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本文整理汇总了C++中GetSlot函数的典型用法代码示例。如果您正苦于以下问题:C++ GetSlot函数的具体用法?C++ GetSlot怎么用?C++ GetSlot使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了GetSlot函数的30个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: GetSlotvoid Item::UpdateDuration(Player* owner, uint32 diff){ if (!GetUInt32Value(ITEM_FIELD_DURATION)) return; // DEBUG_LOG("Item::UpdateDuration Item (Entry: %u Duration %u Diff %u)", GetEntry(), GetUInt32Value(ITEM_FIELD_DURATION), diff); if (GetUInt32Value(ITEM_FIELD_DURATION) <= diff) { if (uint32 newItemId = sObjectMgr.GetItemExpireConvert(GetEntry())) owner->ConvertItem(this, newItemId); else owner->DestroyItem(GetBagSlot(), GetSlot(), true); return; } SetUInt32Value(ITEM_FIELD_DURATION, GetUInt32Value(ITEM_FIELD_DURATION) - diff); SetState(ITEM_CHANGED, owner); // save new time in database}
开发者ID:82cheyenne82,项目名称:MaNGOS-Core-4.3.4,代码行数:19,
示例2: GetNamevoid ArenaTeam::DelMember(uint64 guid){ for (MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) if (itr->guid == guid) { m_members.erase(itr); break; } if (Player *player = sObjectMgr->GetPlayer(guid)) { player->GetSession()->SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, GetName(), "", 0); // delete all info regarding this team for (uint32 i = 0; i < ARENA_TEAM_END; ++i) player->SetArenaTeamInfoField(GetSlot(), ArenaTeamInfoType(i), 0); sLog->outArena("Player: %s [GUID: %u] left arena team type: %u [Id: %u].", player->GetName(), player->GetGUIDLow(), GetType(), GetId()); } CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u' AND guid = '%u'", GetId(), GUID_LOPART(guid));}
开发者ID:Bes666,项目名称:sc406,代码行数:19,
示例3: Deactivatebool CLatentEffect::Deactivate(){ if (IsActivated()) { //remove the modifier from weapon, not player if (GetModValue() == Mod::ADDITIONAL_EFFECT || GetModValue() == Mod::DMG) { CCharEntity* PChar = (CCharEntity*)m_POwner; CItemWeapon* weapon = (CItemWeapon*)PChar->getEquip((SLOTTYPE)GetSlot()); int16 modPower = GetModPower(); if (weapon != nullptr && (weapon->isType(ITEM_ARMOR) || weapon->isType(ITEM_WEAPON))) { if (GetModValue() == Mod::ADDITIONAL_EFFECT) { for (uint8 i = 0; i < weapon->modList.size(); ++i) { //ensure the additional effect is fully removed from the weapon if (weapon->modList.at(i).getModID() == Mod::ADDITIONAL_EFFECT) { weapon->modList.at(i).setModAmount(0); } } } else { weapon->addModifier(CModifier(GetModValue(), -modPower)); } } } else { m_POwner->delModifier(m_ModValue, m_ModPower); } m_Activated = false; //printf("LATENT DEACTIVATED: %d/n", m_ModValue); return true; } return false;}
开发者ID:DerpStarProject,项目名称:darkstar,代码行数:43,
示例4: definedvoid Item::UpdateDuration(Player* owner, uint32 diff){ if (!GetUInt32Value(ITEM_FIELD_DURATION)) return;#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Item::UpdateDuration Item (Entry: %u Duration %u Diff %u)", GetEntry(), GetUInt32Value(ITEM_FIELD_DURATION), diff);#endif if (GetUInt32Value(ITEM_FIELD_DURATION) <= diff) { sScriptMgr->OnItemExpire(owner, GetTemplate()); owner->DestroyItem(GetBagSlot(), GetSlot(), true); return; } SetUInt32Value(ITEM_FIELD_DURATION, GetUInt32Value(ITEM_FIELD_DURATION) - diff); SetState(ITEM_CHANGED, owner); // save new time in database}
开发者ID:Matt-One,项目名称:azerothcore-wotlk,代码行数:19,
示例5: GetIdvoid ArenaTeam::SaveToDB(){ // Save team and member stats to db // Called after a match has ended or when calculating arena_points SQLTransaction trans = CharacterDatabase.BeginTransaction(); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ARENA_TEAM_STATS); stmt->setUInt16(0, Stats.Rating); stmt->setUInt16(1, Stats.WeekGames); stmt->setUInt16(2, Stats.WeekWins); stmt->setUInt16(3, Stats.SeasonGames); stmt->setUInt16(4, Stats.SeasonWins); stmt->setUInt32(5, Stats.Rank); stmt->setUInt32(6, GetId()); trans->Append(stmt); for (MemberList::const_iterator itr = Members.begin(); itr != Members.end(); ++itr) { // Save the effort and go if (itr->WeekGames == 0) continue; stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ARENA_TEAM_MEMBER); stmt->setUInt16(0, itr->PersonalRating); stmt->setUInt16(1, itr->WeekGames); stmt->setUInt16(2, itr->WeekWins); stmt->setUInt16(3, itr->SeasonGames); stmt->setUInt16(4, itr->SeasonWins); stmt->setUInt32(5, GetId()); stmt->setUInt32(6, itr->Guid.GetCounter()); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CHARACTER_ARENA_STATS); stmt->setUInt32(0, itr->Guid.GetCounter()); stmt->setUInt8(1, GetSlot()); stmt->setUInt16(2, itr->MatchMakerRating); trans->Append(stmt); } CharacterDatabase.CommitTransaction(trans);}
