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自学教程:C++ IAmVeklor函数代码示例

51自学网 2021-06-01 21:27:17
  C++
这篇教程C++ IAmVeklor函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中IAmVeklor函数的典型用法代码示例。如果您正苦于以下问题:C++ IAmVeklor函数的具体用法?C++ IAmVeklor怎么用?C++ IAmVeklor使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了IAmVeklor函数的19个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: TeleportToMyBrother

    void TeleportToMyBrother()    {        if (!m_pInstance)            return;        Teleport_Timer = TELEPORTTIME;        if (IAmVeklor())            return;                                         // mechanics handled by veknilash so they teleport exactly at the same time and to correct coordinates        Creature *pOtherBoss = GetOtherBoss();        if (pOtherBoss)        {            //m_creature->MonsterYell("Teleporting ...", LANG_UNIVERSAL);            float other_x = pOtherBoss->GetPositionX();            float other_y = pOtherBoss->GetPositionY();            float other_z = pOtherBoss->GetPositionZ();            float other_o = pOtherBoss->GetOrientation();            pOtherBoss->RelocateCreature(m_creature->GetPositionX(),            m_creature->GetPositionY(),    m_creature->GetPositionZ(), m_creature->GetOrientation());            pOtherBoss->GetMotionMaster()->MoveIdle();            m_creature->RelocateCreature(other_x, other_y, other_z, other_o);            m_creature->GetMotionMaster()->MoveIdle();            SetAfterTeleport();            if (boss_twinemperorsAI* pOtherAI = dynamic_cast<boss_twinemperorsAI*>(pOtherBoss->AI()))                pOtherAI->SetAfterTeleport();        }    }
开发者ID:Phatcat,项目名称:mangos,代码行数:31,


示例2: TeleportToMyBrother

    void TeleportToMyBrother()    {        if (!pInstance)            return;        Teleport_Timer = TELEPORTTIME;        if (IAmVeklor())            return;                                         // mechanics handled by veknilash so they teleport exactly at the same time and to correct coordinates        Creature *pOtherBoss = GetOtherBoss();        if (pOtherBoss)        {            //me->MonsterYell("Teleporting ...", LANG_UNIVERSAL, 0);            float other_x = pOtherBoss->GetPositionX();            float other_y = pOtherBoss->GetPositionY();            float other_z = pOtherBoss->GetPositionZ();            float other_o = pOtherBoss->GetOrientation();            Map *thismap = me->GetMap();            thismap->CreatureRelocation(pOtherBoss, me->GetPositionX(),                me->GetPositionY(),    me->GetPositionZ(), me->GetOrientation());            thismap->CreatureRelocation(me, other_x, other_y, other_z, other_o);            SetAfterTeleport();            CAST_AI(boss_twinemperorsAI,  pOtherBoss->AI())->SetAfterTeleport();        }    }
开发者ID:AwkwardDev,项目名称:CataOld,代码行数:28,


示例3: GetOtherBoss

 Creature* GetOtherBoss() {     if (instance)         return Unit::GetCreature(*me, instance->GetData64(IAmVeklor() ? DATA_VEKNILASH : DATA_VEKLOR));     else         return NULL; }
开发者ID:Caydan,项目名称:DeathCore,代码行数:7,


示例4: GetOtherBoss

 Creature* GetOtherBoss() {     if (pInstance)         return (Creature*)Unit::GetUnit((*me), pInstance->GetData64(IAmVeklor() ? DATA_VEKNILASH : DATA_VEKLOR));     else         return (Creature*)0; }
开发者ID:Phentora,项目名称:OregonCore,代码行数:7,


示例5: GetCreature

 Creature *GetOtherBoss() {     if (pInstance)         return Unit::GetCreature(*me, pInstance->GetData64(IAmVeklor() ? BOSS_VEKNILASH : BOSS_VEKLOR));     else         return NULL; }
开发者ID:sk3tche,项目名称:TrinityCore,代码行数:7,


