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自学教程:C++ GetRegion函数代码示例

51自学网 2021-06-01 21:14:04
  C++
这篇教程C++ GetRegion函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中GetRegion函数的典型用法代码示例。如果您正苦于以下问题:C++ GetRegion函数的具体用法?C++ GetRegion怎么用?C++ GetRegion使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了GetRegion函数的29个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: ResetGMVisibility

void CUser::UserInOut(uint8 bType){	if (GetRegion() == nullptr)		return;	Packet result;	if (bType != INOUT_OUT)		ResetGMVisibility();	GetInOut(result, bType);	if (bType == INOUT_OUT)		GetRegion()->Remove(this);	else		GetRegion()->Add(this);	SendToRegion(&result, this, GetEventRoom());	if (bType == INOUT_OUT || !isBlinking())	{		result.Initialize(AG_USER_INOUT);		result.SByte();		result << bType << GetSocketID() << GetName() << m_curx << m_curz;		Send_AIServer(&result);	}}
开发者ID:R3aLisT,项目名称:X-ShieldProject,代码行数:27,


示例2: while

int ARegion::CanBeStartingCity( ARegionArray *pRA ){	if(type == R_OCEAN) return 0;    if (!IsCoastal()) return 0;    if (town && town->pop == 5000) return 0;    int regs = 0;    AList inlist;    AList donelist;    ARegionPtr * temp = new ARegionPtr;    temp->ptr = this;    inlist.Add(temp);    while(inlist.Num()) {        ARegionPtr * reg = (ARegionPtr *) inlist.First();        for (int i=0; i<NDIRS; i++) {            ARegion * r2 = reg->ptr->neighbors[i];            if (!r2) continue;            if (r2->type == R_OCEAN) continue;            if (GetRegion(&inlist,r2->num)) continue;            if (GetRegion(&donelist,r2->num)) continue;            regs++;            if (regs>20) return 1;            ARegionPtr * temp = new ARegionPtr;            temp->ptr = r2;            inlist.Add(temp);        }        inlist.Remove(reg);        donelist.Add(reg);    }    return 0;}
开发者ID:nedbrek,项目名称:Atlantis,代码行数:33,


示例3: GetStringParam

double CScript::PlaySound(const char* CmdStr, char* retStr){	CPlayer* pPlayer = dynamic_cast<CPlayer*>(p_SrcShape);	if(!pPlayer || !m_pRegion)	return 0;	char* strFile = GetStringParam(CmdStr, 0);	int  nToAround = GetIntParam(CmdStr, 1);	if (nToAround == ERROR_CODE)	{		nToAround = 0;	}	if (strFile)	{		CMessage msg(MSG_S2C_RGN_PLAYSOUND);		msg.Add(strFile);		//只发给自己		if(nToAround == 0 && pPlayer)			msg.SendToPlayer( pPlayer -> GetExID() );		else			msg.SendToAround((CServerRegion*)GetRegion(), pPlayer->GetTileX(), pPlayer->GetTileY());		M_FREE( strFile, sizeof(char)*MAX_VAR_LEN );	}	return 1;}
开发者ID:ueverything,项目名称:mmo-resourse,代码行数:26,


示例4: SetButtonState

void	TTabButtonGadget :: SetButtonState  ( TState  state )   {	register TState		previous = State ;	TShapeButtonGadget :: SetButtonState ( state ) ;	if  ( Overlap   &&  previous  !=  State )	   {		TGadget *		g   = NextGadget ( ) ;		TTabButtonGadget *      tab = TYPESAFE_DOWNCAST ( g, TTabButtonGadget ) ;						if  ( previous  ==  Down  &&  State  ==  Up )		   {			if  ( tab  &&  tab -> State  ==  Up )			   {				TRegion *	Region 	=  new  TRegion ( ) ;								GetRegion ( * Region, OuterRegion ) ;				tab -> SetIntersectionRegion ( Region ) ;				tab -> Invalidate ( ) ;			     }		     }	     }      }	
开发者ID:wuthering-bytes,项目名称:cheops,代码行数:28,