开发者ID:ElunaLuaEngine,项目名称:ElunaTrinityWotlk,代码行数:42,
示例6: ItemInHotbarvoid cSlotArea::NumberClicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction){ if ((a_ClickAction < caNumber1) || (a_ClickAction > caNumber9)) { return; } int HotbarSlot = (int)a_ClickAction - (int)caNumber1; cItem ItemInHotbar(a_Player.GetInventory().GetHotbarSlot(HotbarSlot)); cItem ItemInSlot(*GetSlot(a_SlotNum, a_Player)); // The items are equal. Do nothing. if (ItemInHotbar.IsEqual(ItemInSlot)) { return; } a_Player.GetInventory().SetHotbarSlot(HotbarSlot, ItemInSlot); SetSlot(a_SlotNum, a_Player, ItemInHotbar);}
开发者ID:TonyMo,项目名称:MCServer,代码行数:20,
示例7: ValidateVOIDCSDHCBase::PowerUp( ){ Validate(); for (DWORD dwSlot = 0; dwSlot < m_cSlots; ++dwSlot) { PCSDHCSlotBase pSlot = GetSlot(dwSlot); CEDEVICE_POWER_STATE cpsRequired = pSlot->GetPowerUpRequirement(); if (cpsRequired < m_cpsCurrent) { // Move controller to higher power state initially since // it will need to be powered for the slot to access // registers. SetControllerPowerState(cpsRequired); } pSlot->PowerUp(); }}
开发者ID:darwinbeing,项目名称:wince-on-iphone,代码行数:20,
示例8: GetSlotvoid cSlotAreaEnchanting::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_Apply, bool a_KeepEmptySlots){ const cItem * Slot = GetSlot(0, a_Player); if (!Slot->IsEmpty()) { return; } if (a_Apply) { SetSlot(0, a_Player, a_ItemStack.CopyOne()); } a_ItemStack.m_ItemCount -= 1; if (a_ItemStack.m_ItemCount <= 0) { a_ItemStack.Empty(); } UpdateResult(a_Player);}
开发者ID:MuhammadWang,项目名称:MCServer,代码行数:20,
示例9: GhostRecordervoid CGhost::StopRecord(int Time){ m_Recording = false; bool RecordingToFile = GhostRecorder()->IsRecording(); if(RecordingToFile) GhostRecorder()->Stop(m_CurGhost.m_Path.Size(), Time); CMenus::CGhostItem *pOwnGhost = m_pClient->m_pMenus->GetOwnGhost(); if(Time > 0 && (!pOwnGhost || Time < pOwnGhost->m_Time)) { if(pOwnGhost && pOwnGhost->Active()) Unload(pOwnGhost->m_Slot); // add to active ghosts int Slot = GetSlot(); if(Slot != -1) m_aActiveGhosts[Slot] = std::move(m_CurGhost); // create ghost item CMenus::CGhostItem Item; if(RecordingToFile) GetPath(Item.m_aFilename, sizeof(Item.m_aFilename), m_CurGhost.m_aPlayer, Time); str_copy(Item.m_aPlayer, m_CurGhost.m_aPlayer, sizeof(Item.m_aPlayer)); Item.m_Time = Time; Item.m_Slot = Slot; // save new ghost file if(Item.HasFile()) Storage()->RenameFile(m_aTmpFilename, Item.m_aFilename, IStorage::TYPE_SAVE); // add item to menu list m_pClient->m_pMenus->UpdateOwnGhost(Item); } else if(RecordingToFile) // no new record Storage()->RemoveFile(m_aTmpFilename, IStorage::TYPE_SAVE); m_aTmpFilename[0] = 0; m_CurGhost.Reset();}
开发者ID:Laxa,项目名称:ddnet,代码行数:41,
示例10: Itemvoid Item::UpdateDuration(Player* owner, uint32 diff){ if (!GetUInt32Value(ITEM_FIELD_DURATION)) return; sLog.outDebug("Item::UpdateDuration Item (Entry: %u Duration %u Diff %u)",GetEntry(),GetUInt32Value(ITEM_FIELD_DURATION),diff); if (GetUInt32Value(ITEM_FIELD_DURATION)<=diff) { uint32 itemId = this->GetEntry(); Script->ItemExpire(owner, GetProto()); owner->DestroyItem(GetBagSlot(), GetSlot(), true); ItemPosCountVec dest; if (itemId == 39878) //Mysterious Egg { uint8 msg = owner->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 39883, 1); if (msg == EQUIP_ERR_OK) { Item* item = owner->StoreNewItem(dest,39883,true); if (item) owner->SendNewItem(item,1,false,true); } } if (itemId == 44717) //Disgusting Jar { uint8 msg = owner->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 44718, 1); if (msg == EQUIP_ERR_OK) { Item* item = owner->StoreNewItem(dest,44718,true); if (item) owner->SendNewItem(item,1,false,true); } } return; } SetUInt32Value(ITEM_FIELD_DURATION, GetUInt32Value(ITEM_FIELD_DURATION) - diff); SetState(ITEM_CHANGED, owner); // save new time in database}
开发者ID:Sanzzes,项目名称:wopc-core,代码行数:41,
示例11: GetSlot// New function to Card detect thread of HSMMC ch1 on SMDK6410.DWORD CSDHControllerCh1::CardDetectThread() { BOOL bSlotStateChanged = FALSE; DWORD dwWaitResult = WAIT_TIMEOUT; PCSDHCSlotBase pSlotZero = GetSlot(0); CeSetThreadPriority(GetCurrentThread(), 100); while(1) { // Wait for the next insertion/removal interrupt dwWaitResult = WaitForSingleObject(m_hevCardDetectEvent, INFINITE); Lock(); pSlotZero->HandleInterrupt(SDSLOT_INT_CARD_DETECTED); Unlock(); InterruptDone(m_dwSDDetectSysIntr); EnableCardDetectInterrupt(); } return TRUE;}
开发者ID:HITEG,项目名称:TenByTen6410_SLC,代码行数:22,
