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自学教程:C++ GetPlayerGUID函数代码示例

51自学网 2021-06-01 21:12:56
  C++
这篇教程C++ GetPlayerGUID函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中GetPlayerGUID函数的典型用法代码示例。如果您正苦于以下问题:C++ GetPlayerGUID函数的具体用法?C++ GetPlayerGUID怎么用?C++ GetPlayerGUID使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了GetPlayerGUID函数的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: GetPlayerGUID

void PlayerSocial::RemoveFromSocialList(ObjectGuid const& friendGuid, SocialFlag flag){    PlayerSocialMap::iterator itr = _playerSocialMap.find(friendGuid);    if (itr == _playerSocialMap.end())        return;    itr->second.Flags &= ~flag;    if (!itr->second.Flags)    {        PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_SOCIAL);        stmt->setUInt64(0, GetPlayerGUID().GetCounter());        stmt->setUInt64(1, friendGuid.GetCounter());        CharacterDatabase.Execute(stmt);        _playerSocialMap.erase(itr);    }    else    {        PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_SOCIAL_FLAGS);        stmt->setUInt8(0, itr->second.Flags);        stmt->setUInt64(1, GetPlayerGUID().GetCounter());        stmt->setUInt64(2, friendGuid.GetCounter());        CharacterDatabase.Execute(stmt);    }}
开发者ID:Abrek,项目名称:My-WoDCore-6.x.x,代码行数:30,


示例2: GetPlayerGUID

bool PlayerSocial::AddToSocialList(uint32 friend_guid, bool ignore) {	// check client limits	if (ignore) {		if (GetNumberOfSocialsWithFlag(				SOCIAL_FLAG_IGNORED) >= SOCIALMGR_IGNORE_LIMIT)			return false;	} else {		if (GetNumberOfSocialsWithFlag(				SOCIAL_FLAG_FRIEND) >= SOCIALMGR_FRIEND_LIMIT)			return false;	}	uint32 flag = SOCIAL_FLAG_FRIEND;	if (ignore)		flag = SOCIAL_FLAG_IGNORED;	PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(friend_guid);	if (itr != m_playerSocialMap.end()) {		CharacterDatabase.PExecute(				"UPDATE character_social SET flags = (flags | %u) WHERE guid = '%u' AND friend = '%u'",				flag, GetPlayerGUID(), friend_guid);		m_playerSocialMap[friend_guid].Flags |= flag;	} else {		CharacterDatabase.PExecute(				"INSERT INTO character_social (guid, friend, flags) VALUES ('%u', '%u', '%u')",				GetPlayerGUID(), friend_guid, flag);		FriendInfo fi;		fi.Flags |= flag;		m_playerSocialMap[friend_guid] = fi;	}	return true;}
开发者ID:dsstest,项目名称:ArkCORE,代码行数:32,


示例3: GetPlayerGUID

void PlayerSocial::RemoveFromSocialList(uint32 friendGuid, bool ignore){    PlayerSocialMap::iterator itr = m_playerSocialMap.find(friendGuid);    if (itr == m_playerSocialMap.end())                     // not exist        return;    uint8 flag = SOCIAL_FLAG_FRIEND;    if (ignore)        flag = SOCIAL_FLAG_IGNORED;    itr->second.Flags &= ~flag;    if (itr->second.Flags == 0)    {        PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_SOCIAL);        stmt->setUInt32(0, GetPlayerGUID());        stmt->setUInt32(1, friendGuid);        CharacterDatabase.Execute(stmt);        m_playerSocialMap.erase(itr);    }    else    {        PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_REM_CHARACTER_SOCIAL_FLAGS);        stmt->setUInt8(0, flag);        stmt->setUInt32(1, GetPlayerGUID());        stmt->setUInt32(2, friendGuid);        CharacterDatabase.Execute(stmt);    }}
开发者ID:Matt-One,项目名称:azerothcore-wotlk,代码行数:33,


