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本文整理汇总了C++中GetTotalStatValue函数的典型用法代码示例。如果您正苦于以下问题:C++ GetTotalStatValue函数的具体用法?C++ GetTotalStatValue怎么用?C++ GetTotalStatValue使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了GetTotalStatValue函数的22个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: GetTotalStatValuebool Pet::UpdateStats(Stats stat){ if(stat > STAT_SPIRIT || stat < STAT_STRENGTH ) return false; // value = ((create_value + base_value * base_pct) + total_value) * total_pct float value = GetTotalStatValue(stat); SetStat(stat, int32(value)); switch(stat) { case STAT_STRENGTH: UpdateAttackPowerAndDamage(); break; case STAT_AGILITY: UpdateAttackPowerAndDamage(true); UpdateArmor(); break; case STAT_STAMINA: UpdateMaxHealth(); break; case STAT_INTELLECT: UpdateMaxPower(POWER_MANA); break; case STAT_SPIRIT: default: break; } return true;}
开发者ID:MichaelFurth,项目名称:RCore,代码行数:30,
示例2: GetTotalStatValuebool Player::UpdateStats(Stats stat){ if (stat > STAT_SPIRIT) return false; // value = ((base_value * base_pct) + total_value) * total_pct float value = GetTotalStatValue(stat); SetStat(stat, int32(value)); if (stat == STAT_STAMINA || stat == STAT_INTELLECT) { Pet* pet = GetPet(); if (pet) pet->UpdateStats(stat); } switch (stat) { case STAT_STRENGTH: break; case STAT_AGILITY: UpdateArmor(); UpdateAllCritPercentages(); UpdateDodgePercentage(); break; case STAT_STAMINA: UpdateMaxHealth(); break; case STAT_INTELLECT: UpdateMaxPower(POWER_MANA); UpdateAllSpellCritChances(); UpdateArmor(); // SPELL_AURA_MOD_RESISTANCE_OF_INTELLECT_PERCENT, only armor currently break; case STAT_SPIRIT: break; default: break; } // Need update (exist AP from stat auras) UpdateAttackPowerAndDamage(); UpdateAttackPowerAndDamage(true); UpdateSpellDamageAndHealingBonus(); UpdateManaRegen(); // Update ratings in exist SPELL_AURA_MOD_RATING_FROM_STAT and only depends from stat uint32 mask = 0; AuraList const& modRatingFromStat = GetAurasByType(SPELL_AURA_MOD_RATING_FROM_STAT); for (AuraList::const_iterator i = modRatingFromStat.begin(); i != modRatingFromStat.end(); ++i) if (Stats((*i)->GetMiscBValue()) == stat) mask |= (*i)->GetMiscValue(); if (mask) { for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating) if (mask & (1 << rating)) ApplyRatingMod(CombatRating(rating), 0, true); } return true;}
开发者ID:Calixa,项目名称:mangos-cata,代码行数:60,
示例3: GetTotalStatValuebool Player::UpdateAllStats(){ for (int8 i = STAT_STRENGTH; i < MAX_STATS; ++i) { float value = GetTotalStatValue(Stats(i)); SetStat(Stats(i), int32(value)); } UpdateArmor(); // calls UpdateAttackPowerAndDamage() in UpdateArmor for SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR UpdateAttackPowerAndDamage(true); UpdateMaxHealth(); for (uint8 i = POWER_MANA; i < MAX_POWERS; ++i) UpdateMaxPower(Powers(i)); UpdateAllRatings(); UpdateAllCritPercentages(); UpdateAllSpellCritChances(); UpdateBlockPercentage(); UpdateParryPercentage(); UpdateDodgePercentage(); UpdateSpellDamageAndHealingBonus(); UpdateManaRegen(); UpdateExpertise(BASE_ATTACK); UpdateExpertise(OFF_ATTACK); RecalculateRating(CR_ARMOR_PENETRATION); for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i) UpdateResistances(i); return true;}
开发者ID:AnthoDevMoP,项目名称:SkyFire_5xx,代码行数:32,
示例4: GetTotalStatValuebool Player::UpdateAllStats(){ for (int i = STAT_STRENGTH; i < MAX_STATS; ++i) { float value = GetTotalStatValue(Stats(i)); SetStat(Stats(i), (int32)value); } UpdateAttackPowerAndDamage(); UpdateAttackPowerAndDamage(true); UpdateArmor(); UpdateMaxHealth(); for (int i = POWER_MANA; i < MAX_POWERS; ++i) { UpdateMaxPower(Powers(i)); } UpdateAllCritPercentages(); UpdateAllSpellCritChances(); UpdateDefenseBonusesMod(); UpdateSpellDamageAndHealingBonus(); UpdateManaRegen(); for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i) { UpdateResistances(i); } return true;}
开发者ID:Chuck5ta,项目名称:server,代码行数:26,
示例5: GetTotalStatValuebool Guardian::UpdateStats(Stats stat){ if (stat >= MAX_STATS) return false; // value = ((base_value * base_pct) + total_value) * total_pct float value = GetTotalStatValue(stat); SetStat(stat, int32(value)); switch (stat) { case STAT_STRENGTH: UpdateAttackPowerAndDamage(); break; case STAT_AGILITY: UpdateArmor(); UpdateMeleeCritChance(); break; case STAT_STAMINA: UpdateMaxHealth(); break; case STAT_INTELLECT: UpdateMaxPower(POWER_MANA); UpdateSpellCritChance(); break; case STAT_SPIRIT: default: break; } return true;}
