本节讲解像素操作。
    例14:本例在窗口绘制一个三角形,然后利用glCopyPixel函数拷贝了五次该图形,并将这五个三角形放置在窗口的不同位置。
 
 #include <stdlib.h> #include <GL/glut.h>  /*设置背景色*/ void myInit(void) {  glClearColor(1.0,1.0,1.0,1.0); }
  /*绘制彩色三角形*/ void triangle(void) {  glBegin(GL_TRIANGLES);  glColor3f(1.0,1.0,0.0);  glVertex2f(10.0,10.0);  glColor3f(0.0,0.3,1.0);  glVertex2f(20.0,30.0);  glColor3f(1.0,0.0,0.0);  glVertex2f(30.0,10.0);  glEnd(); }
  void myDisplay() {  int i;
   glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
   glPushMatrix();  glTranslatef(10.0,100.0,0.0);  triangle();  glPopMatrix();
   glPushMatrix();  for(i = 0;i < 5;i++)  {   glRasterPos2i(20+i*30,10+i*5);//为像素操作指定光栅位置   glCopyPixels(50,200,500,500,GL_COLOR);//在缓存中拷贝像素   }  glPopMatrix();  glFlush(); }
  void myReshape(int w,int h) {  glViewport(0,0,(GLsizei)w,(GLsizei)h);  glMatrixMode(GL_PROJECTION);  glLoadIdentity();
   if( w <= h)   gluOrtho2D(0.0,150,0.0,150.0*(GLfloat)h/(GLfloat)w);  else   gluOrtho2D(0.0,150*(GLfloat)w/(GLfloat)h,0.0,150.0);  glMatrixMode(GL_MODELVIEW);  glLoadIdentity(); }
  int main(int argc,char ** argv) {  glutInit(&argc,argv);  glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB|GLUT_DEPTH);  glutInitWindowSize(500,400);  glutInitWindowPosition(100,100);
   glutCreateWindow(" copy ");
   myInit();  glutReshapeFunc(myReshape);  glutDisplayFunc(myDisplay);
   glutMainLoop();  return 0; } |  
    ·glRasterPos在像素操作中指定光栅位置。同样后面的数字表示坐标维数,2表示坐标为x、y,3表示、,y、z。数字后面的字母表示参数类型。最后带V表示参数为指针。
    ·void glCopyPixels(GLint x, Glint y, GLsizei width, GLsizei height, GLenum type)函数将像素拷贝到缓存中。
    x,y指定被拷贝像素的右下角坐标。
    width,heigth指定被拷贝像素矩形区域的大小。
    type指定拷贝数值的类型。值为颜色、深度或膜板值。本例中为颜色。
    例15:此例在窗口左下角写单词FILE。
 
 #include <stdlib.h> #include <GL/glut.h>
  /*字母F*/ GLubyte f_rasters[12] = {0xc0,0xc0,0xc0,0xc0,0xc0,0xfc, 0xfc,0xc0,0xc0,0xc0,0xff,0xff};
  /*字母I*/ GLubyte i_rasters[12] = {0xff,0xff,0x18,0x18,0x18,0x18, 0x18,0x18,0x18,0x18,0xff,0xff};
  /*字母L*/ GLubyte l_rasters[12] = {0xff,0xff,0xc0,0xc0,0xc0,0xc0, 0xc0,0xc0,0xc0,0xc0,0xc0,0xc0};
  /*字母E*/ GLubyte e_rasters[12] = {0xff,0xff,0xc0,0xc0,0xc0,0xff, 0xff,0xc0,0xc0,0xc0,0xff,0xff};
  void myInit(void) {  glPixelStorei(GL_UNPACK_ALIGNMENT,1);//设置像素存储模式  glClearColor(1.0,1.0,1.0,1.0);//设置背景为白色 }
  void myDisplay() {  glClear(GL_COLOR_BUFFER_BIT);
   glColor3f(0.0,0.0,0.0);//设置像素颜色为黑色  glRasterPos2i(20,20);//为像素指定位置
   /*绘制位图*/  glBitmap(8,12,0.0,0.0,14.0,0.0,f_rasters);  glBitmap(8,12,0.0,0.0,14.0,0.0,i_rasters);  glBitmap(8,12,0.0,0.0,14.0,0.0,l_rasters);  glBitmap(8,12,0.0,0.0,14.0,0.0,e_rasters);  glFlush(); }
  void myReshape(int w,int h) {  glViewport(0,0,(GLsizei)w,(GLsizei)h);  glMatrixMode(GL_PROJECTION);  glLoadIdentity();  glOrtho(0,w,0,h,-1.0,1.0);
   glMatrixMode(GL_MODELVIEW);  glLoadIdentity(); }
  int main(int argc,char ** argv) {  /*初始化*/  glutInit(&argc,argv);  glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);  glutInitWindowSize(500,400);  glutInitWindowPosition(100,100);
   /*创建窗口*/  glutCreateWindow(" BitMap");
   /*绘制图形*/  myInit();  glutReshapeFunc(myReshape);  glutDisplayFunc(myDisplay);
   glutMainLoop();//进入GLUT事件处理循环  return 0; } |  
    ·glBitmap(GLsizei width,GLsizei height,GLfloat xorig,GLfloat yorig,GLfloat xmove,GLfloat ymove,const GLubyte *bitmap)函数绘制一个位图。
    width,height分别指定位图图像的宽度和高度。
    xorig,yorig位图图像的原点位置。原点为位图的左下角。向右和向上为坐标轴的正向。
    xmove,ymove绘制完位图后x,y相对于当前光栅的位移。
    bitmap位图图像的地址。
    你可以改变此函数的参数,观察不同大小不同位置的效果。                  
     
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