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自学教程:C++ GetPhaseMask函数代码示例

51自学网 2021-06-01 21:12:35
  C++
这篇教程C++ GetPhaseMask函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中GetPhaseMask函数的典型用法代码示例。如果您正苦于以下问题:C++ GetPhaseMask函数的具体用法?C++ GetPhaseMask怎么用?C++ GetPhaseMask使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了GetPhaseMask函数的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: DeleteFromDB

void Corpse::SaveToDB(){    // prevent DB data inconsistence problems and duplicates    SQLTransaction trans = CharacterDatabase.BeginTransaction();    DeleteFromDB(trans);    PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CORPSE);    stmt->setUInt32(0, GetGUIDLow());                                           // corpseGuid    stmt->setUInt32(1, GUID_LOPART(GetOwnerGUID()));                            // guid    stmt->setFloat (2, GetPositionX());                                         // posX    stmt->setFloat (3, GetPositionY());                                         // posY    stmt->setFloat (4, GetPositionZ());                                         // posZ    stmt->setFloat (5, GetOrientation());                                       // orientation    stmt->setUInt16(6, GetMapId());                                             // mapId    stmt->setUInt32(7, GetUInt32Value(CORPSE_FIELD_DISPLAY_ID));                // displayId    stmt->setString(8, _ConcatFields(CORPSE_FIELD_ITEM, EQUIPMENT_SLOT_END));   // itemCache    stmt->setUInt32(9, GetUInt32Value(CORPSE_FIELD_BYTES_1));                   // bytes1    stmt->setUInt32(10, GetUInt32Value(CORPSE_FIELD_BYTES_2));                  // bytes2    stmt->setUInt32(11, GetUInt32Value(CORPSE_FIELD_GUILD));                    // guildId    stmt->setUInt8 (12, GetUInt32Value(CORPSE_FIELD_FLAGS));                    // flags    stmt->setUInt8 (13, GetUInt32Value(CORPSE_FIELD_DYNAMIC_FLAGS));            // dynFlags    stmt->setUInt32(14, uint32(m_time));                                        // time    stmt->setUInt8 (15, GetType());                                             // corpseType    stmt->setUInt32(16, GetInstanceId());                                       // instanceId    stmt->setUInt16(17, GetPhaseMask());                                        // phaseMask    trans->Append(stmt);    CharacterDatabase.CommitTransaction(trans);}
开发者ID:kmN666,项目名称:Leroy,代码行数:29,


示例2: MANGOS_ASSERT

void Corpse::SaveToDB(){    // bones should not be saved to DB (would be deleted on startup anyway)    MANGOS_ASSERT(GetType() != CORPSE_BONES);    // prevent DB data inconsistence problems and duplicates    CharacterDatabase.BeginTransaction();    DeleteFromDB();    std::ostringstream ss;    ss  << "INSERT INTO corpse (guid,player,position_x,position_y,position_z,orientation,map,time,corpse_type,instance,phaseMask) VALUES ("        << GetGUIDLow() << ", "        << GetOwnerGuid().GetCounter() << ", "        << GetPositionX() << ", "        << GetPositionY() << ", "        << GetPositionZ() << ", "        << GetOrientation() << ", "        << GetMapId() << ", "        << uint64(m_time) << ", "        << uint32(GetType()) << ", "        << int(GetInstanceId()) << ", "        << uint16(GetPhaseMask()) << ")";           // prevent out of range error    CharacterDatabase.Execute(ss.str().c_str());    CharacterDatabase.CommitTransaction();}
开发者ID:krullgor,项目名称:mangos-wotlk,代码行数:25,


