这篇教程C++ GetPortBool函数代码示例写得很实用,希望能帮到您。
本文整理汇总了C++中GetPortBool函数的典型用法代码示例。如果您正苦于以下问题:C++ GetPortBool函数的具体用法?C++ GetPortBool怎么用?C++ GetPortBool使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了GetPortBool函数的25个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: ProcessEvent virtual void ProcessEvent( EFlowEvent event, SActivationInfo *pActInfo ) { switch (event) { case eFE_Update: { bool bPaused = GetPortBool(pActInfo,IN_PAUSED); if (!bPaused) { float fSeconds = gEnv->pTimer->GetFrameStartTime().GetSeconds(); ActivateOutput( pActInfo,OUT_SECONDS,fSeconds ); ActivateOutput( pActInfo,OUT_TICK,0 ); } } break; case eFE_Initialize: { bool bPaused = GetPortBool(pActInfo,IN_PAUSED); pActInfo->pGraph->SetRegularlyUpdated( pActInfo->myID, !bPaused ); break; } case eFE_Activate: if (IsPortActive(pActInfo,IN_PAUSED)) { bool bPaused = GetPortBool(pActInfo,IN_PAUSED); pActInfo->pGraph->SetRegularlyUpdated( pActInfo->myID, !bPaused ); } break; } }
开发者ID:NightOwlsEntertainment,项目名称:PetBox_A_Journey_to_Conquer_Elementary_Algebra,代码行数:30,
示例2: GetPortFloatvoid CFlowNode_ScreenFader::ProcessActivateEvent(SActivationInfo* activationInformation){ if (InputEntityIsLocalPlayer(activationInformation) == false) return; if (IsPortActive(activationInformation, eInputPorts_FadeIn)) { const float fadeInTime = GetPortFloat(activationInformation, eInputPorts_FadeInTime); const Vec3 fadeColor = GetPortVec3(activationInformation, eInputPorts_FadeColor); const string texture = GetPortString(activationInformation, eInputPorts_Texture); const bool useCurrentColor = GetPortBool(activationInformation, eInputPorts_UseCurrentColor); ColorF color; color.Set(fadeColor.x, fadeColor.y, fadeColor.z); m_environment.GetGame().FadeInScreen(texture, color, fadeInTime, useCurrentColor); } else if (IsPortActive(activationInformation, eInputPorts_FadeOut)) { const float fadeOutTime = GetPortFloat(activationInformation, eInputPorts_FadeOutTime); const Vec3 fadeColor = GetPortVec3(activationInformation, eInputPorts_FadeColor); const string texture = GetPortString(activationInformation, eInputPorts_Texture); const bool useCurrentColor = GetPortBool(activationInformation, eInputPorts_UseCurrentColor); ColorF color; color.Set(fadeColor.x, fadeColor.y, fadeColor.z); m_environment.GetGame().FadeOutScreen(texture, color, fadeOutTime, useCurrentColor); }}
开发者ID:aronarts,项目名称:FireNET,代码行数:27,
示例3: ProcessEvent virtual void ProcessEvent( EFlowEvent event,SActivationInfo *pActInfo ) { switch (event) { case eFE_Initialize: { m_bResult = 2; break; } case eFE_Activate: { bool a = GetPortBool(pActInfo,INP_A); bool b = GetPortBool(pActInfo,INP_B); int result = Execute(a,b)? 1 : 0; bool activateOutputs = GetPortBool( pActInfo, INP_Always ) || m_bResult!=result; m_bResult = result; if (activateOutputs) { ActivateOutput( pActInfo,0,result ); if(result) ActivateOutput( pActInfo,1,true ); else ActivateOutput( pActInfo,2,true ); } } }; };
开发者ID:aronarts,项目名称:FireNET,代码行数:28,
