这篇教程C++ GetLevel函数代码示例写得很实用,希望能帮到您。
本文整理汇总了C++中GetLevel函数的典型用法代码示例。如果您正苦于以下问题:C++ GetLevel函数的具体用法?C++ GetLevel怎么用?C++ GetLevel使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了GetLevel函数的22个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: switchint CItemEnhancement::GetDamageAdj (const DamageDesc &Damage) const// GetDamageAdj//// Returns the damage adjustment confered by this mod { switch (GetType()) { case etResist: return Level2DamageAdj(GetLevel(), IsDisadvantage()); case etResistEnergy: return (Damage.IsEnergyDamage() ? Level2DamageAdj(GetLevel(), IsDisadvantage()) : 100); case etResistMatter: return (Damage.IsMatterDamage() ? Level2DamageAdj(GetLevel(), IsDisadvantage()) : 100); case etResistByLevel: { if (Damage.GetDamageType() == GetDamageType() || Damage.GetDamageType() == GetDamageType() + 1) return Level2DamageAdj(GetLevel(), IsDisadvantage()); else return 100; } case etResistByDamage: return (Damage.GetDamageType() == GetDamageType() ? Level2DamageAdj(GetLevel(), IsDisadvantage()) : 100); case etResistByDamage2: { if (Damage.GetDamageType() == GetDamageType()) // 0 = 100 100 // 1 = 90 111 // 2 = 80 125 // 3 = 70 143 return Level2DamageAdj(GetLevel(), IsDisadvantage()); else if (Damage.GetDamageType() == GetDamageType() + 2) // 0 = 100 100 // 1 = 95 105 // 2 = 90 112 // 3 = 85 121 return 100 + ((Level2DamageAdj(GetLevel(), IsDisadvantage()) - 100) / 2); else return 100; } default: return 100; } }
开发者ID:Sdw195,项目名称:Transcendence,代码行数:52,
示例2: GetLevelint GetLevel(int v, const ClusterStructure& clusterStructure, std::vector<int>& levels) { if (levels[v] != -1) return levels[v]; auto vCluster = clusterStructure.GetVertexInfos()[v].clusterIndex; auto pivotVertex = clusterStructure.GetClusterInfos()[vCluster].cycleStates.front(); int level = 0; if (v == pivotVertex) level = 0; else level = GetLevel(clusterStructure.GetSingleLetterGraph()[v], clusterStructure, levels) + 1; levels[v] = level; return level;}
开发者ID:birneAgeev,项目名称:AutomataSynchronizationChecker,代码行数:15,
示例3: GetLevelint32 Client::GetACMit() { int mitigation = 0; if (m_pp.class_ == WIZARD || m_pp.class_ == MAGICIAN || m_pp.class_ == NECROMANCER || m_pp.class_ == ENCHANTER) { mitigation = (GetSkill(SkillDefense))/4 + (itembonuses.AC+1); mitigation -= 4; } else { mitigation = (GetSkill(SkillDefense))/3 + ((itembonuses.AC*4)/3); if(m_pp.class_ == MONK) mitigation += GetLevel() * 13/10; //the 13/10 might be wrong, but it is close... } return(mitigation*1000/847);}
开发者ID:jcon321,项目名称:Server,代码行数:15,
示例4: Filevoid Game::SaveMap(string PathToMap){ ofstream File(PathToMap + "Enemies.txt"); File.clear(); for(auto itr = Enemies.begin(); itr != Enemies.end(); ++itr) { File << itr->ID << " " << itr->GetAttack() << " " << itr->GetDefense() << " " << itr->GetHealth() << " " << itr->GetLevel() << " " << RemoveSpaces(itr->GetName()) << " " << itr->GetWealth() << " " << itr->GetX() << " " << itr->GetY() << " " << itr->MapTextureFileName << " " << itr->Combat << endl; } File.close(); File.open(PathToMap + "RandomEncounters.txt"); File.clear(); for(auto itr = RandomEncounters.begin(); itr != RandomEncounters.end(); ++itr) { File << itr->ID << " " << itr->GetAttack() << " " << itr->GetDefense() << " " << itr->GetHealth() << " " << itr->GetLevel() << " " << RemoveSpaces(itr->GetName()) << " " << itr->GetWealth() << " " << itr->Combat << endl; } File.close(); File.open(PathToMap + "QuestGivers.txt"); File.clear(); for(auto itr = QuestGivers.begin(); itr != QuestGivers.end(); ++itr) { File << itr->ID << " " << itr->x << " " << itr->y << " " << itr->TextureFileName << " " << itr->Quests.size(); for(auto iitr = itr->Quests.begin(); iitr != itr->Quests.end(); ++iitr) { File << " " << iitr->ID; } File << endl; } File.close();}
开发者ID:ne555,项目名称:Dreaming-Warrior,代码行数:36,
示例5: Parsevoid qCtx::Parse(qStr *in, qStr *out){ if (GetLevel() > myEnv->GetMaxLevels()) { CStr s; while (!(s = in->GetS()).IsEmpty()) { out->PutS(s); } Throw(out, 99, "Maximum nesting level reached."); } else { char c; while ( (c = in->GetC()) != EOF ) { ParseC(in, out, c); } }}
开发者ID:earonesty,项目名称:smx,代码行数:15,
示例6: switchint StoneMine::GameMsg(int msg, int par1, void * par2, uint npar2){#ifndef BECHER_EDITOR switch (msg) { case BMSG_Select: GetLevel()->GetPanel()->SetObjectHud("scripts/mine.menu",this); GetLua()->func("s_stonemine"); break; case BMSG_GetSur: return -1; }#endif return SourceBuilding::GameMsg(msg, par1, par2, npar2);}
开发者ID:HeimdallTeam,项目名称:Alcominance,代码行数:15,
示例7: GetLevelbool Conditional::Elif(bool b){ Level *l = GetLevel(); if (!l->fElseAllowed) return false; if (l->fState == Level::kPending) { l->fState = (b ? Level::kActive : Level::kPending); } else l->fState = Level::kInactive; return true;}
开发者ID:jverne,项目名称:nqc,代码行数:15,
示例8: CanDisban//! 判断当前能否解散eFactionOptErrInfo GameFaction::CanDisban(void){ LONG lNeedLevel = COrganizingParam::getInstance().GetFacPurviewNeedLevel(eFPI_Disband); if (lNeedLevel > GetLevel(eUT_FactionLevel)) { return eFOEI_Err_Level_Noenough; } if(NULL_GUID != m_FacBaseData.SuperiorGuid) { return eFOEI_Err_HadUnion; } return eFOEI_NotErr;}
开发者ID:xiongshaogang,项目名称:mmo-resourse,代码行数:17,
示例9: GetLevelint32 Client::CalcBaseManaRegen(){ uint8 clevel = GetLevel(); int32 regen = 0; if (IsSitting() || (GetHorseId() != 0)) { if(HasSkill(SkillMeditate)) regen = (((GetSkill(SkillMeditate) / 10) + (clevel - (clevel / 4))) / 4) + 4; else regen = 2; } else { regen = 2; } return regen;}
开发者ID:surlyone,项目名称:Server,代码行数:16,
示例10: ASSERTint CGridTreeCellBase::GetTreeIndent()// returns: device units to indent within a cell for a tree at this level{ ASSERT( m_pTreeColumn != NULL); CGridCtrl* pGridCtrl = GetGrid(); ASSERT( pGridCtrl != NULL); unsigned char ucLevel = GetLevel(); if( ucLevel == 0) return 0; if( !m_pTreeColumn->GetTreeLines() ) ucLevel--; return (m_pTreeColumn->GetDefTreeIndent() * ucLevel) + (pGridCtrl->GetDefCellMargin() * 2);}
开发者ID:ClowReed32,项目名称:Cthugha-Engine-Demos,代码行数:16,
