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本文整理汇总了C++中ALLOC_STRING函数的典型用法代码示例。如果您正苦于以下问题:C++ ALLOC_STRING函数的具体用法?C++ ALLOC_STRING怎么用?C++ ALLOC_STRING使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了ALLOC_STRING函数的28个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: ButtonSoundvoid CBaseButton::Spawn(void){ char *pszSound = ButtonSound(m_sounds); PRECACHE_SOUND(pszSound); pev->noise = ALLOC_STRING(pszSound); Precache(); if (FBitSet(pev->spawnflags, SF_BUTTON_SPARK_IF_OFF)) { SetThink(&CBaseButton::ButtonSpark); pev->nextthink = gpGlobals->time + 0.5; } SetMovedir(pev); pev->movetype = MOVETYPE_PUSH; pev->solid = SOLID_BSP; SET_MODEL(ENT(pev), STRING(pev->model)); if (!pev->speed) pev->speed = 40; if (pev->health > 0) pev->takedamage = DAMAGE_YES; if (!m_flWait) m_flWait = 1; if (!m_flLip) m_flLip = 4; m_toggle_state = TS_AT_BOTTOM; m_vecPosition1 = pev->origin; m_vecPosition2 = m_vecPosition1 + (pev->movedir * (fabs(pev->movedir.x * (pev->size.x - 2)) + fabs(pev->movedir.y * (pev->size.y - 2)) + fabs(pev->movedir.z * (pev->size.z - 2)) - m_flLip)); if (((m_vecPosition2 - m_vecPosition1).Length() < 1) || (pev->spawnflags & SF_BUTTON_DONTMOVE)) m_vecPosition2 = m_vecPosition1; m_fStayPushed = m_flWait == -1 ? TRUE : FALSE; m_fRotating = FALSE; if (FBitSet(pev->spawnflags, SF_BUTTON_TOUCH_ONLY)) { SetTouch(&CBaseButton::ButtonTouch); } else { SetTouch(NULL); SetUse(&CBaseButton::ButtonUse); }}
开发者ID:AlexCSilva,项目名称:cs16-client,代码行数:50,
示例2: ALLOC_STRINGvoid CEnvGlobal::KeyValue( KeyValueData *pkvd ){ //TODO: what if the keyvalue isn't handled? - Solokiller pkvd->fHandled = true; if( FStrEq( pkvd->szKeyName, "globalstate" ) ) // State name m_globalstate = ALLOC_STRING( pkvd->szValue ); else if( FStrEq( pkvd->szKeyName, "triggermode" ) ) m_triggermode = static_cast<TriggerMode>( atoi( pkvd->szValue ) ); else if( FStrEq( pkvd->szKeyName, "initialstate" ) ) m_initialstate = atoi( pkvd->szValue ); else CPointEntity::KeyValue( pkvd );}
开发者ID:swmpdg,项目名称:HLEnhanced,代码行数:14,
示例3: ifvoid CMultiSource::KeyValue(KeyValueData *pkvd){ if (FStrEq(pkvd->szKeyName, "style") || FStrEq(pkvd->szKeyName, "height") || FStrEq(pkvd->szKeyName, "killtarget") || FStrEq(pkvd->szKeyName, "value1") || FStrEq(pkvd->szKeyName, "value2") || FStrEq(pkvd->szKeyName, "value3")) { pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "globalstate")) { m_globalstate = ALLOC_STRING(pkvd->szValue); pkvd->fHandled = TRUE; } else CPointEntity::KeyValue(pkvd);}
开发者ID:AlexCSilva,项目名称:cs16-client,代码行数:14,
示例4: RCsprintf/* * RCsprintf - do sprintf with a format string from a resource */int RCsprintf( char *buf, msg_id fmtid, ... ){ va_list al; char *fmtstr; int ret; va_start( al, fmtid ); fmtstr = ALLOC_STRING( fmtid ); ret = vsprintf( buf, fmtstr, al ); FREE_STRING( fmtstr ); va_end( al ); return( ret );} /* RCsprintf */
开发者ID:Graham-stott,项目名称:open-watcom-v2,代码行数:17,
