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自学教程:C++ IDirectSoundBuffer_Stop函数代码示例

51自学网 2021-06-01 21:28:12
  C++
这篇教程C++ IDirectSoundBuffer_Stop函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中IDirectSoundBuffer_Stop函数的典型用法代码示例。如果您正苦于以下问题:C++ IDirectSoundBuffer_Stop函数的具体用法?C++ IDirectSoundBuffer_Stop怎么用?C++ IDirectSoundBuffer_Stop使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了IDirectSoundBuffer_Stop函数的29个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: RemoveSound

void RemoveSound(void){ int iRes; if(iDoRecord) RecordStop(); if(lpDSBSECONDARY1!=NULL)  {   IDirectSoundBuffer_Stop(lpDSBSECONDARY1);   iRes=IDirectSoundBuffer_Release(lpDSBSECONDARY1);   // FF says such a loop is bad... Demo says it's good... Pete doesn't care   while(iRes!=0) iRes=IDirectSoundBuffer_Release(lpDSBSECONDARY1);   lpDSBSECONDARY1=NULL;  } if(lpDSBPRIMARY!=NULL)  {   IDirectSoundBuffer_Stop(lpDSBPRIMARY);   iRes=IDirectSoundBuffer_Release(lpDSBPRIMARY);   // FF says such a loop is bad... Demo says it's good... Pete doesn't care   while(iRes!=0) iRes=IDirectSoundBuffer_Release(lpDSBPRIMARY);   lpDSBPRIMARY=NULL;  } if(lpDS!=NULL)  {   iRes=IDirectSound_Release(lpDS);   // FF says such a loop is bad... Demo says it's good... Pete doesn't care   while(iRes!=0) iRes=IDirectSound_Release(lpDS);   lpDS=NULL;  }}
开发者ID:madnessw,项目名称:thesnow,代码行数:33,


示例2: m1sdr_Exit

void m1sdr_Exit(void){	if (!s32SoundEnable)	{		return;	}	if (lpSecB)	{		IDirectSoundBuffer_Stop(lpSecB);		IDirectSoundBuffer_Release(lpSecB);		lpSecB = NULL;	}	if (lpPDSB)	{		IDirectSoundBuffer_Stop(lpPDSB);		IDirectSoundBuffer_Release(lpPDSB);		lpPDSB = NULL;	}    if (lpDS)     {		IDirectSound_Release(lpDS);		lpDS = NULL;    }	if (samples)	{		free(samples);	}}
开发者ID:dreiss,项目名称:M1-Android,代码行数:32,


示例3: DS_Exit

static void DS_Exit(void){	DWORD statusInfo;	if(updateBufferHandle) {		/* Signal thread to exit and wait for the exit */		if (threadInUse) {			threadInUse = 0;			MUTEX_UNLOCK(vars);			SetEvent (notifyUpdateHandle);			WaitForSingleObject (updateBufferHandle, INFINITE);			MUTEX_LOCK(vars);		}		CloseHandle(updateBufferHandle),		updateBufferHandle = NULL;	}	if (notifyUpdateHandle) {		CloseHandle(notifyUpdateHandle),		notifyUpdateHandle = NULL;	}	if (pSoundBufferNotify) {		IDirectSoundNotify_Release(pSoundBufferNotify);		pSoundBufferNotify = NULL;	}	if(pSoundBuffer) {		if(IDirectSoundBuffer_GetStatus(pSoundBuffer,&statusInfo)==DS_OK)			if(statusInfo&DSBSTATUS_PLAYING)				IDirectSoundBuffer_Stop(pSoundBuffer);		IDirectSoundBuffer_Release(pSoundBuffer);		pSoundBuffer = NULL;	}	if(pPrimarySoundBuffer) {		if(IDirectSoundBuffer_GetStatus(pPrimarySoundBuffer,&statusInfo)==DS_OK)			if(statusInfo&DSBSTATUS_PLAYING)				IDirectSoundBuffer_Stop(pPrimarySoundBuffer);		IDirectSoundBuffer_Release(pPrimarySoundBuffer);		pPrimarySoundBuffer = NULL;	}	if (pSoundCard) {		IDirectSound_Release(pSoundCard);		pSoundCard = NULL;	}	VC_Exit();}
开发者ID:OS2World,项目名称:LIB-SDL-2014,代码行数:49,


