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自学教程:C++ GetNameLink函数代码示例

51自学网 2021-06-01 21:11:23
  C++
这篇教程C++ GetNameLink函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中GetNameLink函数的典型用法代码示例。如果您正苦于以下问题:C++ GetNameLink函数的具体用法?C++ GetNameLink怎么用?C++ GetNameLink使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了GetNameLink函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: g

bool ChatHandler::HandleGMListIngameCommand(char* /*args*/){    std::list< std::pair<std::string, bool> > names;    {        HashMapHolder<Player>::ReadGuard g(HashMapHolder<Player>::GetLock());        HashMapHolder<Player>::MapType& m = sObjectAccessor.GetPlayers();        for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)        {            Player* player = itr->second;            AccountTypes security = player->GetSession()->GetSecurity();            if ((player->isGameMaster() || (security > SEC_PLAYER && security <= (AccountTypes)sWorld.getConfig(CONFIG_UINT32_GM_LEVEL_IN_GM_LIST))) &&                    (!m_session || player->IsVisibleGloballyFor(m_session->GetPlayer())))                names.push_back(std::make_pair<std::string, bool>(GetNameLink(player), player->isAcceptWhispers()));        }    }    if (!names.empty())    {        SendSysMessage(LANG_GMS_ON_SRV);        char const* accepts = GetMangosString(LANG_GM_ACCEPTS_WHISPER);        char const* not_accept = GetMangosString(LANG_GM_NO_WHISPER);        for (std::list<std::pair< std::string, bool> >::const_iterator iter = names.begin(); iter != names.end(); ++iter)            PSendSysMessage("%s - %s", iter->first.c_str(), iter->second ? accepts : not_accept);    }    else        SendSysMessage(LANG_GMS_NOT_LOGGED);    return true;}
开发者ID:AtVirus,项目名称:Core,代码行数:31,


示例2: PSendSysMessage

// Teleport player to last positionbool ChatHandler::HandleRecallCommand(const char* args){    Player* target;    if (!extractPlayerTarget((char*)args,&target))        return false;    // check online security    if (HasLowerSecurity(target, 0))        return false;    if (target->IsBeingTeleported())    {        PSendSysMessage(LANG_IS_TELEPORTED, GetNameLink(target).c_str());        SetSentErrorMessage(true);        return false;    }    // stop flight if need    if (target->isInFlight())    {        target->GetMotionMaster()->MovementExpired();        target->CleanupAfterTaxiFlight();    }    target->TeleportTo(target->m_recallMap, target->m_recallX, target->m_recallY, target->m_recallZ, target->m_recallO);    return true;}
开发者ID:Erotix8210,项目名称:prydevserv_backup,代码行数:28,


示例3: PSendSysMessage

//rename charactersbool ChatHandler::HandleCharacterRenameCommand(const char* args){    Player* target;    uint64 target_guid;    std::string target_name;    if (!extractPlayerTarget((char*)args, &target, &target_guid, &target_name))        return false;    if (target)    {        // check online security        if (HasLowerSecurity(target, 0))            return false;        PSendSysMessage(LANG_RENAME_PLAYER, GetNameLink(target).c_str());        target->SetAtLoginFlag(AT_LOGIN_RENAME);    }    else    {        // check offline security        if (HasLowerSecurity(NULL, target_guid))            return false;        std::string oldNameLink = playerLink(target_name);        PSendSysMessage(LANG_RENAME_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(target_guid));        CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '1' WHERE guid = '%u'", GUID_LOPART(target_guid));    }    return true;}
开发者ID:sk3tche,项目名称:TrinityCore,代码行数:32,


