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自学教程:C++ IFACE_函数代码示例

51自学网 2021-06-01 21:28:34
  C++
这篇教程C++ IFACE_函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中IFACE_函数的典型用法代码示例。如果您正苦于以下问题:C++ IFACE_函数的具体用法?C++ IFACE_怎么用?C++ IFACE_使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了IFACE_函数的25个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: draw_modifier__cycles

/* draw settings for cycles modifier */static void draw_modifier__cycles(uiLayout *layout, ID *id, FModifier *fcm, short UNUSED(width)){	uiLayout *split, *col;	PointerRNA ptr;		/* init the RNA-pointer */	RNA_pointer_create(id, &RNA_FModifierCycles, fcm, &ptr);		/* split into 2 columns 	 * NOTE: the mode comboboxes shouldn't get labels, otherwise there isn't enough room	 */	split = uiLayoutSplit(layout, 0.5f, FALSE);		/* before range */	col = uiLayoutColumn(split, TRUE);	uiItemL(col, IFACE_("Before:"), ICON_NONE);	uiItemR(col, &ptr, "mode_before", 0, "", ICON_NONE);	uiItemR(col, &ptr, "cycles_before", 0, NULL, ICON_NONE);			/* after range */	col = uiLayoutColumn(split, TRUE);	uiItemL(col, IFACE_("After:"), ICON_NONE);	uiItemR(col, &ptr, "mode_after", 0, "", ICON_NONE);	uiItemR(col, &ptr, "cycles_after", 0, NULL, ICON_NONE);}
开发者ID:Eibriel,项目名称:kiriblender,代码行数:26,


示例2: unpack_all_invoke

static int unpack_all_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event)){	Main *bmain = CTX_data_main(C);	uiPopupMenu *pup;	uiLayout *layout;	char title[64];	int count = 0;		count = countPackedFiles(bmain);		if (!count) {		BKE_report(op->reports, RPT_WARNING, "No packed files to unpack");		G.fileflags &= ~G_AUTOPACK;		return OPERATOR_CANCELLED;	}	if (count == 1)		strcpy(title, IFACE_("Unpack 1 File"));	else		BLI_snprintf(title, sizeof(title), IFACE_("Unpack %d Files"), count);		pup = uiPupMenuBegin(C, title, ICON_NONE);	layout = uiPupMenuLayout(pup);	uiLayoutSetOperatorContext(layout, WM_OP_EXEC_DEFAULT);	uiItemsEnumO(layout, "FILE_OT_unpack_all", "method");	uiPupMenuEnd(C, pup);	return OPERATOR_CANCELLED;}
开发者ID:Walid-Shouman,项目名称:Blender,代码行数:31,


示例3: graph_panel_driverVar__transChan

/* settings for 'transform channel' driver variable type */static void graph_panel_driverVar__transChan(uiLayout *layout, ID *id, DriverVar *dvar){	DriverTarget *dtar = &dvar->targets[0];	Object *ob = (Object *)dtar->id;	PointerRNA dtar_ptr;	uiLayout *col, *sub;		/* initialize RNA pointer to the target */	RNA_pointer_create(id, &RNA_DriverTarget, dtar, &dtar_ptr); 		/* properties */	col = uiLayoutColumn(layout, true);	uiLayoutSetRedAlert(col, (dtar->flag & DTAR_FLAG_INVALID)); /* XXX: per field... */	uiItemR(col, &dtar_ptr, "id", 0, IFACE_("Object"), ICON_NONE);		if (dtar->id && GS(dtar->id->name) == ID_OB && ob->pose) {		PointerRNA tar_ptr;				RNA_pointer_create(dtar->id, &RNA_Pose, ob->pose, &tar_ptr);		uiItemPointerR(col, &dtar_ptr, "bone_target", &tar_ptr, "bones", IFACE_("Bone"), ICON_BONE_DATA);	}			sub = uiLayoutColumn(layout, true);	uiItemR(sub, &dtar_ptr, "transform_type", 0, NULL, ICON_NONE);	uiItemR(sub, &dtar_ptr, "transform_space", 0, IFACE_("Space"), ICON_NONE);}
开发者ID:diekev,项目名称:blender,代码行数:27,


