这篇教程C++ GreenSystemMessage函数代码示例写得很实用,希望能帮到您。
本文整理汇总了C++中GreenSystemMessage函数的典型用法代码示例。如果您正苦于以下问题:C++ GreenSystemMessage函数的具体用法?C++ GreenSystemMessage怎么用?C++ GreenSystemMessage使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了GreenSystemMessage函数的26个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: GreenSystemMessagebool ChatHandler::HandleInfoCommand(const char* args, WorldSession *m_session){ WorldPacket data; uint32 clientsNum = (uint32)sWorld.GetSessionCount(); int gm = 0; int count = 0; int avg = 0; PlayerStorageMap::const_iterator itr; objmgr._playerslock.AcquireReadLock(); for (itr = objmgr._players.begin(); itr != objmgr._players.end(); itr++) { if(itr->second->GetSession()) { count++; avg += itr->second->GetSession()->GetLatency(); if(itr->second->GetSession()->GetPermissionCount()) gm++; } } objmgr._playerslock.ReleaseReadLock(); GreenSystemMessage(m_session, "Server Uptime: |r%s", sWorld.GetUptimeString().c_str()); GreenSystemMessage(m_session, "Current Players: |r%d (%d GMs, %d queued)", clientsNum, gm, 0); GreenSystemMessage(m_session, "Average Latency: |r%.3fms", (float)((float)avg / (float)count)); return true;}
开发者ID:Vanj-crew,项目名称:HearthStone-Emu,代码行数:28,
示例2: RedSystemMessagebool ChatHandler::HandleReviveStringcommand(const char* args, WorldSession* m_session){ Player* plr = objmgr.GetPlayer(args, false); if(!plr) { RedSystemMessage(m_session, "Could not find player %s.", args); return true; } if(plr->IsDead()) { if(plr->GetInstanceID() == m_session->GetPlayer()->GetInstanceID()) plr->RemoteRevive(); else sEventMgr.AddEvent(plr, &Player::RemoteRevive, EVENT_PLAYER_REST, 1, 1, EVENT_FLAG_DO_NOT_EXECUTE_IN_WORLD_CONTEXT); GreenSystemMessage(m_session, "Revived player %s.", args); sGMLog.writefromsession(m_session, "revived player %s", args); } else { GreenSystemMessage(m_session, "Player %s is not dead.", args); } return true;}
开发者ID:RAlexis,项目名称:ArcEmu_MoP,代码行数:25,
示例3: GreenSystemMessagebool ChatHandler::HandleGMTicketToggleTicketSystemStatusCommand(const char* args, WorldSession *m_session){ if(sWorld.toggleGMTicketStatus()) GreenSystemMessage(m_session, "TicketSystem enabled."); else GreenSystemMessage(m_session, "TicketSystem disabled."); return true;}
开发者ID:miklasiak,项目名称:projekt,代码行数:8,
示例4: GreenSystemMessage//.gm listbool ChatHandler::HandleGMListCommand(const char* /*args*/, WorldSession* m_session){ bool print_headline = true; bool is_gamemaster = m_session->GetPermissionCount() != 0; objmgr._playerslock.AcquireReadLock(); for (PlayerStorageMap::const_iterator itr = objmgr._players.begin(); itr != objmgr._players.end(); ++itr) { if (itr->second->GetSession()->GetPermissionCount()) { if (!worldConfig.gm.listOnlyActiveGms) { if (print_headline) GreenSystemMessage(m_session, "The following GMs are on this server:"); if (worldConfig.gm.hidePermissions && !is_gamemaster) SystemMessage(m_session, " - %s", itr->second->GetName()); else SystemMessage(m_session, " - %s [%s]", itr->second->GetName(), itr->second->GetSession()->GetPermissions()); print_headline = false; } else if (worldConfig.gm.listOnlyActiveGms && itr->second->isGMFlagSet()) { if (itr->second->isGMFlagSet()) { if (print_headline) GreenSystemMessage(m_session, "The following GMs are active on this server:"); if (worldConfig.gm.hidePermissions && !is_gamemaster) SystemMessage(m_session, " - %s", itr->second->GetName()); else SystemMessage(m_session, " - %s [%s]", itr->second->GetName(), itr->second->GetSession()->GetPermissions()); print_headline = false; } else { SystemMessage(m_session, "No GMs are currently logged in on this server."); print_headline = false; } } } } objmgr._playerslock.ReleaseReadLock(); if (print_headline) { if (!worldConfig.gm.listOnlyActiveGms) SystemMessage(m_session, "No GMs are currently logged in on this server."); else SystemMessage(m_session, "No GMs are currently active on this server."); } return true;}
