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自学教程:C++ GreenSystemMessage函数代码示例

51自学网 2021-06-01 21:19:44
  C++
这篇教程C++ GreenSystemMessage函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中GreenSystemMessage函数的典型用法代码示例。如果您正苦于以下问题:C++ GreenSystemMessage函数的具体用法?C++ GreenSystemMessage怎么用?C++ GreenSystemMessage使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了GreenSystemMessage函数的26个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: GreenSystemMessage

bool ChatHandler::HandleInfoCommand(const char* args, WorldSession *m_session){	WorldPacket data;		uint32 clientsNum = (uint32)sWorld.GetSessionCount();	int gm = 0;	int count = 0;	int avg = 0;	PlayerStorageMap::const_iterator itr;	objmgr._playerslock.AcquireReadLock();	for (itr = objmgr._players.begin(); itr != objmgr._players.end(); itr++)	{		if(itr->second->GetSession())		{			count++;			avg += itr->second->GetSession()->GetLatency();			if(itr->second->GetSession()->GetPermissionCount())				gm++;		}				}	objmgr._playerslock.ReleaseReadLock();	GreenSystemMessage(m_session, "Server Uptime: |r%s", sWorld.GetUptimeString().c_str());	GreenSystemMessage(m_session, "Current Players: |r%d (%d GMs, %d queued)", clientsNum, gm,  0);	GreenSystemMessage(m_session, "Average Latency: |r%.3fms", (float)((float)avg / (float)count));	return true;}
开发者ID:Vanj-crew,项目名称:HearthStone-Emu,代码行数:28,


示例2: RedSystemMessage

bool ChatHandler::HandleReviveStringcommand(const char* args, WorldSession* m_session){	Player* plr = objmgr.GetPlayer(args, false);	if(!plr)	{		RedSystemMessage(m_session, "Could not find player %s.", args);		return true;	}	if(plr->IsDead())	{		if(plr->GetInstanceID() == m_session->GetPlayer()->GetInstanceID())			plr->RemoteRevive();		else			sEventMgr.AddEvent(plr, &Player::RemoteRevive, EVENT_PLAYER_REST, 1, 1, EVENT_FLAG_DO_NOT_EXECUTE_IN_WORLD_CONTEXT);		GreenSystemMessage(m_session, "Revived player %s.", args);		sGMLog.writefromsession(m_session, "revived player %s", args);	}	else	{		GreenSystemMessage(m_session, "Player %s is not dead.", args);	}	return true;}
开发者ID:RAlexis,项目名称:ArcEmu_MoP,代码行数:25,


示例3: GreenSystemMessage

bool ChatHandler::HandleGMTicketToggleTicketSystemStatusCommand(const char* args, WorldSession *m_session){	if(sWorld.toggleGMTicketStatus())		GreenSystemMessage(m_session, "TicketSystem enabled.");	else		GreenSystemMessage(m_session, "TicketSystem disabled.");	return true;}
开发者ID:miklasiak,项目名称:projekt,代码行数:8,


示例4: GreenSystemMessage

//.gm listbool ChatHandler::HandleGMListCommand(const char* /*args*/, WorldSession* m_session){    bool print_headline = true;    bool is_gamemaster = m_session->GetPermissionCount() != 0;    objmgr._playerslock.AcquireReadLock();    for (PlayerStorageMap::const_iterator itr = objmgr._players.begin(); itr != objmgr._players.end(); ++itr)    {        if (itr->second->GetSession()->GetPermissionCount())        {            if (!worldConfig.gm.listOnlyActiveGms)            {                if (print_headline)                    GreenSystemMessage(m_session, "The following GMs are on this server:");                if (worldConfig.gm.hidePermissions && !is_gamemaster)                    SystemMessage(m_session, " - %s", itr->second->GetName());                else                    SystemMessage(m_session, " - %s [%s]", itr->second->GetName(), itr->second->GetSession()->GetPermissions());                print_headline = false;            }            else if (worldConfig.gm.listOnlyActiveGms && itr->second->isGMFlagSet())            {                if (itr->second->isGMFlagSet())                {                    if (print_headline)                        GreenSystemMessage(m_session, "The following GMs are active on this server:");                    if (worldConfig.gm.hidePermissions && !is_gamemaster)                        SystemMessage(m_session, " - %s", itr->second->GetName());                    else                        SystemMessage(m_session, " - %s [%s]", itr->second->GetName(), itr->second->GetSession()->GetPermissions());                    print_headline = false;                }                else                {                    SystemMessage(m_session, "No GMs are currently logged in on this server.");                    print_headline = false;                }            }        }    }    objmgr._playerslock.ReleaseReadLock();    if (print_headline)    {        if (!worldConfig.gm.listOnlyActiveGms)            SystemMessage(m_session, "No GMs are currently logged in on this server.");        else            SystemMessage(m_session, "No GMs are currently active on this server.");    }    return true;}
开发者ID:armm77,项目名称:AscEmu,代码行数:58,