开发者ID:xIchigox,项目名称:SoDCore.434,代码行数:31,
示例6: GetTotalStatValuebool Guardian::UpdateStats(Stats stat){ // value = ((base_value * base_pct) + total_value) * total_pct float value = GetTotalStatValue(stat); ApplyStatBuffMod(stat, m_statFromOwner[stat], false); float ownersBonus = 0.0f; Unit* owner = GetOwner(); // Handle Death Knight Glyphs and Talents float mod = 0.75f; if (IsPetGhoul() && (stat == STAT_STAMINA || stat == STAT_STRENGTH)) { if (stat == STAT_STAMINA) mod = 0.3f; // Default Owner's Stamina scale else mod = 0.7f; // Default Owner's Strength scale ownersBonus = float(owner->GetStat(stat)) * mod; value += ownersBonus; } else if (stat == STAT_STAMINA) { ownersBonus = CalculatePct(owner->GetStat(STAT_STAMINA), 30); value += ownersBonus; } //warlock's and mage's pets gain 30% of owner's intellect else if (stat == STAT_INTELLECT) { if (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE) { ownersBonus = CalculatePct(owner->GetStat(stat), 30); value += ownersBonus; } }/* else if (stat == STAT_STRENGTH) { if (IsPetGhoul()) value += float(owner->GetStat(stat)) * 0.3f; }*/ SetStat(stat, int32(value)); m_statFromOwner[stat] = ownersBonus; ApplyStatBuffMod(stat, m_statFromOwner[stat], true); switch (stat) { case STAT_STRENGTH: UpdateAttackPowerAndDamage(); break; case STAT_AGILITY: UpdateArmor(); break; case STAT_STAMINA: UpdateMaxHealth(); break; case STAT_INTELLECT: UpdateMaxPower(POWER_MANA); break; default: break; } return true;}
开发者ID:brecky,项目名称:TrinityCore,代码行数:58,
示例7: GetTotalStatValuebool Pet::UpdateStats(Stats stat){ if (stat > STAT_SPIRIT) return false; // value = ((base_value * base_pct) + total_value) * total_pct float value = GetTotalStatValue(stat); Unit* owner = GetOwner(); // chained, use original owner instead if (owner && owner->GetTypeId() == TYPEID_UNIT && ((Creature*)owner)->GetEntry() == GetEntry()) { if (Unit* creator = GetCreator()) owner = creator; } if (stat == STAT_STAMINA) { if(owner && owner->GetTypeId() == TYPEID_PLAYER && owner->getClass() == CLASS_WARLOCK) value += float(owner->GetStat(stat)) * 0.75f; else if (owner) value += float(owner->GetStat(stat)) * 0.3f; } // warlock's and mage's pets gain 30% of owner's intellect else if (stat == STAT_INTELLECT && getPetType() == SUMMON_PET) { if (owner && (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE)) value += float(owner->GetStat(stat)) * 0.3f; } // deathknight's ghoul gain 100% of owner's strength else if (stat == STAT_STRENGTH && getPetType() == SUMMON_PET) { if (owner && (owner->getClass() == CLASS_DEATH_KNIGHT)) { value += float(owner->GetStat(stat)) * 1.0f; } } SetStat(stat, int32(value)); switch (stat) { case STAT_STRENGTH: UpdateAttackPowerAndDamage(); break; case STAT_AGILITY: UpdateArmor(); break; case STAT_STAMINA: UpdateMaxHealth(); break; case STAT_INTELLECT: UpdateMaxPower(POWER_MANA); break; case STAT_SPIRIT: default: break; } return true;}
开发者ID:MI7J,项目名称:mangos,代码行数:54,
示例8: GetTotalStatValuebool Guardian::UpdateStats(Stats stat){ if (stat >= MAX_STATS) return false; // value = ((base_value * base_pct) + total_value) * total_pct float value = GetTotalStatValue(stat); ApplyStatBuffMod(stat, m_statFromOwner[stat], false); float ownersBonus = 0.0f; Unit *owner = GetOwner(); if (stat == STAT_STAMINA) { if (owner->getClass() == CLASS_WARLOCK && isPet() || isHunterPet()) { // TOTAL_PCT should be applied after ownersBonus UnitMods unitMod = UnitMods(UNIT_MOD_STAT_START + stat); value *= (1.0f / m_auraModifiersGroup[unitMod][TOTAL_PCT]) ; ownersBonus = CalculatePct(owner->GetStat(stat), 30); value += ownersBonus; value *= m_auraModifiersGroup[unitMod][TOTAL_PCT]; } } else if (stat == STAT_INTELLECT) { // Warlock and Mage pets gain 30% of owners intellect if (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE) { // TOTAL_PCT should be applied after ownersBonus UnitMods unitMod = UnitMods(UNIT_MOD_STAT_START + stat); value *= (1.0f / m_auraModifiersGroup[unitMod][TOTAL_PCT]) ; ownersBonus = CalculatePct(owner->GetStat(stat), 30); value += ownersBonus; value *= m_auraModifiersGroup[unitMod][TOTAL_PCT]; } } SetStat(stat, int32(value)); m_statFromOwner[stat] = ownersBonus; ApplyStatBuffMod(stat, m_statFromOwner[stat], true); switch (stat) { case STAT_STRENGTH: UpdateAttackPowerAndDamage(); break; case STAT_AGILITY: UpdateArmor(); break; case STAT_STAMINA: UpdateMaxHealth(); break; case STAT_INTELLECT: UpdateMaxPower(POWER_MANA); break; case STAT_SPIRIT: default: break; } return true;}
