这篇教程C++ GetSocketID函数代码示例写得很实用,希望能帮到您。
本文整理汇总了C++中GetSocketID函数的典型用法代码示例。如果您正苦于以下问题:C++ GetSocketID函数的具体用法?C++ GetSocketID怎么用?C++ GetSocketID使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了GetSocketID函数的27个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: SetCheckConnectvoid CSSLClientAsync::OnConnect(BOOL bConnected){ //无论是否连接成功,都认为已经判断结束 SetCheckConnect(FALSE); //连接完毕,则删除写/错误事件的注册,改成读事件 m_pio->Remove_WriteEvent(this); if (TRUE == bConnected) { SOCKET_IO_INFO("socket connect successed, remote ip: %s, port: %d.", GetRemoteIP(), GetRemotePort()); DoConnect(GetSocketID()); SSL_set_mode(GetSSL(), SSL_MODE_AUTO_RETRY); if (SSL_set_fd(GetSSL(), GetSocket()) != 1) { SOCKET_IO_ERROR("ssl set fd failed"); DoException(GetSocketID(), SOCKET_IO_SSL_CONNECT_FAILED); return; } SSLConnect(); } else { SOCKET_IO_ERROR("socket connect failed, remote ip: %s, port: %d.", GetRemoteIP(), GetRemotePort()); DoException(GetSocketID(), SOCKET_IO_TCP_CONNECT_FAILED); }}
开发者ID:shiwei0124,项目名称:common_code,代码行数:26,
示例2: resultvoid CUser::SelCharToAgent(Packet & pkt){ Packet result(WIZ_SEL_CHAR); std::string strUserID, strAccountID; uint8 bInit; pkt >> strAccountID >> strUserID >> bInit; if (strAccountID.empty() || strAccountID.size() > MAX_ID_SIZE || strUserID.empty() || strUserID.size() > MAX_ID_SIZE ||strAccountID != m_strAccountID) { Disconnect(); return; } // Disconnect any currently logged in sessions. CUser *pUser = g_pMain->GetUserPtr(strUserID.c_str(), TYPE_CHARACTER); if (pUser && (pUser->GetSocketID() != GetSocketID())) { pUser->Disconnect(); // And reject the login attempt (otherwise we'll probably desync char data) result << uint8(0); Send(&result); return; } result << m_strAccountID << strUserID << bInit; g_pMain->m_LoggerSendQueue.PutData(&result, GetSocketID());}
开发者ID:DACRepair,项目名称:snoxd-koserver-1,代码行数:30,
示例3: resultvoid CUser::UserInOut(BYTE Type){ if (GetMap() == NULL) return; Packet result(WIZ_USER_INOUT); result << Type << uint8(0) << uint16(GetSocketID()); if (Type == USER_OUT) GetMap()->RegionUserRemove(m_RegionX, m_RegionZ, GetSocketID()); else GetMap()->RegionUserAdd(m_RegionX, m_RegionZ, GetSocketID()); if (Type != USER_OUT) GetUserInfo(result); m_pMain->Send_Region(&result, GetMap(), m_RegionX, m_RegionZ, this ); if (Type == USER_OUT || m_bAbnormalType != ABNORMAL_BLINKING) { result.Initialize(AG_USER_INOUT); result.SByte(); result << Type << uint16(GetSocketID()) << m_pUserData->m_id << m_pUserData->m_curx << m_pUserData->m_curz; m_pMain->Send_AIServer(&result); }}
开发者ID:koray10,项目名称:snoxd-koserver,代码行数:26,
