这篇教程C++ GetMenuSession函数代码示例写得很实用,希望能帮到您。
本文整理汇总了C++中GetMenuSession函数的典型用法代码示例。如果您正苦于以下问题:C++ GetMenuSession函数的具体用法?C++ GetMenuSession怎么用?C++ GetMenuSession使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了GetMenuSession函数的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: POIvoid PlayerMenu::SendPointOfInterest( uint32 poi_id ){ PointOfInterest const* poi = sObjectMgr.GetPointOfInterest(poi_id); if(!poi) { sLog.outErrorDb("Requested send nonexistent POI (Id: %u), ignore.",poi_id); return; } std::string icon_name = poi->icon_name; int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex(); if (loc_idx >= 0) if (PointOfInterestLocale const *pl = sObjectMgr.GetPointOfInterestLocale(poi_id)) if (pl->IconName.size() > size_t(loc_idx) && !pl->IconName[loc_idx].empty()) icon_name = pl->IconName[loc_idx]; WorldPacket data( SMSG_GOSSIP_POI, (4+4+4+4+4+10) ); // guess size data << uint32(poi->flags); data << float(poi->x); data << float(poi->y); data << uint32(poi->icon); data << uint32(poi->data); data << icon_name; GetMenuSession()->SendPacket( &data ); //DEBUG_LOG("WORLD: Sent SMSG_GOSSIP_POI");}
开发者ID:lyw,项目名称:StrawberryCore,代码行数:28,
示例2: POIvoid PlayerMenu::SendPointOfInterest(uint32 poi_id){ PointOfInterest const* poi = sObjectMgr->GetPointOfInterest(poi_id); if (!poi) { sLog->outErrorDb("Request to send non-existing POI (Id: %u), ignored.",poi_id); return; } std::string icon_name = poi->icon_name; int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex(); if (loc_idx >= 0) if (PointOfInterestLocale const *pl = sObjectMgr->GetPointOfInterestLocale(poi_id)) sObjectMgr->GetLocaleString(pl->IconName, loc_idx, icon_name); WorldPacket data(SMSG_GOSSIP_POI, (4+4+4+4+4+10)); // guess size data << uint32(poi->flags); data << float(poi->x); data << float(poi->y); data << uint32(poi->icon); data << uint32(poi->data); data << icon_name; GetMenuSession()->SendPacket(&data); //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: Sent SMSG_GOSSIP_POI");}
开发者ID:Sharki,项目名称:TC,代码行数:27,
示例3: datavoid PlayerMenu::SendQuestGiverQuestList(QEmote eEmote, const std::string& Title, ObjectGuid npcGUID){ WorldPacket data( SMSG_QUESTGIVER_QUEST_LIST, 100 ); // guess size data << ObjectGuid(npcGUID); data << Title; data << uint32(eEmote._Delay ); // player emote data << uint32(eEmote._Emote ); // NPC emote size_t count_pos = data.wpos(); data << uint8 ( mQuestMenu.MenuItemCount() ); uint32 count = 0; for (; count < mQuestMenu.MenuItemCount(); ++count ) { QuestMenuItem const& qmi = mQuestMenu.GetItem(count); uint32 questID = qmi.m_qId; if(Quest const *pQuest = sObjectMgr.GetQuestTemplate(questID)) { int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex(); std::string title = pQuest->GetTitle(); sObjectMgr.GetQuestLocaleStrings(questID, loc_idx, &title); data << uint32(questID); data << uint32(qmi.m_qIcon); data << int32(pQuest->GetQuestLevel()); data << uint32(pQuest->GetQuestFlags()); // 3.3.3 quest flags data << uint8(0); // 3.3.3 changes icon: blue question or yellow exclamation data << title; } } data.put<uint8>(count_pos, count); GetMenuSession()->SendPacket( &data ); DEBUG_LOG("WORLD: Sent SMSG_QUESTGIVER_QUEST_LIST NPC Guid = %s", npcGUID.GetString().c_str());}
开发者ID:lyw,项目名称:StrawberryCore,代码行数:35,
示例4: datavoid PlayerMenu::SendQuestGiverStatus(uint8 questStatus, uint64 npcGUID){ WorldPacket data(SMSG_QUESTGIVER_STATUS, 9); data << uint64(npcGUID); data << uint8(questStatus); GetMenuSession()->SendPacket(&data); sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_STATUS NPC Guid=%u, status=%u", GUID_LOPART(npcGUID), questStatus);}