开发者ID:armm77,项目名称:AscEmu,代码行数:58,
示例5: GreenSystemMessagebool ChatHandler::HandleInfoCommand(const char* args, WorldSession *m_session){ WorldPacket data; //uint32 clientsNum = (uint32)sWorld.GetSessionCount(); int gm = 0; int count = 0; int avg = 0; PlayerStorageMap::const_iterator itr; objmgr._playerslock.AcquireReadLock(); for (itr = objmgr._players.begin(); itr != objmgr._players.end(); itr++) { if(itr->second->GetSession()) { count++; avg += itr->second->GetSession()->GetLatency(); if(itr->second->GetSession()->GetPermissionCount()) gm++; } } objmgr._playerslock.ReleaseReadLock(); GreenSystemMessage(m_session, "Server Revision: |r%sArcEmu r%u/%s-%s-%s %s(www.arcemu.org)", MSG_COLOR_WHITE, BUILD_REVISION, CONFIG, PLATFORM_TEXT, ARCH, MSG_COLOR_LIGHTBLUE); GreenSystemMessage(m_session, "Server Uptime: |r%s", sWorld.GetUptimeString().c_str()); GreenSystemMessage(m_session, "Current Players: |r%d (%d GMs) (%d Peak)", count, gm,(int)sWorld.PeakSessionCount); GreenSystemMessage(m_session, "Active Thread Count: |r%u", ThreadPool.GetActiveThreadCount()); GreenSystemMessage(m_session, "Free Thread Count: |r%u", ThreadPool.GetFreeThreadCount()); GreenSystemMessage(m_session, "Average Latency: |r%.3fms", (float)((float)avg / (float)count)); GreenSystemMessage(m_session, "SQL Query Cache Size (World): |r%u queries delayed", WorldDatabase.GetQueueSize()); GreenSystemMessage(m_session, "SQL Query Cache Size (Character): |r%u queries delayed", CharacterDatabase.GetQueueSize()); return true;}
开发者ID:Naqvamp,项目名称:Underworld_Core,代码行数:35,
示例6: GetSelectedPlayer//.guild removeplayerbool ChatHandler::HandleGuildRemovePlayerCommand(const char* /*args*/, WorldSession* m_session){ Player* selected_player = GetSelectedPlayer(m_session, true, true); if (selected_player == nullptr) return true;#if VERSION_STRING != Cata if (selected_player->IsInGuild()) { RedSystemMessage(m_session, "%s not in a guild.", selected_player->GetName()); return true; }#else if (selected_player->GetGuild()) { RedSystemMessage(m_session, "%s not in a guild.", selected_player->GetName()); return true; }#endif#if VERSION_STRING != Cata if (selected_player->GetGuild()->GetGuildLeader() != selected_player->getGuidLow() || !m_session->GetPlayer()->isGMFlagSet()) { RedSystemMessage(m_session, "Only guild leaders and gms can remove players from a guild!"); return true; } GreenSystemMessage(m_session, "Kicked %s from Guild: %s", selected_player->GetName(), selected_player->GetGuild()->getGuildName()); if (selected_player != m_session->GetPlayer()) sGMLog.writefromsession(m_session, "Kicked %s from Guild %s", selected_player->GetName(), selected_player->GetGuild()->getGuildName()); selected_player->GetGuild()->RemoveGuildMember(selected_player->getPlayerInfo(), selected_player->GetSession());#else if (selected_player->GetGuild()->getLeaderGUID() != selected_player->getGuid() || !m_session->GetPlayer()->isGMFlagSet()) { RedSystemMessage(m_session, "Only guild leaders and gms can remove players from a guild!"); return true; } GreenSystemMessage(m_session, "Kicked %s from Guild: %s", selected_player->GetName(), selected_player->GetGuild()->getName().c_str()); if (selected_player != m_session->GetPlayer()) sGMLog.writefromsession(m_session, "Kicked %s from Guild %s", selected_player->GetName(), selected_player->GetGuild()->getName().c_str()); selected_player->GetGuild()->handleRemoveMember(selected_player->GetSession(), selected_player->getGuid());#endif return true;}