示例12: Activatevoid CLatentEffect::Activate(){ if( !IsActivated() ) { //additional effect/dmg latents add mod to weapon, not player if (GetModValue() == MOD_ADDITIONAL_EFFECT || GetModValue() == MOD_DMG) { CCharEntity* PChar = (CCharEntity*)m_POwner; CItemWeapon* weapon = (CItemWeapon*)PChar->getEquip((SLOTTYPE)GetSlot()); weapon->addModifier(new CModifier(GetModValue(), GetModPower())); } else { m_POwner->addModifier(m_ModValue, m_ModPower); } m_Activated = true; //printf("LATENT ACTIVATED: %d, Current value: %d/n", m_ModValue, m_POwner->getMod(m_ModValue)); }}
开发者ID:maxtherabbit,项目名称:darkstar,代码行数:21,
示例13: GetSlotvoid Item::UpdateDuration(Player* owner, uint32 diff){ if (!GetUInt32Value(ITEM_FIELD_DURATION)) return; //DEBUG_LOG("Item::UpdateDuration Item (Entry: %u Duration %u Diff %u)",GetEntry(),GetUInt32Value(ITEM_FIELD_DURATION),diff); if (GetUInt32Value(ITEM_FIELD_DURATION)<=diff) { owner->DestroyItem(GetBagSlot(), GetSlot(), true); return; } SetUInt32Value(ITEM_FIELD_DURATION, GetUInt32Value(ITEM_FIELD_DURATION) - diff); SetState(ITEM_CHANGED, owner); // save new time in database //Remove refundable flag for next time if item is no logner refundable if(HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_REFUNDABLE)) if(!GetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME) || (GetOwner() && GetOwner()->m_Played_time[0] > (GetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME) + 2*60*60))) RemoveFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_REFUNDABLE);}
开发者ID:Nny,项目名称:Core,代码行数:21,
示例14: GetNamevoid ArenaTeam::DelMember(ObjectGuid guid){ for (MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) { if (itr->guid == guid) { m_members.erase(itr); break; } } if(Player *player = sObjectMgr.GetPlayer(guid)) { player->GetSession()->SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, GetName(), "", 0); // delete all info regarding this team for(int i = 0; i < ARENA_TEAM_END; ++i) player->SetArenaTeamInfoField(GetSlot(), ArenaTeamInfoType(i), 0); } CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u' AND guid = '%u'", GetId(), guid.GetCounter());}
开发者ID:Archives,项目名称:easy-mangos,代码行数:21,
示例15: GetNamevoid ArenaTeam::DelMember(uint64 guid){ for (MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) { if (itr->guid == guid) { m_members.erase(itr); break; } } if(Player *player = objmgr.GetPlayer(guid)) { player->GetSession()->SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, GetName(), "", 0); // delete all info regarding this team for(int i = 0; i < ARENA_TEAM_END; ++i) player->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * ARENA_TEAM_END) + i, 0); } CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u' AND guid = '%u'", GetId(), GUID_LOPART(guid));}
开发者ID:1thew,项目名称:mangos,代码行数:21,
示例16: SetSlotvoid CInventoryItem::load(IReader &packet){ m_eItemPlace = (EItemPlace)packet.r_u8(); m_fCondition = packet.r_float(); SetSlot (packet.r_u8()); if (GetSlot() == 255) SetSlot (NO_ACTIVE_SLOT); u8 tmp = packet.r_u8(); if (!tmp) return; if (!object().PPhysicsShell()) { object().setup_physic_shell (); object().PPhysicsShell()->Disable(); } object().PHLoadState(packet); object().PPhysicsShell()->Disable();}
开发者ID:OLR-xray,项目名称:OLR-3.0,代码行数:21,
示例17: GetRatingModvoid ArenaTeam::OfflineMemberLost(uint64 guid, uint32 againstMatchmakerRating, int32 MatchmakerRatingChange){ // Called for offline player after ending rated arena match! for (MemberList::iterator itr = Members.begin(); itr != Members.end(); ++itr) { if (itr->Guid == guid) { // update personal rating int32 mod = GetRatingMod(itr->PersonalRating, againstMatchmakerRating, false); itr->ModifyPersonalRating(NULL, mod, GetType()); // update matchmaker rating itr->ModifyMatchmakerRating(MatchmakerRatingChange, GetSlot()); // update personal played stats itr->WeekGames += 1; itr->SeasonGames += 1; return; } }}
开发者ID:Crash911,项目名称:RaptoredSkyFire,代码行数:21,
示例18: Resultvoid cSlotAreaCrafting::ShiftClickedResult(cPlayer & a_Player){ cItem Result(*GetSlot(0, a_Player)); if (Result.IsEmpty()) { return; } cItem * PlayerSlots = GetPlayerSlots(a_Player) + 1; for (;;) { // Try distributing the result. If it fails, bail out: cItem ResultCopy(Result); m_ParentWindow.DistributeStack(ResultCopy, a_Player, this, false); if (!ResultCopy.IsEmpty()) { // Couldn't distribute all of it. Bail out return; } // Distribute the result, this time for real: ResultCopy = Result; m_ParentWindow.DistributeStack(ResultCopy, a_Player, this, true); // Remove the ingredients from the crafting grid and update the recipe: cCraftingRecipe & Recipe = GetRecipeForPlayer(a_Player); cCraftingGrid Grid(PlayerSlots, m_GridSize, m_GridSize); Recipe.ConsumeIngredients(Grid); Grid.CopyToItems(PlayerSlots); UpdateRecipe(a_Player); // Broadcast the window, we sometimes move items to different locations than Vanilla, causing needless desyncs: m_ParentWindow.BroadcastWholeWindow(); // If the recipe has changed, bail out: if (!Recipe.GetResult().IsEqual(Result)) { return; } }}