示例4: GetPlayerGUID

bool PlayerSocial::AddToSocialList(uint32 friendGuid, bool ignore){    // check client limits    if (ignore)    {        if (GetNumberOfSocialsWithFlag(SOCIAL_FLAG_IGNORED) >= SOCIALMGR_IGNORE_LIMIT)            return false;    }    else    {        if (GetNumberOfSocialsWithFlag(SOCIAL_FLAG_FRIEND) >= SOCIALMGR_FRIEND_LIMIT)            return false;    }    uint8 flag = SOCIAL_FLAG_FRIEND;    if (ignore)        flag = SOCIAL_FLAG_IGNORED;    PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(friendGuid);    if (itr != m_playerSocialMap.end())    {        PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_CHARACTER_SOCIAL_FLAGS);        stmt->setUInt8(0, flag);        stmt->setUInt32(1, GetPlayerGUID());        stmt->setUInt32(2, friendGuid);        CharacterDatabase.Execute(stmt);        m_playerSocialMap[friendGuid].Flags |= flag;    }    else    {        PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_SOCIAL);        stmt->setUInt32(0, GetPlayerGUID());        stmt->setUInt32(1, friendGuid);        stmt->setUInt8(2, flag);        CharacterDatabase.Execute(stmt);        FriendInfo fi;        fi.Flags |= flag;        m_playerSocialMap[friendGuid] = fi;    }    return true;}
开发者ID:cooler-SAI,项目名称:PandaFire,代码行数:48,


示例5: SendSocialList

void PlayerSocial::SendSocialList(){    Player *plr = objmgr.GetPlayer(GetPlayerGUID());    if(!plr)        return;    uint32 size = m_playerSocialMap.size();    WorldPacket data(SMSG_CONTACT_LIST, (4+4+size*25));     // just can guess size    data << uint32(7);                                      // unk flag (0x1, 0x2, 0x4), 0x7 if it include ignore list    data << uint32(size);                                   // friends count    for(PlayerSocialMap::iterator itr = m_playerSocialMap.begin(); itr != m_playerSocialMap.end(); ++itr)    {        sSocialMgr.GetFriendInfo(plr, itr->first, itr->second);        data << uint64(itr->first);                         // player guid        data << uint32(itr->second.Flags);                  // player flag (0x1-friend?, 0x2-ignored?, 0x4-muted?)        data << itr->second.Note;                           // string note        if(itr->second.Flags & SOCIAL_FLAG_FRIEND)          // if IsFriend()        {            data << uint8(itr->second.Status);              // online/offline/etc?            if(itr->second.Status)                          // if online            {                data << uint32(itr->second.Area);           // player area                data << uint32(itr->second.Level);          // player level                data << uint32(itr->second.Class);          // player class            }        }    }    plr->GetSession()->SendPacket(&data);    sLog.outDebug("WORLD: Sent SMSG_CONTACT_LIST");}
开发者ID:Attractivee,项目名称:dfteam,代码行数:34,


示例6: SendFriendList

void PlayerSocial::SendFriendList(){    Player *plr = sObjectMgr.GetPlayer(GetPlayerGUID());    if(!plr)        return;    uint32 size = GetNumberOfSocialsWithFlag(SOCIAL_FLAG_FRIEND);    WorldPacket data(SMSG_FRIEND_LIST, (1+size*25));     // just can guess size    data << uint8(size);                                   // friends count    for(PlayerSocialMap::iterator itr = m_playerSocialMap.begin(); itr != m_playerSocialMap.end(); ++itr)    {        if(itr->second.Flags & SOCIAL_FLAG_FRIEND)          // if IsFriend()        {            sSocialMgr.GetFriendInfo(plr, itr->first, itr->second);            data << uint64(itr->first);                     // player guid            data << uint8(itr->second.Status);              // online/offline/etc?            if(itr->second.Status)                          // if online            {                data << uint32(itr->second.Area);           // player area                data << uint32(itr->second.Level);          // player level                data << uint32(itr->second.Class);          // player class            }        }    }    plr->GetSession()->SendPacket(&data);    sLog.outDebug("WORLD: Sent SMSG_FRIEND_LIST");}
开发者ID:dythzer,项目名称:mangoszero,代码行数:31,