开发者ID:Blumfield,项目名称:TBCPvP,代码行数:54,
示例9: GetTotalStatValuebool Player::UpdateStats(Stats stat){ if (stat > STAT_SPIRIT) return false; // value = ((base_value * base_pct) + total_value) * total_pct float value = GetTotalStatValue(stat); SetStat(stat, int32(value)); if (stat == STAT_STAMINA || stat == STAT_INTELLECT) { Pet* pet = GetPet(); if (pet) pet->UpdateStats(stat); } switch (stat) { case STAT_STRENGTH: UpdateAttackPowerAndDamage(); UpdateShieldBlockValue(); break; case STAT_AGILITY: UpdateArmor(); UpdateAttackPowerAndDamage(true); if (getClass() == CLASS_ROGUE || getClass() == CLASS_HUNTER || (getClass() == CLASS_DRUID && m_form == FORM_CAT)) UpdateAttackPowerAndDamage(); UpdateAllCritPercentages(); UpdateDodgePercentage(); break; case STAT_STAMINA: UpdateMaxHealth(); break; case STAT_INTELLECT: UpdateMaxPower(POWER_MANA); UpdateAllSpellCritChances(); UpdateAttackPowerAndDamage(true); //SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT, only intellect currently UpdateArmor(); //SPELL_AURA_MOD_RESISTANCE_OF_INTELLECT_PERCENT, only armor currently break; case STAT_SPIRIT: break; default: break; } UpdateSpellDamageAndHealingBonus(); UpdateManaRegen(); return true;}
开发者ID:gitter-badger,项目名称:OregonCore,代码行数:53,
示例10: GetTotalStatValuebool Player::UpdateStats(Stats stat){ if (stat > STAT_SPIRIT) return false; // value = ((base_value * base_pct) + total_value) * total_pct float value = GetTotalStatValue(stat); SetStat(stat, int32(value)); if (stat == STAT_STAMINA || stat == STAT_INTELLECT) { Pet* pet = GetPet(); if (pet) pet->UpdateStats(stat); } switch (stat) { case STAT_STRENGTH: UpdateShieldBlockValue(); break; case STAT_AGILITY: UpdateArmor(); UpdateAllCritPercentages(); UpdateDodgePercentage(); break; case STAT_STAMINA: UpdateMaxHealth(); break; case STAT_INTELLECT: UpdateMaxPower(POWER_MANA); UpdateAllSpellCritChances(); UpdateArmor(); // SPELL_AURA_MOD_RESISTANCE_OF_INTELLECT_PERCENT, only armor currently break; case STAT_SPIRIT: break; default: break; } // Need update (exist AP from stat auras) UpdateAttackPowerAndDamage(); UpdateAttackPowerAndDamage(true); UpdateSpellDamageAndHealingBonus(); UpdateManaRegen(); return true;}
开发者ID:vanasis,项目名称:blizzlikecore,代码行数:51,
示例11: GetTotalStatValuebool Pet::UpdateStats(Stats stat){ if(stat > STAT_SPIRIT) return false; // value = ((base_value * base_pct) + total_value) * total_pct float value = GetTotalStatValue(stat); Unit *owner = GetOwner(); if ( stat == STAT_STAMINA ) { if(owner) { float scale_coeff = 0.3f; switch (owner->getClass()) { case CLASS_HUNTER: scale_coeff = 0.45f; break; case CLASS_WARLOCK: scale_coeff = 0.75f; break; } value += float(owner->GetStat(stat)) * scale_coeff; } } //warlock's and mage's pets gain 30% of owner's intellect else if ( stat == STAT_INTELLECT && getPetType() == SUMMON_PET ) { if(owner && (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE) ) value += float(owner->GetStat(stat)) * 0.3f; } SetStat(stat, int32(value)); switch(stat) { case STAT_STRENGTH: UpdateAttackPowerAndDamage(); break; case STAT_AGILITY: UpdateArmor(); break; case STAT_STAMINA: UpdateMaxHealth(); break; case STAT_INTELLECT: UpdateMaxPower(POWER_MANA); break; case STAT_SPIRIT: default: break; } return true;}
开发者ID:Jaboo,项目名称:Valhalla-Project,代码行数:48,
示例12: GetTotalStatValuebool Pet::UpdateStats(Stats stat){ if(stat > STAT_SPIRIT) return false; // value = ((base_value * base_pct) + total_value) * total_pct float value = GetTotalStatValue(stat); Unit *owner = GetOwner(); if (owner) { switch(stat) { case STAT_STAMINA: // warlock's pets gain 75% of owner's stamina if (getPetType() == SUMMON_PET && owner->getClass() == CLASS_WARLOCK) value += owner->GetStat(stat) * 0.75f; else { if (getPetType() == SUMMON_PET || getPetType() == HUNTER_PET || owner->getClass() == CLASS_DEATH_KNIGHT) value += owner->GetStat(stat) * 0.3f; } break; case STAT_INTELLECT: // warlock's and mage's pets gain 30% of owner's intellect if (getPetType() == SUMMON_PET && (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE)) value += owner->GetStat(stat) * 0.3f; break; }; } SetStat(stat, int32(value)); switch(stat) { case STAT_STRENGTH: UpdateAttackPowerAndDamage(); break; case STAT_AGILITY: UpdateArmor(); break; case STAT_STAMINA: UpdateMaxHealth(); break; case STAT_INTELLECT: UpdateMaxPower(POWER_MANA); break; case STAT_SPIRIT: default: break; } return true;}