示例4: BLI_countlist

/* rl==NULL means composite result */static char *pass_menu(RenderLayer *rl, short *curpass){	RenderPass *rpass;	int len = 64 + 32 * (rl ? BLI_countlist(&rl->passes) : 1);	short a, nr = 0;	char *str = MEM_callocN(len, "menu layers");		strcpy(str, IFACE_("Pass %t"));	a = strlen(str);		/* rendered results don't have a Combined pass */	if (rl == NULL || rl->rectf) {		a += sprintf(str + a, "|%s %%x0", IFACE_("Combined"));		nr = 1;	}		if (rl)		for (rpass = rl->passes.first; rpass; rpass = rpass->next, nr++)			a += sprintf(str + a, "|%s %%x%d", IFACE_(rpass->name), nr);		if (*curpass >= nr)		*curpass = 0;		return str;}
开发者ID:Eibriel,项目名称:kiriblender,代码行数:26,


示例5: EEVEE_lightcache_info_update

void EEVEE_lightcache_info_update(SceneEEVEE *eevee){  LightCache *lcache = eevee->light_cache;  if (lcache != NULL) {    if (lcache->flag & LIGHTCACHE_BAKING) {      BLI_strncpy(          eevee->light_cache_info, IFACE_("Baking light cache"), sizeof(eevee->light_cache_info));      return;    }    char formatted_mem[15];    BLI_str_format_byte_unit(formatted_mem, eevee_lightcache_memsize_get(lcache), true);    int irr_samples = eevee_lightcache_irradiance_sample_count(lcache);    BLI_snprintf(eevee->light_cache_info,                 sizeof(eevee->light_cache_info),                 IFACE_("%d Ref. Cubemaps, %d Irr. Samples (%s in memory)"),                 lcache->cube_len - 1,                 irr_samples,                 formatted_mem);  }  else {    BLI_strncpy(eevee->light_cache_info,                IFACE_("No light cache in this scene"),                sizeof(eevee->light_cache_info));  }}
开发者ID:wangyxuan,项目名称:blender,代码行数:29,


示例6: ui_imageuser_layer_menu

static void ui_imageuser_layer_menu(bContext *UNUSED(C), uiLayout *layout, void *rnd_pt){	void **rnd_data = rnd_pt;	uiBlock *block = uiLayoutGetBlock(layout);	RenderResult *rr = rnd_data[0];	ImageUser *iuser = rnd_data[1];	RenderLayer *rl;	RenderLayer rl_fake = {NULL};	const char *fake_name;	int nr;	uiBlockSetCurLayout(block, layout);	uiLayoutColumn(layout, false);	uiDefBut(block, LABEL, 0, IFACE_("Layer"),	         0, 0, UI_UNIT_X * 5, UI_UNIT_Y, NULL, 0.0, 0.0, 0, 0, "");	uiItemS(layout);	nr = BLI_countlist(&rr->layers) - 1;	fake_name = ui_imageuser_layer_fake_name(rr);	if (fake_name) {		BLI_strncpy(rl_fake.name, fake_name, sizeof(rl_fake.name));		nr += 1;	}	for (rl = rr->layers.last; rl; rl = rl->prev, nr--) {final:		uiDefButS(block, BUTM, B_NOP, IFACE_(rl->name), 0, 0,		          UI_UNIT_X * 5, UI_UNIT_X, &iuser->layer, (float) nr, 0.0, 0, -1, "");	}
开发者ID:zedd4x,项目名称:bepuik,代码行数:31,


示例7: uiCollada_importSettings

static void uiCollada_importSettings(uiLayout *layout, PointerRNA *imfptr){    uiLayout *box, *row;    /* Import Options: */    box = uiLayoutBox(layout);    row = uiLayoutRow(box, false);    uiItemL(row, IFACE_("Import Data Options:"), ICON_MESH_DATA);    row = uiLayoutRow(box, false);    uiItemR(row, imfptr, "import_units", 0, NULL, ICON_NONE);    box = uiLayoutBox(layout);    row = uiLayoutRow(box, false);    uiItemL(row, IFACE_("Armature Options:"), ICON_MESH_DATA);    row = uiLayoutRow(box, false);    uiItemR(row, imfptr, "fix_orientation", 0, NULL, ICON_NONE);    row = uiLayoutRow(box, false);    uiItemR(row, imfptr, "find_chains", 0, NULL, ICON_NONE);    row = uiLayoutRow(box, false);    uiItemR(row, imfptr, "min_chain_length", 0, NULL, ICON_NONE);}
开发者ID:Bforartists,项目名称:Bforartists,代码行数:25,


