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自学教程:C++ GetMoney函数代码示例

51自学网 2021-06-01 21:11:14
  C++
这篇教程C++ GetMoney函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中GetMoney函数的典型用法代码示例。如果您正苦于以下问题:C++ GetMoney函数的具体用法?C++ GetMoney怎么用?C++ GetMoney使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了GetMoney函数的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: GetSize

BOOL KLootList::IsEmpty(){    BOOL bRetCode = FALSE;    int nItem = GetSize();    int nMoney = GetMoney();    KG_PROCESS_ERROR(nItem == 0 && nMoney == 0);    bRetCode = TRUE;Exit0:    return bRetCode;}
开发者ID:viticm,项目名称:pap2,代码行数:12,


示例2: DEBUG_LOG

bool CPlayer::BuyBackItemFromMultiVendor(uint32 slot){    DEBUG_LOG("WORLD: BuyBackItemFromMultiVendor");    uint32 entry;    ObjectGuid vendorGuid;    GetMultiVendor(entry, vendorGuid);    Creature* pCreature = GetNPCIfCanInteractWith(vendorGuid, UNIT_NPC_FLAG_NONE);    if (!pCreature)    {        DEBUG_LOG("WORLD: BuyBackItemFromMultiVendor - %s not found or you can't interact with him.", vendorGuid.GetString().c_str());        SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, ObjectGuid(), 0);        return false;    }    // remove fake death    if (hasUnitState(UNIT_STAT_DIED))        RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);    Item* pItem = GetItemFromBuyBackSlot(slot);    if (pItem)    {        uint32 price = GetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + slot - BUYBACK_SLOT_START);        if (GetMoney() < price)        {            SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, pItem->GetEntry(), 0);            return false;        }        ItemPosCountVec dest;        InventoryResult msg = CanStoreItem(NULL_BAG, NULL_SLOT, dest, pItem, false);        if (msg == EQUIP_ERR_OK)        {            ModifyMoney(-(int32)price);            RemoveItemFromBuyBackSlot(slot, false);            ItemAddedQuestCheck(pItem->GetEntry(), pItem->GetCount());            StoreItem(dest, pItem, true);        }        else            SendEquipError(msg, pItem, NULL);        return true;    }    else        SendBuyError(BUY_ERR_CANT_FIND_ITEM, pCreature, 0, 0);    return false;}
开发者ID:wow4all,项目名称:mangos-tbc,代码行数:49,


示例3: SetMoney

void CPlayer::AddReward(std::string name, float amount){    m_Rewards.push_back(name + "|r");    m_PendingReward += amount;    if (m_PendingReward >= 1)    {        uint32 Reward = m_PendingReward * 10000.f;        m_PendingReward = 0;        SetMoney(GetMoney() + Reward);        BoxChat << "You were rewarded with " << GetGoldString(Reward) << " for the kills of " << GetRewardNames(false) << std::endl;        m_Rewards.clear();    }}
开发者ID:Lillecarl,项目名称:mangos-classic,代码行数:15,