开发者ID:marx123,项目名称:core,代码行数:46,
示例13: GetTotalStatValuebool Player::UpdateAllStats(){ for (int i = STAT_STRENGTH; i < MAX_STATS; ++i) { float value = GetTotalStatValue(Stats(i)); SetStat(Stats(i), (int32)value); } UpdateArmor(); // calls UpdateAttackPowerAndDamage() in UpdateArmor for SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR UpdateAttackPowerAndDamage(true); UpdateMaxHealth(); for (uint32 i = 0; i <= sChrPowerTypesStore.GetNumRows(); i++) { ChrPowerTypesEntry const* cEntry = sChrPowerTypesStore.LookupEntry(i); if (!cEntry) continue; if (getClass() != cEntry->classId) continue; if (cEntry->power == 10) continue; SetMaxPower(Powers(cEntry->power), uint32(GetCreatePowers(Powers(cEntry->power)))); } UpdateAllRatings(); UpdateAllCritPercentages(); UpdateAllSpellCritChances(); UpdateDefenseBonusesMod(); UpdateShieldBlockValue(); UpdateArmorPenetration(); UpdateSpellDamageAndHealingBonus(); UpdateManaRegen(); UpdateExpertise(BASE_ATTACK); UpdateExpertise(OFF_ATTACK); for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i) UpdateResistances(i); return true;}
开发者ID:Shutok,项目名称:StrawberryCore-501Beta,代码行数:44,
示例14: GetTotalStatValuebool Guardian::UpdateStats(Stats stat){ if (stat >= MAX_STATS) return false; float value = GetTotalStatValue(stat); SetStat(stat, int32(value)); switch (stat) { case STAT_STRENGTH: UpdateAttackPowerAndDamage(); break; case STAT_AGILITY: UpdateArmor(); break; case STAT_STAMINA: UpdateMaxHealth(); break; case STAT_INTELLECT: UpdateMaxPower(POWER_MANA); break; //case STAT_SPIRIT: } return true;}
开发者ID:Cryostorm,项目名称:SunwellCore,代码行数:19,
示例15: GetTotalStatValuebool Pet::UpdateStats(Stats stat){ if (stat > STAT_SPIRIT) return false; // value = ((base_value * base_pct) + total_value) * total_pct float value = GetTotalStatValue(stat); CreatureInfo const *cinfo = GetCreatureInfo(); Unit *owner = GetOwner(); // chained, use original owner instead if (owner && owner->GetTypeId() == TYPEID_UNIT && ((Creature*)owner)->GetEntry() == GetEntry()) if (Unit *creator = GetCreator()) owner = creator; if (owner && owner->GetTypeId() == TYPEID_PLAYER) { float scale_coeff = 0.0f; switch(stat) { case STAT_STRENGTH: { if (owner->getClass() == CLASS_DEATH_KNIGHT) { if (getPetType() == SUMMON_PET) { scale_coeff = 0.7f; // Ravenous Dead if (SpellEntry const* spell = ((Player*)owner)->GetKnownTalentRankById(1934)) scale_coeff *= 1.0f + spell->CalculateSimpleValue(EFFECT_INDEX_1) / 100.0f; // Glyph of Ghoul if (Aura *glyph = owner->GetDummyAura(58686)) scale_coeff += glyph->GetModifier()->m_amount / 100.0f; } } break; } case STAT_STAMINA: { scale_coeff = 0.3f; switch (owner->getClass()) { case CLASS_HUNTER: { scale_coeff = 0.45f; //Wild Hunt uint32 bonus_id = 0; if (HasSpell(62762)) bonus_id = 62762; else if (HasSpell(62758)) bonus_id = 62758; if (const SpellEntry *bonusProto = sSpellStore.LookupEntry(bonus_id)) scale_coeff *= 1 + bonusProto->CalculateSimpleValue(EFFECT_INDEX_0) / 100.0f; break; } case CLASS_WARLOCK: { scale_coeff = 0.75f; break; } case CLASS_DEATH_KNIGHT: { if (getPetType() == SUMMON_PET) { // Ravenous Dead if (owner->GetTypeId() == TYPEID_PLAYER) if (SpellEntry const* spell = ((Player*)owner)->GetKnownTalentRankById(1934)) scale_coeff *= 1.0f + spell->CalculateSimpleValue(EFFECT_INDEX_1) / 100.0f; // Glyph of Ghoul if (Aura *glyph = owner->GetDummyAura(58686)) scale_coeff += glyph->GetModifier()->m_amount / 100.0f; } break; } case CLASS_DRUID: { //For treants, use 70% of stamina / 3 treants, guessed scale_coeff = 0.7f / 3.0f; break; } } break; } case STAT_INTELLECT: { //warlock's and mage's pets gain 30% of owner's intellect if (getPetType() == SUMMON_PET) { if (owner && (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE) ) scale_coeff = 0.3f; } break; } } value += float(owner->GetStat(stat)) * scale_coeff; } SetStat(stat, int32(value));//.........这里部分代码省略.........
