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自学教程:C++ GetSister函数代码示例

51自学网 2021-06-01 21:15:04
  C++
这篇教程C++ GetSister函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中GetSister函数的典型用法代码示例。如果您正苦于以下问题:C++ GetSister函数的具体用法?C++ GetSister怎么用?C++ GetSister使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了GetSister函数的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: ExecuteEvent

            void ExecuteEvent(uint32 eventId) override            {                if (eventId == EVENT_SPECIAL_ABILITY)                {                    if (CurrentStage == MAX_STAGES)                        GenerateStageSequence();                    switch (Stage[CurrentStage])                    {                        case STAGE_DARK_VORTEX:                            if (Creature* sister = GetSister())                                sister->AI()->DoAction(ACTION_VORTEX);                            break;                        case STAGE_DARK_PACT:                            if (Creature* sister = GetSister())                                sister->AI()->DoAction(ACTION_PACT);                            break;                        case STAGE_LIGHT_VORTEX:                            DoAction(ACTION_VORTEX);                            break;                        case STAGE_LIGHT_PACT:                            DoAction(ACTION_PACT);                            break;                        default:                            break;                    }                    ++CurrentStage;                    events.ScheduleEvent(EVENT_SPECIAL_ABILITY, 45 * IN_MILLISECONDS);                }                else                    boss_twin_baseAI::ExecuteEvent(eventId);            }
开发者ID:GlassFace,项目名称:LegacyCore_6.x.x,代码行数:32,


示例2: JustDied

    void JustDied(Unit* /*pKiller*/)    {        DoScriptText(SAY_DEATH, me);        if(pInstance)        {            pInstance->SetData(DATA_HEALTH_TWIN_SHARED, 0);            if(Creature* pSister = GetSister())            {                if(!pSister->isAlive())                {                    me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);                    pSister->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);                    pInstance->SetData(TYPE_VALKIRIES, DONE);                    Summons.DespawnAll();                } else {                    pInstance->SetData(TYPE_VALKIRIES, SPECIAL);                    me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);                }            }        }        Summons.DespawnAll();        if(fight_Timer <= 180000) //3 min            pInstance->DoCompleteAchievement(RAID_MODE(3799, 3815, 3799, 3815)); //Salt and Pepper    }
开发者ID:ahuraa,项目名称:ServerMythCore,代码行数:25,


示例3: EnterCombat

    void EnterCombat(Unit* /*who*/) override    {        me->SetInCombatWithZone();        if (Creature* pSister = GetSister())        {            me->AddAura(MyEmphatySpellId, pSister);            pSister->SetInCombatWithZone();        }        instance->SetBossState(BOSS_VALKIRIES, IN_PROGRESS);        Talk(SAY_AGGRO);        DoCast(me, SurgeSpellId);    }
开发者ID:janus18,项目名称:TrinityCore,代码行数:13,


示例4: EnterCombat

    void EnterCombat(Unit* /*who*/)    {        me->SetInCombatWithZone();        if (m_pInstance)        {            if (Creature* pSister = GetSister())                me->AddAura(m_uiMyEmphatySpellId, pSister);            m_pInstance->SetData(TYPE_VALKIRIES, IN_PROGRESS);        }        if (me->isAlive())        {            me->SummonCreature(m_uiEssenceNpcId, EssenceLocation[0].GetPositionX(), EssenceLocation[0].GetPositionY(), EssenceLocation[0].GetPositionZ());            me->SummonCreature(m_uiEssenceNpcId, EssenceLocation[1].GetPositionX(), EssenceLocation[1].GetPositionY(), EssenceLocation[1].GetPositionZ());        }        DoScriptText(SAY_AGGRO, me);        DoCast(me, m_uiSurgeSpellId);    }
开发者ID:Bootz,项目名称:MyCore4Kata,代码行数:18,