示例5: KeyValue//=========================================================//=========================================================void CWeaponBox :: KeyValue( KeyValueData *pkvd ){ if ( m_cAmmoTypes < MAX_AMMO_SLOTS ) { PackAmmo( ALLOC_STRING(pkvd->szKeyName), atoi(pkvd->szValue) ); m_cAmmoTypes++;// count this new ammo type. pkvd->fHandled = TRUE; } else { ALERT ( at_debug, "WeaponBox too full! only %d ammotypes allowed/n", MAX_AMMO_SLOTS ); }}
开发者ID:fmoraw,项目名称:SpiritOfHalfLife,代码行数:16,
示例6: Use//// CyclerUse - starts a rotation trend//void CCycler :: Use ( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ){ if ( FClassnameIs ( pev, "info_commentary" ) ) { pev->skin = 1; //stop previous sound if (pev->message) EMIT_SOUND(ENT(pev), CHAN_ITEM, "common/null.wav", 0.1, ATTN_NORM ); //stop previous message (BUGBUG: This doesn't clear the message) UTIL_ShowMessageAll( STRING(ALLOC_STRING("BLANK"))); //play it everywhere if (pev->message) EMIT_SOUND(ENT(pev), CHAN_ITEM, STRING(pev->message), 1, ATTN_NORM ); //send message UTIL_ShowMessageAll( STRING(pev->message) ); //strings code /* if(!bIsPlaying) { pev->skin = 1; bIsPlaying = TRUE; //play it everywhere if (pev->message) EMIT_SOUND(ENT(pev), CHAN_ITEM, STRING(pev->message), 1, ATTN_NORM ); UTIL_ShowMessageAll( STRING(pev->message) ); //strings code } else { pev->skin = 0; bIsPlaying = FALSE; } */ } else { m_animate = !m_animate; if (m_animate) pev->framerate = 1.0; else pev->framerate = 0.0; }}
开发者ID:JoelTroch,项目名称:am_src_rebirth,代码行数:52,
示例7: atoivoid CGenericMonster::KeyValue( KeyValueData *pkvd ){ if (FStrEq(pkvd->szKeyName, "m_bloodColor")) { m_bloodColor = atoi(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "m_iszGibModel")) { m_iszGibModel = ALLOC_STRING(pkvd->szValue); pkvd->fHandled = TRUE; } else CBaseMonster::KeyValue( pkvd );}
开发者ID:mittorn,项目名称:SoHL-1.2,代码行数:15,
示例8: Q_atof/* <18356f> ../cstrike/dlls/subs.cpp:149 */void CBaseDelay::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd){ if (FStrEq(pkvd->szKeyName, "delay")) { m_flDelay = Q_atof(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "killtarget")) { m_iszKillTarget = ALLOC_STRING(pkvd->szValue); pkvd->fHandled = TRUE; } else CBaseEntity::KeyValue(pkvd);}
开发者ID:omertelli,项目名称:ReGameDLL_CS,代码行数:16,
示例9: copy_enum_values_to_allocated_bufferstatic void copy_enum_values_to_allocated_buffer(struct trace_type_definition *type_definition, struct trace_enum_value **enum_values, char **string_table){ struct trace_enum_value *enum_value = type_definition->enum_values; while (enum_value->name != NULL) { memcpy(*enum_values, enum_value, sizeof(*enum_value)); ALLOC_STRING((*enum_values)->name, enum_value->name); (*enum_values)++; enum_value++; } // Copy the sentinel enum value memcpy(*enum_values, enum_value, sizeof(*enum_value)); (*enum_values)++;}
开发者ID:Zex,项目名称:traces,代码行数:15,
示例10: entity_set_modelstatic cell AMX_NATIVE_CALL entity_set_model(AMX *amx, cell *params){ int iEnt = params[1]; CHECK_ENTITY_SIMPLE(iEnt); edict_t *pEnt = INDEXENT2(iEnt); int iLen; char *szModel = MF_GetAmxString(amx, params[2], 0, &iLen); const char *szStatic = STRING(ALLOC_STRING(szModel)); SET_MODEL(pEnt, szStatic); return 1;}
