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自学教程:C++ ALLOC_STRING函数代码示例

51自学网 2021-06-01 19:34:48
  C++
这篇教程C++ ALLOC_STRING函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中ALLOC_STRING函数的典型用法代码示例。如果您正苦于以下问题:C++ ALLOC_STRING函数的具体用法?C++ ALLOC_STRING怎么用?C++ ALLOC_STRING使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了ALLOC_STRING函数的28个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: ButtonSound

void CBaseButton::Spawn(void){	char *pszSound = ButtonSound(m_sounds);	PRECACHE_SOUND(pszSound);	pev->noise = ALLOC_STRING(pszSound);	Precache();	if (FBitSet(pev->spawnflags, SF_BUTTON_SPARK_IF_OFF))	{		SetThink(&CBaseButton::ButtonSpark);		pev->nextthink = gpGlobals->time + 0.5;	}	SetMovedir(pev);	pev->movetype = MOVETYPE_PUSH;	pev->solid = SOLID_BSP;	SET_MODEL(ENT(pev), STRING(pev->model));	if (!pev->speed)		pev->speed = 40;	if (pev->health > 0)		pev->takedamage = DAMAGE_YES;	if (!m_flWait)		m_flWait = 1;	if (!m_flLip)		m_flLip = 4;	m_toggle_state = TS_AT_BOTTOM;	m_vecPosition1 = pev->origin;	m_vecPosition2 = m_vecPosition1 + (pev->movedir * (fabs(pev->movedir.x * (pev->size.x - 2)) + fabs(pev->movedir.y * (pev->size.y - 2)) + fabs(pev->movedir.z * (pev->size.z - 2)) - m_flLip));	if (((m_vecPosition2 - m_vecPosition1).Length() < 1) || (pev->spawnflags & SF_BUTTON_DONTMOVE))		m_vecPosition2 = m_vecPosition1;	m_fStayPushed = m_flWait == -1 ? TRUE : FALSE;	m_fRotating = FALSE;	if (FBitSet(pev->spawnflags, SF_BUTTON_TOUCH_ONLY))	{		SetTouch(&CBaseButton::ButtonTouch);	}	else	{		SetTouch(NULL);		SetUse(&CBaseButton::ButtonUse);	}}
开发者ID:AlexCSilva,项目名称:cs16-client,代码行数:50,


示例2: ALLOC_STRING

void CEnvGlobal::KeyValue( KeyValueData *pkvd ){	//TODO: what if the keyvalue isn't handled? - Solokiller	pkvd->fHandled = true;	if( FStrEq( pkvd->szKeyName, "globalstate" ) )		// State name		m_globalstate = ALLOC_STRING( pkvd->szValue );	else if( FStrEq( pkvd->szKeyName, "triggermode" ) )		m_triggermode = static_cast<TriggerMode>( atoi( pkvd->szValue ) );	else if( FStrEq( pkvd->szKeyName, "initialstate" ) )		m_initialstate = atoi( pkvd->szValue );	else		CPointEntity::KeyValue( pkvd );}
开发者ID:swmpdg,项目名称:HLEnhanced,代码行数:14,


示例3: if

void CMultiSource::KeyValue(KeyValueData *pkvd){	if (FStrEq(pkvd->szKeyName, "style") || FStrEq(pkvd->szKeyName, "height") || FStrEq(pkvd->szKeyName, "killtarget") || FStrEq(pkvd->szKeyName, "value1") || FStrEq(pkvd->szKeyName, "value2") || FStrEq(pkvd->szKeyName, "value3"))	{		pkvd->fHandled = TRUE;	}	else if (FStrEq(pkvd->szKeyName, "globalstate"))	{		m_globalstate = ALLOC_STRING(pkvd->szValue);		pkvd->fHandled = TRUE;	}	else		CPointEntity::KeyValue(pkvd);}
开发者ID:AlexCSilva,项目名称:cs16-client,代码行数:14,


示例4: RCsprintf

/* * RCsprintf - do sprintf with a format string from a resource */int RCsprintf( char *buf, msg_id fmtid, ... ){    va_list     al;    char        *fmtstr;    int         ret;    va_start( al, fmtid );    fmtstr = ALLOC_STRING( fmtid );    ret = vsprintf( buf, fmtstr, al );    FREE_STRING( fmtstr );    va_end( al );    return( ret );} /* RCsprintf */
开发者ID:Graham-stott,项目名称:open-watcom-v2,代码行数:17,


