这篇教程C++ GetHealthPercent函数代码示例写得很实用,希望能帮到您。
本文整理汇总了C++中GetHealthPercent函数的典型用法代码示例。如果您正苦于以下问题:C++ GetHealthPercent函数的具体用法?C++ GetHealthPercent怎么用?C++ GetHealthPercent使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了GetHealthPercent函数的17个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: AIUpdate void AIUpdate() { if (GetHealthPercent() <= 75 && GetPhase() == 1) { _unit->SendScriptTextChatMessage(7723); // Lapdogs, all of you! SetPhase(2); } else if (GetHealthPercent() <= 50 && GetPhase() == 2) { _unit->SendScriptTextChatMessage(7725); // Fools! Our cause is righteous! for (int x = 0; x < 2; x++) { MoonScriptCreatureAI* Guard = SpawnCreature(636); if (Guard != NULL) { Guard->SetDespawnWhenInactive(true); Guard->GetUnit()->m_noRespawn = true; } } SetPhase(3); } else if (GetHealthPercent() <= 25 && GetPhase() == 3) { _unit->SendScriptTextChatMessage(7727); // The Brotherhood shall prevail! SetPhase(4); } ParentClass::AIUpdate(); }
开发者ID:Nupper,项目名称:AscEmu,代码行数:31,
示例2: phaseTester void phaseTester() { _unit->Root(); GetAllowMelee(); SetBehavior(Behavior_Spell); if ((HandOfTheDeceiver1 && HandOfTheDeceiver2 && HandOfTheDeceiver3) && (HandOfTheDeceiver1->isDead() && HandOfTheDeceiver2->isDead() && HandOfTheDeceiver3->isDead()) && (GetPhase() != 1) && (GetPhase() != 2) && (starter == 0)) { _unit->SendChatMessage(CHAT_MSG_MONSTER_YELL, LANG_UNIVERSAL, SAY_KJ_EMERGE); _unit->PlaySoundToSet(SOUND_KJ_EMERGE); RemoveAura(42866); _unit->m_invisible = false; starter = 1; } switch(GetPhase()) { case 1: { if(GetHealthPercent()<=85 && phase == 2) { _unit->SendChatMessage(CHAT_MSG_MONSTER_YELL, LANG_UNIVERSAL, SAY_KJ_PHASE3); _unit->PlaySoundToSet(SOUND_KJ_PHASE3); AddPhaseSpell(1, AddSpell(SPELL_SINISTER_REFLECTION, Target_RandomPlayer, 10, 1.5f, 4, 0, 35)); AddPhaseSpell(1, AddSpell(SPELL_SHADOW_SPIKE, Target_RandomDestination, 10, 2.0f, 6, 0, 35)); AddPhaseSpell(1, AddSpell(SPELL_FLAME_DART, Target_RandomPlayer, 10, 1.3f, 4, 0, 35)); ShieldOrb2 = _unit->GetMapMgr()->GetInterface()->SpawnCreature(CN_SHIELD_ORB, 1712.00f, 604.00f, 48.00f, 0.00f, true, true, 0, 0); phase++; } if(GetHealthPercent()<=55 && phase == 3) { _unit->SendChatMessage(CHAT_MSG_MONSTER_YELL, LANG_UNIVERSAL, SAY_KJ_PHASE4); _unit->PlaySoundToSet(SOUND_KJ_PHASE4); ShieldOrb3 = _unit->GetMapMgr()->GetInterface()->SpawnCreature(CN_SHIELD_ORB, 1684.00f, 651.00f, 48.00f, 0.00f, true, true, 0, 0); dtimmer = 0; phase++; } if(GetHealthPercent()<=25 && phase == 4 && (dtimmer > 54 || dtimmer == 0)) { _unit->SendChatMessage(CHAT_MSG_MONSTER_YELL, LANG_UNIVERSAL, SAY_KJ_PHASE5); _unit->PlaySoundToSet(SOUND_KJ_PHASE5); ShieldOrb4 = _unit->GetMapMgr()->GetInterface()->SpawnCreature(CN_SHIELD_ORB, 1720.00f, 642.00f, 48.00f, 0.00f, true, true, 0, 0); CastSpellOnTarget(_unit, Target_Self, dbcSpell.LookupEntry(SPELL_SACRIFICE_OF_ANVEENA), true); dtimmer = 0; phase++; } }break; } }
开发者ID:AscEmu,项目名称:AscEmu_TBC,代码行数:52,