开发者ID:RedEnraged96,项目名称:MCServer-1,代码行数:40,
示例19: UNUSEDint cInventory::HowManyCanFit(const cItem & a_ItemStack, int a_BeginSlotNum, int a_EndSlotNum, bool a_ConsiderEmptySlots){ UNUSED(a_ConsiderEmptySlots); if ((a_BeginSlotNum < 0) || (a_BeginSlotNum >= invNumSlots)) { LOGWARNING("%s: Bad BeginSlotNum, got %d, there are %d slots; correcting to 0.", __FUNCTION__, a_BeginSlotNum, invNumSlots - 1); a_BeginSlotNum = 0; } if ((a_EndSlotNum < 0) || (a_EndSlotNum >= invNumSlots)) { LOGWARNING("%s: Bad EndSlotNum, got %d, there are %d slots; correcting to %d.", __FUNCTION__, a_BeginSlotNum, invNumSlots, invNumSlots - 1); a_EndSlotNum = invNumSlots - 1; } if (a_BeginSlotNum > a_EndSlotNum) { std::swap(a_BeginSlotNum, a_EndSlotNum); } char NumLeft = a_ItemStack.m_ItemCount; int MaxStack = ItemHandler(a_ItemStack.m_ItemType)->GetMaxStackSize(); for (int i = a_BeginSlotNum; i <= a_EndSlotNum; i++) { const cItem & Slot = GetSlot(i); if (Slot.IsEmpty()) { NumLeft -= MaxStack; } else if (Slot.IsEqual(a_ItemStack)) { NumLeft -= MaxStack - Slot.m_ItemCount; } if (NumLeft <= 0) { // All items fit return a_ItemStack.m_ItemCount; } } // for i - m_Slots[] return a_ItemStack.m_ItemCount - NumLeft;}
开发者ID:36451,项目名称:MCServer,代码行数:40,
示例20: ToDistributevoid cWindow::OnRightPaintEnd(cPlayer & a_Player){ // Process the entire action stored in the internal structures for inventory painting // distribute one item into each slot const cSlotNums & SlotNums = a_Player.GetInventoryPaintSlots(); cItem ToDistribute(a_Player.GetDraggingItem()); int NumDistributed = DistributeItemToSlots(a_Player, ToDistribute, 1, SlotNums); // Remove the items distributed from the dragging item: a_Player.GetDraggingItem().m_ItemCount -= NumDistributed; if (a_Player.GetDraggingItem().m_ItemCount == 0) { a_Player.GetDraggingItem().Empty(); } SendWholeWindow(*a_Player.GetClientHandle()); // To fix #2345 (custom recipes don't work when inventory-painting), we send the result slot explicitly once again // This is a fix for what seems like a client-side bug a_Player.GetClientHandle()->SendInventorySlot(m_WindowID, 0, *GetSlot(a_Player, 0));}
开发者ID:UltraCoderRU,项目名称:MCServer,代码行数:23,
示例21: Slotvoid cSlotArea::DropClicked(cPlayer & a_Player, int a_SlotNum, bool a_DropStack){ cItem Slot(*GetSlot(a_SlotNum, a_Player)); if (Slot.IsEmpty()) { return; } cItem ItemToDrop = Slot.CopyOne(); if (a_DropStack) { ItemToDrop.m_ItemCount = Slot.m_ItemCount; } Slot.m_ItemCount -= ItemToDrop.m_ItemCount; if (Slot.m_ItemCount <= 0) { Slot.Empty(); } SetSlot(a_SlotNum, a_Player, Slot); a_Player.TossPickup(ItemToDrop);}
开发者ID:TonyMo,项目名称:MCServer,代码行数:23,
示例22: ifint32 ArenaTeam::MemberDraw(Player * plr, uint32 againstRating){ // called for each participant of a match after losing for(MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) { if (itr->guid == plr->GetGUID()) { // update personal rating // chance is always 0.5 float chance = 0.5f; float K = (itr->personal_rating < 1500) ? 48.0f : 32.0f; // calculate the rating modification (ELO system with k=32 or k=48 if rating<1000) int32 mod = (int32)ceil(K * (0.0f - chance)); if (againstRating <= sWorld.getConfig(CONFIG_UINT32_LOSERNOCHANGE) || itr->personal_rating <= sWorld.getConfig(CONFIG_UINT32_LOSERNOCHANGE)) mod = 0; else if (itr->personal_rating <= sWorld.getConfig(CONFIG_UINT32_LOSERHALFCHANGE)) mod /= 2; itr->ModifyPersonalRating(plr, mod, GetSlot()); return mod; } }return 0;}
开发者ID:Archives,项目名称:try,代码行数:24,
示例23: Resultvoid cSlotAreaCrafting::ShiftClickedResult(cPlayer & a_Player){ cItem Result(*GetSlot(0, a_Player)); if (Result.IsEmpty()) { return; } cItem * PlayerSlots = GetPlayerSlots(a_Player) + 1; do { // Try distributing the result. If it fails, bail out: cItem ResultCopy(Result); m_ParentWindow.DistributeStack(ResultCopy, a_Player, this, false); if (!ResultCopy.IsEmpty()) { // Couldn't distribute all of it. Bail out return; } // Distribute the result, this time for real: ResultCopy = Result; m_ParentWindow.DistributeStack(ResultCopy, a_Player, this, true); // Remove the ingredients from the crafting grid and update the recipe: cCraftingRecipe & Recipe = GetRecipeForPlayer(a_Player); cCraftingGrid Grid(PlayerSlots, m_GridSize, m_GridSize); Recipe.ConsumeIngredients(Grid); Grid.CopyToItems(PlayerSlots); UpdateRecipe(a_Player); if (!Recipe.GetResult().IsEqual(Result)) { // The recipe has changed, bail out return; } } while (true);}