示例5: KeyValue

//=========================================================//=========================================================void CWeaponBox :: KeyValue( KeyValueData *pkvd ){	if ( m_cAmmoTypes < MAX_AMMO_SLOTS )	{		PackAmmo( ALLOC_STRING(pkvd->szKeyName), atoi(pkvd->szValue) );		m_cAmmoTypes++;// count this new ammo type.		pkvd->fHandled = TRUE;	}	else	{		ALERT ( at_debug, "WeaponBox too full! only %d ammotypes allowed/n", MAX_AMMO_SLOTS );	}}
开发者ID:fmoraw,项目名称:SpiritOfHalfLife,代码行数:16,


示例6: Use

//// CyclerUse - starts a rotation trend//void CCycler :: Use ( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ){	if ( FClassnameIs ( pev, "info_commentary" ) )	{		pev->skin = 1;		//stop previous sound		if (pev->message)		EMIT_SOUND(ENT(pev), CHAN_ITEM, "common/null.wav", 0.1, ATTN_NORM );					//stop previous message (BUGBUG: This doesn't clear the message)		UTIL_ShowMessageAll( STRING(ALLOC_STRING("BLANK")));				//play it everywhere		if (pev->message)						EMIT_SOUND(ENT(pev), CHAN_ITEM, STRING(pev->message), 1, ATTN_NORM );		//send message		UTIL_ShowMessageAll( STRING(pev->message) );	//strings code		/*		if(!bIsPlaying)		{			pev->skin = 1;			bIsPlaying = TRUE;								//play it everywhere			if (pev->message)							EMIT_SOUND(ENT(pev), CHAN_ITEM, STRING(pev->message), 1, ATTN_NORM );			UTIL_ShowMessageAll( STRING(pev->message) );	//strings code		}		else		{			pev->skin = 0;			bIsPlaying = FALSE;								}		*/	}	else	{		m_animate = !m_animate;		if (m_animate)			pev->framerate = 1.0;		else			pev->framerate = 0.0;	}}
开发者ID:JoelTroch,项目名称:am_src_rebirth,代码行数:52,


示例7: atoi

void CGenericMonster::KeyValue( KeyValueData *pkvd ){	if (FStrEq(pkvd->szKeyName, "m_bloodColor"))	{		m_bloodColor = atoi(pkvd->szValue);		pkvd->fHandled = TRUE;	}	else if (FStrEq(pkvd->szKeyName, "m_iszGibModel"))	{		m_iszGibModel = ALLOC_STRING(pkvd->szValue);		pkvd->fHandled = TRUE;	}	else		CBaseMonster::KeyValue( pkvd );}
开发者ID:mittorn,项目名称:SoHL-1.2,代码行数:15,


示例8: Q_atof

/* <18356f> ../cstrike/dlls/subs.cpp:149 */void CBaseDelay::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd){	if (FStrEq(pkvd->szKeyName, "delay"))	{		m_flDelay = Q_atof(pkvd->szValue);		pkvd->fHandled = TRUE;	}	else if (FStrEq(pkvd->szKeyName, "killtarget"))	{		m_iszKillTarget = ALLOC_STRING(pkvd->szValue);		pkvd->fHandled = TRUE;	}	else		CBaseEntity::KeyValue(pkvd);}
开发者ID:omertelli,项目名称:ReGameDLL_CS,代码行数:16,


示例9: copy_enum_values_to_allocated_buffer

static void copy_enum_values_to_allocated_buffer(struct trace_type_definition *type_definition, struct trace_enum_value **enum_values,                                                 char **string_table){    struct trace_enum_value *enum_value = type_definition->enum_values;    while (enum_value->name != NULL) {        memcpy(*enum_values, enum_value, sizeof(*enum_value));        ALLOC_STRING((*enum_values)->name, enum_value->name);        (*enum_values)++;        enum_value++;    }    // Copy the sentinel enum value    memcpy(*enum_values, enum_value, sizeof(*enum_value));    (*enum_values)++;}
开发者ID:Zex,项目名称:traces,代码行数:15,


示例10: entity_set_model

static cell AMX_NATIVE_CALL entity_set_model(AMX *amx, cell *params){	int iEnt = params[1];	CHECK_ENTITY_SIMPLE(iEnt);		edict_t *pEnt = INDEXENT2(iEnt);	int iLen;	char *szModel = MF_GetAmxString(amx, params[2], 0, &iLen);	const char *szStatic = STRING(ALLOC_STRING(szModel));	SET_MODEL(pEnt, szStatic);	return 1;}
开发者ID:Chuvi-w,项目名称:amxmodx,代码行数:15,