示例4: ASSERTvoid CUser::MoveProcess(Packet & pkt){ ASSERT(GetMap() != nullptr); if (m_bWarp || isDead()) return; uint16 will_x, will_z, will_y; int16 speed=0; float real_x, real_z, real_y; uint8 echo; pkt >> will_x >> will_z >> will_y >> speed >> echo; real_x = will_x/10.0f; real_z = will_z/10.0f; real_y = will_y/10.0f; if (!isGM()) { // TO-DO: Handle proper speed checks against server-side amounts. // We should also avoid relying on what the client has sent us. if (speed > 200) // What is the signifance of this number? Considering 90 is light feet... // We shouldn't be using magic numbers at all here. { Disconnect(); return; } } if (!GetMap()->IsValidPosition(real_x, real_z, real_y)) return; if (m_oldx != GetX() || m_oldz != GetZ()) { m_oldx = GetX(); m_oldy = GetY(); m_oldz = GetZ(); } // TO-DO: Ensure this is checked properly to prevent speedhacking SetPosition(real_x, real_y, real_z); if (RegisterRegion()) { g_pMain->RegionNpcInfoForMe(this); g_pMain->RegionUserInOutForMe(this); g_pMain->MerchantUserInOutForMe(this); } if (m_bInvisibilityType == INVIS_DISPEL_ON_MOVE) CMagicProcess::RemoveStealth(this, INVIS_DISPEL_ON_MOVE); Packet result(WIZ_MOVE); result << GetSocketID() << will_x << will_z << will_y << speed << echo; SendToRegion(&result); GetMap()->CheckEvent(real_x, real_z, this); result.Initialize(AG_USER_MOVE); result << GetSocketID() << m_curx << m_curz << m_cury << speed; Send_AIServer(&result);}
开发者ID:asis21,项目名称:koserver,代码行数:60,
示例5: ADDTOCALLSTACKbool CClient::addRelay( const CServerDef * pServ ){ ADDTOCALLSTACK("CClient::addRelay"); EXC_TRY("addRelay"); // Tell the client to play on this server. if ( !pServ ) return false; CSocketAddressIP ipAddr = pServ->m_ip; if ( ipAddr.IsLocalAddr()) // local server address not yet filled in. { ipAddr = m_net->m_socket.GetSockName(); DEBUG_MSG(( "%x:Login_Relay to %s/n", GetSocketID(), ipAddr.GetAddrStr() )); } if ( GetPeer().IsLocalAddr() || GetPeer().IsSameIP( ipAddr )) // weird problem with client relaying back to self. { DEBUG_MSG(( "%x:Login_Relay loopback to server %s/n", GetSocketID(), ipAddr.GetAddrStr() )); ipAddr.SetAddrIP( SOCKET_LOCAL_ADDRESS ); } EXC_SET("customer id"); dword dwAddr = ipAddr.GetAddrIP(); dword dwCustomerId = 0x7f000001; if ( g_Cfg.m_fUseAuthID ) { CSString sCustomerID(pServ->GetName()); sCustomerID.Add(GetAccount()->GetName()); dwCustomerId = z_crc32(0L, Z_NULL, 0); dwCustomerId = z_crc32(dwCustomerId, reinterpret_cast<const z_Bytef *>(sCustomerID.GetPtr()), (z_uInt)sCustomerID.GetLength()); GetAccount()->m_TagDefs.SetNum("customerid", dwCustomerId); } DEBUG_MSG(( "%x:Login_Relay to server %s with AuthId %u/n", GetSocketID(), ipAddr.GetAddrStr(), dwCustomerId )); EXC_SET("server relay packet"); new PacketServerRelay(this, dwAddr, pServ->m_ip.GetPort(), dwCustomerId); m_Targ_Mode = CLIMODE_SETUP_RELAY; return true; EXC_CATCH; EXC_DEBUG_START; g_Log.EventDebug("account '%s'/n", GetAccount() ? GetAccount()->GetName() : ""); EXC_DEBUG_END; return false;}
开发者ID:nefthon,项目名称:Source,代码行数:51,
