_BASE && event == (A ? WS_EVENT_FLAG_H : WS_EVENT_FLAG_A))        PickOrReturnFlag(source, A ? ALLIANCE : HORDE, true);    else    {        // Flag on ground (not in base). Return or picked up again.        if ((GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND || GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND) &&            source->IsWithinDistInMap(target_obj, 10.0f))        {            Team team = A ? ALLIANCE : HORDE;            PickOrReturnFlag(source, team, !(GetFlagState(team) == BG_WS_FLAG_STATE_ON_GROUND), true);        }    }}
开发者ID:zeroR2,项目名称:mangos,代码行数:22,


示例3: switch

bool BattlegroundWS::CheckAchievementCriteriaMeet(uint32 criteriaId, Player const* player, Unit const* target, uint32 miscValue){    switch (criteriaId)    {        case BG_CRITERIA_CHECK_SAVE_THE_DAY:            // we should actually check target's flag state            if(target && target->GetTypeId() == TYPEID_PLAYER) {                return GetFlagState(target->ToPlayer()->GetTeam()) == BG_WS_FLAG_STATE_ON_BASE;            }    }    return Battleground::CheckAchievementCriteriaMeet(criteriaId, player, target, miscValue);}
开发者ID:bahajan95,项目名称:BattleCore,代码行数:13,


示例4: PlaySoundToAll

void BattleGroundWS::EventPlayerClickedOnFlag(Player* source, GameObject* target_obj){    if (GetStatus() != STATUS_IN_PROGRESS)        return;    int32 message_id = 0;    ChatMsg type;    uint8 event = (sBattleGroundMgr.GetGameObjectEventIndex(target_obj->GetGUIDLow())).event1;    // alliance flag picked up from base    if (source->GetTeam() == HORDE && GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_BASE            && event == WS_EVENT_FLAG_A)    {        message_id = LANG_BG_WS_PICKEDUP_AF;        type = CHAT_MSG_BG_SYSTEM_HORDE;        PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP);        SpawnEvent(WS_EVENT_FLAG_A, 0, false);        SetAllianceFlagCarrier(source->GetObjectGuid());        m_FlagState[TEAM_INDEX_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER;        // update world state to show correct flag carrier        UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER);        UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1);        source->CastSpell(source, BG_WS_SPELL_SILVERWING_FLAG, true);    }    // horde flag picked up from base    if (source->GetTeam() == ALLIANCE && GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_BASE            && event == WS_EVENT_FLAG_H)    {        message_id = LANG_BG_WS_PICKEDUP_HF;        type = CHAT_MSG_BG_SYSTEM_ALLIANCE;        PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP);        SpawnEvent(WS_EVENT_FLAG_H, 0, false);        SetHordeFlagCarrier(source->GetObjectGuid());        m_FlagState[TEAM_INDEX_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER;        // update world state to show correct flag carrier        UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER);        UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1);        source->CastSpell(source, BG_WS_SPELL_WARSONG_FLAG, true);    }    // Alliance flag on ground(not in base) (returned or picked up again from ground!)    if (GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND && source->IsWithinDistInMap(target_obj, 10))    {        if (source->GetTeam() == ALLIANCE)        {            message_id = LANG_BG_WS_RETURNED_AF;            type = CHAT_MSG_BG_SYSTEM_ALLIANCE;            UpdateFlagState(HORDE, BG_WS_FLAG_STATE_WAIT_RESPAWN);            RespawnFlag(ALLIANCE, false);            PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED);            UpdatePlayerScore(source, SCORE_FLAG_RETURNS, 1);        }        else        {            message_id = LANG_BG_WS_PICKEDUP_AF;            type = CHAT_MSG_BG_SYSTEM_HORDE;            PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP);            SpawnEvent(WS_EVENT_FLAG_A, 0, false);            SetAllianceFlagCarrier(source->GetObjectGuid());            source->CastSpell(source, BG_WS_SPELL_SILVERWING_FLAG, true);            m_FlagState[TEAM_INDEX_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER;            UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER);            UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1);        }        // called in HandleGameObjectUseOpcode:        // target_obj->Delete();    }    // Horde flag on ground(not in base) (returned or picked up again)    if (GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND && source->IsWithinDistInMap(target_obj, 10))    {        if (source->GetTeam() == HORDE)        {            message_id = LANG_BG_WS_RETURNED_HF;            type = CHAT_MSG_BG_SYSTEM_HORDE;            UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_WAIT_RESPAWN);            RespawnFlag(HORDE, false);            PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED);            UpdatePlayerScore(source, SCORE_FLAG_RETURNS, 1);        }        else        {            message_id = LANG_BG_WS_PICKEDUP_HF;            type = CHAT_MSG_BG_SYSTEM_ALLIANCE;            PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP);            SpawnEvent(WS_EVENT_FLAG_H, 0, false);            SetHordeFlagCarrier(source->GetObjectGuid());            source->CastSpell(source, BG_WS_SPELL_WARSONG_FLAG, true);            m_FlagState[TEAM_INDEX_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER;            UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER);            UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1);        }        // called in HandleGameObjectUseOpcode:        // target_obj->Delete();    }    if (!message_id)        return;//.........这里部分代码省略.........
开发者ID:natedahl32,项目名称:portalclassic,代码行数:101,