示例11: Call_Void_Str_Bool

cell Call_Void_Str_Bool(AMX *amx, cell *params){	SETUP(2);	const char *sz3=STRING(ALLOC_STRING(MF_GetAmxString(amx, params[3], 0, NULL)));	bool b4=*MF_GetAmxAddr(amx, params[4]) ? true : false;#if defined(_WIN32)	reinterpret_cast<void (__fastcall *)(void*, int, const char *, bool)>(__func)(pv, 0, sz3, b4);#elif defined(__linux__) || defined(__APPLE__)	reinterpret_cast<void (*)(void *, const char *, bool)>(__func)(pv, sz3, b4);#endif	return 1;}
开发者ID:reuben,项目名称:amxmodx,代码行数:15,


示例12: KeyValue

void CBaseDelay :: KeyValue( KeyValueData *pkvd ){	if (FStrEq(pkvd->szKeyName, "delay"))	{		m_flDelay = atof( pkvd->szValue );		pkvd->fHandled = true;	}	else if (FStrEq(pkvd->szKeyName, "killtarget"))	{		m_iszKillTarget = ALLOC_STRING(pkvd->szValue);		pkvd->fHandled = true;	}	else	{		CBaseEntity::KeyValue( pkvd );	}}
开发者ID:BackupTheBerlios,项目名称:battlegrounds-svn,代码行数:17,


示例13: dod_set_model

static cell AMX_NATIVE_CALL dod_set_model(AMX *amx, cell *params) // player,model{	int index = params[1];	CHECK_PLAYER(index);	CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);	if(!pPlayer->ingame)	{		MF_LogError(amx, AMX_ERR_NATIVE, "Invalid Player, Not on Server");		return 0;	}	int length;	pPlayer->initModel((char*)STRING(ALLOC_STRING(MF_GetAmxString(amx, params[2], 1, &length))));	return true;}
开发者ID:Chuvi-w,项目名称:amxmodx,代码行数:17,


示例14: EntvarsKeyvalue

void EntvarsKeyvalue( entvars_t *pev, KeyValueData *pkvd ){	const TYPEDESCRIPTION* pField;	for ( size_t i = 0; i < gEntvarsCount; i++ )	{		pField = &gEntvarsDescription[i];		if ( !stricmp( pField->fieldName, pkvd->szKeyName ) )		{			switch( pField->fieldType )			{			case FIELD_MODELNAME:			case FIELD_SOUNDNAME:			case FIELD_STRING:				(*(int *)((char *)pev + pField->fieldOffset)) = ALLOC_STRING( pkvd->szValue );				break;			case FIELD_TIME:			case FIELD_FLOAT:				(*(float *)((char *)pev + pField->fieldOffset)) = atof( pkvd->szValue );				break;			case FIELD_INTEGER:				(*(int *)((char *)pev + pField->fieldOffset)) = atoi( pkvd->szValue );				break;			case FIELD_POSITION_VECTOR:			case FIELD_VECTOR:				UTIL_StringToVector( (float *)((char *)pev + pField->fieldOffset), pkvd->szValue );				break;			default:			case FIELD_EVARS:			case FIELD_CLASSPTR:			case FIELD_EDICT:			case FIELD_ENTITY:			case FIELD_POINTER:				ALERT( at_error, "Bad field in entity!!/n" );				break;			}			pkvd->fHandled = true;			return;		}	}}
开发者ID:CryoKeen,项目名称:HLEnhanced,代码行数:46,


