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自学教程:C++ GetRatingMod函数代码示例

51自学网 2021-06-01 21:13:58
  C++
这篇教程C++ GetRatingMod函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中GetRatingMod函数的典型用法代码示例。如果您正苦于以下问题:C++ GetRatingMod函数的具体用法?C++ GetRatingMod怎么用?C++ GetRatingMod使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了GetRatingMod函数的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: GetRatingMod

void ArenaTeam::MemberLost(Player* player, uint32 ownMMRating, uint32 againstMatchmakerRating, int32 matchmakerRatingChange){    // Called for each participant of a match after losing    for (MemberList::iterator itr = Members.begin(); itr != Members.end(); ++itr)    {        if (itr->Guid == player->GetGUID())        {            // Update personal rating            int32 mod = GetRatingMod(itr->PersonalRating, ownMMRating, againstMatchmakerRating, false);            itr->ModifyPersonalRating(player, mod, GetType());            // Update matchmaker rating            itr->ModifyMatchmakerRating(matchmakerRatingChange, GetSlot());            // Update personal played stats            itr->WeekGames +=1;            itr->SeasonGames +=1;            // update the unit fields            player->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_WEEK,  itr->WeekGames);            player->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_SEASON,  itr->SeasonGames);            return;        }    }}
开发者ID:Faydz,项目名称:TrinityCore,代码行数:25,


示例2: GetRatingMod

void ArenaTeam::MemberWon(Player* player, uint32 againstMatchmakerRating, int32 MatchmakerRatingChange){    // called for each participant after winning a match    for (MemberList::iterator itr = Members.begin(); itr != Members.end(); ++itr)    {        if (itr->Guid == player->GetGUID())        {            // update personal rating            int32 mod = GetRatingMod(itr->PersonalRating, againstMatchmakerRating, true);            itr->ModifyPersonalRating(player, mod, GetType());            // update matchmaker rating            itr->ModifyMatchmakerRating(MatchmakerRatingChange, GetSlot());            // update personal stats            itr->WeekGames +=1;            itr->SeasonGames +=1;            itr->SeasonWins += 1;            itr->WeekWins += 1;            // update unit fields            player->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_WEEK, itr->WeekGames);            player->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_SEASON, itr->SeasonGames);            return;        }    }}
开发者ID:Anbush,项目名称:TrinityCore,代码行数:26,


示例3: GetPersonalRatingMod

void ArenaTeam::MemberWon(Player * plr, uint32 againstMatchmakerRating, int32 teamratingchange){    // called for each participant after winning a match    for (MemberList::iterator itr = m_members.begin(); itr !=  m_members.end(); ++itr)    {        if (itr->guid == plr->GetGUID())        {            // update personal rating            int32 mod = GetPersonalRatingMod(teamratingchange, (m_stats.rating - teamratingchange), itr->personal_rating);            itr->ModifyPersonalRating(plr, mod, GetSlot());            // update matchmaker rating            mod = GetRatingMod(itr->matchmaker_rating, againstMatchmakerRating, true, true);            itr->ModifyMatchmakerRating(mod, GetSlot());            // update personal stats            itr->games_week +=1;            itr->games_season +=1;            itr->wins_season += 1;            itr->wins_week += 1;            // update unit fields            plr->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_WEEK, itr->games_week);            plr->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_SEASON, itr->games_season);            return;        }    }}
开发者ID:ArcterusEmu,项目名称:core,代码行数:27,