示例4: Stop

/** * Closes the audio device. */static HRESULT Stop( aout_stream_sys_t *p_sys ){    vlc_mutex_lock( &p_sys->lock );    p_sys->b_playing =  true;    vlc_cond_signal( &p_sys->cond );    vlc_mutex_unlock( &p_sys->lock );    vlc_cancel( p_sys->eraser_thread );    vlc_join( p_sys->eraser_thread, NULL );    vlc_cond_destroy( &p_sys->cond );    vlc_mutex_destroy( &p_sys->lock );    if( p_sys->p_notify != NULL )    {        IDirectSoundNotify_Release(p_sys->p_notify );        p_sys->p_notify = NULL;    }    if( p_sys->p_dsbuffer != NULL )    {        IDirectSoundBuffer_Stop( p_sys->p_dsbuffer );        IDirectSoundBuffer_Release( p_sys->p_dsbuffer );        p_sys->p_dsbuffer = NULL;    }    if( p_sys->p_dsobject != NULL )    {        IDirectSound_Release( p_sys->p_dsobject );        p_sys->p_dsobject = NULL;    }    return DS_OK;}
开发者ID:videolan,项目名称:vlc,代码行数:32,


示例5: FreeSound

static voidFreeSound (void){	if (pDSBuf) {		IDirectSoundBuffer_Stop (pDSBuf);		IDirectSound_Release (pDSBuf);	}// release primary buffer only if it's not also the mixing buffer we just released	if (pDSPBuf && (pDSBuf != pDSPBuf)) {		IDirectSound_Release (pDSPBuf);	}	if (pDS) {		IDirectSound_SetCooperativeLevel (pDS, mainwindow, DSSCL_NORMAL);		IDirectSound_Release (pDS);	}	pDS = NULL;	pDSBuf = NULL;	pDSPBuf = NULL;	hWaveOut = 0;	hData = 0;	hWaveHdr = 0;	lpData = NULL;	lpWaveHdr = NULL;}
开发者ID:EIREXE,项目名称:Quakeforge-gcw0,代码行数:25,


示例6: dsound_free

static void dsound_free(void *data){   dsound_t *ds = (dsound_t*)data;   if (ds)   {      if (ds->thread)      {         ds->thread_alive = false;         WaitForSingleObject(ds->thread, INFINITE);         CloseHandle(ds->thread);      }      DeleteCriticalSection(&ds->crit);      if (ds->dsb)      {         IDirectSoundBuffer_Stop(ds->dsb);         IDirectSoundBuffer_Release(ds->dsb);      }      if (ds->ds)         IDirectSound_Release(ds->ds);      if (ds->event)         CloseHandle(ds->event);      if (ds->buffer)         fifo_free(ds->buffer);      free(ds);   }}
开发者ID:jonakino,项目名称:RetroArch,代码行数:32,


示例7: tdav_consumer_dsound_stop

int tdav_consumer_dsound_stop(tmedia_consumer_t* self){	tdav_consumer_dsound_t* dsound = (tdav_consumer_dsound_t*)self;	HRESULT hr;	if(!self){		TSK_DEBUG_ERROR("Invalid parameter");		return -1;	}	if(!dsound->started){		TSK_DEBUG_WARN("Consumer not started");		return 0;	}	/* should be done here */	dsound->started = tsk_false;	/* stop thread */	if(dsound->tid[0]){		tsk_thread_join(&(dsound->tid[0]));	}	if((hr = IDirectSoundBuffer_Stop(dsound->secondaryBuffer)) != DS_OK){		tdav_win32_print_error("IDirectSoundBuffer_Stop", hr);	}	if((hr = IDirectSoundBuffer_SetCurrentPosition(dsound->secondaryBuffer, 0)) != DS_OK){		tdav_win32_print_error("IDirectSoundBuffer_SetCurrentPosition", hr);	}	return 0;}
开发者ID:NewComerBH,项目名称:doubango,代码行数:33,