开发者ID:armm77,项目名称:AscEmu,代码行数:50,
示例7: GetSelectedPlayer//.pet removespellbool ChatHandler::HandlePetRemoveSpellCommand(const char* args, WorldSession* m_session){ Player* selected_player = GetSelectedPlayer(m_session, true, true); if (selected_player == nullptr) return true; if (selected_player->GetSummon() == nullptr) { RedSystemMessage(m_session, "%s has no pet.", selected_player->GetName()); return true; } if (!*args) return false; uint32 SpellId = atol(args); SpellInfo* spell_entry = sSpellCustomizations.GetSpellInfo(SpellId); if (spell_entry == nullptr) { RedSystemMessage(m_session, "Invalid spell id requested."); return true; } std::list<Pet*> summons = selected_player->GetSummons(); for (std::list<Pet*>::iterator itr = summons.begin(); itr != summons.end(); ++itr) { (*itr)->RemoveSpell(SpellId); } GreenSystemMessage(m_session, "Removed spell %u from %s's pet.", SpellId, selected_player->GetName()); return true;}
开发者ID:master312,项目名称:AscEmu,代码行数:34,
示例8: GreenSystemMessagebool ChatHandler::HandleGMListCommand(const char* args, WorldSession *m_session){ WorldPacket data; bool first = true; WorldSession *gm_session; SessionSet::iterator itr; sWorld.gmList_lock.AcquireReadLock(); for (itr = sWorld.gmList.begin(); itr != sWorld.gmList.end();) { gm_session = (*itr); ++itr; if(first) GreenSystemMessage(m_session, "There are following active GMs on this server:"); first = false; if(gm_session->GetPlayer() && m_session != gm_session) SystemMessage(m_session, "%s [%s]", gm_session->GetPlayer()->GetName(), gm_session->GetPermissions()); } sWorld.gmList_lock.ReleaseReadLock(); if(first) SystemMessage(m_session, "There are no GMs currently logged in on this server."); return true;}
开发者ID:Ballwinkle,项目名称:Ascent_NG,代码行数:26,
示例9: RedSystemMessagebool ChatHandler::HandleTicketDeleteCommand(const char* args, WorldSession* m_session){ if (!args) { RedSystemMessage(m_session, "You need to specify a ticket ID"); return false; } Player* player = m_session->GetPlayer(); uint32 ticketID = atol(args); QueryResult* result = CharacterDatabase.Query("SELECT * FROM gm_tickets WHERE ticketid = %u AND deleted = 1", ticketID); if (!result) { RedSystemMessage(m_session, "Ticket %u is not available in gm_tickets table or not closed!", ticketID); return false; } delete result; CharacterDatabase.Execute("DELETE FROM gm_tickets WHERE ticketid = %u", ticketID); GreenSystemMessage(m_session, "Ticket %u is deleted", ticketID); sGMLog.writefromsession(m_session, "deleted ticket %u ", ticketID); return true;}
开发者ID:master312,项目名称:AscEmu,代码行数:28,
示例10: snprintfbool ChatHandler::HandleInvisibleCommand(const char *args, WorldSession *m_session){ char msg[256]; Player* pChar =m_session->GetPlayer(); snprintf(msg, 256, "Invisibility and Invincibility are now "); if(pChar->m_isGmInvisible) { pChar->m_isGmInvisible = false; pChar->m_invisible = false; pChar->bInvincible = false; pChar->Social_TellFriendsOnline(); if( pChar->m_bg ) { pChar->m_bg->RemoveInvisGM(); } snprintf(msg, 256, "%s OFF.", msg); } else { pChar->m_isGmInvisible = true; pChar->m_invisible = true; pChar->bInvincible = true; pChar->Social_TellFriendsOffline(); if( pChar->m_bg ) { pChar->m_bg->AddInvisGM(); } snprintf(msg, 256, "%s ON.", msg); } snprintf(msg, 256, "%s You may have to leave and re-enter this zone for changes to take effect.", msg); GreenSystemMessage(m_session, (const char*)msg); return true;}
