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自学教程:C++ GetImplementation函数代码示例

51自学网 2021-06-01 21:09:22
  C++
这篇教程C++ GetImplementation函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中GetImplementation函数的典型用法代码示例。如果您正苦于以下问题:C++ GetImplementation函数的具体用法?C++ GetImplementation怎么用?C++ GetImplementation使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了GetImplementation函数的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: internal

void DynamicsBodyConfig::SetShape( DynamicsShape shape ){  Internal::DynamicsShapePtr internal( &(GetImplementation(shape)) );  GetImplementation(*this).SetShape( internal );}
开发者ID:Tarnyko,项目名称:dali-core,代码行数:6,


示例2: GetImplementation

PanGestureDetector::DetectedSignalV2& PanGestureDetector::DetectedSignal(){  return GetImplementation(*this).DetectedSignal();}
开发者ID:Tarnyko,项目名称:dali-core,代码行数:4,


示例3: GetImplementation

SoundPlayer::SoundPlayFinishedSignalV2& SoundPlayer::SoundPlayFinishedSignal(){  return GetImplementation(*this).SoundPlayFinishedSignal();}
开发者ID:Tarnyko,项目名称:dali-adaptor,代码行数:4,


示例4: DALI_ASSERT_DEBUG

bool PanGestureProcessor::CheckGestureDetector( GestureDetector* detector, Actor* actor ){    DALI_ASSERT_DEBUG( mCurrentPanEvent );    bool retVal( false );    PanGestureDetector* panDetector( static_cast< PanGestureDetector* >( detector ) );    if ( ( mCurrentPanEvent->numberOfTouches >= panDetector->GetMinimumTouchesRequired() ) &&            ( mCurrentPanEvent->numberOfTouches <= panDetector->GetMaximumTouchesRequired() ) )    {        // Check if the detector requires directional panning.        if ( panDetector->RequiresDirectionalPan() && mCurrentRenderTask )        {            // It does, calculate the angle of the pan in local actor coordinates and ensures it fits            // the detector's criteria.            RenderTask& renderTaskImpl( GetImplementation( mCurrentRenderTask ) );            Vector2 startPosition, currentPosition;            actor->ScreenToLocal( renderTaskImpl, startPosition.x,   startPosition.y,   mPossiblePanPosition.x,              mPossiblePanPosition.y );            actor->ScreenToLocal( renderTaskImpl, currentPosition.x, currentPosition.y, mCurrentPanEvent->currentPosition.x, mCurrentPanEvent->currentPosition.y );            Vector2 displacement( currentPosition - startPosition );            Radian angle( atan( displacement.y / displacement.x ) );            /////////////////////////////            //            |            //            //            |            //            //   Q3 (-,-) | Q4 (+,-)   //            //            |            //            //    ----------------- +x //            //            |            //            //   Q2 (-,+) | Q1 (+,+)   //            //            |            //            //            |            //            //           +y            //            /////////////////////////////            // Quadrant 1: As is            // Quadrant 2: 180 degrees + angle            // Quadrant 3: angle - 180 degrees            // Quadrant 4: As is            /////////////////////////////            if ( displacement.x < 0.0f )            {                if ( displacement.y >= 0.0f )                {                    // Quadrant 2                    angle.radian += Math::PI;                }                else                {                    // Quadrant 3                    angle.radian -= Math::PI;                }            }            if ( panDetector->CheckAngleAllowed( angle ) )            {                retVal = true;            }        }        else        {            // Directional panning not required so we can use this actor and gesture detector.            retVal = true;        }    }    return retVal;}
开发者ID:noyangunday,项目名称:dali,代码行数:69,


示例5: GetImplementation

void DynamicsBodyConfig::SetFriction(const float friction){  GetImplementation(*this).SetFriction( friction );}
开发者ID:Tarnyko,项目名称:dali-core,代码行数:4,