示例8: DSoundRender_Pause

static HRESULT WINAPI DSoundRender_Pause(IBaseFilter * iface){    HRESULT hr = S_OK;    DSoundRenderImpl *This = (DSoundRenderImpl *)iface;    TRACE("(%p/%p)->()/n", This, iface);    EnterCriticalSection(&This->renderer.csRenderLock);    if (This->renderer.filter.state != State_Paused)    {        if (This->renderer.filter.state == State_Stopped)        {            if (This->renderer.pInputPin->pin.pConnectedTo)                ResetEvent(This->renderer.evComplete);            This->renderer.pInputPin->end_of_stream = 0;        }        hr = IDirectSoundBuffer_Stop(This->dsbuffer);        if (SUCCEEDED(hr))            This->renderer.filter.state = State_Paused;        ResetEvent(This->blocked);        ResetEvent(This->renderer.RenderEvent);    }    ResetEvent(This->renderer.ThreadSignal);    LeaveCriticalSection(&This->renderer.csRenderLock);    return hr;}
开发者ID:reactos,项目名称:reactos,代码行数:29,


示例9: I_UpdateSoundParams

void I_UpdateSoundParams(int channel, int vol, int sep, int pitch){// proff 07/04/98: Added for CYGWIN32 compatibility#ifdef HAVE_LIBDSOUND  int DSB_Status;  if (noDSound == true)    return;// proff 07/26/98: Added volume check  if (vol==0)    {      IDirectSoundBuffer_Stop(lpSecondaryDSB[channel]);      return;    }  IDirectSoundBuffer_SetVolume(lpSecondaryDSB[channel],VOL(vol));  IDirectSoundBuffer_SetPan(lpSecondaryDSB[channel],SEP(sep));  IDirectSoundBuffer_SetFrequency    (lpSecondaryDSB[channel], ChannelInfo[channel].samplerate+PITCH(pitch));  if (ChannelInfo[channel].playing == true)    {      IDirectSoundBuffer_GetStatus(lpSecondaryDSB[channel], &DSB_Status);      if ((DSB_Status & DSBSTATUS_PLAYING) == 0)	IDirectSoundBuffer_Play(lpSecondaryDSB[channel], 0, 0, 0);    }#endif // HAVE_LIBDSOUND}
开发者ID:dorienh,项目名称:smmu,代码行数:27,


示例10: delete_fluid_dsound_audio_driver

void delete_fluid_dsound_audio_driver(fluid_audio_driver_t* d){  fluid_dsound_audio_driver_t* dev = (fluid_dsound_audio_driver_t*) d;  fluid_return_if_fail(dev != NULL);  /* tell the audio thread to stop its loop */  dev->cont = 0;  /* wait till the audio thread exits */  if (dev->thread != 0) {    if (WaitForSingleObject(dev->thread, 2000) != WAIT_OBJECT_0) {      /* on error kill the thread mercilessly */      FLUID_LOG(FLUID_DBG, "Couldn't join the audio thread. killing it.");      TerminateThread(dev->thread, 0);    }  }  /* release all the allocated ressources */    FLUID_FREE(dev->format);  if (dev->sec_buffer != NULL) {    IDirectSoundBuffer_Stop(dev->sec_buffer);    IDirectSoundBuffer_Release(dev->sec_buffer);  }  if (dev->prim_buffer != NULL) {    IDirectSoundBuffer_Release(dev->prim_buffer);  }  if (dev->direct_sound != NULL) {    IDirectSound_Release(dev->direct_sound);  }  FLUID_FREE(dev);}
开发者ID:nezticle,项目名称:fluidsynth,代码行数:34,


示例11: DSW_Term

void DSW_Term( DSoundWrapper *dsw ){    // Cleanup the sound buffers    if (dsw->dsw_OutputBuffer)    {        IDirectSoundBuffer_Stop( dsw->dsw_OutputBuffer );        IDirectSoundBuffer_Release( dsw->dsw_OutputBuffer );        dsw->dsw_OutputBuffer = NULL;    }    if (dsw->dsw_InputBuffer)    {        IDirectSoundCaptureBuffer_Stop( dsw->dsw_InputBuffer );        IDirectSoundCaptureBuffer_Release( dsw->dsw_InputBuffer );        dsw->dsw_InputBuffer = NULL;    }    if (dsw->dsw_pDirectSoundCapture)    {        IDirectSoundCapture_Release( dsw->dsw_pDirectSoundCapture );        dsw->dsw_pDirectSoundCapture = NULL;    }    if (dsw->dsw_pDirectSound)    {        IDirectSound_Release( dsw->dsw_pDirectSound );        dsw->dsw_pDirectSound = NULL;    }}
开发者ID:BackupTheBerlios,项目名称:reshaked-svn,代码行数:29,


