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自学教程:C++ GetUniverse函数代码示例

51自学网 2021-06-01 21:17:11
  C++
这篇教程C++ GetUniverse函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中GetUniverse函数的典型用法代码示例。如果您正苦于以下问题:C++ GetUniverse函数的具体用法?C++ GetUniverse怎么用?C++ GetUniverse使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了GetUniverse函数的26个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: ErrorLogger

void Building::Copy(std::shared_ptr<const UniverseObject> copied_object, int empire_id) {    if (copied_object.get() == this)        return;    std::shared_ptr<const Building> copied_building = std::dynamic_pointer_cast<const Building>(copied_object);    if (!copied_building) {        ErrorLogger() << "Building::Copy passed an object that wasn't a Building";        return;    }    int copied_object_id = copied_object->ID();    Visibility vis = GetUniverse().GetObjectVisibilityByEmpire(copied_object_id, empire_id);    std::set<std::string> visible_specials = GetUniverse().GetObjectVisibleSpecialsByEmpire(copied_object_id, empire_id);    UniverseObject::Copy(copied_object, vis, visible_specials);    if (vis >= VIS_BASIC_VISIBILITY) {        this->m_planet_id =                 copied_building->m_planet_id;        if (vis >= VIS_PARTIAL_VISIBILITY) {            this->m_name =                      copied_building->m_name;            this->m_building_type =             copied_building->m_building_type;            this->m_produced_by_empire_id = copied_building->m_produced_by_empire_id;            if (vis >= VIS_FULL_VISIBILITY) {                this->m_ordered_scrapped =      copied_building->m_ordered_scrapped;            }        }    }}
开发者ID:MatGB,项目名称:freeorion,代码行数:30,


示例2: GetUniverse

void CloneObjectsTest::testCloneMethod() {    VMSymbol* methodSymbol = GetUniverse()->NewSymbol("myMethod");    VMMethod* orig = GetUniverse()->NewMethod(methodSymbol, 0, 0);    VMMethod* clone = orig->Clone();    CPPUNIT_ASSERT((intptr_t)orig != (intptr_t)clone);    CPPUNIT_ASSERT_EQUAL_MESSAGE("class differs!!", orig->clazz, clone->clazz);    CPPUNIT_ASSERT_EQUAL_MESSAGE("objectSize differs!!", orig->objectSize, clone->objectSize);    CPPUNIT_ASSERT_EQUAL_MESSAGE("numberOfFields differs!!", orig->numberOfFields, clone->numberOfFields);    CPPUNIT_ASSERT_EQUAL_MESSAGE("numberOfLocals differs!!",            INT_VAL(load_ptr(orig->numberOfLocals)),            INT_VAL(load_ptr(clone->numberOfLocals)));    CPPUNIT_ASSERT_EQUAL_MESSAGE("bcLength differs!!",            INT_VAL(load_ptr(orig->bcLength)),            INT_VAL(load_ptr(clone->bcLength)));    CPPUNIT_ASSERT_EQUAL_MESSAGE("maximumNumberOfStackElements differs!!",            INT_VAL(load_ptr(orig->maximumNumberOfStackElements)),            INT_VAL(load_ptr(clone->maximumNumberOfStackElements)));    CPPUNIT_ASSERT_EQUAL_MESSAGE("numberOfArguments differs!!",            INT_VAL(load_ptr(orig->numberOfArguments)),            INT_VAL(load_ptr(clone->numberOfArguments)));    CPPUNIT_ASSERT_EQUAL_MESSAGE("numberOfConstants differs!!",            INT_VAL(load_ptr(orig->numberOfConstants)),            INT_VAL(load_ptr(clone->numberOfConstants)));    CPPUNIT_ASSERT_EQUAL_MESSAGE("GetHolder() differs!!", orig->GetHolder(), clone->GetHolder());    CPPUNIT_ASSERT_EQUAL_MESSAGE("GetSignature() differs!!", orig->GetSignature(), clone->GetSignature());}
开发者ID:SOM-st,项目名称:SOMpp,代码行数:29,