示例6: TeleportToMyBrother

    void TeleportToMyBrother()    {        if (!instance)            return;        Teleport_Timer = TELEPORTTIME;        if (IAmVeklor())            return;                                         // mechanics handled by veknilash so they teleport exactly at the same time and to correct coordinates        Creature* pOtherBoss = GetOtherBoss();        if (pOtherBoss)        {            //me->MonsterYell("Teleporting ...", LANG_UNIVERSAL, 0);            Position thisPos;            thisPos.Relocate(me);            Position otherPos;            otherPos.Relocate(pOtherBoss);            pOtherBoss->SetPosition(thisPos);            me->SetPosition(otherPos);            SetAfterTeleport();            CAST_AI(boss_twinemperorsAI,  pOtherBoss->AI())->SetAfterTeleport();        }    }
开发者ID:Caydan,项目名称:DeathCore,代码行数:25,


示例7: GetOtherBoss

 Creature* GetOtherBoss() {     if (m_pInstance)     {         return m_pInstance->GetSingleCreatureFromStorage(IAmVeklor() ? NPC_VEKNILASH : NPC_VEKLOR);     }     else     {         return NULL;     } }
开发者ID:Phatcat,项目名称:mangos,代码行数:11,


示例8: return

 Creature *GetOtherBoss() {     if (m_pInstance)     {         return (Creature *)Unit::GetUnit((*m_creature), m_pInstance->GetData64(IAmVeklor() ? DATA_VEKNILASH : DATA_VEKLOR));     }     else     {         return (Creature *)0;     } }
开发者ID:mangos-gameaction,项目名称:scriptdev2,代码行数:11,


示例9: JustDied

	void JustDied(Unit* /*Killer*/) {		Creature *pOtherBoss = GetOtherBoss();		if (pOtherBoss) {			pOtherBoss->SetHealth(0);			pOtherBoss->setDeathState(JUST_DIED);			pOtherBoss->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);			CAST_AI(boss_twinemperorsAI, pOtherBoss->AI())->DontYellWhenDead =					true;		}		if (!DontYellWhenDead) // I hope AI is not threaded			DoPlaySoundToSet(me, IAmVeklor() ? SOUND_VL_DEATH : SOUND_VN_DEATH);	}
开发者ID:jsj2008,项目名称:StarGate-Plus-EMU,代码行数:12,


示例10: TryHealBrother

	void TryHealBrother(uint32 diff) {		if (IAmVeklor()) // this spell heals caster and the other brother so let VN cast it			return;		if (Heal_Timer <= diff) {			Unit *pOtherBoss = GetOtherBoss();			if (pOtherBoss && pOtherBoss->IsWithinDist(me, 60)) {				DoCast(pOtherBoss, SPELL_HEAL_BROTHER);				Heal_Timer = 1000;			}		} else			Heal_Timer -= diff;	}
开发者ID:jsj2008,项目名称:StarGate-Plus-EMU,代码行数:13,


示例11: EnterCombat

	void EnterCombat(Unit * who) {		DoZoneInCombat();		Creature *pOtherBoss = GetOtherBoss();		if (pOtherBoss) {			// TODO: we should activate the other boss location so he can start attackning even if nobody			// is near I dont know how to do that			ScriptedAI *otherAI = CAST_AI(ScriptedAI, pOtherBoss->AI());			if (!pOtherBoss->isInCombat()) {				DoPlaySoundToSet(me,						IAmVeklor() ? SOUND_VL_AGGRO : SOUND_VN_AGGRO);				otherAI->AttackStart(who);				otherAI->DoZoneInCombat();			}		}	}
开发者ID:jsj2008,项目名称:StarGate-Plus-EMU,代码行数:15,


示例12: TryHealBrother

    void TryHealBrother(uint32 diff)    {        if (IAmVeklor())                                    // this spell heals caster and the other brother so let VN cast it            return;        if (Heal_Timer < diff)        {            Unit *pOtherBoss = GetOtherBoss();            if (pOtherBoss && (pOtherBoss->GetDistance((const Creature *)m_creature) <= 60))            {                DoCast(pOtherBoss, SPELL_HEAL_BROTHER);                Heal_Timer = 1000;            }        } else Heal_Timer -= diff;    }
开发者ID:megamage,项目名称:mangos,代码行数:15,