示例4: switchvoid CFlashUIActionNode::ProcessEvent( EFlowEvent event, SActivationInfo *pActInfo ){ switch (event) { case eFE_Initialize: m_bWasStarted = false; m_startStack.clear(); m_endStack.clear(); m_selfEndStack.clear(); m_startStack.init(pActInfo->pGraph); m_endStack.init(pActInfo->pGraph); m_selfEndStack.init(pActInfo->pGraph); UpdateAction(GetPortString(pActInfo, eI_UIAction).c_str(), GetPortBool(pActInfo, eI_Strict)); pActInfo->pGraph->SetRegularlyUpdated(pActInfo->myID, true); break; case eFE_Activate: UpdateAction(GetPortString(pActInfo, eI_UIAction).c_str(), GetPortBool(pActInfo, eI_Strict)); if (gEnv->pFlashUI && m_pAction) { if (IsPortActive(pActInfo, eI_StartAction)) { SUIArguments args(GetPortString(pActInfo, eI_Args).c_str(), true); gEnv->pFlashUI->GetUIActionManager()->StartAction(m_pAction, args); ActivateOutput(pActInfo, eO_UIOnStart, true); m_bWasStarted = true; } } break; case eFE_Update: FlushNextAction(pActInfo); break; }}
开发者ID:aronarts,项目名称:FireNET,代码行数:34,
示例5: ReadCurrentInputParams //---------------------------------------------------------------------- void ReadCurrentInputParams( SActivationInfo* pActInfo, SInputParams &inputParams ) { int presetIndex = GetPortInt( pActInfo, EIP_Preset ); if (presetIndex > 0 && presetIndex <= NUM_PRESETS) { inputParams = m_Presets[presetIndex - 1]; inputParams.angle = Ang3(DEG2RAD(m_Presets[presetIndex - 1].angle)); } else { inputParams.groundOnly = GetPortBool(pActInfo, EIP_GroundOnly); inputParams.isSmooth = GetPortBool(pActInfo, EIP_Smooth); inputParams.restriction = eRestriction( GetPortInt(pActInfo, EIP_Restriction)); inputParams.view = eViewType( GetPortInt(pActInfo, EIP_ViewType)); inputParams.angle = Ang3(DEG2RAD(GetPortVec3(pActInfo, EIP_Angle))); inputParams.shift = GetPortVec3(pActInfo, EIP_Shift); inputParams.frequency = GetPortFloat(pActInfo, EIP_Frequency); inputParams.randomness = GetPortFloat(pActInfo, EIP_Randomness); inputParams.distance = GetPortFloat(pActInfo, EIP_Distance); inputParams.rangeMin = GetPortFloat(pActInfo, EIP_RangeMin); inputParams.rangeMax = GetPortFloat(pActInfo, EIP_RangeMax); inputParams.sustainDuration = GetPortFloat(pActInfo, EIP_SustainDuration); inputParams.fadeInDuration = GetPortFloat(pActInfo, EIP_FadeInDuration); inputParams.fadeOutDuration = GetPortFloat(pActInfo, EIP_FadeOutDuration); } }
开发者ID:joewan,项目名称:pycmake,代码行数:27,
示例6: ProcessEvent virtual void ProcessEvent( EFlowEvent event, SActivationInfo* pActInfo ) { if ( event == eFE_Initialize ) { m_actInfo = *pActInfo; active = GetPortBool( pActInfo, 0 ); pActInfo->pGraph->SetRegularlyUpdated( pActInfo->myID, true ); } if ( event == eFE_Activate ) { active = GetPortBool( pActInfo, 0 ); } if ( event == eFE_Update && active ) { int w_id = GetPortInt( pActInfo, 1 ); if ( w_id < 0 || w_id >= CryVR_WiimoteManagerPlugin::found ) { return ; } int i = 0; wiimote** manettes = CryVR_WiimoteManagerPlugin::GetWiimotes(); //Optimisation v0.1 wiimote_move = false; nunchuk_move = false; while ( wiiuse_poll( manettes, CryVR_WiimoteManagerPlugin::found ) && i < GetPortInt( pActInfo, 2 ) ) { if ( CryVR_WiimoteManagerPlugin::GetWiimotes( w_id )->event == WIIUSE_EVENT ) { i++; handle_event( CryVR_WiimoteManagerPlugin::GetWiimotes( w_id ) ); } else if ( CryVR_WiimoteManagerPlugin::GetWiimotes( w_id )->event == WIIUSE_NUNCHUK_INSERTED || CryVR_WiimoteManagerPlugin::GetWiimotes( w_id )->event == WIIUSE_NUNCHUK_REMOVED ) { CryVR_WiimoteManagerPlugin::Status( w_id ); } //Recherche d'optimisation. if ( nunchuk_move && wiimote_move && GetPortBool( pActInfo, 3 ) ) { return ; } } } }