示例3: BOOST_SERIALIZATION_NVP

void Empire::serialize(Archive& ar, const unsigned int version){    ar  & BOOST_SERIALIZATION_NVP(m_id)        & BOOST_SERIALIZATION_NVP(m_name)        & BOOST_SERIALIZATION_NVP(m_player_name)        & BOOST_SERIALIZATION_NVP(m_color)        & BOOST_SERIALIZATION_NVP(m_capital_id)        & BOOST_SERIALIZATION_NVP(m_techs)        & BOOST_SERIALIZATION_NVP(m_meters)        & BOOST_SERIALIZATION_NVP(m_research_queue)        & BOOST_SERIALIZATION_NVP(m_research_progress)        & BOOST_SERIALIZATION_NVP(m_production_queue)        & BOOST_SERIALIZATION_NVP(m_available_building_types)        & BOOST_SERIALIZATION_NVP(m_available_part_types)        & BOOST_SERIALIZATION_NVP(m_available_hull_types)        & BOOST_SERIALIZATION_NVP(m_supply_system_ranges)        & BOOST_SERIALIZATION_NVP(m_supply_unobstructed_systems)        & BOOST_SERIALIZATION_NVP(m_supply_starlane_traversals)        & BOOST_SERIALIZATION_NVP(m_supply_starlane_obstructed_traversals)        & BOOST_SERIALIZATION_NVP(m_available_system_exit_lanes)        & BOOST_SERIALIZATION_NVP(m_fleet_supplyable_system_ids)        & BOOST_SERIALIZATION_NVP(m_resource_supply_groups);    if (GetUniverse().AllObjectsVisible() ||        GetUniverse().EncodingEmpire() == ALL_EMPIRES ||        m_id == GetUniverse().EncodingEmpire())    {        ar  & BOOST_SERIALIZATION_NVP(m_ship_designs)            & BOOST_SERIALIZATION_NVP(m_sitrep_entries)            & BOOST_SERIALIZATION_NVP(m_resource_pools)            & BOOST_SERIALIZATION_NVP(m_population_pool)            & BOOST_SERIALIZATION_NVP(m_explored_systems)            & BOOST_SERIALIZATION_NVP(m_ship_names_used)            & BOOST_SERIALIZATION_NVP(m_species_ships_owned)            & BOOST_SERIALIZATION_NVP(m_ship_designs_owned)            & BOOST_SERIALIZATION_NVP(m_species_colonies_owned)            & BOOST_SERIALIZATION_NVP(m_outposts_owned)            & BOOST_SERIALIZATION_NVP(m_building_types_owned)            & BOOST_SERIALIZATION_NVP(m_empire_ships_destroyed)            & BOOST_SERIALIZATION_NVP(m_ship_designs_destroyed)            & BOOST_SERIALIZATION_NVP(m_species_ships_destroyed)            & BOOST_SERIALIZATION_NVP(m_species_planets_invaded)            & BOOST_SERIALIZATION_NVP(m_species_ships_produced)            & BOOST_SERIALIZATION_NVP(m_ship_designs_produced)            & BOOST_SERIALIZATION_NVP(m_species_ships_lost)            & BOOST_SERIALIZATION_NVP(m_ship_designs_lost)            & BOOST_SERIALIZATION_NVP(m_species_ships_scrapped)            & BOOST_SERIALIZATION_NVP(m_ship_designs_scrapped)            & BOOST_SERIALIZATION_NVP(m_species_planets_depoped)            & BOOST_SERIALIZATION_NVP(m_species_planets_bombed)            & BOOST_SERIALIZATION_NVP(m_building_types_produced)            & BOOST_SERIALIZATION_NVP(m_building_types_scrapped);    }}
开发者ID:TeoTwawki,项目名称:freeorion,代码行数:60,


示例4: if

void Parser::genPushVariable(MethodGenerationContext* mgenc,        const StdString& var) {    // The purpose of this function is to find out whether the variable to be    // pushed on the stack is a local variable, argument, or object field. This    // is done by examining all available lexical contexts, starting with the    // innermost (i.e., the one represented by mgenc).    size_t index = 0;    int context = 0;    bool is_argument = false;    if (mgenc->FindVar(var, &index, &context, &is_argument)) {        if (is_argument)            bcGen->EmitPUSHARGUMENT(mgenc, index, context);        else            bcGen->EmitPUSHLOCAL(mgenc, index, context);    } else if (mgenc->HasField(var)) {        VMSymbol* fieldName = GetUniverse()->SymbolFor(var);        mgenc->AddLiteralIfAbsent(fieldName);        bcGen->EmitPUSHFIELD(mgenc, fieldName);    } else {        VMSymbol* global = GetUniverse()->SymbolFor(var);        mgenc->AddLiteralIfAbsent(global);        bcGen->EmitPUSHGLOBAL(mgenc, global);    }}
开发者ID:SOM-st,项目名称:SOMpp,代码行数:27,


