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自学教程:C++ GetSystem函数代码示例

51自学网 2021-06-01 21:15:44
  C++
这篇教程C++ GetSystem函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中GetSystem函数的典型用法代码示例。如果您正苦于以下问题:C++ GetSystem函数的具体用法?C++ GetSystem怎么用?C++ GetSystem使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了GetSystem函数的26个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: assert

void ChMatterSPH::AddCollisionModelsToSystem() {    assert(GetSystem());    SyncCollisionModels();    for (unsigned int j = 0; j < nodes.size(); j++) {        GetSystem()->GetCollisionSystem()->Add(nodes[j]->collision_model);    }}
开发者ID:projectchrono,项目名称:chrono,代码行数:7,


示例2: switch

	void Window::HandleInput(SDL_Event& event, float dt)	{		switch( event.type )		{			case SDL_MOUSEMOTION:			{				if( Input::GetInstance()->GetMouseButton(SDL_BUTTON_RIGHT) )					GetSystem(Graphics)->UpdateCameraRotation((float)event.motion.xrel*0.3f, (float)event.motion.yrel*0.3f);								else if( Input::GetInstance()->GetMouseButton(SDL_BUTTON_LEFT) )					GetSystem(Graphics)->UpdateLightPos((float)event.motion.xrel*0.3f, (float)event.motion.yrel*0.3f);				}			break;			case SDL_MOUSEBUTTONDOWN:				Input::GetInstance()->MouseButtonEvent(event.button.button, true, event.button.x, event.button.y);			break;			case SDL_MOUSEBUTTONUP:				Input::GetInstance()->MouseButtonEvent(event.button.button, false, event.button.x, event.button.y);			break;			case SDL_KEYDOWN:				Input::GetInstance()->KeyboardEvent(event.key.keysym.sym, true);			break;			case SDL_KEYUP:				Input::GetInstance()->KeyboardEvent(event.key.keysym.sym, false);			break;			default:				break;		}	}
开发者ID:Coriform,项目名称:roivas,代码行数:33,


示例3: sizeof

void CBeam::OnWriteToStream (IWriteStream *pStream)//	OnWriteToStream////	Write the object's data to stream////	CString		CWeaponFireDesc UNID//	DWORD		m_iBonus//	DWORD		m_iCause//	DWORD		m_iRotation//	Vector		m_vPaintTo//	DWORD		m_iTick//	DWORD		m_iLifeLeft//	DWORD		m_Source (CSpaceObject Ref)//	DWORD		m_pSovereign (UNID)//	DWORD		m_pHit (CSpaceObject Ref)//	DWORD		m_iHitDir{    DWORD dwSave;    m_pDesc->m_sUNID.WriteToStream(pStream);    pStream->Write((char *)&m_iBonus, sizeof(DWORD));    dwSave = m_iCause;    pStream->Write((char *)&dwSave, sizeof(DWORD));    pStream->Write((char *)&m_iRotation, sizeof(DWORD));    pStream->Write((char *)&m_vPaintTo, sizeof(m_vPaintTo));    pStream->Write((char *)&m_iTick, sizeof(DWORD));    pStream->Write((char *)&m_iLifeLeft, sizeof(m_iLifeLeft));    m_Source.WriteToStream(GetSystem(), pStream);    GetSystem()->WriteSovereignRefToStream(m_pSovereign, pStream);    WriteObjRefToStream(m_pHit, pStream);    pStream->Write((char *)&m_iHitDir, sizeof(DWORD));}
开发者ID:bmer,项目名称:Mammoth,代码行数:33,


示例4: StarlaneEntranceOrbitalPosition

double StarlaneEntranceOrbitalPosition(int from_system, int to_system) {    TemporaryPtr<const System> system_1 = GetSystem(from_system);    TemporaryPtr<const System> system_2 = GetSystem(to_system);    if (!system_1 || !system_2) {        Logger().errorStream() << "StarlaneEntranceOrbitalPosition passed invalid system id";        return 0.0;    }    return std::atan2(system_2->Y() - system_1->Y(), system_2->X() - system_1->X());}
开发者ID:J-d-H,项目名称:freeorion,代码行数:9,


