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自学教程:C++ GetLevel函数代码示例

51自学网 2021-06-01 21:10:03
  C++
这篇教程C++ GetLevel函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中GetLevel函数的典型用法代码示例。如果您正苦于以下问题:C++ GetLevel函数的具体用法?C++ GetLevel怎么用?C++ GetLevel使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了GetLevel函数的22个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: switch

int CItemEnhancement::GetDamageAdj (const DamageDesc &Damage) const//	GetDamageAdj////	Returns the damage adjustment confered by this mod	{	switch (GetType())		{		case etResist:			return Level2DamageAdj(GetLevel(), IsDisadvantage());		case etResistEnergy:			return (Damage.IsEnergyDamage() ? Level2DamageAdj(GetLevel(), IsDisadvantage()) : 100);		case etResistMatter:			return (Damage.IsMatterDamage() ? Level2DamageAdj(GetLevel(), IsDisadvantage()) : 100);		case etResistByLevel:			{			if (Damage.GetDamageType() == GetDamageType()					|| Damage.GetDamageType() == GetDamageType() + 1)				return Level2DamageAdj(GetLevel(), IsDisadvantage());			else				return 100;			}		case etResistByDamage:			return (Damage.GetDamageType() == GetDamageType() ? Level2DamageAdj(GetLevel(), IsDisadvantage()) : 100);		case etResistByDamage2:			{			if (Damage.GetDamageType() == GetDamageType())				//	0 = 100			100				//	1 = 90			111				//	2 = 80			125				//	3 = 70			143				return Level2DamageAdj(GetLevel(), IsDisadvantage());			else if (Damage.GetDamageType() == GetDamageType() + 2)				//	0 = 100			100				//	1 = 95			105				//	2 = 90			112				//	3 = 85			121				return 100 + ((Level2DamageAdj(GetLevel(), IsDisadvantage()) - 100) / 2);			else				return 100;			}		default:			return 100;		}	}
开发者ID:Sdw195,项目名称:Transcendence,代码行数:52,


示例2: GetLevel

int GetLevel(int v, const ClusterStructure& clusterStructure, std::vector<int>& levels) {	if (levels[v] != -1)		return levels[v];	auto vCluster = clusterStructure.GetVertexInfos()[v].clusterIndex;	auto pivotVertex = clusterStructure.GetClusterInfos()[vCluster].cycleStates.front();	int level = 0;	if (v == pivotVertex)		level = 0;	else		level = GetLevel(clusterStructure.GetSingleLetterGraph()[v], clusterStructure, levels) + 1;	levels[v] = level;	return level;}
开发者ID:birneAgeev,项目名称:AutomataSynchronizationChecker,代码行数:15,


示例3: GetLevel

int32 Client::GetACMit() {	int mitigation = 0;	if (m_pp.class_ == WIZARD || m_pp.class_ == MAGICIAN || m_pp.class_ == NECROMANCER || m_pp.class_ == ENCHANTER) {		mitigation = (GetSkill(SkillDefense))/4 + (itembonuses.AC+1);		mitigation -= 4;	}	else {		mitigation = (GetSkill(SkillDefense))/3 + ((itembonuses.AC*4)/3);		if(m_pp.class_ == MONK)			mitigation += GetLevel() * 13/10;	//the 13/10 might be wrong, but it is close...	}	return(mitigation*1000/847);}
开发者ID:jcon321,项目名称:Server,代码行数:15,


示例4: File

void Game::SaveMap(string PathToMap){    ofstream File(PathToMap + "Enemies.txt");    File.clear();    for(auto itr = Enemies.begin(); itr != Enemies.end(); ++itr)    {        File << itr->ID << " " << itr->GetAttack() << " " << itr->GetDefense()             << " " << itr->GetHealth() << " " << itr->GetLevel() << " "            << RemoveSpaces(itr->GetName()) << " " << itr->GetWealth() << " " << itr->GetX() << " "            << itr->GetY() << " " << itr->MapTextureFileName << " " << itr->Combat << endl;    }    File.close();    File.open(PathToMap + "RandomEncounters.txt");    File.clear();    for(auto itr = RandomEncounters.begin(); itr != RandomEncounters.end(); ++itr)    {        File << itr->ID << " " << itr->GetAttack() << " " << itr->GetDefense()             << " " << itr->GetHealth() << " " << itr->GetLevel() << " "            << RemoveSpaces(itr->GetName()) << " " << itr->GetWealth() << " " << itr->Combat << endl;    }    File.close();    File.open(PathToMap + "QuestGivers.txt");    File.clear();    for(auto itr = QuestGivers.begin(); itr != QuestGivers.end(); ++itr)    {        File << itr->ID << " " << itr->x << " " << itr->y << " " << itr->TextureFileName << " " << itr->Quests.size();        for(auto iitr = itr->Quests.begin(); iitr != itr->Quests.end(); ++iitr)        {            File << " " << iitr->ID;        }        File << endl;    }    File.close();}
开发者ID:ne555,项目名称:Dreaming-Warrior,代码行数:36,