示例15: KeyValue

//// Cache user-entity-field values until spawn is called.//void CLight :: KeyValue( KeyValueData* pkvd){	if (FStrEq(pkvd->szKeyName, "m_iOnStyle"))	{		m_iOnStyle = atoi(pkvd->szValue);		pkvd->fHandled = TRUE;	}	else if (FStrEq(pkvd->szKeyName, "m_iOffStyle"))	{		m_iOffStyle = atoi(pkvd->szValue);		pkvd->fHandled = TRUE;	}	else if (FStrEq(pkvd->szKeyName, "m_iTurnOnStyle"))	{		m_iTurnOnStyle = atoi(pkvd->szValue);		pkvd->fHandled = TRUE;	}	else if (FStrEq(pkvd->szKeyName, "m_iTurnOffStyle"))	{		m_iTurnOffStyle = atoi(pkvd->szValue);		pkvd->fHandled = TRUE;	}	else if (FStrEq(pkvd->szKeyName, "m_iTurnOnTime"))	{		m_iTurnOnTime = atoi(pkvd->szValue);		pkvd->fHandled = TRUE;	}	else if (FStrEq(pkvd->szKeyName, "m_iTurnOffTime"))	{		m_iTurnOffTime = atoi(pkvd->szValue);		pkvd->fHandled = TRUE;	}	else if (FStrEq(pkvd->szKeyName, "pitch"))	{		pev->angles.x = atof(pkvd->szValue);		pkvd->fHandled = TRUE;	}	else if (FStrEq(pkvd->szKeyName, "pattern"))	{		m_iszPattern = ALLOC_STRING( pkvd->szValue );		pkvd->fHandled = TRUE;	}	else	CBaseEntity::KeyValue( pkvd );}
开发者ID:a1batross,项目名称:Xash3D_ancient,代码行数:47,


示例16: KeyValue

void CEnvGlobal :: KeyValue( KeyValueData *pkvd ){	if( FStrEq( pkvd->szKeyName, "triggermode" ))	{		m_triggermode = Q_atoi( pkvd->szValue );		pkvd->fHandled = TRUE;	}	else if( FStrEq( pkvd->szKeyName, "initialstate" ))	{		m_initialstate = Q_atoi( pkvd->szValue );		pkvd->fHandled = TRUE;	}	else if( FStrEq( pkvd->szKeyName, "globalstate" ))	{		m_globalstate = ALLOC_STRING( pkvd->szValue );		pkvd->fHandled = TRUE;	}	else BaseClass::KeyValue( pkvd );}
开发者ID:FWGS,项目名称:XashXT,代码行数:19,


示例17: ASSERT

bool AvHSoundListManager::PrecacheSoundList(const string& inDirName){	bool theReturnValue = false;	// Check if we have a sound list with this name	SoundListType::iterator theIter = this->GetSoundList(inDirName);	// If so, return false	if(theIter == this->mSoundList.end())	{		// If not, read list of all sound files in this directory, add this to the list with theKey as a key		CStringList theNewSoundList;		if(this->BuildSoundList(inDirName, theNewSoundList))		{			// Save entry			this->mSoundList.push_back(make_pair(inDirName, theNewSoundList));			// NOW, precache each sound because it remembers the pointer, so it has to be the final version <sigh>			SoundListType::iterator theIter = this->GetSoundList(inDirName);			ASSERT(theIter != this->mSoundList.end());						// Get number of entries			CStringList& theList = theIter->second;			int theNumEntries = theList.size();			for(int i = 0; i < theNumEntries; i++)			{				CString& theSoundToPrecache = theIter->second[i];				int iString = ALLOC_STRING((char*)theSoundToPrecache);//: We cant do "(char*)theSoundToPrecache" directly cause it causes some wierd problems.				PRECACHE_UNMODIFIED_SOUND((char*)STRING(iString));				// Success				theReturnValue = true;			}		}		else		{			int a = 0;		}	}	return theReturnValue;}
开发者ID:Arkshine,项目名称:NS,代码行数:42,


示例18: Q_atoi

// Cache user-entity-field values until spawn is called.void CLight::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd){	if (FStrEq(pkvd->szKeyName, "style"))	{		m_iStyle = Q_atoi(pkvd->szValue);		pkvd->fHandled = TRUE;	}	else if (FStrEq(pkvd->szKeyName, "pitch"))	{		pev->angles.x = Q_atof(pkvd->szValue);		pkvd->fHandled = TRUE;	}	else if (FStrEq(pkvd->szKeyName, "pattern"))	{		m_iszPattern = ALLOC_STRING(pkvd->szValue);		pkvd->fHandled = TRUE;	}	else		CPointEntity::KeyValue(pkvd);}
开发者ID:Slinfy97,项目名称:ReGameDLL_CS,代码行数:21,


示例19: ALLOC_STRING

void CEnvGlobal::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd){	pkvd->fHandled = TRUE;	// State name	if (FStrEq(pkvd->szKeyName, "globalstate"))	{		m_globalstate = ALLOC_STRING(pkvd->szValue);	}	else if (FStrEq(pkvd->szKeyName, "triggermode"))	{		m_triggermode = Q_atoi(pkvd->szValue);	}	else if (FStrEq(pkvd->szKeyName, "initialstate"))	{		m_initialstate = Q_atoi(pkvd->szValue);	}	else		CPointEntity::KeyValue(pkvd);}
开发者ID:Chuvi-w,项目名称:ReGameDLL_CS,代码行数:20,