示例5: sTemp

//--------------------------------------------------------------------------------void CSystemMonitorHandlerThread::DoLoad(LPCTSTR pFilename)	{	CString sTemp(pFilename);	if(! sTemp.IsEmpty())		GetSystem()->SetLicenseFilename(sTemp);	if(GetSystem()->GetDBSubSystem()->LoadFromFile())		sTemp = "file loaded ok/r/n";	else		sTemp = "error while loading file/r/n";	m_socket.Send(sTemp, sTemp.GetLength(), CSmallSocket::WAITFORWOULDBLOCK);	}
开发者ID:richschonthal,项目名称:Security-Server,代码行数:14,


示例6: GetSystem

void Moderator::AddStarlane::Execute() const {    TemporaryPtr<System> sys1 = GetSystem(m_id_1);    if (!sys1) {        Logger().errorStream() << "Moderator::AddStarlane::Execute couldn't get system with id: " << m_id_1;        return;    }    TemporaryPtr<System> sys2 = GetSystem(m_id_2);    if (!sys2) {        Logger().errorStream() << "Moderator::AddStarlane::Execute couldn't get system with id: " << m_id_2;        return;    }    sys1->AddStarlane(m_id_2);    sys2->AddStarlane(m_id_1);}
开发者ID:J-d-H,项目名称:freeorion,代码行数:14,


示例7: DoListAll

//--------------------------------------------------------------------------------void CSystemMonitorHandlerThread::DoList()	{	if(m_sCurCmd.Find("all") != -1)		{		DoListAll();		return;		}	CDBTokenInfoMap* pDB = GetSystem()->GetDBSubSystem()->GetTokenInfoMap();	CString sTemp;	CReadLock lock(pDB, false);	if(! lock.Lock(5000))		{		sTemp = "can't lock the database right now (probably a lot of activity)/r/n";		m_socket.Send(sTemp, sTemp.GetLength(), CSmallSocket::WAITFORWOULDBLOCK);		return;		}	sTemp = "  Id         Name In Use  Count    Max/r/n";	m_socket.Send(sTemp, sTemp.GetLength(), CSmallSocket::WAITFORWOULDBLOCK);	for(POSITION pos = pDB->GetStartPosition(); pos != NULL; )		{		DWORD nId;		CDBTokenInfo* pInfo;		pDB->GetNextAssoc(pos, nId, pInfo);		if(! pInfo)			continue;		sTemp.Format("%4d %12s %6d %6d %6d/r/n",			nId, pInfo->m_token.GetName(), pInfo->m_nInUse, pInfo->m_nCount, pInfo->m_nMax);		m_socket.Send(sTemp, sTemp.GetLength(), CSmallSocket::WAITFORWOULDBLOCK);		}	if(GetSystem()->IsBackupServer())		sTemp.Format("%s%s/r/n", "Running as backup server", GetSystem()->IsServing() ? " currently serving" : "");	else		sTemp.Format("Backup SecurityServer is %s/r/n", GetSystem()->IsBackupRunning() ? "running" : "not running");	m_socket.Send(sTemp, sTemp.GetLength(), CSmallSocket::WAITFORWOULDBLOCK);#ifdef _DEBUG#pragma message("Don't forget to change the listed version for the next release!")#endif	sTemp.Format("This server is version " SECSERV_VERSION_STRING "/r/n");	m_socket.Send(sTemp, sTemp.GetLength(), CSmallSocket::WAITFORWOULDBLOCK);	}
开发者ID:richschonthal,项目名称:Security-Server,代码行数:51,


示例8: Order

FleetMoveOrder::FleetMoveOrder(int empire, int fleet_id, int start_system_id, int dest_system_id, bool append) :    Order(empire),    m_fleet(fleet_id),    m_start_system(start_system_id),    m_dest_system(dest_system_id),    m_append(append){    // perform sanity checks    TemporaryPtr<const Fleet> fleet = GetFleet(FleetID());    if (!fleet) {        ErrorLogger() << "Empire with id " << EmpireID() << " ordered fleet with id " << FleetID() << " to move, but no such fleet exists";        return;    }    TemporaryPtr<const System> destination_system = GetSystem(DestinationSystemID());    if (!destination_system) {        ErrorLogger() << "Empire with id " << EmpireID() << " ordered fleet to move to system with id " << DestinationSystemID() << " but no such system exists / is known to exist";        return;    }    // verify that empire specified in order owns specified fleet    if (!fleet->OwnedBy(EmpireID()) ) {        ErrorLogger() << "Empire with id " << EmpireID() << " order to move but does not own fleet with id " << FleetID();        return;    }    std::pair<std::list<int>, double> short_path = GetUniverse().ShortestPath(m_start_system, m_dest_system, empire);    m_route.clear();    std::copy(short_path.first.begin(), short_path.first.end(), std::back_inserter(m_route));    // ensure a zero-length (invalid) route is not requested / sent to a fleet    if (m_route.empty())        m_route.push_back(m_start_system);}
开发者ID:ianlintner,项目名称:freeorion,代码行数:35,


