这篇教程C++ GetSpellProto函数代码示例写得很实用,希望能帮到您。
本文整理汇总了C++中GetSpellProto函数的典型用法代码示例。如果您正苦于以下问题:C++ GetSpellProto函数的具体用法?C++ GetSpellProto怎么用?C++ GetSpellProto使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了GetSpellProto函数的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: Load bool Load() { absorbPct = SpellMgr::CalculateSpellEffectAmount(GetSpellProto(), EFFECT_0, GetCaster()); hpPct = SpellMgr::CalculateSpellEffectAmount(GetSpellProto(), EFFECT_1, GetCaster()); return true; }
开发者ID:jsj2008,项目名称:StarGate-Plus-EMU,代码行数:7,
示例2: Load bool Load() { healPct = SpellMgr::CalculateSpellEffectAmount(GetSpellProto(), EFFECT_1); absorbPct = SpellMgr::CalculateSpellEffectAmount(GetSpellProto(), EFFECT_0); return GetUnitOwner()->ToPlayer(); }
开发者ID:jsj2008,项目名称:StarGate-Plus-EMU,代码行数:7,
示例3: Load bool Load () { absorbPct = SpellMgr::CalculateSpellEffectAmount(GetSpellProto(), EFFECT_0, GetCaster()); if (GetCaster()->HasSpell(49224)) absorbPct += 8; if (GetCaster()->HasSpell(49610)) absorbPct += 16; if (GetCaster()->HasSpell(49611)) absorbPct += 25; hpPct = SpellMgr::CalculateSpellEffectAmount(GetSpellProto(), EFFECT_1, GetCaster()); return true; }
开发者ID:VeraDev,项目名称:ArkCORE-4.3.4,代码行数:12,
示例4: PeriodicTick void PeriodicTick(AuraEffect const* /*aurEff*/) { PreventDefaultAction(); uint32 triggerSpellId = GetSpellProto()->EffectTriggerSpell[0]; if (Unit* caster = GetCaster()) caster->CastCustomSpell(triggerSpellId, SPELLVALUE_MAX_TARGETS, irand(1, 2), caster, true); }
开发者ID:814077430,项目名称:ArkCORE,代码行数:8,
示例5: CalcAbsorbAmount int32 CalcAbsorbAmount() { Player* caster = GetPlayerCaster(); if(caster != NULL) return caster->GetMaxHealth() * (GetSpellProto()->EffectBasePoints[1] + 1) / 100; else return mod->m_amount; }
开发者ID:Selenah,项目名称:ArcEmu,代码行数:8,
示例6: HandleTriggerSpell void HandleTriggerSpell(AuraEffect const* aurEff) { PreventDefaultAction(); Unit* target = GetTarget(); uint32 triggerSpellId = GetSpellProto()->EffectTriggerSpell[aurEff->GetEffIndex()]; target->CastSpell(target, triggerSpellId, true); if (Unit* caster = GetCaster()) if (target->GetDistance(caster) <= 12.0f) target->CastSpell(caster, SPELL_SIPHONED_MIGHT, true); }
开发者ID:AwkwardDev,项目名称:ZoneLimit,代码行数:11,
示例7: AbsorbDamage uint32 AbsorbDamage(uint32 School, uint32* dmg) { // Checking for 1 min cooldown if(dSpell == NULL || ! p_target->Cooldown_CanCast(dSpell)) return 0; // Check for proc chance if(RandomFloat(100.0f) > GetSpellProto()->EffectBasePoints[0] + 1) return 0; // Check if damage will kill player. uint32 cur_hlth = p_target->GetHealth(); if((*dmg) < cur_hlth) return 0; uint32 max_hlth = p_target->GetMaxHealth(); uint32 min_hlth = max_hlth / 10; /* looks like the following lines are not so good, we check and cast on spell id 31231_ and adding the cooldown to it, but it looks like this spell is useless(all it's doing is_ casting 45182, so we can do all this stuff on 45182 at first place), BUT_ as long as proceeding cheat death is not so height (how many rogue at the same time_ gonna get to this point?) so it's better to use it because we wont lose anything!! */ p_target->CastSpell(p_target->GetGUID(), dSpell, true); // set dummy effect, // this spell is used to procced the post effect of cheat death later. // Move next line to SPELL::SpellEffectDummy ?!! well it's better in case of dbc changing!! p_target->CastSpell(p_target->GetGUID(), 45182, true); // Better to add custom cooldown procedure then fucking with entry, or not!! dSpell->RecoveryTime = 60000; p_target->Cooldown_Add(dSpell, NULL); // Calc abs and applying it uint32 real_dmg = (cur_hlth > min_hlth ? cur_hlth - min_hlth : 0); uint32 absorbed_dmg = *dmg - real_dmg; *dmg = real_dmg; return absorbed_dmg; }
开发者ID:DebugProject,项目名称:Lua-Other,代码行数:43,
示例8: AbsorbDamage uint32 AbsorbDamage(uint32 School, uint32* dmg) { Unit* caster = GetUnitCaster(); if(caster == NULL) return 0; int health_pct = caster->GetHealthPct(); uint32 cur_health = caster->GetHealth(); uint32 max_health = caster->GetMaxHealth(); uint32 new_health_pct = (cur_health - *dmg) * 100 / max_health; // "Damage that would take you below $s1% health or taken while you are at $s1% health is reduced by $52284s1%." if((health_pct > 35 && new_health_pct < 35) || health_pct == 35) { uint32 dmg_absorbed = *dmg * (GetSpellProto()->EffectBasePoints[0] + 1) / 100; *dmg -= dmg_absorbed; return dmg_absorbed; } else return 0; }
开发者ID:Selenah,项目名称:ArcEmu,代码行数:22,
示例9: Load bool Load() { healPct = SpellMgr::CalculateSpellEffectAmount(GetSpellProto(), EFFECT_1); return true; }
开发者ID:1024wow,项目名称:TrinityCore,代码行数:5,
示例10: Load bool Load() { absorbChance = SpellMgr::CalculateSpellEffectAmount(GetSpellProto(), EFFECT_0); return GetUnitOwner()->ToPlayer(); }
开发者ID:antiker,项目名称:StarGateEmu-v5.x.x,代码行数:5,
示例11: Load bool Load() { // Max absorb stored in 1 dummy effect limit = SpellMgr::CalculateSpellEffectAmount(GetSpellProto(), EFFECT_1); return true; }
开发者ID:wowlove,项目名称:ArkCORE,代码行数:6,
示例12: CalcPctDamage int32 CalcPctDamage() { return GetSpellProto()->EffectBasePoints[0] + 1; }
开发者ID:Selenah,项目名称:ArcEmu,代码行数:4,
注:本文中的GetSpellProto函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ GetSpellRangeStore函数代码示例 C++ GetSpellMaxRange函数代码示例 |