示例5: GreenSystemMessage

bool ChatHandler::HandleInfoCommand(const char* args, WorldSession *m_session){	WorldPacket data;	//uint32 clientsNum = (uint32)sWorld.GetSessionCount();	int gm = 0;	int count = 0;	int avg = 0;	PlayerStorageMap::const_iterator itr;	objmgr._playerslock.AcquireReadLock();	for (itr = objmgr._players.begin(); itr != objmgr._players.end(); itr++)	{		if(itr->second->GetSession())		{			count++;			avg += itr->second->GetSession()->GetLatency();			if(itr->second->GetSession()->GetPermissionCount())				gm++;		}	}	objmgr._playerslock.ReleaseReadLock();	GreenSystemMessage(m_session, "Server Revision: |r%sArcEmu r%u/%s-%s-%s %s(www.arcemu.org)", MSG_COLOR_WHITE,		BUILD_REVISION, CONFIG, PLATFORM_TEXT, ARCH, MSG_COLOR_LIGHTBLUE);	GreenSystemMessage(m_session, "Server Uptime: |r%s", sWorld.GetUptimeString().c_str());	GreenSystemMessage(m_session, "Current Players: |r%d (%d GMs) (%d Peak)", count, gm,(int)sWorld.PeakSessionCount);	GreenSystemMessage(m_session, "Active Thread Count: |r%u", ThreadPool.GetActiveThreadCount());	GreenSystemMessage(m_session, "Free Thread Count: |r%u", ThreadPool.GetFreeThreadCount());	GreenSystemMessage(m_session, "Average Latency: |r%.3fms", (float)((float)avg / (float)count));	GreenSystemMessage(m_session, "SQL Query Cache Size (World): |r%u queries delayed", WorldDatabase.GetQueueSize());	GreenSystemMessage(m_session, "SQL Query Cache Size (Character): |r%u queries delayed", CharacterDatabase.GetQueueSize());		return true;}
开发者ID:Naqvamp,项目名称:Underworld_Core,代码行数:35,


示例6: GetSelectedPlayer

//.guild removeplayerbool ChatHandler::HandleGuildRemovePlayerCommand(const char* /*args*/, WorldSession* m_session){    Player* selected_player = GetSelectedPlayer(m_session, true, true);    if (selected_player == nullptr)        return true;#if VERSION_STRING != Cata    if (selected_player->IsInGuild())    {        RedSystemMessage(m_session, "%s not in a guild.", selected_player->GetName());        return true;    }#else    if (selected_player->GetGuild())    {        RedSystemMessage(m_session, "%s not in a guild.", selected_player->GetName());        return true;    }#endif#if VERSION_STRING != Cata    if (selected_player->GetGuild()->GetGuildLeader() != selected_player->getGuidLow() || !m_session->GetPlayer()->isGMFlagSet())    {        RedSystemMessage(m_session, "Only guild leaders and gms can remove players from a guild!");        return true;    }    GreenSystemMessage(m_session, "Kicked %s from Guild: %s", selected_player->GetName(), selected_player->GetGuild()->getGuildName());    if (selected_player != m_session->GetPlayer())        sGMLog.writefromsession(m_session, "Kicked %s from Guild %s", selected_player->GetName(), selected_player->GetGuild()->getGuildName());    selected_player->GetGuild()->RemoveGuildMember(selected_player->getPlayerInfo(), selected_player->GetSession());#else    if (selected_player->GetGuild()->getLeaderGUID() != selected_player->getGuid() || !m_session->GetPlayer()->isGMFlagSet())    {        RedSystemMessage(m_session, "Only guild leaders and gms can remove players from a guild!");        return true;    }    GreenSystemMessage(m_session, "Kicked %s from Guild: %s", selected_player->GetName(), selected_player->GetGuild()->getName().c_str());    if (selected_player != m_session->GetPlayer())        sGMLog.writefromsession(m_session, "Kicked %s from Guild %s", selected_player->GetName(), selected_player->GetGuild()->getName().c_str());    selected_player->GetGuild()->handleRemoveMember(selected_player->GetSession(), selected_player->getGuid());#endif    return true;}
开发者ID:armm77,项目名称:AscEmu,代码行数:50,