开发者ID:Archives,项目名称:try,代码行数:101,
示例16: GetTotalStatValuebool Player::UpdateAllStats(){ for (int8 i = STAT_STRENGTH; i < MAX_STATS; ++i) { float value = GetTotalStatValue(Stats(i)); SetStat(Stats(i), int32(value)); } UpdateArmor(); // calls UpdateAttackPowerAndDamage() in UpdateArmor for SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR UpdateAttackPowerAndDamage(true); UpdateMaxHealth(); for (uint8 i = POWER_MANA; i < MAX_POWERS; ++i) UpdateMaxPower(Powers(i)); // Custom MoP script // Jab Override Driver if (GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_MONK) { Item* mainItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND); if (mainItem && mainItem->GetTemplate()->Class == ITEM_CLASS_WEAPON && !HasAura(125660)) { RemoveAura(108561); // 2H Staff Override RemoveAura(115697); // 2H Polearm Override RemoveAura(115689); // D/W Axes RemoveAura(115694); // D/W Maces RemoveAura(115696); // D/W Swords switch (mainItem->GetTemplate()->SubClass) { case ITEM_SUBCLASS_WEAPON_STAFF: CastSpell(this, 108561, true); break; case ITEM_SUBCLASS_WEAPON_POLEARM: CastSpell(this, 115697, true); break; case ITEM_SUBCLASS_WEAPON_AXE: CastSpell(this, 115689, true); break; case ITEM_SUBCLASS_WEAPON_MACE: CastSpell(this, 115694, true); break; case ITEM_SUBCLASS_WEAPON_SWORD: CastSpell(this, 115696, true); break; default: break; } } else if (HasAura(125660)) { RemoveAura(108561); // 2H Staff Override RemoveAura(115697); // 2H Polearm Override RemoveAura(115689); // D/W Axes RemoveAura(115694); // D/W Maces RemoveAura(115696); // D/W Swords } } UpdateAllRatings(); UpdateAllCritPercentages(); UpdateAllSpellCritChances(); UpdateBlockPercentage(); UpdateParryPercentage(); UpdateDodgePercentage(); UpdateSpellDamageAndHealingBonus(); UpdateManaRegen(); UpdateExpertise(BASE_ATTACK); UpdateExpertise(OFF_ATTACK); UpdateExpertise(RANGED_ATTACK); for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i) UpdateResistances(i); return true;}
开发者ID:Exodius,项目名称:chuspi,代码行数:77,
示例17: getClassvoid Player::UpdateDodgePercentage(){ // Table for base dodge values const int dodge_base[MAX_CLASSES] = { 3, // Warrior 3, // Paladin 3, // Hunter 3, // Rogue 3, // Priest 5, // DK 3, // Shaman 3, // Mage 3, // Warlock 3, // Monk 5 // Druid }; // Table for dodge cap values const float dodge_cap[MAX_CLASSES] = { 90.6425f, // Warrior 66.567f, // Paladin 145.560408f, // Hunter 145.560408f, // Rogue 150.375940f, // Priest 90.6426f, // DK 66.567f, // Shaman 150.375940f, // Mage 150.375940f, // Warlock 501.253f, // Monk 150.375940f // Druid }; float diminishing = 0.0f, nondiminishing = 0.0f; uint32 pclass = getClass() - 1; // Warriors, Death Knights and Paladins no longer gain dodge from agility if (getClass() != CLASS_WARRIOR && getClass() != CLASS_DEATH_KNIGHT && getClass() != CLASS_PALADIN) { // TODO: research if talents/effects that increase total agility by x% should increase non-diminishing part float base_agility = GetCreateStat(STAT_AGILITY) * m_auraModifiersGroup[UNIT_MOD_STAT_START + STAT_AGILITY][BASE_PCT]; float bonus_agility = GetTotalStatValue(STAT_AGILITY) - base_agility; float perc_cap = sObjectMgr->GetDodgeCapForClassLevel(pclass * GT_MAX_LEVEL + getLevel() - 1); // calculate diminishing (green in char screen) and non-diminishing (white) contribution diminishing = (bonus_agility / perc_cap) / ((bonus_agility / perc_cap) / dodge_cap[pclass] + m_diminishing_k[pclass]); nondiminishing = dodge_base[pclass] + base_agility / perc_cap; } else nondiminishing = dodge_base[pclass]; // Dodge from SPELL_AURA_MOD_DODGE_PERCENT aura nondiminishing += GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT); // Dodge from rating diminishing += GetRatingBonusValue(CR_DODGE); // apply diminishing formula to diminishing dodge chance float value = nondiminishing + diminishing; if (sWorld->getBoolConfig(CONFIG_STATS_LIMITS_ENABLE)) value = value > sWorld->getFloatConfig(CONFIG_STATS_LIMITS_DODGE) ? sWorld->getFloatConfig(CONFIG_STATS_LIMITS_DODGE) : value; value = value < 0.0f ? 0.0f : value; SetStatFloatValue(PLAYER_DODGE_PERCENTAGE, value);}
开发者ID:Exodius,项目名称:chuspi,代码行数:63,
示例18: GetTotalStatValuebool Guardian::UpdateStats(Stats stat){ if (stat >= MAX_STATS) return false; float value = GetTotalStatValue(stat); ApplyStatBuffMod(stat, m_statFromOwner[stat], false); float ownersBonus = 0.0f; Unit* owner = GetOwner(); // Handle Death Knight Glyphs and Talents float mod = 0.75f; switch (stat) { case STAT_STAMINA: { mod = 0.3f; if (IsPetGhoul() || IsPetGargoyle()) mod = 0.45f; else if (owner->getClass() == CLASS_WARLOCK && isPet()) mod = 0.75f; else if (owner->getClass() == CLASS_MAGE && isPet()) mod = 0.75f; else { mod = 0.45f; if (isPet()) { switch (ToPet()->GetSpecializationId()) { case SPEC_PET_FEROCITY: mod = 0.67f; break; case SPEC_PET_TENACITY: mod = 0.78f; break; case SPEC_PET_CUNNING: mod = 0.725f; break; } } } ownersBonus = float(owner->GetStat(stat)) * mod; ownersBonus *= GetModifierValue(UNIT_MOD_STAT_STAMINA, TOTAL_PCT); value += ownersBonus; break; } case STAT_STRENGTH: { mod = 0.7f; ownersBonus = owner->GetStat(stat) * mod; value += ownersBonus; break; } case STAT_INTELLECT: { if (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE) { mod = 0.3f; ownersBonus = owner->GetStat(stat) * mod; } else if (owner->getClass() == CLASS_DEATH_KNIGHT && GetEntry() == 31216) { mod = 0.3f; if (owner->GetSimulacrumTarget()) ownersBonus = owner->GetSimulacrumTarget()->GetStat(stat) * mod; else ownersBonus = owner->GetStat(stat) * mod; } value += ownersBonus; break; } default: break; } SetStat(stat, int32(value)); m_statFromOwner[stat] = ownersBonus; ApplyStatBuffMod(stat, m_statFromOwner[stat], true); switch (stat) { case STAT_STRENGTH: UpdateAttackPowerAndDamage(); break; case STAT_AGILITY: UpdateArmor(); break; case STAT_STAMINA: UpdateMaxHealth(); break; case STAT_INTELLECT: UpdateMaxPower(POWER_MANA); if (owner->getClass() == CLASS_MAGE) UpdateAttackPowerAndDamage(); break; case STAT_SPIRIT: default: break; }//.........这里部分代码省略.........
