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自学教程:C++ GetHitUnit函数代码示例

51自学网 2021-06-01 21:09:00
  C++
这篇教程C++ GetHitUnit函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中GetHitUnit函数的典型用法代码示例。如果您正苦于以下问题:C++ GetHitUnit函数的具体用法?C++ GetHitUnit怎么用?C++ GetHitUnit使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了GetHitUnit函数的22个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: HandleScriptEffect

 void HandleScriptEffect(SpellEffIndex /*effIndex*/) {     if (roll_chance_i(chance))         GetCaster()->CastSpell(GetHitUnit(), SHAMAN_SPELL_EARTHQUAKE_KNOCKDOWN, true); }
开发者ID:Everf,项目名称:Dkc,代码行数:5,


示例2: NotifyTargets

 void NotifyTargets() {     if (Creature* caster = GetCaster()->ToCreature())         if (Unit* target = GetHitUnit())             caster->AI()->Talk(EMOTE_MUTATED_INFECTION, target->GetGUID()); }
开发者ID:Arkania,项目名称:ArkCORE4,代码行数:6,


示例3: HandleScript

 void HandleScript(SpellEffIndex effIndex) {     PreventHitDefaultEffect(effIndex);     if (Unit* target = GetHitUnit())         target->CastSpell(target, GetEffectValue(), false); }
开发者ID:beyourself,项目名称:123,代码行数:6,


示例4: HandleScriptEffect

        void HandleScriptEffect(SpellEffIndex /*effIndex*/)        {            Unit* caster = GetCaster();            if (Unit* unitTarget = GetHitUnit())            {                uint32 spellId = 0;                int32 basePoint = 0;                Unit::AuraApplicationMap& Auras = unitTarget->GetAppliedAuras();                for (Unit::AuraApplicationMap::iterator i = Auras.begin(); i != Auras.end(); ++i)                {                    Aura* aura = i->second->GetBase();                    if (aura->GetCasterGUID() != caster->GetGUID())                        continue;                    // Search only Serpent Sting, Viper Sting, Scorpid Sting auras                    flag96 familyFlag = aura->GetSpellInfo()->SpellFamilyFlags;                    if (!(familyFlag[1] & 0x00000080 || familyFlag[0] & 0x0000C000))                        continue;                    if (AuraEffect* aurEff = aura->GetEffect(0))                    {                        // Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting.                        if (familyFlag[0] & 0x4000)                        {                            int32 TickCount = aurEff->GetTotalTicks();                            spellId = SPELL_HUNTER_CHIMERA_SHOT_SERPENT;                            basePoint = aurEff->GetDamage();                            ApplyPct(basePoint, TickCount * 40);                            basePoint = unitTarget->SpellDamageBonusTaken(caster, aura->GetSpellInfo(), basePoint, DOT, aura->GetStackAmount());                            // Recalculate bonus damage on roll.                            uint32 damage = std::max(aurEff->GetAmount(), 0);                            sScriptMgr->ModifyPeriodicDamageAurasTick(unitTarget, caster, damage);                            aurEff->SetDamage(caster->SpellDamageBonusDone(unitTarget, aurEff->GetSpellInfo(), damage, DOT) * aurEff->GetDonePct());                        }                        // Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting.                        else if (familyFlag[1] & 0x00000080)                        {                            int32 TickCount = aura->GetEffect(0)->GetTotalTicks();                            spellId = SPELL_HUNTER_CHIMERA_SHOT_VIPER;                            // Amount of one aura tick                            basePoint = int32(CalculatePct(unitTarget->GetMaxPower(POWER_MANA), aurEff->GetAmount()));                            int32 casterBasePoint = aurEff->GetAmount() * unitTarget->GetMaxPower(POWER_MANA) / 50; /// @todo WTF? caster uses unitTarget?                            if (basePoint > casterBasePoint)                                basePoint = casterBasePoint;                            ApplyPct(basePoint, TickCount * 60);                        }                        // Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute.                        else if (familyFlag[0] & 0x00008000)                            spellId = SPELL_HUNTER_CHIMERA_SHOT_SCORPID;                        // ?? nothing say in spell desc (possibly need addition check)                        //if (familyFlag & 0x0000010000000000LL || // dot                        //    familyFlag & 0x0000100000000000LL)   // stun                        //{                        //    spellId = 53366; // 53366 Chimera Shot - Wyvern                        //}                        // Refresh aura duration                        aura->RefreshDuration();                    }                    break;                }                if (spellId)                    caster->CastCustomSpell(unitTarget, spellId, &basePoint, 0, 0, true);                if (spellId == SPELL_HUNTER_CHIMERA_SHOT_SCORPID && caster->ToPlayer()) // Scorpid Sting - Add 1 minute cooldown                    caster->ToPlayer()->AddSpellCooldown(spellId, 0, uint32(time(NULL) + 60));            }        }
开发者ID:4jb,项目名称:Trinity,代码行数:68,