示例20: esf_set_model

static cell AMX_NATIVE_CALL esf_set_model(AMX *amx, cell *params) // esf_set_model(index, const model[]); = 2 args{	// Set player a new model	// params[1] = index	// params[2] = const model	// Check index	CHECK_PLAYER(params[ 1 ]);	// Fetch player pointer	edict_t* pPlayer = MF_GetPlayerEdict(params[ 1 ]);	int length;	// Setting new model to player [ .. ]	esfmodels[params[1]-1].szModel = (char*)STRING( ALLOC_STRING( MF_GetAmxString(amx, params[2], 1, &length) ) );	esfmodels[params[1]-1].bSet = true;	return 1; }
开发者ID:tutyamxx,项目名称:ESFX-Module,代码行数:20,


示例21: ALLOC_STRING

void CMessage::KeyValue( KeyValueData *pkvd ){	if (FStrEq(pkvd->szKeyName, "messagesound"))	{		pev->noise = ALLOC_STRING(pkvd->szValue);		pkvd->fHandled = TRUE;	}	else if (FStrEq(pkvd->szKeyName, "messagevolume"))	{		pev->scale = atof(pkvd->szValue) * 0.1;		pkvd->fHandled = TRUE;	}	else if (FStrEq(pkvd->szKeyName, "messageattenuation"))	{		pev->impulse = atoi(pkvd->szValue);		pkvd->fHandled = TRUE;	}	else		CPointEntity::KeyValue( pkvd );}
开发者ID:NoFreeWill,项目名称:MultiplayerSource,代码行数:20,


示例22: KeyValue

void CMonsterMaker :: KeyValue( KeyValueData *pkvd ){		if ( FStrEq(pkvd->szKeyName, "monstercount") )	{		m_cNumMonsters = atoi(pkvd->szValue);		pkvd->fHandled = true;	}	else if ( FStrEq(pkvd->szKeyName, "m_imaxlivechildren") )	{		m_iMaxLiveChildren = atoi(pkvd->szValue);		pkvd->fHandled = true;	}	else if ( FStrEq(pkvd->szKeyName, "monstertype") )	{		m_iszMonsterClassname = ALLOC_STRING( pkvd->szValue );		pkvd->fHandled = true;	}	else		CBaseMonster::KeyValue( pkvd );}
开发者ID:CryoKeen,项目名称:HLEnhanced,代码行数:21,


示例23: KeyValue

void CEnvShooter :: KeyValue( KeyValueData *pkvd ){	if (FStrEq(pkvd->szKeyName, "shootmodel"))	{		pev->model = ALLOC_STRING(pkvd->szValue);		pkvd->fHandled = TRUE;	}	else if (FStrEq(pkvd->szKeyName, "shootsounds"))	{		int iNoise = atoi(pkvd->szValue);		pkvd->fHandled = TRUE;		switch( iNoise )		{		case 0:			m_iGibMaterial = matGlass;			break;		case 1:			m_iGibMaterial = matWood;			break;		case 2:			m_iGibMaterial = matMetal;			break;		case 3:			m_iGibMaterial = matFlesh;			break;		case 4:			m_iGibMaterial = matRocks;			break;				default:		case -1:			m_iGibMaterial = matNone;			break;		}	}	else	{		CGibShooter::KeyValue( pkvd );	}}
开发者ID:NoFreeWill,项目名称:MultiplayerSource,代码行数:40,


示例24: UTIL_SetOrigin

void CMomentaryRotButton::__MAKE_VHOOK(Spawn)(){	CBaseToggle::AxisDir(pev);	if (pev->speed == 0)		pev->speed = 100;	if (m_flMoveDistance < 0)	{		m_start = pev->angles + pev->movedir * m_flMoveDistance;		m_end = pev->angles;		// This will toggle to -1 on the first use()		m_direction = 1;		m_flMoveDistance = -m_flMoveDistance;	}	else	{		m_start = pev->angles;		m_end = pev->angles + pev->movedir * m_flMoveDistance;		// This will toggle to +1 on the first use()		m_direction = -1;	}	if (pev->spawnflags & SF_MOMENTARY_DOOR)		pev->solid = SOLID_BSP;	else		pev->solid = SOLID_NOT;	pev->movetype = MOVETYPE_PUSH;	UTIL_SetOrigin(pev, pev->origin);	SET_MODEL(ENT(pev), STRING(pev->model));	char *pszSound = ButtonSound(m_sounds);	PRECACHE_SOUND(pszSound);	pev->noise = ALLOC_STRING(pszSound);	m_lastUsed = 0;}
开发者ID:Chuvi-w,项目名称:ReGameDLL_CS,代码行数:39,