开发者ID:Sharki,项目名称:TC,代码行数:9,
示例5: datavoid PlayerMenu::CloseGossip(){ mGossipMenu.SetSenderGuid(ObjectGuid()); WorldPacket data(SMSG_GOSSIP_COMPLETE, 0); GetMenuSession()->SendPacket(&data); // DEBUG_LOG( "WORLD: Sent SMSG_GOSSIP_COMPLETE" );}
开发者ID:yubin8178,项目名称:mangos,代码行数:9,
示例6: datavoid PlayerMenu::SendQuestGiverQuestList( QEmote eEmote, const std::string& Title, uint64 npcGUID ){ WorldPacket data( SMSG_QUESTGIVER_QUEST_LIST, 100 ); // guess size data << uint64(npcGUID); data << Title; data << uint32(eEmote._Delay ); // player emote data << uint32(eEmote._Emote ); // NPC emote size_t count_pos = data.wpos(); data << uint8 ( mQuestMenu.MenuItemCount() ); uint32 count = 0; for (; count < mQuestMenu.MenuItemCount(); ++count ) { QuestMenuItem const& qmi = mQuestMenu.GetItem(count); uint32 questID = qmi.m_qId; if(Quest const *pQuest = sObjectMgr.GetQuestTemplate(questID)) { std::string title = pQuest->GetTitle(); int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex(); if (loc_idx >= 0) { if(QuestLocale const *ql = sObjectMgr.GetQuestLocale(questID)) { if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty()) title = ql->Title[loc_idx]; } } data << uint32(questID); data << uint32(qmi.m_qIcon); data << int32(pQuest->GetQuestLevel()); data << uint32(pQuest->GetFlags()); // 3.3.3 quest flags data << uint8(0); // 3.3.3 changes icon: blue question or yellow exclamation data << title; } } data.put<uint8>(count_pos, count); GetMenuSession()->SendPacket( &data ); DEBUG_LOG("WORLD: Sent SMSG_QUESTGIVER_QUEST_LIST NPC Guid=%u", GUID_LOPART(npcGUID));}
开发者ID:Aldrealia,项目名称:mangos,代码行数:43,
示例7: datavoid PlayerMenu::SendGossipMenu(uint32 TitleTextId, ObjectGuid objectGuid){ WorldPacket data(SMSG_GOSSIP_MESSAGE, (100)); // guess size data << ObjectGuid(objectGuid); data << uint32(mGossipMenu.GetMenuId()); // new 2.4.0 data << uint32(TitleTextId); data << uint32(mGossipMenu.MenuItemCount()); // max count 0x20 for (uint32 iI = 0; iI < mGossipMenu.MenuItemCount(); ++iI) { GossipMenuItem const& gItem = mGossipMenu.GetItem(iI); data << uint32(iI); data << uint8(gItem.m_gIcon); data << uint8(gItem.m_gCoded); // makes pop up box password data << uint32(gItem.m_gBoxMoney); // money required to open menu, 2.0.3 data << gItem.m_gMessage; // text for gossip item, max 0x800 data << gItem.m_gBoxMessage; // accept text (related to money) pop up box, 2.0.3, max 0x800 } data << uint32(mQuestMenu.MenuItemCount()); // max count 0x20 for (uint32 iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI) { QuestMenuItem const& qItem = mQuestMenu.GetItem(iI); uint32 questID = qItem.m_qId; Quest const* pQuest = sObjectMgr.GetQuestTemplate(questID); data << uint32(questID); data << uint32(qItem.m_qIcon); data << int32(pQuest->GetQuestLevel()); data << uint32(pQuest->GetQuestFlags()); // 3.3.3 quest flags data << uint8(0); // 3.3.3 changes icon: blue question or yellow exclamation int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex(); std::string title = pQuest->GetTitle(); sObjectMgr.GetQuestLocaleStrings(questID, loc_idx, &title); data << title; // max 0x200 } GetMenuSession()->SendPacket(data); DEBUG_LOG("WORLD: Sent SMSG_GOSSIP_MESSAGE from %s", objectGuid.GetString().c_str());}
开发者ID:ElunaLuaEngine,项目名称:ElunaMangosWotlk,代码行数:43,