示例4: GetRatingMod

void ArenaTeam::MemberWon(Player* player, uint32 againstMatchmakerRating, int32 MatchmakerRatingChange){    // called for each participant after winning a match    for (MemberList::iterator itr = Members.begin(); itr != Members.end(); ++itr)    {        if (itr->Guid == player->GetGUID())        {            // update personal rating            int32 mod = GetRatingMod(itr->PersonalRating, againstMatchmakerRating, true);            itr->ModifyPersonalRating(player, mod, GetType());	     if(player->GetSession()->IsPremium())	        player->ModifyArenaPoints(20);	     else		 player->ModifyArenaPoints(10);            // update matchmaker rating            itr->ModifyMatchmakerRating(MatchmakerRatingChange, GetSlot());            // update personal stats            itr->WeekGames +=1;            itr->SeasonGames +=1;            itr->SeasonWins += 1;            itr->WeekWins += 1;            // update unit fields            player->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_WEEK, itr->WeekGames);            player->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_SEASON, itr->SeasonGames);	     player->AddItem(19182, 1);	     player->AddItem(29437, 5);	     player->AddItem(29438, 10);	     player->AddItem(29435, 5);	     ChatHandler(player).PSendSysMessage("You won an Arena Match, therefor you have been awarded with a huge amount of prices!");            return;        }    }}
开发者ID:BlackWolfsDen,项目名称:Justicar-WoW,代码行数:35,


示例5: GetRatingMod

int32 ArenaTeam::LostAgainst(uint32 againstRating){    // called when the team has lost    int32 mod = GetRatingMod(m_stats.rating, againstRating, false);    // modify the team stats accordingly    FinishGame(mod);    // return the rating change, used to display it on the results screen    return mod;}
开发者ID:sensibob,项目名称:tempestcore,代码行数:11,


示例6: GetMatchmakerRatingMod

int32 ArenaTeam::LostAgainst(uint32 Own_MMRating, uint32 Opponent_MMRating, int32& rating_change){    // Called when the team has lost    // Change in Matchmaker Rating    int32 mod = GetMatchmakerRatingMod(Own_MMRating, Opponent_MMRating, false);    // Change in Team Rating    rating_change = GetRatingMod(Stats.Rating, Opponent_MMRating, false);    // Modify the team stats accordingly    FinishGame(rating_change);    // return the rating change, used to display it on the results screen    return mod;}
开发者ID:Crash911,项目名称:RaptoredSkyFire,代码行数:15,


示例7: GetRatingMod

int32 ArenaTeam::CalculateRatingChange(uint32 winningRating, uint32 lostRating, bool won){    // Own team rating versus opponents matchmaker rating    int32 mod = GetRatingMod(winningRating, lostRating, won);    // Modify the team stats accordingly    FinishGame(mod);    // Update number of wins per season and week    if (won)    {        Stats.WeekWins += 1;        Stats.SeasonWins += 1;    }    // Return the rating change, used to display it on the results screen    return mod;}
开发者ID:sk3tche,项目名称:TrinityCore,代码行数:18,


示例8: GetRatingMod

void ArenaTeam::OfflineMemberLost(uint64 guid, uint32 againstMatchmakerRating, int32 MatchmakerRatingChange){    // Called for offline player after ending rated arena match!    for (MemberList::iterator itr = Members.begin(); itr !=  Members.end(); ++itr)    {        if (itr->Guid == guid)        {            // update personal rating            int32 mod = GetRatingMod(itr->PersonalRating, againstMatchmakerRating, false);            itr->ModifyPersonalRating(NULL, mod, GetType());            // update matchmaker rating            itr->ModifyMatchmakerRating(MatchmakerRatingChange, GetSlot());            // update personal played stats            itr->WeekGames += 1;            itr->SeasonGames += 1;            return;        }    }}
开发者ID:Crash911,项目名称:RaptoredSkyFire,代码行数:21,


示例9: GetPersonalRatingMod

void ArenaTeam::OfflineMemberLost(uint64 guid, uint32 againstMatchmakerRating, int32 teamratingchange){    // called for offline player after ending rated arena match!    for (MemberList::iterator itr = m_members.begin(); itr !=  m_members.end(); ++itr)    {        if (itr->guid == guid)        {            // update personal rating            int32 mod = GetPersonalRatingMod(teamratingchange, itr->personal_rating, (m_stats.rating - teamratingchange));            itr->ModifyPersonalRating(NULL, mod, GetSlot());            // update matchmaker rating            mod = GetRatingMod(itr->matchmaker_rating, againstMatchmakerRating, false, true);            itr->ModifyMatchmakerRating(mod, GetSlot());            // update personal played stats            itr->games_week +=1;            itr->games_season +=1;            return;        }    }}
开发者ID:Ballwinkle,项目名称:SkyFireEMU,代码行数:22,