示例9: TEST_F

TEST_F(TestDoubleClearIndoorShadeAir, Test1){    SCOPED_TRACE("Begin Test: Indoor Shade - Air");    auto aSystem = GetSystem();    auto temperature = aSystem->getTemperatures();    auto radiosity = aSystem->getRadiosities();    std::vector<double> correctTemp = {      258.2265788, 258.7403799, 276.1996405, 276.7134416, 288.1162677, 288.1193825};    std::vector<double> correctJ = {      250.2066021, 264.5687123, 319.49179, 340.4531177, 382.6512706, 397.0346045};    EXPECT_EQ(correctTemp.size(), temperature.size());    EXPECT_EQ(correctJ.size(), radiosity.size());    for(size_t i = 0; i < temperature.size(); ++i)    {        EXPECT_NEAR(correctTemp[i], temperature[i], 1e-6);        EXPECT_NEAR(correctJ[i], radiosity[i], 1e-6);    }    const auto numOfIter = aSystem->getNumberOfIterations();    EXPECT_EQ(1, int(numOfIter));    const auto ventilatedFlow = aSystem->getVentilationFlow(Tarcog::ISO15099::Environment::Indoor);    EXPECT_NEAR(40.066868, ventilatedFlow, 1e-6);}
开发者ID:LBNL-ETA,项目名称:Windows-CalcEngine,代码行数:29,


示例10: OnInit

bool HypoApp::OnInit(){    int x = 700;    int y = 920; // 1100   // 850    wxPoint pos;        if(GetSystem() == Mac) {        x = 685;        pos.x = 50;        pos.y = 23;    // 0;    }    else pos = wxDefaultPosition;        OptionLoad();    if(viewwidth < 400) viewwidth = 400;    y = viewheight;    x = viewwidth;        wxSize screensize = wxGetDisplaySize();    if(x > screensize.GetX()) x = screensize.GetX() - 50;    if(y > screensize.GetY()) y = screensize.GetY() - 50;        //MainFrame *mainwin = new MainFrame("Hypo Net Model", wxPoint(50, 10), wxSize(700, y));   // 850   // 920    HypoMain *mainwin = new HypoMain("HypoMod", pos, wxSize(x, y));   // 850   // 920    //HypoMain *mainwin = new HypoMain("HypoMod", wxDefaultPosition, wxSize(400, 500));    mainwin->Show(TRUE);    SetTopWindow(mainwin);    return TRUE;}
开发者ID:hypomod,项目名称:HypoModelBase,代码行数:29,


示例11: wxFrame

MainFrame::MainFrame(const wxString& title, const wxPoint& pos, const wxSize& size): wxFrame((wxFrame *)NULL, -1, title, pos, size){	ostype = GetSystem();	mainwin = this;	statusbar = CreateStatusBar();	diagbox = NULL;                // Protect diagbox self reference for toolpanel	gridbox = NULL;	neurobox = NULL;    diagbox = new DiagBox(this, "Diagnostic", wxPoint(0, 0), wxSize(400, 500));	diagbox->Write("Diagnostic Box OK/n/n");	graphbox = NULL;	plotbox = NULL;	colourpen[0].Set("#000000");       // 0 black	colourpen[1].Set("#F50000");       // 1 red	colourpen[2].Set("#00F500");       // 2 green	colourpen[3].Set("#0000F5");       // 3 blue	colourpen[4].Set("#F5F500");       // 4 yellow	colourpen[5].Set("#F500F5");       // 5 purple	colourpen[6].Set("#FF8080");       // 6 light red	colourpen[7].Set("#80FF80");       // 7 light green	colourpen[8].Set("#8080FF");       // 8 light blue	colourpen[9].Set("#000000");       // 9 custom	toolset = new ToolSet();	toolset->AddBox(diagbox, true);}
开发者ID:HypoModel,项目名称:HypoModBase,代码行数:30,