示例5: GetSpeciesHomeworldsMap

void SpeciesManager::serialize(Archive& ar, const unsigned int version){    // Don't need to send all the data about species, as this is derived from    // content data files in species.txt that should be available to any    // client or server.  Instead, just need to send the gamestate portion of    // species: their homeworlds in the current game, and their opinions of    // empires and eachother    std::map<std::string, std::set<int> >                   species_homeworlds;    std::map<std::string, std::map<int, double> >           empire_opinions;    std::map<std::string, std::map<std::string, double> >   other_species_opinions;    if (Archive::is_saving::value) {        species_homeworlds =    GetSpeciesHomeworldsMap(GetUniverse().EncodingEmpire());        empire_opinions =       GetSpeciesEmpireOpinionsMap(GetUniverse().EncodingEmpire());        other_species_opinions= GetSpeciesSpeciesOpinionsMap(GetUniverse().EncodingEmpire());    }    ar  & BOOST_SERIALIZATION_NVP(species_homeworlds)        & BOOST_SERIALIZATION_NVP(empire_opinions)        & BOOST_SERIALIZATION_NVP(other_species_opinions);    if (Archive::is_loading::value) {        SetSpeciesHomeworlds(species_homeworlds);        SetSpeciesEmpireOpinions(empire_opinions);        SetSpeciesSpeciesOpinions(other_species_opinions);    }}
开发者ID:TeoTwawki,项目名称:freeorion,代码行数:28,


示例6: Logger

void Fleet::Copy(const UniverseObject* copied_object, int empire_id) {    if (copied_object == this)        return;    const Fleet* copied_fleet = universe_object_cast<Fleet*>(copied_object);    if (!copied_fleet) {        Logger().errorStream() << "Fleet::Copy passed an object that wasn't a Fleet";        return;    }    int copied_object_id = copied_object->ID();    Visibility vis = GetUniverse().GetObjectVisibilityByEmpire(copied_object_id, empire_id);    std::set<std::string> visible_specials = GetUniverse().GetObjectVisibleSpecialsByEmpire(copied_object_id, empire_id);    UniverseObject::Copy(copied_object, vis, visible_specials);    if (vis >= VIS_BASIC_VISIBILITY) {        this->m_ships =         copied_fleet->VisibleContainedObjects(empire_id);        this->m_next_system =   copied_fleet->m_next_system;        this->m_prev_system =   copied_fleet->m_prev_system;        if (vis >= VIS_PARTIAL_VISIBILITY) {            this->m_speed =                 copied_fleet->m_speed;            if (vis >= VIS_FULL_VISIBILITY) {                this->m_moving_to =             copied_fleet->m_moving_to;                this->m_travel_route =          copied_fleet->m_travel_route;                this->m_travel_distance =       copied_fleet->m_travel_distance;                this->m_arrived_this_turn =     copied_fleet->m_arrived_this_turn;                this->m_arrival_starlane =      copied_fleet->m_arrival_starlane;            } else {                int             moving_to =         copied_fleet->m_next_system;                std::list<int>  travel_route;                double          travel_distance =   copied_fleet->m_travel_distance;                const std::list<int>& copied_fleet_route = copied_fleet->m_travel_route;                ShortenRouteToEndAtSystem(travel_route, moving_to);                if (!travel_route.empty() && travel_route.front() != 0 && travel_route.size() != copied_fleet_route.size()) {                    if (moving_to == copied_fleet->m_moving_to)                        moving_to = travel_route.back();                    try {                        travel_distance -= GetUniverse().ShortestPath(travel_route.back(),                                                                      copied_fleet_route.back()).second;                    } catch (...) {                        Logger().debugStream() << "Fleet::Copy couldn't find route to system(s):"                                               << " travel route back: " << travel_route.back()                                               << " or copied fleet route back: " << copied_fleet_route.back();                    }                }                this->m_moving_to = moving_to;                this->m_travel_route = travel_route;                this->m_travel_distance = travel_distance;            }        }    }}
开发者ID:adesst,项目名称:freeorion,代码行数:58,


