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自学教程:C++ GetUnit函数代码示例

51自学网 2021-06-01 21:17:08
  C++
这篇教程C++ GetUnit函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中GetUnit函数的典型用法代码示例。如果您正苦于以下问题:C++ GetUnit函数的具体用法?C++ GetUnit怎么用?C++ GetUnit使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了GetUnit函数的23个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: GetUnit

PSPower* PSProvince::GetOccupant(PSData* pData){	// Returns a pointer to the Power that occupies this province or NULL if it is empty.	if (!pData)		 pData = TG.GetData();	PSUnit* pUnit = GetUnit(pData);	if (!pUnit)		return NULL;	return pUnit->GetOwner();}
开发者ID:twilson-sf,项目名称:diplo,代码行数:12,


示例2: OnCombatStop

	void OnCombatStop()	{		RemoveAIUpdateEvent();		// well, we are alive and our opponent ran away or died.		// notify twiggy and despawn		TwiggyFlatheadAI *twiggy = (TwiggyFlatheadAI *)GetLinkedCreature();		if(twiggy)			twiggy->OnBigWillSurvived();		GetUnit()->Despawn(1,0);	}
开发者ID:Refuge89,项目名称:arcscripts2,代码行数:12,


示例3: GetFloatValue

double nsCSSValue::GetAngleValueInRadians() const{  double angle = GetFloatValue();  switch (GetUnit()) {  case eCSSUnit_Radian: return angle;  case eCSSUnit_Degree: return angle * M_PI / 180.0;  case eCSSUnit_Grad:   return angle * M_PI / 200.0;  default:    NS_ABORT_IF_FALSE(false, "unrecognized angular unit");    return 0.0;  }}
开发者ID:krellian,项目名称:mozilla-central,代码行数:14,


示例4: GetNextItem

void CUnitPane::OnRClick(wxListEvent& event){    wxMenu       menu;    long         idx   = GetNextItem(-1, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED);    CUnit      * pUnit = GetUnit(idx);    int          x=0,y;    int          width, height;    int nItems = GetSelectedItemCount();    wxDisplaySize(&width, &height);    y = event.GetPoint().y;    ClientToScreen(&x, &y);    if (height-y < 150)        y = height-150;    ScreenToClient(&x, &y);    if (nItems>1)    {        // multiple units        menu.Append(menu_Popup_IssueOrders     , wxT("Issue orders"));        menu.Append(menu_Popup_UnitFlags       , wxT("Set custom flags")    );        menu.Append(menu_Popup_AddToTracking   , wxT("Add to a tracking group"));        PopupMenu( &menu, event.GetPoint().x, y);    }    else        if (pUnit)        {            // single unit            if (pUnit->IsOurs)            {                menu.Append(menu_Popup_ShareSilv     , wxT("Share SILV")        );                menu.Append(menu_Popup_Teach         , wxT("Teach")             );                menu.Append(menu_Popup_Split         , wxT("Split")             );                menu.Append(menu_Popup_DiscardJunk   , wxT("Discard junk items"));                menu.Append(menu_Popup_GiveEverything, wxT("Give everything")   );                menu.Append(menu_Popup_DetectSpies   , wxT("Detect spies")      );            }            menu.Append(menu_Popup_UnitFlags       , wxT("Set custom flags")    );            menu.Append(menu_Popup_AddToTracking   , wxT("Add to a tracking group"));            PopupMenu( &menu, event.GetPoint().x, y);        }}
开发者ID:ennorehling,项目名称:alh,代码行数:49,


示例5: Start

	// private stuff	bool Start()	{		if(active) return false;		// all is fine, lets start the affray		active = true;		phase = 0;		GetUnit()->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "The Affray has begun. Choperation. get ready to fight!");		// after 5 seconds, start		RegisterAIUpdateEvent(5000);		return true;	}
开发者ID:Refuge89,项目名称:arcscripts2,代码行数:16,


示例6: GetUnit

bool CAICheats::GetUnitResourceInfo(int unitId, UnitResourceInfo* unitResInf) const{	bool fetchOk = false;	const CUnit* unit = GetUnit(unitId);	if (unit) {		unitResInf->energyMake = unit->resourcesMake.energy;		unitResInf->energyUse  = unit->resourcesUse.energy;		unitResInf->metalMake  = unit->resourcesMake.metal;		unitResInf->metalUse   = unit->resourcesUse.metal;		fetchOk = true;	}	return fetchOk;}
开发者ID:nixtux,项目名称:spring,代码行数:15,


