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自学教程:C++ GetHandle函数代码示例

51自学网 2021-06-01 21:08:48
  C++
这篇教程C++ GetHandle函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中GetHandle函数的典型用法代码示例。如果您正苦于以下问题:C++ GetHandle函数的具体用法?C++ GetHandle怎么用?C++ GetHandle使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了GetHandle函数的27个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: VmbRegistersWrite

VmbErrorType Camera::WriteRegisters( const VmbUint64_t *pAddressArray, VmbUint32_t nAddressSize, const VmbUint64_t *pDataArray, VmbUint32_t *pCompletedWrites ){    return static_cast<VmbErrorType>( VmbRegistersWrite( GetHandle(), nAddressSize, pAddressArray, pDataArray, pCompletedWrites ) );}
开发者ID:gaobo9109,项目名称:sick-lidar,代码行数:4,


示例2: SetProperties

	void SetProperties(NLProperties value)	{		NCheck(NLAttributesSetProperties(GetHandle(), value));	}
开发者ID:aeadara,项目名称:muzima-fingerprint-android,代码行数:4,


示例3: GetBackgroundUniformity

	NByte GetBackgroundUniformity() const	{		NByte value;		NCheck(NLAttributesGetBackgroundUniformity(GetHandle(), &value));		return value;	}
开发者ID:aeadara,项目名称:muzima-fingerprint-android,代码行数:6,


示例4: SetRoll

	void SetRoll(NFloat value)	{		NCheck(NLAttributesSetRoll(GetHandle(), value));	}
开发者ID:aeadara,项目名称:muzima-fingerprint-android,代码行数:4,


示例5: SetExpression

	void SetExpression(NLExpression value)	{		NCheck(NLAttributesSetExpression(GetHandle(), value));	}
开发者ID:aeadara,项目名称:muzima-fingerprint-android,代码行数:4,


示例6: GetHandle

void wxComboBox::Dismiss(){    GetHandle()->hidePopup();}
开发者ID:3v1n0,项目名称:wxWidgets,代码行数:4,


示例7: SetPitch

	void SetPitch(NFloat value)	{		NCheck(NLAttributesSetPitch(GetHandle(), value));	}
开发者ID:aeadara,项目名称:muzima-fingerprint-android,代码行数:4,


示例8: Finalize

 static void Finalize(JNIEnv *env, jobject obj) {     vx_node n = (vx_node)GetHandle(env, obj, NodeClass, handleName);     vxReleaseNode(&n);     SetHandle(env, obj, NodeClass, handleName, 0); }
开发者ID:flowyard,项目名称:FlowVX,代码行数:6,


示例9: setParameter

 static jint setParameter(JNIEnv *env, jobject obj, jint index, jlong ref) {     vx_node n = (vx_node)GetHandle(env, obj, NodeClass, handleName);     return vxSetParameterByIndex(n, index, (vx_reference)ref); }
开发者ID:flowyard,项目名称:FlowVX,代码行数:5,