示例6: ASSERTvoid CUser::MoveProcess(Packet & pkt){ ASSERT(GetMap() != nullptr); if (m_bWarp || isDead()) return; uint16 will_x, will_z, will_y; int16 speed=0; float real_x, real_z, real_y; uint8 echo; pkt >> will_x >> will_z >> will_y >> speed >> echo; real_x = will_x/10.0f; real_z = will_z/10.0f; real_y = will_y/10.0f; m_sSpeed = speed; SpeedHackUser(); if (!GetMap()->IsValidPosition(real_x, real_z, real_y)) return; if (m_oldx != GetX() || m_oldz != GetZ()) { m_oldx = GetX(); m_oldy = GetY(); m_oldz = GetZ(); } // TODO: Ensure this is checked properly to prevent speedhacking SetPosition(real_x, real_y, real_z); if (RegisterRegion()) { g_pMain->RegionNpcInfoForMe(this); g_pMain->RegionUserInOutForMe(this); g_pMain->MerchantUserInOutForMe(this); } if (m_bInvisibilityType == INVIS_DISPEL_ON_MOVE) CMagicProcess::RemoveStealth(this, INVIS_DISPEL_ON_MOVE); Packet result(WIZ_MOVE); result << GetSocketID() << will_x << will_z << will_y << speed << echo; SendToRegion(&result); GetMap()->CheckEvent(real_x, real_z, this); result.Initialize(AG_USER_MOVE); result << GetSocketID() << m_curx << m_curz << m_cury << speed; Send_AIServer(&result);}
开发者ID:BARBAROSS,项目名称:X-ShieldProject,代码行数:51,
示例7: SSL_readvoid CSSLClientAsync::OnRecv(){ if (GetSSLConnectStatus() == TRUE) { char szBuf[TCP_RECV_SIZE] = {0}; int32_t nRet = SSL_read(GetSSL(), szBuf, TCP_RECV_SIZE); if (nRet > 0) { int32_t nBufSize = nRet; char szIP[32] = {0}; int32_t nPort = 0; S_GetPeerName(GetSocket(), szIP, &nPort); DoRecv(GetSocketID(), szBuf, nBufSize, szIP, nPort); } else if (nRet == 0) { int32_t nErrorCode = SSL_get_error(GetSSL(), nRet); if (SSL_ERROR_ZERO_RETURN == nErrorCode) { //对方关闭socket SOCKET_IO_WARN("recv ssl data error, peer closed."); DoException(GetSocketID(), SOCKET_IO_SSL_RECV_FAILED); } else { SOCKET_IO_ERROR("recv ssl data error."); DoException(GetSocketID(), SOCKET_IO_SSL_RECV_FAILED); } } else { int32_t nErrorCode = SSL_get_error(GetSSL(), nRet); if (SSL_ERROR_WANT_READ == nErrorCode || SSL_ERROR_WANT_WRITE == nErrorCode) { //用select/epoll/iocp的方式应该很少会有这个情况出现 SOCKET_IO_DEBUG("recv ssl data error, buffer is blocking."); } else { SOCKET_IO_ERROR("recv ssl data error, errno: %d.", nErrorCode); DoException(GetSocketID(), SOCKET_IO_SSL_RECV_FAILED); } } } else { SSLConnect(); }}
开发者ID:shiwei0124,项目名称:common_code,代码行数:49,
示例8: HPR_Recv/** @fn void CTCPSession::OnRecv()* @brief * @return */void CTCPSession::OnRecv(){ char szBuf[RECV_MAX_BUF_SIZE] = {0}; HPR_INT32 nRet = HPR_Recv(GetSocket(), szBuf, RECV_MAX_BUF_SIZE); if (nRet > 0) { HPR_INT32 nBufSize = nRet; if (m_phandler != NULL) { HPR_ADDR_T addr; memset(&addr, 0, sizeof(HPR_ADDR_T)); HPR_GetAddrBySockFd(GetSocket(), NULL, &addr); if (m_phandler != NULL) { m_phandler->OnRecv(GetSocketID(), szBuf, nBufSize, HPR_GetAddrString(&addr), HPR_GetAddrPort(&addr)); } } } else if (nRet == 0) { // close socket if (m_phandler != NULL) { m_phandler->OnException(GetSocketID(), LIB_DEV_ANALYSIS_ERROR_RECV); } DEV_ANALYSIS_DEBUG(0, "DEV ANALYSIS Debug", 0, 0, "dev analysis recv tcp data error, peer closed."); } else {#if (defined(_WIN32) || defined(_WIN64)) HPR_INT32 nErrorCode = ::GetLastError(); if (nErrorCode != WSAEWOULDBLOCK)#elif defined(__linux__) HPR_INT32 nErrorCode = errno; if (nErrorCode != EAGAIN)#endif { DEV_ANALYSIS_DEBUG(0, "DEV ANALYSIS Debug", 0, 0, "dev analysis recv tcp data error, errno: %d.", nErrorCode); if (m_phandler != NULL) { m_phandler->OnException(GetSocketID(), LIB_DEV_ANALYSIS_ERROR_RECV); } } }}