示例8: datavoid PlayerMenu::SendGossipMenu(uint32 TitleTextId, ObjectGuid objectGuid){ WorldPacket data(SMSG_GOSSIP_MESSAGE, (100)); // guess size data << ObjectGuid(objectGuid); data << uint32(TitleTextId); data << uint32(mGossipMenu.MenuItemCount()); // max count 0x20 for (uint32 iI = 0; iI < mGossipMenu.MenuItemCount(); ++iI ) { GossipMenuItem const& gItem = mGossipMenu.GetItem(iI); data << uint32(iI); data << uint8(gItem.m_gIcon); data << uint8(gItem.m_gCoded); // makes pop up box password data << gItem.m_gMessage; // text for gossip item, max 0x800 } data << uint32(mQuestMenu.MenuItemCount()); // max count 0x20 for (uint32 iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI) { QuestMenuItem const& qItem = mQuestMenu.GetItem(iI); uint32 questID = qItem.m_qId; Quest const* pQuest = sObjectMgr.GetQuestTemplate(questID); data << uint32(questID); data << uint32(qItem.m_qIcon); data << uint32(pQuest->GetQuestLevel()); std::string Title = pQuest->GetTitle(); int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex(); if (loc_idx >= 0) if (QuestLocale const *ql = sObjectMgr.GetQuestLocale(questID)) if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty()) Title = ql->Title[loc_idx]; data << Title; // max 0x200 } GetMenuSession()->SendPacket( &data ); //DEBUG_LOG( "WORLD: Sent SMSG_GOSSIP_MESSAGE NPCGuid=%u",GUID_LOPART(npcGUID) );}
开发者ID:AwkwardDev,项目名称:server,代码行数:40,
示例9: datavoid PlayerMenu::SendGossipMenu(uint32 TitleTextId, ObjectGuid objectGuid){ WorldPacket data(SMSG_GOSSIP_MESSAGE, (100)); // guess size data << ObjectGuid(objectGuid); data << uint32(TitleTextId); data << uint32(mGossipMenu.MenuItemCount()); // max count 0x20 for (uint32 iI = 0; iI < mGossipMenu.MenuItemCount(); ++iI) { GossipMenuItem const& gItem = mGossipMenu.GetItem(iI); data << uint32(iI); data << uint8(gItem.m_gIcon); data << uint8(gItem.m_gCoded); // makes pop up box password data << gItem.m_gMessage; // text for gossip item, max 0x800 } data << uint32(mQuestMenu.MenuItemCount()); // max count 0x20 for (uint32 iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI) { QuestMenuItem const& qItem = mQuestMenu.GetItem(iI); uint32 questID = qItem.m_qId; Quest const* pQuest = sObjectMgr.GetQuestTemplate(questID); data << uint32(questID); data << uint32(qItem.m_qIcon); data << int32(pQuest->GetQuestLevel()); int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex(); std::string title = pQuest->GetTitle(); sObjectMgr.GetQuestLocaleStrings(questID, loc_idx, &title); data << title; // max 0x200 } GetMenuSession()->SendPacket(&data); DEBUG_LOG("WORLD: Sent SMSG_GOSSIP_MESSAGE from %s", objectGuid.GetString().c_str());}
开发者ID:Chuck5ta,项目名称:server,代码行数:38,
示例10: GetMenuSessionvoid PlayerMenu::SendQuestQueryResponse(Quest const *pQuest){ std::string Title, Details, Objectives, EndText, CompletedText; std::string ObjectiveText[QUEST_OBJECTIVES_COUNT]; Title = pQuest->GetTitle(); Details = pQuest->GetDetails(); Objectives = pQuest->GetObjectives(); EndText = pQuest->GetEndText(); CompletedText = pQuest->GetCompletedText(); for (int i=0; i<QUEST_OBJECTIVES_COUNT; ++i) ObjectiveText[i]=pQuest->ObjectiveText[i]; int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex(); if (loc_idx >= 0) { if (QuestLocale const *ql = sObjectMgr->GetQuestLocale(pQuest->GetQuestId())) { sObjectMgr->GetLocaleString(ql->Title, loc_idx, Title); sObjectMgr->GetLocaleString(ql->Details, loc_idx, Details); sObjectMgr->GetLocaleString(ql->Objectives, loc_idx, Objectives); sObjectMgr->GetLocaleString(ql->EndText, loc_idx, EndText); sObjectMgr->GetLocaleString(ql->CompletedText, loc_idx, CompletedText); for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) sObjectMgr->GetLocaleString(ql->ObjectiveText[i], loc_idx, ObjectiveText[i]); } } WorldPacket data(SMSG_QUEST_QUERY_RESPONSE, 100); // guess size data << uint32(pQuest->GetQuestId()); // quest id data << uint32(pQuest->GetQuestMethod()); // Accepted values: 0, 1 or 2. 