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自学教程:C++ HX_STACK_LINE函数代码示例

51自学网 2021-06-01 21:24:46
  C++
这篇教程C++ HX_STACK_LINE函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中HX_STACK_LINE函数的典型用法代码示例。如果您正苦于以下问题:C++ HX_STACK_LINE函数的具体用法?C++ HX_STACK_LINE怎么用?C++ HX_STACK_LINE使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了HX_STACK_LINE函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: HX_STACK_FRAME

Void Register_obj::r1out3LoadCompleteHandler( ::openfl::_legacy::display::BitmapData bmd){{		HX_STACK_FRAME("view.component.basis.Register","r1out3LoadCompleteHandler",0x445c8e46,"view.component.basis.Register.r1out3LoadCompleteHandler","view/component/basis/Register.hx",67,0x1d3f250e)		HX_STACK_THIS(this)		HX_STACK_ARG(bmd,"bmd")		HX_STACK_LINE(68)		::openfl::_legacy::display::Bitmap _g = ::openfl::_legacy::display::Bitmap_obj::__new(bmd,null(),null());		HX_STACK_VAR(_g,"_g");		HX_STACK_LINE(68)		this->r1out3 = _g;		HX_STACK_LINE(69)		this->r1out3->set_name(HX_CSTRING("r1Out3"));		HX_STACK_LINE(70)		Float _g1 = this->r1out3->set_scaleY(::AppConstants_obj::SCALE_FACTOR);		HX_STACK_VAR(_g1,"_g1");		HX_STACK_LINE(70)		this->r1out3->set_scaleX(_g1);	}return null();}
开发者ID:christiankaegi,项目名称:turtlebitesim,代码行数:18,


示例2: HX_STACK_FRAME

Void Sys_obj::sleep( Float seconds){{		HX_STACK_FRAME("Sys","sleep",0xfe70aad6,"Sys.sleep","C://HaxeToolkit//haxe//std/cpp/_std/Sys.hx",65,0x57bbb657)		HX_STACK_ARG(seconds,"seconds")		HX_STACK_LINE(65)		::Sys_obj::_sleep(seconds);	}return null();}
开发者ID:desttinghim,项目名称:luxeout,代码行数:9,


示例3: HX_STACK_FRAME

Void Gates_obj::g1Out3LoadCompleteHandler( ::openfl::display::BitmapData bmd){{		HX_STACK_FRAME("view.component.lines.Gates","g1Out3LoadCompleteHandler",0x43e211ed,"view.component.lines.Gates.g1Out3LoadCompleteHandler","view/component/lines/Gates.hx",78,0x5f0869a2)		HX_STACK_THIS(this)		HX_STACK_ARG(bmd,"bmd")		HX_STACK_LINE(79)		::openfl::display::Bitmap _g = ::openfl::display::Bitmap_obj::__new(bmd,null(),null());		HX_STACK_VAR(_g,"_g");		HX_STACK_LINE(79)		this->g1Out3 = _g;		HX_STACK_LINE(80)		this->g1Out3->set_name(HX_CSTRING("g1Out3"));		HX_STACK_LINE(81)		Float _g1 = this->g1Out3->set_scaleY(::AppConstants_obj::SCALE_FACTOR);		HX_STACK_VAR(_g1,"_g1");		HX_STACK_LINE(81)		this->g1Out3->set_scaleX(_g1);	}return null();}
开发者ID:christiankaegi,项目名称:turtlebitesim,代码行数:18,


示例4: HX_STACK_FRAME

::flixel::input::gamepad::FlxGamepadButton FlxGamepad_obj::getButton( int ButtonID){	HX_STACK_FRAME("flixel.input.gamepad.FlxGamepad","getButton",0xf881030c,"flixel.input.gamepad.FlxGamepad.getButton","flixel/input/gamepad/FlxGamepad.hx",72,0xdb78a809)	HX_STACK_THIS(this)	HX_STACK_ARG(ButtonID,"ButtonID")	HX_STACK_LINE(73)	::flixel::input::gamepad::FlxGamepadButton gamepadButton = this->buttons->__get(ButtonID).StaticCast< ::flixel::input::gamepad::FlxGamepadButton >();		HX_STACK_VAR(gamepadButton,"gamepadButton");	HX_STACK_LINE(75)	if (((gamepadButton == null()))){		HX_STACK_LINE(77)		::flixel::input::gamepad::FlxGamepadButton _g = ::flixel::input::gamepad::FlxGamepadButton_obj::__new(ButtonID,null(),null());		HX_STACK_VAR(_g,"_g");		HX_STACK_LINE(77)		gamepadButton = _g;		HX_STACK_LINE(78)		this->buttons[ButtonID] = gamepadButton;	}	HX_STACK_LINE(81)	return gamepadButton;}
开发者ID:AustinEast,项目名称:class-solarShepherd,代码行数:18,