示例7: WriteDMX

/* * Write data to this port. */bool EspNetOutputPort::WriteDMX(const DmxBuffer &buffer,                                uint8_t priority) {  if (!GetUniverse())    return false;  if (!m_node->SendDMX(m_helper.EspNetUniverseId(GetUniverse()), buffer))    return false;  return true;  (void) priority;}
开发者ID:Siliconsoul,项目名称:ola,代码行数:13,


示例8: EmpireKnownObjects

ObjectMap& EmpireKnownObjects(int empire_id) {#ifdef FREEORION_BUILD_SERVER    return GetUniverse().EmpireKnownObjects(empire_id);#else    int client_empire_id = ClientApp::GetApp()->EmpireID();    if (empire_id == ALL_EMPIRES || empire_id == client_empire_id)        return Objects();    return GetUniverse().EmpireKnownObjects(empire_id); // should be empty as of this writing, as other empires' known objects aren't sent to clients#endif}
开发者ID:Ablu,项目名称:freeorion,代码行数:10,


示例9: FindGameWords

void MessageWndEdit::FindGameWords() {     // add player and empire names    for (std::map<int, Empire*>::value_type& entry : Empires()) {        m_game_words.insert(entry.second->Name());        m_game_words.insert(entry.second->PlayerName());    }    // add system names    for (std::shared_ptr<System> system : GetUniverse().Objects().FindObjects<System>()) {        if (system->Name() != "")            m_game_words.insert(system->Name());    }     // add ship names    for (std::shared_ptr<Ship> ship : GetUniverse().Objects().FindObjects<Ship>()) {        if (ship->Name() != "")            m_game_words.insert(ship->Name());    }     // add ship design names    for (const auto& design : GetPredefinedShipDesignManager().GetOrderedShipDesigns()) {        if (!design->Name().empty())            m_game_words.insert(UserString(design->Name()));    }     // add specials names    for (const std::string& special_name : SpecialNames()) {        if (special_name != "")            m_game_words.insert(UserString(special_name));    }     // add species names    for (const std::map<std::string, Species*>::value_type& entry : GetSpeciesManager()) {        if (entry.second->Name() != "")            m_game_words.insert(UserString(entry.second->Name()));    }     // add techs names    for (const std::string& tech_name : GetTechManager().TechNames()) {        if (tech_name != "")            m_game_words.insert(UserString(tech_name));    }    // add building type names    for (const auto& entry : GetBuildingTypeManager()) {        if (entry.second->Name() != "")            m_game_words.insert(UserString(entry.second->Name()));    }    // add ship hulls    for (const auto& design : GetPredefinedShipDesignManager().GetOrderedShipDesigns()) {        if (!design->Hull().empty())            m_game_words.insert(UserString(design->Hull()));    }    // add ship parts    for (const auto& design : GetPredefinedShipDesignManager().GetOrderedShipDesigns()) {        for (const std::string& part_name : design->Parts()) {            if (part_name != "")                m_game_words.insert(UserString(part_name));        }    } }
开发者ID:MatGB,项目名称:freeorion,代码行数:55,


示例10: GetUniverseObject

UniverseObject* GetUniverseObject(int object_id) {#ifdef FREEORION_BUILD_SERVER    return GetUniverse().Objects().Object(object_id);#else    // attempt to get live / up to date / mutable object    UniverseObject* obj = GetUniverse().Objects().Object(object_id);    // if not up to date info, use latest known out of date info about object    if (!obj)        obj = EmpireKnownObjects(ClientApp::GetApp()->EmpireID()).Object(object_id);    return obj;#endif}
开发者ID:Ablu,项目名称:freeorion,代码行数:12,


示例11: MoveTo

void UniverseObject::MoveTo(double x, double y) {    if (x < 0.0 || GetUniverse().UniverseWidth() < x || y < 0.0 || GetUniverse().UniverseWidth() < y)        DebugLogger() << "UniverseObject::MoveTo : Placing object /"" + m_name + "/" off the map area.";    if (m_x == x && m_y == y)        return;    m_x = x;    m_y = y;    StateChangedSignal();}
开发者ID:adesst,项目名称:freeorion-1,代码行数:12,