示例12: Logger

void Fleet::AddShip(int ship_id) {    if (this->Contains(ship_id)) {        Logger().debugStream() << "Fleet::AddShip this fleet '" << this->Name() << "' already contained ship '" << ship_id << "'";        return;    }    Ship* ship = GetShip(ship_id);    if (!ship) {        Logger().errorStream() << "Fleet::AddShips() : Attempted to add an id (" << ship_id << ") of a non-ship object to a fleet.";        return;    }    //Logger().debugStream() << "Fleet '" << this->Name() << "' adding ship: " << ship_id;    // remove ship from old fleet    if (Fleet* old_fleet = GetFleet(ship->FleetID()))        old_fleet->RemoveShip(ship_id);    // ensure ship is in same system as this fleet    int ship_system_id = ship->SystemID();    int this_fleet_system_id = this->SystemID();    if (ship_system_id != this_fleet_system_id)        if (System* system = GetSystem(this_fleet_system_id))            system->Insert(ship);   // sets ship's system, remove from old system (if any) and moves ship to system's location (if necessary)    // add ship to this fleet, and set its internal fleet record    ship->SetFleetID(ID());    m_ships.insert(ship_id);    RecalculateFleetSpeed();    StateChangedSignal();}
开发者ID:adesst,项目名称:freeorion,代码行数:33,


示例13: while

	void Window::Update(float dt)	{		//Event polling		while (SDL_PollEvent(&e))		{			switch( e.type )			{				//If user closes the window				case SDL_QUIT:					Core::GetInstance()->SetState(-1);					break;				case SDL_WINDOWEVENT:					{					if( e.window.event == SDL_WINDOWEVENT_RESIZED )					{						WINDOW_W = e.window.data1;						WINDOW_H = e.window.data2;						GetSystem(Graphics)->UpdateScreenDims(WINDOW_X, WINDOW_Y, WINDOW_W, WINDOW_H);						break;					}				}								default:					HandleInput(e, dt);					break;			};		}		//SDL_RenderClear(renderer);		//SDL_RenderPresent(renderer);	}
开发者ID:Coriform,项目名称:roivas,代码行数:33,


示例14: TEST_F

TEST_F(TestDoubleClearSingleSystemNoSun, Test1){    SCOPED_TRACE("Begin Test: Double Clear Single System - Surface temperatures");    auto aSystem = GetSystem();    ASSERT_TRUE(aSystem != nullptr);    auto Temperature = aSystem->getTemperatures();    std::vector<double> correctTemperature = {258.756688, 259.359226, 279.178510, 279.781048};    ASSERT_EQ(correctTemperature.size(), Temperature.size());    for(auto i = 0u; i < correctTemperature.size(); ++i)    {        EXPECT_NEAR(correctTemperature[i], Temperature[i], 1e-5);    }    auto Radiosity = aSystem->getRadiosities();    std::vector<double> correctRadiosity = {251.950834, 268.667346, 332.299338, 359.731700};    ASSERT_EQ(correctRadiosity.size(), Radiosity.size());    for(auto i = 0u; i < correctRadiosity.size(); ++i)    {        EXPECT_NEAR(correctRadiosity[i], Radiosity[i], 1e-5);    }    auto heatFlow = aSystem->getHeatFlow(Tarcog::ISO15099::Environment::Indoor);    EXPECT_NEAR(105.431019, heatFlow, 1e-5);    auto Uvalue = aSystem->getUValue();    EXPECT_NEAR(2.703359, Uvalue, 1e-5);    auto numOfIter = aSystem->getNumberOfIterations();    EXPECT_EQ(20u, numOfIter);}
开发者ID:LBNL-ETA,项目名称:Windows-CalcEngine,代码行数:34,