开发者ID:l0ud,项目名称:MCServer,代码行数:36,
示例24: GetIdvoid ArenaTeam::SaveToDB(){ // save team and member stats to db // called after a match has ended, or when calculating arena_points SQLTransaction trans = CharacterDatabase.BeginTransaction(); trans->PAppend("UPDATE arena_team_stats SET rating = '%u',games = '%u',played = '%u',rank = '%u',wins = '%u',wins2 = '%u' WHERE arenateamid = '%u'", m_stats.rating, m_stats.games_week, m_stats.games_season, m_stats.rank, m_stats.wins_week, m_stats.wins_season, GetId()); for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr) { trans->PAppend("UPDATE arena_team_member SET played_week = '%u', wons_week = '%u', played_season = '%u', wons_season = '%u' WHERE arenateamid = '%u' AND guid = '%u'", itr->games_week, itr->wins_week, itr->games_season, itr->wins_season, m_TeamId, GUID_LOPART(itr->guid)); trans->PAppend("REPLACE INTO character_arena_stats (guid,slot,personal_rating,matchmaker_rating) VALUES ('%u', '%u', '%u', '%u')", GUID_LOPART(itr->guid), GetSlot(), itr->personal_rating, itr->matchmaker_rating); } CharacterDatabase.CommitTransaction(trans);}
开发者ID:Ballwinkle,项目名称:SkyFireEMU,代码行数:13,
示例25: GetSlotbool ArenaTeam::LoadMembersFromDB(QueryResult arenaTeamMembersResult){ if (!arenaTeamMembersResult) return false; bool captainPresentInTeam = false; do { Field *fields = arenaTeamMembersResult->Fetch(); //prevent crash if db records are broken, when all members in result are already processed and current team hasn't got any members if (!fields) break; uint32 arenaTeamId = fields[0].GetUInt32(); if (arenaTeamId < m_TeamId) { //there is in table arena_team_member record which doesn't have arenateamid in arena_team table, report error sLog.outErrorDb("ArenaTeam %u does not exist but it has record in arena_team_member table, deleting it!", arenaTeamId); CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u'", arenaTeamId); continue; } if (arenaTeamId > m_TeamId) //we loaded all members for this arena_team already, break cycle break; uint32 player_guid = fields[1].GetUInt32(); QueryResult result = CharacterDatabase.PQuery( "SELECT personal_rating, matchmaker_rating FROM character_arena_stats WHERE guid = '%u' AND slot = '%u'", player_guid, GetSlot()); uint32 personalrating = 0; uint32 matchmakerrating = 1500; if (result) { personalrating = (*result)[0].GetUInt32(); matchmakerrating = (*result)[1].GetUInt32(); } ArenaTeamMember newmember; newmember.guid = MAKE_NEW_GUID(player_guid, 0, HIGHGUID_PLAYER); newmember.games_week = fields[2].GetUInt32(); newmember.wins_week = fields[3].GetUInt32(); newmember.games_season = fields[4].GetUInt32(); newmember.wins_season = fields[5].GetUInt32(); newmember.name = fields[6].GetString(); newmember.Class = fields[7].GetUInt8(); newmember.personal_rating = personalrating; newmember.matchmaker_rating = matchmakerrating; //check if member exists in characters table if (newmember.name.empty()) { sLog.outErrorDb("ArenaTeam %u has member with empty name - probably player %u doesn't exist, deleting him from memberlist!", arenaTeamId, GUID_LOPART(newmember.guid)); this->DelMember(newmember.guid); continue; } if (newmember.guid == GetCaptain()) captainPresentInTeam = true; m_members.push_back(newmember); }while (arenaTeamMembersResult->NextRow()); if (Empty() || !captainPresentInTeam) { // arena team is empty or captain is not in team, delete from db sLog.outErrorDb("ArenaTeam %u does not have any members or its captain is not in team, disbanding it...", m_TeamId); return false; } return true;}
开发者ID:Ballwinkle,项目名称:SkyFireEMU,代码行数:74,
