您当前的位置:首页 > IT编程 > C++
| C语言 | Java | VB | VC | python | Android | TensorFlow | C++ | oracle | 学术与代码 | cnn卷积神经网络 | gnn | 图像修复 | Keras | 数据集 | Neo4j | 自然语言处理 | 深度学习 | 医学CAD | 医学影像 | 超参数 | pointnet | pytorch | 异常检测 | Transformers | 情感分类 | 知识图谱 |

自学教程:C++ GetMenuSession函数代码示例

51自学网 2021-06-01 21:10:48
  C++
这篇教程C++ GetMenuSession函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中GetMenuSession函数的典型用法代码示例。如果您正苦于以下问题:C++ GetMenuSession函数的具体用法?C++ GetMenuSession怎么用?C++ GetMenuSession使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了GetMenuSession函数的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: POI

void PlayerMenu::SendPointOfInterest( uint32 poi_id ){    PointOfInterest const* poi = sObjectMgr.GetPointOfInterest(poi_id);    if(!poi)    {        sLog.outErrorDb("Requested send nonexistent POI (Id: %u), ignore.",poi_id);        return;    }    std::string icon_name = poi->icon_name;    int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex();    if (loc_idx >= 0)        if (PointOfInterestLocale const *pl = sObjectMgr.GetPointOfInterestLocale(poi_id))            if (pl->IconName.size() > size_t(loc_idx) && !pl->IconName[loc_idx].empty())                icon_name = pl->IconName[loc_idx];    WorldPacket data( SMSG_GOSSIP_POI, (4+4+4+4+4+10) );    // guess size    data << uint32(poi->flags);    data << float(poi->x);    data << float(poi->y);    data << uint32(poi->icon);    data << uint32(poi->data);    data << icon_name;    GetMenuSession()->SendPacket( &data );    //DEBUG_LOG("WORLD: Sent SMSG_GOSSIP_POI");}
开发者ID:lyw,项目名称:StrawberryCore,代码行数:28,


示例2: POI

void PlayerMenu::SendPointOfInterest(uint32 poi_id){    PointOfInterest const* poi = sObjectMgr->GetPointOfInterest(poi_id);    if (!poi)    {        sLog->outErrorDb("Request to send non-existing POI (Id: %u), ignored.",poi_id);        return;    }    std::string icon_name = poi->icon_name;    int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex();    if (loc_idx >= 0)        if (PointOfInterestLocale const *pl = sObjectMgr->GetPointOfInterestLocale(poi_id))            sObjectMgr->GetLocaleString(pl->IconName, loc_idx, icon_name);    WorldPacket data(SMSG_GOSSIP_POI, (4+4+4+4+4+10));    // guess size    data << uint32(poi->flags);    data << float(poi->x);    data << float(poi->y);    data << uint32(poi->icon);    data << uint32(poi->data);    data << icon_name;    GetMenuSession()->SendPacket(&data);    //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: Sent SMSG_GOSSIP_POI");}
开发者ID:Sharki,项目名称:TC,代码行数:27,


示例3: data

void PlayerMenu::SendQuestGiverQuestList(QEmote eEmote, const std::string& Title, ObjectGuid npcGUID){    WorldPacket data( SMSG_QUESTGIVER_QUEST_LIST, 100 );    // guess size    data << ObjectGuid(npcGUID);    data << Title;    data << uint32(eEmote._Delay );                         // player emote    data << uint32(eEmote._Emote );                         // NPC emote    size_t count_pos = data.wpos();    data << uint8 ( mQuestMenu.MenuItemCount() );    uint32 count = 0;    for (; count < mQuestMenu.MenuItemCount(); ++count )    {        QuestMenuItem const& qmi = mQuestMenu.GetItem(count);        uint32 questID = qmi.m_qId;        if(Quest const *pQuest = sObjectMgr.GetQuestTemplate(questID))        {            int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex();            std::string title = pQuest->GetTitle();            sObjectMgr.GetQuestLocaleStrings(questID, loc_idx, &title);            data << uint32(questID);            data << uint32(qmi.m_qIcon);            data << int32(pQuest->GetQuestLevel());            data << uint32(pQuest->GetQuestFlags());        // 3.3.3 quest flags            data << uint8(0);                               // 3.3.3 changes icon: blue question or yellow exclamation            data << title;        }    }    data.put<uint8>(count_pos, count);    GetMenuSession()->SendPacket( &data );    DEBUG_LOG("WORLD: Sent SMSG_QUESTGIVER_QUEST_LIST NPC Guid = %s", npcGUID.GetString().c_str());}
开发者ID:lyw,项目名称:StrawberryCore,代码行数:35,