示例10: defined

void CFrame::OnStopped(){  m_confirmStop = false;  m_tried_graceful_shutdown = false;#if defined(HAVE_X11) && HAVE_X11  if (SConfig::GetInstance().bDisableScreenSaver)    X11Utils::InhibitScreensaver(X11Utils::XDisplayFromHandle(GetHandle()),                                 X11Utils::XWindowFromHandle(GetHandle()), false);#endif#ifdef _WIN32  // Allow windows to resume normal idling behavior  SetThreadExecutionState(ES_CONTINUOUS);#endif  m_RenderFrame->SetTitle(StrToWxStr(scm_rev_str));  // Destroy the renderer frame when not rendering to main  m_RenderParent->Unbind(wxEVT_SIZE, &CFrame::OnRenderParentResize, this);  // Mouse  wxTheApp->Unbind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this);  wxTheApp->Unbind(wxEVT_RIGHT_UP, &CFrame::OnMouse, this);  wxTheApp->Unbind(wxEVT_MIDDLE_DOWN, &CFrame::OnMouse, this);  wxTheApp->Unbind(wxEVT_MIDDLE_UP, &CFrame::OnMouse, this);  wxTheApp->Unbind(wxEVT_MOTION, &CFrame::OnMouse, this);  if (SConfig::GetInstance().bHideCursor)    m_RenderParent->SetCursor(wxNullCursor);  DoFullscreen(false);  if (!SConfig::GetInstance().bRenderToMain)  {    m_RenderFrame->Destroy();  }  else  {#if defined(__APPLE__)    // Disable the full screen button when not in a game.    m_RenderFrame->EnableFullScreenView(false);#endif    // Make sure the window is not longer set to stay on top    m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);  }  m_RenderParent = nullptr;  m_bRendererHasFocus = false;  m_RenderFrame = nullptr;  // Clean framerate indications from the status bar.  GetStatusBar()->SetStatusText(" ", 0);  // Clear Wii Remote connection status from the status bar.  GetStatusBar()->SetStatusText(" ", 1);  // If batch mode was specified on the command-line or we were already closing, exit now.  if (m_bBatchMode || m_bClosing)    Close(true);  // If using auto size with render to main, reset the application size.  if (SConfig::GetInstance().bRenderToMain && SConfig::GetInstance().bRenderWindowAutoSize)    SetSize(SConfig::GetInstance().iWidth, SConfig::GetInstance().iHeight);  m_GameListCtrl->Enable();  m_GameListCtrl->Show();  m_GameListCtrl->SetFocus();  UpdateGUI();}
开发者ID:TwitchPlaysPokemon,项目名称:dolphinWatch,代码行数:67,


示例11: CelestialNavigationDialogBase

CelestialNavigationDialog::CelestialNavigationDialog(wxWindow *parent)    : CelestialNavigationDialogBase(parent),      m_FixDialog(this),      m_ClockCorrectionDialog(this){    wxFileConfig *pConf = GetOCPNConfigObject();    pConf->SetPath( _T("/PlugIns/CelestialNavigation") );//#ifdef __WXGTK__//    Move(0, 0);        // workaround for gtk autocentre dialog behavior//#endif//    Move(pConf->Read ( _T ( "DialogPosX" ), 20L ), pConf->Read ( _T ( "DialogPosY" ), 20L ));    wxPoint p = GetPosition();    pConf->Read ( _T ( "DialogX" ), &p.x, p.x);    pConf->Read ( _T ( "DialogY" ), &p.y, p.y);    SetPosition(p);    wxSize s = GetSize();    pConf->Read ( _T ( "DialogWidth" ), &s.x, s.x);    