示例5: DMM_MapMemory

/* *  ======== DMM_MapMemory ======== *  Purpose: *      Add a mapping block to the reserved chunk. DMM assumes that this block *  will be mapped in the DSP/IVA's address space. DMM returns an error if a *  mapping overlaps another one. This function stores the info that will be *  required later while unmapping the block. */DSP_STATUS DMM_MapMemory(struct DMM_OBJECT *hDmmMgr, u32 addr, u32 size){	struct DMM_OBJECT *pDmmObj = (struct DMM_OBJECT *)hDmmMgr;	struct MapPage *chunk;	DSP_STATUS status = DSP_SOK;	GT_3trace(DMM_debugMask, GT_ENTER,		 "Entered DMM_MapMemory () hDmmMgr %x, "		 "addr %x, size %x/n", hDmmMgr, addr, size);	SYNC_EnterCS(pDmmObj->hDmmLock);	/* Find the Reserved memory chunk containing the DSP block to	 * be mapped */	chunk = (struct MapPage *)GetRegion(addr);	if (chunk != NULL) {		/* Mark the region 'mapped', leave the 'reserved' info as-is */		chunk->bMapped = true;		chunk->MappedSize = (size/PG_SIZE_4K);	} else		status = DSP_ENOTFOUND;	SYNC_LeaveCS(pDmmObj->hDmmLock);	GT_2trace(DMM_debugMask, GT_4CLASS,		 "Leaving DMM_MapMemory status %x, chunk %x/n",		status, chunk);	return status;}
开发者ID:Racing1,项目名称:zeppelin_kernel,代码行数:33,


示例6: Default

void CSkinWin::OnSize(UINT nType, int cx, int cy){    //Default();    CWnd *pWnd = CWnd::FromHandle(m_hWnd);    CRect wr;        Default();    pWnd->GetWindowRect(wr);    pWnd->Invalidate();    OnNcPaint(0);    //     if ( m_bTrans )//         SetWindowRgn( m_hWnd, GetRegion(wr.Width(), wr.Height() ), TRUE );//     else//         SetWindowRgn( m_hWnd, NULL, TRUE );	if (m_bTrans) 	{		// The operating system does not make a copy of the region, 		// so do not make any further function calls with this region handle, 		// and do not close this region handle		HRGN hrgn = GetRegion(wr.Width(), wr.Height());		SetWindowRgn(m_hWnd, hrgn, TRUE);				DeleteObject(hrgn);		//wyw	}	else		SetWindowRgn(m_hWnd, NULL, TRUE);}
开发者ID:jiangchengxu,项目名称:spreadtrum-w160,代码行数:30,


示例7: assert

ServerEntry SessionInfo::GetServerEntry() const {    if (!HasServerEntry()) {        assert(false);        throw std::exception("SessionInfo::GetServerEntry(): !HasServerEntry()");    }    // It is sometimes the case that we know more about our current server than    // is contained in m_serverEntry or in the ServerEntry in the registry. So    // we'll construct a new ServerEntry with the best info we have.    ServerEntry newServerEntry(        GetServerAddress(), GetRegion(), GetWebPort(),         GetWebServerSecret(), GetWebServerCertificate(),         GetSSHPort(), GetSSHUsername(), GetSSHPassword(),         GetSSHHostKey(), GetSSHObfuscatedPort(),         GetSSHObfuscatedKey(),        GetMeekObfuscatedKey(), GetMeekServerPort(),        GetMeekCookieEncryptionPublicKey(),        GetMeekFrontingDomain(), GetMeekFrontingHost(),        m_serverEntry.meekFrontingAddressesRegex,        m_serverEntry.meekFrontingAddresses,        m_serverEntry.capabilities);    return newServerEntry;}
开发者ID:projectarkc,项目名称:psiphon,代码行数:25,