示例7: GetSelectedPlayer

//.pet removespellbool ChatHandler::HandlePetRemoveSpellCommand(const char* args, WorldSession* m_session){    Player* selected_player = GetSelectedPlayer(m_session, true, true);    if (selected_player == nullptr)        return true;    if (selected_player->GetSummon() == nullptr)    {        RedSystemMessage(m_session, "%s has no pet.", selected_player->GetName());        return true;    }    if (!*args)        return false;    uint32 SpellId = atol(args);    SpellInfo* spell_entry = sSpellCustomizations.GetSpellInfo(SpellId);    if (spell_entry == nullptr)    {        RedSystemMessage(m_session, "Invalid spell id requested.");        return true;    }    std::list<Pet*> summons = selected_player->GetSummons();    for (std::list<Pet*>::iterator itr = summons.begin(); itr != summons.end(); ++itr)    {        (*itr)->RemoveSpell(SpellId);    }    GreenSystemMessage(m_session, "Removed spell %u from %s's pet.", SpellId, selected_player->GetName());    return true;}
开发者ID:master312,项目名称:AscEmu,代码行数:34,


示例8: GreenSystemMessage

bool ChatHandler::HandleGMListCommand(const char* args, WorldSession *m_session){	WorldPacket data;	bool first = true;	WorldSession *gm_session;	SessionSet::iterator itr;	sWorld.gmList_lock.AcquireReadLock();		for (itr = sWorld.gmList.begin(); itr != sWorld.gmList.end();)	{		gm_session = (*itr);		++itr;		if(first)			GreenSystemMessage(m_session, "There are following active GMs on this server:");		first = false;		if(gm_session->GetPlayer() && m_session != gm_session)			SystemMessage(m_session, "%s [%s]", gm_session->GetPlayer()->GetName(), gm_session->GetPermissions());	}	sWorld.gmList_lock.ReleaseReadLock();	if(first)		SystemMessage(m_session, "There are no GMs currently logged in on this server.");	return true;}
开发者ID:Ballwinkle,项目名称:Ascent_NG,代码行数:26,


示例9: RedSystemMessage

bool ChatHandler::HandleTicketDeleteCommand(const char* args, WorldSession* m_session){    if (!args)    {        RedSystemMessage(m_session, "You need to specify a ticket ID");        return false;    }    Player* player = m_session->GetPlayer();    uint32 ticketID = atol(args);    QueryResult* result = CharacterDatabase.Query("SELECT * FROM gm_tickets WHERE ticketid = %u AND deleted = 1", ticketID);    if (!result)    {        RedSystemMessage(m_session, "Ticket %u is not available in gm_tickets table or not closed!", ticketID);        return false;    }    delete result;    CharacterDatabase.Execute("DELETE FROM gm_tickets WHERE ticketid = %u", ticketID);    GreenSystemMessage(m_session, "Ticket %u is deleted", ticketID);    sGMLog.writefromsession(m_session, "deleted ticket %u ", ticketID);    return true;}
开发者ID:master312,项目名称:AscEmu,代码行数:28,


示例10: snprintf

bool ChatHandler::HandleInvisibleCommand(const char *args, WorldSession *m_session){	char msg[256];	Player* pChar =m_session->GetPlayer();	snprintf(msg, 256, "Invisibility and Invincibility are now ");	if(pChar->m_isGmInvisible)	{		pChar->m_isGmInvisible = false;		pChar->m_invisible = false;		pChar->bInvincible = false;		pChar->Social_TellFriendsOnline();		if( pChar->m_bg )		{			pChar->m_bg->RemoveInvisGM();		}		snprintf(msg, 256, "%s OFF.", msg);	} else {		pChar->m_isGmInvisible = true;		pChar->m_invisible = true;		pChar->bInvincible = true;		pChar->Social_TellFriendsOffline();		if( pChar->m_bg )		{			pChar->m_bg->AddInvisGM();		}		snprintf(msg, 256, "%s ON.", msg);	}	snprintf(msg, 256, "%s You may have to leave and re-enter this zone for changes to take effect.", msg);	GreenSystemMessage(m_session, (const char*)msg);	return true;}
开发者ID:Chero,项目名称:abcwow,代码行数:34,