示例26: GUID_LOPARTbool ArenaTeam::AddMember(const uint64& PlayerGuid){ std::string plName; uint8 plClass; uint32 plPRating; uint32 plMMRating; // arena team is full (can't have more than type * 2 players!) if (GetMembersSize() >= GetType() * 2) return false; Player *pl = sObjectMgr.GetPlayer(PlayerGuid); if (pl) { if (pl->GetArenaTeamId(GetSlot())) { sLog.outError("Arena::AddMember() : player already in this sized team"); return false; } plClass = pl->getClass(); plName = pl->GetName(); } else { // 0 1 QueryResult result = CharacterDatabase.PQuery("SELECT name, class FROM characters WHERE guid='%u'", GUID_LOPART(PlayerGuid)); if (!result) return false; plName = (*result)[0].GetString(); plClass = (*result)[1].GetUInt8(); // check if player already in arenateam of that size if (Player::GetArenaTeamIdFromDB(PlayerGuid, GetType()) != 0) { sLog.outError("Arena::AddMember() : player already in this sized team"); return false; } } plMMRating = sWorld.getIntConfig(CONFIG_ARENA_START_MATCHMAKER_RATING); plPRating = 0; if (sWorld.getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING) > 0) plPRating = sWorld.getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING); else if (GetRating() >= 1000) plPRating = 1000; sWorld.getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING); QueryResult result = CharacterDatabase.PQuery("SELECT matchmaker_rating FROM character_arena_stats WHERE guid='%u' AND slot='%u'", GUID_LOPART(PlayerGuid), GetSlot()); if (result) plMMRating = (*result)[0].GetUInt32(); // remove all player signs from another petitions // this will be prevent attempt joining player to many arenateams and corrupt arena team data integrity Player::RemovePetitionsAndSigns(PlayerGuid, GetType()); ArenaTeamMember newmember; newmember.name = plName; newmember.guid = PlayerGuid; newmember.Class = plClass; newmember.games_season = 0; newmember.games_week = 0; newmember.wins_season = 0; newmember.wins_week = 0; newmember.personal_rating = plPRating; newmember.matchmaker_rating = plMMRating; m_members.push_back(newmember); CharacterDatabase.PExecute("INSERT INTO arena_team_member (arenateamid, guid) VALUES ('%u', '%u')", m_TeamId, GUID_LOPART(newmember.guid)); if (pl) { pl->SetInArenaTeam(m_TeamId, GetSlot(), GetType()); pl->SetArenaTeamIdInvited(0); // hide promote/remove buttons if (m_CaptainGuid != PlayerGuid) pl->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1); sLog.outArena("Player: %s [GUID: %u] joined arena team type: %u [Id: %u].", pl->GetName(), pl->GetGUIDLow(), GetType(), GetId()); } return true;}
开发者ID:Ballwinkle,项目名称:SkyFireEMU,代码行数:86,
示例27: TC_LOG_DEBUGbool ArenaTeam::AddMember(ObjectGuid playerGuid){ std::string playerName; uint8 playerClass; // Check if arena team is full (Can't have more than type * 2 players) if (GetMembersSize() >= GetType() * 2) return false; // Get player name and class either from db or character cache Player* player = ObjectAccessor::FindPlayer(playerGuid); if (player) { playerClass = player->getClass(); playerName = player->GetName(); } else { CharacterCacheEntry const* cInfo = sCharacterCache->GetCharacterCacheByGuid(playerGuid); if (!cInfo) return false; playerName = cInfo->Name; playerClass = cInfo->Class; } // Check if player is already in a similar arena team if ((player && player->GetArenaTeamId(GetSlot())) || sCharacterCache->GetCharacterArenaTeamIdByGuid(playerGuid, GetType()) != 0) { TC_LOG_DEBUG("bg.arena", "Arena: %s %s already has an arena team of type %u", playerGuid.ToString().c_str(), playerName.c_str(), GetType()); return false; } // Set player's personal rating uint32 personalRating = 0; if (sWorld->getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING) > 0) personalRating = sWorld->getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING); else if (GetRating() >= 1000) personalRating = 1000; // Try to get player's match maker rating from db and fall back to config setting if not found PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MATCH_MAKER_RATING); stmt->setUInt32(0, playerGuid.GetCounter()); stmt->setUInt8(1, GetSlot()); PreparedQueryResult result = CharacterDatabase.Query(stmt); uint32 matchMakerRating; if (result) matchMakerRating = (*result)[0].GetUInt16(); else matchMakerRating = sWorld->getIntConfig(CONFIG_ARENA_START_MATCHMAKER_RATING); // Remove all player signatures from other petitions // This will prevent player from joining too many arena teams and corrupt arena team data integrity Player::RemovePetitionsAndSigns(playerGuid, static_cast<CharterTypes>(GetType())); // Feed data to the struct ArenaTeamMember newMember; newMember.Name = playerName; newMember.Guid = playerGuid; newMember.Class = playerClass; newMember.SeasonGames = 0; newMember.WeekGames = 0; newMember.SeasonWins = 0; newMember.WeekWins = 0; newMember.PersonalRating = personalRating; newMember.MatchMakerRating = matchMakerRating; Members.push_back(newMember); sCharacterCache->UpdateCharacterArenaTeamId(playerGuid, GetSlot(), GetId()); // Save player's arena team membership to db stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_TEAM_MEMBER); stmt->setUInt32(0, TeamId); stmt->setUInt32(1, playerGuid.GetCounter()); CharacterDatabase.Execute(stmt); // Inform player if online if (player) { player->SetInArenaTeam(TeamId, GetSlot(), GetType()); player->SetArenaTeamIdInvited(0); // Hide promote/remove buttons if (CaptainGuid != playerGuid) player->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1); } TC_LOG_DEBUG("bg.arena", "Player: %s [%s] joined arena team type: %u [Id: %u, Name: %s].", playerName.c_str(), playerGuid.ToString().c_str(), GetType(), GetId(), GetName().c_str()); return true;}