示例13: Aggro

    void Aggro(Unit* pWho)    {        m_creature->SetInCombatWithZone();        Creature *pOtherBoss = GetOtherBoss();        if (pOtherBoss)        {            // TODO: we should activate the other boss location so he can start attackning even if nobody            // is near I dont know how to do that            if (!pOtherBoss->isInCombat())            {                DoPlaySoundToSet(m_creature, IAmVeklor() ? SOUND_VL_AGGRO : SOUND_VN_AGGRO);                pOtherBoss->AI()->AttackStart(pWho);            }        }    }
开发者ID:mangos-gameaction,项目名称:scriptdev2,代码行数:16,


示例14: Aggro

    void Aggro(Unit* pWho)    {        Creature *pOtherBoss = GetOtherBoss();        if (pOtherBoss)        {            // TODO: we should activate the other boss location so he can start attackning even if nobody            // is near I dont know how to do that            if (!pOtherBoss->isInCombat())            {                DoPlaySoundToSet(m_creature, IAmVeklor() ? SOUND_VL_AGGRO : SOUND_VN_AGGRO);                pOtherBoss->AI()->AttackStart(pWho);            }        }        if (m_pInstance)            m_pInstance->SetData(TYPE_TWINS, IN_PROGRESS);    }
开发者ID:Iov,项目名称:scriptdev2,代码行数:17,


示例15: JustDied

    void JustDied(Unit* Killer)    {        if (Creature* pOtherBoss = GetOtherBoss())        {            pOtherBoss->SetHealth(0);            pOtherBoss->SetDeathState(JUST_DIED);            pOtherBoss->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);            if (boss_twinemperorsAI* pOtherAI = dynamic_cast<boss_twinemperorsAI*>(pOtherBoss->AI()))                pOtherAI->DontYellWhenDead = true;        }        if (!DontYellWhenDead)                              // I hope AI is not threaded            DoPlaySoundToSet(m_creature, IAmVeklor() ? SOUND_VL_DEATH : SOUND_VN_DEATH);        if (m_pInstance)            m_pInstance->SetData(TYPE_TWINS, DONE);    }
开发者ID:Iov,项目名称:scriptdev2,代码行数:18,


示例16: HandleBugs

    void HandleBugs(uint32 diff)    {        if (BugsTimer < diff || Abuse_Bug_Timer < diff)        {            Creature *c = RespawnNearbyBugsAndGetOne(IAmVeklor() ? 15316 : 15317);            if (Abuse_Bug_Timer < diff)            {                if (c)                {                    CastSpellOnBug(c);                    if (m_creature->getVictim())                    {                        c->Attack(m_creature->getVictim(), false);                        c->GetMotionMaster()->MoveChase(m_creature->getVictim());                    }                    Abuse_Bug_Timer = urand(10000, 17000);                }                else                {                    Abuse_Bug_Timer = 1000;                }            }            else            {                Abuse_Bug_Timer -= diff;            }            BugsTimer = 2000;        }        else        {            BugsTimer -= diff;            Abuse_Bug_Timer -= diff;        }    }
开发者ID:Phatcat,项目名称:mangos,代码行数:36,


示例17: KilledUnit

 void KilledUnit(Unit* /*victim*/) {     DoPlaySoundToSet(me, IAmVeklor() ? SOUND_VL_KILL : SOUND_VN_KILL); }
开发者ID:Caydan,项目名称:DeathCore,代码行数:4,


示例18: GetOtherBoss

 Creature* GetOtherBoss() {     return ObjectAccessor::GetCreature(*me, instance->GetData64(IAmVeklor() ? DATA_VEKNILASH : DATA_VEKLOR)); }
开发者ID:redlaine,项目名称:InfinityCore-Ark,代码行数:4,


示例19: KilledUnit

 void KilledUnit(Unit* victim) {     DoPlaySoundToSet(m_creature, IAmVeklor() ? SOUND_VL_KILL : SOUND_VN_KILL); }
开发者ID:mangos-gameaction,项目名称:scriptdev2,代码行数:4,



注:本文中的IAmVeklor函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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