开发者ID:Strongc,项目名称:util_code,代码行数:52,
示例9: RemoveFromMerchantLookersvoid CUser::BuyingMerchantList(Packet & pkt){ if (m_sMerchantsSocketID >= 0) RemoveFromMerchantLookers(); //This check should never be hit... uint16 uid = pkt.read<uint16>(); CUser *pMerchant = g_pMain->GetUserPtr(uid); if (pMerchant == nullptr || !pMerchant->isMerchanting()) return; m_sMerchantsSocketID = uid; pMerchant->m_arMerchantLookers.push_front(GetSocketID()); Packet result(WIZ_MERCHANT, uint8(MERCHANT_BUY_LIST)); result << uint8(1) << uint16(uid); for (int i = 0; i < MAX_MERCH_ITEMS; i++) { _MERCH_DATA *pMerch = &pMerchant->m_arMerchantItems[i]; result << pMerch->nNum << pMerch->sCount << pMerch->sDuration << pMerch->nPrice; } Send(&result);}
开发者ID:berraktuzunatac,项目名称:snoxd-koserver,代码行数:25,
示例10: ResetGMVisibilityvoid CUser::UserInOut(uint8 bType){ if (GetRegion() == nullptr) return; Packet result; if (bType != INOUT_OUT) ResetGMVisibility(); GetInOut(result, bType); if (bType == INOUT_OUT) GetRegion()->Remove(this); else GetRegion()->Add(this); SendToRegion(&result, this, GetEventRoom()); if (bType == INOUT_OUT || !isBlinking()) { result.Initialize(AG_USER_INOUT); result.SByte(); result << bType << GetSocketID() << GetName() << m_curx << m_curz; Send_AIServer(&result); }}
开发者ID:R3aLisT,项目名称:X-ShieldProject,代码行数:27,
示例11: resultvoid CUser::LoginProcess(Packet & pkt){ // Enforce only one login request per session // It's common for players to spam this at the server list when a response isn't received immediately. if (!m_strAccountID.empty()) return; Packet result(WIZ_LOGIN); CUser * pUser; std::string strAccountID, strPasswd; pkt >> strAccountID >> strPasswd; if (strAccountID.empty() || strAccountID.size() > MAX_ID_SIZE || strPasswd.empty() || strPasswd.size() > MAX_PW_SIZE) goto fail_return; pUser = g_pMain->GetUserPtr(strAccountID, TYPE_ACCOUNT); if (pUser && (pUser->GetSocketID() != GetSocketID())) { pUser->Disconnect(); goto fail_return; } result << strPasswd; m_strAccountID = strAccountID; g_pMain->AddDatabaseRequest(result, this); return;fail_return: result << uint8(-1); Send(&result);}
开发者ID:BlackStaRinc,项目名称:snoxd-koserver,代码行数:31,
示例12: RemoveFromMerchantLookersvoid CUser::MerchantItemList(Packet & pkt){ if (m_sMerchantsSocketID >= 0) RemoveFromMerchantLookers(); //This check should never be hit... uint16 uid; pkt >> uid; if (uid >= MAX_USER) return; CUser *pMerchantUser = g_pMain->GetUserPtr(uid); if(!pMerchantUser || !pMerchantUser->isMerchanting()) return; m_sMerchantsSocketID = uid; pMerchantUser->m_arMerchantLookers.push_front(GetSocketID()); Packet result(WIZ_MERCHANT, uint8(MERCHANT_ITEM_LIST)); result << uint16(1) << uint16(uid); for(int i = 0; i < MAX_MERCH_ITEMS; i++) { result << pMerchantUser->m_arSellingItems[i].nNum << pMerchantUser->m_arSellingItems[i].sCount << pMerchantUser->m_arSellingItems[i].sDuration << pMerchantUser->m_arSellingItems[i].nPrice << uint32(0); //Not sure what this one is, maybe serial? } Send(&result);}