开发者ID:Chuvi-w,项目名称:amxmodx,代码行数:15,
示例11: Call_Void_Str_Boolcell Call_Void_Str_Bool(AMX *amx, cell *params){ SETUP(2); const char *sz3=STRING(ALLOC_STRING(MF_GetAmxString(amx, params[3], 0, NULL))); bool b4=*MF_GetAmxAddr(amx, params[4]) ? true : false;#if defined(_WIN32) reinterpret_cast<void (__fastcall *)(void*, int, const char *, bool)>(__func)(pv, 0, sz3, b4);#elif defined(__linux__) || defined(__APPLE__) reinterpret_cast<void (*)(void *, const char *, bool)>(__func)(pv, sz3, b4);#endif return 1;}
开发者ID:reuben,项目名称:amxmodx,代码行数:15,
示例12: KeyValuevoid CBaseDelay :: KeyValue( KeyValueData *pkvd ){ if (FStrEq(pkvd->szKeyName, "delay")) { m_flDelay = atof( pkvd->szValue ); pkvd->fHandled = true; } else if (FStrEq(pkvd->szKeyName, "killtarget")) { m_iszKillTarget = ALLOC_STRING(pkvd->szValue); pkvd->fHandled = true; } else { CBaseEntity::KeyValue( pkvd ); }}
开发者ID:BackupTheBerlios,项目名称:battlegrounds-svn,代码行数:17,
示例13: dod_set_modelstatic cell AMX_NATIVE_CALL dod_set_model(AMX *amx, cell *params) // player,model{ int index = params[1]; CHECK_PLAYER(index); CPlayer* pPlayer = GET_PLAYER_POINTER_I(index); if(!pPlayer->ingame) { MF_LogError(amx, AMX_ERR_NATIVE, "Invalid Player, Not on Server"); return 0; } int length; pPlayer->initModel((char*)STRING(ALLOC_STRING(MF_GetAmxString(amx, params[2], 1, &length)))); return true;}
开发者ID:Chuvi-w,项目名称:amxmodx,代码行数:17,
示例14: EntvarsKeyvaluevoid EntvarsKeyvalue( entvars_t *pev, KeyValueData *pkvd ){ const TYPEDESCRIPTION* pField; for ( size_t i = 0; i < gEntvarsCount; i++ ) { pField = &gEntvarsDescription[i]; if ( !stricmp( pField->fieldName, pkvd->szKeyName ) ) { switch( pField->fieldType ) { case FIELD_MODELNAME: case FIELD_SOUNDNAME: case FIELD_STRING: (*(int *)((char *)pev + pField->fieldOffset)) = ALLOC_STRING( pkvd->szValue ); break; case FIELD_TIME: case FIELD_FLOAT: (*(float *)((char *)pev + pField->fieldOffset)) = atof( pkvd->szValue ); break; case FIELD_INTEGER: (*(int *)((char *)pev + pField->fieldOffset)) = atoi( pkvd->szValue ); break; case FIELD_POSITION_VECTOR: case FIELD_VECTOR: UTIL_StringToVector( (float *)((char *)pev + pField->fieldOffset), pkvd->szValue ); break; default: case FIELD_EVARS: case FIELD_CLASSPTR: case FIELD_EDICT: case FIELD_ENTITY: case FIELD_POINTER: ALERT( at_error, "Bad field in entity!!/n" ); break; } pkvd->fHandled = true; return; } }}
开发者ID:CryoKeen,项目名称:HLEnhanced,代码行数:46,
示例15: KeyValue//// Cache user-entity-field values until spawn is called.//void CLight :: KeyValue( KeyValueData* pkvd){ if (FStrEq(pkvd->szKeyName, "m_iOnStyle")) { m_iOnStyle = atoi(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "m_iOffStyle")) { m_iOffStyle = atoi(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "m_iTurnOnStyle")) { m_iTurnOnStyle = atoi(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "m_iTurnOffStyle")) { m_iTurnOffStyle = atoi(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "m_iTurnOnTime")) { m_iTurnOnTime = atoi(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "m_iTurnOffTime")) { m_iTurnOffTime = atoi(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "pitch")) { pev->angles.x = atof(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "pattern")) { m_iszPattern = ALLOC_STRING( pkvd->szValue ); pkvd->fHandled = TRUE; } else CBaseEntity::KeyValue( pkvd );}