示例12: MoveTo

void UniverseObject::MoveTo(double x, double y) {    //Logger().debugStream() << "UniverseObject::MoveTo(double x, double y)";    if (x < 0.0 || GetUniverse().UniverseWidth() < x || y < 0.0 || GetUniverse().UniverseWidth() < y)        Logger().debugStream() << "UniverseObject::MoveTo : Placing object /"" + m_name + "/" off the map area.";    m_x = x;    m_y = y;    // remove object from its old system (unless object is a system, as that would attempt to remove it from itself)    if (this->ID() != this->SystemID())        if (System* system = GetSystem(this->SystemID()))            system->Remove(this->ID());    StateChangedSignal();}
开发者ID:anarsky,项目名称:freeorion,代码行数:15,


示例13: ErrorLogger

void Planet::Copy(std::shared_ptr<const UniverseObject> copied_object, int empire_id) {    if (copied_object.get() == this)        return;    auto copied_planet = std::dynamic_pointer_cast<const Planet>(copied_object);    if (!copied_planet) {        ErrorLogger() << "Planet::Copy passed an object that wasn't a Planet";        return;    }    int copied_object_id = copied_object->ID();    Visibility vis = GetUniverse().GetObjectVisibilityByEmpire(copied_object_id, empire_id);    std::set<std::string> visible_specials = GetUniverse().GetObjectVisibleSpecialsByEmpire(copied_object_id, empire_id);    UniverseObject::Copy(copied_object, vis, visible_specials);    PopCenter::Copy(copied_planet, vis);    ResourceCenter::Copy(copied_planet, vis);    if (vis >= VIS_BASIC_VISIBILITY) {        this->m_name =                      copied_planet->m_name;        this->m_buildings =                 copied_planet->VisibleContainedObjectIDs(empire_id);        this->m_type =                      copied_planet->m_type;        this->m_original_type =             copied_planet->m_original_type;        this->m_size =                      copied_planet->m_size;        this->m_orbital_period =            copied_planet->m_orbital_period;        this->m_initial_orbital_position =  copied_planet->m_initial_orbital_position;        this->m_rotational_period =         copied_planet->m_rotational_period;        this->m_axial_tilt =                copied_planet->m_axial_tilt;        this->m_just_conquered =            copied_planet->m_just_conquered;        if (vis >= VIS_PARTIAL_VISIBILITY) {            if (vis >= VIS_FULL_VISIBILITY) {                this->m_is_about_to_be_colonized =  copied_planet->m_is_about_to_be_colonized;                this->m_is_about_to_be_invaded   =  copied_planet->m_is_about_to_be_invaded;                this->m_is_about_to_be_bombarded =  copied_planet->m_is_about_to_be_bombarded;                this->m_ordered_given_to_empire_id =copied_planet->m_ordered_given_to_empire_id;                this->m_last_turn_attacked_by_ship= copied_planet->m_last_turn_attacked_by_ship;            } else {                // copy system name if at partial visibility, as it won't be copied                // by UniverseObject::Copy unless at full visibility, but players                // should know planet names even if they don't own the planet                GetUniverse().InhibitUniverseObjectSignals(true);                this->Rename(copied_planet->Name());                GetUniverse().InhibitUniverseObjectSignals(false);            }        }    }}
开发者ID:cpeosphoros,项目名称:freeorion,代码行数:48,