示例15: GetSystem

ParamText::ParamText(wxPanel *panel, wxString pname, wxString labelname, wxString initval, int labelwid, int textwid){	wxControl::Create(panel, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxBORDER_NONE);	name = pname;	labelwidth = labelwid;	textwidth = textwid;	buttonwidth = 0;	ostype = GetSystem();    textfont = wxFont(wxFontInfo(8).FaceName("Tahoma"));	//textfont = wxFont(8, wxFONTFAMILY_SWISS, wxNORMAL, wxNORMAL, false, "Tahoma");    if(ostype == Mac) textfont = wxFont(wxFontInfo(11).FaceName("Tahoma"));    	confont = textfont;	sizer = new wxBoxSizer(wxHORIZONTAL);	label = new wxStaticText(this, wxID_STATIC, labelname, wxDefaultPosition, wxSize(labelwidth, -1), wxALIGN_CENTRE);	textbox = new wxTextCtrl(this, wxID_ANY, initval, wxDefaultPosition, wxSize(textwidth, -1), wxTE_PROCESS_ENTER);	label->SetFont(textfont);	textbox->SetFont(textfont);	SetInitialSize(wxDefaultSize);	Move(wxDefaultPosition);	sizer->Add(label, 0, wxALIGN_CENTER_VERTICAL|wxRIGHT, 2);	sizer->Add(textbox, 0, wxALIGN_CENTER_VERTICAL|wxRIGHT, 2);	SetSizer(sizer);	Layout();}
开发者ID:HypoModel,项目名称:HypoModBase,代码行数:29,


示例16: IssueGiveObjectToEmpireOrder

    int IssueGiveObjectToEmpireOrder(int object_id, int recipient_id) {        int empire_id = AIClientApp::GetApp()->EmpireID();        if (Empires().Lookup(recipient_id) == 0) {            Logger().errorStream() << "AIInterface::IssueGiveObjectToEmpireOrder : given invalid recipient empire id";            return 0;        }        if (Empires().GetDiplomaticStatus(empire_id, recipient_id) != DIPLO_PEACE) {            Logger().errorStream() << "AIInterface::IssueGiveObjectToEmpireOrder : attempting to give to empire not at peace";            return 0;        }        TemporaryPtr<UniverseObject> obj = GetUniverseObject(object_id);        if (!obj) {            Logger().errorStream() << "AIInterface::IssueGiveObjectToEmpireOrder : passed invalid object id";            return 0;        }        if (!obj->OwnedBy(empire_id)) {            Logger().errorStream() << "AIInterface::IssueGiveObjectToEmpireOrder : passed object not owned by player";            return 0;        }        if (obj->ObjectType() != OBJ_FLEET && obj->ObjectType() != OBJ_PLANET) {            Logger().errorStream() << "AIInterface::IssueGiveObjectToEmpireOrder : passed object that is not a fleet or planet";            return 0;        }        TemporaryPtr<System> system = GetSystem(obj->SystemID());        if (!system) {            Logger().errorStream() << "AIInterface::IssueGiveObjectToEmpireOrder : couldn't get system of object";            return 0;        }        // can only give to empires with something present to receive the gift        bool recipient_has_something_here = false;        std::vector<TemporaryPtr<const UniverseObject> > system_objects =            Objects().FindObjects<const UniverseObject>(system->ObjectIDs());        for (std::vector<TemporaryPtr<const UniverseObject> >::const_iterator it = system_objects.begin();                it != system_objects.end(); ++it)        {            TemporaryPtr<const UniverseObject> obj = *it;            if (obj->Owner() == recipient_id) {                recipient_has_something_here = true;                break;            }        }        if (!recipient_has_something_here) {            Logger().errorStream() << "AIInterface::IssueGiveObjectToEmpireOrder : recipient empire has nothing in system";            return 0;        }        AIClientApp::GetApp()->Orders().IssueOrder(OrderPtr(            new GiveObjectToEmpireOrder(empire_id, object_id, recipient_id)));        return 1;    }
开发者ID:Nagilum23,项目名称:freeorion-1,代码行数:58,


示例17: PolarToVector

CSpaceObject::DamageResults CMissile::Damage (CSpaceObject *pCause, const CVector &vHitPos, int iDirection, const DamageDesc &Damage)//	Damage////	Object takes damage from the given source	{	CSpaceObject *pAttacker = pCause->GetDamageCause();	//	Compute damage	bool bDestroy = false;	int iDamage = Damage.RollDamage();	if (iDamage == 0)		return damageNoDamage;	//	If this is a momentum attack then we are pushed	int iMomentum;	if (iMomentum = Damage.GetMomentumDamage())		{		CVector vAccel = PolarToVector(iDirection, -10 * iMomentum * iMomentum);		Accelerate(vAccel, g_MomentumConstant);		ClipSpeed(GetMaxSpeed());		}	//	Create a hit effect	CEffectCreator *pEffect = g_pUniverse->FindEffectType(g_HitEffectUNID);	if (pEffect)		pEffect->CreateEffect(GetSystem(),				this,				vHitPos,				GetVel());	//	Take damage	if (iDamage < m_iHitPoints)		{		m_iHitPoints -= iDamage;		return damageArmorHit;		}	//	We are destroyed	m_iHitPoints = 0;	if (m_pDesc->m_iVaporTrailLength)		{		m_fDestroyed = true;		m_iLifeLeft = m_pDesc->m_iVaporTrailLength;		}	else		Destroy(killedByDamage, pAttacker);	//	A missile might be able to pass through after hitting us	return damagePassthrough;	}
开发者ID:alanhorizon,项目名称:Transport,代码行数:58,