示例8: while

void CRegionView::OnCreatePrimitiveBox( ){	CStringDlg		dlg;	BOOL			bOk;	BOOL			bValidNumber;	CReal			thickness;	dlg.m_bAllowNumbers = TRUE;	bOk = TRUE;	bValidNumber = FALSE;		uint32 nBoxThickness = ::GetApp()->GetOptions().GetDWordValue("DefaultBoxWidth", 128);	dlg.m_EnteredText.Format( "%d", nBoxThickness );	while( bOk && !bValidNumber )	{		if( bOk = ( dlg.DoModal(IDS_NEWBRUSHCAPTION, IDS_ENTERBRUSHTHICKNESS) == IDOK ))		{			thickness = (CReal)atoi( dlg.m_EnteredText );			if( thickness > 0.0f )				bValidNumber = TRUE;			else				AppMessageBox( IDS_ERROR_BRUSH_THICKNESS, MB_OK );		}	}		if( bOk )	{		DoCreatePrimitiveBox( GetRegion( )->m_vMarker, thickness );		::GetApp()->GetOptions().SetDWordValue("DefaultBoxWidth", (DWORD)thickness);	}}
开发者ID:Joincheng,项目名称:lithtech,代码行数:33,


示例9: GetRegion

bool MeaCircleTool::HasRegion(){    // There is always a rectangular region unless    // the center and perimeter are coincident.    //    CRect rect = GetRegion();    return (rect.Height() != 0) && (rect.Width() != 0);}
开发者ID:craigshaw,项目名称:Meazure,代码行数:8,


示例10: GetSelectedGame

void GameList::OpenGCSaveFolder(){  const auto game = GetSelectedGame();  if (!game)    return;  bool found = false;  for (int i = 0; i < 2; i++)  {    QUrl url;    switch (SConfig::GetInstance().m_EXIDevice[i])    {    case ExpansionInterface::EXIDEVICE_MEMORYCARDFOLDER:    {      std::string path = StringFromFormat("%s/%s/%s", File::GetUserPath(D_GCUSER_IDX).c_str(),                                          SConfig::GetDirectoryForRegion(game->GetRegion()),                                          i == 0 ? "Card A" : "Card B");      std::string override_path = i == 0 ? Config::Get(Config::MAIN_GCI_FOLDER_A_PATH_OVERRIDE) :                                           Config::Get(Config::MAIN_GCI_FOLDER_B_PATH_OVERRIDE);      if (!override_path.empty())        path = override_path;      QDir dir(QString::fromStdString(path));      if (!dir.entryList({QStringLiteral("%1-%2-*.gci")                              .arg(QString::fromStdString(game->GetMakerID()))                              .arg(QString::fromStdString(game->GetGameID().substr(0, 4)))})               .empty())      {        url = QUrl::fromLocalFile(dir.absolutePath());      }      break;    }    case ExpansionInterface::EXIDEVICE_MEMORYCARD:      std::string memcard_path = i == 0 ? Config::Get(Config::MAIN_MEMCARD_A_PATH) :                                          Config::Get(Config::MAIN_MEMCARD_B_PATH);      std::string memcard_dir;      SplitPath(memcard_path, &memcard_dir, nullptr, nullptr);      url = QUrl::fromLocalFile(QString::fromStdString(memcard_dir));      break;    }    found |= !url.isEmpty();    if (!url.isEmpty())      QDesktopServices::openUrl(url);  }  if (!found)    ModalMessageBox::information(this, tr("Information"), tr("No save data found."));}
开发者ID:booto,项目名称:dolphin,代码行数:56,


示例11: DrawFocus

void CHTMLSectionLink::DrawFocus( GS::CDrawContext &dc ){	HRGN rgn;	if( m_pParent->IsFocused() && GetRegion( rgn ) )	{		dc.DrawFocus( rgn );		VAPI( DeleteObject( rgn ) );	}}
开发者ID:F5000,项目名称:spree,代码行数:10,


示例12: GetRegion

 Region * Planet::GetRegion(Vector3 vec, int level){     if(_sub!=NULL){         for (int i = 0; i < 6; ++i)         {             if(_sub[i]!=NULL && _sub[i]->InsideRegion(vec))                 return GetRegion(_sub[i],vec,level);         }     }     return NULL; }
开发者ID:hdlopesrocha,项目名称:com.enter4ward,代码行数:10,