示例3: DeleteFromDB

void Corpse::SaveToDB(){    // prevent DB data inconsistence problems and duplicates    SQLTransaction trans = CharacterDatabase.BeginTransaction();    DeleteFromDB(trans);    uint16 index = 0;    PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CORPSE);    stmt->setUInt32(index++, GetGUIDLow());                                           // corpseGuid    stmt->setUInt32(index++, GUID_LOPART(GetOwnerGUID()));                            // guid    stmt->setFloat (index++, GetPositionX());                                         // posX    stmt->setFloat (index++, GetPositionY());                                         // posY    stmt->setFloat (index++, GetPositionZ());                                         // posZ    stmt->setFloat (index++, GetOrientation());                                       // orientation    stmt->setUInt16(index++, GetMapId());                                             // mapId    stmt->setUInt32(index++, GetUInt32Value(CORPSE_FIELD_DISPLAY_ID));                // displayId    stmt->setString(index++, _ConcatFields(CORPSE_FIELD_ITEMS, EQUIPMENT_SLOT_END));   // itemCache    stmt->setUInt32(index++, GetUInt32Value(CORPSE_FIELD_SKIN_ID));                   // bytes1    stmt->setUInt32(index++, GetUInt32Value(CORPSE_FIELD_FACIAL_HAIR_STYLE_ID));                   // bytes2    stmt->setUInt8 (index++, GetUInt32Value(CORPSE_FIELD_FLAGS));                     // flags    stmt->setUInt8 (index++, GetUInt32Value(CORPSE_FIELD_DYNAMIC_FLAGS));             // dynFlags    stmt->setUInt32(index++, uint32(m_time));                                         // time    stmt->setUInt8 (index++, GetType());                                              // corpseType    stmt->setUInt32(index++, GetInstanceId());                                        // instanceId    stmt->setUInt32(index++, GetPhaseMask());                                         // phaseMask    trans->Append(stmt);    CharacterDatabase.CommitTransaction(trans);}
开发者ID:Ayik0,项目名称:DeathCore_5.4.8,代码行数:29,


示例4: DeleteFromDB

void Corpse::SaveToDB(){    // prevent DB data inconsistence problems and duplicates    SQLTransaction trans = CharacterDatabase.BeginTransaction();    DeleteFromDB(trans);    std::ostringstream ss;    ss  << "INSERT INTO corpse (guid,player,position_x,position_y,position_z,orientation,zone,map,displayId,itemCache,bytes1,bytes2,guild,flags,dynFlags,time,corpse_type,instance,phaseMask) VALUES ("        << GetGUIDLow() << ", "        << GUID_LOPART(GetOwnerGUID()) << ", "        << GetPositionX() << ", "        << GetPositionY() << ", "        << GetPositionZ() << ", "        << GetOrientation() << ", "        << GetZoneId() << ", "        << GetMapId() << ", "        << GetUInt32Value(CORPSE_FIELD_DISPLAY_ID) << ", '";    for (uint16 i = 0; i < EQUIPMENT_SLOT_END; ++i)        ss << GetUInt32Value(CORPSE_FIELD_ITEM+i) << " ";    ss  << "', "        << GetUInt32Value(CORPSE_FIELD_BYTES_1) << ", "        << GetUInt32Value(CORPSE_FIELD_BYTES_2) << ", "        << GetUInt32Value(CORPSE_FIELD_GUILD) << ", "        << GetUInt32Value(CORPSE_FIELD_FLAGS) << ", "        << GetUInt32Value(CORPSE_FIELD_DYNAMIC_FLAGS) << ", "        << uint64(m_time) << ", "        << uint32(GetType()) << ", "        << int(GetInstanceId()) << ", "        << uint16(GetPhaseMask()) << ")";           // prevent out of range error    trans->Append(ss.str().c_str());    CharacterDatabase.CommitTransaction(trans);}
开发者ID:ice74,项目名称:blizzwow,代码行数:32,


示例5: DeleteFromDB

void Corpse::SaveToDB(){    // prevent DB data inconsistence problems and duplicates    CharacterDatabase.BeginTransaction();    DeleteFromDB();    std::ostringstream ss;    ss  << "INSERT INTO corpse (guid,player,position_x,position_y,position_z,orientation,zone,map,data,time,corpse_type,instance,phaseMask) VALUES ("        << GetGUIDLow() << ", "        << GUID_LOPART(GetOwnerGUID()) << ", "        << GetPositionX() << ", "        << GetPositionY() << ", "        << GetPositionZ() << ", "        << GetOrientation() << ", "        << GetZoneId() << ", "        << GetMapId() << ", '";    for (uint16 i = 0; i < m_valuesCount; ++i)        ss << GetUInt32Value(i) << " ";    ss  << "',"        << uint64(m_time) <<", "        << uint32(GetType()) << ", "        << int(GetInstanceId()) << ", "        << uint16(GetPhaseMask()) << ")";           // prevent out of range error    CharacterDatabase.Execute(ss.str().c_str());    CharacterDatabase.CommitTransaction();}
开发者ID:Elevim,项目名称:RG-332,代码行数:26,