示例8: graph_panel_driverVar__singleProp

/* settings for 'single property' driver variable type */static void graph_panel_driverVar__singleProp(uiLayout *layout, ID *id, DriverVar *dvar){	DriverTarget *dtar = &dvar->targets[0];	PointerRNA dtar_ptr;	uiLayout *row, *col;		/* initialize RNA pointer to the target */	RNA_pointer_create(id, &RNA_DriverTarget, dtar, &dtar_ptr); 		/* Target ID */	row = uiLayoutRow(layout, FALSE);	uiTemplateAnyID(row, &dtar_ptr, "id", "id_type", IFACE_("Prop:"));		/* Target Property */	// TODO: make this less technical...	if (dtar->id) {		PointerRNA root_ptr;				/* get pointer for resolving the property selected */		RNA_id_pointer_create(dtar->id, &root_ptr);				col = uiLayoutColumn(layout, TRUE);		/* rna path */		uiTemplatePathBuilder(col, &dtar_ptr, "data_path", &root_ptr, IFACE_("Path"));	}}
开发者ID:vanangamudi,项目名称:blender-main,代码行数:27,


示例9: graph_panel_view

/* Graph Editor View Settings */static void graph_panel_view(const bContext *C, Panel *pa){	bScreen *sc = CTX_wm_screen(C);	SpaceIpo *sipo = CTX_wm_space_graph(C);	Scene *scene = CTX_data_scene(C);	PointerRNA spaceptr, sceneptr;	uiLayout *col, *sub, *row;		/* get RNA pointers for use when creating the UI elements */	RNA_id_pointer_create(&scene->id, &sceneptr);	RNA_pointer_create(&sc->id, &RNA_SpaceGraphEditor, sipo, &spaceptr);	/* 2D-Cursor */	col = uiLayoutColumn(pa->layout, FALSE);	uiItemR(col, &spaceptr, "show_cursor", 0, NULL, ICON_NONE);			sub = uiLayoutColumn(col, TRUE);	uiLayoutSetActive(sub, RNA_boolean_get(&spaceptr, "show_cursor"));	uiItemO(sub, IFACE_("Cursor from Selection"), ICON_NONE, "GRAPH_OT_frame_jump");	sub = uiLayoutColumn(col, TRUE);	uiLayoutSetActive(sub, RNA_boolean_get(&spaceptr, "show_cursor"));	row = uiLayoutSplit(sub, 0.7f, TRUE);	uiItemR(row, &sceneptr, "frame_current", 0, IFACE_("Cursor X"), ICON_NONE);	uiItemEnumO(row, "GRAPH_OT_snap", IFACE_("To Keys"), 0, "type", GRAPHKEYS_SNAP_CFRA);	row = uiLayoutSplit(sub, 0.7f, TRUE);	uiItemR(row, &spaceptr, "cursor_position_y", 0, IFACE_("Cursor Y"), ICON_NONE);	uiItemEnumO(row, "GRAPH_OT_snap", IFACE_("To Keys"), 0, "type", GRAPHKEYS_SNAP_VALUE);}
开发者ID:vanangamudi,项目名称:blender-main,代码行数:30,


示例10: WM_window_open_temp

void WM_window_open_temp(bContext *C, rcti *position, int type){	wmWindow *win;	ScrArea *sa;		/* changes rect to fit within desktop */	wm_window_check_position(position);		/* test if we have a temp screen already */	for (win = CTX_wm_manager(C)->windows.first; win; win = win->next)		if (win->screen->temp)			break;		/* add new window? */	if (win == NULL) {		win = wm_window_new(C);				win->posx = position->xmin;		win->posy = position->ymin;	}		win->sizex = position->xmax - position->xmin;	win->sizey = position->ymax - position->ymin;		if (win->ghostwin) {		wm_window_set_size(win, win->sizex, win->sizey);		wm_window_raise(win);	}		/* add new screen? */	if (win->screen == NULL)		win->screen = ED_screen_add(win, CTX_data_scene(C), "temp");	win->screen->temp = 1; 		/* make window active, and validate/resize */	CTX_wm_window_set(C, win);	WM_check(C);		/* ensure it shows the right spacetype editor */	sa = win->screen->areabase.first;	CTX_wm_area_set(C, sa);		if (type == WM_WINDOW_RENDER) {		ED_area_newspace(C, sa, SPACE_IMAGE);	}	else {		ED_area_newspace(C, sa, SPACE_USERPREF);	}		ED_screen_set(C, win->screen);		if (sa->spacetype == SPACE_IMAGE)		GHOST_SetTitle(win->ghostwin, IFACE_("Blender Render"));	else if (ELEM(sa->spacetype, SPACE_OUTLINER, SPACE_USERPREF))		GHOST_SetTitle(win->ghostwin, IFACE_("Blender User Preferences"));	else if (sa->spacetype == SPACE_FILE)		GHOST_SetTitle(win->ghostwin, IFACE_("Blender File View"));	else		GHOST_SetTitle(win->ghostwin, "Blender");}
开发者ID:vanangamudi,项目名称:blender-main,代码行数:60,