示例13: GetRegion

Country VolumeGC::GetCountry(const Partition& partition) const{  // The 0 that we use as a default value is mapped to Country::Unknown and Region::Unknown  const u8 country = ReadSwapped<u8>(3, partition).value_or(0);  const Region region = GetRegion();  if (CountryCodeToRegion(country, Platform::GameCubeDisc, region) != region)    return TypicalCountryForRegion(region);  return CountryCodeToCountry(country, Platform::GameCubeDisc, region);}
开发者ID:MerryMage,项目名称:dolphin,代码行数:11,


示例14: nsClientRect

already_AddRefed<nsClientRect>nsDOMNotifyPaintEvent::BoundingClientRect(){    nsRefPtr<nsClientRect> rect = new nsClientRect(ToSupports(this));    if (mPresContext) {        rect->SetLayoutRect(GetRegion().GetBounds());    }    return rect.forget();}
开发者ID:Jaxo,项目名称:releases-mozilla-central,代码行数:11,


示例15: ASSERT

/** * @brief	Executes the death action. * * @param	pKiller	The killer. */void CNpc::OnDeath(Unit *pKiller){	if (m_NpcState == NPC_DEAD)		return;	ASSERT(GetMap() != nullptr);	ASSERT(GetRegion() != nullptr);	m_NpcState = NPC_DEAD;	if (m_byObjectType == SPECIAL_OBJECT)	{		_OBJECT_EVENT *pEvent = GetMap()->GetObjectEvent(GetEntryID());		if (pEvent != nullptr)			pEvent->byLife = 0;	}	Unit::OnDeath(pKiller);	GetRegion()->Remove(TO_NPC(this));	SetRegion();}
开发者ID:TheNewbGuy,项目名称:snoxd-koserver,代码行数:27,


示例16: GetObjectRect

void CHTMLSectionLink::GetObjectRect( WinHelper::CRect &rcBounds ) const{	HRGN rgn;	if( GetRegion( rgn ) )	{		GetRgnBox( rgn, rcBounds );		VAPI( DeleteObject( rgn ) );	}	else	{		ASSERT( FALSE );	}}
开发者ID:F5000,项目名称:spree,代码行数:13,


示例17: if

    Region * Planet::GetRegion(Region * reg ,Vector3 vec, int level){        if(level==0)            return reg;        else if(reg->_sub!=NULL){            for (int i = 0; i < 4; ++i)            {                if(reg->_sub[i]!=NULL && reg->_sub[i]->InsideRegion(vec))                    return GetRegion(reg->_sub[i],vec,level-1);            }        }        return NULL;    }
开发者ID:hdlopesrocha,项目名称:com.enter4ward,代码行数:13,


示例18: msg

double CScript::PlayAction(const char* CmdStr, char* retStr){	if(p_SrcShape == NULL) return 0;	WORD wAction = (WORD)GetIntParam(CmdStr, 0);	CMessage msg(MSG_S2C_RGN_PLAYACTION);	msg.Add(((CPlayer*)this->GetSrcShape())->GetType());	msg.Add(((CPlayer*)this->GetSrcShape())->GetExID());	msg.Add(wAction);	msg.SendToAround((CServerRegion*)GetRegion(), ((CPlayer*)this->GetSrcShape())->GetTileX(), ((CPlayer*)this->GetSrcShape())->GetTileY());	return 1;}
开发者ID:ueverything,项目名称:mmo-resourse,代码行数:13,