示例18: PolarToVector

EDamageResults CMissile::OnDamage (SDamageCtx &Ctx)//	Damage////	Object takes damage from the given source{    Ctx.iSectHit = -1;    //	Compute damage    bool bDestroy = false;    Ctx.iDamage = Ctx.Damage.RollDamage();    if (Ctx.iDamage == 0)        return damageNoDamage;    //	If this is a momentum attack then we are pushed    int iMomentum;    if (iMomentum = Ctx.Damage.GetMomentumDamage())    {        CVector vAccel = PolarToVector(Ctx.iDirection, -10 * iMomentum * iMomentum);        Accelerate(vAccel, g_MomentumConstant);        ClipSpeed(GetMaxSpeed());    }    //	Create a hit effect    Ctx.pDesc->CreateHitEffect(GetSystem(), Ctx);    //	Check for passthrough. If we pass through then we don't take any damage.    if (mathRandom(1, 100) <= m_pDesc->GetPassthrough())        return damageArmorHit;    //	Take damage    if (Ctx.iDamage < m_iHitPoints)    {        m_iHitPoints -= Ctx.iDamage;        return damageArmorHit;    }    //	We are destroyed    m_iHitPoints = 0;    if (m_pDesc->GetVaporTrailLength())    {        m_fDestroyed = true;        m_iLifeLeft = m_pDesc->GetVaporTrailLength();        return damagePassthrough;    }    else    {        Destroy(killedByDamage, Ctx.Attacker);        return damagePassthroughDestroyed;    }}
开发者ID:alanhorizon,项目名称:Transcendence,代码行数:58,


示例19: GetSystem

std::string UniverseObject::Dump() const {    TemporaryPtr<const System> system = GetSystem(this->SystemID());    std::stringstream os;    os << boost::lexical_cast<std::string>(this->ObjectType()) << " "       << this->ID() << ": "       << this->Name();    if (system) {        const std::string& sys_name = system->Name();        if (sys_name.empty())            os << "  at: (System " << system->ID() << ")";        else            os << "  at: " << sys_name;    } else {        os << "  at: (" << this->X() << ", " << this->Y() << ")";        int near_id = GetUniverse().NearestSystemTo(this->X(), this->Y());        TemporaryPtr<const System> system = GetSystem(near_id);        if (system) {            const std::string& sys_name = system->Name();            if (sys_name.empty())                os << " nearest (System " << system->ID() << ")";            else                os << " nearest " << system->Name();        }    }    if (Unowned()) {        os << " owner: (Unowned) ";    } else {        std::string empire_name = Empires().GetEmpireName(m_owner_empire_id);        if (!empire_name.empty())            os << " owner: " << empire_name;        else            os << " owner: (Unknown Empire)";    }    os << " created on turn: " << m_created_on_turn       << " specials: ";    for (std::map<std::string, std::pair<int, float> >::const_iterator it = m_specials.begin(); it != m_specials.end(); ++it)        os << "(" << it->first << ", " << it->second.first << ", " << it->second.second << ") ";    os << "  Meters: ";    for (std::map<MeterType, Meter>::const_iterator it = m_meters.begin(); it != m_meters.end(); ++it)        os << UserString(EnumToString(it->first))           << ": " << it->second.Dump() << "  ";    return os.str();}
开发者ID:adesst,项目名称:freeorion-1,代码行数:45,