开发者ID:AlucardVoss,项目名称:Patchs,代码行数:101,
示例19: GetTotalStatValuebool Guardian::UpdateStats(Stats stat){ if (stat >= MAX_STATS) return false; // value = ((base_value * base_pct) + total_value) * total_pct float value = GetTotalStatValue(stat); ApplyStatBuffMod(stat, m_statFromOwner[stat], false); float ownersBonus = 0.0f; Unit* owner = GetOwner(); float mod = 0.75f; switch (stat) { case STAT_STRENGTH: { if (IsPetGhoul()) { mod = 0.7f; // Glyph of the Ghoul if (AuraEffect const* aurEff = owner->GetAuraEffect(58686, 0)) mod += CalculatePct(1.0f, aurEff->GetAmount()); ownersBonus = owner->GetStat(stat) * mod; value += ownersBonus; } break; } case STAT_STAMINA: { mod = 0.0f; if (IsPetGhoul() || IsPetGargoyle()) { // Glyph of the Ghoul if (AuraEffect const* aurEff = owner->GetAuraEffect(58686, 0)) mod += CalculatePct(1.0f, aurEff->GetAmount()); } ownersBonus = owner->GetStat(stat) * mod; ownersBonus *= GetModifierValue(UNIT_MOD_STAT_STAMINA, TOTAL_PCT); value += ownersBonus; break; } case STAT_INTELLECT: { if (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE) { mod = 0.3f; ownersBonus = owner->GetStat(stat) * mod; } else if (owner->getClass() == CLASS_DEATH_KNIGHT && GetEntry() == 31216) { mod = 0.3f; if (owner->getSimulacrumTarget()) ownersBonus = owner->getSimulacrumTarget()->GetStat(stat) * mod; else ownersBonus = owner->GetStat(stat) * mod; } value += ownersBonus; break; } } SetStat(stat, int32(value)); m_statFromOwner[stat] = ownersBonus; ApplyStatBuffMod(stat, m_statFromOwner[stat], true); switch (stat) { case STAT_STRENGTH: UpdateAttackPowerAndDamage(); break; case STAT_AGILITY: UpdateArmor(); break; case STAT_STAMINA: UpdateMaxHealth(); break; case STAT_INTELLECT: UpdateMaxPower(POWER_MANA); if (isPet() && (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE)) UpdateAttackPowerAndDamage(); break; case STAT_SPIRIT: default: break; } return true;}
开发者ID:Lbniese,项目名称:WoWCircle434,代码行数:87,
示例20: GetTotalStatValuebool Guardian::UpdateStats(Stats stat){ if (stat >= MAX_STATS) return false; // value = ((base_value * base_pct) + total_value) * total_pct float value = GetTotalStatValue(stat); ApplyStatBuffMod(stat, m_statFromOwner[stat], false); float ownersBonus = 0.0f; Unit* owner = GetOwner(); // Handle Death Knight Glyphs and Talents float mod = 0.75f; if (IsPetGhoul() && (stat == STAT_STAMINA || stat == STAT_STRENGTH)) { switch (stat) { case STAT_STAMINA: mod = 0.9f; break; // Default is 0.48 case STAT_STRENGTH: mod = 0.7f; break; // Default Owner's Strength scale default: break; } // Check just if owner has Ravenous Dead since it's effect is not an aura AuraEffect const* aurEff = owner->GetAuraEffect(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE, SPELLFAMILY_DEATHKNIGHT, 3010, 0); if (aurEff) { SpellInfo const* spellInfo = aurEff->GetSpellInfo(); // Then get the SpellProto and add the dummy effect value AddPct(mod, spellInfo->Effects[EFFECT_1].CalcValue(owner)); // Ravenous Dead edits the original scale } // Glyph of the Ghoul aurEff = owner->GetAuraEffect(58686, 0); if (aurEff) mod += CalculatePct(1.0f, aurEff->GetAmount()); // Glyph of the Ghoul adds a flat value to the scale mod ownersBonus = float(owner->GetStat(stat)) * mod; value += ownersBonus; } else if (stat == STAT_STAMINA) { int pct = 30; switch(owner->getClass()) { case CLASS_WARLOCK: pct = 75; break; case CLASS_DEATH_KNIGHT: // Ebon Gargoyle if(GetEntry() == 27829) { pct = 80; } break; case CLASS_MAGE: pct = 78; break; case CLASS_SHAMAN: pct = 78; break; case CLASS_HUNTER: pct = 67; // Looks for creature template if(CreatureTemplate const* cinfo = GetCreatureTemplate()) { // Checks the pet talent type CreatureFamilyEntry const* pet_family = sCreatureFamilyStore.LookupEntry(cinfo->family); if (pet_family) { switch(pet_family->petTalentType) { // Ferocity case 0: pct = 67; break; // Tenacity case 1: pct = 78; break; // Cunning case 2: pct = 73; break; } } } break; } ownersBonus = CalculatePct(owner->GetStat(STAT_STAMINA) - owner->GetCreateStat(STAT_STAMINA), pct); value += ownersBonus; } //warlock's and mage's pets gain 30% of owner's intellect else if (stat == STAT_INTELLECT) { if (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE) { ownersBonus = CalculatePct(owner->GetStat(stat), 30); value += ownersBonus; } }//.........这里部分代码省略.........