示例11: returnbool Client::UseDiscipline(uint8 disc_id){ // Dont let client waste a reuse timer if they can't use the disc if (IsStunned() || IsFeared() || IsMezzed() || IsAmnesiad() || IsPet()) { return(false); } //Check the disc timer uint32 remain = p_timers.GetRemainingTime(pTimerDisciplineReuseStart); if(remain > 0 && !GetGM()) { char val1[20]= {0}; char val2[20]= {0}; Message_StringID(CC_User_Disciplines, DISCIPLINE_CANUSEIN, ConvertArray((remain)/60,val1), ConvertArray(remain%60,val2)); return(false); } bool active = disc_ability_timer.Enabled(); if(active) { Message(CC_User_Disciplines, "You must wait before using this discipline."); //find correct message return(false); } //can we use the disc? the client checks this for us, but we should also confirm server side. uint8 level_to_use = DisciplineUseLevel(disc_id); if(level_to_use > GetLevel() || level_to_use == 0) { Message_StringID(CC_User_Disciplines, DISC_LEVEL_USE_ERROR); return(false); } // Disciplines with no ability timer (ashenhand, silentfist, thunderkick, and unholyaura) will remain on the player until they either // use the skill the disc affects successfully, camp/zone, or attempt to use another disc. If we're here, clear that disc so they can // cast a new one. if(GetActiveDisc() != 0) { Log.Out(Logs::General, Logs::Discs, "Clearing disc %d so that disc %d can be cast.", GetActiveDisc(), disc_id); FadeDisc(); } //cast the disc if(CastDiscipline(disc_id, level_to_use)) return(true); else return(false);}
开发者ID:jcon321,项目名称:Server,代码行数:47,
示例12: switchRealFde CFormulaNode::getAscent( const SizeFde &sz ){ RealFde vc = sz.height() / 2.0; switch( getAlignmentType() ) { case FBtnChildPos::TableCenter2Baseline: if( (getAlignmentValue() - 1) >= 0 && (getAlignmentValue() - 1) < GetChildCount() ) { CNode *pNode = GetChild( getAlignmentValue() - 1 ); if( pNode != NULL ) vc = pNode->GetPosition().y() + pNode->GetSize().height() / 2.0; } break; case FBtnChildPos::TableTop2Baseline: if( (getAlignmentValue() - 1) >= 0 && (getAlignmentValue() - 1) < GetChildCount() ) { CNode *pNode = GetChild( getAlignmentValue() - 1 ); if( pNode != NULL ) vc = pNode->GetPosition().y(); else vc = 0.0; } else vc = 0.0; break; case FBtnChildPos::TableBottom2Baseline: if( (getAlignmentValue() - 1) >= 0 && (getAlignmentValue() - 1) < GetChildCount() ) { CNode *pNode = GetChild( getAlignmentValue() - 1 ); if( pNode != NULL ) vc = pNode->GetPosition().y() + pNode->GetSize().height(); else vc = sz.height(); } else vc = sz.height(); break; default: vc = sz.height() - ::calculateCurrentTextDescent( GetLevel() ); break; } return vc;}
开发者ID:Nilis640,项目名称:formulator-mathml,代码行数:47,
示例13: CanUsebool IRCCmd::CanUse(std::string USER, int nLevel){ if(IsLoggedIn(USER)) { if(GetLevel(USER) >= nLevel) return true; else return false; } else if(nLevel == 0) { return true; } else sIRC.Send_IRC_Channel(USER, "/0034[ERROR] : You Are Not Logged In!", true, "ERROR"); return false;}
开发者ID:conan513,项目名称:Infinity_MaNGOS-1,代码行数:17,
示例14: ValidNameTError TContainerHolder::Create(TScopedLock &holder_lock, const std::string &name, const TCred &cred, std::shared_ptr<TContainer> &container) { TError error; error = ValidName(name); if (error) return error; if (Containers.find(name) != Containers.end()) return TError(EError::ContainerAlreadyExists, "container " + name + " already exists"); if (Containers.size() + 1 > config().container().max_total()) return TError(EError::ResourceNotAvailable, "number of created containers exceeds limit"); auto parent = GetParent(name); if (!parent && name != ROOT_CONTAINER) return TError(EError::InvalidValue, "invalid parent container"); if (parent && parent->GetLevel() == CONTAINER_LEVEL_MAX) return