示例5: PlaySoundToAll

void BattlegroundTP::EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj){    if (GetStatus() != STATUS_IN_PROGRESS)        return;    int32 message_id = 0;    ChatMsg type = CHAT_MSG_BG_SYSTEM_NEUTRAL;    //alliance flag picked up from base    if (Source->GetTeam() == HORDE && this->GetFlagState(ALLIANCE) == BG_TP_FLAG_STATE_ON_BASE        && this->m_BgObjects[BG_TP_OBJECT_A_FLAG] == target_obj->GetGUID())    {        message_id = LANG_BG_TP_PICKEDUP_AF;        type = CHAT_MSG_BG_SYSTEM_HORDE;        PlaySoundToAll(BG_TP_SOUND_ALLIANCE_FLAG_PICKED_UP);        SpawnBGObject(BG_TP_OBJECT_A_FLAG, RESPAWN_ONE_DAY);        SetAllianceFlagPicker(Source->GetGUID());        m_FlagState[BG_TEAM_ALLIANCE] = BG_TP_FLAG_STATE_ON_PLAYER;        //update world state to show correct flag carrier        UpdateFlagState(HORDE, BG_TP_FLAG_STATE_ON_PLAYER);        UpdateWorldState(BG_TP_FLAG_UNK_ALLIANCE, 1);        Source->CastSpell(Source, BG_TP_SPELL_ALLIANCE_FLAG, true);        //Source->GetAchievementMgr().StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_SPELL_TARGET, BG_TP_SPELL_ALLIANCE_FLAG_PICKED);        if (m_FlagState[1] == BG_TP_FLAG_STATE_ON_PLAYER)          m_BothFlagsKept = true;    }    //horde flag picked up from base    if (Source->GetTeam() == ALLIANCE && this->GetFlagState(HORDE) == BG_TP_FLAG_STATE_ON_BASE        && this->m_BgObjects[BG_TP_OBJECT_H_FLAG] == target_obj->GetGUID())    {        message_id = LANG_BG_TP_PICKEDUP_HF;        type = CHAT_MSG_BG_SYSTEM_ALLIANCE;        PlaySoundToAll(BG_TP_SOUND_HORDE_FLAG_PICKED_UP);        SpawnBGObject(BG_TP_OBJECT_H_FLAG, RESPAWN_ONE_DAY);        SetHordeFlagPicker(Source->GetGUID());        m_FlagState[BG_TEAM_HORDE] = BG_TP_FLAG_STATE_ON_PLAYER;        //update world state to show correct flag carrier        UpdateFlagState(ALLIANCE, BG_TP_FLAG_STATE_ON_PLAYER);        UpdateWorldState(BG_TP_FLAG_UNK_HORDE, 1);        Source->CastSpell(Source, BG_TP_SPELL_HORDE_FLAG, true);        //Source->GetAchievementMgr().StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_SPELL_TARGET, BG_TP_SPELL_HORDE_FLAG_PICKED);        if (m_FlagState[0] == BG_TP_FLAG_STATE_ON_PLAYER)          m_BothFlagsKept = true;    }    //Alliance flag on ground(not in base) (returned or picked up again from ground!)    