pConf->Read ( _T ( "DialogHeight" ), &s.y, s.y);    SetSize(s);// create a image list for the list with just the eye icon    wxImageList *imglist = new wxImageList(20, 20, true, 1);    imglist->Add(wxBitmap(eye));    m_lSights->AssignImageList(imglist, wxIMAGE_LIST_SMALL);    m_lSights->InsertColumn(rmVISIBLE, wxT(""));    m_lSights->SetColumnWidth(0, 28);    m_lSights->InsertColumn(rmTYPE, _("Type"));    m_lSights->InsertColumn(rmBODY, _("Body"));    m_lSights->InsertColumn(rmTIME, _("Time (UT)"));    m_lSights->InsertColumn(rmMEASUREMENT, _("Measurement"));    m_lSights->InsertColumn(rmCOLOR, _("Color"));    m_sights_path = celestial_navigation_pi::StandardPath() + _T("Sights.xml");    if(!OpenXML(m_sights_path, false)) {        /* create directory for plugin files if it doesn't already exist */        wxFileName fn(m_sights_path);        wxFileName fn2 = fn.GetPath();        if(!fn.DirExists()) {            fn2.Mkdir();            fn.Mkdir();        }    }        wxString filename = DataDirectory() + "vsop87d.txt";    wxFileName fn(filename);    if(!fn.Exists())        filename = UserDataDirectory() + "vsop87d.txt";        astrolabe::globals::vsop87d_text_path = (const char *)filename.mb_str();    #ifndef WIN32 // never hit because data is distribued easier to not compile compression support    wxMessageDialog mdlg(this, _("Astrolab data unavailable./n")                         + _("/nWould you like to download?"),                         _("Failure Alert"), wxYES | wxNO | wxICON_ERROR);    if(mdlg.ShowModal() == wxID_YES) {        wxString url = "https://cfhcable.dl.sourceforge.net/project/opencpnplugins/celestial_navigation_pi/";        wxString path = UserDataDirectory();        wxString fn = "vsop87d.txt.gz";                _OCPN_DLStatus status = OCPN_downloadFile(            url+fn, path+fn, _("downloading celestial navigation data file"),            "downloading...",            *_img_celestial_navigation, this,            OCPN_DLDS_CAN_ABORT|OCPN_DLDS_ELAPSED_TIME|OCPN_DLDS_ESTIMATED_TIME|OCPN_DLDS_REMAINING_TIME|OCPN_DLDS_SPEED|OCPN_DLDS_SIZE|OCPN_DLDS_URL|OCPN_DLDS_AUTO_CLOSE, 20);        if(status == OCPN_DL_NO_ERROR) {                        // now decompress downloaded file            ZUFILE *f = zu_open(path+fn.mb_str(), "rb", ZU_COMPRESS_AUTO);            if(f) {                FILE *out = fopen(path+"vsop87d.txt", "w");                if(out) {                    char buf[1024];                    for(;;) {                        size_t size = zu_read(f, buf, sizeof buf);                        fwrite(buf, size, 1, out);                        if(size != sizeof buf)                            break;                    }                    fclose(out);                }                zu_close(f);            }        }    }#endif    #ifdef __OCPN__ANDROID__    GetHandle()->setStyleSheet( qtStyleSheet);    Move(0, 0);#endif}
开发者ID:seandepagnier,项目名称:celestial_navigation_pi,代码行数:98,