示例14: Order

FleetMoveOrder::FleetMoveOrder(int empire, int fleet_id, int start_system_id, int dest_system_id, bool append) :    Order(empire),    m_fleet(fleet_id),    m_start_system(start_system_id),    m_dest_system(dest_system_id),    m_append(append){    // perform sanity checks    TemporaryPtr<const Fleet> fleet = GetFleet(FleetID());    if (!fleet) {        ErrorLogger() << "Empire with id " << EmpireID() << " ordered fleet with id " << FleetID() << " to move, but no such fleet exists";        return;    }    TemporaryPtr<const System> destination_system = GetSystem(DestinationSystemID());    if (!destination_system) {        ErrorLogger() << "Empire with id " << EmpireID() << " ordered fleet to move to system with id " << DestinationSystemID() << " but no such system exists / is known to exist";        return;    }    // verify that empire specified in order owns specified fleet    if (!fleet->OwnedBy(EmpireID()) ) {        ErrorLogger() << "Empire with id " << EmpireID() << " order to move but does not own fleet with id " << FleetID();        return;    }    std::pair<std::list<int>, double> short_path = GetUniverse().ShortestPath(m_start_system, m_dest_system, empire);    m_route.clear();    std::copy(short_path.first.begin(), short_path.first.end(), std::back_inserter(m_route));    // ensure a zero-length (invalid) route is not requested / sent to a fleet    if (m_route.empty())        m_route.push_back(m_start_system);}
开发者ID:ianlintner,项目名称:freeorion,代码行数:35,


示例15: GetFrame

void Interpreter::doSuperSend(long bytecodeIndex) {    VMSymbol* signature = static_cast<VMSymbol*>(method->GetConstant(bytecodeIndex));    VMFrame* ctxt = GetFrame()->GetOuterContext();    VMMethod* realMethod = ctxt->GetMethod();    VMClass* holder = realMethod->GetHolder();    VMClass* super = holder->GetSuperClass();    VMInvokable* invokable = static_cast<VMInvokable*>(super->LookupInvokable(signature));    if (invokable != nullptr)        (*invokable)(GetFrame());    else {        long numOfArgs = Signature::GetNumberOfArguments(signature);        vm_oop_t receiver = GetFrame()->GetStackElement(numOfArgs - 1);        VMArray* argumentsArray = GetUniverse()->NewArray(numOfArgs);        for (long i = numOfArgs - 1; i >= 0; --i) {            vm_oop_t o = GetFrame()->Pop();            argumentsArray->SetIndexableField(i, o);        }        vm_oop_t arguments[] = {signature, argumentsArray};        AS_OBJ(receiver)->Send(doesNotUnderstand, arguments, 2);    }}
开发者ID:jdegeete,项目名称:SOMpp,代码行数:25,


示例16: TraceLogger

boost::statechart::result WaitingForTurnData::react(const TurnUpdate& msg) {    TraceLogger(FSM) << "(HumanClientFSM) PlayingGame.TurnUpdate";    int current_turn = INVALID_GAME_TURN;    try {        ExtractTurnUpdateMessageData(msg.m_message,           Client().EmpireID(),    current_turn,                                     Empires(),               GetUniverse(),          GetSpeciesManager(),                                     GetCombatLogManager(),   GetSupplyManager(),     Client().Players());    } catch (...) {        Client().GetClientUI().GetMessageWnd()->HandleLogMessage(UserString("ERROR_PROCESSING_SERVER_MESSAGE") + "/n");        return discard_event();    }    DebugLogger(FSM) << "Extracted TurnUpdate message for turn: " << current_turn;    Client().SetCurrentTurn(current_turn);    // if I am the host, do autosave    if (Client().Networking().PlayerIsHost(Client().PlayerID()))        Client().Autosave();    Client().HandleTurnUpdate();    return transit<PlayingTurn>();}
开发者ID:matt474,项目名称:freeorion,代码行数:26,