示例11: strchr

bool ChatHandler::HandleAccountMuteCommand(const char* args, WorldSession* m_session){    if (!*args)        return false;    char* pAccount = (char*)args;    char* pDuration = strchr(pAccount, ' ');    if (pDuration == NULL)        return false;    *pDuration = 0;    ++pDuration;    uint32_t timeperiod = Util::GetTimePeriodFromString(pDuration);    if (timeperiod == 0)        return false;    uint32 banned = (uint32)UNIXTIME + timeperiod;    sLogonCommHandler.setAccountMute(pAccount, banned);    std::string tsstr = Util::GetDateTimeStringFromTimeStamp(timeperiod + (uint32)UNIXTIME);    GreenSystemMessage(m_session, "Account '%s' has been muted until %s. The change will be effective immediately.", pAccount,                       tsstr.c_str());    sGMLog.writefromsession(m_session, "mutex account %s until %s", pAccount, Util::GetDateTimeStringFromTimeStamp(timeperiod + (uint32)UNIXTIME).c_str());    WorldSession* pSession = sWorld.getSessionByAccountName(pAccount);    if (pSession != NULL)    {        pSession->m_muted = banned;        pSession->SystemMessage("Your voice has been muted until %s by a GM. Until this time, you will not be able to speak in any form.", tsstr.c_str());    }    return true;}
开发者ID:armm77,项目名称:AscEmu,代码行数:35,


示例12: GreenSystemMessage

bool ChatHandler::HandleGMListCommand(const char* args, WorldSession *m_session){	WorldPacket data;	bool first = true;	PlayerStorageMap::const_iterator itr;	objmgr._playerslock.AcquireReadLock();	for (itr = objmgr._players.begin(); itr != objmgr._players.end(); itr++)	{		if(itr->second->GetSession()->GetPermissionCount())		{			if(first)				GreenSystemMessage(m_session, "There are following active GMs on this server:");			SystemMessage(m_session, "%s [%s]", itr->second->GetName(), itr->second->GetSession()->GetPermissions());			first = false;		}	}	objmgr._playerslock.ReleaseReadLock();	if(first)		SystemMessage(m_session, "There are no GMs currently logged in on this server.");	return true;}
开发者ID:AwkwardDev,项目名称:ascent_classic,代码行数:26,


示例13: getSelectedChar

bool ChatHandler::HandleUnlearnCommand(const char* args, WorldSession * m_session){    Player * plr = getSelectedChar(m_session, true);    if (plr == 0)        return true;    uint32 SpellId = atol(args);    if (SpellId == 0)    {        RedSystemMessage(m_session, "You must specify a spell id.");        return true;    }    sGMLog.writefromsession(m_session, "removed spell %u from %s", SpellId, plr->GetName());    if (plr->HasSpell(SpellId))    {        GreenSystemMessageToPlr(plr, "Removed spell %u.", SpellId);        GreenSystemMessage(m_session, "Removed spell %u from %s.", SpellId, plr->GetName());        plr->removeSpell(SpellId, false, false, 0);    }    else    {        RedSystemMessage(m_session, "That player does not have spell %u learnt.", SpellId);    }    return true;}
开发者ID:Nupper,项目名称:AscEmu_Vanilla,代码行数:28,


示例14: ParseAccBanArgs

bool ChatHandler::HandleAccountBannedCommand(const char* args, WorldSession* m_session){    if (!*args)        return false;    char* pAccount = (char*)args;    char* pReason;    char* pDuration;    ParseAccBanArgs(pAccount, &pDuration, &pReason);    uint32_t timeperiod = 0;    if (pDuration != NULL)    {        timeperiod = Util::GetTimePeriodFromString(pDuration);        if (timeperiod == 0)            return false;    }    uint32 banned = (timeperiod ? (uint32)UNIXTIME + timeperiod : 1);    char emptystring = 0;    if (pReason == NULL)        pReason = &emptystring;    sLogonCommHandler.setAccountBanned(pAccount, banned, pReason);    GreenSystemMessage(m_session, "Account '%s' has been banned %s%s for reason : %s. The change will be effective immediately.", pAccount,                       timeperiod ? "until " : "forever", timeperiod ? Util::GetDateTimeStringFromTimeStamp(timeperiod + (uint32)UNIXTIME).c_str() : "", pReason);    sWorld.disconnectSessionByAccountName(pAccount, m_session);    sGMLog.writefromsession(m_session, "banned account %s until %s", pAccount, timeperiod ? Util::GetDateTimeStringFromTimeStamp(timeperiod + (uint32)UNIXTIME).c_str() : "permanent");    return true;}
开发者ID:armm77,项目名称:AscEmu,代码行数:30,