0 == IsAutoComplete() (skip objectives/details) data << uint32(pQuest->GetQuestLevel()); // may be -1, static data, in other cases must be used dynamic level: Player::GetQuestLevel (0 is not known, but assuming this is no longer valid for quest intended for client) data << uint32(pQuest->GetMinLevel()); // min level data << uint32(pQuest->GetZoneOrSort()); // zone or sort to display in quest log data << uint32(pQuest->GetType()); // quest type data << uint32(pQuest->GetSuggestedPlayers()); // suggested players count data << uint32(pQuest->GetRepObjectiveFaction()); // shown in quest log as part of quest objective data << uint32(pQuest->GetRepObjectiveValue()); // shown in quest log as part of quest objective data << uint32(pQuest->GetRepObjectiveFaction2()); // shown in quest log as part of quest objective OPOSITE faction data << uint32(pQuest->GetRepObjectiveValue2()); // shown in quest log as part of quest objective OPPOSITE faction data << uint32(pQuest->GetNextQuestInChain()); // client will request this quest from NPC, if not 0 data << uint32(pQuest->GetXPId()); // used for calculating rewarded experience if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS)) data << uint32(0); // Hide money rewarded else data << uint32(pQuest->GetRewOrReqMoney()); // reward money (below max lvl) data << uint32(pQuest->GetRewMoneyMaxLevel()); // used in XP calculation at client data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast == 0) data << int32(pQuest->GetRewSpellCast()); // casted spell // rewarded honor points data << Trinity::Honor::hk_honor_at_level(GetMenuSession()->GetPlayer()->getLevel(), pQuest->GetRewHonorMultiplier()); data << float(0); // new reward honor (multipled by ~62 at client side) data << uint32(pQuest->GetSrcItemId()); // source item id data << uint32(pQuest->GetFlags() & 0xFFFF); // quest flags data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles) data << uint32(pQuest->GetPlayersSlain()); // players slain data << uint32(pQuest->GetBonusTalents()); // bonus talents data << uint32(pQuest->GetRewArenaPoints()); // bonus arena points data << uint32(0); // review rep show mask int iI; if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS)) { for (iI = 0; iI < QUEST_REWARDS_COUNT; ++iI) data << uint32(0) << uint32(0); for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; ++iI) data << uint32(0) << uint32(0); } else { for (iI = 0; iI < QUEST_REWARDS_COUNT; ++iI) { data << uint32(pQuest->RewItemId[iI]); data << uint32(pQuest->RewItemCount[iI]); } for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; ++iI) { data << uint32(pQuest->RewChoiceItemId[iI]); data << uint32(pQuest->RewChoiceItemCount[iI]); } } for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids data << uint32(pQuest->RewRepFaction[i]); for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid+1 QuestFactionReward.dbc? data << int32(pQuest->RewRepValueId[i]); for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // unk (0) data << int32(pQuest->RewRepValue[i]);//.........这里部分代码省略.........