示例4: SendSysMessage

bool ChatHandler::HandleGMListIngameCommand(const char* /*args*/){    bool first = true;    HashMapHolder<Player>::MapType &m = HashMapHolder<Player>::GetContainer();    HashMapHolder<Player>::MapType::const_iterator itr = m.begin();    for(; itr != m.end(); ++itr)    {        AccountTypes itr_sec = itr->second->GetSession()->GetSecurity();        if ((itr->second->isGameMaster() || (itr_sec > SEC_PLAYER && itr_sec <= (AccountTypes)sWorld.getConfig(CONFIG_UINT32_GM_LEVEL_IN_GM_LIST))) &&            (!m_session || itr->second->IsVisibleGloballyFor(m_session->GetPlayer())))        {            if(first)            {                SendSysMessage(LANG_GMS_ON_SRV);                first = false;            }            SendSysMessage(GetNameLink(itr->second).c_str());        }    }    if(first)        SendSysMessage(LANG_GMS_NOT_LOGGED);    return true;}
开发者ID:Sunshinek,项目名称:test,代码行数:27,


示例5: ACE_GUARD_RETURN

bool ChatHandler::HandleGMListIngameCommand (const char* /*args*/){    bool first = true;    ACE_GUARD_RETURN(ACE_Thread_Mutex, guard, *HashMapHolder<Player>::GetLock(), true);    HashMapHolder<Player>::MapType &m = sObjectAccessor->GetPlayers();    for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)    {        AccountTypes itr_sec = itr->second->GetSession()->GetSecurity();        if ((itr->second->isGameMaster() || (itr_sec > SEC_PLAYER && itr_sec <= AccountTypes(sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_GM_LIST)))) && (!m_session || itr->second->IsVisibleGloballyFor(m_session->GetPlayer())))        {            if (first)            {                SendSysMessage(LANG_GMS_ON_SRV);                first = false;            }            SendSysMessage(GetNameLink(itr->second).c_str());        }    }    if (first)        SendSysMessage(LANG_GMS_NOT_LOGGED);    return true;}
开发者ID:814077430,项目名称:ArkCORE,代码行数:26,


示例6: PSendSysMessage

bool ChatHandler::HandleRepairitemsCommand(const char* args){    Player* target;    if (!extractPlayerTarget((char*)args, &target))        return false;    // check online security    if (HasLowerSecurity(target, 0))        return false;    // Repair items    target->DurabilityRepairAll(false, 0, false);    PSendSysMessage(LANG_YOU_REPAIR_ITEMS, GetNameLink(target).c_str());    if (needReportToTarget(target))        ChatHandler(target).PSendSysMessage(LANG_YOUR_ITEMS_REPAIRED, GetNameLink().c_str());    return true;}
开发者ID:BlackWolfsDen,项目名称:Justicar-WoW,代码行数:18,


示例7: SendSysMessage

//Enable On/OFF all taxi pathsbool ChatHandler::HandleTaxiCheatCommand(const char* args){    if (!*args)    {        SendSysMessage(LANG_USE_BOL);        SetSentErrorMessage(true);        return false;    }    std::string argstr = (char*)args;    Player *chr = getSelectedPlayer();    if (!chr)    {        chr=m_session->GetPlayer();    }    // check online security    else if (HasLowerSecurity(chr, 0))        return false;    if (argstr == "on")    {        chr->SetTaxiCheater(true);        PSendSysMessage(LANG_YOU_GIVE_TAXIS, GetNameLink(chr).c_str());        if (needReportToTarget(chr))            ChatHandler(chr).PSendSysMessage(LANG_YOURS_TAXIS_ADDED, GetNameLink().c_str());        return true;    }    if (argstr == "off")    {        chr->SetTaxiCheater(false);        PSendSysMessage(LANG_YOU_REMOVE_TAXIS, GetNameLink(chr).c_str());        if (needReportToTarget(chr))            ChatHandler(chr).PSendSysMessage(LANG_YOURS_TAXIS_REMOVED, GetNameLink().c_str());        return true;    }    SendSysMessage(LANG_USE_BOL);    SetSentErrorMessage(true);    return false;}
开发者ID:Nedj,项目名称:TrinityCore,代码行数:45,