开发者ID:lefevren,项目名称:Plugin_WiiDevices,代码行数:57,
示例7: ProcessEvent virtual void ProcessEvent( EFlowEvent event, SActivationInfo *pActInfo ) { m_actInfo = *pActInfo; switch(event) { case eFE_Initialize: { m_bOutputScreenCoords = GetPortBool(pActInfo, EIP_Screen); m_bOutputWorldCoords = GetPortBool(pActInfo, EIP_World); m_bOutputDeltaCoords = GetPortBool(pActInfo, EIP_DeltaScreen); break; } case eFE_Activate: { if(IsPortActive(pActInfo, EIP_Enable)) { if (gEnv->pHardwareMouse) gEnv->pHardwareMouse->AddListener(this); if (GetISystem() && GetISystem()->GetIInput()) GetISystem()->GetIInput()->AddEventListener(this); m_bOutputScreenCoords = GetPortBool(pActInfo, EIP_Screen); m_bOutputWorldCoords = GetPortBool(pActInfo, EIP_World); m_bOutputDeltaCoords = GetPortBool(pActInfo, EIP_DeltaScreen); m_enabled = true; } if(IsPortActive(pActInfo, EIP_Disable)) { if (gEnv->pHardwareMouse) gEnv->pHardwareMouse->RemoveListener(this); if (GetISystem() && GetISystem()->GetIInput()) GetISystem()->GetIInput()->RemoveEventListener(this); m_enabled = false; } if(IsPortActive(pActInfo, EIP_World)) { m_bOutputWorldCoords = GetPortBool(pActInfo, EIP_World); } if(IsPortActive(pActInfo, EIP_Screen)) { m_bOutputScreenCoords = GetPortBool(pActInfo, EIP_Screen); } if(IsPortActive(pActInfo, EIP_DeltaScreen)) { m_bOutputDeltaCoords = GetPortBool(pActInfo, EIP_DeltaScreen); } break; } } }
开发者ID:NightOwlsEntertainment,项目名称:PetBox_A_Journey_to_Conquer_Elementary_Algebra,代码行数:60,
示例8: ProcessEvent virtual void ProcessEvent(EFlowEvent event, SActivationInfo *pActInfo) { if(event==eFE_Initialize) { m_actInfo = *pActInfo; return ; } if(event==eFE_Activate){ CryLogAlways(" *** GuitarHero Controler beta version *** "); active = GetPortBool(pActInfo, 0); pActInfo->pGraph->SetRegularlyUpdated(pActInfo->myID,true); return ; } if(event== eFE_Update) { gh3_move = false; int i = 0; int w_id = GetPortInt(pActInfo, 1); if(!active || w_id < 0 || w_id >= CryVR_WiimoteManager::found) return ; if(CryVR_WiimoteManager::GetMotionSensing(w_id) && CryVR_WiimoteManager::GetWiimotes(w_id)->exp.type == 0){ was_motion_sensing_active = true; CryLogAlways(" *** GuitarHero Controler force Motion Sensing off during connection *** "); CryVR_WiimoteManager::SetMotionSensing(w_id,false); } if(CryVR_WiimoteManager::GetWiimotes(w_id)->exp.type == EXP_CLASSIC && was_motion_sensing_active){ CryLogAlways(" *** GuitarHero set Motion Sensing previous state *** "); //CryVR_WiimoteManager::SetMotionSensing(w_id,true); was_motion_sensing_active = false; CryVR_WiimoteManager::Status(CryVR_WiimoteManager::GetWiimotes(w_id)); } /* fait planter la balance board ! */ while (wiiuse_poll(CryVR_WiimoteManager::GetWiimotes(), CryVR_WiimoteManager::found) && i<GetPortInt(pActInfo, 2)) { if(CryVR_WiimoteManager::GetWiimotes(w_id)->event == WIIUSE_EVENT) { handle_event(CryVR_WiimoteManager::GetWiimotes(w_id)); } //Recherche d'optimisation. if (GetPortBool(pActInfo, 3)) { return ; } i++; } } }