示例4: deleteIncludedItems

/** * Sends a mail. * * @param receiver             The MailReceiver to which this mail is sent. * @param sender               The MailSender from which this mail is originated. * @param checked              The mask used to specify the mail. * @param deliver_delay        The delay after which the mail is delivered in seconds */void MailDraft::SendMailTo(MailReceiver const& receiver, MailSender const& sender, MailCheckMask checked, uint32 deliver_delay){    Player* pReceiver = receiver.GetPlayer();               // can be NULL    uint32 pReceiverAccount = 0;    if (!pReceiver)        pReceiverAccount = sObjectMgr.GetPlayerAccountIdByGUID(receiver.GetPlayerGuid());    if (!pReceiver && !pReceiverAccount)                    // receiver not exist    {        deleteIncludedItems(true);        return;    }    bool has_items = !m_items.empty();    // generate mail template items for online player, for offline player items will generated at open    if (pReceiver)    {        if (prepareItems(pReceiver))            has_items = true;    }    uint32 mailId = sObjectMgr.GenerateMailID();    time_t deliver_time = time(NULL) + deliver_delay;    uint32 expire_delay;    // auction mail without any items and money (auction sale note) pending 1 hour    if (sender.GetMailMessageType() == MAIL_AUCTION && m_items.empty() && !m_money)        expire_delay = HOUR;    // default case: expire time if COD 3 days, if no COD 30 days    else        expire_delay = (m_COD > 0) ? 3 * DAY : 30 * DAY;    time_t expire_time = deliver_time + expire_delay;    // Add to DB    std::string safe_subject = GetSubject();    CharacterDatabase.escape_string(safe_subject);    std::string safe_body = GetBody();    CharacterDatabase.escape_string(safe_body);    CharacterDatabase.BeginTransaction();    CharacterDatabase.PExecute("INSERT INTO mail (id,messageType,stationery,mailTemplateId,sender,receiver,subject,body,has_items,expire_time,deliver_time,money,cod,checked) "        "VALUES ('%u', '%u', '%u', '%u', '%u', '%u', '%s', '%s', '%u', '" UI64FMTD "','" UI64FMTD "', '%u', '%u', '%u')",        mailId, sender.GetMailMessageType(), sender.GetStationery(), GetMailTemplateId(), sender.GetSenderId(), receiver.GetPlayerGuid().GetCounter(), safe_subject.c_str(), safe_body.c_str(), (has_items ? 1 : 0), (uint64)expire_time, (uint64)deliver_time, m_money, m_COD, checked);    for(MailItemMap::const_iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)    {        Item* item = mailItemIter->second;        CharacterDatabase.PExecute("INSERT INTO mail_items (mail_id,item_guid,item_template,receiver) VALUES ('%u', '%u', '%u','%u')",            mailId, item->GetGUIDLow(), item->GetEntry(), receiver.GetPlayerGuid().GetCounter());    }    CharacterDatabase.CommitTransaction();    // For online receiver update in game mail status and data    if (pReceiver)    {        pReceiver->AddNewMailDeliverTime(deliver_time);        Mail *m = new Mail;        m->messageID = mailId;        m->mailTemplateId = GetMailTemplateId();        m->subject = GetSubject();        m->body = GetBody();        m->money = GetMoney();        m->COD = GetCOD();        for(MailItemMap::const_iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)        {            Item* item = mailItemIter->second;            m->AddItem(item->GetGUIDLow(), item->GetEntry());        }        m->messageType = sender.GetMailMessageType();        m->stationery = sender.GetStationery();        m->sender = sender.GetSenderId();        m->receiverGuid = receiver.GetPlayerGuid();        m->expire_time = expire_time;        m->deliver_time = deliver_time;        m->checked = checked;        m->state = MAIL_STATE_UNCHANGED;        pReceiver->AddMail(m);                           // to insert new mail to beginning of maillist        if (!m_items.empty())        {            for(MailItemMap::iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)                pReceiver->AddMItem(mailItemIter->second);//.........这里部分代码省略.........
开发者ID:BACKUPLIB,项目名称:Darkportalwow,代码行数:101,