TError(EError::InvalidValue, "You shall not go deeper!"); if (parent && !parent->IsRoot() && !parent->IsPortoRoot()) { error = parent->CheckPermission(cred); if (error) return error; } int id; error = IdMap.Get(id); if (error) return error; auto c = std::make_shared<TContainer>(shared_from_this(), Storage, name, parent, id); error = c->Create(cred); if (error) return error; Containers[name] = c; Statistics->Created++; if (parent) parent->AddChild(c); container = c; return TError::Success();}
开发者ID:darkk,项目名称:porto,代码行数:46,
示例15: ShowClassMenuvoid CRPGPlayer::ShowSkillMenu(){ if (GetCurrentClass() == RPG_CLASS_NONE ) { ShowClassMenu( GetPlayerInfo()->GetTeamIndex()); return; } if (GetFreeSkills() < 0) { ResetAccount(); gamehelpers->TextMsg(GetIndex(), HUD_PRINTTALK, "[ZPS-RPG] Your skills have been reset because of an error./n"); } IMenuStyle *style = menus->GetDefaultStyle(); IBaseMenu *menu = style->CreateMenu(&g_RPGPlugin, myself->GetIdentity()); menu->SetDefaultTitle(MENU_SKILL_TITLE); char skillname[64]; unsigned int menustyle = ITEMDRAW_DEFAULT; for (int i = 0; i < MAX_SKILLS; i++) { sprintf(skillname, "%s (Level %d)", SkillNames[skills[i].iIndex], skills[i].iLevel); menustyle = ITEMDRAW_DEFAULT; if ((skills[i].iLevel >= 3) || (GetFreeSkills() == 0)) menustyle = ITEMDRAW_DISABLED; if( i == 3 ) // ULTIMATE { if ((skills[i].iLevel >= 1) || (GetLevel() < 6) || (GetFreeSkills() == 0)) { menustyle = ITEMDRAW_DISABLED; } } menu->AppendItem(SkillNames[skills[i].iIndex], ItemDrawInfo(skillname, menustyle)); } menu->AppendItem(MENU_ITEM_RESET, ItemDrawInfo("Reset Skills")); menu->InsertItem(6, MENU_ITEM_RETURN, ItemDrawInfo(MENU_ITEM_RETURN)); menu->SetMenuOptionFlags( menu->GetMenuOptionFlags() | MENUFLAG_BUTTON_EXIT ); menu->Display(this->GetIndex(), MENU_TIME_FOREVER);}
开发者ID:blaisebaileyfinnegan,项目名称:ZPS-RPG,代码行数:45,
示例16: LOG_Dvoid Level1::Update(){ LOG_D("[Level1] Updating"); auto cells = Engine::GetInstance().GetAllEntitiesWithComponentOfClass("GrowthComponent"); for (int i = cells.size(); i < CFG_GETI("LEVEL_1_INITIAL_NUM_CELLS"); ++i) { Random r; float x = r.GenerateFloat(CFG_GETF("LEVEL_1_MIN_X"), CFG_GETF("LEVEL_1_MAX_X")); float y = r.GenerateFloat(CFG_GETF("LEVEL_1_MIN_Y"), CFG_GETF("LEVEL_1_MAX_Y")); auto cell = EntityFactory::CreateCell(Vector(x, y)); auto growthComponent = std::static_pointer_cast<GrowthComponent>(Engine::GetInstance().GetEntityManager()->GetSingleComponentOfClass(cell, "GrowthComponent")); if (r.GenerateFloat() < 0.1) growthComponent->SetLevel(2); Engine::GetInstance().AddComponent( std::make_shared<AIComponent>("EatableComponent"), cell); } if (finished) { ZoomOutEffect(); } else { if (!Engine::GetInstance().HasEntityWithComponentOfClass("PlayerComponent")) { Engine::GetInstance().SetNextLevel(std::make_shared<LoseLevel>()); SetFinished(); } else { auto playerEntity = Engine::GetInstance().GetEntityWithComponentOfClass("PlayerComponent"); auto growthComponent = std::static_pointer_cast<GrowthComponent>(Engine::GetInstance().GetEntityManager()->GetSingleComponentOfClass(playerEntity, "GrowthComponent")); if (growthComponent->GetLevel() == CFG_GETI("LEVEL_1_GOAL_SIZE")) { finished = true; Engine::GetInstance().DeleteSystem("GrowthSystem"); } } }}