开发者ID:DACRepair,项目名称:snoxd-koserver-1,代码行数:29,
示例13: switchlong CMessage::DefaultRun(){ switch( GetType() ) { case BASEMSG_Socket_Accept: { } break; case BASEMSG_Socket_Close: { NetFlag flag = (NetFlag)GetNetFlag(); if (flag & NF_GAME_SERVER) { GetNetHandler().OnClientLost(GetGSID()); CMessage::UnMapGSIDSocket(GetSocketID()); } else { GetNetHandler().OnServerLost(flag); } } break; } return 0;}
开发者ID:yuanxiubin1128,项目名称:mmo-resourse,代码行数:27,
示例14: WSAAsyncSelect//关闭连接VOID CTCPSocket::CloseSocket(BYTE bNotify){ //关闭连接 bool bClose = (m_hSocket != INVALID_SOCKET); m_cbSocketStatus = SOCKET_STATUS_IDLE; if (m_hSocket != INVALID_SOCKET) { WSAAsyncSelect(m_hSocket, GetSafeHwnd(), WM_SOCKET_NOTIFY, 0); closesocket(m_hSocket); m_hSocket = INVALID_SOCKET; m_cbSocketStatus = SOCKET_STATUS_IDLE; } if ((bClose == true) && (m_pITCPSocketSink != NULL)) { ASSERT(m_pITCPSocketSink != NULL); try { m_pITCPSocketSink->OnEventTCPSocketShut(GetSocketID(), bNotify); } catch (...) {} } //恢复数据 m_wRecvSize = 0; m_cbSendRound = 0; m_cbRecvRound = 0; m_dwSendXorKey = 0; m_dwRecvXorKey = 0; m_dwSendTickCount = 0; m_dwRecvTickCount = 0; m_dwSendPacketCount = 0; m_dwRecvPacketCount = 0; m_hSocket = INVALID_SOCKET; m_cbSocketStatus = SOCKET_STATUS_IDLE;}
开发者ID:Michael-Z,项目名称:qipai-game,代码行数:36,
示例15: printfvoid CGameSocket::RecvServerConnect(Packet & pkt){ uint8 byReconnect = pkt.read<uint8>(); printf("[GameServer connected - %s]/n", GetRemoteIP().c_str()); Packet result(AI_SERVER_CONNECT, byReconnect); Send(&result); if (byReconnect == 1) TRACE("**** ReConnect - server=%s, socket = %d ****/n ", GetRemoteIP().c_str(), GetSocketID()); else TRACE("**** Connect - server=%s, socket = %d ****/n ", GetRemoteIP().c_str(), GetSocketID()); g_pMain->m_bFirstServerFlag = true; g_pMain->AllNpcInfo();}
开发者ID:TheNewbGuy,项目名称:snoxd-koserver,代码行数:16,
示例16: switchlong CMessage::DefaultRun(){ switch( GetType() ) { case BASEMSG_Socket_Accept: break; case BASEMSG_Socket_Close: { // 日志服务器断了,重新建立连接线程 if( GetNetFlag()&NF_LOGSERVER_CLIENT ) { //GetGame()->OnLostLogServer(); //GetGame()->CreateConnectLogThread(); } else if( GetNetFlag()&NF_SERVER_CLIENT ) { // GameServer断开了 GetGame()->OnGSLost(GetGSID()); CMessage::UnMapGSIDSocket(GetSocketID()); } } break; } return true;}
开发者ID:xiongshaogang,项目名称:mmo-resourse,代码行数:26,
示例17: resultvoid CUser::Rotate(Packet & pkt){ if (isDead()) return; Packet result(WIZ_ROTATE); pkt >> m_sDirection; result << GetSocketID() << m_sDirection; SendToRegion(&result, this);}
开发者ID:Blade86,项目名称:snoxd-koserver,代码行数:10,
示例18: UnInitSSLvoid CSSLClientAsync::_Close(){ if (m_ssl) { UnInitSSL(); } if (GetSocket() != S_INVALID_SOCKET) { if (m_pio) { m_pio->Remove_Handler(this); } SetSSLConnectStatus(FALSE); S_CloseSocket(GetSocket()); SOCKET_IO_WARN("close ssl socket, sock %d, real sock: %d.", GetSocketID(), GetSocket()); m_socket = S_INVALID_SOCKET; DoClose(GetSocketID()); _ClearSendBuffer(); }}