if (GetFlagState(ALLIANCE) == BG_TP_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10))    {        if (Source->GetTeam() == ALLIANCE)        {            message_id = LANG_BG_TP_RETURNED_AF;            type = CHAT_MSG_BG_SYSTEM_ALLIANCE;            UpdateFlagState(HORDE, BG_TP_FLAG_STATE_WAIT_RESPAWN);            RespawnFlag(ALLIANCE, false);            SpawnBGObject(BG_TP_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY);            PlaySoundToAll(BG_TP_SOUND_FLAG_RETURNED);            UpdatePlayerScore(Source, SCORE_FLAG_RETURNS, 1);            m_BothFlagsKept = false;        }        else        {            message_id = LANG_BG_TP_PICKEDUP_AF;            type = CHAT_MSG_BG_SYSTEM_HORDE;            PlaySoundToAll(BG_TP_SOUND_ALLIANCE_FLAG_PICKED_UP);            SpawnBGObject(BG_TP_OBJECT_A_FLAG, RESPAWN_ONE_DAY);            SetAllianceFlagPicker(Source->GetGUID());            Source->CastSpell(Source, BG_TP_SPELL_ALLIANCE_FLAG, true);            m_FlagState[BG_TEAM_ALLIANCE] = BG_TP_FLAG_STATE_ON_PLAYER;            UpdateFlagState(HORDE, BG_TP_FLAG_STATE_ON_PLAYER);            if (m_FlagDebuffState == 1)              Source->CastSpell(Source, TP_SPELL_FOCUSED_ASSAULT, true);            if (m_FlagDebuffState == 2)              Source->CastSpell(Source, TP_SPELL_BRUTAL_ASSAULT, true);            UpdateWorldState(BG_TP_FLAG_UNK_ALLIANCE, 1);        }        //called in HandleGameObjectUseOpcode:        //target_obj->Delete();    }    //Horde flag on ground(not in base) (returned or picked up again)    if (GetFlagState(HORDE) == BG_TP_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10))    {        if (Source->GetTeam() == HORDE)        {            message_id = LANG_BG_TP_RETURNED_HF;            type = CHAT_MSG_BG_SYSTEM_HORDE;            UpdateFlagState(ALLIANCE, BG_TP_FLAG_STATE_WAIT_RESPAWN);            RespawnFlag(HORDE, false);            SpawnBGObject(BG_TP_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY);            PlaySoundToAll(BG_TP_SOUND_FLAG_RETURNED);            UpdatePlayerScore(Source, SCORE_FLAG_RETURNS, 1);            m_BothFlagsKept = false;        }        else        {            message_id = LANG_BG_TP_PICKEDUP_HF;            type = CHAT_MSG_BG_SYSTEM_ALLIANCE;            PlaySoundToAll(BG_TP_SOUND_HORDE_FLAG_PICKED_UP);            SpawnBGObject(BG_TP_OBJECT_H_FLAG, RESPAWN_ONE_DAY);//.........这里部分代码省略.........
开发者ID:Ekmek,项目名称:Antiker,代码行数:101,