示例3: AIUpdate void AIUpdate() { if (GetHealthPercent() <= 66 && IllusionCount == 0) { IllusionCount = 1; CastSpell(Illusion66); } else if (GetHealthPercent() <= 33 && IllusionCount == 1) { IllusionCount = 2; CastSpell(Illusion33); } ParentClass::AIUpdate(); }
开发者ID:lev1976g,项目名称:AscEmu,代码行数:14,
示例4: AIUpdate void AIUpdate() { if ( IsTimerFinished( mStompTimer ) ) { if( m_bStomp == false ) { m_bStomp = true; Announce( "Volkhan prepares to shatter his Brittle Golems!" ); CastSpellNowNoScheduling( mStomp ); ResetTimer( mStompTimer, 3000 ); } else { DoStomp(); ResetTimer( mStompTimer, TIMER_STOMP + ( RandomUInt( 6 ) * 1000 ) ); } }; if ( GetHealthPercent() <= ( 100 - ( 20 * mPhase ) ) ) { ForceWaypointMove( 1 ); Announce( "Volkhan runs to his anvil!" ); ++mPhase; } ParentClass::AIUpdate(); };
开发者ID:Desch,项目名称:Edge-of-Chaos,代码行数:27,
示例5: OnTargetDiedvoid ArcScriptCreatureAI::OnTargetDied(Unit* pTarget){ if( GetHealthPercent() > 0 ) //Prevent double yelling (OnDied and OnTargetDied) { RandomEmote(mOnTargetDiedEmotes); }}
开发者ID:AegisEmu,项目名称:AegisEmu,代码行数:7,
示例6: AIUpdate void AIUpdate() { if(GetHealthPercent() <= 75 && m_uiSay == 0) { Emote("Naughty secrets!", Text_Yell, 5849); m_uiSay = 1; }; if(GetHealthPercent() <= 25 && m_uiSay == 1) { Emote("I'll rip the secrets from your flesh!", Text_Yell, 5850); m_uiSay = 2; }; ParentClass::AIUpdate(); };
开发者ID:Antares84,项目名称:arcemu,代码行数:16,
示例7: AIUpdate void AIUpdate() { SetAllowMelee(false); SetCanMove(false); timmer++; if (summoningst == true && (timmer == 20 || timmer == 60 || timmer == 100)) { SpawnCreature(CN_SHADOWSWORD_BERSERKER, 1871, 650, 71, 0, false); SpawnCreature(CN_SHADOWSWORD_FURY_MAGE, 1871, 650, 71, 0, false); SpawnCreature(CN_SHADOWSWORD_FURY_MAGE, 1748, 700, 71, 0, false); SpawnCreature(CN_SHADOWSWORD_BERSERKER, 1748, 700, 71, 0, false); } if (timmer == 120) { timmer = 0; summoningst = true; switch (spawnplace) { case 1: { SpawnCreature(CN_VOID_SENTINEL, 1800, 652, 71, 0, false); ++spawnplace; }break; case 2: { SpawnCreature(CN_VOID_SENTINEL, 1798, 605, 71, 0, false); ++spawnplace; }break; case 3: { SpawnCreature(CN_VOID_SENTINEL, 1826, 650, 71, 0, false); ++spawnplace; }break; case 4: { SpawnCreature(CN_VOID_SENTINEL, 1783, 625, 71, 0, false); ++spawnplace; }break; case 5: { SpawnCreature(CN_VOID_SENTINEL, 1816, 595, 71, 0, false); ++spawnplace; }break; case 6: { SpawnCreature(CN_VOID_SENTINEL, 1844, 641, 71, 0, false); spawnplace = 1; }break; } } if (GetHealthPercent() <= 35) { SpawnCreature(CN_ENTROPIUS, true); Despawn(100,0); } ParentClass::AIUpdate(); }
开发者ID:AscEmu,项目名称:AscEmu_TBC,代码行数:60,
示例8: AIUpdate void AIUpdate() { if(GetHealthPercent()<=25) { ApplyAura(SHADOW_INFUSION); } ParentClass::AIUpdate(); }
开发者ID:Bootz,项目名称:arcticdev,代码行数:8,
示例9: AIUpdate void AIUpdate() { if(mEnraged == false && GetHealthPercent() <= 25) { ApplyAura(ENRAGE); mEnraged = true; }; };