示例4: data

void PlayerMenu::SendQuestGiverStatus(uint8 questStatus, uint64 npcGUID){    WorldPacket data(SMSG_QUESTGIVER_STATUS, 9);    data << uint64(npcGUID);    data << uint8(questStatus);    GetMenuSession()->SendPacket(&data);    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_STATUS NPC Guid=%u, status=%u", GUID_LOPART(npcGUID), questStatus);}
开发者ID:Sharki,项目名称:TC,代码行数:9,


示例5: data

void PlayerMenu::CloseGossip(){    mGossipMenu.SetSenderGuid(ObjectGuid());    WorldPacket data(SMSG_GOSSIP_COMPLETE, 0);    GetMenuSession()->SendPacket(&data);    // DEBUG_LOG( "WORLD: Sent SMSG_GOSSIP_COMPLETE" );}
开发者ID:yubin8178,项目名称:mangos,代码行数:9,


示例6: data

void PlayerMenu::SendQuestGiverQuestList( QEmote eEmote, const std::string& Title, uint64 npcGUID ){    WorldPacket data( SMSG_QUESTGIVER_QUEST_LIST, 100 );    // guess size    data << uint64(npcGUID);    data << Title;    data << uint32(eEmote._Delay );                         // player emote    data << uint32(eEmote._Emote );                         // NPC emote    size_t count_pos = data.wpos();    data << uint8 ( mQuestMenu.MenuItemCount() );    uint32 count = 0;    for (; count < mQuestMenu.MenuItemCount(); ++count )    {        QuestMenuItem const& qmi = mQuestMenu.GetItem(count);        uint32 questID = qmi.m_qId;        if(Quest const *pQuest = sObjectMgr.GetQuestTemplate(questID))        {            std::string title = pQuest->GetTitle();            int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex();            if (loc_idx >= 0)            {                if(QuestLocale const *ql = sObjectMgr.GetQuestLocale(questID))                {                    if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty())                        title = ql->Title[loc_idx];                }            }            data << uint32(questID);            data << uint32(qmi.m_qIcon);            data << int32(pQuest->GetQuestLevel());            data << uint32(pQuest->GetFlags());             // 3.3.3 quest flags            data << uint8(0);                               // 3.3.3 changes icon: blue question or yellow exclamation            data << title;        }    }    data.put<uint8>(count_pos, count);    GetMenuSession()->SendPacket( &data );    DEBUG_LOG("WORLD: Sent SMSG_QUESTGIVER_QUEST_LIST NPC Guid=%u", GUID_LOPART(npcGUID));}
开发者ID:Aldrealia,项目名称:mangos,代码行数:43,