示例5: prepareItems

void MailDraft::SendMailTo(SQLTransaction& trans, MailReceiver const& receiver, MailSender const& sender, MailCheckMask checked, uint32 deliver_delay){    Player* pReceiver = receiver.GetPlayer();               // can be NULL    Player* pSender = sObjectMgr->GetPlayerByLowGUID(sender.GetSenderId());    if (pReceiver)        prepareItems(pReceiver, trans);                            // generate mail template items    uint32 mailId = sObjectMgr->GenerateMailID();    time_t deliver_time = time(NULL) + deliver_delay;    //expire time if COD 3 days, if no COD 30 days, if auction sale pending 1 hour    uint32 expire_delay;    // auction mail without any items and money    if (sender.GetMailMessageType() == MAIL_AUCTION && m_items.empty() && !m_money)        expire_delay = sWorld->getIntConfig(CONFIG_MAIL_DELIVERY_DELAY);    // mail from battlemaster (rewardmarks) should last only one day    else if (sender.GetMailMessageType() == MAIL_CREATURE && sBattlegroundMgr->GetBattleMasterBG(sender.GetSenderId()) != BATTLEGROUND_TYPE_NONE)        expire_delay = DAY;     // default case: expire time if COD 3 days, if no COD 30 days (or 90 days if sender is a game master)    else    {        if (m_COD)            expire_delay = 3 * DAY;        else            expire_delay = pSender && pSender->IsGameMaster() ? 90 * DAY : 30 * DAY;    }    time_t expire_time = deliver_time + expire_delay;    // Add to DB    uint8 index = 0;    PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_MAIL);    stmt->setUInt32(  index, mailId);    stmt->setUInt8 (++index, uint8(sender.GetMailMessageType()));    stmt->setInt8  (++index, int8(sender.GetStationery()));    stmt->setUInt16(++index, GetMailTemplateId());    stmt->setUInt32(++index, sender.GetSenderId());    stmt->setUInt32(++index, receiver.GetPlayerGUIDLow());    stmt->setString(++index, GetSubject());    stmt->setString(++index, GetBody());    stmt->setBool  (++index, !m_items.empty());    stmt->setUInt64(++index, uint64(expire_time));    stmt->setUInt64(++index, uint64(deliver_time));    stmt->setUInt32(++index, m_money);    stmt->setUInt32(++index, m_COD);    stmt->setUInt8 (++index, uint8(checked));    trans->Append(stmt);    for (MailItemMap::const_iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)    {        Item* pItem = mailItemIter->second;        stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_MAIL_ITEM);        stmt->setUInt32(0, mailId);        stmt->setUInt32(1, pItem->GetGUID().GetCounter());        stmt->setUInt32(2, receiver.GetPlayerGUIDLow());        trans->Append(stmt);    }    // For online receiver update in game mail status and data    if (pReceiver)    {        pReceiver->AddNewMailDeliverTime(deliver_time);        if (pReceiver->IsMailsLoaded())        {            Mail* m = new Mail;            m->messageID = mailId;            m->mailTemplateId = GetMailTemplateId();            m->subject = GetSubject();            m->body = GetBody();            m->money = GetMoney();            m->COD = GetCOD();            for (MailItemMap::const_iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)            {                Item* item = mailItemIter->second;                m->AddItem(item->GetGUID().GetCounter(), item->GetEntry());            }            m->messageType = sender.GetMailMessageType();            m->stationery = sender.GetStationery();            m->sender = sender.GetSenderId();            m->receiver = receiver.GetPlayerGUIDLow();            m->expire_time = expire_time;            m->deliver_time = deliver_time;            m->checked = checked;            m->state = MAIL_STATE_UNCHANGED;            pReceiver->AddMail(m);                           // to insert new mail to beginning of maillist            if (!m_items.empty())            {                for (MailItemMap::iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)                    pReceiver->AddMItem(mailItemIter->second);            }        }        else if (!m_items.empty())//.........这里部分代码省略.........
开发者ID:AwkwardDev,项目名称:RE,代码行数:101,