开发者ID:amyvmiwei,项目名称:CryVR,代码行数:55,
示例9: UpdateUIElementvoid CFlashUIConstraintsNode::ProcessEvent( EFlowEvent event,SActivationInfo *pActInfo ){ if ( event == eFE_Initialize ) { UpdateUIElement( GetPortString( pActInfo, eI_UIElement ), pActInfo ); } else if ( event == eFE_Activate ) { if ( IsPortActive( pActInfo, eI_UIElement ) ) { UpdateUIElement( GetPortString( pActInfo, eI_UIElement ), pActInfo ); } const int instanceId = GetPortInt( pActInfo, eI_InstanceID ); if ( IsPortActive( pActInfo, eI_Get ) ) { IUIElement::SUIConstraints constraints; SPerInstanceCall1< IUIElement::SUIConstraints& > caller; if ( !caller.Execute( GetElement(), instanceId, functor(*this, &CFlashUIConstraintsNode::GetConstraints), constraints, false) ) { UIACTION_WARNING( "FG: UIElement /"%s/" can't get Constraints for multiple instances! (passed instanceId %i), referenced at node /"%s/"", GetPortString(pActInfo, eI_UIElement).c_str() ,instanceId, pActInfo->pGraph->GetNodeTypeName( pActInfo->myID ) ); } ActivateOutput( pActInfo, eO_PosType, (int) constraints.eType ); ActivateOutput( pActInfo, eO_Left, constraints.iLeft ); ActivateOutput( pActInfo, eO_Top, constraints.iTop ); ActivateOutput( pActInfo, eO_Width, constraints.iWidth ); ActivateOutput( pActInfo, eO_Height, constraints.iHeight ); ActivateOutput( pActInfo, eO_Scale, constraints.bScale ); ActivateOutput( pActInfo, eO_HAlign, (int) constraints.eHAlign ); ActivateOutput( pActInfo, eO_VAlign, (int) constraints.eVAlign ); ActivateOutput( pActInfo, eO_Maximize, constraints.bMax ); ActivateOutput( pActInfo, eO_OnGet, true ); } if ( IsPortActive( pActInfo, eI_Set ) ) { IUIElement::SUIConstraints constraints; constraints.eType = (IUIElement::SUIConstraints::EPositionType) GetPortInt( pActInfo, eI_PosType ); constraints.iLeft = GetPortInt( pActInfo, eI_Left ); constraints.iTop = GetPortInt( pActInfo, eI_Top ); constraints.iWidth = GetPortInt( pActInfo, eI_Width ); constraints.iHeight = GetPortInt( pActInfo, eI_Height ); constraints.eHAlign = (IUIElement::SUIConstraints::EPositionAlign) GetPortInt( pActInfo, eI_HAlign ); constraints.eVAlign = (IUIElement::SUIConstraints::EPositionAlign) GetPortInt( pActInfo, eI_VAlign ); constraints.bScale = GetPortBool( pActInfo, eI_Scale ); constraints.bMax = GetPortBool( pActInfo, eI_Maximize ); SPerInstanceCall1< const IUIElement::SUIConstraints& > caller; caller.Execute( GetElement(), instanceId, functor(*this, &CFlashUIConstraintsNode::SetConstraints), constraints); ActivateOutput( pActInfo, eO_OnSet, true ); } }}
开发者ID:souxiaosou,项目名称:FireNET,代码行数:54,