开发者ID:Chero,项目名称:abcwow,代码行数:34,
示例11: strchrbool ChatHandler::HandleAccountMuteCommand(const char* args, WorldSession* m_session){ if (!*args) return false; char* pAccount = (char*)args; char* pDuration = strchr(pAccount, ' '); if (pDuration == NULL) return false; *pDuration = 0; ++pDuration; uint32_t timeperiod = Util::GetTimePeriodFromString(pDuration); if (timeperiod == 0) return false; uint32 banned = (uint32)UNIXTIME + timeperiod; sLogonCommHandler.setAccountMute(pAccount, banned); std::string tsstr = Util::GetDateTimeStringFromTimeStamp(timeperiod + (uint32)UNIXTIME); GreenSystemMessage(m_session, "Account '%s' has been muted until %s. The change will be effective immediately.", pAccount, tsstr.c_str()); sGMLog.writefromsession(m_session, "mutex account %s until %s", pAccount, Util::GetDateTimeStringFromTimeStamp(timeperiod + (uint32)UNIXTIME).c_str()); WorldSession* pSession = sWorld.getSessionByAccountName(pAccount); if (pSession != NULL) { pSession->m_muted = banned; pSession->SystemMessage("Your voice has been muted until %s by a GM. Until this time, you will not be able to speak in any form.", tsstr.c_str()); } return true;}
开发者ID:armm77,项目名称:AscEmu,代码行数:35,
示例12: GreenSystemMessagebool ChatHandler::HandleGMListCommand(const char* args, WorldSession *m_session){ WorldPacket data; bool first = true; PlayerStorageMap::const_iterator itr; objmgr._playerslock.AcquireReadLock(); for (itr = objmgr._players.begin(); itr != objmgr._players.end(); itr++) { if(itr->second->GetSession()->GetPermissionCount()) { if(first) GreenSystemMessage(m_session, "There are following active GMs on this server:"); SystemMessage(m_session, "%s [%s]", itr->second->GetName(), itr->second->GetSession()->GetPermissions()); first = false; } } objmgr._playerslock.ReleaseReadLock(); if(first) SystemMessage(m_session, "There are no GMs currently logged in on this server."); return true;}
开发者ID:AwkwardDev,项目名称:ascent_classic,代码行数:26,
示例13: getSelectedCharbool ChatHandler::HandleUnlearnCommand(const char* args, WorldSession * m_session){ Player * plr = getSelectedChar(m_session, true); if (plr == 0) return true; uint32 SpellId = atol(args); if (SpellId == 0) { RedSystemMessage(m_session, "You must specify a spell id."); return true; } sGMLog.writefromsession(m_session, "removed spell %u from %s", SpellId, plr->GetName()); if (plr->HasSpell(SpellId)) { GreenSystemMessageToPlr(plr, "Removed spell %u.", SpellId); GreenSystemMessage(m_session, "Removed spell %u from %s.", SpellId, plr->GetName()); plr->removeSpell(SpellId, false, false, 0); } else { RedSystemMessage(m_session, "That player does not have spell %u learnt.", SpellId); } return true;}
开发者ID:Nupper,项目名称:AscEmu_Vanilla,代码行数:28,
示例14: ParseAccBanArgsbool ChatHandler::HandleAccountBannedCommand(const char* args, WorldSession* m_session){ if (!*args) return false; char* pAccount = (char*)args; char* pReason; char* pDuration; ParseAccBanArgs(pAccount, &pDuration, &pReason); uint32_t timeperiod = 0; if (pDuration != NULL) { timeperiod = Util::GetTimePeriodFromString(pDuration); if (timeperiod == 0) return false; } uint32 banned = (timeperiod ? (uint32)UNIXTIME + timeperiod : 1); char emptystring = 0; if (pReason == NULL) pReason = &emptystring; sLogonCommHandler.setAccountBanned(pAccount, banned, pReason); GreenSystemMessage(m_session, "Account '%s' has been banned %s%s for reason : %s. The change will be effective immediately.", pAccount, timeperiod ? "until " : "forever", timeperiod ? Util::GetDateTimeStringFromTimeStamp(timeperiod + (uint32)UNIXTIME).c_str() : "", pReason); sWorld.disconnectSessionByAccountName(pAccount, m_session); sGMLog.writefromsession(m_session, "banned account %s until %s", pAccount, timeperiod ? Util::GetDateTimeStringFromTimeStamp(timeperiod + (uint32)UNIXTIME).c_str() : "permanent"); return true;}