示例7: data

void PlayerMenu::SendGossipMenu(uint32 TitleTextId, ObjectGuid objectGuid){    WorldPacket data(SMSG_GOSSIP_MESSAGE, (100));           // guess size    data << ObjectGuid(objectGuid);    data << uint32(mGossipMenu.GetMenuId());                // new 2.4.0    data << uint32(TitleTextId);    data << uint32(mGossipMenu.MenuItemCount());            // max count 0x20    for (uint32 iI = 0; iI < mGossipMenu.MenuItemCount(); ++iI)    {        GossipMenuItem const& gItem = mGossipMenu.GetItem(iI);        data << uint32(iI);        data << uint8(gItem.m_gIcon);        data << uint8(gItem.m_gCoded);                      // makes pop up box password        data << uint32(gItem.m_gBoxMoney);                  // money required to open menu, 2.0.3        data << gItem.m_gMessage;                           // text for gossip item, max 0x800        data << gItem.m_gBoxMessage;                        // accept text (related to money) pop up box, 2.0.3, max 0x800    }    data << uint32(mQuestMenu.MenuItemCount());             // max count 0x20    for (uint32 iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI)    {        QuestMenuItem const& qItem = mQuestMenu.GetItem(iI);        uint32 questID = qItem.m_qId;        Quest const* pQuest = sObjectMgr.GetQuestTemplate(questID);        data << uint32(questID);        data << uint32(qItem.m_qIcon);        data << int32(pQuest->GetQuestLevel());        data << uint32(pQuest->GetQuestFlags());            // 3.3.3 quest flags        data << uint8(0);                                   // 3.3.3 changes icon: blue question or yellow exclamation        int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex();        std::string title = pQuest->GetTitle();        sObjectMgr.GetQuestLocaleStrings(questID, loc_idx, &title);        data << title;                                      // max 0x200    }    GetMenuSession()->SendPacket(data);    DEBUG_LOG("WORLD: Sent SMSG_GOSSIP_MESSAGE from %s", objectGuid.GetString().c_str());}
开发者ID:ElunaLuaEngine,项目名称:ElunaMangosWotlk,代码行数:43,


示例8: data

void PlayerMenu::SendGossipMenu(uint32 TitleTextId, ObjectGuid objectGuid){    WorldPacket data(SMSG_GOSSIP_MESSAGE, (100));           // guess size    data << ObjectGuid(objectGuid);    data << uint32(TitleTextId);    data << uint32(mGossipMenu.MenuItemCount());            // max count 0x20    for (uint32 iI = 0; iI < mGossipMenu.MenuItemCount(); ++iI )    {        GossipMenuItem const& gItem = mGossipMenu.GetItem(iI);        data << uint32(iI);        data << uint8(gItem.m_gIcon);        data << uint8(gItem.m_gCoded);                      // makes pop up box password        data << gItem.m_gMessage;                           // text for gossip item, max 0x800    }    data << uint32(mQuestMenu.MenuItemCount());             // max count 0x20    for (uint32 iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI)    {        QuestMenuItem const& qItem = mQuestMenu.GetItem(iI);        uint32 questID = qItem.m_qId;        Quest const* pQuest = sObjectMgr.GetQuestTemplate(questID);        data << uint32(questID);        data << uint32(qItem.m_qIcon);        data << uint32(pQuest->GetQuestLevel());        std::string Title = pQuest->GetTitle();        int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex();        if (loc_idx >= 0)            if (QuestLocale const *ql = sObjectMgr.GetQuestLocale(questID))                if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty())                    Title = ql->Title[loc_idx];        data << Title;                                      // max 0x200    }    GetMenuSession()->SendPacket( &data );    //DEBUG_LOG( "WORLD: Sent SMSG_GOSSIP_MESSAGE NPCGuid=%u",GUID_LOPART(npcGUID) );}
开发者ID:AwkwardDev,项目名称:server,代码行数:40,


示例9: data

void PlayerMenu::SendGossipMenu(uint32 TitleTextId, ObjectGuid objectGuid){    WorldPacket data(SMSG_GOSSIP_MESSAGE, (100));           // guess size    data << ObjectGuid(objectGuid);    data << uint32(TitleTextId);    data << uint32(mGossipMenu.MenuItemCount());            // max count 0x20    for (uint32 iI = 0; iI < mGossipMenu.MenuItemCount(); ++iI)    {        GossipMenuItem const& gItem = mGossipMenu.GetItem(iI);        data << uint32(iI);        data << uint8(gItem.m_gIcon);        data << uint8(gItem.m_gCoded);                      // makes pop up box password        data << gItem.m_gMessage;                           // text for gossip item, max 0x800    }    data << uint32(mQuestMenu.MenuItemCount());             // max count 0x20    for (uint32 iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI)    {        QuestMenuItem const& qItem = mQuestMenu.GetItem(iI);        uint32 questID = qItem.m_qId;        Quest const* pQuest = sObjectMgr.GetQuestTemplate(questID);        data << uint32(questID);        data << uint32(qItem.m_qIcon);        data << int32(pQuest->GetQuestLevel());        int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex();        std::string title = pQuest->GetTitle();        sObjectMgr.GetQuestLocaleStrings(questID, loc_idx, &title);        data << title;                                      // max 0x200    }    GetMenuSession()->SendPacket(&data);    DEBUG_LOG("WORLD: Sent SMSG_GOSSIP_MESSAGE from %s", objectGuid.GetString().c_str());}
开发者ID:Chuck5ta,项目名称:server,代码行数:38,