示例20: GetSystem

void CMissile::CreateFragments (const CVector &vPos)//	CreateFragments////	Create fragments{    //	If there is an event, then let it handle the fragmentation    if (m_pDesc->FireOnFragment(m_Source, this, vPos, m_pHit, m_pTarget))        return;    //	NOTE: Missile fragments don't inherit the velocity of the missile    //	(otherwise, fragmentation weapons explode too late to do much damage)    if (m_pDesc->HasFragments())        GetSystem()->CreateWeaponFragments(m_pDesc,                                           m_iBonus,                                           m_iCause,                                           m_Source,                                           m_pTarget,                                           vPos,                                           CVector(),                                           this);    //	Create the hit effect    SDamageCtx Ctx;    Ctx.pObj = NULL;    Ctx.pDesc = m_pDesc;    Ctx.Damage = m_pDesc->m_Damage;    Ctx.Damage.AddBonus(m_iBonus);    Ctx.Damage.SetCause(m_iCause);    if (IsAutomatedWeapon())        Ctx.Damage.SetAutomatedWeapon();    Ctx.iDirection = mathRandom(0, 359);    Ctx.vHitPos = vPos;    Ctx.pCause = this;    Ctx.Attacker = m_Source;    m_pDesc->CreateHitEffect(GetSystem(), Ctx);}
开发者ID:alanhorizon,项目名称:Transcendence,代码行数:42,


示例21: GetSystem

// collision stuffvoid ChMatterSPH::SetCollide(bool mcoll) {    if (mcoll == do_collide)        return;    if (mcoll) {        do_collide = true;        if (GetSystem()) {            for (unsigned int j = 0; j < nodes.size(); j++) {                GetSystem()->GetCollisionSystem()->Add(nodes[j]->collision_model);            }        }    } else {        do_collide = false;        if (GetSystem()) {            for (unsigned int j = 0; j < nodes.size(); j++) {                GetSystem()->GetCollisionSystem()->Remove(nodes[j]->collision_model);            }        }    }}
开发者ID:projectchrono,项目名称:chrono,代码行数:21,


示例22: ErrorLogger

void CombatLogWnd::CombatLogWndImpl::SetLog(int log_id) {    if (!CombatLogAvailable(log_id)) {        ErrorLogger() << "Couldn't find combat log with id: " << log_id;        return;    }    m_wnd.DeleteChildren();    GG::Layout* layout = new GG::Layout(m_wnd.UpperLeft().x, m_wnd.UpperLeft().y                                        , m_wnd.Width(), m_wnd.Height()                                        , 1, 1 ///< numrows, numcols                                        , 0, 0 ///< wnd margin, cell margin                                       );    m_wnd.SetLayout(layout);    const CombatLog& log = GetCombatLog(log_id);    int client_empire_id = HumanClientApp::GetApp()->EmpireID();    // Write Header text    DebugLogger() << "Setting log with " << log.combat_events.size() << " events";    TemporaryPtr<const System> system = GetSystem(log.system_id);    const std::string& sys_name = (system ? system->PublicName(client_empire_id) : UserString("ERROR"));    AddRow(DecorateLinkText(str(FlexibleFormat(UserString("ENC_COMBAT_LOG_DESCRIPTION_STR"))                                % LinkTaggedIDText(VarText::SYSTEM_ID_TAG, log.system_id, sys_name)                                % log.turn) + "/n"                           ));    AddRow(DecorateLinkText(UserString("COMBAT_INITIAL_FORCES")));    AddRow(DecorateLinkText(CountsToText(CountByOwner(log.empire_ids, log.object_ids))));    std::stringstream summary_text;    summary_text << std::endl << UserString("COMBAT_SUMMARY_DESTROYED")                 << std::endl << CountsToText(CountByOwner(log.empire_ids, log.destroyed_object_ids));    AddRow(DecorateLinkText(summary_text.str()));    // Write Logs    for (std::vector<CombatEventPtr>::const_iterator it = log.combat_events.begin();         it != log.combat_events.end(); ++it) {        DebugLogger() << "event debug info: " << it->get()->DebugString();        std::vector<GG::Wnd *> flat_logs =            MakeCombatLogPanel(m_font->SpaceWidth()*10, client_empire_id, *it);        for (std::vector<GG::Wnd *>::iterator log_it = flat_logs.begin();             log_it != flat_logs.end(); ++log_it) {            AddRow(*log_it);        }    }    // Add a dummy row that the layout manager can use to add space.    AddRow(DecorateLinkText(""));    layout->SetRowStretch(layout->Rows() - 1, 1);    HandleWndChanged();}
开发者ID:LGM-Doyle,项目名称:freeorion,代码行数:54,