开发者ID:a1batross,项目名称:Xash3D_ancient,代码行数:47,
示例16: KeyValuevoid CEnvGlobal :: KeyValue( KeyValueData *pkvd ){ if( FStrEq( pkvd->szKeyName, "triggermode" )) { m_triggermode = Q_atoi( pkvd->szValue ); pkvd->fHandled = TRUE; } else if( FStrEq( pkvd->szKeyName, "initialstate" )) { m_initialstate = Q_atoi( pkvd->szValue ); pkvd->fHandled = TRUE; } else if( FStrEq( pkvd->szKeyName, "globalstate" )) { m_globalstate = ALLOC_STRING( pkvd->szValue ); pkvd->fHandled = TRUE; } else BaseClass::KeyValue( pkvd );}
开发者ID:FWGS,项目名称:XashXT,代码行数:19,
示例17: ASSERTbool AvHSoundListManager::PrecacheSoundList(const string& inDirName){ bool theReturnValue = false; // Check if we have a sound list with this name SoundListType::iterator theIter = this->GetSoundList(inDirName); // If so, return false if(theIter == this->mSoundList.end()) { // If not, read list of all sound files in this directory, add this to the list with theKey as a key CStringList theNewSoundList; if(this->BuildSoundList(inDirName, theNewSoundList)) { // Save entry this->mSoundList.push_back(make_pair(inDirName, theNewSoundList)); // NOW, precache each sound because it remembers the pointer, so it has to be the final version <sigh> SoundListType::iterator theIter = this->GetSoundList(inDirName); ASSERT(theIter != this->mSoundList.end()); // Get number of entries CStringList& theList = theIter->second; int theNumEntries = theList.size(); for(int i = 0; i < theNumEntries; i++) { CString& theSoundToPrecache = theIter->second[i]; int iString = ALLOC_STRING((char*)theSoundToPrecache);//: We cant do "(char*)theSoundToPrecache" directly cause it causes some wierd problems. PRECACHE_UNMODIFIED_SOUND((char*)STRING(iString)); // Success theReturnValue = true; } } else { int a = 0; } } return theReturnValue;}
开发者ID:Arkshine,项目名称:NS,代码行数:42,
示例18: Q_atoi// Cache user-entity-field values until spawn is called.void CLight::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd){ if (FStrEq(pkvd->szKeyName, "style")) { m_iStyle = Q_atoi(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "pitch")) { pev->angles.x = Q_atof(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "pattern")) { m_iszPattern = ALLOC_STRING(pkvd->szValue); pkvd->fHandled = TRUE; } else CPointEntity::KeyValue(pkvd);}
开发者ID:Slinfy97,项目名称:ReGameDLL_CS,代码行数:21,
示例19: ALLOC_STRINGvoid CEnvGlobal::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd){ pkvd->fHandled = TRUE; // State name if (FStrEq(pkvd->szKeyName, "globalstate")) { m_globalstate = ALLOC_STRING(pkvd->szValue); } else if (FStrEq(pkvd->szKeyName, "triggermode")) { m_triggermode = Q_atoi(pkvd->szValue); } else if (FStrEq(pkvd->szKeyName, "initialstate")) { m_initialstate = Q_atoi(pkvd->szValue); } else CPointEntity::KeyValue(pkvd);}