示例10: ProcessEvent virtual void ProcessEvent(EFlowEvent event, SActivationInfo *pActInfo) { switch (event) { case eFE_Activate: { if (IsPortActive(pActInfo, EIP_Start)) { m_List.clear(); m_ListIter = m_List.end(); m_Iter = 0; m_Count = 0; OnIterStart(pActInfo); m_ListIter = m_List.begin(); if (m_Count <= 0) { // None found ActivateOutput(pActInfo, EOP_Done, 0); } else { const bool bImmediate = GetPortBool(pActInfo, EIP_Immediate); const bool bFirstResult = SendNext(pActInfo); if (bImmediate && bFirstResult) { pActInfo->pGraph->SetRegularlyUpdated(pActInfo->myID, true); } } } else if (IsPortActive(pActInfo, EIP_Next)) { const bool bImmediate = GetPortBool(pActInfo, EIP_Immediate); if (!bImmediate) { SendNext(pActInfo); } } } break; case eFE_Update: { if (!SendNext(pActInfo)) { pActInfo->pGraph->SetRegularlyUpdated(pActInfo->myID, false); } } break; } }
开发者ID:aronarts,项目名称:FireNET,代码行数:53,
示例11: ProcessEvent virtual void ProcessEvent( EFlowEvent event,SActivationInfo* pActInfo ) { CCamera camera(gEnv->pSystem->GetViewCamera()); Vec3 pos(camera.GetPosition()); Vec3 dir(camera.GetViewdir()); float roll(camera.GetAngles().z); // GetAngles() returns YPR angles - roll is in z component switch (event) { case eFE_Initialize: pActInfo->pGraph->SetRegularlyUpdated( pActInfo->myID, GetPortBool(pActInfo, 3)); break; case eFE_Activate: { if (InputEntityIsLocalPlayer( pActInfo )) { if (IsPortActive(pActInfo, 0)) pos = GetPortVec3(pActInfo, 0); if (IsPortActive(pActInfo, 1)) dir = GetPortVec3(pActInfo, 1); if (IsPortActive(pActInfo, 2)) roll = GetPortFloat(pActInfo, 2); if (IsPortActive(pActInfo, 3)) { pActInfo->pGraph->SetRegularlyUpdated( pActInfo->myID, GetPortBool(pActInfo, 3)); } if (dir.len2() > 0.0f) { dir.Normalize(); camera.SetMatrix(CCamera::CreateOrientationYPR(CCamera::CreateAnglesYPR(dir, roll))); camera.SetPosition(pos); gEnv->pSystem->SetViewCamera(camera); } } } break; case eFE_Update: { if (InputEntityIsLocalPlayer( pActInfo )) { ActivateOutput(pActInfo, 0, pos); ActivateOutput(pActInfo, 1, dir); ActivateOutput(pActInfo, 2, roll); } } break; } }
开发者ID:joewan,项目名称:pycmake,代码行数:50,
示例12: ProcessEvent virtual void ProcessEvent( EFlowEvent event, SActivationInfo *pActInfo ) { switch (event) { case eFE_Initialize: pActInfo->pGraph->SetRegularlyUpdated( pActInfo->myID, true ); m_Activated = false; break; case eFE_Update: { bool bReset = GetPortBool(pActInfo, IN_RESET); bool bCondition = GetPortBool(pActInfo, IN_CONDITION); if(bReset) { ActivateOutput(pActInfo, OUT_SLEEPING, !bCondition); } else { if(bCondition != m_Activated) { IEntity * pEntity = pActInfo->pEntity; if (pEntity) { IPhysicalEntity * pPhysEntity = pEntity->GetPhysics(); if (pPhysEntity) { pe_status_awake psa; bool isSleeping = pPhysEntity->GetStatus( &psa ) ? false : true; ActivateOutput(pActInfo, OUT_SLEEPING, isSleeping); if(isSleeping) ActivateOutput(pActInfo, OUT_ONSLEEP, true); else ActivateOutput(pActInfo, OUT_ONAWAKE, true); } } m_Activated = bCondition; } } } } }
开发者ID:aronarts,项目名称:FireNET,代码行数:48,
示例13: ProcessEvent void ProcessEvent( EFlowEvent event, SActivationInfo *pActInfo ) { switch (event) { case eFE_Initialize: { UpdateListenerStatus( pActInfo ); m_actInfo = *pActInfo; m_lastColourPortTriggered = NOPORT; break; } case eFE_Activate: { if (IsPortActive(pActInfo, INP_ENABLED)) { UpdateListenerStatus( pActInfo ); bool enabled = GetPortBool( pActInfo, INP_ENABLED ); if (enabled) UpdateOutputs( g_pGame->GetGameAISystem()->GetAIAwarenessToPlayerHelper().GetIntAwareness() ); } break; } } }
开发者ID:PiratesAhoy,项目名称:HeartsOfOak-Core,代码行数:25,