开发者ID:ElunaLuaEngine,项目名称:ElunaTrinityWotlk,代码行数:93,
示例28: GUID_LOPARTbool ArenaTeam::AddMember(const uint64& PlayerGuid){ std::string plName; uint8 plClass; // arena team is full (can't have more than type * 2 players!) if(GetMembersSize() >= GetType() * 2) return false; Player *pl = objmgr.GetPlayer(PlayerGuid); if(pl) { if(pl->GetArenaTeamId(GetSlot())) { sLog.outError("Arena::AddMember() : player already in this sized team"); return false; } plClass = pl->getClass(); plName = pl->GetName(); } else { // 0 1 QueryResult *result = CharacterDatabase.PQuery("SELECT name, class FROM characters WHERE guid='%u'", GUID_LOPART(PlayerGuid)); if(!result) return false; plName = (*result)[0].GetCppString(); plClass = (*result)[1].GetUInt8(); delete result; // check if player already in arenateam of that size if(Player::GetArenaTeamIdFromDB(PlayerGuid, GetType()) != 0) { sLog.outError("Arena::AddMember() : player already in this sized team"); return false; } } // remove all player signs from another petitions // this will be prevent attempt joining player to many arenateams and corrupt arena team data integrity Player::RemovePetitionsAndSigns(PlayerGuid, GetType()); ArenaTeamMember newmember; newmember.name = plName; newmember.guid = PlayerGuid; newmember.Class = plClass; newmember.games_season = 0; newmember.games_week = 0; newmember.wins_season = 0; newmember.wins_week = 0; if (sWorld.getConfig(CONFIG_ARENA_SEASON_ID) >= 6) { if (m_stats.rating < 1000) newmember.personal_rating = m_stats.rating; else newmember.personal_rating = 1000; } else { newmember.personal_rating = 1500; } m_members.push_back(newmember); CharacterDatabase.PExecute("INSERT INTO arena_team_member (arenateamid, guid, personal_rating) VALUES ('%u', '%u', '%u')", m_TeamId, GUID_LOPART(newmember.guid), newmember.personal_rating ); if(pl) { pl->SetInArenaTeam(m_TeamId, GetSlot(), GetType()); pl->SetArenaTeamIdInvited(0); pl->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * ARENA_TEAM_END) + ARENA_TEAM_PERSONAL_RATING, newmember.personal_rating ); // hide promote/remove buttons if(m_CaptainGuid != PlayerGuid) pl->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * ARENA_TEAM_END) + ARENA_TEAM_MEMBER, 1); } return true;}
开发者ID:1thew,项目名称:mangos,代码行数:79,
示例29: GUID_LOPARTbool ArenaTeam::AddMember(const uint64& playerGuid){ std::string playerName; uint8 playerClass; // Check if arena team is full (Can't have more than type * 2 players) if (GetMembersSize() >= GetType() * 2) return false; // Get player name and class either from db or ObjectMgr Player* player = ObjectAccessor::FindPlayer(playerGuid); if (player) { playerClass = player->getClass(); playerName = player->GetName(); } else { // 0 1 // SELECT name, class FROM characters WHERE guid = ? PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHARACTER_SELECT_CHARACTER_NAME_CLASS); stmt->setUInt32(0, GUID_LOPART(playerGuid)); PreparedQueryResult result = CharacterDatabase.Query(stmt); if (!result) return false; playerName = (*result)[0].GetString(); playerClass = (*result)[1].GetUInt8(); } // Check if player is already in a similar arena team if ((player && player->GetArenaTeamId(GetSlot())) || Player::GetArenaTeamIdFromDB(playerGuid, GetType()) != 0) { sLog->outError("Arena: Player %s (guid: %u) already has an arena team of type %u", playerName.c_str(), GUID_LOPART(playerGuid), GetType()); return false; } // Set player's personal rating uint32 personalRating = 0; if (sWorld->getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING) >= 0) personalRating = sWorld->getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING); else if (GetRating() >= 1000) personalRating = 1000; // Try to get player's match maker rating from db and fall back to config setting if not found PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHARACTER_SELECT_MATCH_MAKER_RATING); stmt->setUInt32(0, GUID_LOPART(playerGuid)); stmt->setUInt8(1, GetSlot()); PreparedQueryResult