开发者ID:armm77,项目名称:AscEmu,代码行数:30,
示例15: GreenSystemMessagePlayer * ChatHandler::getSelectedChar(WorldSession *m_session, bool showerror){ uint64 guid; Player *chr; guid = m_session->GetPlayer()->GetSelection(); if (guid == 0) { if(showerror) GreenSystemMessage(m_session, "Auto-targeting self."); chr = m_session->GetPlayer(); // autoselect } else chr = m_session->GetPlayer()->GetMapMgr()->GetPlayer(guid); if(chr == NULL) { if(showerror) RedSystemMessage(m_session, "This command requires that you select a player."); return NULL; } return chr;}
开发者ID:Sylica2013,项目名称:Antrix,代码行数:25,
示例16: GreenSystemMessagebool ChatHandler::HandleRecallDelCommand(const char* args, WorldSession *m_session){ if(!*args) return false; QueryResult *result = WorldDatabase.Query( "SELECT id,name FROM recall" ); if(!result) return false; do { Field *fields = result->Fetch(); float id = fields[0].GetFloat(); const char * locname = fields[1].GetString(); if (strnicmp((char*)args,locname,strlen(locname))==0) { std::stringstream ss; ss << "DELETE FROM recall WHERE id = "<< (int)id <<";"; WorldDatabase.Execute( ss.str( ).c_str( ) ); GreenSystemMessage(m_session, "Recall location removed."); sGMLog.writefromsession(m_session, "used recall delete, removed /"%s/" location from database.", args); delete result; return true; } }while (result->NextRow()); delete result; return false;}
开发者ID:arcticdev,项目名称:arctic-test,代码行数:31,
示例17: GreenSystemMessagebool ChatHandler::HandleInfoCommand(const char* /*args*/, WorldSession* m_session){ //uint32 clientsNum = (uint32)sWorld.GetSessionCount(); uint16 gm = 0; uint16 count = 0; uint32 avg = 0; objmgr._playerslock.AcquireReadLock(); for (PlayerStorageMap::const_iterator itr = objmgr._players.begin(); itr != objmgr._players.end(); ++itr) { if (itr->second->GetSession()) { count++; avg += itr->second->GetSession()->GetLatency(); if (itr->second->GetSession()->GetPermissionCount()) gm++; } } objmgr._playerslock.ReleaseReadLock();// GreenSystemMessage(m_session, "Server Revision: |r%EasyWOW %s/%s-%s-%s %s(github.com/EasyWoW/)", MSG_COLOR_WHITE,// BUILD_HASH_STR, CONFIG, PLATFORM_TEXT, ARCH, MSG_COLOR_LIGHTBLUE); GreenSystemMessage(m_session, "Server Uptime: |r%s", sWorld.GetUptimeString().c_str()); GreenSystemMessage(m_session, "Current Players: |r%d (%d GMs) (%u Peak)", count, gm, sWorld.PeakSessionCount); GreenSystemMessage(m_session, "Active Thread Count: |r%u", ThreadPool.GetActiveThreadCount()); GreenSystemMessage(m_session, "Free Thread Count: |r%u", ThreadPool.GetFreeThreadCount()); GreenSystemMessage(m_session, "Average Latency: |r%.3fms", ((float)avg / (float)count)); GreenSystemMessage(m_session, "SQL Query Cache Size (World): |r%u queries delayed", WorldDatabase.GetQueueSize()); GreenSystemMessage(m_session, "SQL Query Cache Size (Character): |r%u queries delayed", CharacterDatabase.GetQueueSize()); return true;}
开发者ID:lev1976g,项目名称:easywow,代码行数:31,
示例18: va_startvoid ChatHandler::GreenSystemMessageToPlr(Player* plr, const char *message, ...){ if( !message || !plr->GetSession() ) return; va_list ap; va_start(ap, message); char msg1[1024]; vsnprintf(msg1,1024,message,ap); GreenSystemMessage(plr->GetSession(), (const char*)msg1);}