示例7: Allow

bool UnitContainer::Allow( const Unit *unit ) const {  if ( !Allow( unit->Type() ) ) return false;  int i;  for ( i = UnitCount() - 1; i >= 0; --i )    if ( GetUnit(i) == unit ) return true;  if ( unit->IsTransport() ) {    const Transport *t = static_cast<const Transport *>(unit);    if ( Crystals() + t->Crystals() > MaxCrystals() ) return false;    for ( i = t->UnitCount() - 1; i >= 0; --i )      if ( !Allow( t->GetUnit(i) ) ) return false;  }  return uc_slots >= uc_slots_full + unit->Weight();}
开发者ID:drodin,项目名称:Crimson,代码行数:18,


示例8: GetAdjacentEnemyData

Enemies GetAdjacentEnemyData(Unit unit) {    Enemies enemies;    enemies.count = 0;    char color = GetUnitColor(unit);        Grids adjacentGrids = GetAdjacentGrids(*GetGrid(GetLocation(unit)));    for (unsigned int i = 0; i < adjacentGrids.count; i++) {        Grid grid = *adjacentGrids.grids[i];        if (isOccupied(grid) && !isOccupiedByAlly(grid, color)) {            Unit *enemy = GetUnit(grid);            enemies.enemy[enemies.count].unit = enemy;            enemies.enemy[enemies.count].canRetaliate = Retaliates(unit, *enemy);            ++enemies.count;        }    }    return enemies;}
开发者ID:Septica,项目名称:if2110-battle_for_olympia,代码行数:19,


示例9: COMMAND_INFO

void COMMAND_INFO() {	int x, y;	do {		printf("Enter the coordinate of the cell: ");		scanf("%d %d", &x, &y);	} while (!isValidCoordinate(x, y));		Grid *grid = GetGrid(MakePOINT(x, y));	Type type = GetType(*grid);	Player *gridOwner = GetOwner(*grid);	Unit *unit = GetUnit(*grid);	printf("== Cell Info ==/n");	if (type == Normal) {		printf("Normal/n");	} else if (type == Tower) {		printf("Tower/n");	} else if (type == Castle) {		printf("Castle/n");	} else if (type == Village) {		printf("Village/n");	}	printf("Owned by Player %d/n", GetPlayerIndex(*gridOwner));	if (unit) {		Player *unitOwner = GetPlayerFromColor(GetUnitColor(*unit));		char unitClassName[11];		UnitClassName(GetUnitClass(*unit), unitClassName);		printf("== Unit Info ==/n");		printf("%s/n", unitClassName);		printf("Owned by Player %d/n", GetPlayerIndex(*unitOwner));		printf("Health %d/%d | ATK %d/n", 			GetHealth(*unit), 			GetMaximumHealth(*unit), 			GetAttack(*unit)		);	}	printf("/n");}
开发者ID:Septica,项目名称:if2110-battle_for_olympia,代码行数:42,


示例10: MapAttributesIntoRule

static voidMapAttributesIntoRule(const nsMappedAttributes* aAttributes,                      nsRuleData* aData){  if (aData->mSIDs & NS_STYLE_INHERIT_BIT(Position)) {    nsCSSValue* width = aData->ValueForWidth();    if (width->GetUnit() == eCSSUnit_Null) {      // width: int (html4 attribute == nav4 cols)      const nsAttrValue* value = aAttributes->GetAttr(nsGkAtoms::width);      if (!value || value->Type() != nsAttrValue::eInteger) {        // cols: int (nav4 attribute)        value = aAttributes->GetAttr(nsGkAtoms::cols);      }      if (value && value->Type() == nsAttrValue::eInteger)        width->SetFloatValue((float)value->GetIntegerValue(), eCSSUnit_Char);    }  }  if (aData->mSIDs & NS_STYLE_INHERIT_BIT(Text)) {    nsCSSValue* whiteSpace = aData->ValueForWhiteSpace();    if (whiteSpace->GetUnit() == eCSSUnit_Null) {      // wrap: empty      if (aAttributes->GetAttr(nsGkAtoms::wrap))        whiteSpace->SetIntValue(NS_STYLE_WHITESPACE_PRE_WRAP, eCSSUnit_Enumerated);      // width: int (html4 attribute == nav4 cols)      const nsAttrValue* value = aAttributes->GetAttr(nsGkAtoms::width);      if (!value || value->Type() != nsAttrValue::eInteger) {        // cols: int (nav4 attribute)        value = aAttributes->GetAttr(nsGkAtoms::cols);      }      if (value && value->Type() == nsAttrValue::eInteger) {        // Force wrap property on since we want to wrap at a width        // boundary not just a newline.        whiteSpace->SetIntValue(NS_STYLE_WHITESPACE_PRE_WRAP, eCSSUnit_Enumerated);      }    }  }  nsGenericHTMLElement::MapCommonAttributesInto(aAttributes, aData);}
开发者ID:ehsan,项目名称:mozilla-history,代码行数:42,