示例12: GetToolBar

// Prepare the GUI to start the game.void CFrame::StartGame(const std::string& filename){  if (m_bGameLoading)    return;  m_bGameLoading = true;  GetToolBar()->EnableTool(IDM_PLAY, false);  GetMenuBar()->FindItem(IDM_PLAY)->Enable(false);  if (SConfig::GetInstance().bRenderToMain)  {    // Game has been started, hide the game list    m_GameListCtrl->Disable();    m_GameListCtrl->Hide();    m_RenderParent = m_Panel;    m_RenderFrame = this;    if (SConfig::GetInstance().bKeepWindowOnTop)      m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() | wxSTAY_ON_TOP);    else      m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);    // No, I really don't want TAB_TRAVERSAL being set behind my back,    // thanks.  (Note that calling DisableSelfFocus would prevent this flag    // from being set for new children, but wouldn't reset the existing    // flag.)    m_RenderParent->SetWindowStyle(m_RenderParent->GetWindowStyle() & ~wxTAB_TRAVERSAL);  }  else  {    wxRect window_geometry(        SConfig::GetInstance().iRenderWindowXPos, SConfig::GetInstance().iRenderWindowYPos,        SConfig::GetInstance().iRenderWindowWidth, SConfig::GetInstance().iRenderWindowHeight);    // Set window size in framebuffer pixels since the 3D rendering will be operating at    // that level.    wxSize default_size{wxSize(640, 480) * (1.0 / GetContentScaleFactor())};    m_RenderFrame = new CRenderFrame(this, wxID_ANY, _("Dolphin"), wxDefaultPosition, default_size);    // Convert ClientSize coordinates to frame sizes.    wxSize decoration_fudge = m_RenderFrame->GetSize() - m_RenderFrame->GetClientSize();    default_size += decoration_fudge;    if (!window_geometry.IsEmpty())      window_geometry.SetSize(window_geometry.GetSize() + decoration_fudge);    WxUtils::SetWindowSizeAndFitToScreen(m_RenderFrame, window_geometry.GetPosition(),                                         window_geometry.GetSize(), default_size);    if (SConfig::GetInstance().bKeepWindowOnTop)      m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() | wxSTAY_ON_TOP);    else      m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);    m_RenderFrame->SetBackgroundColour(*wxBLACK);    m_RenderFrame->Bind(wxEVT_CLOSE_WINDOW, &CFrame::OnRenderParentClose, this);    m_RenderFrame->Bind(wxEVT_ACTIVATE, &CFrame::OnActive, this);    m_RenderFrame->Bind(wxEVT_MOVE, &CFrame::OnRenderParentMove, this);#ifdef _WIN32    // The renderer should use a top-level window for exclusive fullscreen support.    m_RenderParent = m_RenderFrame;#else    // To capture key events on Linux and Mac OS X the frame needs at least one child.    m_RenderParent = new wxPanel(m_RenderFrame, IDM_MPANEL, wxDefaultPosition, wxDefaultSize, 0);#endif    m_RenderFrame->Show();  }#if defined(__APPLE__)  m_RenderFrame->EnableFullScreenView(true);#endif  wxBusyCursor hourglass;  DoFullscreen(SConfig::GetInstance().bFullscreen);  if (!BootManager::BootCore(filename))  {    DoFullscreen(false);    // Destroy the renderer frame when not rendering to main    if (!SConfig::GetInstance().bRenderToMain)      m_RenderFrame->Destroy();    m_RenderFrame = nullptr;    m_RenderParent = nullptr;    m_bGameLoading = false;    UpdateGUI();  }  else  {#if defined(HAVE_X11) && HAVE_X11    if (SConfig::GetInstance().bDisableScreenSaver)      X11Utils::InhibitScreensaver(X11Utils::XDisplayFromHandle(GetHandle()),                                   X11Utils::XWindowFromHandle(GetHandle()), true);#endif#ifdef _WIN32    // Prevents Windows from sleeping, turning off the display, or idling    EXECUTION_STATE shouldScreenSave =        SConfig::GetInstance().bDisableScreenSaver ? ES_DISPLAY_REQUIRED : 0;    SetThreadExecutionState(ES_CONTINUOUS | shouldScreenSave | ES_SYSTEM_REQUIRED);//.........这里部分代码省略.........
开发者ID:TwitchPlaysPokemon,项目名称:dolphinWatch,代码行数:101,