示例11: graph_panel_driverVar__singleProp

/* settings for 'single property' driver variable type */static void graph_panel_driverVar__singleProp(uiLayout *layout, ID *id, DriverVar *dvar){	DriverTarget *dtar = &dvar->targets[0];	PointerRNA dtar_ptr;	uiLayout *row, *col;		/* initialize RNA pointer to the target */	RNA_pointer_create(id, &RNA_DriverTarget, dtar, &dtar_ptr); 		/* Target ID */	row = uiLayoutRow(layout, false);	uiLayoutSetRedAlert(row, ((dtar->flag & DTAR_FLAG_INVALID) && !dtar->id));	uiTemplateAnyID(row, &dtar_ptr, "id", "id_type", IFACE_("Prop:"));		/* Target Property */	if (dtar->id) {		PointerRNA root_ptr;				/* get pointer for resolving the property selected */		RNA_id_pointer_create(dtar->id, &root_ptr);				/* rna path */		col = uiLayoutColumn(layout, true);		uiLayoutSetRedAlert(col, (dtar->flag & DTAR_FLAG_INVALID));		uiTemplatePathBuilder(col, &dtar_ptr, "data_path", &root_ptr, IFACE_("Path"));	}}
开发者ID:SuriyaaKudoIsc,项目名称:blender-git,代码行数:28,


示例12: graph_panel_driverVar__rotDiff

/* settings for 'rotation difference' driver variable type */static void graph_panel_driverVar__rotDiff(uiLayout *layout, ID *id, DriverVar *dvar){	DriverTarget *dtar = &dvar->targets[0];	DriverTarget *dtar2 = &dvar->targets[1];	Object *ob1 = (Object *)dtar->id;	Object *ob2 = (Object *)dtar2->id;	PointerRNA dtar_ptr, dtar2_ptr;	uiLayout *col;		/* initialize RNA pointer to the target */	RNA_pointer_create(id, &RNA_DriverTarget, dtar, &dtar_ptr); 	RNA_pointer_create(id, &RNA_DriverTarget, dtar2, &dtar2_ptr); 		/* Bone 1 */	col = uiLayoutColumn(layout, TRUE);	uiTemplateAnyID(col, &dtar_ptr, "id", "id_type", IFACE_("Bone 1:"));			if (dtar->id && ob1->pose) {		PointerRNA tar_ptr;					RNA_pointer_create(dtar->id, &RNA_Pose, ob1->pose, &tar_ptr);		uiItemPointerR(col, &dtar_ptr, "bone_target", &tar_ptr, "bones", "", ICON_BONE_DATA);	}		col = uiLayoutColumn(layout, TRUE);	uiTemplateAnyID(col, &dtar2_ptr, "id", "id_type", IFACE_("Bone 2:"));			if (dtar2->id && ob2->pose) {		PointerRNA tar_ptr;					RNA_pointer_create(dtar2->id, &RNA_Pose, ob2->pose, &tar_ptr);		uiItemPointerR(col, &dtar2_ptr, "bone_target", &tar_ptr, "bones", "", ICON_BONE_DATA);	}}
开发者ID:vanangamudi,项目名称:blender-main,代码行数:35,


示例13: ui_node_sock_name

static void ui_node_sock_name(bNodeSocket *sock, char name[UI_MAX_NAME_STR]){	if (sock->link && sock->link->fromnode) {		bNode *node = sock->link->fromnode;		char node_name[UI_MAX_NAME_STR];		if (node->type == NODE_GROUP) {			if (node->id)				BLI_strncpy(node_name, node->id->name + 2, UI_MAX_NAME_STR);			else				BLI_strncpy(node_name, N_(node->typeinfo->ui_name), UI_MAX_NAME_STR);		}		else			BLI_strncpy(node_name, node->typeinfo->ui_name, UI_MAX_NAME_STR);		if (BLI_listbase_is_empty(&node->inputs) &&		    node->outputs.first != node->outputs.last)		{			BLI_snprintf(name, UI_MAX_NAME_STR, "%s | %s", IFACE_(node_name), IFACE_(sock->link->fromsock->name));		}		else {			BLI_strncpy(name, IFACE_(node_name), UI_MAX_NAME_STR);		}	}	else if (sock->type == SOCK_SHADER)		BLI_strncpy(name, IFACE_("None"), UI_MAX_NAME_STR);	else		BLI_strncpy(name, IFACE_("Default"), UI_MAX_NAME_STR);}
开发者ID:JasonWilkins,项目名称:blender-viewport_fx,代码行数:29,