示例15: GreenSystemMessage

Player * ChatHandler::getSelectedChar(WorldSession *m_session, bool showerror){	uint64 guid;	Player *chr;		guid = m_session->GetPlayer()->GetSelection();		if (guid == 0)	{		if(showerror) 			GreenSystemMessage(m_session, "Auto-targeting self.");		chr = m_session->GetPlayer(); // autoselect	}	else		chr = m_session->GetPlayer()->GetMapMgr()->GetPlayer(guid);		if(chr == NULL)	{		if(showerror) 			RedSystemMessage(m_session, "This command requires that you select a player.");		return NULL;	}	return chr;}
开发者ID:Sylica2013,项目名称:Antrix,代码行数:25,


示例16: GreenSystemMessage

bool ChatHandler::HandleRecallDelCommand(const char* args, WorldSession *m_session){	   if(!*args)		return false;	QueryResult *result = WorldDatabase.Query( "SELECT id,name FROM recall" );	if(!result)		return false;	do	{		Field *fields = result->Fetch();		float id = fields[0].GetFloat();		const char * locname = fields[1].GetString();		if (strnicmp((char*)args,locname,strlen(locname))==0)		{			std::stringstream ss;			ss << "DELETE FROM recall WHERE id = "<< (int)id <<";";			WorldDatabase.Execute( ss.str( ).c_str( ) );			GreenSystemMessage(m_session, "Recall location removed.");			sGMLog.writefromsession(m_session, "used recall delete, removed /"%s/" location from database.", args);			delete result;			return true;		}	}while (result->NextRow());	delete result;	return false;}
开发者ID:arcticdev,项目名称:arctic-test,代码行数:31,


示例17: GreenSystemMessage

bool ChatHandler::HandleInfoCommand(const char* /*args*/, WorldSession* m_session){    //uint32 clientsNum = (uint32)sWorld.GetSessionCount();    uint16 gm = 0;    uint16 count = 0;    uint32 avg = 0;    objmgr._playerslock.AcquireReadLock();    for (PlayerStorageMap::const_iterator itr = objmgr._players.begin(); itr != objmgr._players.end(); ++itr)    {        if (itr->second->GetSession())        {            count++;            avg += itr->second->GetSession()->GetLatency();            if (itr->second->GetSession()->GetPermissionCount())                gm++;        }    }    objmgr._playerslock.ReleaseReadLock();//    GreenSystemMessage(m_session, "Server Revision: |r%EasyWOW %s/%s-%s-%s %s(github.com/EasyWoW/)", MSG_COLOR_WHITE,//        BUILD_HASH_STR, CONFIG, PLATFORM_TEXT, ARCH, MSG_COLOR_LIGHTBLUE);    GreenSystemMessage(m_session, "Server Uptime: |r%s", sWorld.GetUptimeString().c_str());    GreenSystemMessage(m_session, "Current Players: |r%d (%d GMs) (%u Peak)", count, gm, sWorld.PeakSessionCount);    GreenSystemMessage(m_session, "Active Thread Count: |r%u", ThreadPool.GetActiveThreadCount());    GreenSystemMessage(m_session, "Free Thread Count: |r%u", ThreadPool.GetFreeThreadCount());    GreenSystemMessage(m_session, "Average Latency: |r%.3fms", ((float)avg / (float)count));    GreenSystemMessage(m_session, "SQL Query Cache Size (World): |r%u queries delayed", WorldDatabase.GetQueueSize());    GreenSystemMessage(m_session, "SQL Query Cache Size (Character): |r%u queries delayed", CharacterDatabase.GetQueueSize());    return true;}
开发者ID:lev1976g,项目名称:easywow,代码行数:31,


示例18: va_start

void ChatHandler::GreenSystemMessageToPlr(Player* plr, const char *message, ...){	if( !message || !plr->GetSession() ) return;	va_list ap;	va_start(ap, message);	char msg1[1024];	vsnprintf(msg1,1024,message,ap);	GreenSystemMessage(plr->GetSession(), (const char*)msg1);}
开发者ID:Sylica2013,项目名称:Antrix,代码行数:9,