示例7: utf8truncate

void PlayerSocial::SetFriendNote(uint32 friend_guid, std::string note) {	PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(friend_guid);	if (itr == m_playerSocialMap.end()) // not exist		return;	utf8truncate(note, 48); // DB and client size limitation	CharacterDatabase.EscapeString(note);	CharacterDatabase.PExecute(			"UPDATE character_social SET note = '%s' WHERE guid = '%u' AND friend = '%u'",			note.c_str(), GetPlayerGUID(), friend_guid);	m_playerSocialMap[friend_guid].Note = note;}
开发者ID:dsstest,项目名称:ArkCORE,代码行数:13,


示例8: utf8truncate

void PlayerSocial::SetFriendNote(ObjectGuid const& friendGuid, std::string const& note){    PlayerSocialMap::iterator itr = _playerSocialMap.find(friendGuid);    if (itr == _playerSocialMap.end())                  // not exist        return;    itr->second.Note = note;    utf8truncate(itr->second.Note, 48);                 // DB and client size limitation    PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_SOCIAL_NOTE);    stmt->setString(0, itr->second.Note);    stmt->setUInt64(1, GetPlayerGUID().GetCounter());    stmt->setUInt64(2, friendGuid.GetCounter());    CharacterDatabase.Execute(stmt);}
开发者ID:Abrek,项目名称:My-WoDCore-6.x.x,代码行数:17,


示例9: utf8truncate

void PlayerSocial::SetFriendNote(uint32 friendGuid, std::string note){    PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(friendGuid);    if (itr == m_playerSocialMap.end())                     // not exist        return;    utf8truncate(note, 48);                                  // DB and client size limitation    PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_SOCIAL_NOTE);    stmt->setString(0, note);    stmt->setUInt32(1, GetPlayerGUID());    stmt->setUInt32(2, friendGuid);    CharacterDatabase.Execute(stmt);    m_playerSocialMap[friendGuid].Note = note;}
开发者ID:Matt-One,项目名称:azerothcore-wotlk,代码行数:18,


示例10: SendIgnoreList

void PlayerSocial::SendIgnoreList(){    Player *plr = sObjectMgr.GetPlayer(GetPlayerGUID());    if(!plr)        return;    uint32 size = GetNumberOfSocialsWithFlag(SOCIAL_FLAG_IGNORED);    WorldPacket data(SMSG_IGNORE_LIST, (1+size*8));     // just can guess size    data << uint8(size);                                   // friends count    for(PlayerSocialMap::iterator itr = m_playerSocialMap.begin(); itr != m_playerSocialMap.end(); ++itr)    {        if(itr->second.Flags & SOCIAL_FLAG_IGNORED)        {            data << uint64(itr->first);                     // player guid        }    }    plr->GetSession()->SendPacket(&data);    sLog.outDebug("WORLD: Sent SMSG_IGNORE_LIST");}
开发者ID:dythzer,项目名称:mangoszero,代码行数:22,