示例5: Parse

void qCtx::Parse(qStr *in, qStr *out){    if (GetLevel() > myEnv->GetMaxLevels()) {        CStr s;        while (!(s = in->GetS()).IsEmpty()) {            out->PutS(s);        }        Throw(out, 99, "Maximum nesting level reached.");    } else {        char c;        while ( (c = in->GetC()) != EOF ) {            ParseC(in, out, c);        }    }}
开发者ID:earonesty,项目名称:smx,代码行数:15,


示例6: switch

int StoneMine::GameMsg(int msg, int par1, void * par2, uint npar2){#ifndef BECHER_EDITOR	switch (msg)	{	case BMSG_Select:		GetLevel()->GetPanel()->SetObjectHud("scripts/mine.menu",this);		GetLua()->func("s_stonemine");		break;	case BMSG_GetSur:        return -1;	}#endif	return SourceBuilding::GameMsg(msg, par1, par2, npar2);}
开发者ID:HeimdallTeam,项目名称:Alcominance,代码行数:15,


示例7: GetLevel

bool Conditional::Elif(bool b){	Level *l = GetLevel();	if (!l->fElseAllowed) return false;	if (l->fState == Level::kPending)	{		l->fState = (b ? Level::kActive : Level::kPending);	}	else		l->fState = Level::kInactive;	return true;}
开发者ID:jverne,项目名称:nqc,代码行数:15,


示例8: CanDisban

//! 判断当前能否解散eFactionOptErrInfo GameFaction::CanDisban(void){	LONG lNeedLevel = COrganizingParam::getInstance().GetFacPurviewNeedLevel(eFPI_Disband);	if (lNeedLevel > GetLevel(eUT_FactionLevel))	{		return eFOEI_Err_Level_Noenough;	}	if(NULL_GUID != m_FacBaseData.SuperiorGuid)	{		return eFOEI_Err_HadUnion;	}	return eFOEI_NotErr;}
开发者ID:xiongshaogang,项目名称:mmo-resourse,代码行数:17,


示例9: GetLevel

int32 Client::CalcBaseManaRegen(){	uint8 clevel = GetLevel();	int32 regen = 0;	if (IsSitting() || (GetHorseId() != 0))	{		if(HasSkill(SkillMeditate))			regen = (((GetSkill(SkillMeditate) / 10) + (clevel - (clevel / 4))) / 4) + 4;		else			regen = 2;	}	else {		regen = 2;	}	return regen;}
开发者ID:surlyone,项目名称:Server,代码行数:16,


示例10: ASSERT

int CGridTreeCellBase::GetTreeIndent()// returns:  device units to indent within a cell for a tree at this level{    ASSERT( m_pTreeColumn != NULL);    CGridCtrl* pGridCtrl = GetGrid();    ASSERT( pGridCtrl != NULL);    unsigned char ucLevel = GetLevel();    if( ucLevel == 0)        return 0;    if( !m_pTreeColumn->GetTreeLines() )        ucLevel--;    return (m_pTreeColumn->GetDefTreeIndent() * ucLevel) + (pGridCtrl->GetDefCellMargin() * 2);}
开发者ID:ClowReed32,项目名称:Cthugha-Engine-Demos,代码行数:16,