示例12: MCICDA_Pause

/************************************************************************** * 				MCICDA_Pause			[internal] */static DWORD MCICDA_Pause(UINT wDevID, DWORD dwFlags, LPMCI_GENERIC_PARMS lpParms){    WINE_MCICDAUDIO*	wmcda = MCICDA_GetOpenDrv(wDevID);    HANDLE		oldcb;    DWORD               br;    TRACE("(%04X, %08X, %p);/n", wDevID, dwFlags, lpParms);    if (wmcda == NULL)	return MCIERR_INVALID_DEVICE_ID;    oldcb = InterlockedExchangePointer(&wmcda->hCallback, NULL);    if (oldcb) mciDriverNotify(oldcb, wmcda->wNotifyDeviceID, MCI_NOTIFY_ABORTED);    if (wmcda->hThread != 0) {        /* Don't bother calling stop if the playLoop thread has already stopped */        if(WaitForSingleObject(wmcda->stopEvent, 0) != WAIT_OBJECT_0 &&           FAILED(IDirectSoundBuffer_Stop(wmcda->dsBuf)))            return MCIERR_HARDWARE;    }    else if (!DeviceIoControl(wmcda->handle, IOCTL_CDROM_PAUSE_AUDIO, NULL, 0, NULL, 0, &br, NULL))        return MCIERR_HARDWARE;    if ((dwFlags & MCI_NOTIFY) && lpParms)	MCICDA_Notify(lpParms->dwCallback, wmcda, MCI_NOTIFY_SUCCESSFUL);    return 0;}
开发者ID:MichaelMcDonnell,项目名称:wine,代码行数:29,


示例13: dsound_free

static void dsound_free(void *data){   dsound_t *ds = (dsound_t*)data;   if (!ds)      return;   if (ds->thread)   {      ds->thread_alive = false;      sthread_join(ds->thread);   }   DeleteCriticalSection(&ds->crit);   if (ds->dsb)   {      IDirectSoundBuffer_Stop(ds->dsb);      IDirectSoundBuffer_Release(ds->dsb);   }   if (ds->ds)      IDirectSound_Release(ds->ds);   if (ds->event)      CloseHandle(ds->event);   if (ds->buffer)      fifo_free(ds->buffer);   free(ds);}
开发者ID:Joonie86,项目名称:RetroArch,代码行数:32,


示例14: DS_PlayStop

static void DS_PlayStop(void){	do_update = 0;	if (pSoundBuffer)		IDirectSoundBuffer_Stop(pSoundBuffer);	VC_PlayStop();}
开发者ID:OS2World,项目名称:LIB-SDL-2014,代码行数:7,


示例15: DSoundRender_Stop

static HRESULT WINAPI DSoundRender_Stop(IBaseFilter * iface){    HRESULT hr = S_OK;    DSoundRenderImpl *This = (DSoundRenderImpl *)iface;    TRACE("(%p/%p)->()/n", This, iface);    EnterCriticalSection(&This->filter.csFilter);    {        DWORD state = 0;        if (This->dsbuffer)        {            hr = IDirectSoundBuffer_GetStatus(This->dsbuffer, &state);            if (SUCCEEDED(hr))            {                if (state & DSBSTATUS_PLAYING)                    hr = IDirectSoundBuffer_Stop(This->dsbuffer);            }        }        if (SUCCEEDED(hr))            This->filter.state = State_Stopped;        /* Complete our transition */        SetEvent(This->state_change);        SetEvent(This->blocked);        MediaSeekingPassThru_ResetMediaTime(This->seekthru_unk);    }    LeaveCriticalSection(&This->filter.csFilter);        return hr;}
开发者ID:r6144,项目名称:wine,代码行数:31,


