这篇教程C++ GetZoneId函数代码示例写得很实用,希望能帮到您。
本文整理汇总了C++中GetZoneId函数的典型用法代码示例。如果您正苦于以下问题:C++ GetZoneId函数的具体用法?C++ GetZoneId怎么用?C++ GetZoneId使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了GetZoneId函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: DeleteFromDBvoid Corpse::SaveToDB(){ // prevent DB data inconsistence problems and duplicates CharacterDatabase.BeginTransaction(); DeleteFromDB(); std::ostringstream ss; ss << "INSERT INTO corpse (guid,player,position_x,position_y,position_z,orientation,zone,map,data,time,corpse_type,instance,phaseMask) VALUES (" << GetGUIDLow() << ", " << GUID_LOPART(GetOwnerGUID()) << ", " << GetPositionX() << ", " << GetPositionY() << ", " << GetPositionZ() << ", " << GetOrientation() << ", " << GetZoneId() << ", " << GetMapId() << ", '"; for (uint16 i = 0; i < m_valuesCount; ++i) ss << GetUInt32Value(i) << " "; ss << "'," << uint64(m_time) <<", " << uint32(GetType()) << ", " << int(GetInstanceId()) << ", " << uint16(GetPhaseMask()) << ")"; // prevent out of range error CharacterDatabase.Execute(ss.str().c_str()); CharacterDatabase.CommitTransaction();}
开发者ID:Elevim,项目名称:RG-332,代码行数:26,
示例2: MANGOS_ASSERTvoid Corpse::SaveToDB(){ // bones should not be saved to DB (would be deleted on startup anyway) MANGOS_ASSERT(GetType() != CORPSE_BONES); // prevent DB data inconsistence problems and duplicates CharacterDatabase.BeginTransaction(); DeleteFromDB(); std::ostringstream ss; ss << "INSERT INTO corpse (guid,player,position_x,position_y,position_z,orientation,zone,map,data,time,corpse_type,instance) VALUES (" << GetGUIDLow() << ", " << GUID_LOPART(GetOwnerGUID()) << ", " << GetPositionX() << ", " << GetPositionY() << ", " << GetPositionZ() << ", " << GetOrientation() << ", " << GetZoneId() << ", " << GetMapId() << ", '"; for(uint16 i = 0; i < m_valuesCount; ++i) ss << GetUInt32Value(i) << " "; ss << "'," << uint64(m_time) <<", " << uint32(GetType()) << ", " << int(GetInstanceId()) << ")"; CharacterDatabase.Execute( ss.str().c_str() ); CharacterDatabase.CommitTransaction();}
开发者ID:Scergo,项目名称:zero,代码行数:28,
示例3: GetGUIDLowvoid Creature::SaveToDB(){ std::stringstream ss; ss << "DELETE FROM creatures WHERE id=" << GetGUIDLow(); sDatabase.Execute(ss.str().c_str()); ss.rdbuf()->str(""); ss << "INSERT INTO creatures (id, mapId, zoneId, name_id, positionX, positionY, positionZ, orientation, data) VALUES ( " << GetGUIDLow() << ", " << GetMapId() << ", " << GetZoneId() << ", " << GetUInt32Value(OBJECT_FIELD_ENTRY) << ", " << m_positionX << ", " << m_positionY << ", " << m_positionZ << ", " << m_orientation << ", '"; for( uint16 index = 0; index < m_valuesCount; index ++ ) ss << GetUInt32Value(index) << " "; ss << "/")"; sDatabase.Execute( ss.str( ).c_str( ) ); }
开发者ID:Artea,项目名称:mangos-svn,代码行数:26,
示例4: DeleteFromDBvoid Corpse::SaveToDB(){ // prevent DB data inconsistence problems and duplicates RealmDataDatabase.BeginTransaction(); DeleteFromDB(); static SqlStatementID saveCorpse; SqlStatement stmt = RealmDataDatabase.CreateStatement(saveCorpse, "INSERT INTO corpse (guid,player,position_x,position_y,position_z,orientation,zone,map,data,time,corpse_type,instance) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)"); stmt.addUInt64(GetGUIDLow()); stmt.addUInt64(GUID_LOPART(GetOwnerGUID())); stmt.addFloat(GetPositionX()); stmt.addFloat(GetPositionY()); stmt.addFloat(GetPositionZ()); stmt.addFloat(GetOrientation()); stmt.addUInt32(GetZoneId()); stmt.addUInt32(GetMapId()); stmt.addString(GetUInt32ValuesString()); stmt.addUInt64(m_time); stmt.addUInt32(GetType()); stmt.addInt32(GetInstanceId()); stmt.Execute(); RealmDataDatabase.CommitTransaction();}