示例6: prepareItems

void MailDraft::SendMailTo(MailReceiver const& receiver, MailSender const& sender, MailCheckMask checked, uint32 deliver_delay){    Player* pReceiver = receiver.GetPlayer();               // can be NULL        if (pReceiver)        prepareItems(pReceiver);                            // generate mail template items    uint32 mailId = objmgr.GenerateMailID();    time_t deliver_time = time(NULL) + deliver_delay;    uint32 expire_delay;    // auction mail without any items and money (auction sale note) pending 1 hour    if (sender.GetMailMessageType() == MAIL_AUCTION && m_items.empty() && !m_money)        expire_delay = HOUR;    // mail from battlemaster (rewardmarks) should last only one day    else if (sender.GetMailMessageType() == MAIL_CREATURE && sBattleGroundMgr.GetBattleMasterBG(sender.GetSenderId()) != BATTLEGROUND_TYPE_NONE)        expire_delay = DAY;    // default case: expire time if COD 3 days, if no COD 30 days    else        expire_delay = (m_COD > 0) ? 3 * DAY : 30 * DAY;    time_t expire_time = deliver_time + expire_delay;    // Add to DB    std::string safe_subject = GetSubject();    CharacterDatabase.BeginTransaction();    CharacterDatabase.escape_string(safe_subject);    CharacterDatabase.PExecute("INSERT INTO mail (id,messageType,stationery,mailTemplateId,sender,receiver,subject,itemTextId,has_items,expire_time,deliver_time,money,cod,checked) "        "VALUES ('%u', '%u', '%u', '%u', '%u', '%u', '%s', '%u', '%u', '" UI64FMTD "','" UI64FMTD "', '%u', '%u', '%d')",        mailId, sender.GetMailMessageType(), sender.GetStationery(), GetMailTemplateId(), sender.GetSenderId(), receiver.GetPlayerGUIDLow(), safe_subject.c_str(), GetBodyId(), (m_items.empty() ? 0 : 1), (uint64)expire_time, (uint64)deliver_time, m_money, m_COD, checked);    for(MailItemMap::const_iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)    {        Item* item = mailItemIter->second;        CharacterDatabase.PExecute("INSERT INTO mail_items (mail_id,item_guid,item_template,receiver) VALUES ('%u', '%u', '%u','%u')", mailId, item->GetGUIDLow(), item->GetEntry(), receiver.GetPlayerGUIDLow());    }    CharacterDatabase.CommitTransaction();    // For online receiver update in game mail status and data    if (pReceiver)    {        pReceiver->AddNewMailDeliverTime(deliver_time);        if (pReceiver->IsMailsLoaded())        {            Mail *m = new Mail;            m->messageID = mailId;            m->mailTemplateId = GetMailTemplateId();            m->subject = GetSubject();            m->itemTextId = GetBodyId();            m->money = GetMoney();            m->COD = GetCOD();            for(MailItemMap::const_iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)            {                Item* item = mailItemIter->second;                m->AddItem(item->GetGUIDLow(), item->GetEntry());            }            m->messageType = sender.GetMailMessageType();            m->stationery = sender.GetStationery();            m->sender = sender.GetSenderId();            m->receiver = receiver.GetPlayerGUIDLow();            m->expire_time = expire_time;            m->deliver_time = deliver_time;            m->checked = checked;            m->state = MAIL_STATE_UNCHANGED;            pReceiver->AddMail(m);                           // to insert new mail to beginning of maillist            if (!m_items.empty())            {                for(MailItemMap::iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)                    pReceiver->AddMItem(mailItemIter->second);            }        }        else if (!m_items.empty())            deleteIncludedItems();    }    else if (!m_items.empty())        deleteIncludedItems();}
开发者ID:krik05,项目名称:mangos,代码行数:85,