示例16: DSW_Term

void DSW_Term( DSoundWrapper *dsw ){// Cleanup the sound buffers	if (dsw->dsw_OutputBuffer)	{		IDirectSoundBuffer_Stop( dsw->dsw_OutputBuffer );		IDirectSoundBuffer_Release( dsw->dsw_OutputBuffer );		dsw->dsw_OutputBuffer = NULL;	}#if SUPPORT_AUDIO_CAPTURE	if (dsw->dsw_InputBuffer)	{		IDirectSoundCaptureBuffer_Stop( dsw->dsw_InputBuffer );		IDirectSoundCaptureBuffer_Release( dsw->dsw_InputBuffer );		dsw->dsw_InputBuffer = NULL;	}	if (dsw->dsw_pDirectSoundCapture)	{		IDirectSoundCapture_Release( dsw->dsw_pDirectSoundCapture );		dsw->dsw_pDirectSoundCapture = NULL;	}#endif /* SUPPORT_AUDIO_CAPTURE */	if (dsw->dsw_pDirectSound)	{		IDirectSound_Release( dsw->dsw_pDirectSound );		dsw->dsw_pDirectSound = NULL;	}}
开发者ID:andreipaga,项目名称:audacity,代码行数:28,


示例17: DSoundRender_Pause

static HRESULT WINAPI DSoundRender_Pause(IBaseFilter * iface){    HRESULT hr = S_OK;    DSoundRenderImpl *This = (DSoundRenderImpl *)iface;        TRACE("(%p/%p)->()/n", This, iface);    EnterCriticalSection(&This->filter.csFilter);    if (This->filter.state != State_Paused)    {        DWORD state = 0;        if (This->filter.state == State_Stopped)        {            This->pInputPin->end_of_stream = 0;        }        if (This->dsbuffer)        {            hr = IDirectSoundBuffer_GetStatus(This->dsbuffer, &state);            if (SUCCEEDED(hr))            {                if (state & DSBSTATUS_PLAYING)                    hr = IDirectSoundBuffer_Stop(This->dsbuffer);            }        }        if (SUCCEEDED(hr))            This->filter.state = State_Paused;        ResetEvent(This->blocked);        ResetEvent(This->state_change);    }    LeaveCriticalSection(&This->filter.csFilter);    return hr;}
开发者ID:r6144,项目名称:wine,代码行数:35,


示例18: I_StopSound

void I_StopSound(int channel){// proff 07/04/98: Added for CYGWIN32 compatibility#ifdef HAVE_LIBDSOUND  IDirectSoundBuffer_Stop(lpSecondaryDSB[channel]);  ChannelInfo[channel].playing=false;#endif // HAVE_LIBDSOUND}
开发者ID:dorienh,项目名称:smmu,代码行数:8,


示例19: dsound_stop

static bool dsound_stop(void *data){   dsound_t *ds = (dsound_t*)data;   dsound_stop_thread(ds);   ds->is_paused = (IDirectSoundBuffer_Stop(ds->dsb) == DS_OK) ? true : false;   return (ds->is_paused) ? true : false;}
开发者ID:Joonie86,项目名称:RetroArch,代码行数:9,


示例20: DSW_StopOutput

HRESULT DSW_StopOutput( DSoundWrapper *dsw ){// Stop the buffer playback	if( dsw->dsw_OutputBuffer != NULL )	{		dsw->dsw_OutputRunning = FALSE;		return IDirectSoundBuffer_Stop( dsw->dsw_OutputBuffer );	}	else return 0;}
开发者ID:andreipaga,项目名称:audacity,代码行数:10,


示例21: buffers

/**/brief stop playing and empty buffers (for seeking/pause)*/static void reset(struct ao *ao){    struct priv *p = ao->priv;    IDirectSoundBuffer_Stop(p->hdsbuf);    // reset directsound buffer    IDirectSoundBuffer_SetCurrentPosition(p->hdsbuf, 0);    p->write_offset = 0;    p->underrun_check = 0;}
开发者ID:CrimsonVoid,项目名称:mpv,代码行数:13,


示例22: DirectSound_stop_audio_stream

static void DirectSound_stop_audio_stream(void){    if (dsb != NULL)    {        IDirectSoundBuffer_Stop(dsb);        IDirectSoundBuffer_Release(dsb);        dsb = NULL;    }}
开发者ID:cdrr,项目名称:MAME_hack,代码行数:10,