示例8: HandlePvPKill

void CPlayer::HandlePvPKill(){    // Damage    float TotalDMG = 0;    for (auto& i : GetDamagers())        TotalDMG += i.second;    for (auto& i : GetDamagers())    {        CPlayer* pAttacker = sCustom.GetCPlayer(i.first);        if (!pAttacker)            continue;        float AReward = i.second / TotalDMG;        pAttacker->AddReward(GetNameLink(true), AReward);        // Healing        float TotalHeal = 0;        for (auto& j : pAttacker->GetHealers())            TotalHeal += j.second;        for (auto& j : pAttacker->GetHealers())        {            CPlayer* pHealer = sCustom.GetCPlayer(j.first);            if (!pHealer)                continue;            float HReward = AReward * (j.second / TotalDMG) * (j.second / pAttacker->GetMaxHealth());            pHealer->AddReward(GetNameLink(true), HReward);        }        for (auto& j : pAttacker->GetHealers())            j.second *= 0.75;    }    GetDamagers().clear();    GetHealers().clear();}
开发者ID:Lillecarl,项目名称:mangos-classic,代码行数:40,


示例9: PSendSysMessage

// faction charactersbool ChatHandler::BoutiqueFaction(const char* args){	int points = 0;	int prix_faction = 150;	int bilan = 0;	Player* character = m_session->GetPlayer();	//TODO : faire la requete voir si l'object à 1 prix	QueryResult result = CharacterDatabase.PQuery("SELECT `points` FROM `compte` WHERE `acct` = '%u'",character->GetSession()->GetAccountId());	if(!result)		return false;	Field* fields = result->Fetch();	if(!fields)		return false;	points = fields[0].GetUInt32();	if(points < prix_faction)	{		m_session->SendNotification("Vous n'avez pas assez de points.Il vous faut %u points pour votre demande.",prix_faction);		return false;	}	Player* target = m_session->GetPlayer();	bilan = points - prix_faction;	if(target)	{		PSendSysMessage(LANG_CUSTOMIZE_PLAYER, GetNameLink(target).c_str());		target->SetAtLoginFlag(AT_LOGIN_CHANGE_FACTION);		CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '64' WHERE guid = %u", target->GetGUIDLow());		CharacterDatabase.PQuery("UPDATE `compte` SET `points` = '%u' WHERE acct='%u'",bilan,character->GetSession()->GetAccountId());	}	else	{		return false;	}	return true;}
开发者ID:eternalrevo,项目名称:TrinityCore,代码行数:45,