示例6: GetMap

Creature* Transport::AddNPCPassengerInInstance (uint32 entry, float x, float y, float z, float o, uint32 anim){    Map* map = GetMap();    Creature* pCreature = new Creature;    if (!pCreature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, GetPhaseMask(), entry, 0, GetGOInfo()->faction, 0, 0, 0, 0))    {        delete pCreature;        return NULL;    }    pCreature->SetTransport(this);    pCreature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);    pCreature->m_movementInfo.guid = GetGUID();    pCreature->m_movementInfo.t_pos.Relocate(x, y, z, o);    o += GetOrientation();    MapManager::NormalizeOrientation(o);    pCreature->Relocate(GetPositionX() + (x * cos(GetOrientation()) + y * sin(GetOrientation() + float(M_PI))), GetPositionY() + (y * cos(GetOrientation()) + x * sin(GetOrientation())), z + GetPositionZ(), o);    if (!pCreature->IsPositionValid())    {        sLog->outError("Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)", pCreature->GetGUIDLow(), pCreature->GetEntry(), pCreature->GetPositionX(), pCreature->GetPositionY());        delete pCreature;        return NULL;    }    map->Add(pCreature);    m_NPCPassengerSet.insert(pCreature);    pCreature->setActive(true);    sScriptMgr->OnAddCreaturePassenger(this, pCreature);    return pCreature;}
开发者ID:BoThay,项目名称:ArkCORE,代码行数:34,


示例7: GetCreatureAddon

void Vehicle::InstallAllAccessories(){    if(!GetMap())       return;    CreatureDataAddon const *cainfo = GetCreatureAddon();    if(!cainfo || !cainfo->passengers)        return;    for (CreatureDataAddonPassengers const* cPassanger = cainfo->passengers; cPassanger->seat_idx != -1; ++cPassanger)    {        // Continue if seat already taken        if(GetPassenger(cPassanger->seat_idx))            continue;        uint32 guid = 0;        bool isVehicle = false;        // Set guid and check whatever it is        if(cPassanger->guid != 0)            guid = cPassanger->guid;        else        {            CreatureDataAddon const* passAddon;            passAddon = ObjectMgr::GetCreatureTemplateAddon(cPassanger->entry);            if(passAddon && passAddon->vehicle_id != 0)                isVehicle = true;            else                guid = sObjectMgr.GenerateLowGuid(HIGHGUID_UNIT);        }        // Create it        Creature *pPassenger = new Creature;        if(!isVehicle)        {            uint32 entry = cPassanger->entry;            if(entry == 0)            {                CreatureData const* data = sObjectMgr.GetCreatureData(guid);                if(!data)                    continue;                entry = data->id;            }                             if(!pPassenger->Create(guid, GetMap(), GetPhaseMask(), entry, 0))                continue;            pPassenger->LoadFromDB(guid, GetMap());            pPassenger->Relocate(GetPositionX(), GetPositionY(), GetPositionZ());            GetMap()->Add(pPassenger);            pPassenger->AIM_Initialize();        }        else            pPassenger = (Creature*)SummonVehicle(cPassanger->entry, GetPositionX(), GetPositionY(), GetPositionZ(), 0);        // Enter vehicle...        pPassenger->EnterVehicle(this, cPassanger->seat_idx, true);        // ...and send update. Without this, client wont show this new creature/vehicle...        WorldPacket data;        pPassenger->BuildHeartBeatMsg(&data);        pPassenger->SendMessageToSet(&data, false);    }}
开发者ID:sc0rpio0o,项目名称:diamondcore,代码行数:58,