示例11: WXUNUSED

void CUnitPane::OnPopupMenuDiscardJunk(wxCommandEvent& WXUNUSED(event)){    long         idx   = GetNextItem(-1, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED);    CUnit      * pUnit = GetUnit(idx);    CEditPane  * pOrders;    if (pUnit)    {        pOrders = (CEditPane*)gpApp->m_Panes[AH_PANE_UNIT_COMMANDS];        if (pOrders)            pOrders->SaveModifications();        if (m_pCurLand)            m_pCurLand->guiUnit = pUnit->Id;        gpApp->SetOrdersChanged(gpApp->m_pAtlantis->DiscardJunkItems(pUnit, gpApp->GetConfig(SZ_SECT_UNITPROP_GROUPS, PRP_JUNK_ITEMS))                               || gpApp->GetOrdersChanged());        Update(m_pCurLand);    }}
开发者ID:ennorehling,项目名称:alh,代码行数:20,


示例12: switch

bool CAICheats::GetProperty(int id, int property, void *data) const{	bool fetchOk = false;	switch (property) {		case AIVAL_UNITDEF: {			const CUnit* unit = GetUnit(id);			if (unit) {				(*(const UnitDef**) data) = unit->unitDef;				fetchOk = true;			}			break;		}		default: {			fetchOk = false;		}	}	return fetchOk;}
开发者ID:nixtux,项目名称:spring,代码行数:20,


示例13: UnitData

//---------------------------------------------------------------------------// --- Methods :: Unit --- ////---------------------------------------------------------------------------UnitData*	UnitDatas::CreateUnit		(INT32	nCol,			INT32	nRow){    if (nCol >= _nCountCols || nRow >= _nCountRows)    {        return NULL;    }    UnitData newData = UnitData(nCol, nRow);    if (!IsExistsUnit(nCol, nRow))    {        _lstUnit.push_back(newData);        return GetUnit(nCol, nRow);    }    else    {        return NULL;    }}
开发者ID:japgo,项目名称:mygithub,代码行数:23,


示例14: OnReachWP

	void OnReachWP(uint32 iWaypointId, bool bForwards)	{		if( iWaypointId == 1 )		{			switch( RandomUInt(2) )			{			case 0: Emote( "Life from the lifelessness... death for you.",			Text_Yell, 13961); break;			case 1: Emote( "Nothing is wasted in the process. You will see....",	Text_Yell, 13962); break;			};						MoonScriptCreatureAI* pAnvil = GetNearestCreature( CN_VOLKHANS_ANVIL );			if( pAnvil )				_unit->CastSpell( pAnvil->GetUnit(), SPELL_TEMPER, true );			else				_unit->CastSpell( GetUnit(), SPELL_TEMPER, true );			SetCanEnterCombat( true ); 			_unit->GetAIInterface()->AttackReaction( GetNearestPlayer() , 1 ); // hackfix		};	};
开发者ID:Desch,项目名称:Edge-of-Chaos,代码行数:20,


示例15: sscanf

//---------------------------------------------------------------------------void __fastcall TFMain_11011981::lbUnitsDblClick(TObject *Sender){    DWORD   adr;    String item = lbUnits->Items->Strings[lbUnits->ItemIndex];    sscanf(item.c_str() + 1, "%lX", &adr);    PUnitRec recU = GetUnit(adr);    if (!CurUnitAdr || adr != CurUnitAdr)    {        CurUnitAdr = adr;        ShowUnitItems(recU, 0, -1);    }    else    {        ShowUnitItems(recU, lbUnitItems->TopIndex, lbUnitItems->ItemIndex);    }  	CurUnitAdr = adr;}
开发者ID:GotoHack,项目名称:IDR,代码行数:21,