示例25: KeyValue

//// Cache user-entity-field values until spawn is called.//void CLight :: KeyValue( KeyValueData* pkvd){	if (FStrEq(pkvd->szKeyName, "style"))	{		m_iStyle = atoi(pkvd->szValue);		pkvd->fHandled = true;	}	else if (FStrEq(pkvd->szKeyName, "pitch"))	{		pev->angles.x = atof(pkvd->szValue);		pkvd->fHandled = true;	}	else if (FStrEq(pkvd->szKeyName, "pattern"))	{		m_iszPattern = ALLOC_STRING( pkvd->szValue );		pkvd->fHandled = true;	}	else	{		CPointEntity::KeyValue( pkvd );	}}
开发者ID:CryoKeen,项目名称:HLEnhanced,代码行数:25,


示例26: Q_snprintf

void CPointBaseCommand::KeyValue(KeyValueData *pkvd){	// add this field to the command list	if (m_uiCommandsCount < MAX_POINT_CMDS)	{		char command[128];		if (pkvd->szValue[0] != '/0' &&	Q_strcmp(pkvd->szValue, "-") != 0)		{			Q_snprintf(command, sizeof(command), "%s /"%s/"", pkvd->szKeyName, pkvd->szValue);		}		else		{			Q_strlcpy(command, pkvd->szKeyName);		}		m_iszCommands[m_uiCommandsCount++] = ALLOC_STRING(command);		pkvd->fHandled = TRUE;		return;	}	CPointEntity::KeyValue(pkvd);}
开发者ID:s1lentq,项目名称:ReGameDLL_CS,代码行数:22,


示例27: UTIL_StripToken

void CGamePlayerEquip::KeyValue(KeyValueData *pkvd){	CRulePointEntity::KeyValue(pkvd);	if (!pkvd->fHandled)	{		for (int i = 0; i < MAX_EQUIP; i++)		{			if (!m_weaponNames[i])			{				char tmp[128];				UTIL_StripToken(pkvd->szKeyName, tmp);				m_weaponNames[i] = ALLOC_STRING(tmp);				m_weaponCount[i] = atoi(pkvd->szValue);				m_weaponCount[i] = max(1, m_weaponCount[i]);				pkvd->fHandled = TRUE;				break;			}		}	}}
开发者ID:Chuvi-w,项目名称:CSSDK,代码行数:23,


示例28: SequencePrecache

void SequencePrecache( void *pmodel, const char *pSequenceName ){	int index = LookupSequence( pmodel, pSequenceName );	if ( index >= 0 )	{		studiohdr_t *pstudiohdr;			pstudiohdr = (studiohdr_t *)pmodel;		if ( !pstudiohdr || index >= pstudiohdr->numseq )			return;		mstudioseqdesc_t	*pseqdesc;		mstudioevent_t		*pevent;		pseqdesc = (mstudioseqdesc_t *)((byte *)pstudiohdr + pstudiohdr->seqindex) + index;		pevent = (mstudioevent_t *)((byte *)pstudiohdr + pseqdesc->eventindex);		for (int i = 0; i < pseqdesc->numevents; i++)		{			// Don't send client-side events to the server AI			if ( pevent[i].event >= EVENT_CLIENT )				continue;			// UNDONE: Add a callback to check to see if a sound is precached yet and don't allocate a copy			// of it's name if it is.			if ( IsSoundEvent( pevent[i].event ) )			{				if ( !strlen(pevent[i].options) )				{					ALERT( at_error, "Bad sound event %d in sequence %s :: %s (sound is /"%s/")/n", pevent[i].event, pstudiohdr->name, pSequenceName, pevent[i].options );				}				PRECACHE_SOUND( (char *)(gpGlobals->pStringBase + ALLOC_STRING(pevent[i].options) ) );			}		}	}}
开发者ID:Skumek,项目名称:hlsdk,代码行数:37,



注:本文中的ALLOC_STRING函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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