示例5: HX_STACK_PUSH

Void BasicShader_obj::enable( ){{		HX_STACK_PUSH("BasicShader::enable","com/stencyl/graphics/shaders/BasicShader.hx",24);		HX_STACK_THIS(this);		HX_STACK_LINE(24)		::com::stencyl::Engine_obj::engine->addShader(this->model,null());	}return null();}
开发者ID:theabbott,项目名称:Until-All,代码行数:9,


示例6: HX_STACK_FRAME

Void CircleCollider_obj::ondestroy( ){{		HX_STACK_FRAME("luxe.components.physics.nape.CircleCollider","ondestroy",0x8f3c9910,"luxe.components.physics.nape.CircleCollider.ondestroy","luxe/macros/ComponentRules.hx",50,0x7da94735)		HX_STACK_THIS(this)		HX_STACK_LINE(50)		this->super::ondestroy();	}return null();}
开发者ID:TheOneZealot,项目名称:Mutant,代码行数:9,


示例7: HX_STACK_PUSH

Void FlxBaseAnimation_obj::destroy( ){{		HX_STACK_PUSH("FlxBaseAnimation::destroy","flixel/animation/FlxBaseAnimation.hx",46);		HX_STACK_THIS(this);		HX_STACK_LINE(46)		this->parent = null();	}return null();}
开发者ID:sam2,项目名称:sandbox,代码行数:9,


示例8: HX_STACK_PUSH

Void Lib_obj::postUICallback( Dynamic handler){{		HX_STACK_PUSH("Lib::postUICallback","nme/Lib.hx",213);		HX_STACK_ARG(handler,"handler");		HX_STACK_LINE(213)		::native::Lib_obj::postUICallback(handler);	}return null();}
开发者ID:GoTimmyGo,项目名称:bazaarBot,代码行数:9,


示例9: HX_STACK_FRAME

Void FlxG_obj::switchState( ::flixel::FlxState State){{		HX_STACK_FRAME("flixel.FlxG","switchState",0xbec45396,"flixel.FlxG.switchState","flixel/FlxG.hx",297,0x8e176836)		HX_STACK_ARG(State,"State")		HX_STACK_LINE(297)		::flixel::FlxG_obj::game->_requestedState = State;	}return null();}
开发者ID:sirystin,项目名称:kittens,代码行数:9,


示例10: HX_STACK_FRAME

Void Multiplexer_obj::out2LoadCompleteHandler( ::openfl::_legacy::display::BitmapData bmd){{		HX_STACK_FRAME("view.component.lines.Multiplexer","out2LoadCompleteHandler",0x34d4ace5,"view.component.lines.Multiplexer.out2LoadCompleteHandler","view/component/lines/Multiplexer.hx",49,0x9148c1f5)		HX_STACK_THIS(this)		HX_STACK_ARG(bmd,"bmd")		HX_STACK_LINE(50)		::openfl::_legacy::display::Bitmap _g = ::openfl::_legacy::display::Bitmap_obj::__new(bmd,null(),null());		HX_STACK_VAR(_g,"_g");		HX_STACK_LINE(50)		this->out2 = _g;		HX_STACK_LINE(51)		this->out2->set_name(HX_CSTRING("muxOut2"));		HX_STACK_LINE(52)		Float _g1 = this->out2->set_scaleY(::AppConstants_obj::SCALE_FACTOR);		HX_STACK_VAR(_g1,"_g1");		HX_STACK_LINE(52)		this->out2->set_scaleX(_g1);	}return null();}
开发者ID:christiankaegi,项目名称:turtlebitesim,代码行数:18,


示例11: HX_STACK_FRAME

Void Register_obj::r2out2LoadCompleteHandler( ::openfl::_legacy::display::BitmapData bmd){{		HX_STACK_FRAME("view.component.lines.Register","r2out2LoadCompleteHandler",0x3bb3b125,"view.component.lines.Register.r2out2LoadCompleteHandler","view/component/lines/Register.hx",92,0x80a735cf)		HX_STACK_THIS(this)		HX_STACK_ARG(bmd,"bmd")		HX_STACK_LINE(93)		::openfl::_legacy::display::Bitmap _g = ::openfl::_legacy::display::Bitmap_obj::__new(bmd,null(),null());		HX_STACK_VAR(_g,"_g");		HX_STACK_LINE(93)		this->r2out2 = _g;		HX_STACK_LINE(94)		this->r2out2->set_name(HX_CSTRING("r2Out2"));		HX_STACK_LINE(95)		Float _g1 = this->r2out2->set_scaleY(::AppConstants_obj::SCALE_FACTOR);		HX_STACK_VAR(_g1,"_g1");		HX_STACK_LINE(95)		this->r2out2->set_scaleX(_g1);	}return null();}
开发者ID:christiankaegi,项目名称:turtlebitesim,代码行数:18,


示例12: HX_STACK_PUSH

Dynamic Button_obj::setOnClick( Dynamic f){	HX_STACK_PUSH("Button::setOnClick","wx/Button.hx",27);	HX_STACK_THIS(this);	HX_STACK_ARG(f,"f");	HX_STACK_LINE(27)	this->setHandler(::wx::EventID_obj::COMMAND_BUTTON_CLICKED_dyn(),f);	HX_STACK_LINE(27)	return f;}
开发者ID:bradparks,项目名称:cx,代码行数:9,