开发者ID:Chuvi-w,项目名称:ReGameDLL_CS,代码行数:20,
示例20: esf_set_modelstatic cell AMX_NATIVE_CALL esf_set_model(AMX *amx, cell *params) // esf_set_model(index, const model[]); = 2 args{ // Set player a new model // params[1] = index // params[2] = const model // Check index CHECK_PLAYER(params[ 1 ]); // Fetch player pointer edict_t* pPlayer = MF_GetPlayerEdict(params[ 1 ]); int length; // Setting new model to player [ .. ] esfmodels[params[1]-1].szModel = (char*)STRING( ALLOC_STRING( MF_GetAmxString(amx, params[2], 1, &length) ) ); esfmodels[params[1]-1].bSet = true; return 1; }
开发者ID:tutyamxx,项目名称:ESFX-Module,代码行数:20,
示例21: ALLOC_STRINGvoid CMessage::KeyValue( KeyValueData *pkvd ){ if (FStrEq(pkvd->szKeyName, "messagesound")) { pev->noise = ALLOC_STRING(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "messagevolume")) { pev->scale = atof(pkvd->szValue) * 0.1; pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "messageattenuation")) { pev->impulse = atoi(pkvd->szValue); pkvd->fHandled = TRUE; } else CPointEntity::KeyValue( pkvd );}
开发者ID:NoFreeWill,项目名称:MultiplayerSource,代码行数:20,
示例22: KeyValuevoid CMonsterMaker :: KeyValue( KeyValueData *pkvd ){ if ( FStrEq(pkvd->szKeyName, "monstercount") ) { m_cNumMonsters = atoi(pkvd->szValue); pkvd->fHandled = true; } else if ( FStrEq(pkvd->szKeyName, "m_imaxlivechildren") ) { m_iMaxLiveChildren = atoi(pkvd->szValue); pkvd->fHandled = true; } else if ( FStrEq(pkvd->szKeyName, "monstertype") ) { m_iszMonsterClassname = ALLOC_STRING( pkvd->szValue ); pkvd->fHandled = true; } else CBaseMonster::KeyValue( pkvd );}
开发者ID:CryoKeen,项目名称:HLEnhanced,代码行数:21,
示例23: KeyValuevoid CEnvShooter :: KeyValue( KeyValueData *pkvd ){ if (FStrEq(pkvd->szKeyName, "shootmodel")) { pev->model = ALLOC_STRING(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "shootsounds")) { int iNoise = atoi(pkvd->szValue); pkvd->fHandled = TRUE; switch( iNoise ) { case 0: m_iGibMaterial = matGlass; break; case 1: m_iGibMaterial = matWood; break; case 2: m_iGibMaterial = matMetal; break; case 3: m_iGibMaterial = matFlesh; break; case 4: m_iGibMaterial = matRocks; break; default: case -1: m_iGibMaterial = matNone; break; } } else { CGibShooter::KeyValue( pkvd ); }}
开发者ID:NoFreeWill,项目名称:MultiplayerSource,代码行数:40,
示例24: UTIL_SetOriginvoid CMomentaryRotButton::__MAKE_VHOOK(Spawn)(){ CBaseToggle::AxisDir(pev); if (pev->speed == 0) pev->speed = 100; if (m_flMoveDistance < 0) { m_start = pev->angles + pev->movedir * m_flMoveDistance; m_end = pev->angles; // This will toggle to -1 on the first use() m_direction = 1; m_flMoveDistance = -m_flMoveDistance; } else { m_start = pev->angles; m_end = pev->angles + pev->movedir * m_flMoveDistance; // This will toggle to +1 on the first use() m_direction = -1; } if (pev->spawnflags & SF_MOMENTARY_DOOR) pev->solid = SOLID_BSP; else pev->solid = SOLID_NOT; pev->movetype = MOVETYPE_PUSH; UTIL_SetOrigin(pev, pev->origin); SET_MODEL(ENT(pev), STRING(pev->model)); char *pszSound = ButtonSound(m_sounds); PRECACHE_SOUND(pszSound); pev->noise = ALLOC_STRING(pszSound); m_lastUsed = 0;}