示例10: GetMenuSession

void PlayerMenu::SendQuestQueryResponse(Quest const *pQuest){    std::string Title, Details, Objectives, EndText, CompletedText;    std::string ObjectiveText[QUEST_OBJECTIVES_COUNT];    Title = pQuest->GetTitle();    Details = pQuest->GetDetails();    Objectives = pQuest->GetObjectives();    EndText = pQuest->GetEndText();    CompletedText = pQuest->GetCompletedText();    for (int i=0; i<QUEST_OBJECTIVES_COUNT; ++i)        ObjectiveText[i]=pQuest->ObjectiveText[i];    int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex();    if (loc_idx >= 0)    {        if (QuestLocale const *ql = sObjectMgr->GetQuestLocale(pQuest->GetQuestId()))        {            sObjectMgr->GetLocaleString(ql->Title, loc_idx, Title);            sObjectMgr->GetLocaleString(ql->Details, loc_idx, Details);            sObjectMgr->GetLocaleString(ql->Objectives, loc_idx, Objectives);            sObjectMgr->GetLocaleString(ql->EndText, loc_idx, EndText);            sObjectMgr->GetLocaleString(ql->CompletedText, loc_idx, CompletedText);            for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)                sObjectMgr->GetLocaleString(ql->ObjectiveText[i], loc_idx, ObjectiveText[i]);        }    }    WorldPacket data(SMSG_QUEST_QUERY_RESPONSE, 100);     // guess size    data << uint32(pQuest->GetQuestId());                   // quest id    data << uint32(pQuest->GetQuestMethod());               // Accepted values: 0, 1 or 2. 0 == IsAutoComplete() (skip objectives/details)    data << uint32(pQuest->GetQuestLevel());                // may be -1, static data, in other cases must be used dynamic level: Player::GetQuestLevel (0 is not known, but assuming this is no longer valid for quest intended for client)    data << uint32(pQuest->GetMinLevel());                  // min level    data << uint32(pQuest->GetZoneOrSort());                // zone or sort to display in quest log    data << uint32(pQuest->GetType());                      // quest type    data << uint32(pQuest->GetSuggestedPlayers());          // suggested players count    data << uint32(pQuest->GetRepObjectiveFaction());       // shown in quest log as part of quest objective    data << uint32(pQuest->GetRepObjectiveValue());         // shown in quest log as part of quest objective    data << uint32(pQuest->GetRepObjectiveFaction2());       // shown in quest log as part of quest objective OPOSITE faction    data << uint32(pQuest->GetRepObjectiveValue2());         // shown in quest log as part of quest objective OPPOSITE faction    data << uint32(pQuest->GetNextQuestInChain());          // client will request this quest from NPC, if not 0    data << uint32(pQuest->GetXPId());                      // used for calculating rewarded experience    if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))        data << uint32(0);                                  // Hide money rewarded    else        data << uint32(pQuest->GetRewOrReqMoney());         // reward money (below max lvl)    data << uint32(pQuest->GetRewMoneyMaxLevel());          // used in XP calculation at client    data << uint32(pQuest->GetRewSpell());                  // reward spell, this spell will display (icon) (casted if RewSpellCast == 0)    data << int32(pQuest->GetRewSpellCast());               // casted spell    // rewarded honor points    data << Trinity::Honor::hk_honor_at_level(GetMenuSession()->GetPlayer()->getLevel(), pQuest->GetRewHonorMultiplier());    data << float(0);                                       // new reward honor (multipled by ~62 at client side)    data << uint32(pQuest->GetSrcItemId());                 // source item id    data << uint32(pQuest->GetFlags() & 0xFFFF);            // quest flags    data << uint32(pQuest->GetCharTitleId());               // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)    data << uint32(pQuest->GetPlayersSlain());              // players slain    data << uint32(pQuest->GetBonusTalents());              // bonus talents    data << uint32(pQuest->GetRewArenaPoints());            // bonus arena points    data << uint32(0);                                      // review rep show mask    int iI;    if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))    {        for (iI = 0; iI < QUEST_REWARDS_COUNT; ++iI)            data << uint32(0) << uint32(0);        for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; ++iI)            data << uint32(0) << uint32(0);    }    else    {        for (iI = 0; iI < QUEST_REWARDS_COUNT; ++iI)        {            data << uint32(pQuest->RewItemId[iI]);            data << uint32(pQuest->RewItemCount[iI]);        }        for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; ++iI)        {            data << uint32(pQuest->RewChoiceItemId[iI]);            data << uint32(pQuest->RewChoiceItemCount[iI]);        }    }    for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)         // reward factions ids        data << uint32(pQuest->RewRepFaction[i]);    for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)         // columnid+1 QuestFactionReward.dbc?        data << int32(pQuest->RewRepValueId[i]);    for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)         // unk (0)        data << int32(pQuest->RewRepValue[i]);//.........这里部分代码省略.........
开发者ID:Sharki,项目名称:TC,代码行数:101,