示例16: dlg

void CUnitPane::OnPopupMenuIssueOrders(wxCommandEvent& event){    long         idx;    CUnit      * pUnit;    CEditPane  * pOrders;    BOOL         Changed = FALSE;    CGetTextDlg  dlg(this, "Order", "Orders for the selected units");    if (wxID_OK != dlg.ShowModal())        return;    dlg.m_Text.TrimRight(TRIM_ALL);    if (dlg.m_Text.IsEmpty())        return;    pOrders = (CEditPane*)gpApp->m_Panes[AH_PANE_UNIT_COMMANDS];    if (pOrders)        pOrders->SaveModifications();    idx   = GetNextItem(-1, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED);    while (idx>=0)    {        pUnit = GetUnit(idx);        if (pUnit->IsOurs)        {            Changed = TRUE;            pUnit->Orders.TrimRight(TRIM_ALL);            if (!pUnit->Orders.IsEmpty())                pUnit->Orders << EOL_SCR;            pUnit->Orders << dlg.m_Text;        }        idx   = GetNextItem(idx, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED);    }    if (Changed)    {        gpApp->SetOrdersChanged(TRUE);        gpApp->m_pAtlantis->RunOrders(m_pCurLand);        Update(m_pCurLand);    }}
开发者ID:ennorehling,项目名称:alh,代码行数:41,


示例17: switch

Object* MapMgr::_GetObject(const uint64 & guid){	switch(GET_TYPE_FROM_GUID(guid))	{	case	HIGHGUID_TYPE_GAMEOBJECT:		return GetGameObject(GET_LOWGUID_PART(guid));		break;	case	HIGHGUID_TYPE_UNIT:		return GetCreature(GET_LOWGUID_PART(guid));		break;	case	HIGHGUID_TYPE_DYNAMICOBJECT:		return GetDynamicObject((uint32)guid);		break;	case	HIGHGUID_TYPE_TRANSPORTER:		return objmgr.GetTransporter(GUID_LOPART(guid));		break;	default:		return GetUnit(guid);		break;	}}
开发者ID:Chero,项目名称:abcwow,代码行数:21,


示例18: GetUnit

int CAICallback::SendUnits(const std::vector<int>& unitIds, int receivingTeamId){	typedef unsigned char ubyte;	std::vector<short> sentUnitIDs;	if ((team != receivingTeamId)			&& teamHandler->IsValidTeam(receivingTeamId)			&& teamHandler->Team(receivingTeamId)			&& teamHandler->Team(team)			&& !teamHandler->Team(receivingTeamId)->isDead			&& !teamHandler->Team(team)->isDead)	{		// we must iterate over the ID's to check if		// all of them really belong to the AI's team		std::vector<int>::const_iterator uid;		for (uid = unitIds.begin(); uid != unitIds.end(); ++uid) {			const int unitId = *uid;			const CUnit* unit = GetUnit(unitId);			if (unit && unit->team == team) {				// we own this unit, save it				// (note: safe cast since MAX_UNITS currently fits in a short)				sentUnitIDs.push_back(short(unitId));				// stop whatever this unit is doing				Command c(CMD_STOP);				GiveOrder(unitId, &c);			}		}		if (!sentUnitIDs.empty()) {			// we ca not use SendShare() here either, since			// AIs do not have a notion of "selected units"			net->Send(CBaseNetProtocol::Get().SendAIShare(ubyte(gu->myPlayerNum), skirmishAIHandler.GetCurrentAIID(), ubyte(team), ubyte(receivingTeamId), 0.0f, 0.0f, sentUnitIDs));		}	}	// return how many units were actually put up for transfer	return (sentUnitIDs.size());}
开发者ID:AlexDiede,项目名称:spring,代码行数:40,


示例19: pos

void ClientGame::UpdateCamera(Miliseconds aFrameTime) const{    Ogre::Vector3 pos(Ogre::Vector3::ZERO);    Ogre::Quaternion ort(Ogre::Quaternion::ZERO);    if (ClientUnit* avatar = GetUnit(mAvatar))    {        GetCameraPosAndOrt(avatar->GetPosition(), pos, ort);    }    if (mFreeCamera)    {        mAxes->setOrientation(ort);        mAxes->setPosition(pos);        FreeCameraControl(aFrameTime);    }    else    {        ClientApp::GetCamera().setPosition(pos);        ClientApp::GetCamera().setOrientation(ort);    }}
开发者ID:barsnadcat,项目名称:steelandconcrete,代码行数:22,