示例13: HX_STACK_FRAME

Void Sys_obj::print( Dynamic v){{		HX_STACK_FRAME("Sys","print",0x483745ec,"Sys.print","Sys.hx",25,0x2741eff1)		HX_STACK_ARG(v,"v")		HX_STACK_LINE(25)		::__hxcpp_print(v);	}return null();}
开发者ID:Nickan,项目名称:OpenFLGameTest1,代码行数:9,


示例14: HX_STACK_PUSH

::native::geom::ColorTransform Transform_obj::set_colorTransform( ::native::geom::ColorTransform inTrans){	HX_STACK_PUSH("Transform::set_colorTransform","native/geom/Transform.hx",34);	HX_STACK_THIS(this);	HX_STACK_ARG(inTrans,"inTrans");	HX_STACK_LINE(34)	this->nmeObj->nmeSetColorTransform(inTrans);	HX_STACK_LINE(34)	return inTrans;}
开发者ID:bloognoo,项目名称:smurnal,代码行数:9,


示例15: HX_STACK_PUSH

Void FlxAnim_obj::destroy( ){{		HX_STACK_PUSH("FlxAnim::destroy","org/flixel/system/FlxAnim.hx",48);		HX_STACK_THIS(this);		HX_STACK_LINE(48)		this->frames = null();	}return null();}
开发者ID:igrowbeards,项目名称:flixel_keys_issue,代码行数:9,


示例16: HX_STACK_FRAME

Void EditRomMediator_obj::onRemove( ){{		HX_STACK_FRAME("view.mediator.EditRomMediator","onRemove",0x1d3ba0ca,"view.mediator.EditRomMediator.onRemove","view/mediator/EditRomMediator.hx",33,0x86ba89b7)		HX_STACK_THIS(this)		HX_STACK_LINE(33)		this->getView()->destroy();	}return null();}
开发者ID:christiankaegi,项目名称:turtlebitesim,代码行数:9,


示例17: HX_STACK_FRAME

Void Process_obj::close( ){{		HX_STACK_FRAME("Process","close","Process.close","sys/io/Process.hx",116)		HX_STACK_THIS(this)		HX_STACK_LINE(116)		::sys::io::Process_obj::_close(this->p);	}return null();}
开发者ID:TomBebbington,项目名称:brains,代码行数:9,


示例18: HX_STACK_FRAME

Void Accumulator_obj::out2LoadCompleteHandler( ::openfl::_legacy::display::BitmapData bmd){{		HX_STACK_FRAME("view.component.lines.Accumulator","out2LoadCompleteHandler",0x0086d256,"view.component.lines.Accumulator.out2LoadCompleteHandler","view/component/lines/Accumulator.hx",50,0x5ce30424)		HX_STACK_THIS(this)		HX_STACK_ARG(bmd,"bmd")		HX_STACK_LINE(51)		::openfl::_legacy::display::Bitmap _g = ::openfl::_legacy::display::Bitmap_obj::__new(bmd,null(),null());		HX_STACK_VAR(_g,"_g");		HX_STACK_LINE(51)		this->out2 = _g;		HX_STACK_LINE(52)		this->out2->set_name(HX_CSTRING("accuOut2"));		HX_STACK_LINE(53)		Float _g1 = this->out2->set_scaleY(::AppConstants_obj::SCALE_FACTOR);		HX_STACK_VAR(_g1,"_g1");		HX_STACK_LINE(53)		this->out2->set_scaleX(_g1);	}return null();}
开发者ID:christiankaegi,项目名称:turtlebitesim,代码行数:18,


示例19: HX_STACK_PUSH

Void OpenEllipse_obj::setUp( ){{		HX_STACK_PUSH("OpenEllipse::setUp","jigsawx/OpenEllipse.hx",100);		HX_STACK_THIS(this);		HX_STACK_LINE(100)		this->circleIter = ::jigsawx::ds::CircleIter_obj::pi2pi(this->beginAngle,this->finishAngle,this->stepAngle);	}return null();}
开发者ID:bradparks,项目名称:Jigsawx,代码行数:9,


示例20: HX_STACK_FRAME

Void AppProxy_obj::onRegister( ){{		HX_STACK_FRAME("model.proxy.AppProxy","onRegister",0xe1ecbe3e,"model.proxy.AppProxy.onRegister","model/proxy/AppProxy.hx",19,0xb57eff2a)		HX_STACK_THIS(this)		HX_STACK_LINE(19)		this->sendNotification(::AppConstants_obj::PROXY_INITIALIZED,null(),::model::proxy::AppProxy_obj::NAME);	}return null();}
开发者ID:christiankaegi,项目名称:turtlebitesim,代码行数:9,



注:本文中的HX_STACK_LINE函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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