示例11: GetMenuSession

void PlayerMenu::SendQuestGiverOfferReward(Quest const* pQuest, ObjectGuid npcGUID, bool EnableNext) const{    std::string Title = pQuest->GetTitle();    std::string OfferRewardText = pQuest->GetOfferRewardText();    int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex();    if (loc_idx >= 0)    {        if (QuestLocale const* ql = sObjectMgr.GetQuestLocale(pQuest->GetQuestId()))        {            if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty())                Title = ql->Title[loc_idx];            if (ql->OfferRewardText.size() > (size_t)loc_idx && !ql->OfferRewardText[loc_idx].empty())                OfferRewardText = ql->OfferRewardText[loc_idx];        }    }    WorldPacket data(SMSG_QUESTGIVER_OFFER_REWARD, 50);     // guess size    data << ObjectGuid(npcGUID);    data << uint32(pQuest->GetQuestId());    data << Title;    data << OfferRewardText;    data << uint32(EnableNext ? 1 : 0);                     // Auto Finish    data << uint32(pQuest->GetSuggestedPlayers());          // SuggestedGroupNum    uint32 EmoteCount = 0;    for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i)    {        if (pQuest->OfferRewardEmote[i] <= 0)            break;        ++EmoteCount;    }    data << EmoteCount;                                     // Emote Count    for (uint32 i = 0; i < EmoteCount; ++i)    {        data << uint32(pQuest->OfferRewardEmoteDelay[i]);   // Delay Emote        data << uint32(pQuest->OfferRewardEmote[i]);    }    ItemPrototype const* pItem;    data << uint32(pQuest->GetRewChoiceItemsCount());    for (uint32 i = 0; i < pQuest->GetRewChoiceItemsCount(); ++i)    {        pItem = ObjectMgr::GetItemPrototype(pQuest->RewChoiceItemId[i]);        data << uint32(pQuest->RewChoiceItemId[i]);        data << uint32(pQuest->RewChoiceItemCount[i]);        if (pItem)            data << uint32(pItem->DisplayInfoID);        else            data << uint32(0);    }    data << uint32(pQuest->GetRewItemsCount());    for (uint32 i = 0; i < pQuest->GetRewItemsCount(); ++i)    {        pItem = ObjectMgr::GetItemPrototype(pQuest->RewItemId[i]);        data << uint32(pQuest->RewItemId[i]);        data << uint32(pQuest->RewItemCount[i]);        if (pItem)            data << uint32(pItem->DisplayInfoID);        else            data << uint32(0);    }    data << uint32(pQuest->GetRewOrReqMoney());    // rewarded honor points. Multiply with 10 to satisfy client    data << uint32(10 * MaNGOS::Honor::hk_honor_at_level(GetMenuSession()->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills()));    data << uint32(0x08);                                   // unused by client?    data << uint32(pQuest->GetRewSpell());                  // reward spell, this spell will display (icon) (casted if RewSpellCast==0)    data << uint32(pQuest->GetRewSpellCast());              // casted spell    data << uint32(pQuest->GetCharTitleBitIndex());         // character title    GetMenuSession()->SendPacket(data);    DEBUG_LOG("WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid = %s, questid = %u", npcGUID.GetString().c_str(), pQuest->GetQuestId());}
开发者ID:Ozerev,项目名称:mangos-tbc,代码行数:82,