开发者ID:Jildor,项目名称:4.3.4-Core,代码行数:101,
示例21: GetTotalStatValuebool Guardian::UpdateStats(Stats stat){ if (stat >= MAX_STATS) return false; // value = ((base_value * base_pct) + total_value) * total_pct float value = GetTotalStatValue(stat); ApplyStatBuffMod(stat, m_statFromOwner[stat], false); float ownersBonus = 0.0f; Unit *owner = GetOwner(); // Handle Death Knight Glyphs and Talents float mod = 0.75f; if (IsPetGhoul() && (stat == STAT_STAMINA || stat == STAT_STRENGTH)) { switch (stat) { case STAT_STAMINA: mod = 0.3f; break; // Default Owner's Stamina scale case STAT_STRENGTH: mod = 0.7f; break; // Default Owner's Strength scale default: break; } // Ravenous Dead AuraEffect const *aurEff = NULL; // Check just if owner has Ravenous Dead since it's effect is not an aura aurEff = owner->GetAuraEffect(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE, SPELLFAMILY_DEATHKNIGHT, 3010, 0); if (aurEff) { SpellInfo const* spellInfo = aurEff->GetSpellInfo(); // Then get the SpellProto and add the dummy effect value AddPctN(mod, spellInfo->Effects[EFFECT_1].CalcValue()); // Ravenous Dead edits the original scale } // Glyph of the Ghoul aurEff = owner->GetAuraEffect(58686, 0); if (aurEff) mod += CalculatePctN(1.0f, aurEff->GetAmount()); // Glyph of the Ghoul adds a flat value to the scale mod ownersBonus = float(owner->GetStat(stat)) * mod; // ownersBonus is multiplied by TOTAL_PCT too ownersBonus *= GetModifierValue(UNIT_MOD_STAT_STAMINA, TOTAL_PCT); value += ownersBonus; } else if (stat == STAT_STAMINA) { if (owner->getClass() == CLASS_WARLOCK && isPet()) { ownersBonus = CalculatePctN(owner->GetStat(STAT_STAMINA), 75); value += ownersBonus; } else { mod = 0.45f; if (isPet()) { PetSpellMap::const_iterator itr = (ToPet()->m_spells.find(62758)); // Wild Hunt rank 1 if (itr == ToPet()->m_spells.end()) itr = ToPet()->m_spells.find(62762); // Wild Hunt rank 2 if (itr != ToPet()->m_spells.end()) // If pet has Wild Hunt { SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first); // Then get the SpellProto and add the dummy effect value AddPctN(mod, spellInfo->Effects[EFFECT_0].CalcValue()); } } ownersBonus = float(owner->GetStat(stat)) * mod; value += ownersBonus; } } //warlock's and mage's pets gain 30% of owner's intellect else if (stat == STAT_INTELLECT) { if (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE) { ownersBonus = CalculatePctN(owner->GetStat(stat), 30); value += ownersBonus; } }/* else if (stat == STAT_STRENGTH) { if (IsPetGhoul()) value += float(owner->GetStat(stat)) * 0.3f; }*/ SetStat(stat, int32(value)); m_statFromOwner[stat] = ownersBonus; ApplyStatBuffMod(stat, m_statFromOwner[stat], true); switch (stat) { case STAT_STRENGTH: UpdateAttackPowerAndDamage(); break; case STAT_AGILITY: UpdateArmor(); break; case STAT_STAMINA: UpdateMaxHealth(); break; case STAT_INTELLECT: UpdateMaxPower(POWER_MANA); break; case STAT_SPIRIT: default: break; } return true;}
开发者ID:Silensia,项目名称:DarkmoonCore,代码行数:99,
示例22: GetTotalStatValuebool Guardian::UpdateStats(Stats stat){ if (stat >= MAX_STATS) return false; // value = ((base_value * base_pct) + total_value) * total_pct float value = GetTotalStatValue(stat); Unit *owner = GetOwner(); // Handle Death Knight Glyphs and Talents if (IsPetGhoul() && (stat == STAT_STAMINA || stat == STAT_STRENGTH)) { float mod = 0.0f; switch (stat) { case STAT_STAMINA: mod = 0.3f; break; // Default Owner's Stamina scale case STAT_STRENGTH: mod = 0.7f; break; // Default Owner's Strength scale default: break; } // Ravenous Dead AuraEffect const *aurEff; // Check just if owner has Ravenous Dead since it's effect is not an aura if (aurEff = owner->GetAuraEffect(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE, SPELLFAMILY_DEATHKNIGHT, 3010, 0)) { SpellEntry const* sProto = aurEff->GetSpellProto(); // Then get the SpellProto and add the dummy effect value mod += mod * (sProto->EffectBasePoints[1] / 100.0f); // Ravenous Dead edits the original scale } // Glyph of the Ghoul if (aurEff = owner->GetAuraEffect(58686, 0)) mod += (aurEff->GetAmount() / 100.0f); // Glyph of the Ghoul adds a flat value to the scale mod value += float(owner->GetStat(stat)) * mod; } else if (stat == STAT_STAMINA) { if (owner->getClass() == CLASS_WARLOCK && isPet()) value += float(owner->GetStat(STAT_STAMINA)) * 0.75f; else value += float(owner->GetStat(stat)) * 0.3f; } //warlock's and mage's pets gain 30% of owner's intellect else if (stat == STAT_INTELLECT) { if (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE) value += float(owner->GetStat(stat)) * 0.3f; }/* else if (stat == STAT_STRENGTH) { if (IsPetGhoul()) value += float(owner->GetStat(stat)) * 0.3f; }*/ SetStat(stat, int32(value)); switch (stat) { case STAT_STRENGTH: UpdateAttackPowerAndDamage(); break; case STAT_AGILITY: UpdateArmor(); break; case STAT_STAMINA: UpdateMaxHealth(); break; case STAT_INTELLECT: UpdateMaxPower(POWER_MANA); break; case STAT_SPIRIT: default: break; } return true;}
开发者ID:artas,项目名称:quademu,代码行数:68,
注:本文中的GetTotalStatValue函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ GetTransaction函数代码示例 C++ GetTotalSize函数代码示例 |