result = CharacterDatabase.Query(stmt); uint32 matchMakerRating; if (result) matchMakerRating = (*result)[0].GetUInt32(); else matchMakerRating = sWorld->getIntConfig(CONFIG_ARENA_START_MATCHMAKER_RATING); // Remove all player signatures from other petitions // This will prevent player from joining too many arena teams and corrupt arena team data integrity Player::RemovePetitionsAndSigns(playerGuid, GetType()); // Feed data to the struct ArenaTeamMember newmember; newmember.Name = playerName; newmember.Guid = playerGuid; newmember.Class = playerClass; newmember.SeasonGames = 0; newmember.WeekGames = 0; newmember.SeasonWins = 0; newmember.WeekWins = 0; newmember.PersonalRating = personalRating; newmember.MatchMakerRating = matchMakerRating; Members.push_back(newmember); // Save player's arena team membership to db stmt = CharacterDatabase.GetPreparedStatement(CHARACTER_INSERT_ARENA_TEAM_MEMBER); stmt->setUInt32(0, TeamId); stmt->setUInt32(1, GUID_LOPART(playerGuid)); CharacterDatabase.Execute(stmt); // Inform player if online if (player) { player->SetInArenaTeam(TeamId, GetSlot(), GetType()); player->SetArenaTeamIdInvited(0); // Hide promote/remove buttons if (CaptainGuid != playerGuid) player->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1); } sLog->outArena("Player: %s [GUID: %u] joined arena team type: %u [Id: %u].", playerName.c_str(), GUID_LOPART(playerGuid), GetType(), GetId()); return true;}
开发者ID:Crash911,项目名称:RaptoredSkyFire,代码行数:97,
示例30: GetTypebool ArenaTeam::AddMember(ObjectGuid playerGuid){ std::string plName; uint8 plClass; // arena team is full (can't have more than type * 2 players!) if (GetMembersSize() >= GetMaxMembersSize()) return false; Player *pl = sObjectMgr.GetPlayer(playerGuid); if (pl) { if (pl->GetArenaTeamId(GetSlot())) { sLog.outError("Arena::AddMember() : player already in this sized team"); return false; } plClass = pl->getClass(); plName = pl->GetName(); } else { // 0 1 QueryResult *result = CharacterDatabase.PQuery("SELECT name, class FROM characters WHERE guid='%u'", playerGuid.GetCounter()); if (!result) return false; plName = (*result)[0].GetCppString(); plClass = (*result)[1].GetUInt8(); delete result; // check if player already in arenateam of that size if (Player::GetArenaTeamIdFromDB(playerGuid, GetType()) != 0) { sLog.outError("Arena::AddMember() : player %s already in this sized team", playerGuid.GetString().c_str()); return false; } } // remove all player signs from another petitions // this will be prevent attempt joining player to many arenateams and corrupt arena team data integrity Player::RemovePetitionsAndSigns(playerGuid, GetType()); ArenaTeamMember newmember; newmember.name = plName; newmember.guid = playerGuid; newmember.Class = plClass; newmember.games_season = 0; newmember.games_week = 0; newmember.wins_season = 0; newmember.wins_week = 0; if (GetType() == ARENA_TYPE_2v2) { QueryResult *result = CharacterDatabase.PQuery("SELECT rating2 FROM hidden_rating WHERE guid='%u'", playerGuid.GetCounter()); if (!result) { CharacterDatabase.PExecute("INSERT INTO hidden_rating (guid, rating2, rating3, rating5) VALUES""('%u', '%u', '%u', '%u')", playerGuid.GetCounter(), 1500, 1500, 1500); newmember.matchmaker_rating = 1500; } else { newmember.matchmaker_rating = (*result)[0].GetUInt32(); delete result; } } if (GetType() == ARENA_TYPE_3v3) { QueryResult *result = CharacterDatabase.PQuery("SELECT rating3 FROM hidden_rating WHERE guid='%u'", playerGuid.GetCounter()); if (!result) { CharacterDatabase.PExecute("INSERT INTO hidden_rating (guid, rating2, rating3, rating5) VALUES""('%u', '%u', '%u', '%u')", playerGuid.GetCounter(), 1500, 1500, 1500); newmember.matchmaker_rating = 1500; } else { newmember.matchmaker_rating = (*result)[0].GetUInt32(); delete result; } } if (GetType() == ARENA_TYPE_5v5) { QueryResult *result = CharacterDatabase.PQuery("SELECT rating5 FROM hidden_rating WHERE guid='%u'", playerGuid.GetCounter()); if (!result) { CharacterDatabase.PExecute("INSERT INTO hidden_rating (guid, rating2, rating3, rating5) VALUES""('%u', '%u', '%u', '%u')", playerGuid.GetCounter(), 1500, 1500, 1500); newmember.matchmaker_rating = 1500; } else { newmember.matchmaker_rating = (*result)[0].GetUInt32(); delete result; } } int32 conf_value = sWorld.getConfig(CONFIG_INT32_ARENA_STARTPERSONALRATING);//.........这里部分代码省略.........
开发者ID:Archives,项目名称:easy-mangos,代码行数:101,
注:本文中的GetSlot函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ GetSockName函数代码示例 C++ GetSkyFireString函数代码示例 |