示例19: ADDTOCALLSTACK

int CChar::NPC_GetVendorMarkup( const CChar * pChar ) const{	ADDTOCALLSTACK("CChar::NPC_GetVendorMarkup");	// This vendor marks stuff up/down this percentage.	// Base this on KARMA. Random is calculated at Restock time	// When vendor sells to players this is the markup value.	// fBuy: Client buying	// RETURN:	//  0-100	if ( !pChar || IsStatFlag(STATF_Pet) )	// Not on a hired vendor.		return( 0 );	CVarDefCont	*pVar = NULL, *pVarCharDef = NULL;	CCharBase * pCharDef = Char_GetDef();		if ( pCharDef )	{		// get markup value of NPC-chardef		pVarCharDef = pCharDef->m_TagDefs.GetKey("VENDORMARKUP");	}	int iHostility = maximum(NPC_GetHostilityLevelToward(pChar), 0);	iHostility = minimum(iHostility + 15, 100);	pVar = m_TagDefs.GetKey("VENDORMARKUP");	if ( pVar )	{		iHostility += static_cast<int>(pVar->GetValNum());		// add NPC's markup to hostility made by karma difference	}	else	{		pVar = GetRegion()->m_TagDefs.GetKey("VENDORMARKUP");		if ( pVar )		{			iHostility += static_cast<int>(pVar->GetValNum());			// if NPC is unmarked, look if the region is		}		else		{			// neither NPC nor REGION are marked, so look for the chardef			if ( pVarCharDef )			{				iHostility += static_cast<int>(pVarCharDef->GetValNum());			}		}	}	return( iHostility );}
开发者ID:swak,项目名称:Source,代码行数:51,


示例20:

void CN3UIIcon::Render(){	if (!IsVisible()) return;	CN3UIWndBase::m_pSelectionImage->SetVisible(false);/*	if ( m_dwStyle & UISTYLE_ICON_HIGHLIGHT )	{				CN3UIWndBase::m_pSelectionImage->SetVisible(true);		CN3UIWndBase::m_pSelectionImage->SetRegion(GetRegion());		CN3UIWndBase::m_pSelectionImage->Render();		CN3UIWndBase::m_pSelectionImage->SetVisible(false);	}*/	CN3UIImage::Render();	if (m_dwStyle & UISTYLE_DISABLE_SKILL)	{		CN3UIWndBase::m_pSelectionImage->SetVisible(true);		CN3UIWndBase::m_pSelectionImage->SetRegion(GetRegion());		m_dc = CN3UIWndBase::m_pSelectionImage->GetColor();		CN3UIWndBase::m_pSelectionImage->SetColor(D3DCOLOR_RGBA(40,40, 40, 160));		CN3UIWndBase::m_pSelectionImage->RenderIconWrapper();		CN3UIWndBase::m_pSelectionImage->SetColor(m_dc);		CN3UIWndBase::m_pSelectionImage->SetVisible(false);	}	if( m_dwStyle & UISTYLE_DURABILITY_EXHAUST )	{		CN3UIWndBase::m_pSelectionImage->SetVisible(true);		CN3UIWndBase::m_pSelectionImage->SetRegion(GetRegion());		m_dc = CN3UIWndBase::m_pSelectionImage->GetColor();		CN3UIWndBase::m_pSelectionImage->SetColor(D3DCOLOR_RGBA(200, 20, 20, 100));		CN3UIWndBase::m_pSelectionImage->RenderIconWrapper();		CN3UIWndBase::m_pSelectionImage->SetColor(m_dc);		CN3UIWndBase::m_pSelectionImage->SetVisible(false);	}}
开发者ID:sailei1,项目名称:knightonline,代码行数:38,


示例21: GetInOut

void CUser::UserInOut(uint8 bType){	if (GetRegion() == NULL)		return;	Packet result;	GetInOut(result, bType);	if (bType == INOUT_OUT)		GetRegion()->Remove(this);	else		GetRegion()->Add(this);	SendToRegion(&result, this);	if (bType == INOUT_OUT || !isBlinking())	{		result.Initialize(AG_USER_INOUT);		result.SByte();		result << bType << GetSocketID() << m_pUserData.m_id << m_pUserData.m_curx << m_pUserData.m_curz;		g_pMain->Send_AIServer(&result);	}}
开发者ID:BrokenWings,项目名称:snoxd-koserver,代码行数:23,


示例22: penDotted

//--------------------------------------------------------------------------// 
C++ GetRegionData函数代码示例
C++ GetRef函数代码示例
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