开发者ID:matheusportela,项目名称:Poiesis,代码行数:45,
示例17: CalcAlcoholPhysicalEffectint16 Client::CalcSTR() { int16 val = m_pp.STR + itembonuses.STR + spellbonuses.STR + CalcAlcoholPhysicalEffect(); int16 mod = aabonuses.STR; if(val>255 && GetLevel() <= 60) val = 255; STR = val + mod; if(STR < 1) STR = 1; int m = GetMaxSTR(); if(STR > m) STR = m; return(STR);}
开发者ID:Zamthos,项目名称:Server,代码行数:18,
示例18: GetProtoID/*** @brief Gets NPC information for use in various NPC packets.** @param pkt The packet the information will be stored in.*/void CNpc::GetNpcInfo(Packet & pkt){ pkt << GetProtoID() << uint8(isMonster() ? 1 : 2) // Monster = 1, NPC = 2 (need to use a better flag) << m_sPid << GetType() << m_iSellingGroup << m_sSize << m_iWeapon_1 << m_iWeapon_2 // Monsters require 0 regardless, otherwise they'll act as NPCs. << uint8(isMonster() ? 0 : GetNation()) << GetLevel() << GetSPosX() << GetSPosZ() << GetSPosY() << uint32(isGateOpen()) << m_byObjectType << uint16(0) << uint16(0) // unknown << int16(m_byDirection);}
开发者ID:ZeusAFK,项目名称:KODarknessProject,代码行数:23,
示例19: CalcCHAint16 Client::CalcCHA() { int16 val = m_pp.CHA + itembonuses.CHA + spellbonuses.CHA; int16 mod = aabonuses.CHA; if(val>255 && GetLevel() <= 60) val = 255; CHA = val + mod; if(CHA < 1) CHA = 1; int m = GetMaxCHA(); if(CHA > m) CHA = m; return(CHA);}
开发者ID:Zamthos,项目名称:Server,代码行数:18,
示例20: sizeofvoid cPlayer::Send_PlayerInfo(){ MyPlayerInfoAq* pInfo = (MyPlayerInfoAq*)PrepareSendPacket( sizeof( MyPlayerInfoAq ) ); if( NULL == pInfo ) return; pInfo->s_sType = MyPlayerInfo_Aq; pInfo->s_byDur = GetDur(); pInfo->s_byLevel = GetLevel(); pInfo->s_byStr = GetStr(); pInfo->s_dwExp = GetExp(); pInfo->s_dwHp = GetHp(); pInfo->s_dwPKey = GetPKey(); pInfo->s_dwPos = GetPos(); strncpy( pInfo->s_szId , GetId() , MAX_ID_LENGTH ); strncpy( pInfo->s_szName , GetName() , MAX_NAME_LENGTH ); strncpy( pInfo->s_szNickName , GetNickName() , MAX_NICKNAME_LENGTH ); SendPost( sizeof( MyPlayerInfoAq ) );}
开发者ID:jangchan,项目名称:TR2,代码行数:18,
示例21: CalculateLevelBoundsvoid ALevelBounds::UpdateLevelBounds(){ FBox LevelBounds = CalculateLevelBounds(GetLevel()); if (LevelBounds.IsValid) { FVector LevelCenter = LevelBounds.GetCenter(); FVector LevelSize = LevelBounds.GetSize(); SetActorTransform(FTransform(FQuat::Identity, LevelCenter, LevelSize)); bUsingDefaultBounds = false; } else { SetActorTransform(FTransform(FQuat::Identity, FVector::ZeroVector, DefaultLevelSize)); bUsingDefaultBounds = true; } BroadcastLevelBoundsUpdated();}
开发者ID:1vanK,项目名称:AHRUnrealEngine,代码行数:19,
示例22: switchint CItemEnhancement::GetHPAdj (void) const// GetHPAdj//// Get increase/decrease in HP{ switch (GetType()) { case etHPBonus: { int iData = GetDataX(); if (IsDisadvantage()) { if (iData >= 0 && iData <= 90) return 100 - iData; else return 10; } else return 100 + iData; } case etStrengthen: { int iLevel = GetLevel(); if (IsDisadvantage()) { if (iLevel >= 0 && iLevel <= 9) return 100 - (10 * iLevel); else return 10; } else return 100 + (10 * iLevel); } default: return 100; }}
开发者ID:bmer,项目名称:Mammoth,代码行数:43,
注:本文中的GetLevel函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ GetLine函数代码示例 C++ GetLengthSid函数代码示例 |