示例12: GetMenuSession

void PlayerMenu::SendQuestGiverOfferReward(Quest const* pQuest, ObjectGuid npcGUID, bool EnableNext){    std::string Title = pQuest->GetTitle();    std::string OfferRewardText = pQuest->GetOfferRewardText();    std::string PortraitGiverText = pQuest->GetPortraitGiverText();    std::string PortraitGiverName = pQuest->GetPortraitGiverName();    std::string PortraitTurnInText = pQuest->GetPortraitTurnInText();    std::string PortraitTurnInName = pQuest->GetPortraitTurnInName();    int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex();    if (loc_idx >= 0)    {        if (QuestLocale const *ql = sObjectMgr.GetQuestLocale(pQuest->GetQuestId()))        {            if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty())                Title = ql->Title[loc_idx];            if (ql->OfferRewardText.size() > (size_t)loc_idx && !ql->OfferRewardText[loc_idx].empty())                OfferRewardText = ql->OfferRewardText[loc_idx];        }    }    WorldPacket data( SMSG_QUESTGIVER_OFFER_REWARD, 50 );   // guess size    data << ObjectGuid(npcGUID);    data << uint32(pQuest->GetQuestId());    data << Title;    data << OfferRewardText;    data << PortraitGiverText;    data << PortraitGiverName;    data << PortraitTurnInText;    data << PortraitTurnInName;    data << uint32(pQuest->GetPortraitGiver());    data << uint32(pQuest->GetPortraitTurnIn());    data << uint8(EnableNext ? 1 : 0);                      // Auto Finish    data << uint32(pQuest->GetQuestFlags());                // 3.3.3 questFlags    data << uint32(pQuest->GetSuggestedPlayers());          // SuggestedGroupNum    uint32 EmoteCount = 0;    for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i)    {        if(pQuest->OfferRewardEmote[i] <= 0)            break;        ++EmoteCount;    }    data << EmoteCount;                                     // Emote Count    for (uint32 i = 0; i < EmoteCount; ++i)    {        data << uint32(pQuest->OfferRewardEmoteDelay[i]);   // Delay Emote        data << uint32(pQuest->OfferRewardEmote[i]);    }    ItemPrototype const *pItem;    data << uint32(pQuest->GetRewChoiceItemsCount());    for (uint32 i = 0; i < pQuest->GetRewChoiceItemsCount(); ++i)    {        pItem = ObjectMgr::GetItemPrototype( pQuest->RewChoiceItemId[i] );        data << uint32(pQuest->RewChoiceItemId[i]);        data << uint32(pQuest->RewChoiceItemCount[i]);        if ( pItem )            data << uint32(pItem->DisplayInfoID);        else            data << uint32(0);    }    data << uint32(pQuest->GetRewItemsCount());    for (uint32 i = 0; i < pQuest->GetRewItemsCount(); ++i)    {        pItem = ObjectMgr::GetItemPrototype(pQuest->RewItemId[i]);        data << uint32(pQuest->RewItemId[i]);        data << uint32(pQuest->RewItemCount[i]);        if ( pItem )            data << uint32(pItem->DisplayInfoID);        else            data << uint32(0);    }    // send rewMoneyMaxLevel explicit for max player level, else send RewOrReqMoney    if (GetMenuSession()->GetPlayer()->getLevel() >= sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))        data << uint32(pQuest->GetRewMoneyMaxLevel());    else        data << uint32(pQuest->GetRewOrReqMoney());    // xp    data << uint32(pQuest->XPValue(GetMenuSession()->GetPlayer()));    // TODO: fixme. rewarded honor points. Multiply with 10 to satisfy client    data << uint32(10*Strawberry::Honor::hk_honor_at_level(GetMenuSession()->GetPlayer()->getLevel(), pQuest->GetRewHonorAddition()));    data << uint32(0);    data << float(pQuest->GetRewHonorMultiplier());    data << uint32(0x08);                                   // unused by client?    data << uint32(pQuest->GetRewSpell());                  // reward spell, this spell will display (icon) (casted if RewSpellCast==0)//.........这里部分代码省略.........
开发者ID:lyw,项目名称:StrawberryCore,代码行数:101,