示例11: GetPlayer

void TowerDefenseInstanceScript::TowerDefenseMapInstanceScript::HandleEventComplete(TDEventCompleteType completeType){    Player *player = GetPlayer();    if(!player)        return;    if(!completeType)        return;    switch(completeType)    {    case TD_EVENT_COMPLETE_UNFINISHED:        {            if(IsAwardingFledPlayers()){                UpdatePlayerStats(GetPlayerGUID(), TD_PLAYER_STAT_CURRENT_RESOURCES, GetResources());                SendMailToPlayer(NULL, GetPlayerGUID(), TD_SYSTEM_MSG_MAIL_BODY_EVENT_UNFINISHED, GetResources());                RecordLog("TowerDefense: Player: [%s] has received: [%u] resources due to an unfinished Event Id: [%u].", player->GetName(), GetResources(), GetEventId());            }else{                SendMailToPlayer(NULL, GetPlayerGUID(), TD_SYSTEM_MSG_MAIL_BODY_EVENT_UNFINISHED_FLED, GetResources(), GetCurrentWaveId());                RecordLog("TowerDefense: Player: [%s] was informed that he lost all his unfinished Event Id: [%u] rewards.", player->GetName(), GetResources(), GetEventId());            }            UpdatePlayerStats(player->GetGUIDLow(), TD_PLAYER_STAT_EVENTS_UNFINISHED, 1);        }break;    case TD_EVENT_COMPLETE_QUIT:        {            if(player->GetSession()->isLogingOut()){                SendMessageToPlayer(TD_SYSTEM_MSG_LOGGING_OUT);                return;            }            if(GetCurrentWaveId() < GetQuitAfterWave()){                uint32 remaining = GetQuitAfterWave() - GetCurrentWaveId();                SendMessageToPlayer(TD_SYSTEM_MSG_MORE_WAVES, remaining);                return;            }            SendMessageToPlayer(TD_SYSTEM_MSG_QUIT_EVENT, GetResources(), GetCurrentWaveId());            UpdatePlayerStats(GetPlayerGUID(), TD_PLAYER_STAT_CURRENT_RESOURCES, GetResources());            UpdatePlayerStats(player->GetGUIDLow(), TD_PLAYER_STAT_EVENTS_LOST, 1);            RecordLog("TowerDefense: Player: [%s] has received: [%u] resources after leaving Event Id: [%u].", player->GetName(), GetResources(), GetEventId());        }break;    case TD_EVENT_COMPLETE_LOST:        {            player->PlayDirectSound(TD_ENDEVENT_MUSIC,_player);            SendMessageToPlayer(TD_SYSTEM_MSG_LOST_EVENT, GetResources(), GetCurrentWaveId());            UpdatePlayerStats(player->GetGUIDLow(), TD_PLAYER_STAT_EVENTS_LOST, 1);            RecordLog("TowerDefense: Player: [%s] was informed that he lost all his Event Id: [%u] rewards.", player->GetName(), GetResources(), GetEventId());        }break;    case TD_EVENT_COMPLETE_WON:        {            SendMessageToPlayer(TD_SYSTEM_MSG_WON_EVENT, GetResources());            UpdatePlayerStats(GetPlayerGUID(), TD_PLAYER_STAT_CURRENT_RESOURCES, GetResources());            UpdatePlayerStats(player->GetGUIDLow(), TD_PLAYER_STAT_EVENTS_WON, 1);            RecordLog("TowerDefense: Player: [%s] has won [%u] resources after completing Event Id: [%u].", player->GetName(), GetResources(), GetEventId());        }break;    }    player->DestroyItemCount(GetItemEntry(),1,true); // destroy the item from the player    player->TeleportTo(1, -3673.392090, -4384.723145, 10.026433,  3.879712); // Teleport to a Neutral Mall    player->RemoveAllAuras(); // remove all auras set by event    player->RemoveAllAttackers(); // remove all attackers    SetFinished(true); // finish the event    SaveEventData(); // save event information    RecordLog("TowerDefense: Player: [%s] has completed Event Id: [%u] and his event data was saved and he was teleported.", player->GetName(), GetEventId());    DeleteEventData();}
开发者ID:Adeer,项目名称:Patchs,代码行数:62,


示例12: GetFinished

void TowerDefenseInstanceScript::TowerDefenseMapInstanceScript::SaveEventData(){    if(QueryResult queryResult = CharacterDatabase.PQuery("SELECT * FROM custom_td_events WHERE Id = '%u'", GetEventId())){        CharacterDatabase.PExecute("UPDATE custom_td_events SET eventFinished = '%u'", GetFinished());        RecordLog("TowerDefense: Updated Event Id: [%u], it is now set to finished!",GetEventId());    }    else{        CharacterDatabase.PExecute("INSERT INTO custom_td_events VALUES ('%u', '%u', '%u', '%u', '%u', NOW(), '%u')", GetEventId(), GetPlayerGUID(), GetCurrentWaveId(), GetResources(),GetBaseHealth(), GetFinished());        RecordLog("TowerDefense: Inserted Event Id: [%u] to the database.", GetEventId());    }}
开发者ID:Adeer,项目名称:Patchs,代码行数:11,



注:本文中的GetPlayerGUID函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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