示例14: graph_panel_driverVar__transChan

/* settings for 'transform channel' driver variable type */static void graph_panel_driverVar__transChan(uiLayout *layout, ID *id, DriverVar *dvar){	DriverTarget *dtar = &dvar->targets[0];	Object *ob = (Object *)dtar->id;	PointerRNA dtar_ptr;	uiLayout *col, *sub;		/* initialize RNA pointer to the target */	RNA_pointer_create(id, &RNA_DriverTarget, dtar, &dtar_ptr); 		/* properties */	col = uiLayoutColumn(layout, TRUE);	uiTemplateAnyID(col, &dtar_ptr, "id", "id_type", IFACE_("Ob/Bone:"));			if (dtar->id && ob->pose) {		PointerRNA tar_ptr;					RNA_pointer_create(dtar->id, &RNA_Pose, ob->pose, &tar_ptr);		uiItemPointerR(col, &dtar_ptr, "bone_target", &tar_ptr, "bones", "", ICON_BONE_DATA);	}			sub = uiLayoutColumn(layout, TRUE);	uiItemR(sub, &dtar_ptr, "transform_type", 0, NULL, ICON_NONE);	uiItemR(sub, &dtar_ptr, "transform_space", 0, IFACE_("Space"), ICON_NONE);}
开发者ID:vanangamudi,项目名称:blender-main,代码行数:26,


示例15: node_add_menu

static void node_add_menu(bContext *C, uiLayout *layout, void *arg_nodeclass){	Main *bmain = CTX_data_main(C);	Scene *scene = CTX_data_scene(C);	SpaceNode *snode = CTX_wm_space_node(C);	bNodeTree *ntree;	int nodeclass = GET_INT_FROM_POINTER(arg_nodeclass);	int event, compatibility = 0;		ntree = snode->nodetree;		if (!ntree) {		uiItemS(layout);		return;	}	if (ntree->type == NTREE_SHADER) {		if (BKE_scene_use_new_shading_nodes(scene))			compatibility = NODE_NEW_SHADING;		else			compatibility = NODE_OLD_SHADING;	}		if (nodeclass == NODE_CLASS_GROUP) {		bNodeTree *ngroup;				uiLayoutSetFunc(layout, do_node_add_group, NULL);				/* XXX hack: negative numbers used for empty group types */		if (node_tree_has_type(ntree->type, NODE_GROUP))			uiItemV(layout, IFACE_("New Group"), 0, -NODE_GROUP);		uiItemS(layout);				for (ngroup = bmain->nodetree.first, event = 0; ngroup; ngroup = ngroup->id.next, ++event) {			/* only use group trees */			if (ngroup->type == ntree->type && ngroup->nodetype == NODE_GROUP) {				uiItemV(layout, ngroup->id.name + 2, 0, event);			}		}	}	else {		bNodeType *ntype;				uiLayoutSetFunc(layout, do_node_add_static, NULL);				for (ntype = ntreeGetType(ntree->type)->node_types.first; ntype; ntype = ntype->next) {			if (ntype->nclass == nodeclass && ntype->name) {				if (!compatibility || (ntype->compatibility & compatibility)) {					uiItemV(layout, IFACE_(ntype->name), 0, ntype->type);				}			}		}	}}
开发者ID:danielmarg,项目名称:blender-main,代码行数:54,


示例16: IFACE_

static const char *ui_imageuser_layer_fake_name(RenderResult *rr){	if (rr->rectf) {		return IFACE_("Composite");	}	else if (rr->rect32) {		return IFACE_("Sequence");	}	else {		return NULL;	}}
开发者ID:zedd4x,项目名称:bepuik,代码行数:12,


