这篇教程C++ HasGeneratedLoot函数代码示例写得很实用,希望能帮到您。
本文整理汇总了C++中HasGeneratedLoot函数的典型用法代码示例。如果您正苦于以下问题:C++ HasGeneratedLoot函数的具体用法?C++ HasGeneratedLoot怎么用?C++ HasGeneratedLoot使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了HasGeneratedLoot函数的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: IsBindedNotWithbool Item::IsBindedNotWith(Player const* player) const{ // own item if (GetOwnerGuid() == player->GetObjectGuid()) return false; if (HasFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_BOP_TRADEABLE)) { if (m_allowedLooterGuids.find(player->GetObjectGuid().GetCounter()) != m_allowedLooterGuids.end()) return false; } // has loot with diff owner if (HasGeneratedLoot()) return true; // not binded item if (!IsSoulBound()) return false; // not BOA item case if (!IsBoundAccountWide()) return true; // online if (Player* owner = GetOwner()) { return owner->GetSession()->GetAccountId() != player->GetSession()->GetAccountId(); } // offline slow case else { return sAccountMgr.GetPlayerAccountIdByGUID(GetOwnerGuid()) != player->GetSession()->GetAccountId(); }}
开发者ID:Splash,项目名称:mangos,代码行数:35,
示例2: CanBeTradedbool Item::CanBeTraded(bool mail, bool trade) const{ if ((!mail || !IsBoundAccountWide()) && (IsSoulBound() && (!HasFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_BOP_TRADEABLE) || !trade))) return false; if (IsBag() && (Player::IsBagPos(GetPos()) || !((Bag const*)this)->IsEmpty()) ) return false; if (Player* owner = GetOwner()) { if (owner->CanUnequipItem(GetPos(),false) != EQUIP_ERR_OK ) return false; if (owner->GetLootGUID()==GetGUID()) return false; } if (HasGeneratedLoot()) return false; if (IsBoundByEnchant()) return false; return true;}
开发者ID:SeTM,项目名称:mangos-1,代码行数:25,
示例3: IsBindedNotWithbool Item::IsBindedNotWith(Player const* player) const{ // own item if (GetOwnerGuid() == player->GetObjectGuid()) return false; // has loot with diff owner if (HasGeneratedLoot()) return true; // not binded item if (!IsSoulBound()) return false; // not BOA item case if (!IsBoundAccountWide()) return true; // online if (Player* owner = GetOwner()) { return owner->GetSession()->GetAccountId() != player->GetSession()->GetAccountId(); } // offline slow case else { return sObjectMgr.GetPlayerAccountIdByGUID(GetOwnerGuid()) != player->GetSession()->GetAccountId(); }}
开发者ID:82cheyenne82,项目名称:MaNGOS-Core-4.3.4,代码行数:29,
示例4: CanBeMergedPartlyWithInventoryResult Item::CanBeMergedPartlyWith(ItemPrototype const* proto) const{ // check item type if (GetEntry() != proto->ItemId) return EQUIP_ERR_ITEM_CANT_STACK; // check free space (full stacks can't be target of merge if (GetCount() >= proto->GetMaxStackSize()) return EQUIP_ERR_ITEM_CANT_STACK; // not allow merge looting currently items if (HasGeneratedLoot()) return EQUIP_ERR_ALREADY_LOOTED; return EQUIP_ERR_OK;}
开发者ID:Splash,项目名称:mangos,代码行数:16,
示例5: IsBindedNotWithbool Item::IsBindedNotWith(Player const* player) const{ // own item if (GetOwnerGuid() == player->GetObjectGuid()) return false; // has loot with diff owner if (HasGeneratedLoot()) return true; // not binded item if (!IsSoulBound()) return false; return true;}
开发者ID:Flairgun,项目名称:mangos-tbc,代码行数:16,
示例6: CanBeTradedbool Item::CanBeTraded() const{ if (IsSoulBound()) return false; if (IsBag() && (Player::IsBagPos(GetPos()) || !((Bag const*)this)->IsEmpty())) return false; if (Player* owner = GetOwner()) { if (owner->CanUnequipItem(GetPos(), false) != EQUIP_ERR_OK) return false; if (owner->GetLootGuid() == GetObjectGuid()) return false; } if (HasGeneratedLoot()) return false; if (IsBoundByEnchant()) return false; return true;}
开发者ID:Flairgun,项目名称:mangos-tbc,代码行数:23,
注:本文中的HasGeneratedLoot函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ HasLowerSecurity函数代码示例 C++ HasFollowState函数代码示例 |