示例13: wxPanel

CSimpleGUIPanel::CSimpleGUIPanel(wxWindow* parent) :     wxPanel(parent, -1, wxDefaultPosition, wxDefaultSize, wxCLIP_CHILDREN | wxBORDER_NONE){    wxLogTrace(wxT("Function Start/End"), wxT("CSimpleGUIPanel::CSimpleGUIPanel - Overloaded Constructor Function Begin"));    CSkinAdvanced*     pSkinAdvanced = wxGetApp().GetSkinManager()->GetAdvanced();    wxASSERT(pSkinAdvanced);    wxASSERT(wxDynamicCast(pSkinAdvanced, CSkinAdvanced));    m_taskPanel = NULL;    m_projPanel = NULL;    m_oldWorkCount = 0;    m_bNewNoticeAlert = false;    m_bNoticesButtonIsRed = false;    m_irefreshCount = 0;    	checkForNewNoticesTimer = new wxTimer(this, ID_SIMPLEMESSAGECHECKTIMER);	checkForNewNoticesTimer->Start(5000); 	dlgOpen = false;    m_sSuspendString = _("Suspend");    m_sResumeString = _("Resume");    m_sSuspendButtonToolTip = _("Suspend Computing");    m_sResumeButtonToolTip = _("Resume Computing");	m_taskPanel = new CSimpleTaskPanel(this);    m_projPanel = new CSimpleProjectPanel(this);    // Box Sizer    mainSizer = new wxBoxSizer(wxVERTICAL);    mainSizer->AddSpacer(ADJUSTFORYDPI(68));    mainSizer->Add(m_taskPanel, 1, wxLEFT | wxRIGHT | wxEXPAND | wxALIGN_CENTER, SIDEMARGINS);    mainSizer->AddSpacer(ADJUSTFORYDPI(8));    mainSizer->Add(m_projPanel, 0, wxLEFT | wxRIGHT | wxEXPAND | wxALIGN_CENTER, SIDEMARGINS);    mainSizer->AddSpacer(ADJUSTFORYDPI(8));	wxBoxSizer* buttonsSizer;	buttonsSizer = new wxBoxSizer( wxHORIZONTAL );	m_NoticesButton = new wxButton( this, ID_SGNOTICESBUTTON, _("Notices"), wxDefaultPosition, wxDefaultSize, 0 );    m_NoticesButton->SetToolTip( _("Open a window to view notices from projects or BOINC"));	buttonsSizer->Add( m_NoticesButton, 0, wxEXPAND | wxALIGN_LEFT, 0 );    buttonsSizer->AddStretchSpacer();    int suspendWidth, resumeWidth, y;    GetTextExtent(m_sSuspendString, &suspendWidth, &y);    GetTextExtent(m_sResumeString, &resumeWidth, &y);        m_bIsSuspended = suspendWidth > resumeWidth;    m_SuspendResumeButton = new wxButton( this, ID_SGSUSPENDRESUMEBUTTON,                             m_bIsSuspended ? m_sSuspendString : m_sResumeString,                            wxDefaultPosition, wxDefaultSize, 0 );    m_SuspendResumeButton->SetToolTip(wxEmptyString);    	buttonsSizer->Add( m_SuspendResumeButton, 0, wxEXPAND | wxALIGN_RIGHT, 0 );    buttonsSizer->AddStretchSpacer();    m_HelpButton = new wxButton( this, ID_SIMPLE_HELP, _("Help"), wxDefaultPosition, wxDefaultSize, 0 );	buttonsSizer->Add( m_HelpButton, 0, wxEXPAND | wxALIGN_RIGHT, 0 );    wxString helpTip;    helpTip.Printf(_("Get help with %s"), pSkinAdvanced->GetApplicationShortName().c_str());    m_HelpButton->SetToolTip(helpTip);	mainSizer->Add( buttonsSizer, 0, wxLEFT | wxRIGHT | wxEXPAND, 2 * SIDEMARGINS );    mainSizer->AddSpacer(ADJUSTFORYDPI(10));	SetSizer(mainSizer);    Layout();        mainSizer->Fit(GetParent());    SetBackgroundBitmap();   #ifdef __WXMAC__    // Tell accessibility aids to ignore this panel (but not its contents)    HIObjectSetAccessibilityIgnored((HIObjectRef)GetHandle(), true);        if (compareOSVersionTo(10, 7) >= 0) {        m_iRedRingRadius = 4;    } else {        m_iRedRingRadius = 12;    }#endif        m_SuspendResumeButton->Disable();    OnFrameRender();    wxLogTrace(wxT("Function Start/End"), wxT("CSimpleGUIPanel::CSimpleGUIPanel - Overloaded Constructor Function End"));}
开发者ID:Ocode,项目名称:boinc,代码行数:92,


示例14: VmbMemoryWrite

VmbErrorType Camera::WriteMemory( const VmbUint64_t address, const VmbUchar_t *pBuffer, VmbUint32_t nBufferSize, VmbUint32_t *pSizeComplete ){    return static_cast<VmbErrorType>( VmbMemoryWrite( GetHandle(), address, nBufferSize, (char *)pBuffer, pSizeComplete ) );}
开发者ID:gaobo9109,项目名称:sick-lidar,代码行数:4,


示例15: GetObjectPart

	NObjectPart GetObjectPart(const NObject & object) const	{		HNObjectPart hObjectPart;		NCheck(NObjectPartInfoGetObjectPart(GetHandle(), object.GetHandle(), &hObjectPart));		return FromHandle<NObjectPart>(hObjectPart);	}
开发者ID:aeadara,项目名称:fingerprint-android,代码行数:6,


示例16: GetHandle

	void KT_API D3D11HardwareBuffer::CopyBuffer(		D3D11ImmediateContext* ctx,		D3D11HardwareBuffer* src )	{		ctx->GetHandle()->CopyResource( GetHandle(), src->GetHandle() );	}
开发者ID:Ziple,项目名称:kT,代码行数:6,


示例17: ftruncate

int CStdLibFileIO::SetEOF(){    return ftruncate(GetHandle(), GetPosition());}
开发者ID:zhaojunlucky,项目名称:veda,代码行数:4,


示例18: GetRoll

	NFloat GetRoll() const	{		NFloat value;		NCheck(NLAttributesGetRoll(GetHandle(), &value));		return value;	}
开发者ID:aeadara,项目名称:muzima-fingerprint-android,代码行数:6,