示例5: EnterCombat

    void EnterCombat(Unit* /*who*/) override    {        me->SetInCombatWithZone();        if (Creature* pSister = GetSister())        {            me->AddAura(MyEmphatySpellId, pSister);            pSister->SetInCombatWithZone();        }        instance->SetBossState(BOSS_VALKIRIES, IN_PROGRESS);        Talk(SAY_AGGRO);        DoCast(me, SurgeSpellId);        events.ScheduleEvent(EVENT_TWIN_SPIKE, 20 * IN_MILLISECONDS);        events.ScheduleEvent(EVENT_BERSERK, IsHeroic() ? 6 * MINUTE*IN_MILLISECONDS : 10 * MINUTE*IN_MILLISECONDS);        if (IsHeroic())            events.ScheduleEvent(EVENT_TOUCH, urand(10 * IN_MILLISECONDS, 15 * IN_MILLISECONDS));    }
开发者ID:GlassFace,项目名称:LegacyCore_6.x.x,代码行数:18,


示例6: JustDied

 void JustDied(Unit* /*killer*/) override {     Talk(SAY_DEATH);     if (Creature* pSister = GetSister())     {         if (!pSister->IsAlive())         {             me->SetFlag(OBJECT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);             pSister->SetFlag(OBJECT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);             _JustDied();         }         else         {             me->RemoveFlag(OBJECT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);             instance->SetBossState(BOSS_VALKIRIES, SPECIAL);         }     }     summons.DespawnAll(); }
开发者ID:GlassFace,项目名称:LegacyCore_6.x.x,代码行数:19,


示例7: DoAction

 void DoAction(int32 action) override {     switch (action)     {         case ACTION_VORTEX:             Talk(EMOTE_VORTEX);             DoCastAOE(VortexSpellId);             break;         case ACTION_PACT:             Talk(EMOTE_TWIN_PACT);             Talk(SAY_TWIN_PACT);             if (Creature* sister = GetSister())                 sister->CastSpell(sister, SPELL_POWER_TWINS, false);             DoCast(me, ShieldSpellId);             DoCast(me, TwinPactSpellId);             break;         default:             break;     } }
开发者ID:GlassFace,项目名称:LegacyCore_6.x.x,代码行数:20,


示例8: JustEngagedWith

    void JustEngagedWith(Unit* /*who*/) override    {        DoZoneInCombat();        if (Creature* pSister = GetSister())        {            me->AddAura(MyEmphatySpellId, pSister);            DoZoneInCombat(pSister);        }        instance->SetBossState(DATA_TWIN_VALKIRIES, IN_PROGRESS);        Talk(SAY_AGGRO);        DoCast(me, SurgeSpellId);        me->SetCombatPulseDelay(5);        me->setActive(true);        events.ScheduleEvent(EVENT_TWIN_SPIKE, 20s);        events.ScheduleEvent(EVENT_BERSERK, IsHeroic() ? 6min : 8min);        if (IsHeroic())            events.ScheduleEvent(EVENT_TOUCH, 10s, 15s);    }
开发者ID:ElunaLuaEngine,项目名称:ElunaTrinityWotlk,代码行数:20,


示例9: JustDied

 void JustDied(Unit* /*killer*/) override {     Talk(SAY_DEATH);     if (Creature* pSister = GetSister())     {         if (!pSister->IsAlive())         {             me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);             pSister->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);             events.Reset();             summons.DespawnAll();             HandleRemoveAuras();             instance->SetBossState(DATA_TWIN_VALKIRIES, DONE);         }         else         {             me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);             instance->SetBossState(DATA_TWIN_VALKIRIES, SPECIAL);         }     }     summons.DespawnAll(); }
开发者ID:ElunaLuaEngine,项目名称:ElunaTrinityWotlk,代码行数:22,