示例10: GetRatingMod

void ArenaTeam::MemberWon(Player* player, uint32 againstMatchmakerRating, int32 MatchmakerRatingChange){    // called for each participant after winning a match    for (MemberList::iterator itr = Members.begin(); itr !=  Members.end(); ++itr)    {        if (itr->Guid == player->GetGUID())        {            // update personal rating            int32 mod = GetRatingMod(itr->PersonalRating, againstMatchmakerRating, true);            itr->ModifyPersonalRating(player, mod, GetSlot());            // update matchmaker rating            itr->ModifyMatchmakerRating(MatchmakerRatingChange, GetSlot());            // update personal stats            itr->WeekGames +=1;            itr->SeasonGames +=1;            itr->SeasonWins += 1;            itr->WeekWins += 1;            // update unit fields            player->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_WEEK, itr->WeekGames);            player->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_SEASON, itr->SeasonGames);            return;            //////////////////////////////////////////////////////            //                                                  //            //               CATACLYSM ARENA SYSTEM             //            //  Winners receive fixed amount of Conquest Points //            //                                                  //            //                Losers, only Shame                //            //                                                  //            //////////////////////////////////////////////////////            bool CapReached;            switch (player->GetCurrency(390))     // Checks if Soft Cap has been reached, if yes, do not earn anymore points.            {                case 1343:                case 1940:                case 2533:                case 2849:                case 2964:                case 3000:                    CapReached = true;                default:                    CapReached = false;            }            if (CapReached == false)       // if not go ahead.            {                player->ModifyCurrency(390, 268.6f);                // Conquest Point Soft Cap System - based on Personal Rating                uint32 OldPoints = player->GetCurrency(390);                uint32 OldRating = player->GetArenaPersonalRating(GetSlot());                uint32 NewPoints = OldPoints;                uint32 NewRating = OldRating;                // First Check, points - Total Conquest Points cannot exceed the Soft Cap, So:                if (OldRating <=1500 && OldPoints >= 1343)         // If this happens..                {                    NewPoints = 1343;                              // ..set points = Soft Cap, and set CapReached=1,                                                                   // so player cannot earn anymore points until next week                    // Second Check, rating - Rating has to remain the same                    // for all the week, when a new week starts, rating can raise                    // THIS IS TO AVOID RATING RAISING IN THE SAME WEEK.                    // TODO: RATING RAISE WITHOUT EARNING POINTS.                    if (Stats.WeekGames != 0 && OldRating > 1500)                        NewRating = 1500;                }                // The same happens for all other brackets                if ((OldRating > 1500 && OldRating < 1800) && OldPoints > 1940)                {                    NewPoints=1940;                    if (Stats.WeekGames != 0 && OldRating > 1800)                        NewRating = 1800;                }                if ((OldRating > 1800 && OldRating < 2100) && OldPoints > 2533)                {                    NewPoints = 2533;                    if (Stats.WeekGames != 0 && OldRating > 2100)                        NewRating = 2100;                }                if ((OldRating > 2100 && OldRating < 2400) && OldPoints > 2849)                {                    NewPoints = 2849;                    if (Stats.WeekGames != 0 && OldRating > 2400)                        NewRating = 2400;                }                if ((OldRating > 2400 && OldRating < 2700) && OldPoints > 2964)                {                    NewPoints = 2964;                    if (Stats.WeekGames != 0 && OldRating > 3000)//.........这里部分代码省略.........
开发者ID:Bootz,项目名称:TrilliumEMU-1,代码行数:101,



注:本文中的GetRatingMod函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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