示例17: setNearestAxis2d

static void setNearestAxis2d(TransInfo *t){	/* no correction needed... just use whichever one is lower */	if (abs(t->mval[0] - t->con.imval[0]) < abs(t->mval[1] - t->con.imval[1])) {		t->con.mode |= CON_AXIS1;		BLI_strncpy(t->con.text, IFACE_(" along Y axis"), sizeof(t->con.text));	}	else {		t->con.mode |= CON_AXIS0;		BLI_strncpy(t->con.text, IFACE_(" along X axis"), sizeof(t->con.text));	}}
开发者ID:GeniaPenksik,项目名称:blender,代码行数:12,


示例18: RE_RenderViewGetById

static const char *ui_imageuser_layer_fake_name(RenderResult *rr){    RenderView *rv = RE_RenderViewGetById(rr, 0);    if (rv->rectf) {        return IFACE_("Composite");    }    else if (rv->rect32) {        return IFACE_("Sequence");    }    else {        return NULL;    }}
开发者ID:bitfusionio,项目名称:blender,代码行数:13,


示例19: node_tree_interface_panel

static void node_tree_interface_panel(const bContext *C, Panel *pa){	SpaceNode *snode = CTX_wm_space_node(C);	bNodeTree *ntree = (snode) ? snode->edittree : NULL;	bNodeSocket *sock;	int in_out;	uiLayout *layout = pa->layout, *row, *split, *col;	PointerRNA ptr, sockptr, opptr;	if (!ntree)		return;		RNA_id_pointer_create((ID *)ntree, &ptr);		node_tree_find_active_socket(ntree, &sock, &in_out);	RNA_pointer_create((ID *)ntree, &RNA_NodeSocketInterface, sock, &sockptr);		row = uiLayoutRow(layout, false);		split = uiLayoutRow(row, true);	col = uiLayoutColumn(split, true);	uiItemL(col, IFACE_("Inputs:"), ICON_NONE);	uiTemplateList(col, (bContext *)C, "NODE_UL_interface_sockets", "inputs", &ptr, "inputs", &ptr, "active_input",	               NULL, 0, 0, 0, 0);	opptr = uiItemFullO(col, "NODE_OT_tree_socket_add", "", ICON_PLUS, NULL, WM_OP_EXEC_DEFAULT, UI_ITEM_O_RETURN_PROPS);	RNA_enum_set(&opptr, "in_out", SOCK_IN);		col = uiLayoutColumn(split, true);	uiItemL(col, IFACE_("Outputs:"), ICON_NONE);	uiTemplateList(col, (bContext *)C, "NODE_UL_interface_sockets", "outputs", &ptr, "outputs", &ptr, "active_output",	               NULL, 0, 0, 0, 0);	opptr = uiItemFullO(col, "NODE_OT_tree_socket_add", "", ICON_PLUS, NULL, WM_OP_EXEC_DEFAULT, UI_ITEM_O_RETURN_PROPS);	RNA_enum_set(&opptr, "in_out", SOCK_OUT);		col = uiLayoutColumn(row, true);	opptr = uiItemFullO(col, "NODE_OT_tree_socket_move", "", ICON_TRIA_UP, NULL, WM_OP_EXEC_DEFAULT, UI_ITEM_O_RETURN_PROPS);	RNA_enum_set(&opptr, "direction", 1);	opptr = uiItemFullO(col, "NODE_OT_tree_socket_move", "", ICON_TRIA_DOWN, NULL, WM_OP_EXEC_DEFAULT, UI_ITEM_O_RETURN_PROPS);	RNA_enum_set(&opptr, "direction", 2);		if (sock) {		row = uiLayoutRow(layout, true);		uiItemR(row, &sockptr, "name", 0, NULL, ICON_NONE);		uiItemO(row, "", ICON_X, "NODE_OT_tree_socket_remove");				if (sock->typeinfo->interface_draw) {			uiItemS(layout);			sock->typeinfo->interface_draw((bContext *)C, layout, &sockptr);		}	}}
开发者ID:Andrewson3D,项目名称:blender-for-vray,代码行数:51,


示例20: MEM_callocN

static char *slot_menu(void){	char *str;	int a, slot;		str = MEM_callocN(IMA_MAX_RENDER_SLOT * 32, "menu slots");		strcpy(str, IFACE_("Slot %t"));	a = strlen(str);	for (slot = 0; slot < IMA_MAX_RENDER_SLOT; slot++)		a += sprintf(str + a, IFACE_("|Slot %d %%x%d"), slot + 1, slot);		return str;}
开发者ID:Eibriel,项目名称:kiriblender,代码行数:15,