开发者ID:Blumfield,项目名称:ptc2,代码行数:25,
示例5: DeleteFromDBvoid Corpse::SaveToDB(){ // prevent DB data inconsistence problems and duplicates SQLTransaction trans = CharacterDatabase.BeginTransaction(); DeleteFromDB(trans); std::ostringstream ss; ss << "INSERT INTO corpse (guid,player,position_x,position_y,position_z,orientation,zone,map,displayId,itemCache,bytes1,bytes2,guild,flags,dynFlags,time,corpse_type,instance,phaseMask) VALUES (" << GetGUIDLow() << ", " << GUID_LOPART(GetOwnerGUID()) << ", " << GetPositionX() << ", " << GetPositionY() << ", " << GetPositionZ() << ", " << GetOrientation() << ", " << GetZoneId() << ", " << GetMapId() << ", " << GetUInt32Value(CORPSE_FIELD_DISPLAY_ID) << ", '"; for (uint16 i = 0; i < EQUIPMENT_SLOT_END; ++i) ss << GetUInt32Value(CORPSE_FIELD_ITEM+i) << " "; ss << "', " << GetUInt32Value(CORPSE_FIELD_BYTES_1) << ", " << GetUInt32Value(CORPSE_FIELD_BYTES_2) << ", " << GetUInt32Value(CORPSE_FIELD_GUILD) << ", " << GetUInt32Value(CORPSE_FIELD_FLAGS) << ", " << GetUInt32Value(CORPSE_FIELD_DYNAMIC_FLAGS) << ", " << uint64(m_time) << ", " << uint32(GetType()) << ", " << int(GetInstanceId()) << ", " << uint16(GetPhaseMask()) << ")"; // prevent out of range error trans->Append(ss.str().c_str()); CharacterDatabase.CommitTransaction(trans);}
开发者ID:ice74,项目名称:blizzwow,代码行数:32,
示例6: KickPlayerFromBattlefieldvoid Battlefield::KickPlayerFromBattlefield(uint64 guid){ if (Player* player = ObjectAccessor::FindPlayer(guid)) { if (player->GetZoneId() == GetZoneId() && !player->IsGameMaster()) player->TeleportTo(KickPosition); }}
开发者ID:AlexHjelm,项目名称:sunwell,代码行数:8,
示例7: KickAfkPlayersvoid Battlefield::KickAfkPlayers(){ // xinef: optimization, dont lookup player twice for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team) for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr) if (Player* player = ObjectAccessor::FindPlayer(*itr)) if (player->isAFK() && player->GetZoneId() == GetZoneId() && !player->IsGameMaster()) player->TeleportTo(KickPosition);}
开发者ID:AlexHjelm,项目名称:sunwell,代码行数:9,
示例8: OUT_DEBUG/////////////////// Summoned Go's//guardians are temporary spawn that will inherit master faction and will follow them. Apart from that they have their own mindUnit* GameObject::CreateTemporaryGuardian(uint32 guardian_entry,uint32 duration,float angle, Unit* u_caster, uint8 Slot){ CreatureProto * proto = CreatureProtoStorage.LookupEntry(guardian_entry); CreatureInfo * info = CreatureNameStorage.LookupEntry(guardian_entry); if(!proto || !info) { OUT_DEBUG("Warning : Missing summon creature template %u !",guardian_entry); return NULL; } uint32 lvl = u_caster->getLevel(); LocationVector v = GetPositionNC(); float m_followAngle = angle + v.o; float x = v.x +(3*(cosf(m_followAngle))); float y = v.y +(3*(sinf(m_followAngle))); Creature* p = NULL; p = GetMapMgr()->CreateCreature(guardian_entry); if(p == NULL) return NULL; p->SetInstanceID(GetMapMgr()->GetInstanceID()); p->Load(proto, x, y, v.z, angle); if (lvl != 0) { /* power */ p->SetPowerType(POWER_TYPE_MANA); p->SetUInt32Value(UNIT_FIELD_MAXPOWER1,p->GetUInt32Value(UNIT_FIELD_MAXPOWER1)+28+10*lvl); p->SetUInt32Value(UNIT_FIELD_POWER1,p->GetUInt32Value(UNIT_FIELD_POWER1)+28+10*lvl); /* health */ p->SetUInt32Value(UNIT_FIELD_MAXHEALTH,p->GetUInt32Value(UNIT_FIELD_MAXHEALTH)+28+30*lvl); p->SetUInt32Value(UNIT_FIELD_HEALTH,p->GetUInt32Value(UNIT_FIELD_HEALTH)+28+30*lvl); /* level */ p->SetUInt32Value(UNIT_FIELD_LEVEL, lvl); } p->SetSummonedByGUID(GetGUID()); p->SetCreatedByGUID(GetGUID()); p->SetZoneId(GetZoneId()); p->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,u_caster->GetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE)); p->_setFaction(); p->GetAIInterface()->Init(p,AITYPE_PET,MOVEMENTTYPE_NONE,u_caster); p->GetAIInterface()->SetUnitToFollow(TO_UNIT(this)); p->GetAIInterface()->SetUnitToFollowAngle(angle); p->GetAIInterface()->SetFollowDistance(3.0f); p->PushToWorld(GetMapMgr()); if(duration) sEventMgr.AddEvent(TO_UNIT(this), &Unit::SummonExpireSlot,Slot, EVENT_SUMMON_EXPIRE, duration, 1,EVENT_FLAG_DO_NOT_EXECUTE_IN_WORLD_CONTEXT ); return p;}
开发者ID:arcticdev,项目名称:arctic-test,代码行数:56,
示例9: GetAreaIdvoid GameObject::getFishLoot(Loot *fishloot){ fishloot->clear(); uint32 subzone = GetAreaId(); // if subzone loot exist use it if(LootTemplates_Fishing.HaveLootFor(subzone)) fishloot->FillLoot(subzone, LootTemplates_Fishing, NULL); // else use zone loot else fishloot->FillLoot(GetZoneId(), LootTemplates_Fishing, NULL);}
开发者ID:Actionfox,项目名称:mangos,代码行数:13,
示例10: GetAreaIdvoid GameObject::getFishLoot(Loot *fishloot){ fishloot->clear(); uint32 subzone = GetAreaId(); // if subzone loot exist use it if(LootTemplates_Fishing.find(subzone) != LootTemplates_Fishing.end()) FillLoot(fishloot, subzone, LootTemplates_Fishing, NULL); // else use zone loot else FillLoot(fishloot, GetZoneId(), LootTemplates_Fishing, NULL);}
开发者ID:Artea,项目名称:mangos-svn,代码行数:13,
示例11: KickPlayerFromBattlefieldvoid Battlefield::KickPlayerFromBattlefield(uint64 guid){ if (Player* player = sObjectAccessor->FindPlayer(guid)) { if (player->GetZoneId() == GetZoneId()) player->TeleportTo(KickPosition); if (player->GetTeamId() >= 2) return; m_InvitedPlayers[player->GetTeamId()].erase(player->GetGUID()); m_PlayersInWar[player->GetTeamId()].erase(player->GetGUID()); }}
开发者ID:3DViking,项目名称:MistCore,代码行数:15,
示例12: GetZoneId// Called in WorldSession::HandleBfEntryInviteResponsevoid Battlefield::PlayerAcceptInviteToWar(Player* player){ if (!IsWarTime()) return; if (AddOrSetPlayerToCorrectBfGroup(player)) { player->GetSession()->SendBfEntered(GetQueueId(), player->GetZoneId() != GetZoneId(), player->GetTeamId() == GetAttackerTeam()); m_PlayersInWar[player->GetTeamId()].insert(player->GetGUID()); m_InvitedPlayers[player->GetTeamId()].erase(player->GetGUID()); if (player->isAFK()) player->ToggleAFK(); OnPlayerJoinWar(player); //for scripting }}
开发者ID:dantewow,项目名称:TrinityCore,代码行数:18,
