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自学教程:C++ GetWorldStateFromGateEntry函数代码示例

51自学网 2021-06-01 21:18:18
  C++
这篇教程C++ GetWorldStateFromGateEntry函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中GetWorldStateFromGateEntry函数的典型用法代码示例。如果您正苦于以下问题:C++ GetWorldStateFromGateEntry函数的具体用法?C++ GetWorldStateFromGateEntry怎么用?C++ GetWorldStateFromGateEntry使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了GetWorldStateFromGateEntry函数的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: GetWorldStateFromGateEntry

void BattlegroundIC::DestroyGate(Player* pl, GameObject* go, uint32 /*destroyedEvent*/){    GateStatus[GetGateIDFromEntry(go->GetEntry())] = BG_IC_GATE_DESTROYED;    uint32 uws_open = GetWorldStateFromGateEntry(go->GetEntry(), true);    uint32 uws_close = GetWorldStateFromGateEntry(go->GetEntry(), false);    if (uws_open)    {        UpdateWorldState(uws_close, 0);        UpdateWorldState(uws_open, 1);    }    DoorOpen((pl->GetTeamId() == TEAM_ALLIANCE ? BG_IC_GO_HORDE_KEEP_PORTCULLIS : BG_IC_GO_DOODAD_PORTCULLISACTIVE02));    uint32 lang_entry = 0;    switch(go->GetEntry())    {    case GO_HORDE_GATE_1:        lang_entry = LANG_BG_IC_NORTH_GATE_DESTROYED;    case GO_HORDE_GATE_2:    case GO_ALLIANCE_GATE_1:        lang_entry = LANG_BG_IC_WEST_GATE_DESTROYED;        break;    case GO_HORDE_GATE_3:    case GO_ALLIANCE_GATE_2:        lang_entry = LANG_BG_IC_EAST_GATE_DESTROYED;        break;    case GO_ALLIANCE_GATE_3:        lang_entry = LANG_BG_IC_SOUTH_GATE_DESTROYED;        break;    default:        break;    }    SendMessage2ToAll(lang_entry, CHAT_MSG_BG_SYSTEM_NEUTRAL, NULL, (pl->GetTeamId() == TEAM_ALLIANCE ? LANG_BG_IC_HORDE_KEEP : LANG_BG_IC_ALLIANCE_KEEP));}
开发者ID:kmishima,项目名称:DarkCore,代码行数:35,


示例2: GetWorldStateFromGateEntry

void BattlegroundIC::DestroyGate(Player* player, GameObject* go){    GateStatus[GetGateIDFromEntry(go->GetEntry())] = BG_IC_GATE_DESTROYED;    uint32 uws_open = GetWorldStateFromGateEntry(go->GetEntry(), true);    uint32 uws_close = GetWorldStateFromGateEntry(go->GetEntry(), false);    if (uws_open)    {        UpdateWorldState(uws_close, 0);        UpdateWorldState(uws_open, 1);    }    if (player->GetTeamId() == TEAM_ALLIANCE)    {        DoorOpen(BG_IC_GO_HORDE_KEEP_PORTCULLIS);        GetBGObject(BG_IC_GO_HORDE_BANNER)->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);    }    else    {        DoorOpen(BG_IC_GO_DOODAD_PORTCULLISACTIVE02);        GetBGObject(BG_IC_GO_ALLIANCE_BANNER)->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);    }    uint32 lang_entry = 0;    switch (go->GetEntry())    {        case GO_HORDE_GATE_1:            lang_entry = LANG_BG_IC_NORTH_GATE_DESTROYED;            break;        case GO_HORDE_GATE_2:        case GO_ALLIANCE_GATE_1:            lang_entry = LANG_BG_IC_WEST_GATE_DESTROYED;            break;        case GO_HORDE_GATE_3:        case GO_ALLIANCE_GATE_2:            lang_entry = LANG_BG_IC_EAST_GATE_DESTROYED;            break;        case GO_ALLIANCE_GATE_3:            lang_entry = LANG_BG_IC_SOUTH_GATE_DESTROYED;            break;        default:            break;    }    if (go->GetEntry() == GO_HORDE_GATE_1 || go->GetEntry() == GO_HORDE_GATE_2 || go->GetEntry() == GO_HORDE_GATE_3)    {        if (!GetBgMap()->GetCreature(BgCreatures[BG_IC_NpcSpawnlocs[BG_IC_NPC_OVERLORD_AGMAR].type]) && !AddCreature(BG_IC_NpcSpawnlocs[BG_IC_NPC_OVERLORD_AGMAR].entry, BG_IC_NpcSpawnlocs[BG_IC_NPC_OVERLORD_AGMAR].type, BG_IC_NpcSpawnlocs[BG_IC_NPC_OVERLORD_AGMAR].x, BG_IC_NpcSpawnlocs[BG_IC_NPC_OVERLORD_AGMAR].y, BG_IC_NpcSpawnlocs[BG_IC_NPC_OVERLORD_AGMAR].z, BG_IC_NpcSpawnlocs[BG_IC_NPC_OVERLORD_AGMAR].o, BG_IC_NpcSpawnlocs[BG_IC_NPC_OVERLORD_AGMAR].team, RESPAWN_ONE_DAY))            TC_LOG_ERROR("bg.battleground", "Isle of Conquest: There was an error spawning creature %u", BG_IC_NpcSpawnlocs[BG_IC_NPC_OVERLORD_AGMAR].entry);    }    else if (go->GetEntry() == GO_ALLIANCE_GATE_1 || go->GetEntry() == GO_ALLIANCE_GATE_2 || go->GetEntry() == GO_ALLIANCE_GATE_3)    {        if (!GetBgMap()->GetCreature(BgCreatures[BG_IC_NpcSpawnlocs[BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE].type]) && !AddCreature(BG_IC_NpcSpawnlocs[BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE].entry, BG_IC_NpcSpawnlocs[BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE].type, BG_IC_NpcSpawnlocs[BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE].x, BG_IC_NpcSpawnlocs[BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE].y, BG_IC_NpcSpawnlocs[BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE].z, BG_IC_NpcSpawnlocs[BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE].o, BG_IC_NpcSpawnlocs[BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE].team, RESPAWN_ONE_DAY))            TC_LOG_ERROR("bg.battleground", "Isle of Conquest: There was an error spawning creature %u", BG_IC_NpcSpawnlocs[BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE].entry);    }    SendMessage2ToAll(lang_entry, CHAT_MSG_BG_SYSTEM_NEUTRAL, NULL, (player->GetTeamId() == TEAM_ALLIANCE ? LANG_BG_IC_HORDE_KEEP : LANG_BG_IC_ALLIANCE_KEEP));}
开发者ID:Abrek,项目名称:My-WoDCore-6.x.x,代码行数:56,