示例21: ui_imageuser_slot_menu

static void ui_imageuser_slot_menu(bContext *UNUSED(C), uiLayout *layout, void *image_p){  uiBlock *block = uiLayoutGetBlock(layout);  Image *image = image_p;  int slot_id;  uiDefBut(block,           UI_BTYPE_LABEL,           0,           IFACE_("Slot"),           0,           0,           UI_UNIT_X * 5,           UI_UNIT_Y,           NULL,           0.0,           0.0,           0,           0,           "");  uiItemS(layout);  slot_id = BLI_listbase_count(&image->renderslots) - 1;  for (RenderSlot *slot = image->renderslots.last; slot; slot = slot->prev) {    char str[64];    if (slot->name[0] != '/0') {      BLI_strncpy(str, slot->name, sizeof(str));    }    else {      BLI_snprintf(str, sizeof(str), IFACE_("Slot %d"), slot_id + 1);    }    uiDefButS(block,              UI_BTYPE_BUT_MENU,              B_NOP,              str,              0,              0,              UI_UNIT_X * 5,              UI_UNIT_X,              &image->render_slot,              (float)slot_id,              0.0,              0,              -1,              "");    slot_id--;  }}
开发者ID:dfelinto,项目名称:blender,代码行数:48,


示例22: setUserConstraint

/* * Set the constraint according to the user defined orientation * * ftext is a format string passed to BLI_snprintf. It will add the name of * the orientation where %s is (logically). */void setUserConstraint(TransInfo *t, short orientation, int mode, const char ftext[]){  char text[256];  switch (orientation) {    case V3D_ORIENT_GLOBAL: {      float mtx[3][3];      BLI_snprintf(text, sizeof(text), ftext, IFACE_("global"));      unit_m3(mtx);      setConstraint(t, mtx, mode, text);      break;    }    case V3D_ORIENT_LOCAL:      BLI_snprintf(text, sizeof(text), ftext, IFACE_("local"));      setLocalConstraint(t, mode, text);      break;    case V3D_ORIENT_NORMAL:      BLI_snprintf(text, sizeof(text), ftext, IFACE_("normal"));      if (checkUseAxisMatrix(t)) {        setAxisMatrixConstraint(t, mode, text);      }      else {        setConstraint(t, t->spacemtx, mode, text);      }      break;    case V3D_ORIENT_VIEW:      BLI_snprintf(text, sizeof(text), ftext, IFACE_("view"));      setConstraint(t, t->spacemtx, mode, text);      break;    case V3D_ORIENT_CURSOR:      BLI_snprintf(text, sizeof(text), ftext, IFACE_("cursor"));      setConstraint(t, t->spacemtx, mode, text);      break;    case V3D_ORIENT_GIMBAL:      BLI_snprintf(text, sizeof(text), ftext, IFACE_("gimbal"));      setConstraint(t, t->spacemtx, mode, text);      break;    case V3D_ORIENT_CUSTOM_MATRIX:      BLI_snprintf(text, sizeof(text), ftext, IFACE_("custom matrix"));      setConstraint(t, t->spacemtx, mode, text);      break;    case V3D_ORIENT_CUSTOM: {      char orientation_str[128];      BLI_snprintf(orientation_str,                   sizeof(orientation_str),                   "%s /"%s/"",                   IFACE_("custom orientation"),                   t->orientation.custom->name);      BLI_snprintf(text, sizeof(text), ftext, orientation_str);      setConstraint(t, t->spacemtx, mode, text);      break;    }  }  t->con.orientation = orientation;  t->con.mode |= CON_USER;}
开发者ID:dfelinto,项目名称:blender,代码行数:64,