示例10: UpdateAI

    void UpdateAI(const uint32 diff)    {        if(me->isInCombat())            fight_Timer += diff;        if(!pInstance || !UpdateVictim())            return;        if(pInstance->GetData(DATA_HEALTH_TWIN_SHARED) != 0)            me->SetHealth(pInstance->GetData(DATA_HEALTH_TWIN_SHARED));        else            me->SetHealth(1);        switch(m_uiStage)        {            case 0:                break;            case 1: // Vortex                if(m_uiSpecialAbilityTimer <= diff)                {                    if(Creature* pSister = GetSister())                        pSister->AI()->DoAction(ACTION_VORTEX);                    DoScriptText(m_uiVortexEmote, me);                    DoScriptText(m_uiVortexSay, me);                    DoCastAOE(m_uiVortexSpellId);                    m_uiStage = 0;                    m_uiSpecialAbilityTimer = MINUTE*IN_MILLISECONDS;                }                else                    m_uiSpecialAbilityTimer -= diff;                break;            case 2: // Shield+Pact                if(m_uiSpecialAbilityTimer <= diff)                {                    if(Creature* pSister = GetSister())                        pSister->AI()->DoAction(ACTION_PACT);                    DoScriptText(EMOTE_SHIELD, me);                    DoScriptText(SAY_SHIELD, me);                    DoCast(me, m_uiShieldSpellId);                    DoCast(me, m_uiTwinPactSpellId);                    m_uiStage = 0;                    m_uiSpecialAbilityTimer = MINUTE*IN_MILLISECONDS;                }                else                    m_uiSpecialAbilityTimer -= diff;                break;            default:                break;        }        if(m_uiSpikeTimer <= diff)        {            DoCastVictim(m_uiSpikeSpellId);            m_uiSpikeTimer = 20*IN_MILLISECONDS;        }        else            m_uiSpikeTimer -= diff;        if(IsHeroic() && m_uiTouchTimer <= diff)        {            if(Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 200, true, m_uiOtherEssenceSpellId))                me->CastCustomSpell(m_uiTouchSpellId, SPELLVALUE_MAX_TARGETS, 1, target, false);            m_uiTouchTimer = urand(10, 15)*IN_MILLISECONDS;        }        else            m_uiTouchTimer -= diff;        if(m_uiColorballsTimer <= diff)        {            if(m_uiWaveCount >= 2)            {                SummonColorballs(12);                m_uiWaveCount = 0;            }            else            {                SummonColorballs(2);                m_uiWaveCount++;            }            m_uiColorballsTimer = 15*IN_MILLISECONDS;        }        else            m_uiColorballsTimer -= diff;        if(!m_bIsBerserk && m_uiBerserkTimer <= diff)        {            DoCast(me, SPELL_BERSERK);            DoScriptText(SAY_BERSERK, me);            m_bIsBerserk = true;        }        else            m_uiBerserkTimer -= diff;        if(me->HasUnitState(UNIT_STAT_CASTING))            return;        DoMeleeAttackIfReady();    }
开发者ID:ahuraa,项目名称:ServerMythCore,代码行数:98,


示例11: UpdateAI

    void UpdateAI(uint32 diff)    {        if (!instance || !UpdateVictim())            return;        if (me->HasUnitState(UNIT_STATE_CASTING))            return;        switch (Stage)        {            case 0:                break;            case 1: // Vortex                if (SpecialAbilityTimer <= diff)                {                    if (Creature* pSister = GetSister())                        pSister->AI()->DoAction(ACTION_VORTEX);                    Talk(VortexEmote);                    DoCastAOE(VortexSpellId);                    Stage = 0;                    SpecialAbilityTimer = 1*MINUTE*IN_MILLISECONDS;                }                else                    SpecialAbilityTimer -= diff;                break;            case 2: // Shield + Pact                if (SpecialAbilityTimer <= diff)                {                    Talk(EMOTE_TWINK_PACT);                    Talk(SAY_TWINK_PACT);                    if (Creature* pSister = GetSister())                    {                        pSister->AI()->DoAction(ACTION_PACT);                        pSister->CastSpell(pSister, SPELL_POWER_TWINS, false);                    }                    DoCast(me, ShieldSpellId);                    DoCast(me, TwinPactSpellId);                    Stage = 0;                    SpecialAbilityTimer = 1*MINUTE*IN_MILLISECONDS;                }                else                    SpecialAbilityTimer -= diff;                break;            default:                break;        }        if (SpikeTimer <= diff)        {            DoCastVictim(SpikeSpellId);            SpikeTimer = 20*IN_MILLISECONDS;        }        else            SpikeTimer -= diff;        if (IsHeroic() && TouchTimer <= diff)        {            if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 200.0f, true, OtherEssenceSpellId))                me->CastCustomSpell(TouchSpellId, SPELLVALUE_MAX_TARGETS, 1, target, false);            TouchTimer = urand(10*IN_MILLISECONDS, 15*IN_MILLISECONDS);        }        else            TouchTimer -= diff;        if (!IsBerserk && BerserkTimer <= diff)        {            DoCast(me, SPELL_BERSERK);            Talk(SAY_BERSERK);            IsBerserk = true;        }        else            BerserkTimer -= diff;        DoMeleeAttackIfReady();    }
开发者ID:Fose,项目名称:TrinityCore,代码行数:75,