示例11: return

bool Client::UseDiscipline(uint8 disc_id){    // Dont let client waste a reuse timer if they can't use the disc    if (IsStunned() || IsFeared() || IsMezzed() || IsAmnesiad() || IsPet())    {        return(false);    }    //Check the disc timer    uint32 remain = p_timers.GetRemainingTime(pTimerDisciplineReuseStart);    if(remain > 0 && !GetGM())    {        char val1[20]= {0};        char val2[20]= {0};        Message_StringID(CC_User_Disciplines, DISCIPLINE_CANUSEIN, ConvertArray((remain)/60,val1), ConvertArray(remain%60,val2));        return(false);    }    bool active = disc_ability_timer.Enabled();    if(active)    {        Message(CC_User_Disciplines, "You must wait before using this discipline."); //find correct message        return(false);    }    //can we use the disc? the client checks this for us, but we should also confirm server side.    uint8 level_to_use = DisciplineUseLevel(disc_id);    if(level_to_use > GetLevel() || level_to_use == 0) {        Message_StringID(CC_User_Disciplines, DISC_LEVEL_USE_ERROR);        return(false);    }    // Disciplines with no ability timer (ashenhand, silentfist, thunderkick, and unholyaura) will remain on the player until they either    // use the skill the disc affects successfully, camp/zone, or attempt to use another disc. If we're here, clear that disc so they can    // cast a new one.    if(GetActiveDisc() != 0)    {        Log.Out(Logs::General, Logs::Discs, "Clearing disc %d so that disc %d can be cast.", GetActiveDisc(), disc_id);        FadeDisc();    }    //cast the disc    if(CastDiscipline(disc_id, level_to_use))        return(true);    else        return(false);}
开发者ID:jcon321,项目名称:Server,代码行数:47,


示例12: switch

RealFde CFormulaNode::getAscent( const SizeFde &sz ){	RealFde vc = sz.height() / 2.0;	switch( getAlignmentType() )	{	case FBtnChildPos::TableCenter2Baseline:		if( (getAlignmentValue() - 1) >= 0 && (getAlignmentValue() - 1) < GetChildCount() )		{			CNode *pNode = GetChild( getAlignmentValue() - 1 );			if( pNode != NULL )				vc = pNode->GetPosition().y() + pNode->GetSize().height() / 2.0;		}		break;	case FBtnChildPos::TableTop2Baseline:		if( (getAlignmentValue() - 1) >= 0 && (getAlignmentValue() - 1) < GetChildCount() )		{			CNode *pNode = GetChild( getAlignmentValue() - 1 );			if( pNode != NULL )				vc = pNode->GetPosition().y();			else				vc = 0.0;		}		else			vc = 0.0;		break;	case FBtnChildPos::TableBottom2Baseline:		if( (getAlignmentValue() - 1) >= 0 && (getAlignmentValue() - 1) < GetChildCount() )		{			CNode *pNode = GetChild( getAlignmentValue() - 1 );			if( pNode != NULL )				vc = pNode->GetPosition().y() + pNode->GetSize().height();			else				vc = sz.height();		}		else			vc = sz.height();		break;	default:		vc = sz.height() - ::calculateCurrentTextDescent( GetLevel() );		break;	}	return vc;}
开发者ID:Nilis640,项目名称:formulator-mathml,代码行数:47,


示例13: CanUse

bool IRCCmd::CanUse(std::string USER, int nLevel){    if(IsLoggedIn(USER))    {        if(GetLevel(USER) >= nLevel)            return true;        else            return false;    }    else if(nLevel == 0)    {        return true;    }    else        sIRC.Send_IRC_Channel(USER, "/0034[ERROR] : You Are Not Logged In!", true, "ERROR");    return false;}
开发者ID:conan513,项目名称:Infinity_MaNGOS-1,代码行数:17,


示例14: ValidName

TError TContainerHolder::Create(TScopedLock &holder_lock, const std::string &name, const TCred &cred, std::shared_ptr<TContainer> &container) {    TError error;    error = ValidName(name);    if (error)        return error;    if (Containers.find(name) != Containers.end())        return TError(EError::ContainerAlreadyExists, "container " + name + " already exists");    if (Containers.size() + 1 > config().container().max_total())        return TError(EError::ResourceNotAvailable, "number of created containers exceeds limit");    auto parent = GetParent(name);    if (!parent && name != ROOT_CONTAINER)        return TError(EError::InvalidValue, "invalid parent container");    if (parent && parent->GetLevel() == CONTAINER_LEVEL_MAX)        return TError(EError::InvalidValue, "You shall not go deeper!");    if (parent && !parent->IsRoot() && !parent->IsPortoRoot()) {        error = parent->CheckPermission(cred);        if (error)            return error;    }    int id;    error = IdMap.Get(id);    if (error)        return error;    auto c = std::make_shared<TContainer>(shared_from_this(), Storage, name, parent, id);    error = c->Create(cred);    if (error)        return error;    Containers[name] = c;    Statistics->Created++;    if (parent)        parent->AddChild(c);    container = c;    return TError::Success();}
开发者ID:darkk,项目名称:porto,代码行数:46,


