使用鼠标光标作为控制器
如果要使用鼠标光标控制红色方块,请在myGameArea对象中添加更新鼠标光标的x和y坐标的方法:。
例
var myGameArea = {
canvas:document.createElement(“canvas”),
start:function(){
this.canvas.width = 480;
this.canvas.height = 270;
this.canvas.style.cursor =“none”; //隐藏原始光标
this.context = this.canvas.getContext(“2d”);
document.body.insertBefore(this.canvas,document.body.childNodes [0]);
this.interval = setInterval(updateGameArea,20);
window.addEventListener('mousemove',function(e){
myGameArea.x = e.pageX;
myGameArea.y = e.pageY;
})
},
clear:function(){
this.context.clearRect(0,0,this.canvas.width,this.canvas.height);
}
}
然后我们可以使用鼠标光标移动红色方块:
例
function updateGameArea(){
myGameArea.clear();
if(myGameArea.x && myGameArea.y){
myGamePiece.x = myGameArea.x;
myGamePiece.y = myGameArea.y;
}
myGamePiece.update();
}
完整源代码:
<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<style>
canvas {
border:1px solid #d3d3d3;
background-color: #f1f1f1;
}
</style>
</head>
<body onload="startGame()">
<script>
var myGamePiece;
function startGame() {
myGamePiece = new component(30, 30, "red", 10, 120);
myGameArea.start();
}
var myGameArea = {
canvas : document.createElement("canvas"),
start : function() {
this.canvas.width = 480;
this.canvas.height = 270;
this.canvas.style.cursor = "none"; //hide the original cursor
this.context = this.canvas.getContext("2d");
document.body.insertBefore(this.canvas, document.body.childNodes[0]);
this.interval = setInterval(updateGameArea, 20);
window.addEventListener('mousemove', function (e) {
myGameArea.x = e.pageX;
myGameArea.y = e.pageY;
})
},
clear : function(){
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
}
}
function component(width, height, color, x, y) {
this.width = width;
this.height = height;
this.speedX = 0;
this.speedY = 0;
this.x = x;
this.y = y;
this.update = function() {
ctx = myGameArea.context;
ctx.fillStyle = color;
ctx.fillRect(this.x, this.y, this.width, this.height);
}
}
function updateGameArea() {
myGameArea.clear();
if (myGameArea.x && myGameArea.y) {
myGamePiece.x = myGameArea.x;
myGamePiece.y = myGameArea.y;
}
myGamePiece.update();
}
</script>
<p>将光标移动到画布中以移动红色方块.</p>
</body>
</html>
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