示例3: GetWorldStateFromGateEntry

void BattlegroundIC::DestroyGate(Player* player, GameObject* go){    GateStatus[GetGateIDFromEntry(go->GetEntry())] = BG_IC_GATE_DESTROYED;    uint32 uws_open = GetWorldStateFromGateEntry(go->GetEntry(), true);    uint32 uws_close = GetWorldStateFromGateEntry(go->GetEntry(), false);    if (uws_open)    {        UpdateWorldState(uws_close, 0);        UpdateWorldState(uws_open, 1);    }	TeamId teamId = TEAM_ALLIANCE;    uint32 lang_entry = 0;    switch (go->GetEntry())    {        case GO_HORDE_GATE_1:            lang_entry = LANG_BG_IC_NORTH_GATE_DESTROYED;			break;		case GO_HORDE_GATE_2:            lang_entry = LANG_BG_IC_EAST_GATE_DESTROYED;            break;        case GO_HORDE_GATE_3:            lang_entry = LANG_BG_IC_WEST_GATE_DESTROYED;            break;        case GO_ALLIANCE_GATE_1:			teamId = TEAM_HORDE;            lang_entry = LANG_BG_IC_WEST_GATE_DESTROYED;            break;        case GO_ALLIANCE_GATE_2:			teamId = TEAM_HORDE;            lang_entry = LANG_BG_IC_EAST_GATE_DESTROYED;            break;        case GO_ALLIANCE_GATE_3:			teamId = TEAM_HORDE;            lang_entry = LANG_BG_IC_SOUTH_GATE_DESTROYED;            break;		default:			break;    }    if (teamId == TEAM_ALLIANCE)    {        DoorOpen(BG_IC_GO_HORDE_KEEP_PORTCULLIS);        GetBGObject(BG_IC_GO_HORDE_BANNER)->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);    }    else    {        DoorOpen(BG_IC_GO_DOODAD_PORTCULLISACTIVE02);        GetBGObject(BG_IC_GO_ALLIANCE_BANNER)->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);    }	TurnBosses(true);    SendMessage2ToAll(lang_entry, CHAT_MSG_BG_SYSTEM_NEUTRAL, NULL, (teamId == TEAM_ALLIANCE ? LANG_BG_IC_HORDE_KEEP : LANG_BG_IC_ALLIANCE_KEEP));}
开发者ID:AlexHjelm,项目名称:sunwell,代码行数:54,