示例15: ShowClassMenu

void CRPGPlayer::ShowSkillMenu(){	if (GetCurrentClass() == RPG_CLASS_NONE )	{		ShowClassMenu( GetPlayerInfo()->GetTeamIndex());		return;	}	if (GetFreeSkills() < 0)	{		ResetAccount();		gamehelpers->TextMsg(GetIndex(), HUD_PRINTTALK, "[ZPS-RPG] Your skills have been reset because of an error./n");	}	IMenuStyle *style = menus->GetDefaultStyle();	IBaseMenu *menu = style->CreateMenu(&g_RPGPlugin, myself->GetIdentity());	menu->SetDefaultTitle(MENU_SKILL_TITLE);	char skillname[64];	unsigned int menustyle = ITEMDRAW_DEFAULT;	for (int i = 0; i < MAX_SKILLS; i++)	{		sprintf(skillname, "%s (Level %d)", SkillNames[skills[i].iIndex], skills[i].iLevel);		menustyle = ITEMDRAW_DEFAULT;		if ((skills[i].iLevel >= 3) || (GetFreeSkills() == 0))			menustyle = ITEMDRAW_DISABLED;		if( i == 3 ) // ULTIMATE		{			if ((skills[i].iLevel >= 1) || (GetLevel() < 6) || (GetFreeSkills() == 0))			{				menustyle = ITEMDRAW_DISABLED;			}		}		menu->AppendItem(SkillNames[skills[i].iIndex], ItemDrawInfo(skillname, menustyle));	}	menu->AppendItem(MENU_ITEM_RESET, ItemDrawInfo("Reset Skills"));	menu->InsertItem(6, MENU_ITEM_RETURN, ItemDrawInfo(MENU_ITEM_RETURN));	menu->SetMenuOptionFlags( menu->GetMenuOptionFlags() | MENUFLAG_BUTTON_EXIT );	menu->Display(this->GetIndex(), MENU_TIME_FOREVER);}
开发者ID:blaisebaileyfinnegan,项目名称:ZPS-RPG,代码行数:45,


示例16: LOG_D

void Level1::Update(){    LOG_D("[Level1] Updating");    auto cells = Engine::GetInstance().GetAllEntitiesWithComponentOfClass("GrowthComponent");    for (int i = cells.size(); i < CFG_GETI("LEVEL_1_INITIAL_NUM_CELLS"); ++i)    {        Random r;        float x = r.GenerateFloat(CFG_GETF("LEVEL_1_MIN_X"), CFG_GETF("LEVEL_1_MAX_X"));        float y = r.GenerateFloat(CFG_GETF("LEVEL_1_MIN_Y"), CFG_GETF("LEVEL_1_MAX_Y"));        auto cell = EntityFactory::CreateCell(Vector(x, y));        auto growthComponent = std::static_pointer_cast<GrowthComponent>(Engine::GetInstance().GetEntityManager()->GetSingleComponentOfClass(cell, "GrowthComponent"));        if (r.GenerateFloat() < 0.1)            growthComponent->SetLevel(2);        Engine::GetInstance().AddComponent(            std::make_shared<AIComponent>("EatableComponent"), cell);    }    if (finished)    {        ZoomOutEffect();    }    else    {        if (!Engine::GetInstance().HasEntityWithComponentOfClass("PlayerComponent"))        {            Engine::GetInstance().SetNextLevel(std::make_shared<LoseLevel>());            SetFinished();        }        else        {            auto playerEntity = Engine::GetInstance().GetEntityWithComponentOfClass("PlayerComponent");            auto growthComponent = std::static_pointer_cast<GrowthComponent>(Engine::GetInstance().GetEntityManager()->GetSingleComponentOfClass(playerEntity, "GrowthComponent"));            if (growthComponent->GetLevel() == CFG_GETI("LEVEL_1_GOAL_SIZE"))            {                finished = true;                Engine::GetInstance().DeleteSystem("GrowthSystem");            }        }    }}
开发者ID:matheusportela,项目名称:Poiesis,代码行数:45,