开发者ID:Sharki,项目名称:TC,代码行数:101,
示例11: GetMenuSessionvoid PlayerMenu::SendQuestGiverOfferReward(Quest const* pQuest, ObjectGuid npcGUID, bool EnableNext) const{ std::string Title = pQuest->GetTitle(); std::string OfferRewardText = pQuest->GetOfferRewardText(); int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex(); if (loc_idx >= 0) { if (QuestLocale const* ql = sObjectMgr.GetQuestLocale(pQuest->GetQuestId())) { if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty()) Title = ql->Title[loc_idx]; if (ql->OfferRewardText.size() > (size_t)loc_idx && !ql->OfferRewardText[loc_idx].empty()) OfferRewardText = ql->OfferRewardText[loc_idx]; } } WorldPacket data(SMSG_QUESTGIVER_OFFER_REWARD, 50); // guess size data << ObjectGuid(npcGUID); data << uint32(pQuest->GetQuestId()); data << Title; data << OfferRewardText; data << uint32(EnableNext ? 1 : 0); // Auto Finish data << uint32(pQuest->GetSuggestedPlayers()); // SuggestedGroupNum uint32 EmoteCount = 0; for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i) { if (pQuest->OfferRewardEmote[i] <= 0) break; ++EmoteCount; } data << EmoteCount; // Emote Count for (uint32 i = 0; i < EmoteCount; ++i) { data << uint32(pQuest->OfferRewardEmoteDelay[i]); // Delay Emote data << uint32(pQuest->OfferRewardEmote[i]); } ItemPrototype const* pItem; data << uint32(pQuest->GetRewChoiceItemsCount()); for (uint32 i = 0; i < pQuest->GetRewChoiceItemsCount(); ++i) { pItem = ObjectMgr::GetItemPrototype(pQuest->RewChoiceItemId[i]); data << uint32(pQuest->RewChoiceItemId[i]); data << uint32(pQuest->RewChoiceItemCount[i]); if (pItem) data << uint32(pItem->DisplayInfoID); else data << uint32(0); } data << uint32(pQuest->GetRewItemsCount()); for (uint32 i = 0; i < pQuest->GetRewItemsCount(); ++i) { pItem = ObjectMgr::GetItemPrototype(pQuest->RewItemId[i]); data << uint32(pQuest->RewItemId[i]); data << uint32(pQuest->RewItemCount[i]); if (pItem) data << uint32(pItem->DisplayInfoID); else data << uint32(0); } data << uint32(pQuest->GetRewOrReqMoney()); // rewarded honor points. Multiply with 10 to satisfy client data << uint32(10 * MaNGOS::Honor::hk_honor_at_level(GetMenuSession()->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills())); data << uint32(0x08); // unused by client? data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0) data << uint32(pQuest->GetRewSpellCast()); // casted spell data << uint32(pQuest->GetCharTitleBitIndex()); // character title GetMenuSession()->SendPacket(data); DEBUG_LOG("WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid = %s, questid = %u", npcGUID.GetString().c_str(), pQuest->GetQuestId());}
开发者ID:Ozerev,项目名称:mangos-tbc,代码行数:82,
示例12: GetMenuSessionvoid PlayerMenu::SendQuestGiverOfferReward(Quest const* pQuest, ObjectGuid npcGUID, bool EnableNext){ std::string Title = pQuest->GetTitle(); std::string OfferRewardText = pQuest->GetOfferRewardText(); std::string PortraitGiverText = pQuest->GetPortraitGiverText(); std::string PortraitGiverName = pQuest->GetPortraitGiverName(); std::string PortraitTurnInText = pQuest->GetPortraitTurnInText(); std::string PortraitTurnInName = pQuest->GetPortraitTurnInName(); int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex(); if (loc_idx >= 0) { if (QuestLocale const *ql = sObjectMgr.GetQuestLocale(pQuest->GetQuestId())) { if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty()) Title = ql->Title[loc_idx]; if (ql->OfferRewardText.size() > (size_t)loc_idx && !ql->OfferRewardText[loc_idx].empty()) OfferRewardText = ql->OfferRewardText[loc_idx]; } } WorldPacket data( SMSG_QUESTGIVER_OFFER_REWARD, 50 ); // guess size data << ObjectGuid(npcGUID); data << uint32(pQuest->GetQuestId()); data << Title; data << OfferRewardText; data << PortraitGiverText; data << PortraitGiverName; data << PortraitTurnInText; data << PortraitTurnInName; data << uint32(pQuest->GetPortraitGiver()); data << uint32(pQuest->GetPortraitTurnIn()); data << uint8(EnableNext ? 