示例10: extractGuidFromLink

bool ChatHandler::HandleGPSCommand(const char* args){    WorldObject *obj = NULL;    if (*args)    {        uint64 guid = extractGuidFromLink((char*)args);        if (guid)            obj = (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*m_session->GetPlayer(),guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);        if (!obj)        {            SendSysMessage(LANG_PLAYER_NOT_FOUND);            SetSentErrorMessage(true);            return false;        }    }    else    {        obj = getSelectedUnit();        if (!obj)        {            SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);            SetSentErrorMessage(true);            return false;        }    }    CellPair cell_val = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());    Cell cell(cell_val);    uint32 zone_id, area_id;    obj->GetZoneAndAreaId(zone_id,area_id);    MapEntry const* mapEntry = sMapStore.LookupEntry(obj->GetMapId());    AreaTableEntry const* zoneEntry = GetAreaEntryByAreaID(zone_id);    AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(area_id);    float zone_x = obj->GetPositionX();    float zone_y = obj->GetPositionY();    Map2ZoneCoordinates(zone_x,zone_y,zone_id);    Map const *map = obj->GetMap();    float ground_z = map->GetHeight(obj->GetPositionX(), obj->GetPositionY(), MAX_HEIGHT);    float floor_z = map->GetHeight(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ());    GridPair p = Trinity::ComputeGridPair(obj->GetPositionX(), obj->GetPositionY());    // 63? WHY?    int gx = 63 - p.x_coord;    int gy = 63 - p.y_coord;    uint32 have_map = Map::ExistMap(obj->GetMapId(),gx,gy) ? 1 : 0;    uint32 have_vmap = Map::ExistVMap(obj->GetMapId(),gx,gy) ? 1 : 0;    if(have_vmap)    {        if(map->IsOutdoors(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ()))            PSendSysMessage("You are outdoors");        else            PSendSysMessage("You are indoors");    }    else PSendSysMessage("no VMAP available for area info");    PSendSysMessage(LANG_MAP_POSITION,                    obj->GetMapId(), (mapEntry ? mapEntry->name[GetSessionDbcLocale()] : "<unknown>"),                    zone_id, (zoneEntry ? zoneEntry->area_name[GetSessionDbcLocale()] : "<unknown>"),                    area_id, (areaEntry ? areaEntry->area_name[GetSessionDbcLocale()] : "<unknown>"),                    obj->GetPhaseMask(),                    obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj->GetOrientation(),                    cell.GridX(), cell.GridY(), cell.CellX(), cell.CellY(), obj->GetInstanceId(),                    zone_x, zone_y, ground_z, floor_z, have_map, have_vmap);    sLog->outDebug("Player %s GPS call for %s '%s' (%s: %u):",                   m_session ? GetNameLink().c_str() : GetTrinityString(LANG_CONSOLE_COMMAND),                   (obj->GetTypeId() == TYPEID_PLAYER ? "player" : "creature"), obj->GetName(),                   (obj->GetTypeId() == TYPEID_PLAYER ? "GUID" : "Entry"), (obj->GetTypeId() == TYPEID_PLAYER ? obj->GetGUIDLow(): obj->GetEntry()));    sLog->outDebug(GetTrinityString(LANG_MAP_POSITION),                   obj->GetMapId(), (mapEntry ? mapEntry->name[sWorld->GetDefaultDbcLocale()] : "<unknown>"),                   zone_id, (zoneEntry ? zoneEntry->area_name[sWorld->GetDefaultDbcLocale()] : "<unknown>"),                   area_id, (areaEntry ? areaEntry->area_name[sWorld->GetDefaultDbcLocale()] : "<unknown>"),                   obj->GetPhaseMask(),                   obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj->GetOrientation(),                   cell.GridX(), cell.GridY(), cell.CellX(), cell.CellY(), obj->GetInstanceId(),                   zone_x, zone_y, ground_z, floor_z, have_map, have_vmap);    LiquidData liquid_status;    ZLiquidStatus res = map->getLiquidStatus(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), MAP_ALL_LIQUIDS, &liquid_status);    if (res)    {        PSendSysMessage(LANG_LIQUID_STATUS, liquid_status.level, liquid_status.depth_level, liquid_status.type, res);    }    return true;}
开发者ID:Erotix8210,项目名称:prydevserv_backup,代码行数:94,