示例23: DSoundRender_OnStopStreaming

static VOID WINAPI DSoundRender_OnStopStreaming(BaseRenderer * iface){    DSoundRenderImpl *This = impl_from_BaseRenderer(iface);    TRACE("(%p/%p)->()/n", This, iface);    IDirectSoundBuffer_Stop(This->dsbuffer);    This->writepos = This->buf_size;    SetEvent(This->blocked);}
开发者ID:reactos,项目名称:reactos,代码行数:10,


示例24: DirectSoundDrv_PCM_StopPlayback

void DirectSoundDrv_PCM_StopPlayback(void){    if (!Playing) {        return;    }        IDirectSoundBuffer_Stop(lpdsbsec);    IDirectSoundBuffer_SetCurrentPosition(lpdsbsec, 0);        Playing = 0;}
开发者ID:DanielGibson,项目名称:jfaudiolib,代码行数:11,


示例25: I_StopSound

void I_StopSound(int handle){    sndsource_t *buf = GetSource(handle);    if(!initOk || !buf) return;    if(buf->source)    {        IDirectSoundBuffer_Stop(buf->source);        IDirectSoundBuffer_SetCurrentPosition(buf->source, 0);    }}
开发者ID:cmbruns,项目名称:Doomsday-Engine,代码行数:11,


示例26: m1sdr_Exit

void m1sdr_Exit(void){	if (lpSecB)	{		IDirectSoundBuffer_Stop(lpSecB);		IDirectSoundBuffer_Release(lpSecB);		lpSecB = NULL;	}	if (lpPDSB)	{		IDirectSoundBuffer_Stop(lpPDSB);		IDirectSoundBuffer_Release(lpPDSB);		lpPDSB = NULL;	}	if (lpDS) 	{		IDirectSound_Release(lpDS);		lpDS = NULL;	}}
开发者ID:Kinglions,项目名称:modizer,代码行数:20,


示例27: dsound_destroy_buffers

static void dsound_destroy_buffers(void){	// stop any playback	if (stream_buffer)		IDirectSoundBuffer_Stop(stream_buffer);	// release the buffer	if (stream_buffer)		IDirectSoundBuffer_Release(stream_buffer);	stream_buffer = NULL;}
开发者ID:chrisjubb,项目名称:pinmame,代码行数:11,


示例28: TrashSound

void TrashSound(void){ FCEUI_Sound(0); if(ppbufsec) {  IDirectSoundBuffer_Stop(ppbufsec);  IDirectSoundBuffer_Release(ppbufsec);  ppbufsec=0; } if(ppbuf) {  IDirectSoundBuffer_Stop(ppbuf);  IDirectSoundBuffer_Release(ppbuf);  ppbuf=0; } if(ppDS) {  IDirectSound_Release(ppDS);  ppDS=0; }}
开发者ID:ficoos,项目名称:fceu-next,代码行数:21,


示例29: FreeSound

/*	FreeSound*/voidFreeSound (void){	int         i;	if (pDSBuf) {		IDirectSoundBuffer_Stop (pDSBuf);		IDirectSound_Release (pDSBuf);	}// only release primary buffer if it's not also the mixing buffer we just released	if (pDSPBuf && (pDSBuf != pDSPBuf)) {		IDirectSound_Release (pDSPBuf);	}	if (pDS) {		IDirectSound_SetCooperativeLevel (pDS, mainwindow, DSSCL_NORMAL);		IDirectSound_Release (pDS);	}	if (hWaveOut) {		waveOutReset (hWaveOut);		if (lpWaveHdr) {			for (i = 0; i < WAV_BUFFERS; i++)				waveOutUnprepareHeader (hWaveOut, lpWaveHdr + i,										sizeof (WAVEHDR));		}		waveOutClose (hWaveOut);		if (hWaveHdr) {			GlobalUnlock (hWaveHdr);			GlobalFree (hWaveHdr);		}		if (hData) {			GlobalUnlock (hData);			GlobalFree (hData);		}	}	pDS = NULL;	pDSBuf = NULL;	pDSPBuf = NULL;	hWaveOut = 0;	hData = 0;	hWaveHdr = 0;	lpData = NULL;	lpWaveHdr = NULL;	dsound_init = false;	wav_init = false;}
开发者ID:luaman,项目名称:qforge-newtree,代码行数:56,



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