1 : 0); // Auto Finish data << uint32(pQuest->GetQuestFlags()); // 3.3.3 questFlags data << uint32(pQuest->GetSuggestedPlayers()); // SuggestedGroupNum uint32 EmoteCount = 0; for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i) { if(pQuest->OfferRewardEmote[i] <= 0) break; ++EmoteCount; } data << EmoteCount; // Emote Count for (uint32 i = 0; i < EmoteCount; ++i) { data << uint32(pQuest->OfferRewardEmoteDelay[i]); // Delay Emote data << uint32(pQuest->OfferRewardEmote[i]); } ItemPrototype const *pItem; data << uint32(pQuest->GetRewChoiceItemsCount()); for (uint32 i = 0; i < pQuest->GetRewChoiceItemsCount(); ++i) { pItem = ObjectMgr::GetItemPrototype( pQuest->RewChoiceItemId[i] ); data << uint32(pQuest->RewChoiceItemId[i]); data << uint32(pQuest->RewChoiceItemCount[i]); if ( pItem ) data << uint32(pItem->DisplayInfoID); else data << uint32(0); } data << uint32(pQuest->GetRewItemsCount()); for (uint32 i = 0; i < pQuest->GetRewItemsCount(); ++i) { pItem = ObjectMgr::GetItemPrototype(pQuest->RewItemId[i]); data << uint32(pQuest->RewItemId[i]); data << uint32(pQuest->RewItemCount[i]); if ( pItem ) data << uint32(pItem->DisplayInfoID); else data << uint32(0); } // send rewMoneyMaxLevel explicit for max player level, else send RewOrReqMoney if (GetMenuSession()->GetPlayer()->getLevel() >= sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL)) data << uint32(pQuest->GetRewMoneyMaxLevel()); else data << uint32(pQuest->GetRewOrReqMoney()); // xp data << uint32(pQuest->XPValue(GetMenuSession()->GetPlayer())); // TODO: fixme. rewarded honor points. Multiply with 10 to satisfy client data << uint32(10*Strawberry::Honor::hk_honor_at_level(GetMenuSession()->GetPlayer()->getLevel(), pQuest->GetRewHonorAddition())); data << uint32(0); data << float(pQuest->GetRewHonorMultiplier()); data << uint32(0x08); // unused by client? data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0)//.........这里部分代码省略.........
开发者ID:lyw,项目名称:StrawberryCore,代码行数:101,
示例13: GetMenuSessionvoid PlayerMenu::SendQuestGiverOfferReward(Quest const* pQuest, ObjectGuid npcGUID, bool EnableNext){ std::string Title = pQuest->GetTitle(); std::string OfferRewardText = pQuest->GetOfferRewardText(); int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex(); if (loc_idx >= 0) { if (QuestLocale const* ql = sObjectMgr.GetQuestLocale(pQuest->GetQuestId())) { if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty()) { Title = ql->Title[loc_idx]; } if (ql->OfferRewardText.size() > (size_t)loc_idx && !ql->OfferRewardText[loc_idx].empty()) { OfferRewardText = ql->OfferRewardText[loc_idx]; } } } WorldPacket data(SMSG_QUESTGIVER_OFFER_REWARD, 50); // guess size data << ObjectGuid(npcGUID); data << uint32(pQuest->GetQuestId()); data << Title; data << OfferRewardText; data << uint32(EnableNext ? 1 : 0); // Auto Finish uint32 EmoteCount = 0; for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i) { if (pQuest->OfferRewardEmote[i] <= 0) { break; } ++EmoteCount; } data << EmoteCount; // Emote Count for (uint32 i = 0; i < EmoteCount; ++i) { data << uint32(pQuest->OfferRewardEmoteDelay[i]); // Delay Emote data << uint32(pQuest->OfferRewardEmote[i]); } ItemPrototype const* pItem; data << uint32(pQuest->GetRewChoiceItemsCount()); for (uint32 i = 0; i < pQuest->GetRewChoiceItemsCount(); ++i) { pItem = ObjectMgr::GetItemPrototype(pQuest->RewChoiceItemId[i]); data << uint32(pQuest->RewChoiceItemId[i]); data << uint32(pQuest->RewChoiceItemCount[i]); if (pItem) { data << uint32(pItem->DisplayInfoID); } else { data << uint32(0x00); } } data << uint32(pQuest->GetRewItemsCount()); for (uint32 i = 0; i < pQuest->GetRewItemsCount(); ++i) { pItem = ObjectMgr::GetItemPrototype(pQuest->RewItemId[i]); data << uint32(pQuest->RewItemId[i]); data << uint32(pQuest->RewItemCount[i]); if (pItem) { data << uint32(pItem->DisplayInfoID); } else { data << uint32(0x00); } } data << uint32(pQuest->GetRewOrReqMoney()); data << uint32(pQuest->GetRewSpellCast()); // casted spell [-zero] to check data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0) GetMenuSession()->SendPacket(&data); DEBUG_LOG("WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid = %s, questid = %u", npcGUID.GetString().c_str(), pQuest->GetQuestId());}
开发者ID:Chuck5ta,项目名称:server,代码行数:78,
注:本文中的GetMenuSession函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ GetMenuState函数代码示例 C++ GetMenuItems函数代码示例 |