示例8: GetMap

uint32 Transport::AddNPCPassenger(uint32 tguid, uint32 entry, float x, float y, float z, float o, uint32 anim){    Map* map = GetMap();        CreatureInfo const *ci = sObjectMgr.GetCreatureTemplate(entry);    if (!ci)        return 0;        Creature* pCreature = NULL;    if(ci->ScriptID)        pCreature = sScriptMgr.GetCreatureScriptedClass(ci->ScriptID);    if(pCreature == NULL)        pCreature = new Creature();    if (!pCreature->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_UNIT), map, GetPhaseMask(), entry, 0, GetGOInfo()->faction, 0, 0, 0, 0))    {        delete pCreature;        return 0;    }    pCreature->SetTransport(this);    pCreature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);    pCreature->m_movementInfo.guid = GetGUID();    pCreature->m_movementInfo.t_pos.Relocate(x, y, z, o);    if (anim)        pCreature->SetUInt32Value(UNIT_NPC_EMOTESTATE, anim);    pCreature->Relocate(        GetPositionX() + (x * cos(GetOrientation()) + y * sin(GetOrientation() + float(M_PI))),        GetPositionY() + (y * cos(GetOrientation()) + x * sin(GetOrientation())),        z + GetPositionZ() ,        o + GetOrientation());    pCreature->SetHomePosition(pCreature->GetPositionX(), pCreature->GetPositionY(), pCreature->GetPositionZ(), pCreature->GetOrientation());    if(!pCreature->IsPositionValid())    {        sLog.outError("Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)",pCreature->GetGUIDLow(),pCreature->GetEntry(),pCreature->GetPositionX(),pCreature->GetPositionY());        delete pCreature;        return 0;    }    map->Add(pCreature);    m_NPCPassengerSet.insert(pCreature);    if (tguid == 0)    {        ++currenttguid;        tguid = currenttguid;    }    else        currenttguid = std::max(tguid, currenttguid);    pCreature->SetGUIDTransport(tguid);    sScriptMgr.OnAddCreaturePassenger(this, pCreature);    return tguid;}
开发者ID:BuloZB,项目名称:SkyFireEMU,代码行数:58,


示例9: GetMap

Creature * Transport::AddNPCPassengerCreature(uint32 tguid, uint32 entry, float x, float y, float z, float o, uint32 anim){    Map* map = GetMap();    Creature * pCreature = new Creature;    if (!pCreature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, GetPhaseMask(), entry, 0, GetGOInfo()->faction, 0, 0, 0, 0))    {        delete pCreature;        return NULL;    }    pCreature->SetTransport(this);    pCreature->m_movementInfo.guid = GetGUID();    pCreature->m_movementInfo.t_pos.Relocate(x, y, z, o);    if (anim)        pCreature->SetUInt32Value(UNIT_NPC_EMOTESTATE, anim);    pCreature->Relocate(        GetPositionX() + (x * cos(GetOrientation()) + y * sin(GetOrientation() + float(M_PI))),        GetPositionY() + (y * cos(GetOrientation()) + x * sin(GetOrientation())),        z + GetPositionZ() ,        o + GetOrientation());    pCreature->SetHomePosition(pCreature->GetPositionX(), pCreature->GetPositionY(), pCreature->GetPositionZ(), pCreature->GetOrientation());    if(!pCreature->IsPositionValid())    {        sLog->outError(LOG_FILTER_TRANSPORTS, "Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)", pCreature->GetGUIDLow(), pCreature->GetEntry(), pCreature->GetPositionX(), pCreature->GetPositionY());        delete pCreature;        return NULL;    }    map->AddToMap(pCreature);    m_NPCPassengerSet.insert(pCreature);    if (tguid == 0)    {        ++currenttguid;        tguid = currenttguid;    }    else        currenttguid = std::max(tguid, currenttguid);    pCreature->SetGUIDTransport(tguid);    sScriptMgr->OnAddCreaturePassenger(this, pCreature);    return pCreature;}
开发者ID:AlucardVoss,项目名称:Patchs,代码行数:48,