开发者ID:Chuvi-w,项目名称:ReGameDLL_CS,代码行数:39,
示例25: KeyValue//// Cache user-entity-field values until spawn is called.//void CLight :: KeyValue( KeyValueData* pkvd){ if (FStrEq(pkvd->szKeyName, "style")) { m_iStyle = atoi(pkvd->szValue); pkvd->fHandled = true; } else if (FStrEq(pkvd->szKeyName, "pitch")) { pev->angles.x = atof(pkvd->szValue); pkvd->fHandled = true; } else if (FStrEq(pkvd->szKeyName, "pattern")) { m_iszPattern = ALLOC_STRING( pkvd->szValue ); pkvd->fHandled = true; } else { CPointEntity::KeyValue( pkvd ); }}
开发者ID:CryoKeen,项目名称:HLEnhanced,代码行数:25,
示例26: Q_snprintfvoid CPointBaseCommand::KeyValue(KeyValueData *pkvd){ // add this field to the command list if (m_uiCommandsCount < MAX_POINT_CMDS) { char command[128]; if (pkvd->szValue[0] != '/0' && Q_strcmp(pkvd->szValue, "-") != 0) { Q_snprintf(command, sizeof(command), "%s /"%s/"", pkvd->szKeyName, pkvd->szValue); } else { Q_strlcpy(command, pkvd->szKeyName); } m_iszCommands[m_uiCommandsCount++] = ALLOC_STRING(command); pkvd->fHandled = TRUE; return; } CPointEntity::KeyValue(pkvd);}
开发者ID:s1lentq,项目名称:ReGameDLL_CS,代码行数:22,
示例27: UTIL_StripTokenvoid CGamePlayerEquip::KeyValue(KeyValueData *pkvd){ CRulePointEntity::KeyValue(pkvd); if (!pkvd->fHandled) { for (int i = 0; i < MAX_EQUIP; i++) { if (!m_weaponNames[i]) { char tmp[128]; UTIL_StripToken(pkvd->szKeyName, tmp); m_weaponNames[i] = ALLOC_STRING(tmp); m_weaponCount[i] = atoi(pkvd->szValue); m_weaponCount[i] = max(1, m_weaponCount[i]); pkvd->fHandled = TRUE; break; } } }}
开发者ID:Chuvi-w,项目名称:CSSDK,代码行数:23,
示例28: SequencePrecachevoid SequencePrecache( void *pmodel, const char *pSequenceName ){ int index = LookupSequence( pmodel, pSequenceName ); if ( index >= 0 ) { studiohdr_t *pstudiohdr; pstudiohdr = (studiohdr_t *)pmodel; if ( !pstudiohdr || index >= pstudiohdr->numseq ) return; mstudioseqdesc_t *pseqdesc; mstudioevent_t *pevent; pseqdesc = (mstudioseqdesc_t *)((byte *)pstudiohdr + pstudiohdr->seqindex) + index; pevent = (mstudioevent_t *)((byte *)pstudiohdr + pseqdesc->eventindex); for (int i = 0; i < pseqdesc->numevents; i++) { // Don't send client-side events to the server AI if ( pevent[i].event >= EVENT_CLIENT ) continue; // UNDONE: Add a callback to check to see if a sound is precached yet and don't allocate a copy // of it's name if it is. if ( IsSoundEvent( pevent[i].event ) ) { if ( !strlen(pevent[i].options) ) { ALERT( at_error, "Bad sound event %d in sequence %s :: %s (sound is /"%s/")/n", pevent[i].event, pstudiohdr->name, pSequenceName, pevent[i].options ); } PRECACHE_SOUND( (char *)(gpGlobals->pStringBase + ALLOC_STRING(pevent[i].options) ) ); } } }}
开发者ID:Skumek,项目名称:hlsdk,代码行数:37,
注:本文中的ALLOC_STRING函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ ALLOC_ZVAL函数代码示例 C++ ALLOC_N函数代码示例 |