示例13: GetMenuSession

void PlayerMenu::SendQuestGiverOfferReward(Quest const* pQuest, ObjectGuid npcGUID, bool EnableNext){    std::string Title = pQuest->GetTitle();    std::string OfferRewardText = pQuest->GetOfferRewardText();    int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex();    if (loc_idx >= 0)    {        if (QuestLocale const* ql = sObjectMgr.GetQuestLocale(pQuest->GetQuestId()))        {            if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty())                { Title = ql->Title[loc_idx]; }            if (ql->OfferRewardText.size() > (size_t)loc_idx && !ql->OfferRewardText[loc_idx].empty())                { OfferRewardText = ql->OfferRewardText[loc_idx]; }        }    }    WorldPacket data(SMSG_QUESTGIVER_OFFER_REWARD, 50);     // guess size    data << ObjectGuid(npcGUID);    data << uint32(pQuest->GetQuestId());    data << Title;    data << OfferRewardText;    data << uint32(EnableNext ? 1 : 0);                     // Auto Finish    uint32 EmoteCount = 0;    for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i)    {        if (pQuest->OfferRewardEmote[i] <= 0)            { break; }        ++EmoteCount;    }    data << EmoteCount;                                     // Emote Count    for (uint32 i = 0; i < EmoteCount; ++i)    {        data << uint32(pQuest->OfferRewardEmoteDelay[i]);   // Delay Emote        data << uint32(pQuest->OfferRewardEmote[i]);    }    ItemPrototype const* pItem;    data << uint32(pQuest->GetRewChoiceItemsCount());    for (uint32 i = 0; i < pQuest->GetRewChoiceItemsCount(); ++i)    {        pItem = ObjectMgr::GetItemPrototype(pQuest->RewChoiceItemId[i]);        data << uint32(pQuest->RewChoiceItemId[i]);        data << uint32(pQuest->RewChoiceItemCount[i]);        if (pItem)            { data << uint32(pItem->DisplayInfoID); }        else            { data << uint32(0x00); }    }    data << uint32(pQuest->GetRewItemsCount());    for (uint32 i = 0; i < pQuest->GetRewItemsCount(); ++i)    {        pItem = ObjectMgr::GetItemPrototype(pQuest->RewItemId[i]);        data << uint32(pQuest->RewItemId[i]);        data << uint32(pQuest->RewItemCount[i]);        if (pItem)            { data << uint32(pItem->DisplayInfoID); }        else            { data << uint32(0x00); }    }    data << uint32(pQuest->GetRewOrReqMoney());    data << uint32(pQuest->GetRewSpellCast());              // casted spell [-zero] to check    data << uint32(pQuest->GetRewSpell());                  // reward spell, this spell will display (icon) (casted if RewSpellCast==0)    GetMenuSession()->SendPacket(&data);    DEBUG_LOG("WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid = %s, questid = %u", npcGUID.GetString().c_str(), pQuest->GetQuestId());}
开发者ID:Chuck5ta,项目名称:server,代码行数:78,



注:本文中的GetMenuSession函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


C++ GetMenuState函数代码示例
C++ GetMenuItems函数代码示例
万事OK自学网:51自学网_软件自学网_CAD自学网自学excel、自学PS、自学CAD、自学C语言、自学css3实例,是一个通过网络自主学习工作技能的自学平台,网友喜欢的软件自学网站。