示例12: UpdateAI

    void UpdateAI(const uint32 uiDiff)    {        if (!m_pInstance || !UpdateVictim())            return;        if (m_pInstance->GetData(DATA_HEALTH_TWIN_SHARED) != 0)            me->SetHealth(m_pInstance->GetData(DATA_HEALTH_TWIN_SHARED));        else            me->SetHealth(1);        switch (m_uiStage)        {            case 0:                break;            case 1: // Vortex                if (m_uiSpecialAbilityTimer <= uiDiff)                {                    if (Creature* pSister = GetSister())                        pSister->AI()->DoAction(ACTION_VORTEX);                    DoScriptText(m_uiVortexEmote, me);                    DoScriptText(m_uiVortexSay, me);                    DoCastAOE(m_uiVortexSpellId);                    m_uiStage = 0;                    m_uiSpecialAbilityTimer = MINUTE*IN_MILLISECONDS;                }                else                    m_uiSpecialAbilityTimer -= uiDiff;                break;            case 2: // Shield+Pact                if (m_uiSpecialAbilityTimer <= uiDiff)                {                    if (Creature* pSister = GetSister())                        pSister->AI()->DoAction(ACTION_PACT);                    DoScriptText(EMOTE_SHIELD, me);                    DoScriptText(SAY_SHIELD, me);                    DoCast(me, m_uiShieldSpellId);                    DoCast(me, m_uiTwinPactSpellId);                    m_uiStage = 0;                    m_uiSpecialAbilityTimer = MINUTE*IN_MILLISECONDS;                }                else                    m_uiSpecialAbilityTimer -= uiDiff;                break;            default:                break;        }        if (m_uiSpikeTimer <= uiDiff)        {            DoCastVictim(m_uiSpikeSpellId);            m_uiSpikeTimer = 20*IN_MILLISECONDS;        }        else            m_uiSpikeTimer -= uiDiff;        if (IsHeroic() && m_uiTouchTimer <= uiDiff)        {            if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 200, true, m_uiOtherEssenceSpellId))                if (pTarget->isAlive())                 {                    me->AddAura(m_uiTouchSpellId,pTarget);                        m_uiTouchTimer = 20*IN_MILLISECONDS;                }                else                    m_uiTouchTimer = 0;            else                if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0,200,true))                    if (pTarget->isAlive() && !pTarget->HasAura(m_uiMyEssenceSpellId))                     {                        me->AddAura(m_uiTouchSpellId,pTarget);                          m_uiTouchTimer = 20*IN_MILLISECONDS;                    }                    else                        m_uiTouchTimer = 0;        }        else            m_uiTouchTimer -= uiDiff;                       if (m_uiColorballsTimer <= uiDiff)        {            if (m_uiWaveCount >= 2)            {                SummonColorballs(12);                m_uiWaveCount = 0;            }            else            {                SummonColorballs(2);                m_uiWaveCount++;            }            m_uiColorballsTimer = 15*IN_MILLISECONDS;        }        else            m_uiColorballsTimer -= uiDiff;        if (!m_bIsBerserk && m_uiBerserkTimer <= uiDiff)        {            DoCast(me, SPELL_BERSERK);            DoScriptText(SAY_BERSERK, me);            m_bIsBerserk = true;//.........这里部分代码省略.........
开发者ID:AwkwardDev,项目名称:MadboxpcWOW-core-,代码行数:101,



注:本文中的GetSister函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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