示例19: NCheck

		NInt score;		NCheck(NfsmVerifyN(GetHandle(), pTemplate1->GetHandle(), pTemplate2->GetHandle(), ppMatchDetails, &score));		return score;	}	NInt Verify(const void * pTemplate1, NSizeType template1Size, const void * pTemplate2, NSizeType template2Size, NfsmMatchDetails * * ppMatchDetails = NULL)	{		NInt score;		NCheck(NfsmVerify(GetHandle(), pTemplate1, template1Size, pTemplate2, template2Size, ppMatchDetails, &score));		return score;	}	void IdentifyStart(::Neurotec::IO::N_CLASS(NBuffer) * pTemplate, NfsmMatchDetails * * ppMatchDetails = NULL)	{		if (!pTemplate) NThrowArgumentNullException(N_T("pTemplate"));		NCheck(NfsmIdentifyStartN(GetHandle(), pTemplate->GetHandle(), ppMatchDetails));	}	void IdentifyStart(const void * pTemplate, NSizeType templateSize, NfsmMatchDetails * * ppMatchDetails = NULL)	{		NCheck(NfsmIdentifyStart(GetHandle(), pTemplate, templateSize, ppMatchDetails));	}	NInt IdentifyNext(::Neurotec::IO::N_CLASS(NBuffer) * pTemplate, NfsmMatchDetails * pMatchDetails = NULL)	{		if (!pTemplate) NThrowArgumentNullException(N_T("pTemplate"));		NInt score;		NCheck(NfsmIdentifyNextN(GetHandle(), pTemplate->GetHandle(), pMatchDetails, &score));		return score;	}
开发者ID:ScoreSolutions,项目名称:TRIUM-VRM,代码行数:30,


示例20: GetExpression

	NLExpression GetExpression() const	{		NLExpression value;		NCheck(NLAttributesGetExpression(GetHandle(), &value));		return value;	}
开发者ID:aeadara,项目名称:muzima-fingerprint-android,代码行数:6,


示例21: Bind

void Socket::Bind(InetAddress const &addr){    if (bind(GetHandle(), addr.GetAddr(), addr.GetSize()) == -1)        throw SocketException("Failed to bind socket", errno);}
开发者ID:spetz911,项目名称:http-server,代码行数:5,


示例22: GetProperties

	NLProperties GetProperties() const	{		NLProperties value;		NCheck(NLAttributesGetProperties(GetHandle(), &value));		return value;	}
开发者ID:aeadara,项目名称:muzima-fingerprint-android,代码行数:6,


示例23: Listen

void Socket::Listen(int backlog){    if (listen(GetHandle(), backlog) == -1)        throw SocketException("Failed to listen socket", errno);}
开发者ID:spetz911,项目名称:http-server,代码行数:5,


示例24: GetSharpness

	NByte GetSharpness() const	{		NByte value;		NCheck(NLAttributesGetSharpness(GetHandle(), &value));		return value;	}
开发者ID:aeadara,项目名称:muzima-fingerprint-android,代码行数:6,


示例25: GetDeclaredEvent

	NEventInfo GetDeclaredEvent(const NStringWrapper & name) const	{		HNEventInfo hValue;		NCheck(NObjectPartInfoGetDeclaredEventWithNameN(GetHandle(), name.GetHandle(), &hValue));		return FromHandle<NEventInfo>(hValue);	}
开发者ID:aeadara,项目名称:fingerprint-android,代码行数:6,


示例26: GetGrayscaleDensity

	NByte GetGrayscaleDensity() const	{		NByte value;		NCheck(NLAttributesGetGrayscaleDensity(GetHandle(), &value));		return value;	}
开发者ID:aeadara,项目名称:muzima-fingerprint-android,代码行数:6,


示例27: VmbRegistersRead

VmbErrorType Camera::ReadRegisters( const VmbUint64_t *pAddressArray, VmbUint32_t nAddressSize, VmbUint64_t *pDataArray, VmbUint32_t *pCompletedReads ) const{    return static_cast<VmbErrorType>( VmbRegistersRead( GetHandle(), nAddressSize, pAddressArray, pDataArray, pCompletedReads ) );}
开发者ID:gaobo9109,项目名称:sick-lidar,代码行数:4,



注:本文中的GetHandle函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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