示例7: system

void QuizRoom::TakeInput(){	system("CLS");	char Answer[50];	std::cout << "You passed my puzzle room pretty easily, but can you stand the heat of my quiz  room?/n";	std::cout << "/nThere are 5 questions in total can you muster your brain power to get all 5 right? if so they might be something in it for you/n";	std::cout << "/nRight lets begin, Question 1 What piece in chess has the least value?/n/nBishop/nRook/nPawn/n";	String input1;	input1.setString();	if (input1.lowerCase().compare("pawn"))	{		system("CLS");		Correct++;		std::cout << "Correct, Onto the second question!/n";		totalScore++; 		std::cout << "/n" << totalScore << " / 1/n";		AddMoney(500);		std::cout << "$" << GetMoney();	}	else	{		system("CLS");		std::cout << "Nice try, try the next one!/n";	}	String input2;	std::cout << "/nQuestion 2 What is the name of the main antagonist in the mario franchise?/nKamek/nBowser/nGoomba/n";	input2.setString();	if (input2.lowerCase().compare("bowser"))	{		system("CLS");		Correct++;		std::cout << "Correct, Onto the Third question!/n";		totalScore++;		std::cout << "/n" << totalScore << " / 2/n";		AddMoney(500);		std::cout << "$" << GetMoney() << "/n";	}	else	{		system("CLS");		std::cout << "/n" << "Nice try, the next one!/n";	}	String input3;	std::cout << "/nQuestion 3 What is the name of playstations marsupial mascot?/nCrash/nCoco/nSteve/n";	input3.setString();	if (input3.lowerCase().compare("crash"))	{		system("CLS");		Correct++;		std::cout << "/nCorrect, Onto the Fourth question!  /n";		totalScore++;		std::cout << "/n" << totalScore << " / 3/n";		AddMoney(500);		std::cout << "$" << GetMoney() << "/n";	}	else	{		system("CLS");		std::cout << "Nice try, the next one!/n";	}		std::cout << "/nQuestion 4, The OUYA isnt a well known console amongst gamers, but who made it?/nAndroid/nApple/nSony/nMicrosoft/n";	String input4;	input4.setString();	if (input4.lowerCase().compare("android"))	{		system("CLS");		Correct++;		std::cout << "/nCorrect, Onto the Last question!  /n";		totalScore++;		std::cout << "/n" << totalScore << " / 4 /n";		AddMoney(500);		std::cout << "$" << GetMoney() << "/n";	}	else	{		system("CLS");		std::cout << "Nice attempt, that was a hard question, onto the grand finale/n";	}	std::cout << "/nFinal Question!, Which character does this quote originate from, *Show me your moves!*/nBloodFalcon/nCaptainFalcon/nFox/nMario/n";	String input5;	input5.setString();	if (input5.lowerCase().compare("captainfalcon"))	{		system("CLS");		Correct++;		std::cout << "/nWell done! you completed the Quiz/n";		totalScore++;		AddMoney(500);		std::cout << "$" << GetMoney() << "/n";		std::cout << "Your total score was" << totalScore << " / 5";	}	else	{		system("CLS");		std::cout << "/nYour total score was" << totalScore << " / 5";	}	if (totalScore == 5)//.........这里部分代码省略.........
开发者ID:BradleyCourt,项目名称:Intro-to-CPP-Assessment-,代码行数:101,


示例8: assert

void CFSPlayer::SetAutoDonate(CFSPlayer* pplayer, Money amount, bool bSend){  assert (pplayer != this);  ShipID    sidDonateBy = GetShipID();  ShipID    sidDonateTo;  IshipIGC* pship;  if (pplayer)  {      pship = pplayer->GetIGCShip()->GetAutoDonate();      if (pship == NULL)          pship = pplayer->GetIGCShip();      else      {          assert (pship->GetAutoDonate() == NULL);          CFSPlayer*    pplayerNew = ((CFSShip*)(pship->GetPrivateData()))->GetPlayer();          if (pplayerNew == this)          {              //We are trying to autodonate to someone who is already autodonating to us              //Tell them to stop first (but don't send any messages)              pplayer->SetAutoDonate(NULL, 0, false);              //and then set our autodonate to go to them anyhow              pship = pplayer->GetIGCShip();          }          else          {              //The person we would like to donate to was already donating to someone else              //donate to who ever they were donating to.              pplayer = pplayerNew;          }      }      assert (pship->GetAutoDonate() == NULL);      assert (pplayer->GetIGCShip() == pship);      sidDonateTo = pship->GetObjectID();      if (amount != 0)      {          TrapHack(GetMoney() >= amount);          pplayer->SetMoney(amount + pplayer->GetMoney());          SetMoney(GetMoney() - amount);      }  }  else  {      pship = NULL;      sidDonateTo = NA;  }  GetIGCShip()->SetAutoDonate(pship);  BEGIN_PFM_CREATE(g.fm, pfmAD, S, AUTODONATE)  END_PFM_CREATE  pfmAD->sidDonateBy = sidDonateBy;  pfmAD->sidDonateTo = sidDonateTo;  pfmAD->amount = amount;  if (bSend)    g.fm.SendMessages(CFSSide::FromIGC(GetSide())->GetGroup(), FM_GUARANTEED, FM_FLUSH);}
开发者ID:FreeAllegiance,项目名称:Allegiance-R7-With-R4-Engine,代码行数:65,



注:本文中的GetMoney函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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