示例14: ProcessEvent virtual void ProcessEvent(EFlowEvent event, SActivationInfo *pActInfo) { switch (event) { case eFE_Activate: { IEntity* pEntity = pActInfo->pEntity; if(!pEntity) return; m_delayResult = GetPortBool(pActInfo, EIP_DelayResult); if(IsPortActive(pActInfo, EIP_Enable)) { m_actInfo = *pActInfo; m_entityId = pEntity->GetId(); SetEnabled(true); } else if(IsPortActive(pActInfo, EIP_Disable)) { SetEnabled(false); } break; } } }
开发者ID:Xydrel,项目名称:Infected,代码行数:26,
示例15: ProcessEvent void ProcessEvent( EFlowEvent event, SActivationInfo *pActInfo ) { switch (event) { case eFE_Activate: if (IsPortActive(pActInfo,eIP_Get)) { ITimeOfDay* pTOD = gEnv->p3DEngine->GetTimeOfDay(); if (pTOD) { ActivateOutput(pActInfo, eOP_Latitude, pTOD->GetSunLatitude()); ActivateOutput(pActInfo, eOP_Longitude, pTOD->GetSunLongitude()); } } if (IsPortActive(pActInfo, eIP_Set)) { ITimeOfDay* pTOD = gEnv->p3DEngine->GetTimeOfDay(); if (pTOD) { float latitude = GetPortFloat(pActInfo, eIP_Latitude); float longitude = GetPortFloat(pActInfo, eIP_Longitude); pTOD->SetSunPos( longitude, latitude ); bool forceUpdate = GetPortBool( pActInfo, eIP_ForceUpdate ); pTOD->Update(true, forceUpdate); ActivateOutput(pActInfo, eOP_Latitude, latitude); ActivateOutput(pActInfo, eOP_Longitude, longitude); } } break; } }
开发者ID:NightOwlsEntertainment,项目名称:PetBox_A_Journey_to_Conquer_Elementary_Algebra,代码行数:33,
示例16: ProcessEvent virtual void ProcessEvent(EFlowEvent event, SActivationInfo *pActInfo) { int butt= 0; switch (event) { case eFE_Initialize: { vrpn_analog = (vrpn_ANALOGCB *) malloc(sizeof(vrpn_ANALOGCB)*2); vrpn_analog_remote = new vrpn_Analog_Remote(GetPortString(pActInfo, 1)); vrpn_analog_remote->register_change_handler(vrpn_analog,handle_analog_wii); vrpn_buttons = (vrpn_BUTTONCB *) malloc(sizeof(vrpn_BUTTONCB)*2); vrpn_buttons_remote = new vrpn_Button_Remote(GetPortString(pActInfo, 1)); vrpn_buttons_remote->register_change_handler(vrpn_buttons,handle_button_change_wii); } break; case eFE_Activate: { if ( IsPortActive( pActInfo, ACTIVE ) ){ active = GetPortBool( pActInfo, ACTIVE); pActInfo->pGraph->SetRegularlyUpdated(pActInfo->myID,true); } } break; case eFE_Update: { if (!active) return ; if (vrpn_analog_remote){ vrpn_analog_remote->mainloop(); float angleJoystick = (float)vrpn_analog->channel[19]; float intensityJoystick = (float)vrpn_analog->channel[20]; if (intensityJoystick != 0) { ActivateOutput(pActInfo, WII_NUN_INTENSITY,intensityJoystick); ActivateOutput(pActInfo, WII_NUN_ANGLE,angleJoystick); } float gravity_x = (float)vrpn_analog->channel[1]; float gravity_y = (float)vrpn_analog->channel[2]; float gravity_z = (float)vrpn_analog->channel[3]; ActivateOutput(pActInfo, WII_WIIMOTE_GRAVITY_X,gravity_x); ActivateOutput(pActInfo, WII_WIIMOTE_GRAVITY_Y,gravity_y); ActivateOutput(pActInfo, WII_WIIMOTE_GRAVITY_Z,gravity_z); } if(vrpn_buttons_remote){ vrpn_buttons_remote->mainloop(); ActivateOutput(pActInfo,(int)vrpn_buttons->button, (int)vrpn_buttons->state); } } } }
开发者ID:amyvmiwei,项目名称:CryVR,代码行数:60,