示例11: GetNameLink

//Summon group of playerbool ChatHandler::HandleGroupSummonCommand(const char* args){    Player* target;    if (!extractPlayerTarget((char*)args, &target))        return false;    // check online security    if (HasLowerSecurity(target, 0))        return false;    Group* group = target->GetGroup();    std::string nameLink = GetNameLink(target);    if (!group)    {        PSendSysMessage(LANG_NOT_IN_GROUP, nameLink.c_str());        SetSentErrorMessage(true);        return false;    }    Map* gmMap = m_session->GetPlayer()->GetMap();    bool to_instance =  gmMap->Instanceable();    // we are in instance, and can summon only player in our group with us as lead    if (to_instance && (        !m_session->GetPlayer()->GetGroup() || (group->GetLeaderGUID() != m_session->GetPlayer()->GetGUID()) ||        (m_session->GetPlayer()->GetGroup()->GetLeaderGUID() != m_session->GetPlayer()->GetGUID())))        // the last check is a bit excessive, but let it be, just in case    {        SendSysMessage(LANG_CANNOT_SUMMON_TO_INST);        SetSentErrorMessage(true);        return false;    }    for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())    {        Player* player = itr->getSource();        if (!player || player == m_session->GetPlayer() || !player->GetSession())            continue;        // check online security        if (HasLowerSecurity(player, 0))            return false;        std::string plNameLink = GetNameLink(player);        if (player->IsBeingTeleported() == true)        {            PSendSysMessage(LANG_IS_TELEPORTED, plNameLink.c_str());            SetSentErrorMessage(true);            return false;        }        if (to_instance)        {            Map* plMap = player->GetMap();            if (plMap->Instanceable() && plMap->GetInstanceId() != gmMap->GetInstanceId())            {                // cannot summon from instance to instance                PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST, plNameLink.c_str());                SetSentErrorMessage(true);                return false;            }        }        PSendSysMessage(LANG_SUMMONING, plNameLink.c_str(), "");        if (needReportToTarget(player))            ChatHandler(player).PSendSysMessage(LANG_SUMMONED_BY, GetNameLink().c_str());        // stop flight if need        if (player->isInFlight())        {            player->GetMotionMaster()->MovementExpired();            player->CleanupAfterTaxiFlight();        }        // save only in non-flight case        else            player->SaveRecallPosition();        // before GM        float x, y, z;        m_session->GetPlayer()->GetClosePoint(x, y, z, player->GetObjectSize());        player->TeleportTo(m_session->GetPlayer()->GetMapId(), x, y, z, player->GetOrientation());    }    return true;}
开发者ID:Bluedead,项目名称:SkyFireEMU,代码行数:91,


示例12: GetNameLink

std::string ChatHandler::GetNameLink() const{    return GetNameLink(m_session->GetPlayer());}
开发者ID:090809,项目名称:TrinityCore,代码行数:4,


示例13: strtol

// Mysteria Starbool ChatHandler::HandleMarkCommand(char* args){    uint32 itemId = 38186;    int32 count;    // ak nieje parameter, pocet je defaultne 1    if (!*args)        count = 1;    else        count = strtol(args, NULL, 10);    // ak je vlozena hodnota chybna, vrati 0    if (count == 0)        return false;    // Ziskanie targetu hraca    Player* pl = m_session->GetPlayer();    Player* plTarget = getSelectedPlayer();    // Ak nieje target, da Eventerovi samotnemu.    //TODO: ma to vobec vyznam?    if (!plTarget)        plTarget = pl;    // Sprava do Logu (len pri detajlnom log-ovani)    sLog.outDetail(GetMangosString(LANG_ADDITEM), itemId, count);    // Snaha vytvorit objekt (malo by sa podarit ale aj motyka vystreli...)    ItemPrototype const *pProto = ObjectMgr::GetItemPrototype(itemId);    if (!pProto)    {        PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, itemId);        SetSentErrorMessage(true);        return false;    }    // odobratie itemu (zaporny pocet)    if (count < 0)    {        if (!plTarget->HasItemCount(itemId, -count, false)) // itemId, count, inBankAlso        {            ChatHandler(pl->GetSession()).PSendSysMessage("You do not have enough Mysteria Star!");            pl->GetSession()->SendNotification("You do not have enough Mysteria Star!");            return false;        }        plTarget->DestroyItemCount(itemId, -count, true, false);        PSendSysMessage(LANG_REMOVEITEM, itemId, -count, GetNameLink(plTarget).c_str());        return true;    }    // Pridanie itemu    uint32 noSpaceForCount = 0;    // kontrola miesta v bagu a najdenie miesta    ItemPosCountVec dest;    uint8 msg = plTarget->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, count, &noSpaceForCount);    if (msg != EQUIP_ERR_OK)                               // convert to possible store amount        count -= noSpaceForCount;    if (count == 0 || dest.empty())                         // can't add any    {        PSendSysMessage(LANG_ITEM_CANNOT_CREATE, itemId, noSpaceForCount);        SetSentErrorMessage(true);        return false;    }    Item* item = plTarget->StoreNewItem(dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId));    // Odstranenie bindovania ak gm si da item sam aby ho mohol tradeovat    //     // TODO ma to vyznam?    /*    if(pl==plTarget)    for(ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); ++itr)    if(Item* item1 = pl->GetItemByPos(itr->pos))    item1->SetBinding( false );    */    // Pridanie itemu    if (count > 0 && item)    {        pl->SendNewItem(item, count, false, true);        if (pl != plTarget)            plTarget->SendNewItem(item, count, true, false);    }    // Chyba pri nedostatku miesta    if (noSpaceForCount > 0)        PSendSysMessage(LANG_ITEM_CANNOT_CREATE, itemId, noSpaceForCount);    return true;}
开发者ID:mierzc,项目名称:mangos-tbc,代码行数:93,