示例23: GetSystem

std::string Planet::CardinalSuffix() const {    std::string retval = "";    // Planets are grouped into asteroids, and non-asteroids    // Asteroids receive a localized prefix    if (Type() == PT_ASTEROIDS)        retval.append(UserString("NEW_ASTEROIDS_SUFFIX") + " ");    TemporaryPtr<System> cur_system = GetSystem(SystemID());    if (cur_system) {        if (cur_system->OrbitOfPlanet(ID()) < 0) {            ErrorLogger() << "Planet " << Name() << "(" << ID() << ") "                          << "has no current orbit";            retval.append(RomanNumber(1));            return retval;        }        int num_planets_lteq = 0;  // number of planets at this orbit or smaller        int num_planets_total = 0;        bool prior_current_planet = true;        const std::vector<int>& sys_orbits = cur_system->PlanetIDsByOrbit();        for (std::vector<int>::const_iterator it = sys_orbits.begin();             it != sys_orbits.end(); ++it)        {            if (*it == INVALID_OBJECT_ID)                continue;            PlanetType other_planet_type = GetPlanet(*it)->Type();            if (other_planet_type == INVALID_PLANET_TYPE)                continue;            if (Type() != PT_ASTEROIDS) {                if (other_planet_type != PT_ASTEROIDS) {                    ++num_planets_total;                    if (prior_current_planet)                        ++num_planets_lteq;                }            } else {                if (other_planet_type == PT_ASTEROIDS) {                    ++num_planets_total;                    if (prior_current_planet)                        ++num_planets_lteq;                }            }            if (*it == ID())                prior_current_planet =false;        }        // For asteroids: If no other asteroids in this system, suffix does not receive a number        if (Type() != PT_ASTEROIDS || (Type() == PT_ASTEROIDS && num_planets_total > 1))            retval.append(RomanNumber(num_planets_lteq));    } else {        ErrorLogger() << "Planet " << Name() << "(" << ID() << ") not assigned to a system";    }    return retval;}
开发者ID:TheSilentOne1,项目名称:freeorion,代码行数:54,


示例24: DoRevokeAll

//--------------------------------------------------------------------------------void CSystemMonitorHandlerThread::DoRevokeAll()	{	CString sTemp;	if(! GetSystem()->GetDBSubSystem()->ReleaseAllCertificates())		sTemp = "certificates not found/n/r";	else		sTemp = "all certificate revoked/r/n";	m_socket.Send(sTemp, sTemp.GetLength(), CSmallSocket::WAITFORWOULDBLOCK);	}
开发者ID:richschonthal,项目名称:Security-Server,代码行数:12,


示例25: DoRevokeByIP

//--------------------------------------------------------------------------------void CSystemMonitorHandlerThread::DoRevokeByIP(const CString& sIP)	{	CString sTemp;	if(! GetSystem()->GetDBSubSystem()->ReleaseCertificate(sIP))		sTemp.Format("no certificates issued to %s/n/r", (LPCTSTR) sIP);	else		sTemp.Format("certificates issued to %s revoked/n/r", (LPCTSTR) sIP);	m_socket.Send(sTemp, sTemp.GetLength(), CSmallSocket::WAITFORWOULDBLOCK);	}
开发者ID:richschonthal,项目名称:Security-Server,代码行数:12,


示例26: ConnectToMainServer

//--------------------------------------------------------------------------------bool CBackupThread::MainLoop()	{	bool bMainRunning = ConnectToMainServer();	if(GetSystem()->IsServing())		{		if(bMainRunning)			{			GetSystem()->SetIsServing(false);			CSSQuickMail* pMail = new CSSQuickMail;			pMail->m_sSubject.Format("IMP: Main back %s", (LPCTSTR) CTime::GetCurrentTime().Format("%c"));			pMail->m_sMsg = pMail->m_sSubject + "/r/nBackup returning to backup status/r/n";			GetSystem()->GetIOSubSystem()->SendQuickMail(pMail);			GetSystem()->GetDBSubSystem()->ReleaseAllCertificates();			}		}	else		{		if(! bMainRunning)			{			// it did so we'll take over			GetSystem()->SetIsServing(true);			CSSQuickMail* pMail = new CSSQuickMail;			pMail->m_sSubject.Format("IMP: Backup taking over %s", (LPCTSTR) CTime::GetCurrentTime().Format("%c"));			pMail->m_sMsg = pMail->m_sSubject + "/r/n";			GetSystem()->GetIOSubSystem()->SendQuickMail(pMail);			}		}	return CThreadObject::MainLoop();	}
开发者ID:richschonthal,项目名称:Security-Server,代码行数:32,



注:本文中的GetSystem函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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