开发者ID:Refuge89,项目名称:Edge-of-Chaos,代码行数:8,
示例10: AIUpdate void AIUpdate() { if(GetHealthPercent() <= 30 && !morph) { morph = true; _unit->CastSpell(_unit, 11089, true); //Theka Transform } MoonScriptCreatureAI::AIUpdate(); }
开发者ID:Refuge89,项目名称:arcscripts2,代码行数:9,
示例11: AIUpdate void AIUpdate() { if((GetHealthPercent() <= 76 && summon == 0) || (GetHealthPercent() <= 51 && summon == 2) || (GetHealthPercent() <= 25 && summon == 4)) summon += 1; if(summon == 1 || summon == 3 || summon == 5) Summon(); if( mRift == true && ( pChaoticRift == NULL || !pChaoticRift->isAlive() )) { RemoveAura(47748); mRift = false; }; ParentClass::AIUpdate(); };
开发者ID:Vanj-crew,项目名称:HearthStone-Emu,代码行数:18,
示例12: AIUpdate void AIUpdate() { if(GetHealthPercent() <= 20 && DivineProt->mEnabled == true) { CastSpellNowNoScheduling(DivineProt); DivineProt->mEnabled = false; } ParentClass::AIUpdate(); }
开发者ID:lev1976g,项目名称:easywow,代码行数:9,
示例13: AIUpdate void AIUpdate() { if( mEnraged == false && GetHealthPercent() <= 20 ) { ApplyAura(SHADOW_INFUSION); mEnraged = true; }; ParentClass::AIUpdate(); };
开发者ID:Tulba,项目名称:wowtbc,代码行数:10,
示例14: AIUpdate void AIUpdate() { if (GetHealthPercent() <= 42 && Heal) { CastSpell(mHealDf); Heal = false; } ParentClass::AIUpdate(); }
开发者ID:Declipe,项目名称:AscEmu,代码行数:10,
示例15: AIUpdate void AIUpdate() { // If Health is less than 50% and Golemagg is still alive then they regain full health if(GetHealthPercent() <= 50 && Golemagg && Golemagg->isAlive()) { Regenerate(); Emote("Core Rager refuses to die while it's master is in trouble.", Text_Emote); } ParentClass::AIUpdate(); }
开发者ID:wow4all,项目名称:wowtbc,代码行数:10,
示例16: AIUpdate void AIUpdate() { // Every 25% Halazzi calls on the lynx if(!mLynx && GetHealthPercent() <= (100 - SplitCount * 25)) Split(); // Lynx OR Halazzi is at 20% HP Merge them together again if(mLynx && (mLynx->GetHealthPct() <= 20 || GetHealthPercent() <= 20)) Merge(); // At <25% Phase 3 begins if(GetHealthPercent() < 25 && GetPhase() == 1) { ResetTimer(mTotemTimer, 30000); SetPhase(3); } if(GetPhase() == 2 || GetPhase() == 3) { if(IsTimerFinished(mTotemTimer)) { MoonScriptCreatureAI* Totem = NULL; Totem = SpawnCreature(CN_TOTEM, (_unit->GetPositionX() + RandomFloat(3) - 3), (_unit->GetPositionY() + RandomFloat(3) - 3), _unit->GetPositionZ(), 0, true); if(Totem) { Totem->Despawn(60000); // Despawn in 60 seconds Totem->AggroNearestPlayer(); Totem = NULL; } switch(GetPhase()) { case 2: ResetTimer(mTotemTimer, 60000); break; case 3: ResetTimer(mTotemTimer, 30000); break; // Spawn them faster then phase 2 } } } }
开发者ID:Refuge89,项目名称:Edge-of-Chaos,代码行数:41,
示例17: AIUpdate void AIUpdate() { if (mAliveAdds > 1) return; if (GetPhase() == 1 && GetHealthPercent() <= 50) { SetPhase(2, mEnrage); } ParentClass::AIUpdate(); }
开发者ID:Bootz,项目名称:arcticdev,代码行数:12,
注:本文中的GetHealthPercent函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ GetHeight函数代码示例 C++ GetHealth函数代码示例 |