示例19: atoi

bool ChatHandler::HandleAddItemSetCommand(const char* args, WorldSession* m_session){	uint32 setid = (args ? atoi(args) : 0);	if(!setid)	{		RedSystemMessage(m_session, "You must specify a setid.");		return false;	}	Player* chr = getSelectedChar(m_session);	if(!chr)	{		RedSystemMessage(m_session, "Unable to select character.");		return false;	}	ItemSetEntry* entry = dbcItemSet.LookupEntryForced(setid);	std::list<ItemPrototype*>* l = objmgr.GetListForItemSet(setid);	if(!entry || !l)	{		RedSystemMessage(m_session, "Invalid item set.");		return false;	}	//const char* setname = sItemSetStore.LookupString(entry->name);	BlueSystemMessage(m_session, "Searching item set %u...", setid);	uint32 start = getMSTime();	sGMLog.writefromsession(m_session, "used add item set command, set %u, target %s", setid, chr->GetName());	for(std::list<ItemPrototype*>::iterator itr = l->begin(); itr != l->end(); ++itr)	{		Item* itm = objmgr.CreateItem((*itr)->ItemId, m_session->GetPlayer());		if(!itm)			continue;		if(itm->GetProto()->Bonding == ITEM_BIND_ON_PICKUP)		{			if(itm->GetProto()->Flags & ITEM_FLAG_ACCOUNTBOUND) // don't "Soulbind" account-bound items				itm->AccountBind();			else				itm->SoulBind();		}		if(!chr->GetItemInterface()->AddItemToFreeSlot(itm))		{			m_session->SendNotification("No free slots left!");			itm->DeleteMe();			return false;		}		else		{			//SystemMessage(m_session, "Added item: %s [%u]", (*itr)->Name1, (*itr)->ItemId);			SlotResult* le = chr->GetItemInterface()->LastSearchResult();			chr->SendItemPushResult(false, true, false, true, le->ContainerSlot, le->Slot, 1 , itm->GetEntry(), itm->GetItemRandomSuffixFactor(), itm->GetItemRandomPropertyId(), itm->GetStackCount());		}	}	GreenSystemMessage(m_session, "Added set to inventory complete. Time: %u ms", getMSTime() - start);	return true;}
开发者ID:lev1976g,项目名称:NoxicCore,代码行数:57,


示例20: getSelectedChar

bool ChatHandler::HandleSaveCommand(const char* /*args*/, WorldSession* m_session){    Player* p_target = getSelectedChar(m_session, false);    if (!p_target)        return false;    p_target->SaveToDB(false);    GreenSystemMessage(m_session, "Player %s saved to DB", p_target->GetName());    return true;}
开发者ID:lev1976g,项目名称:easywow,代码行数:10,


示例21: RedSystemMessage

bool ChatHandler::HandleRenameCommand(const char * args, WorldSession * m_session){	// prevent buffer overflow	if(strlen(args) > 100)		return false;	char name1[100];	char name2[100];	if(sscanf(args, "%s %s", name1, name2) != 2)		return false;	if(VerifyName(name2, strlen(name2)) == false)	{		RedSystemMessage(m_session, "That name is invalid or contains invalid characters.");		return true;	}	string new_name = name2;	PlayerInfo * pi = objmgr.GetPlayerInfoByName(name1);	if(pi == 0)	{		RedSystemMessage(m_session, "Player not found with this name.");		return true;	}	if( objmgr.GetPlayerInfoByName(new_name.c_str()) != NULL )	{		RedSystemMessage(m_session, "Player found with this name in use already.");		return true;	}	objmgr.RenamePlayerInfo(pi, pi->name, new_name.c_str());	free(pi->name);	pi->name = strdup(new_name.c_str());	// look in world for him	Player* plr = objmgr.GetPlayer(pi->guid);	if(plr != 0)	{		plr->SetName(new_name);		BlueSystemMessageToPlr(plr, "%s changed your name to '%s'.", m_session->GetPlayer()->GetName(), new_name.c_str());		plr->SaveToDB(false);	}	else	{		CharacterDatabase.WaitExecute("UPDATE characters SET name = '%s' WHERE guid = %u", CharacterDatabase.EscapeString(new_name).c_str(), (uint32)pi->guid);	}	GreenSystemMessage(m_session, "Changed name of '%s' to '%s'.", (char*)name1, (char*)name2);	sGMLog.writefromsession(m_session, "renamed character %s (GUID: %u) to %s", (char*)name1, pi->guid, (char*)name2);	sPlrLog.writefromsession(m_session, "GM renamed character %s (GUID: %u) to %s", (char*)name1, pi->guid, ((char*)name2));	return true;}
开发者ID:Refuge89,项目名称:Arc_Mind,代码行数:55,


