这篇教程C++ GetSingleCreatureGuid函数代码示例写得很实用,希望能帮到您。
本文整理汇总了C++中GetSingleCreatureGuid函数的典型用法代码示例。如果您正苦于以下问题:C++ GetSingleCreatureGuid函数的具体用法?C++ GetSingleCreatureGuid怎么用?C++ GetSingleCreatureGuid使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了GetSingleCreatureGuid函数的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: DEBUG_LOGvoid BattleGroundAV::EventPlayerDestroyedPoint(BG_AV_Nodes node){ DEBUG_LOG("BattleGroundAV: player destroyed point node %i", node); MANGOS_ASSERT(m_Nodes[node].Owner != BG_AV_TEAM_NEUTRAL) BattleGroundTeamIndex ownerTeamIdx = BattleGroundTeamIndex(m_Nodes[node].Owner); Team ownerTeam = ownerTeamIdx == BG_TEAM_ALLIANCE ? ALLIANCE : HORDE; // despawn banner DestroyNode(node); PopulateNode(node); UpdateNodeWorldState(node); if (IsTower(node)) { uint8 tmp = node - BG_AV_NODES_DUNBALDAR_SOUTH; // despawn marshal (one of those guys protecting the boss) SpawnEvent(BG_AV_MARSHAL_A_SOUTH + tmp, 0, false); UpdateScore(GetOtherTeamIndex(ownerTeamIdx), (-1) * BG_AV_RES_TOWER); RewardReputationToTeam((ownerTeam == ALLIANCE) ? BG_AV_FACTION_A : BG_AV_FACTION_H, m_RepTowerDestruction, ownerTeam); RewardHonorToTeam(GetBonusHonorFromKill(BG_AV_KILL_TOWER), ownerTeam); SendYell2ToAll(LANG_BG_AV_TOWER_TAKEN, LANG_UNIVERSAL, GetSingleCreatureGuid(BG_AV_HERALD, 0), GetNodeName(node), (ownerTeam == ALLIANCE) ? LANG_BG_ALLY : LANG_BG_HORDE); } else { SendYell2ToAll(LANG_BG_AV_GRAVE_TAKEN, LANG_UNIVERSAL, GetSingleCreatureGuid(BG_AV_HERALD, 0), GetNodeName(node), (ownerTeam == ALLIANCE) ? LANG_BG_ALLY : LANG_BG_HORDE); }}
开发者ID:Atari007,项目名称:master,代码行数:29,
示例2: MANGOS_ASSERTvoid BattleGroundAV::EventPlayerDefendsPoint(Player* player, BG_AV_Nodes node){ MANGOS_ASSERT(GetStatus() == STATUS_IN_PROGRESS); TeamIndex teamIdx = GetTeamIndex(player->GetTeam()); if (m_Nodes[node].Owner == TeamIndex(teamIdx) || m_Nodes[node].State != POINT_ASSAULTED) return; if (m_Nodes[node].TotalOwner == TEAM_INDEX_NEUTRAL) // initial snowfall capture { // until snowfall doesn't belong to anyone it is better handled in assault - code (best would be to have a special function // for neutral nodes.. but doing this just for snowfall will be a bit to much i think MANGOS_ASSERT(node == BG_AV_NODES_SNOWFALL_GRAVE); // currently the only neutral grave EventPlayerAssaultsPoint(player, node); return; } DEBUG_LOG("BattleGroundAV: player defends node: %i", node); if (m_Nodes[node].PrevOwner != TeamIndex(teamIdx)) { sLog.outError("BattleGroundAV: player defends point which doesn't belong to his team %i", node); return; } DefendNode(node, teamIdx); // set the right variables for nodeinfo PopulateNode(node); // spawn node-creatures (defender for example) UpdateNodeWorldState(node); // send new mapicon to the player if (IsTower(node)) { SendYell2ToAll(LANG_BG_AV_TOWER_DEFENDED, LANG_UNIVERSAL, GetSingleCreatureGuid(BG_AV_HERALD, 0), GetNodeName(node), (teamIdx == TEAM_INDEX_ALLIANCE) ? LANG_BG_ALLY : LANG_BG_HORDE); UpdatePlayerScore(player, SCORE_TOWERS_DEFENDED, 1); PlaySoundToAll(BG_AV_SOUND_BOTH_TOWER_DEFEND); } else { SendYell2ToAll(LANG_BG_AV_GRAVE_DEFENDED, LANG_UNIVERSAL, GetSingleCreatureGuid(BG_AV_HERALD, 0), GetNodeName(node), (teamIdx == TEAM_INDEX_ALLIANCE) ? LANG_BG_ALLY : LANG_BG_HORDE); UpdatePlayerScore(player, SCORE_GRAVEYARDS_DEFENDED, 1); player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, 1, 65); // update the statistic for the defending player PlaySoundToAll((teamIdx == TEAM_INDEX_ALLIANCE) ? BG_AV_SOUND_ALLIANCE_GOOD : BG_AV_SOUND_HORDE_GOOD); }}
开发者ID:wuzhupc,项目名称:mangos,代码行数:48,
示例3: MANGOS_ASSERTvoid BattleGroundAV::ChangeMineOwner(uint8 mine, BattleGroundAVTeamIndex teamIdx){ m_Mine_Timer[mine] = BG_AV_MINE_TICK_TIMER; // TODO implement quest 7122 // mine=0 northmine, mine=1 southmine // TODO changing the owner should result in setting respawntime to infinite for current creatures (they should fight the new ones), spawning new mine owners creatures and changing the chest - objects so that the current owning team can use them MANGOS_ASSERT(mine == BG_AV_NORTH_MINE || mine == BG_AV_SOUTH_MINE); if (m_Mine_Owner[mine] == teamIdx) return; m_Mine_PrevOwner[mine] = m_Mine_Owner[mine]; m_Mine_Owner[mine] = teamIdx; SendMineWorldStates(mine); SpawnEvent(BG_AV_MINE_EVENT + mine, teamIdx, true); SpawnEvent(BG_AV_MINE_BOSSES + mine, teamIdx, true); if (teamIdx != BG_AV_TEAM_NEUTRAL) { PlaySoundToAll((teamIdx == BG_AV_TEAM_ALLIANCE) ? BG_AV_SOUND_ALLIANCE_GOOD : BG_AV_SOUND_HORDE_GOOD); m_Mine_Reclaim_Timer[mine] = BG_AV_MINE_RECLAIM_TIMER; SendYell2ToAll(LANG_BG_AV_MINE_TAKEN , LANG_UNIVERSAL, GetSingleCreatureGuid(BG_AV_HERALD, 0), (teamIdx == BG_AV_TEAM_ALLIANCE ) ? LANG_BG_ALLY : LANG_BG_HORDE, (mine == BG_AV_NORTH_MINE) ? LANG_BG_AV_MINE_NORTH : LANG_BG_AV_MINE_SOUTH); }}
开发者ID:BACKUPLIB,项目名称:Darkportalwow,代码行数:27,
注:本文中的GetSingleCreatureGuid函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ GetSingleGameObjectFromStorage函数代码示例 C++ GetSimContext函数代码示例 |