示例6: GetMangosString

void BattleGroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj){    if (GetStatus() != STATUS_IN_PROGRESS)        return;    const char *message = NULL;    uint8 type = 0;    uint8 event = (sBattleGroundMgr.GetGameObjectEventIndex(target_obj->GetDBTableGUIDLow())).event1;    //alliance flag picked up from base    if(Source->GetTeam() == HORDE && GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_BASE        && event == WS_EVENT_FLAG_A)    {        message = GetMangosString(LANG_BG_WS_PICKEDUP_AF);        type = CHAT_MSG_BG_SYSTEM_HORDE;        PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP);        SpawnEvent(WS_EVENT_FLAG_A, 0, false);        SetAllianceFlagPicker(Source->GetGUID());        m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER;        //update world state to show correct flag carrier        UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER);        UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1);        Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG, true);    }    //horde flag picked up from base    if (Source->GetTeam() == ALLIANCE && GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_BASE        && event == WS_EVENT_FLAG_H)    {        message = GetMangosString(LANG_BG_WS_PICKEDUP_HF);        type = CHAT_MSG_BG_SYSTEM_ALLIANCE;        PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP);        SpawnEvent(WS_EVENT_FLAG_H, 0, false);        SetHordeFlagPicker(Source->GetGUID());        m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER;        //update world state to show correct flag carrier        UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER);        UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1);        Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG, true);    }    //Alliance flag on ground(not in base) (returned or picked up again from ground!)    if (GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10))    {        if (Source->GetTeam() == ALLIANCE)        {            message = GetMangosString(LANG_BG_WS_RETURNED_AF);            type = CHAT_MSG_BG_SYSTEM_ALLIANCE;            UpdateFlagState(HORDE, BG_WS_FLAG_STATE_WAIT_RESPAWN);            RespawnFlag(ALLIANCE, false);            PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED);            UpdatePlayerScore(Source, SCORE_FLAG_RETURNS, 1);        }        else        {            message = GetMangosString(LANG_BG_WS_PICKEDUP_AF);            type = CHAT_MSG_BG_SYSTEM_HORDE;            PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP);            SpawnEvent(WS_EVENT_FLAG_A, 0, false);            SetAllianceFlagPicker(Source->GetGUID());            Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG, true);            m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER;            UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER);            UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1);        }        //called in HandleGameObjectUseOpcode:        //target_obj->Delete();    }    //Horde flag on ground(not in base) (returned or picked up again)    if (GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10))    {        if (Source->GetTeam() == HORDE)        {            message = GetMangosString(LANG_BG_WS_RETURNED_HF);            type = CHAT_MSG_BG_SYSTEM_HORDE;            UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_WAIT_RESPAWN);            RespawnFlag(HORDE, false);            PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED);            UpdatePlayerScore(Source, SCORE_FLAG_RETURNS, 1);        }        else        {            message = GetMangosString(LANG_BG_WS_PICKEDUP_HF);            type = CHAT_MSG_BG_SYSTEM_ALLIANCE;            PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP);            SpawnEvent(WS_EVENT_FLAG_H, 0, false);            SetHordeFlagPicker(Source->GetGUID());            Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG, true);            m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER;            UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER);            UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1);        }        //called in HandleGameObjectUseOpcode:        //target_obj->Delete();    }    if (!type)        return;//.........这里部分代码省略.........
开发者ID:magomags,项目名称:mangoszero,代码行数:101,