示例17: ProcessEvent void ProcessEvent( EFlowEvent event, SActivationInfo *pActInfo ) { if (event == eFE_Activate || event == eFE_Initialize) { if (IsPortActive(pActInfo, INP_ACTIVE)) { bool active = GetPortBool(pActInfo, 0); if (active) m_pGF->GetIItemSystem()->RegisterListener(this); else m_pGF->GetIItemSystem()->UnregisterListener(this); } if (IsPortActive(pActInfo, INP_CHECK)) { IActor* pActor = GetInputActor( pActInfo ); if (pActor) { IInventory* pInventory = pActor->GetInventory(); if (pInventory) { IEntity* pEntityItem = gEnv->pEntitySystem->GetEntity( pInventory->GetCurrentItem() ); TriggerOutputs( pActInfo, pEntityItem ); } } } } }
开发者ID:NightOwlsEntertainment,项目名称:PetBox_A_Journey_to_Conquer_Elementary_Algebra,代码行数:27,
示例18: dataAssignment CombatMoveAssignmentFlowNode::SpecifyAssignment( SActivationInfo* pActInfo ){ SmartScriptTable data(gEnv->pScriptSystem); data->SetValue("position", GetPortVec3(pActInfo, InputPort_Position)); data->SetValue("useCover", GetPortBool(pActInfo, InputPort_UseCover)); return Assignment(Assignment::CombatMove, data);}
开发者ID:Kufusonic,项目名称:Work-in-Progress-Sonic-Fangame,代码行数:7,
示例19: IsBoolPortActivebool CGameFlowBaseNode::IsBoolPortActive( SActivationInfo *pActInfo,int nPort ) const{ if (IsPortActive(pActInfo,nPort) && GetPortBool(pActInfo,nPort)) return true; else return false;}
开发者ID:danielasun,项目名称:dbho-GameSDK,代码行数:7,
示例20: ProcessEvent virtual void ProcessEvent(EFlowEvent event, SActivationInfo *pActInfo) { switch (event) { case eFE_Initialize: { oef = new OneEuroFilter (); } break; case eFE_Activate: { if ( IsPortActive( pActInfo, ACTIVE ) ){ active = GetPortBool( pActInfo, ACTIVE); pActInfo->pGraph->SetRegularlyUpdated(pActInfo->myID,true); } } break; case eFE_Update: { if(!active) return; oef->increaseTimeStamp(1.0/oef->getFrequence()); float valeur = GetPortFloat(pActInfo, IN_Value); float filtered = (float)oef->filter(valeur) ; ActivateOutput(pActInfo, OUT_Value,filtered); } } }
开发者ID:amyvmiwei,项目名称:CryVR,代码行数:30,
示例21: ProcessEvent virtual void ProcessEvent(EFlowEvent event, SActivationInfo *pActInfo) { switch(event) { case eFE_Activate: CGameRules *pGR = g_pGame->GetGameRules(); if(!pGR) return; if(!pActInfo->pEntity) return; const bool bUseVapor = GetPortBool(pActInfo, EIP_Vapor); if(IsPortActive(pActInfo, EIP_Freeze)) { pGR->FreezeEntity(pActInfo->pEntity->GetId(), true, bUseVapor, true); ActivateOutput(pActInfo, EOP_Frozen, true); } else if(IsPortActive(pActInfo, EIP_UnFreeze)) { pGR->FreezeEntity(pActInfo->pEntity->GetId(), false, bUseVapor); ActivateOutput(pActInfo, EOP_UnFrozen, true); } break; } }
开发者ID:super-nova,项目名称:NovaRepo,代码行数:29,
示例22: switchvoid CFlowNode_AISequenceAction_WeaponHolster::HandleSequenceEvent(AIActionSequence::SequenceEvent sequenceEvent){ switch(sequenceEvent) { case AIActionSequence::StartAction: { CRY_ASSERT_MESSAGE(m_actInfo.pEntity, "entity has magically gone"); if (!m_actInfo.pEntity) { // the entity has gone for some reason, at least make sure the action gets finished properly and the FG continues CancelSequenceAndActivateOutputPort(OutputPort_Done); return; } assert(gEnv && gEnv->pGame && gEnv->pGame->GetIGameFramework() && gEnv->pGame->GetIGameFramework()->GetIActorSystem()); IActor* pActor = gEnv->pGame->GetIGameFramework()->GetIActorSystem()->GetActor(m_actInfo.pEntity->GetId()); if (!pActor) { CRY_ASSERT_MESSAGE(0, "Provided entity must be an IActor"); CryWarning(VALIDATOR_MODULE_AI, VALIDATOR_WARNING, "Provided entity %s must be an IActor", m_actInfo.pEntity->GetName()); CancelSequenceAndActivateOutputPort(OutputPort_Done); return; } const bool skipHolsterAnimation = GetPortBool(&m_actInfo, InputPort_SkipHolsterAnimation); pActor->HolsterItem(true, !skipHolsterAnimation); FinishSequenceActionAndActivateOutputPort(OutputPort_Done); } break; }}
开发者ID:danielasun,项目名称:dbho-GameSDK,代码行数:31,
示例23: Execute virtual bool Execute(SActivationInfo *pActInfo) { bool bResult = false; SXmlDocument *doc; if (GDM->GetXmlDocument(pActInfo->pGraph, &doc) && doc->active) { char const* name = GetPortString(pActInfo, EIP_Name); XmlNodeRef ref = doc->active->findChild(name); if (ref) { doc->active = ref; bResult = true; } else if (GetPortBool(pActInfo, EIP_Create)) { ref = doc->active->newChild(name); if (ref) { doc->active = ref; bResult = true; } } } return bResult; }
开发者ID:aronarts,项目名称:FireNET,代码行数:27,
示例24: switch// ---------------------------------------------------------------void CFlashUIBaseNodeDynPorts::GetDynInput( SUIArguments &args, const SUIParameterDesc &desc, SActivationInfo* pActInfo, int port){ switch (desc.eType) { case SUIParameterDesc::eUIPT_Bool: args.AddArgument( GetPortBool(pActInfo, port)); break; case SUIParameterDesc::eUIPT_Int: args.AddArgument( GetPortInt(pActInfo, port)); break; case SUIParameterDesc::eUIPT_Float: args.AddArgument( GetPortFloat(pActInfo, port)); break; case SUIParameterDesc::eUIPT_String: args.AddArgument( GetPortString(pActInfo, port)); break; case SUIParameterDesc::eUIPT_WString: args.AddArgument( GetPortString(pActInfo, port), eUIDT_WString ); break; case SUIParameterDesc::eUIPT_Vec3: args.AddArgument( GetPortVec3(pActInfo, port)); break; default: { string val; const TFlowInputData data = GetPortAny(pActInfo, port); data.GetValueWithConversion(val); args.AddArgument(val, eUIDT_Any); } break; }}
开发者ID:joewan,项目名称:pycmake,代码行数:33,
示例25: ProcessEvent virtual void ProcessEvent( EFlowEvent event, SActivationInfo *pActInfo ) { switch (event) { case eFE_Activate: { IEntity* pEntity = pActInfo->pEntity; if (pEntity != 0) { ENanoMode nanoMode = NANOMODE_LAST; if (IsPortActive(pActInfo, EIP_Cloak)) nanoMode = NANOMODE_CLOAK; else if (IsPortActive(pActInfo, EIP_Speed)) nanoMode = NANOMODE_SPEED; else if (IsPortActive(pActInfo, EIP_Strength)) nanoMode = NANOMODE_STRENGTH; else if (IsPortActive(pActInfo, EIP_Defense)) nanoMode = NANOMODE_DEFENSE; if (nanoMode != NANOMODE_LAST) { const bool bAsian = GetPortBool(pActInfo, EIP_Asian); CNanoSuit::SNanoMaterial* pNanoMat = CNanoSuit::GetNanoMaterial(nanoMode, bAsian); if (pNanoMat) { CNanoSuit::AssignNanoMaterialToEntity(pEntity, pNanoMat); ActivateOutput(pActInfo, EOP_Done, true); } } } } break; } }
开发者ID:mrwonko,项目名称:CrysisVR,代码行数:33,
注:本文中的GetPortBool函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ GetPortInt函数代码示例 C++ GetPort函数代码示例 |