示例5: HandleScript

 void HandleScript(SpellEffIndex /*effIndex*/) {     GetCaster()->CastSpell(GetHitUnit(), uint32(GetEffectValue()), true); }
开发者ID:Aravu,项目名称:Talador-Project,代码行数:4,


示例6: HandleScriptEffect

 void HandleScriptEffect(SpellEffIndex /*effIndex*/) {     if (Unit* target = GetHitUnit())         target->GetAI()->DoAction(ACTION_FLY_DOWN); }
开发者ID:AzerothShard-Dev,项目名称:azerothcore,代码行数:5,


示例7: HandleScript

 void HandleScript(SpellEffIndex /*effIndex*/) {     if (Unit* target = GetHitUnit())         target->RemoveAura(SPELL_GIFT_OF_THARON_JA); }
开发者ID:125125,项目名称:TrinityCore,代码行数:5,


示例8: HandleScript

 void HandleScript(SpellEffIndex /*effIndex*/) {     Unit* caster = GetCaster();     if (Unit* target = GetHitUnit())         caster->CastSpell(target, uint32(GetEffectValue()), true); }
开发者ID:Dramacydal,项目名称:Trinitycore-5.3.0,代码行数:6,


示例9: HandleEffect

 void HandleEffect(SpellEffIndex effIndex) {     PreventHitDefaultEffect(effIndex);     float curThreat = GetCaster()->getThreatManager().getThreat(GetHitUnit(), true);     GetCaster()->getThreatManager().addThreat(GetHitUnit(), -curThreat + 50000.0f / std::min(1.0f, GetCaster()->GetDistance(GetHitUnit()))); }
开发者ID:AtVirus,项目名称:multi_realm_cell,代码行数:6,


示例10: TurnBird

 void TurnBird(SpellEffIndex effIndex) {     PreventHitDefaultEffect(effIndex);     GetHitUnit()->PlayOneShotAnimKit(ANIM_KIT_BIRD_TURN); }
开发者ID:AtVirus,项目名称:multi_realm_cell,代码行数:5,


示例11: HandleDummy

 void HandleDummy(SpellEffIndex /*effIndex*/) {     Unit* caster = GetCaster();     if (Unit* unitTarget = GetHitUnit())         caster->CastSpell(unitTarget, SPELL_ROGUE_SHIV_TRIGGERED, true); }
开发者ID:mynew4,项目名称:RE,代码行数:6,


示例12: HandleDummy

        void HandleDummy(SpellEffIndex /*effIndex*/)        {            uint32 roll = urand(1, 100);            uint8 ev;            if (roll <= 50)                ev = EVENT_MISS;            else if (roll <= 83)                ev = EVENT_HIT;            else                ev = EVENT_MISS_BIRD;            Unit* shooter = GetCaster();            Creature* wilhelm = GetHitUnit()->ToCreature();            Creature* apple = shooter->FindNearestCreature(NPC_APPLE, 30);            Creature* drostan = shooter->FindNearestCreature(NPC_DROSTAN, 30);            if (!wilhelm || !apple || !drostan)                return;            switch (ev)            {            case EVENT_MISS_BIRD:            {                Creature* crunchy = shooter->FindNearestCreature(NPC_CRUNCHY, 30);                Creature* bird = shooter->FindNearestCreature(NPC_THICKBIRD, 30);                if (!bird || !crunchy)                    ; // fall to EVENT_MISS                else                {                    shooter->CastSpell(bird, SPELL_MISS_BIRD_APPLE);                    bird->CastSpell(bird, SPELL_BIRD_FALL);                    wilhelm->AI()->Talk(SAY_WILHELM_MISS);                    drostan->AI()->Talk(SAY_DROSTAN_REPLY_MISS);                    bird->Kill(bird);                    crunchy->GetMotionMaster()->MovePoint(0, bird->GetPositionX(), bird->GetPositionY(),                                                          bird->GetMap()->GetWaterOrGroundLevel(bird->GetPositionX(), bird->GetPositionY(), bird->GetPositionZ()));                    /// @todo Make crunchy perform emote eat when he reaches the bird                    break;                }            }            case EVENT_MISS:            {                shooter->CastSpell(wilhelm, SPELL_MISS_APPLE);                wilhelm->AI()->Talk(SAY_WILHELM_MISS);                drostan->AI()->Talk(SAY_DROSTAN_REPLY_MISS);                break;            }            case EVENT_HIT:            {                shooter->CastSpell(apple, SPELL_HIT_APPLE);                apple->CastSpell(apple, SPELL_APPLE_FALL);                wilhelm->AI()->Talk(SAY_WILHELM_HIT);                if (Player* player = shooter->ToPlayer())                    player->KilledMonsterCredit(NPC_APPLE);                apple->DespawnOrUnsummon();                break;            }            }        }
开发者ID:RafoxSama,项目名称:TrinityCore,代码行数:64,