示例14: HandleWorldChatCommand

        static bool HandleWorldChatCommand(ChatHandler * handler, const char * args)        {                if (!handler->GetSession()->GetPlayer()->CanSpeak())                        return false;                std::string temp = args;                 if (!args || temp.find_first_not_of(' ') == std::string::npos)                        return false;                 std::string msg = "";                Player * player = handler->GetSession()->GetPlayer();                 switch(player->GetSession()->GetSecurity())                {                        // Player                        case SEC_PLAYER:                                if (player->GetTeam() == ALLIANCE)                                {                                        msg += "|cff0000ff[Alianza] ";                                        msg += GetNameLink(player);                                        msg += " |cfffaeb00";                                }                                 else                                {                                        msg += "|cffff0000[Horda] ";                                        msg += GetNameLink(player);                                        msg += " |cfffaeb00";                                }                                break;                        // VIP                        case 1:                                msg += "|cffC400C4[Gm-R1] ";                                msg += GetNameLink(player);                                msg += " |cfffaeb00";                                break;                        // Trial GM - 2                        case 2:                                msg += "|cff800000[Gm-R2] ";                                msg += GetNameLink(player);                                msg += " |cfffaeb00";                                break;                        // GM - 3                        case 3:                                msg += "|cff0000FF[GM-R3] ";                                msg += GetNameLink(player);                                msg += " |cfffaeb00";                                break;                        // GM-4                        case 4:                                msg += "|CFF800080[GM-R4] ";                                msg += GetNameLink(player);                                msg += " |cfffaeb00";								break;                         // Developer - 5                        case 5:                                msg += "|cff000000[Administrador] ";                                msg += GetNameLink(player);                                msg += " |cfffaeb00";								break;                        // Admin - 6                        case 6:                                msg += "|cffFF0000[ADMIN] ";                                msg += GetNameLink(player);                                msg += " |cfffaeb00";								break;                        // CONSOLA                        case 7:                                msg += "|cffFF0000[SERVIDOR] ";                                msg += GetNameLink(player);                                msg += " |cfffaeb00";								break;                }                                       msg += args;                if (FACTION_SPECIFIC)                {                        SessionMap sessions = sWorld->GetAllSessions();                        for (SessionMap::iterator itr = sessions.begin(); itr != sessions.end(); ++itr)                                if (Player* plr = itr->second->GetPlayer())                                        if (plr->GetTeam() == player->GetTeam())                                                sWorld->SendServerMessage(SERVER_MSG_STRING, msg.c_str(), plr);                }                else                        sWorld->SendServerMessage(SERVER_MSG_STRING, msg.c_str(), 0);                   return true;        }
开发者ID:beyourself,项目名称:Wow-4.3.4,代码行数:89,


示例15: GetNameLink

void CPlayer::SendWorldChatMsg(std::string msg){    std::string chatstring = GetNameLink(true) + MSG_COLOR_WHITE + ": " + msg;    sCustom.SendWorldChat(GetObjectGuid(), sCustom.stringReplace(chatstring, "|r", MSG_COLOR_WHITE));}
开发者ID:wow4all,项目名称:mangos-tbc,代码行数:6,



注:本文中的GetNameLink函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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