示例10: GetMap

Creature* Transport::AddNPCPassenger(uint32 entry, float x, float y, float z, float o, uint32 anim){    Map* map = GetMap();    //make it world object so it will not be unloaded with grid    auto const creature = new Creature(true);    if (!creature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, GetPhaseMask(), entry, 0, GetGOInfo()->faction, 0, 0, 0, 0))    {        delete creature;        return nullptr;    }    creature->SetTransport(this);    creature->m_movementInfo.t_pos.Relocate(x, y, z, o);    if (anim)        creature->SetUInt32Value(UNIT_NPC_EMOTESTATE, anim);    creature->Relocate(        GetPositionX() + (x * std::cos(GetOrientation()) + y * std::sin(GetOrientation() + float(M_PI))),        GetPositionY() + (y * std::cos(GetOrientation()) + x * std::sin(GetOrientation())),        z + GetPositionZ(),        o + GetOrientation());    creature->SetHomePosition(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ(), creature->GetOrientation());    creature->SetTransportHomePosition(creature->m_movementInfo.t_pos);    if (!creature->IsPositionValid())    {        TC_LOG_ERROR("entities.transport", "Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)", creature->GetGUIDLow(), creature->GetEntry(), creature->GetPositionX(), creature->GetPositionY());        delete creature;        return nullptr;    }    map->AddToMap(creature);    m_NPCPassengerSet.insert(creature);    creature->setActive(true);    sScriptMgr->OnAddCreaturePassenger(this, creature);    return creature;}
开发者ID:Exodius,项目名称:chuspi,代码行数:43,


示例11: GetMap

Creature* Transport::CreateNPCPassenger(uint32 entry, float x, float y, float z, float o, CreatureData const* data /*= NULL*/){    Map* map = GetMap();    Creature* creature = new Creature();    if (!creature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, GetPhaseMask(), entry, 0, GetGOInfo()->faction, 0.0f, 0.0f, 0.0f, 0.0f, data))    {        delete creature;        return NULL;    }    creature->SetTransport(this);    creature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);    creature->m_movementInfo.guid = GetGUID();    creature->m_movementInfo.t_pos.Relocate(x, y, z, o);    o += GetOrientation();    MapManager::NormalizeOrientation(o);    creature->Relocate(GetPositionX() + (x * cos(GetOrientation()) + y * sin(GetOrientation() + float(M_PI))),                       GetPositionY() + (y * cos(GetOrientation()) + x * sin(GetOrientation())),                       z + GetPositionZ(), o);    creature->SetHomePosition(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ(), creature->GetOrientation());    if (!creature->IsPositionValid())    {        sLog->outError("Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)",creature->GetGUIDLow(),creature->GetEntry(),creature->GetPositionX(),creature->GetPositionY());        delete creature;        return NULL;    }    map->AddToMap(creature);    AddPassenger(creature);    creature->SetWorldObject(true); //so it will not be unloaded with grid    sScriptMgr->OnAddCreaturePassenger(this, creature);    return creature;}
开发者ID:Devilcleave,项目名称:TrilliumEMU,代码行数:38,


示例12: GetMap

// gunship dataCreature* Transport::AddNPCPassengerInInstance(uint32 entry, float x, float y, float z, float o, uint32 anim){    Map* map = GetMap();    Creature* creature = new Creature;    if (!creature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, GetPhaseMask(), entry, 0, GetGOInfo()->faction, 0, 0, 0, 0))    {        delete creature;        return 0;    }    creature->SetTransport(this);    creature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);    creature->m_movementInfo.guid = GetGUID();    creature->m_movementInfo.transport.pos.Relocate(x, y, z, o);    creature->Relocate(        GetPositionX() + (x * cos(GetOrientation()) + y * sin(GetOrientation() + float(M_PI))),        GetPositionY() + (y * cos(GetOrientation()) + x * sin(GetOrientation())),        z + GetPositionZ(),        o + GetOrientation());    creature->SetHomePosition(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ(), creature->GetOrientation());    if (!creature->IsPositionValid())    {        delete creature;        return 0;    }    map->AddToMap(creature);    m_NPCPassengerSet.insert(creature);    creature->setActive(true);    sScriptMgr->OnAddCreaturePassenger(this, creature);    return creature;}
开发者ID:mynew2,项目名称:Gunship,代码行数:38,


示例13: return

float Position::GetDistance(Position const& pos) const{    return (GetPhaseMask() & pos.GetPhaseMask()) ?        ((Location)*this).GetDistance((Location)pos) :        MAX_VISIBILITY_DISTANCE + 1.0f;};
开发者ID:AnthoDevMoP,项目名称:mangos4,代码行数:6,



注:本文中的GetPhaseMask函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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