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自学教程:C++ GetTalentSpellPos函数代码示例

51自学网 2021-06-01 21:15:54
  C++
这篇教程C++ GetTalentSpellPos函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中GetTalentSpellPos函数的典型用法代码示例。如果您正苦于以下问题:C++ GetTalentSpellPos函数的具体用法?C++ GetTalentSpellPos怎么用?C++ GetTalentSpellPos使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了GetTalentSpellPos函数的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: GetTalentSpellCost

uint32 GetTalentSpellCost(uint32 spellId){    if(TalentSpellPos const* pos = GetTalentSpellPos(spellId))        return pos->rank+1;    return 0;}
开发者ID:ZajicekDuracel,项目名称:mangos,代码行数:7,


示例2: GetTalentSpellPos

int AiFactory::GetPlayerSpecTab(Player* player){    int c0 = 0, c1 = 0, c2 = 0;    PlayerTalentMap& talentMap = player->GetTalentMap(0);    for (PlayerTalentMap::iterator i = talentMap.begin(); i != talentMap.end(); ++i)    {        uint32 spellId = i->first;        TalentSpellPos const* talentPos = GetTalentSpellPos(spellId);        if(!talentPos)            continue;        TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentPos->talent_id);        if (!talentInfo)            continue;        uint32 const* talentTabIds = GetTalentTabPages(player->getClass());        if (talentInfo->TalentTab == talentTabIds[0]) c0++;        if (talentInfo->TalentTab == talentTabIds[1]) c1++;        if (talentInfo->TalentTab == talentTabIds[2]) c2++;    }    if (c0 >= c1 && c0 >= c2)        return 0;    if (c1 >= c0 && c1 >= c2)        return 1;    return 2;}
开发者ID:beyourself,项目名称:LordPsyanBots,代码行数:29,


示例3: SpellCheck

bool CharacterDatabaseCleaner::SpellCheck(uint32 spell_id) {	return sSpellStore.LookupEntry(spell_id) && !GetTalentSpellPos(spell_id);}
开发者ID:Bootz,项目名称:DeepshjirRepack,代码行数:3,


示例4: GetTalentSpellCost

uint32 GetTalentSpellCost(uint32 spellId){    return GetTalentSpellCost(GetTalentSpellPos(spellId));}
开发者ID:51kfa,项目名称:mangos-classic,代码行数:4,


示例5: SpellCheck

bool CharacterDatabaseCleaner::SpellCheck(uint32 spell_id){    return sSpellMgr->GetSpellInfo(spell_id) && !GetTalentSpellPos(spell_id);}
开发者ID:Exodius,项目名称:Atlantiss,代码行数:4,


示例6: LearnSpellsForNewLevel

        void LearnSpellsForNewLevel(Player* player, uint8 level)        {                if (level == player->getLevel() + 1)                        return;                uint32 family;                switch(player->getClass())                {                        case CLASS_ROGUE:                                family = SPELLFAMILY_ROGUE;                                break;                        case CLASS_DEATH_KNIGHT:                                family = SPELLFAMILY_DEATHKNIGHT;                                break;                        case CLASS_WARRIOR:                                family = SPELLFAMILY_WARRIOR;                                break;                        case CLASS_PRIEST:                                family = SPELLFAMILY_PRIEST;                                break;                        case CLASS_MAGE:                                family = SPELLFAMILY_MAGE;                                break;                        case CLASS_PALADIN:                                family = SPELLFAMILY_PALADIN;                                break;                        case CLASS_HUNTER:                                family = SPELLFAMILY_HUNTER;                                break;                        case CLASS_DRUID:                                family = SPELLFAMILY_DRUID;                                break;                        case CLASS_SHAMAN:                                family = SPELLFAMILY_SHAMAN;                                break;                        case CLASS_WARLOCK:                                family = SPELLFAMILY_WARLOCK;                                break;                }                for (uint32 i = 0; i < sSpellMgr->GetSpellInfoStoreSize(); ++i)                {                        SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(i);                        if (!spellInfo)                                continue;                        if (spellInfo->SpellFamilyName != family)                                continue;                        if (IsIgnoredSpell(spellInfo->Id))                                continue;                        if (spellInfo->PowerType == POWER_FOCUS)                                continue;            if (DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, spellInfo->Id, player))                                continue;            if ((spellInfo->AttributesEx7 & SPELL_ATTR7_ALLIANCE_ONLY && player->GetTeam() != ALLIANCE) || (spellInfo->AttributesEx7 & SPELL_ATTR7_HORDE_ONLY && player->GetTeam() != HORDE))                                continue;            if (spellInfo->BaseLevel != level && sSpellMgr->IsSpellValid(spellInfo, player))                continue;                         bool valid = false;                         SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellInfo->Id);                        for (SkillLineAbilityMap::const_iterator itr = bounds.first; itr != bounds.second; ++itr)                        {                                if (itr->second->spellId == spellInfo->Id && itr->second->racemask == 0 && itr->second->learnOnGetSkill == 0)                                {                    valid = true;                    SpellInfo const* prevSpell = spellInfo->GetPrevRankSpell();                    if (prevSpell && !player->HasSpell(prevSpell->Id))                    {                        valid = false;                        break;                    }                    if (GetTalentSpellPos(itr->second->spellId))                        if (!prevSpell || !player->HasSpell(prevSpell->Id) || spellInfo->GetRank() == 1)                            valid = false;                    break;                                }                        }                         if (valid)                                player->learnSpell(spellInfo->Id, false);                }                LearnSpellsForNewLevel(player, ++level);        }
开发者ID:redlaine,项目名称:DG-Core,代码行数:82,



注:本文中的GetTalentSpellPos函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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