示例17: UpperLeft

void FleetButton::RenderUnpressed() {    GG::Pt ul = UpperLeft(), lr = LowerRight();    const double midX = static_cast<double>(Value(ul.x + lr.x))/2.0;    const double midY = static_cast<double>(Value(ul.y + lr.y))/2.0;    if (m_selected && m_selection_texture) {        double sel_ind_scale = GetOptionsDB().Get<double>("UI.fleet-selection-indicator-size");        double sel_ind_half_size = Value(Width()) * sel_ind_scale / 2.0;        GG::Pt sel_ul = GG::Pt(GG::X(static_cast<int>(midX - sel_ind_half_size)), GG::Y(static_cast<int>(midY - sel_ind_half_size)));        GG::Pt sel_lr = GG::Pt(GG::X(static_cast<int>(midX + sel_ind_half_size)), GG::Y(static_cast<int>(midY + sel_ind_half_size)));        glColor(GG::CLR_WHITE);        m_selection_texture->OrthoBlit(sel_ul, sel_lr);    }    glColor(Color());    if (m_vertex_components.empty()) {        if (m_size_icon)            m_size_icon->OrthoBlit(ul);        for (std::vector<boost::shared_ptr<GG::Texture> >::iterator it = m_head_icons.begin(); it != m_head_icons.end(); ++it)            (*it)->OrthoBlit(ul);    } else {        std::vector<double> vertsXY;        vertsXY.push_back(midX + m_vertex_components[0]);        vertsXY.push_back(midY + m_vertex_components[1]);        vertsXY.push_back(midX + m_vertex_components[2]);        vertsXY.push_back(midY + m_vertex_components[3]);        vertsXY.push_back(midX + m_vertex_components[4]);        vertsXY.push_back(midY + m_vertex_components[5]);        vertsXY.push_back(midX + m_vertex_components[6]);        vertsXY.push_back(midY + m_vertex_components[7]);        for (std::vector<boost::shared_ptr<GG::Texture> >::iterator it = m_head_icons.begin(); it != m_head_icons.end(); ++it)            RenderTexturedQuad(vertsXY, *it);        RenderTexturedQuad(vertsXY, m_size_icon);    }    // Scanlines for not currently-visible objects?    int empire_id = HumanClientApp::GetApp()->EmpireID();    if (!scanline_shader || empire_id == ALL_EMPIRES || !GetOptionsDB().Get<bool>("UI.system-fog-of-war"))        return;    bool at_least_one_fleet_visible = false;    for (std::vector<int>::const_iterator it = m_fleets.begin(); it != m_fleets.end(); ++it) {        if (GetUniverse().GetObjectVisibilityByEmpire(*it, empire_id) >= VIS_BASIC_VISIBILITY) {            at_least_one_fleet_visible = true;            break;        }    }    if (at_least_one_fleet_visible)        return;    float fog_scanline_spacing = static_cast<float>(GetOptionsDB().Get<double>("UI.system-fog-of-war-spacing"));    scanline_shader->Use();    scanline_shader->Bind("scanline_spacing", fog_scanline_spacing);    CircleArc(ul, lr, 0.0, TWO_PI, true);    scanline_shader->stopUse();}
开发者ID:J-d-H,项目名称:freeorion,代码行数:60,


示例18: GetNewDesignID

int GetNewDesignID() {#ifdef FREEORION_BUILD_SERVER    return GetUniverse().GenerateDesignID();#else    return ClientApp::GetApp()->GetNewDesignID();#endif}
开发者ID:Ablu,项目名称:freeorion,代码行数:7,


示例19: SetBackColor

voidJXMesaCamera::Render(){	if (!PrepareMesa())		{		return;		}	// erase everything	SetBackColor(itsWidget->GetBackColor());	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);	// prepare the display	PrepareTransforms();	// render the scene	GetUniverse()->RenderAll(*this);	// display the scene	glFlush();	if (itsDoubleBufferFlag)		{		XMesaCopySubBuffer(itsXMBuffer, itsGLViewport.x,itsGLViewport.y,						   itsGLViewport.width,itsGLViewport.height);		}}
开发者ID:jafl,项目名称:jx_application_framework,代码行数:31,


示例20: keyword

void Parser::keywordMessage(MethodGenerationContext* mgenc, bool super) {    StdString kw = keyword();        // special compilation for ifTrue and ifFalse    if (!super && kw == "ifTrue:") {        ifTrueMessage(mgenc);        return;    } else if (!super && kw == "ifFalse:") {        ifFalseMessage(mgenc);        return;    }    formula(mgenc);    while (sym == Keyword) {        kw.append(keyword());        formula(mgenc);    }    VMSymbol* msg = GetUniverse()->SymbolFor(kw);    mgenc->AddLiteralIfAbsent(msg);    if (super)        bcGen->EmitSUPERSEND(mgenc, msg);    else        bcGen->EmitSEND(mgenc, msg);}
开发者ID:SOM-st,项目名称:SOMpp,代码行数:27,


示例21: expect

void Parser::nestedBlock(MethodGenerationContext* mgenc) {    mgenc->AddArgumentIfAbsent("$block self");    expect(NewBlock);    if (sym == Colon)        blockPattern(mgenc);    // generate Block signature    StdString block_sig = "[email
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