示例7: PlaySoundToAll

void BattlegroundWS::EventPlayerClickedOnFlag(Player* player, GameObject* target_obj){    if (GetStatus() != STATUS_IN_PROGRESS)        return;    int32 message_id = 0;    ChatMsg type = CHAT_MSG_BG_SYSTEM_NEUTRAL;    //alliance flag picked up from base    if (player->GetTeam() == HORDE && GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_BASE        && BgObjects[BG_WS_OBJECT_A_FLAG] == target_obj->GetGUID())    {        message_id = LANG_BG_WS_PICKEDUP_AF;        type = CHAT_MSG_BG_SYSTEM_HORDE;        PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP);        SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_ONE_DAY);        SetAllianceFlagPicker(player->GetGUID());        _flagState[TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER;        //update world state to show correct flag carrier        UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER);        UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1);        player->CastSpell(player, BG_WS_SPELL_SILVERWING_FLAG, true);        player->StartCriteriaTimer(CRITERIA_TIMED_TYPE_SPELL_TARGET, BG_WS_SPELL_SILVERWING_FLAG_PICKED);        if (_flagState[1] == BG_WS_FLAG_STATE_ON_PLAYER)          _bothFlagsKept = true;    }    //horde flag picked up from base    if (player->GetTeam() == ALLIANCE && GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_BASE        && BgObjects[BG_WS_OBJECT_H_FLAG] == target_obj->GetGUID())    {        message_id = LANG_BG_WS_PICKEDUP_HF;        type = CHAT_MSG_BG_SYSTEM_ALLIANCE;        PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP);        SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_ONE_DAY);        SetHordeFlagPicker(player->GetGUID());        _flagState[TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER;        //update world state to show correct flag carrier        UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER);        UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1);        player->CastSpell(player, BG_WS_SPELL_WARSONG_FLAG, true);        player->StartCriteriaTimer(CRITERIA_TIMED_TYPE_SPELL_TARGET, BG_WS_SPELL_WARSONG_FLAG_PICKED);        if (_flagState[0] == BG_WS_FLAG_STATE_ON_PLAYER)          _bothFlagsKept = true;    }    //Alliance flag on ground(not in base) (returned or picked up again from ground!)    if (GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND && player->IsWithinDistInMap(target_obj, 10)        && target_obj->GetGOInfo()->entry == BG_OBJECT_A_FLAG_GROUND_WS_ENTRY)    {        if (player->GetTeam() == ALLIANCE)        {            message_id = LANG_BG_WS_RETURNED_AF;            type = CHAT_MSG_BG_SYSTEM_ALLIANCE;            UpdateFlagState(HORDE, BG_WS_FLAG_STATE_WAIT_RESPAWN);            RespawnFlag(ALLIANCE, false);            SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY);            PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED);            UpdatePlayerScore(player, SCORE_FLAG_RETURNS, 1);            _bothFlagsKept = false;        }        else        {            message_id = LANG_BG_WS_PICKEDUP_AF;            type = CHAT_MSG_BG_SYSTEM_HORDE;            PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP);            SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_ONE_DAY);            SetAllianceFlagPicker(player->GetGUID());            player->CastSpell(player, BG_WS_SPELL_SILVERWING_FLAG, true);            _flagState[TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER;            UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER);            if (_flagDebuffState == 1)              player->CastSpell(player, WS_SPELL_FOCUSED_ASSAULT, true);            else if (_flagDebuffState == 2)              player->CastSpell(player, WS_SPELL_BRUTAL_ASSAULT, true);            UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1);        }        //called in HandleGameObjectUseOpcode:        //target_obj->Delete();    }    //Horde flag on ground(not in base) (returned or picked up again)    if (GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND && player->IsWithinDistInMap(target_obj, 10)        && target_obj->GetGOInfo()->entry == BG_OBJECT_H_FLAG_GROUND_WS_ENTRY)    {        if (player->GetTeam() == HORDE)        {            message_id = LANG_BG_WS_RETURNED_HF;            type = CHAT_MSG_BG_SYSTEM_HORDE;            UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_WAIT_RESPAWN);            RespawnFlag(HORDE, false);            SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY);            PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED);            UpdatePlayerScore(player, SCORE_FLAG_RETURNS, 1);            _bothFlagsKept = false;        }        else        {            message_id = LANG_BG_WS_PICKEDUP_HF;            type = CHAT_MSG_BG_SYSTEM_ALLIANCE;//.........这里部分代码省略.........
开发者ID:Diyvol,项目名称:TrinityCore,代码行数:101,



注:本文中的GetFlagState函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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