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自学教程:C++ GetSingleCreatureGuid函数代码示例

51自学网 2021-06-01 21:15:02
  C++
这篇教程C++ GetSingleCreatureGuid函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中GetSingleCreatureGuid函数的典型用法代码示例。如果您正苦于以下问题:C++ GetSingleCreatureGuid函数的具体用法?C++ GetSingleCreatureGuid怎么用?C++ GetSingleCreatureGuid使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了GetSingleCreatureGuid函数的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: DEBUG_LOG

void BattleGroundAV::EventPlayerDestroyedPoint(BG_AV_Nodes node){    DEBUG_LOG("BattleGroundAV: player destroyed point node %i", node);    MANGOS_ASSERT(m_Nodes[node].Owner != BG_AV_TEAM_NEUTRAL)    BattleGroundTeamIndex ownerTeamIdx = BattleGroundTeamIndex(m_Nodes[node].Owner);    Team ownerTeam = ownerTeamIdx == BG_TEAM_ALLIANCE ? ALLIANCE : HORDE;    // despawn banner    DestroyNode(node);    PopulateNode(node);    UpdateNodeWorldState(node);    if (IsTower(node))    {        uint8 tmp = node - BG_AV_NODES_DUNBALDAR_SOUTH;        // despawn marshal (one of those guys protecting the boss)        SpawnEvent(BG_AV_MARSHAL_A_SOUTH + tmp, 0, false);        UpdateScore(GetOtherTeamIndex(ownerTeamIdx), (-1) * BG_AV_RES_TOWER);        RewardReputationToTeam((ownerTeam == ALLIANCE) ? BG_AV_FACTION_A : BG_AV_FACTION_H, m_RepTowerDestruction, ownerTeam);        RewardHonorToTeam(GetBonusHonorFromKill(BG_AV_KILL_TOWER), ownerTeam);        SendYell2ToAll(LANG_BG_AV_TOWER_TAKEN, LANG_UNIVERSAL, GetSingleCreatureGuid(BG_AV_HERALD, 0), GetNodeName(node), (ownerTeam == ALLIANCE) ? LANG_BG_ALLY : LANG_BG_HORDE);    }    else    {        SendYell2ToAll(LANG_BG_AV_GRAVE_TAKEN, LANG_UNIVERSAL, GetSingleCreatureGuid(BG_AV_HERALD, 0), GetNodeName(node), (ownerTeam == ALLIANCE) ? LANG_BG_ALLY : LANG_BG_HORDE);    }}
开发者ID:Atari007,项目名称:master,代码行数:29,


示例2: MANGOS_ASSERT

void BattleGroundAV::EventPlayerDefendsPoint(Player* player, BG_AV_Nodes node){    MANGOS_ASSERT(GetStatus() == STATUS_IN_PROGRESS);    TeamIndex teamIdx = GetTeamIndex(player->GetTeam());    if (m_Nodes[node].Owner == TeamIndex(teamIdx) || m_Nodes[node].State != POINT_ASSAULTED)        return;    if (m_Nodes[node].TotalOwner == TEAM_INDEX_NEUTRAL)     // initial snowfall capture    {        // until snowfall doesn't belong to anyone it is better handled in assault - code (best would be to have a special function        // for neutral nodes.. but doing this just for snowfall will be a bit to much i think        MANGOS_ASSERT(node == BG_AV_NODES_SNOWFALL_GRAVE);  // currently the only neutral grave        EventPlayerAssaultsPoint(player, node);        return;    }    DEBUG_LOG("BattleGroundAV: player defends node: %i", node);    if (m_Nodes[node].PrevOwner != TeamIndex(teamIdx))    {        sLog.outError("BattleGroundAV: player defends point which doesn't belong to his team %i", node);        return;    }    DefendNode(node, teamIdx);                              // set the right variables for nodeinfo    PopulateNode(node);                                     // spawn node-creatures (defender for example)    UpdateNodeWorldState(node);                             // send new mapicon to the player    if (IsTower(node))    {        SendYell2ToAll(LANG_BG_AV_TOWER_DEFENDED, LANG_UNIVERSAL, GetSingleCreatureGuid(BG_AV_HERALD, 0),                       GetNodeName(node),                       (teamIdx == TEAM_INDEX_ALLIANCE) ? LANG_BG_ALLY : LANG_BG_HORDE);        UpdatePlayerScore(player, SCORE_TOWERS_DEFENDED, 1);        PlaySoundToAll(BG_AV_SOUND_BOTH_TOWER_DEFEND);    }    else    {        SendYell2ToAll(LANG_BG_AV_GRAVE_DEFENDED, LANG_UNIVERSAL, GetSingleCreatureGuid(BG_AV_HERALD, 0),                       GetNodeName(node),                       (teamIdx == TEAM_INDEX_ALLIANCE) ? LANG_BG_ALLY : LANG_BG_HORDE);        UpdatePlayerScore(player, SCORE_GRAVEYARDS_DEFENDED, 1);        player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, 1, 65);        // update the statistic for the defending player        PlaySoundToAll((teamIdx == TEAM_INDEX_ALLIANCE) ? BG_AV_SOUND_ALLIANCE_GOOD : BG_AV_SOUND_HORDE_GOOD);    }}
开发者ID:wuzhupc,项目名称:mangos,代码行数:48,


示例3: MANGOS_ASSERT

void BattleGroundAV::ChangeMineOwner(uint8 mine, BattleGroundAVTeamIndex teamIdx){    m_Mine_Timer[mine] = BG_AV_MINE_TICK_TIMER;    // TODO implement quest 7122    // mine=0 northmine, mine=1 southmine    // TODO changing the owner should result in setting respawntime to infinite for current creatures (they should fight the new ones), spawning new mine owners creatures and changing the chest - objects so that the current owning team can use them    MANGOS_ASSERT(mine == BG_AV_NORTH_MINE || mine == BG_AV_SOUTH_MINE);    if (m_Mine_Owner[mine] == teamIdx)        return;    m_Mine_PrevOwner[mine] = m_Mine_Owner[mine];    m_Mine_Owner[mine] = teamIdx;    SendMineWorldStates(mine);    SpawnEvent(BG_AV_MINE_EVENT + mine, teamIdx, true);    SpawnEvent(BG_AV_MINE_BOSSES + mine, teamIdx, true);    if (teamIdx != BG_AV_TEAM_NEUTRAL)    {        PlaySoundToAll((teamIdx == BG_AV_TEAM_ALLIANCE) ? BG_AV_SOUND_ALLIANCE_GOOD : BG_AV_SOUND_HORDE_GOOD);        m_Mine_Reclaim_Timer[mine] = BG_AV_MINE_RECLAIM_TIMER;        SendYell2ToAll(LANG_BG_AV_MINE_TAKEN , LANG_UNIVERSAL, GetSingleCreatureGuid(BG_AV_HERALD, 0),            (teamIdx == BG_AV_TEAM_ALLIANCE ) ? LANG_BG_ALLY : LANG_BG_HORDE,            (mine == BG_AV_NORTH_MINE) ? LANG_BG_AV_MINE_NORTH : LANG_BG_AV_MINE_SOUTH);    }}
开发者ID:BACKUPLIB,项目名称:Darkportalwow,代码行数:27,



注:本文中的GetSingleCreatureGuid函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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