开发者ID:Sylica2013,项目名称:Antrix,代码行数:9,
示例19: atoibool ChatHandler::HandleAddItemSetCommand(const char* args, WorldSession* m_session){ uint32 setid = (args ? atoi(args) : 0); if(!setid) { RedSystemMessage(m_session, "You must specify a setid."); return false; } Player* chr = getSelectedChar(m_session); if(!chr) { RedSystemMessage(m_session, "Unable to select character."); return false; } ItemSetEntry* entry = dbcItemSet.LookupEntryForced(setid); std::list<ItemPrototype*>* l = objmgr.GetListForItemSet(setid); if(!entry || !l) { RedSystemMessage(m_session, "Invalid item set."); return false; } //const char* setname = sItemSetStore.LookupString(entry->name); BlueSystemMessage(m_session, "Searching item set %u...", setid); uint32 start = getMSTime(); sGMLog.writefromsession(m_session, "used add item set command, set %u, target %s", setid, chr->GetName()); for(std::list<ItemPrototype*>::iterator itr = l->begin(); itr != l->end(); ++itr) { Item* itm = objmgr.CreateItem((*itr)->ItemId, m_session->GetPlayer()); if(!itm) continue; if(itm->GetProto()->Bonding == ITEM_BIND_ON_PICKUP) { if(itm->GetProto()->Flags & ITEM_FLAG_ACCOUNTBOUND) // don't "Soulbind" account-bound items itm->AccountBind(); else itm->SoulBind(); } if(!chr->GetItemInterface()->AddItemToFreeSlot(itm)) { m_session->SendNotification("No free slots left!"); itm->DeleteMe(); return false; } else { //SystemMessage(m_session, "Added item: %s [%u]", (*itr)->Name1, (*itr)->ItemId); SlotResult* le = chr->GetItemInterface()->LastSearchResult(); chr->SendItemPushResult(false, true, false, true, le->ContainerSlot, le->Slot, 1 , itm->GetEntry(), itm->GetItemRandomSuffixFactor(), itm->GetItemRandomPropertyId(), itm->GetStackCount()); } } GreenSystemMessage(m_session, "Added set to inventory complete. Time: %u ms", getMSTime() - start); return true;}
开发者ID:lev1976g,项目名称:NoxicCore,代码行数:57,
示例20: getSelectedCharbool ChatHandler::HandleSaveCommand(const char* /*args*/, WorldSession* m_session){ Player* p_target = getSelectedChar(m_session, false); if (!p_target) return false; p_target->SaveToDB(false); GreenSystemMessage(m_session, "Player %s saved to DB", p_target->GetName()); return true;}
开发者ID:lev1976g,项目名称:easywow,代码行数:10,
示例21: RedSystemMessagebool ChatHandler::HandleRenameCommand(const char * args, WorldSession * m_session){ // prevent buffer overflow if(strlen(args) > 100) return false; char name1[100]; char name2[100]; if(sscanf(args, "%s %s", name1, name2) != 2) return false; if(VerifyName(name2, strlen(name2)) == false) { RedSystemMessage(m_session, "That name is invalid or contains invalid characters."); return true; } string new_name = name2; PlayerInfo * pi = objmgr.GetPlayerInfoByName(name1); if(pi == 0) { RedSystemMessage(m_session, "Player not found with this name."); return true; } if( objmgr.GetPlayerInfoByName(new_name.c_str()) != NULL ) { RedSystemMessage(m_session, "Player found with this name in use already."); return true; } objmgr.RenamePlayerInfo(pi, pi->name, new_name.c_str()); free(pi->name); pi->name = strdup(new_name.c_str()); // look in world for him Player* plr = objmgr.GetPlayer(pi->guid); if(plr != 0) { plr->SetName(new_name); BlueSystemMessageToPlr(plr, "%s changed your name to '%s'.", m_session->GetPlayer()->GetName(), new_name.c_str()); plr->SaveToDB(false); } else { CharacterDatabase.WaitExecute("UPDATE characters SET name = '%s' WHERE guid = %u", CharacterDatabase.EscapeString(new_name).c_str(), (uint32)pi->guid); } GreenSystemMessage(m_session, "Changed name of '%s' to '%s'.", (char*)name1, (char*)name2); sGMLog.writefromsession(m_session, "renamed character %s (GUID: %u) to %s", (char*)name1, pi->guid, (char*)name2); sPlrLog.writefromsession(m_session, "GM renamed character %s (GUID: %u) to %s", (char*)name1, pi->guid, ((char*)name2)); return true;}