示例13: GetZoneIduint32 TerrainInfo::GetZoneId(GridPair const& gridPair) const{ float x = ((float)gridPair.x_coord - CENTER_GRID_ID - 0.5) * SIZE_OF_GRIDS + CENTER_GRID_OFFSET; float y = ((float)gridPair.y_coord - CENTER_GRID_ID - 0.5) * SIZE_OF_GRIDS + CENTER_GRID_OFFSET; return GetZoneId(x, y, 0.0f);}
开发者ID:Jojo2323,项目名称:mangos3,代码行数:6,
示例14: datavoid Player::SendInitialWorldstates(){ WorldPacket data( SMSG_INIT_WORLD_STATES, 100 ); m_mapMgr->GetWorldStatesHandler().BuildInitWorldStatesForZone( GetZoneId(), GetAreaID(), data ); m_session->SendPacket( &data );}
开发者ID:Desch,项目名称:Edge-of-Chaos,代码行数:5,
示例15: switch//.........这里部分代码省略......... Player* player = (Player*)user; if(info->camera.cinematicId) { WorldPacket data(SMSG_TRIGGER_CINEMATIC, 4); data << info->camera.cinematicId; player->GetSession()->SendPacket(&data); } return; } //fishing bobber case GAMEOBJECT_TYPE_FISHINGNODE: //17 { if(user->GetTypeId()!=TYPEID_PLAYER) return; Player* player = (Player*)user; if(player->GetGUID() != GetOwnerGUID()) return; switch(getLootState()) { case GO_READY: // ready for loot { // 1) skill must be >= base_zone_skill // 2) if skill == base_zone_skill => 5% chance // 3) chance is linear dependence from (base_zone_skill-skill) uint32 subzone = GetAreaId(); int32 zone_skill = objmgr.GetFishingBaseSkillLevel( subzone ); if(!zone_skill) zone_skill = objmgr.GetFishingBaseSkillLevel( GetZoneId() ); //provide error, no fishable zone or area should be 0 if(!zone_skill) sLog.outErrorDb("Fishable areaId %u are not properly defined in `skill_fishing_base_level`.",subzone); int32 skill = player->GetSkillValue(SKILL_FISHING); int32 chance = skill - zone_skill + 5; int32 roll = irand(1,100); DEBUG_LOG("Fishing check (skill: %i zone min skill: %i chance %i roll: %i",skill,zone_skill,chance,roll); if(skill >= zone_skill && chance >= roll) { // prevent removing GO at spell cancel player->RemoveGameObject(this,false); SetOwnerGUID(player->GetGUID()); //fish catched player->UpdateFishingSkill(); GameObject* ok = LookupFishingHoleAround(DEFAULT_VISIBILITY_DISTANCE); if (ok) { player->SendLoot(ok->GetGUID(),LOOT_FISHINGHOLE); SetLootState(GO_JUST_DEACTIVATED); } else player->SendLoot(GetGUID(),LOOT_FISHING); } else { // fish escaped, can be deleted now
开发者ID:Actionfox,项目名称:mangos,代码行数:67,
示例16: OnGossipSelectvoid Creature::OnGossipSelect(Player* player, uint32 option){ GossipMenu* gossipmenu = player->PlayerTalkClass->GetGossipMenu(); uint32 action=gossipmenu->GetItem(option).m_gAction; uint32 zoneid=GetZoneId(); uint64 guid=GetGUID(); GossipOption const *gossip=GetGossipOption( action ); uint32 textid; if(!gossip) { zoneid=0; gossip=GetGossipOption( action ); if(!gossip) return; } textid=GetGossipTextId( action, zoneid); if(textid==0) textid=GetNpcTextId(); switch (gossip->Action) { case GOSSIP_OPTION_GOSSIP: player->PlayerTalkClass->SendTalking( textid ); break; case GOSSIP_OPTION_SPIRITHEALER: if( player->isDead() ) player->GetSession()->SendSpiritResurrect(); break; case GOSSIP_OPTION_QUESTGIVER: player->PrepareQuestMenu( guid ); player->SendPreparedQuest( guid ); break; case GOSSIP_OPTION_VENDOR: case GOSSIP_OPTION_ARMORER: player->GetSession()->SendListInventory(guid); break; case GOSSIP_OPTION_STABLEPET: player->GetSession()->SendStablePet(guid); break; case GOSSIP_OPTION_TRAINER: player->GetSession()->SendTrainerList(guid); break; case GOSSIP_OPTION_UNLEARNTALENTS: player->PlayerTalkClass->CloseGossip(); player->SendTalentWipeConfirm(guid); break; case GOSSIP_OPTION_TAXIVENDOR: player->GetSession()->SendTaxiMenu(guid); break; case GOSSIP_OPTION_INNKEEPER: player->PlayerTalkClass->CloseGossip(); player->SetBindPoint( guid ); break; case GOSSIP_OPTION_BANKER: player->GetSession()->SendShowBank( guid ); break; case GOSSIP_OPTION_PETITIONER: case GOSSIP_OPTION_TABARDVENDOR: player->GetSession()->SendTabardVendorActivate( guid ); break; case GOSSIP_OPTION_AUCTIONEER: player->GetSession()->SendAuctionHello( guid, this ); break; case GOSSIP_OPTION_GUARD: case GOSSIP_GUARD_SPELLTRAINER: case GOSSIP_GUARD_SKILLTRAINER: prepareGossipMenu( player,gossip->Id ); sendPreparedGossip( player ); break; default: OnPoiSelect( player, gossip ); break; }}
开发者ID:chrayn,项目名称:mangos-06,代码行数:75,
示例17: GetState// Called when a player leave the zonevoid Battlefield::HandlePlayerLeaveZone(Player* player, uint32 /*zone*/){ if (IsWarTime()) { // If the player is participating to the battle if (m_PlayersInWar[player->GetTeamId()].find(player->GetGUID()) != m_PlayersInWar[player->GetTeamId()].end()) { m_PlayersInWar[player->GetTeamId()].erase(player->GetGUID()); player->GetSession()->SendBfLeaveMessage(GetQueueId(), GetState(), player->GetZoneId() == GetZoneId()); if (Group* group = player->GetGroup()) // Remove the player from the raid group group->RemoveMember(player->GetGUID()); OnPlayerLeaveWar(player); } } for (BfCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr) itr->second->HandlePlayerLeave(player); m_InvitedPlayers[player->GetTeamId()].erase(player->GetGUID()); m_PlayersWillBeKick[player->GetTeamId()].erase(player->GetGUID()); m_players[player->GetTeamId()].erase(player->GetGUID()); SendRemoveWorldStates(player); RemovePlayerFromResurrectQueue(player->GetGUID()); OnPlayerLeaveZone(player);}
开发者ID:dantewow,项目名称:TrinityCore,代码行数:27,
示例18: GetLowGUIDvoid Corpse::SaveToDB(){ //save corpse to DB std::stringstream ss; ss << "DELETE FROM corpses WHERE guid = " << GetLowGUID(); CharacterDatabase.Execute(ss.str().c_str()); ss.rdbuf()->str(""); ss << "INSERT INTO corpses (guid, positionX, positionY, positionZ, orientation, zoneId, mapId, data, instanceId) VALUES (" << GetLowGUID() << ", '" << GetPositionX() << "', '" << GetPositionY() << "', '" << GetPositionZ() << "', '" << GetOrientation() << "', '" << GetZoneId() << "', '" << GetMapId() << "', '"; for (uint16 i = 0; i < m_valuesCount; i++) ss << GetUInt32Value(i) << " "; ss << "', " << GetInstanceID() << " )"; CharacterDatabase.Execute(ss.str().c_str());}
开发者ID:AscEmu,项目名称:AscEmu_TBC,代码行数:18,
示例19: KickPlayerFromBattlefieldvoid Battlefield::KickPlayerFromBattlefield(ObjectGuid guid){ if (Player* player = ObjectAccessor::FindPlayer(guid)) if (player->GetZoneId() == GetZoneId()) player->TeleportTo(KickPosition);}
开发者ID:Regigicas,项目名称:TrinityCore434,代码行数:6,
示例20: GetZoneIdvoid GameObject::getFishLoot(Loot *fishloot){ uint32 zone = GetZoneId(); FillLoot(fishloot, zone, LootTemplates_Fishing);}
开发者ID:Aion,项目名称:caldari,代码行数:5,
注:本文中的GetZoneId函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ Get_B1函数代码示例 C++ GetZ函数代码示例 |