示例22: getSelectedChar

bool ChatHandler::HandleNextDayCommand(const char* args, WorldSession* m_session){    Player * plr = getSelectedChar(m_session);    if(plr == 0)        return true;    BlueSystemMessage(m_session, "Moving honor fields to tomorrow for player %s.", plr->GetName());    GreenSystemMessage(m_session, "%s moved your honor fields to tomorrow.", m_session->GetPlayer()->GetName());    HonorHandler::DailyFieldMove(plr);    return true;}
开发者ID:AwkwardDev,项目名称:WoWD,代码行数:12,


示例23: GreenSystemMessage

bool ChatHandler::HandleRecallDelCommand(const char* args, WorldSession *m_session){    if(!*args)        return false;    if(!objmgr.DeleteRecallLocation(std::string(args)))        return false;    GreenSystemMessage(m_session, "Removed location %s", args);    sWorld.LogGM(m_session, "used recall add, added /"%s/" location to database.", args);    return true;}
开发者ID:Sandshroud,项目名称:Sandshroud-Prodigy,代码行数:12,


示例24: GreenSystemMessage

bool ChatHandler::HandleAccountUnbanCommand(const char* args, WorldSession* m_session){    if (!*args)        return false;    char* pAccount = (char*)args;    sLogonCommHandler.setAccountBanned(pAccount, 0, "");    GreenSystemMessage(m_session, "Account '%s' has been unbanned. This change will be effective immediately.", pAccount);    sGMLog.writefromsession(m_session, "unbanned account %s", pAccount);    return true;}
开发者ID:armm77,项目名称:AscEmu,代码行数:12,


示例25: GreenSystemMessage

bool ChatHandler::HandleInfoCommand(const char* args, WorldSession *m_session){	WorldPacket data;		uint32 clientsNum = sWorld.GetSessionCount();	int gm = 0;	int count = 0;	int avg = 0;	HM_NAMESPACE::hash_map<uint32, Player*>::const_iterator itr;	objmgr._playerslock.AcquireReadLock();	for (itr = objmgr._players.begin(); itr != objmgr._players.end(); itr++)	{		if(itr->second->GetSession())		{			count++;			avg += itr->second->GetSession()->GetLatency();			if(itr->second->GetSession()->GetPermissionCount())				gm++;		}				}	objmgr._playerslock.ReleaseReadLock();	GreenSystemMessage(m_session, "Server Uptime: |r%s", sWorld.GetUptimeString().c_str());	GreenSystemMessage(m_session, "Current Players: |r%d (%d GMs, %d queued)", clientsNum, gm,  0);	GreenSystemMessage(m_session, "Thread Count: |r%u", sThreadMgr.GetThreadCount());	GreenSystemMessage(m_session, "Average Latency: |r%.3fms", (float)((float)avg / (float)count));	GreenSystemMessage(m_session, "SQL Query Cache Size (World): |r%u queries delayed", ((MySQLDatabase*)Database_World)->GetQueueSize());	GreenSystemMessage(m_session, "SQL Query Cache Size (Character): |r%u queries delayed", ((MySQLDatabase*)Database_Character)->GetQueueSize());	return true;}
开发者ID:Sylica2013,项目名称:Antrix,代码行数:32,


示例26: atol

bool ChatHandler::HandleAddHonorCommand(const char* args, WorldSession* m_session){	uint32 HonorAmount = args ? atol(args) : 1;	Player *plr = getSelectedChar(m_session, true);	if(plr == 0)		return true;	BlueSystemMessage(m_session, "Adding %u honor to player %s.", HonorAmount, plr->GetName());	GreenSystemMessage(plr->GetSession(), "You have had %u honor points added to your character.", HonorAmount);	HonorHandler::AddHonorPointsToPlayer(plr, HonorAmount);	return true;}
开发者ID:Naqvamp,项目名称:Underworld_Core,代码行数:13,



注:本文中的GreenSystemMessage函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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