示例20: GetCurPart

void LIB_EDIT_FRAME::pasteClipboard( const wxPoint& aOffset ){    LIB_PART* part = GetCurPart();    if( !part || m_clipboard.GetCount() == 0 )        return;    for( unsigned int i = 0; i < m_clipboard.GetCount(); i++ )    {        // Append a copy to the current part, so the clipboard buffer might be pasted multiple times        LIB_ITEM* item = (LIB_ITEM*) m_clipboard.GetItem( i )->Clone();        item->SetParent( part );        item->SetSelected();        item->SetUnit( GetUnit() );        part->AddDrawItem( item );    }    BlockMoveSelectedItems( aOffset, GetCurPart(), &GetScreen()->m_BlockLocate );    RebuildView();    GetCanvas()->Refresh();    OnModify();}
开发者ID:Lotharyx,项目名称:kicad-source-mirror,代码行数:22,


示例21: OnLoad

	void OnLoad()	{		// we are friendly on spawn until we reach the battle place		GetUnit()->SetFaction(35);		// Get Twiggy Flathead and store him as linked creature to have nice and easy access to him		Creature *twiggy = GetUnit()->GetMapMgr()->GetInterface()->GetCreatureNearestCoords(SPAWNPOINT_TWIGGYFLATHEAD, NPC_TWIGGYFLATHEAD);		if(twiggy)			SetLinkedCreature(twiggy->GetScript());		// set path to walk along to the affray		sEAS.CreateCustomWaypointMap(GetUnit());		sEAS.WaypointCreate(GetUnit(), -1698, -4344.0f, 4.6f, 0.2f, 0, RUN, 0);		sEAS.WaypointCreate(GetUnit(), -1684, -4335.0f, 2.9f, 0.7f, 0, RUN, 0);		sEAS.WaypointCreate(GetUnit(), -1683, -4329.0f, 2.8f, 0.0f, 0, RUN, 0);		sEAS.EnableWaypoints(GetUnit());		// after 3 minutes we will despawn unless something happens		RegisterAIUpdateEvent(3*60*1000);	}
开发者ID:Refuge89,项目名称:arcscripts2,代码行数:20,


示例22: CUIImageSplit

CUIBase* CUIImageSplit::Clone(){	CUIImageSplit* pImg = new CUIImageSplit(*this);	pImg->setTexString( getTexString() );	pImg->SetSplitMode( (eSPLIT_TYPE)GetMode() );	pImg->SetUnit( GetUnit() );	CUIRectSurface* pRS = NULL;	pRS = GetSurface();	if( pRS != NULL )	{		{			CUIRectSurface* pCopy = new CUIRectSurface;			pCopy->CopyRectSurface(pRS);			pImg->SetSurface(pCopy);		}			}	CUIBase::CloneChild(pImg);	return pImg;}
开发者ID:RocketersAlex,项目名称:LCSource,代码行数:23,


示例23: GetCell

bool Field::Kill(std::shared_ptr<Unit> unit, const size_t reason) {	auto cell = GetCell(unit->GetX(), unit->GetY());	Application *gui = Application::GetInstance();	if (cell->GetUnit() == unit) {		const size_t id = unit->GetId();		*gui << "Unit "<< id << " is dead: " << pimpl_->GetReason(reason) << "/n";		const size_t x = unit->GetX();		const size_t y = unit->GetY();		const double energy = unit->GetDna("normal_weight");		const bool carnivore = unit->IsCarnivore();		cell->RemoveObject();		gui->RemoveObject(unit);		unit->alive_ = false;		unit->RemoveStatistics();		InsertNmo(std::make_shared<Flesh>(energy, carnivore), x, y);		*gui << "Flesh of unit " << id << " inserted at: " << x << ", " << y << "/n";		return true;	}	else {		*gui << "/nERROR: Possible lose of some object. Program will continue./n";		return false;	}}
开发者ID:evolvazpr,项目名称:evolva,代码行数:23,



注:本文中的GetUnit函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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