示例23: edbm_bevel_update_header

static void edbm_bevel_update_header(bContext *C, wmOperator *op){	const char *str = IFACE_("Confirm: (Enter/LMB), Cancel: (Esc/RMB), Mode: %s (M), Clamp Overlap: %s (C), "	                         "Vertex Only: %s (V), Profile Control: %s (P), Offset: %s, Segments: %d, Profile: %.3f");	char msg[UI_MAX_DRAW_STR];	ScrArea *sa = CTX_wm_area(C);	Scene *sce = CTX_data_scene(C);	if (sa) {		BevelData *opdata = op->customdata;		char offset_str[NUM_STR_REP_LEN];		const char *type_str;		PropertyRNA *prop = RNA_struct_find_property(op->ptr, "offset_type");		if (hasNumInput(&opdata->num_input[OFFSET_VALUE])) {			outputNumInput(&opdata->num_input[OFFSET_VALUE], offset_str, &sce->unit);		}		else {			BLI_snprintf(offset_str, NUM_STR_REP_LEN, "%f", RNA_float_get(op->ptr, "offset"));		}		RNA_property_enum_name_gettexted(C, op->ptr, prop, RNA_property_enum_get(op->ptr, prop), &type_str);		BLI_snprintf(msg, sizeof(msg), str, type_str,		             WM_bool_as_string(RNA_boolean_get(op->ptr, "clamp_overlap")),		             WM_bool_as_string(RNA_boolean_get(op->ptr, "vertex_only")),		             WM_bool_as_string(opdata->value_mode == PROFILE_VALUE),		             offset_str, RNA_int_get(op->ptr, "segments"), RNA_float_get(op->ptr, "profile"));		ED_area_headerprint(sa, msg);	}}
开发者ID:wisaac407,项目名称:blender,代码行数:33,


示例24: atomic_add_and_fetch_u

void ExecutionGroup::finalizeChunkExecution(int chunkNumber, MemoryBuffer **memoryBuffers){	if (this->m_chunkExecutionStates[chunkNumber] == COM_ES_SCHEDULED)		this->m_chunkExecutionStates[chunkNumber] = COM_ES_EXECUTED;	atomic_add_and_fetch_u(&this->m_chunksFinished, 1);	if (memoryBuffers) {		for (unsigned int index = 0; index < this->m_cachedMaxReadBufferOffset; index++) {			MemoryBuffer *buffer = memoryBuffers[index];			if (buffer) {				if (buffer->isTemporarily()) {					memoryBuffers[index] = NULL;					delete buffer;				}			}		}		MEM_freeN(memoryBuffers);	}	if (this->m_bTree) {		// status report is only performed for top level Execution Groups.		float progress = this->m_chunksFinished;		progress /= this->m_numberOfChunks;		this->m_bTree->progress(this->m_bTree->prh, progress);		char buf[128];		BLI_snprintf(buf, sizeof(buf), IFACE_("Compositing | Tile %u-%u"),		             this->m_chunksFinished,		             this->m_numberOfChunks);		this->m_bTree->stats_draw(this->m_bTree->sdh, buf);	}}
开发者ID:wchargin,项目名称:blender,代码行数:31,


示例25: uiblock_layer_pass_arrow_buttons

static void uiblock_layer_pass_arrow_buttons(uiLayout *layout, RenderResult *rr, ImageUser *iuser, short *render_slot){	uiBlock *block = uiLayoutGetBlock(layout);	uiLayout *row;	uiBut *but;	const float dpi_fac = UI_DPI_FAC;		row = uiLayoutRow(layout, TRUE);	if (rr == NULL || iuser == NULL)		return;	if (rr->layers.first == NULL) {		uiItemL(row, IFACE_("No Layers in Render Result"), ICON_NONE);		return;	}	/* decrease, increase arrows */	but = uiDefIconBut(block, BUT, 0, ICON_TRIA_LEFT,   0, 0, 0.85f * UI_UNIT_X, UI_UNIT_Y, NULL, 0, 0, 0, 0, TIP_("Previous Layer"));	uiButSetFunc(but, image_multi_declay_cb, rr, iuser);	but = uiDefIconBut(block, BUT, 0, ICON_TRIA_RIGHT,  0, 0, 0.90f * UI_UNIT_X, UI_UNIT_Y, NULL, 0, 0, 0, 0, TIP_("Next Layer"));	uiButSetFunc(but, image_multi_inclay_cb, rr, iuser);	uiblock_layer_pass_buttons(row, rr, iuser, 230 * dpi_fac, render_slot);	/* decrease, increase arrows */	but = uiDefIconBut(block, BUT, 0, ICON_TRIA_LEFT,   0, 0, 0.85f * UI_UNIT_X, UI_UNIT_Y, NULL, 0, 0, 0, 0, TIP_("Previous Pass"));	uiButSetFunc(but, image_multi_decpass_cb, rr, iuser);	but = uiDefIconBut(block, BUT, 0, ICON_TRIA_RIGHT,  0, 0, 0.90f * UI_UNIT_X, UI_UNIT_Y, NULL, 0, 0, 0, 0, TIP_("Next Pass"));	uiButSetFunc(but, image_multi_incpass_cb, rr, iuser);	uiBlockEndAlign(block);}
开发者ID:Eibriel,项目名称:kiriblender,代码行数:32,



注:本文中的IFACE_函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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