开发者ID:Refuge89,项目名称:Arc_Mind,代码行数:55,
示例22: getSelectedCharbool ChatHandler::HandleNextDayCommand(const char* args, WorldSession* m_session){ Player * plr = getSelectedChar(m_session); if(plr == 0) return true; BlueSystemMessage(m_session, "Moving honor fields to tomorrow for player %s.", plr->GetName()); GreenSystemMessage(m_session, "%s moved your honor fields to tomorrow.", m_session->GetPlayer()->GetName()); HonorHandler::DailyFieldMove(plr); return true;}
开发者ID:AwkwardDev,项目名称:WoWD,代码行数:12,
示例23: GreenSystemMessagebool ChatHandler::HandleRecallDelCommand(const char* args, WorldSession *m_session){ if(!*args) return false; if(!objmgr.DeleteRecallLocation(std::string(args))) return false; GreenSystemMessage(m_session, "Removed location %s", args); sWorld.LogGM(m_session, "used recall add, added /"%s/" location to database.", args); return true;}
开发者ID:Sandshroud,项目名称:Sandshroud-Prodigy,代码行数:12,
示例24: GreenSystemMessagebool ChatHandler::HandleAccountUnbanCommand(const char* args, WorldSession* m_session){ if (!*args) return false; char* pAccount = (char*)args; sLogonCommHandler.setAccountBanned(pAccount, 0, ""); GreenSystemMessage(m_session, "Account '%s' has been unbanned. This change will be effective immediately.", pAccount); sGMLog.writefromsession(m_session, "unbanned account %s", pAccount); return true;}
开发者ID:armm77,项目名称:AscEmu,代码行数:12,
示例25: GreenSystemMessagebool ChatHandler::HandleInfoCommand(const char* args, WorldSession *m_session){ WorldPacket data; uint32 clientsNum = sWorld.GetSessionCount(); int gm = 0; int count = 0; int avg = 0; HM_NAMESPACE::hash_map<uint32, Player*>::const_iterator itr; objmgr._playerslock.AcquireReadLock(); for (itr = objmgr._players.begin(); itr != objmgr._players.end(); itr++) { if(itr->second->GetSession()) { count++; avg += itr->second->GetSession()->GetLatency(); if(itr->second->GetSession()->GetPermissionCount()) gm++; } } objmgr._playerslock.ReleaseReadLock(); GreenSystemMessage(m_session, "Server Uptime: |r%s", sWorld.GetUptimeString().c_str()); GreenSystemMessage(m_session, "Current Players: |r%d (%d GMs, %d queued)", clientsNum, gm, 0); GreenSystemMessage(m_session, "Thread Count: |r%u", sThreadMgr.GetThreadCount()); GreenSystemMessage(m_session, "Average Latency: |r%.3fms", (float)((float)avg / (float)count)); GreenSystemMessage(m_session, "SQL Query Cache Size (World): |r%u queries delayed", ((MySQLDatabase*)Database_World)->GetQueueSize()); GreenSystemMessage(m_session, "SQL Query Cache Size (Character): |r%u queries delayed", ((MySQLDatabase*)Database_Character)->GetQueueSize()); return true;}
开发者ID:Sylica2013,项目名称:Antrix,代码行数:32,
示例26: atolbool ChatHandler::HandleAddHonorCommand(const char* args, WorldSession* m_session){ uint32 HonorAmount = args ? atol(args) : 1; Player *plr = getSelectedChar(m_session, true); if(plr == 0) return true; BlueSystemMessage(m_session, "Adding %u honor to player %s.", HonorAmount, plr->GetName()); GreenSystemMessage(plr->GetSession(), "You have had %u honor points added to your character.", HonorAmount); HonorHandler::AddHonorPointsToPlayer(plr, HonorAmount); return true;}
开发者ID:Naqvamp,项目名称:Underworld_Core,代码行数:13,
注:本文中的GreenSystemMessage函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ Grid函数代码示例 C++ Graphics_unsetInner函数代码示例 |