示例6: GetImplementation

TargetPhraseCollection const*PhraseDictionaryTreeAdaptor::GetTargetPhraseCollection(Phrase const &src) const{  return GetImplementation().GetTargetPhraseCollection(src);}
开发者ID:hitokazm,项目名称:mosesdecoder,代码行数:5,


示例7: switch

void PanGestureProcessor::Process( const Integration::PanGestureEvent& panEvent ){    switch( panEvent.state )    {    case Gesture::Possible:    {        mCurrentPanEmitters.clear();        ResetActor();        HitTestAlgorithm::Results hitTestResults;        if( HitTest( mStage, panEvent.currentPosition, hitTestResults ) )        {            SetActor( &GetImplementation( hitTestResults.actor ) );            mPossiblePanPosition = panEvent.currentPosition;        }        break;    }    case Gesture::Started:    {        if ( GetCurrentGesturedActor() )        {            // The pan gesture should only be sent to the gesture detector which first received it so that            // it can be told when the gesture ends as well.            HitTestAlgorithm::Results hitTestResults;            HitTest( mStage, mPossiblePanPosition, hitTestResults ); // Hit test original possible position...            if ( hitTestResults.actor && ( GetCurrentGesturedActor() == &GetImplementation( hitTestResults.actor ) ) )            {                // Record the current render-task for Screen->Actor coordinate conversions                mCurrentRenderTask = hitTestResults.renderTask;                // Set mCurrentPanEvent to use inside overridden methods called in ProcessAndEmit()                mCurrentPanEvent = &panEvent;                ProcessAndEmit( hitTestResults );                mCurrentPanEvent = NULL;            }            else            {                ResetActor();                mCurrentPanEmitters.clear();            }        }        break;    }    case Gesture::Continuing:    case Gesture::Finished:    case Gesture::Cancelled:    {        // Only send subsequent pan gesture signals if we processed the pan gesture when it started.        // Check if actor is still touchable.        Actor* currentGesturedActor = GetCurrentGesturedActor();        if ( currentGesturedActor )        {            if ( currentGesturedActor->IsHittable() && !mCurrentPanEmitters.empty() && mCurrentRenderTask )            {                GestureDetectorContainer outsideTouchesRangeEmitters;                // Removes emitters that no longer have the actor attached                // Also remove emitters whose touches are outside the range of the current pan event and add them to outsideTouchesRangeEmitters                GestureDetectorContainer::iterator endIter = std::remove_if( mCurrentPanEmitters.begin(), mCurrentPanEmitters.end(),                        IsNotAttachedAndOutsideTouchesRangeFunctor(currentGesturedActor, panEvent.numberOfTouches, outsideTouchesRangeEmitters) );                mCurrentPanEmitters.erase( endIter, mCurrentPanEmitters.end() );                Vector2 actorCoords;                if ( !outsideTouchesRangeEmitters.empty() || !mCurrentPanEmitters.empty() )                {                    currentGesturedActor->ScreenToLocal( GetImplementation( mCurrentRenderTask ), actorCoords.x, actorCoords.y, panEvent.currentPosition.x, panEvent.currentPosition.y );                    // EmitPanSignal checks whether we have a valid actor and whether the container we are passing in has emitters before it emits the pan.                    EmitPanSignal( currentGesturedActor, outsideTouchesRangeEmitters, panEvent, actorCoords, Gesture::Finished, mCurrentRenderTask);                    EmitPanSignal( currentGesturedActor, mCurrentPanEmitters, panEvent, actorCoords, panEvent.state, mCurrentRenderTask);                }                if ( mCurrentPanEmitters.empty() )                {                    // If we have no emitters attached then clear pan actor as well.                    ResetActor();                }                // Clear current gesture detectors if pan gesture has ended or been cancelled.                if ( ( panEvent.state == Gesture::Finished ) || ( panEvent.state == Gesture::Cancelled ) )                {                    mCurrentPanEmitters.clear();                    ResetActor();                }            }            else            {                mCurrentPanEmitters.clear();                ResetActor();            }        }        break;    }//.........这里部分代码省略.........
开发者ID:noyangunday,项目名称:dali,代码行数:101,