开发者ID:shiwei0124,项目名称:common_code,代码行数:20,
示例19: DEBUG_LOGvoid CAISocket::LoginProcess(Packet & pkt){ uint8 bReconnect = pkt.read<uint8>(); DEBUG_LOG("AI Server Connect Success!!"); if (bReconnect == 1) TRACE("**** ReConnect - socket = %d ****/n ", GetSocketID()); g_pMain->m_bServerCheckFlag = TRUE; g_pMain->SendAllUserInfo();}
开发者ID:AngaraMerkezz,项目名称:snoxd-koserver,代码行数:11,
示例20: GiveMerchantItemsvoid CUser::MerchantClose(){ if (!isMerchanting()) return; m_bMerchantState = MERCHANT_STATE_NONE; GiveMerchantItems(); // Give back to the user that which hasn't been sold, if any. Packet result(WIZ_MERCHANT, uint8(MERCHANT_CLOSE)); result << GetSocketID(); SendToRegion(&result);}
开发者ID:berraktuzunatac,项目名称:snoxd-koserver,代码行数:11,
示例21: TRACEvoid CAISocket::LoginProcess(Packet & pkt){ uint8 bReconnect = pkt.read<uint8>(); TRACE("Connected to the AI server/n"); if (bReconnect == 1) TRACE("**** ReConnect - socket = %d ****/n ", GetSocketID()); g_pMain->m_bServerCheckFlag = TRUE; g_pMain->SendAllUserInfo();}
开发者ID:BrokenWings,项目名称:snoxd-koserver,代码行数:11,
示例22: ASSERTvoid CUser::MoveProcess(Packet & pkt){ ASSERT(GetMap() != NULL); if (m_bWarp || isDead()) return; uint16 will_x, will_z, will_y, speed=0; float real_x, real_z, real_y; uint8 echo; pkt >> will_x >> will_z >> will_y >> speed >> echo; real_x = will_x/10.0f; real_z = will_z/10.0f; real_y = will_y/10.0f; if (!GetMap()->IsValidPosition(real_x, real_z, real_y)) return; // TO-DO: Ensure this is checked properly to prevent speedhacking m_curx = real_x; m_curz = real_z; m_cury = real_y; if (RegisterRegion()) { g_pMain->RegionNpcInfoForMe(this); g_pMain->RegionUserInOutForMe(this); g_pMain->MerchantUserInOutForMe(this); } if (m_bInvisibilityType == INVIS_DISPEL_ON_MOVE) StateChangeServerDirect(7, INVIS_NONE); Packet result(WIZ_MOVE); result << GetSocketID() << will_x << will_z << will_y << speed << echo; SendToRegion(&result); GetMap()->CheckEvent(real_x, real_z, this); result.Initialize(AG_USER_MOVE); result << GetSocketID() << m_curx << m_curz << m_cury << speed; Send_AIServer(&result);}
开发者ID:66gs,项目名称:snoxd-koserver,代码行数:41,
示例23: SetConnectTypeCClient::CClient(NetState* state){ // This may be a web connection or Telnet ? m_net = state; SetConnectType( CONNECT_UNK ); // don't know what sort of connect this is yet. // update ip history#ifndef _MTNETWORK HistoryIP& history = g_NetworkIn.getIPHistoryManager().getHistoryForIP(GetPeer());#else HistoryIP& history = g_NetworkManager.getIPHistoryManager().getHistoryForIP(GetPeer());#endif history.m_connecting++; history.m_connected++; m_Crypt.SetClientVer( g_Serv.m_ClientVersion ); m_pAccount = NULL; m_pChar = NULL; m_pGMPage = NULL; m_timeLogin.Init(); m_timeLastSend = m_timeLastEvent = CServTime::GetCurrentTime(); m_timeLastEventWalk = CServTime::GetCurrentTime(); m_iWalkStepCount = 0; m_iWalkTimeAvg = 100; m_timeWalkStep = GetTickCount(); m_Targ_Timeout.Init(); m_Targ_Mode = CLIMODE_SETUP_CONNECTING; m_Prompt_Mode = CLIMODE_NORMAL; m_tmSetup.m_dwIP = 0; m_tmSetup.m_iConnect = 0; m_tmSetup.m_bNewSeed = false; m_Env.SetInvalid(); g_Log.Event(LOGM_CLIENTS_LOG, "%lx:Client connected [Total:%lu] ('%s' %ld/%ld)/n", GetSocketID(), g_Serv.StatGet(SERV_STAT_CLIENTS), GetPeerStr(), history.m_connecting, history.m_connected); m_zLastMessage[0] = 0; m_zLastObjMessage[0] = 0; m_tNextPickup.Init(); m_BfAntiCheat.lastvalue = m_BfAntiCheat.count = 0x0; m_ScreenSize.x = m_ScreenSize.y = 0x0; m_pPopupPacket = NULL; m_pHouseDesign = NULL; m_fUpdateStats = 0;}
开发者ID:MortalROs,项目名称:Source,代码行数:53,
示例24: resultvoid CUser::BuyingMerchantInsertRegion(){ Packet result(WIZ_MERCHANT, uint8(MERCHANT_BUY_REGION_INSERT)); result << GetSocketID(); for (int i = 0; i < 4; i++) { result << m_arMerchantItems[i].nNum; } SendToRegion(&result);}
开发者ID:berraktuzunatac,项目名称:snoxd-koserver,代码行数:12,
示例25: SetBytevoid CUser::HandleStoreClose(){ char send_buff[256]; int send_index = 0; m_bStoreOpen = false; // Tell Aujard we're closing the PUS so that we can call LOAD_WEB_ITEMMALL and load the extra items. SetByte(send_buff, WIZ_SHOPPING_MALL, send_index); SetByte(send_buff, STORE_CLOSE, send_index); SetShort(send_buff, GetSocketID(), send_index); m_pMain->m_LoggerSendQueue.PutData(send_buff, send_index);}
开发者ID:DuMaNLaR,项目名称:snoxd-koserver,代码行数:13,
示例26: ifvoid CUser::BuyingMerchantClose(){ if (isMerchanting()) m_bMerchantState = MERCHANT_STATE_NONE; else if (m_sMerchantsSocketID >= 0) RemoveFromMerchantLookers(); else return; Packet result(WIZ_MERCHANT, uint8(MERCHANT_BUY_CLOSE)); result << GetSocketID(); SendToRegion(&result);}
开发者ID:berraktuzunatac,项目名称:snoxd-koserver,代码行数:13,
示例27: SSL_connectint32_t CSSLClientAsync::SSLConnect(){ int32_t nErrorCode = SOCKET_IO_SSL_CONNECT_FAILED; //阻塞的ssl_connect可能会有一个问题,服务端如果不对此处理,可能会一直卡在SSL_connect这个接口 //此处采用非阻塞的ssl_connect int32_t nRet = SSL_connect(GetSSL()); if (nRet == 1) { nErrorCode = SOCKET_IO_RESULT_OK; SOCKET_IO_INFO("ssl connect successed, remote ip: %s, port: %d.", GetRemoteIP(), GetRemotePort()); SetSSLConnectStatus(TRUE); DoSSLConnect(GetSocket()); } else if (nRet == 0) { int32_t ssl_error_code = SSL_get_error(GetSSL(), nRet); SOCKET_IO_ERROR("ssl connect was shut down, remote ip: %s, port: %d, error code: %d.", GetRemoteIP(), GetRemotePort(), ssl_error_code); DoException(GetSocketID(), SOCKET_IO_SSL_CONNECT_FAILED); } else { int32_t ssl_error_code = SSL_get_error(GetSSL(), nRet); if (SSL_ERROR_WANT_READ == ssl_error_code || SSL_ERROR_WANT_WRITE == ssl_error_code) { SOCKET_IO_WARN("ssl connect is blocking, remote ip: %s, port: %d, error code: %d.", GetRemoteIP(), GetRemotePort(), ssl_error_code); } else { SOCKET_IO_ERROR("ssl connect failed, remote ip: %s, port: %d, error code: %d.", GetRemoteIP(), GetRemotePort(), ssl_error_code); DoException(GetSocketID(), SOCKET_IO_SSL_CONNECT_FAILED); } } return nErrorCode;}
开发者ID:shiwei0124,项目名称:common_code,代码行数:38,
注:本文中的GetSocketID函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ GetSoundEntriesStore函数代码示例 C++ GetSocket函数代码示例 |