示例17: CalcAlcoholPhysicalEffect

int16 Client::CalcSTR() {	int16 val = m_pp.STR + itembonuses.STR + spellbonuses.STR + CalcAlcoholPhysicalEffect();		int16 mod = aabonuses.STR;		if(val>255 && GetLevel() <= 60)		val = 255;	STR = val + mod;		if(STR < 1)		STR = 1;	int m = GetMaxSTR();	if(STR > m)		STR = m;		return(STR);}
开发者ID:Zamthos,项目名称:Server,代码行数:18,


示例18: GetProtoID

/*** @brief        Gets NPC information for use in various NPC packets.** @param        pkt        The packet the information will be stored in.*/void CNpc::GetNpcInfo(Packet & pkt){        pkt << GetProtoID()                << uint8(isMonster() ? 1 : 2) // Monster = 1, NPC = 2 (need to use a better flag)                << m_sPid                << GetType()                << m_iSellingGroup                << m_sSize                << m_iWeapon_1 << m_iWeapon_2                // Monsters require 0 regardless, otherwise they'll act as NPCs.                << uint8(isMonster() ? 0 : GetNation())                << GetLevel()                << GetSPosX() << GetSPosZ() << GetSPosY()                << uint32(isGateOpen())                << m_byObjectType                << uint16(0) << uint16(0) // unknown                << int16(m_byDirection);}
开发者ID:ZeusAFK,项目名称:KODarknessProject,代码行数:23,


示例19: CalcCHA

int16 Client::CalcCHA() {	int16 val = m_pp.CHA + itembonuses.CHA + spellbonuses.CHA;		int16 mod = aabonuses.CHA;		if(val>255 && GetLevel() <= 60)		val = 255;	CHA = val + mod;		if(CHA < 1)		CHA = 1;	int m = GetMaxCHA();	if(CHA > m)		CHA = m;		return(CHA);}
开发者ID:Zamthos,项目名称:Server,代码行数:18,


示例20: sizeof

void cPlayer::Send_PlayerInfo(){	MyPlayerInfoAq* pInfo = (MyPlayerInfoAq*)PrepareSendPacket( sizeof( MyPlayerInfoAq ) );	if( NULL == pInfo )		return;	pInfo->s_sType = MyPlayerInfo_Aq;	pInfo->s_byDur = GetDur();	pInfo->s_byLevel = GetLevel();	pInfo->s_byStr = GetStr();	pInfo->s_dwExp = GetExp();	pInfo->s_dwHp = GetHp();	pInfo->s_dwPKey = GetPKey();	pInfo->s_dwPos = GetPos();	strncpy( pInfo->s_szId , GetId() , MAX_ID_LENGTH );	strncpy( pInfo->s_szName , GetName() , MAX_NAME_LENGTH );	strncpy( pInfo->s_szNickName , GetNickName() , MAX_NICKNAME_LENGTH );	SendPost( sizeof( MyPlayerInfoAq ) );}
开发者ID:jangchan,项目名称:TR2,代码行数:18,


示例21: CalculateLevelBounds

void ALevelBounds::UpdateLevelBounds(){	FBox LevelBounds = CalculateLevelBounds(GetLevel());	if (LevelBounds.IsValid)	{		FVector LevelCenter = LevelBounds.GetCenter();		FVector LevelSize = LevelBounds.GetSize();				SetActorTransform(FTransform(FQuat::Identity, LevelCenter, LevelSize));		bUsingDefaultBounds = false;	}	else	{		SetActorTransform(FTransform(FQuat::Identity, FVector::ZeroVector, DefaultLevelSize));		bUsingDefaultBounds = true;	}		BroadcastLevelBoundsUpdated();}
开发者ID:1vanK,项目名称:AHRUnrealEngine,代码行数:19,


示例22: switch

int CItemEnhancement::GetHPAdj (void) const//	GetHPAdj////	Get increase/decrease in HP{    switch (GetType())    {    case etHPBonus:    {        int iData = GetDataX();        if (IsDisadvantage())        {            if (iData >= 0 && iData <= 90)                return 100 - iData;            else                return 10;        }        else            return 100 + iData;    }    case etStrengthen:    {        int iLevel = GetLevel();        if (IsDisadvantage())        {            if (iLevel >= 0 && iLevel <= 9)                return 100 - (10 * iLevel);            else                return 10;        }        else            return 100 + (10 * iLevel);    }    default:        return 100;    }}
开发者ID:bmer,项目名称:Mammoth,代码行数:43,



注:本文中的GetLevel函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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