示例4: GetWorldStateFromGateEntry

void BattlegroundIC::DestroyGate(Player* player, GameObject* go){    GateStatus[GetGateIDFromEntry(go->GetEntry())] = BG_IC_GATE_DESTROYED;    uint32 uws_open = GetWorldStateFromGateEntry(go->GetEntry(), true);    uint32 uws_close = GetWorldStateFromGateEntry(go->GetEntry(), false);    if (uws_open)    {        UpdateWorldState(uws_close, 0);        UpdateWorldState(uws_open, 1);    }    DoorOpen((player->GetTeamId() == TEAM_ALLIANCE ? BG_IC_GO_HORDE_KEEP_PORTCULLIS : BG_IC_GO_DOODAD_PORTCULLISACTIVE02));    uint32 lang_entry = 0;    switch (go->GetEntry())    {        case GO_HORDE_GATE_1:            if (!AddCreature(BG_IC_NpcSpawnlocs[BG_IC_NPC_OVERLORD_AGMAR].entry, BG_IC_NpcSpawnlocs[BG_IC_NPC_OVERLORD_AGMAR].type, BG_IC_NpcSpawnlocs[BG_IC_NPC_OVERLORD_AGMAR].team,                BG_IC_NpcSpawnlocs[BG_IC_NPC_OVERLORD_AGMAR].x, BG_IC_NpcSpawnlocs[BG_IC_NPC_OVERLORD_AGMAR].y, BG_IC_NpcSpawnlocs[BG_IC_NPC_OVERLORD_AGMAR].z, BG_IC_NpcSpawnlocs[BG_IC_NPC_OVERLORD_AGMAR].o,                RESPAWN_ONE_DAY))            {                sLog->outError(LOG_FILTER_BATTLEGROUND, "Isle of Conquest: There was an error spawning creature %u", BG_IC_NpcSpawnlocs[BG_IC_NPC_OVERLORD_AGMAR].entry);            }            lang_entry = LANG_BG_IC_NORTH_GATE_DESTROYED;            break;        case GO_HORDE_GATE_2:        case GO_ALLIANCE_GATE_1:            lang_entry = LANG_BG_IC_WEST_GATE_DESTROYED;            break;        case GO_HORDE_GATE_3:        case GO_ALLIANCE_GATE_2:            lang_entry = LANG_BG_IC_EAST_GATE_DESTROYED;            break;        case GO_ALLIANCE_GATE_3:            if (!AddCreature(BG_IC_NpcSpawnlocs[BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE].entry, BG_IC_NpcSpawnlocs[BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE].type, BG_IC_NpcSpawnlocs[BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE].team,                BG_IC_NpcSpawnlocs[BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE].x, BG_IC_NpcSpawnlocs[BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE].y, BG_IC_NpcSpawnlocs[BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE].z, BG_IC_NpcSpawnlocs[BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE].o,                RESPAWN_ONE_DAY))            {                sLog->outError(LOG_FILTER_BATTLEGROUND, "Isle of Conquest: There was an error spawning creature %u", BG_IC_NpcSpawnlocs[BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE].entry);            }            lang_entry = LANG_BG_IC_SOUTH_GATE_DESTROYED;            break;    default:        break;    }    SendMessage2ToAll(lang_entry, CHAT_MSG_BG_SYSTEM_NEUTRAL, NULL, (player->GetTeamId() == TEAM_ALLIANCE ? LANG_BG_IC_HORDE_KEEP : LANG_BG_IC_ALLIANCE_KEEP));}
开发者ID:bobbyxz,项目名称:TrinityCore,代码行数:48,


示例5: GetBGCreature

void BattlegroundIC::DestroyGate(Player* player, GameObject* go){    Creature * halford = GetBGCreature(BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE);    Creature * agmar = GetBGCreature(BG_IC_NPC_OVERLORD_AGMAR);    GateStatus[GetGateIDFromEntry(go->GetEntry())] = BG_IC_GATE_DESTROYED;    uint32 uws_open = GetWorldStateFromGateEntry(go->GetEntry(), true);    uint32 uws_close = GetWorldStateFromGateEntry(go->GetEntry(), false);    if(uws_open)    {        UpdateWorldState(uws_close, 0);        UpdateWorldState(uws_open, 1);    }    DoorOpen((player->GetTeamId() == TEAM_ALLIANCE ? BG_IC_GO_HORDE_KEEP_PORTCULLIS : BG_IC_GO_DOODAD_PORTCULLISACTIVE02));    uint32 lang_entry = 0;    switch(go->GetEntry())    {        case GO_HORDE_GATE_1:            lang_entry = LANG_BG_IC_NORTH_GATE_DESTROYED;            agmar->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);            break;        case GO_HORDE_GATE_2:        case GO_ALLIANCE_GATE_1:            lang_entry = LANG_BG_IC_WEST_GATE_DESTROYED;            go->GetEntry() == GO_HORDE_GATE_2 ? agmar->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE)            : halford->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);            break;        case GO_HORDE_GATE_3:        case GO_ALLIANCE_GATE_2:            lang_entry = LANG_BG_IC_EAST_GATE_DESTROYED;            go->GetEntry() == GO_HORDE_GATE_3 ? agmar->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE)            : halford->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);            break;        case GO_ALLIANCE_GATE_3:            lang_entry = LANG_BG_IC_SOUTH_GATE_DESTROYED;            halford->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);            break;    default:        break;    }    SendMessage2ToAll(lang_entry, CHAT_MSG_BG_SYSTEM_NEUTRAL, NULL, (player->GetTeamId() == TEAM_ALLIANCE ? LANG_BG_IC_HORDE_KEEP : LANG_BG_IC_ALLIANCE_KEEP));}
开发者ID:Desch,项目名称:MythCore,代码行数:45,