示例13: HandleDummy

 void HandleDummy(SpellEffIndex /*effIndex*/) {     if (Unit* unitTarget = GetHitUnit())         if (SpellInfo const* spell_proto = sSpellMgr->GetSpellInfo(GetEffectValue()))             GetCaster()->CastSpell(unitTarget, spell_proto, true, NULL); }
开发者ID:Stylerdk,项目名称:TrinityCore,代码行数:6,


示例14: HandleDummy

 void HandleDummy(SpellEffIndex effIndex) {     if (Unit *unitTarget = GetHitUnit())         if (unitTarget->GetTypeId() == TYPEID_UNIT)             unitTarget->CastSpell(unitTarget, spell_list[urand(0, 5)], true); }
开发者ID:Archives,项目名称:ro_core,代码行数:6,


示例15: HandleScript

 void HandleScript(SpellEffIndex effIndex) {     PreventHitDefaultEffect(effIndex);     GetHitUnit()->CastSpell(GetHitUnit(), GetEffectValue(), false); }
开发者ID:heros,项目名称:LasCore,代码行数:5,


示例16: HandleDummy

 void HandleDummy(SpellEffIndex /*effIndex*/) {     int32 bp0 = GetEffectValue();     if (GetHitUnit())         GetCaster()->CastCustomSpell(GetHitUnit(), SPELL_SLAM, &bp0, NULL, NULL, true, 0); }
开发者ID:8Infinity8,项目名称:InfinityCore,代码行数:6,


示例17: HandleDummy

 void HandleDummy(SpellEffIndex /*effIndex*/) {     uint32 spellid = RAND(SPELL_BREW, SPELL_GHOSTLY, RAND(SPELL_HEX1, SPELL_HEX2, SPELL_HEX3), SPELL_GROW, SPELL_LAUNCH);     if (Unit* target = GetHitUnit())         GetCaster()->CastSpell(target, spellid, false); }
开发者ID:Myst,项目名称:ElunaTrinityCata,代码行数:6,


示例18: HandleEffect

 void HandleEffect(SpellEffIndex effIndex) {     PreventHitDefaultEffect(effIndex);     GetHitUnit()->CastSpell(GetHitUnit(), SPELL_AURA_OF_FROST, true); }
开发者ID:madisodr,项目名称:legacy-core,代码行数:5,


示例19: RecalculateDamage

 void RecalculateDamage() {     SetHitDamage(GetHitUnit()->CountPctFromMaxHealth(GetHitDamage())); }
开发者ID:martial69320,项目名称:cerberus,代码行数:4,


示例20: HandleScriptEffect

 void HandleScriptEffect(SpellEffIndex /*effIndex*/) {     if (Unit* target = GetHitUnit())         target->CastSpell(GetCaster(), SPELL_BEAM_CHANNEL, true); }
开发者ID:AlexHjelm,项目名称:sunwell,代码行数:5,


示例21: HandleAfterHit

 void HandleAfterHit() {     if (Unit* unitTarget = GetHitUnit())         unitTarget->RemoveAurasWithMechanic((1 << MECHANIC_FEAR) | (1 << MECHANIC_POLYMORPH)); }
开发者ID:mynew,项目名称:Core,代码行数:5,


示例22: HandleScript

 void HandleScript(SpellEffIndex effIndex) {     PreventHitDefaultEffect(effIndex);     if (Unit* target = GetHitUnit())         target->CastSpell(target, SPELL_BLAZE_SUMMON, true); }
开发者ID:lineagedr,项目名称:azerothcore-wotlk,代码行数:6,



注:本文中的GetHitUnit函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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