示例8: GetImplementation

void PhraseDictionaryTreeAdaptor::CleanUpAfterSentenceProcessing(InputType const& source){  PDTAimp &obj = GetImplementation();  obj.CleanUp();}
开发者ID:akartbayev,项目名称:mosesdecoder,代码行数:5,


示例9: pan

void PanGestureProcessor::EmitPanSignal( Actor* actor,        const GestureDetectorContainer& gestureDetectors,        const Integration::PanGestureEvent& panEvent,        Vector2 localCurrent,        Gesture::State state,        Dali::RenderTask renderTask ){    if ( actor && !gestureDetectors.empty() )    {        PanGesture pan(state);        pan.time = panEvent.time;        pan.numberOfTouches = panEvent.numberOfTouches;        pan.screenPosition = panEvent.currentPosition;        pan.position = localCurrent;        RenderTask& renderTaskImpl( GetImplementation( renderTask ) );        Vector2 localPrevious;        actor->ScreenToLocal( renderTaskImpl, localPrevious.x, localPrevious.y, panEvent.previousPosition.x, panEvent.previousPosition.y );        pan.displacement = localCurrent - localPrevious;        Vector2 previousPos( panEvent.previousPosition );        if ( state == Gesture::Started )        {            previousPos = mPossiblePanPosition;        }        pan.screenDisplacement = panEvent.currentPosition - previousPos;        // Avoid dividing by 0        if ( panEvent.timeDelta > 0 )        {            pan.velocity.x = pan.displacement.x / panEvent.timeDelta;            pan.velocity.y = pan.displacement.y / panEvent.timeDelta;            pan.screenVelocity.x = pan.screenDisplacement.x / panEvent.timeDelta;            pan.screenVelocity.y = pan.screenDisplacement.y / panEvent.timeDelta;        }        // When the gesture ends, we may incorrectly get a ZERO velocity (as we have lifted our finger without any movement)        // so we should use the last recorded velocity instead in this scenario.        if ( ( state == Gesture::Finished ) && ( pan.screenVelocity == Vector2::ZERO ) &&                ( panEvent.timeDelta < MAXIMUM_TIME_WITH_VALID_LAST_VELOCITY ) )        {            pan.velocity = mLastVelocity;            pan.screenVelocity = mLastScreenVelocity;        }        else        {            // Store the current velocity for future iterations.            mLastVelocity = pan.velocity;            mLastScreenVelocity = pan.screenVelocity;        }        if ( mSceneObject )        {            // We update the scene object directly rather than sending a message.            // Sending a message could cause unnecessary delays, the scene object ensure thread safe behaviour.            mSceneObject->AddGesture( pan );        }        Dali::Actor actorHandle( actor );        const GestureDetectorContainer::const_iterator endIter = gestureDetectors.end();        for ( GestureDetectorContainer::const_iterator iter = gestureDetectors.begin(); iter != endIter; ++iter )        {            static_cast< PanGestureDetector* >( *iter )->EmitPanGestureSignal( actorHandle, pan );        }    }}
开发者ID:noyangunday,项目名称:dali,代码行数:70,


示例10: GetImplementation

ObjectRegistry::ObjectDestroyedSignalV2& ObjectRegistry::ObjectDestroyedSignal(){  return GetImplementation(*this).ObjectDestroyedSignal();}
开发者ID:Tarnyko,项目名称:dali-core,代码行数:4,


示例11: GetImplementation

bool BaseHandle::DoConnectSignal( ConnectionTrackerInterface* connectionTracker, const std::string& signalName, FunctorDelegate* functor ){  return GetImplementation(*this).DoConnectSignal( connectionTracker, signalName, functor );}
开发者ID:mettalla,项目名称:dali,代码行数:4,


示例12: GetImplementation

const PropertyCondition::ArgumentContainer& PropertyCondition::GetArguments() const{  return GetImplementation(*this).arguments;}
开发者ID:Tarnyko,项目名称:dali-core,代码行数:4,



注:本文中的GetImplementation函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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