示例6: uint32

void BattlegroundIC::FillInitialWorldStates(WorldPacket& data){    data << uint32(BG_IC_ALLIANCE_RENFORT_SET) << uint32(1);    data << uint32(BG_IC_HORDE_RENFORT_SET) << uint32(1);    data << uint32(BG_IC_ALLIANCE_RENFORT) << uint32(factionReinforcements[TEAM_ALLIANCE]);    data << uint32(BG_IC_HORDE_RENFORT) << uint32(factionReinforcements[TEAM_HORDE]);    for (uint8 i = 0; i < MAX_FORTRESS_GATES_SPAWNS; ++i)    {        uint32 uws = GetWorldStateFromGateEntry(BG_IC_ObjSpawnlocs[i].entry, (GateStatus[GetGateIDFromEntry(BG_IC_ObjSpawnlocs[i].entry)] == BG_IC_GATE_DESTROYED ? true : false));        data << uint32(uws) << uint32(1);    }    for (uint8 i = 0; i < MAX_NODE_TYPES; ++i)        data << uint32(nodePoint[i].worldStates[nodePoint[i].nodeState]) << uint32(1);}
开发者ID:8Infinity8,项目名称:InfinityCore,代码行数:16,


示例7: int32

void BattlegroundIC::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet){    packet.Worldstates.emplace_back(uint32(BG_IC_ALLIANCE_RENFORT_SET), 1);    packet.Worldstates.emplace_back(uint32(BG_IC_HORDE_RENFORT_SET), 1);    packet.Worldstates.emplace_back(uint32(BG_IC_ALLIANCE_RENFORT), int32(factionReinforcements[TEAM_ALLIANCE]));    packet.Worldstates.emplace_back(uint32(BG_IC_HORDE_RENFORT), int32(factionReinforcements[TEAM_HORDE]));    for (uint8 i = 0; i < MAX_FORTRESS_GATES_SPAWNS; ++i)    {        uint32 uws = GetWorldStateFromGateEntry(BG_IC_ObjSpawnlocs[i].entry, (GateStatus[GetGateIDFromEntry(BG_IC_ObjSpawnlocs[i].entry)] == BG_IC_GATE_DESTROYED ? true : false));        packet.Worldstates.emplace_back(uint32(uws), 1);    }    for (uint8 i = 0; i < MAX_NODE_TYPES; ++i)        packet.Worldstates.emplace_back(uint32(nodePoint[i].worldStates[nodePoint[i].nodeState]), 1);}
开发者ID:Carbenium,项目名称:TrinityCore,代码行数:16,


示例8: GetWorldStateFromGateEntry

void BattlegroundIC::FillInitialWorldStates(WorldStateBuilder& builder){    builder.AppendState(BG_IC_ALLIANCE_RENFORT_SET, 1);    builder.AppendState(BG_IC_HORDE_RENFORT_SET, 1);    builder.AppendState(BG_IC_ALLIANCE_RENFORT, factionReinforcements[TEAM_ALLIANCE]);    builder.AppendState(BG_IC_HORDE_RENFORT, factionReinforcements[TEAM_HORDE]);    for (uint8 i = 0; i < MAX_FORTRESS_GATES_SPAWNS; ++i)    {        uint32 uws = GetWorldStateFromGateEntry(BG_IC_ObjSpawnlocs[i].entry, GateStatus[GetGateIDFromEntry(BG_IC_ObjSpawnlocs[i].entry)] == BG_IC_GATE_DESTROYED ? true : false);        builder.AppendState(uws, 1);    }    for (uint8 i = 0; i < MAX_NODE_TYPES; ++i)        builder.AppendState(nodePoint[i].worldStates[nodePoint[i].nodeState], 1);}
开发者ID:ChaosPaladin,项目名称:SkyFire.548,代码行数:16,



注:本文中的GetWorldStateFromGateEntry函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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