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自学教程:C++ Actor_Query_Goal_Number函数代码示例

51自学网 2021-06-01 19:40:29
  C++
这篇教程C++ Actor_Query_Goal_Number函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中Actor_Query_Goal_Number函数的典型用法代码示例。如果您正苦于以下问题:C++ Actor_Query_Goal_Number函数的具体用法?C++ Actor_Query_Goal_Number怎么用?C++ Actor_Query_Goal_Number使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了Actor_Query_Goal_Number函数的27个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: Actor_Query_Goal_Number

void AIScriptSadik::Retired(int byActorId) {	if ((Actor_Query_Goal_Number(kActorSadik) == 418	  || Actor_Query_Goal_Number(kActorSadik) == 450	 )	 && Actor_Query_Which_Set_In(kActorSadik) != kSetKP07	) {		Scene_Exits_Enable();	}	if (Actor_Query_In_Set(kActorSadik, kSetKP07)) {		Global_Variable_Decrement(kVariableReplicants, 1);		Actor_Set_Goal_Number(kActorSadik, 599);		if (Global_Variable_Query(kVariableReplicants) == 0) {			Player_Loses_Control();			Delay(2000);			Player_Set_Combat_Mode(false);			Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, 0);			Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);			Ambient_Sounds_Remove_All_Looping_Sounds(1);			Game_Flag_Set(579);			Game_Flag_Reset(653);			Set_Enter(kSetKP05_KP06, kSceneKP06);			return; //true;		}	}	Actor_Set_Goal_Number(kActorSadik, 599);	return; //false;}
开发者ID:dreammaster,项目名称:scummvm,代码行数:31,


示例2: Actor_Set_Goal_Number

bool AIScriptMutant1::Update() {	if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_Goal_Number(kActorMutant1) != 590) {		if (Actor_Query_Which_Set_In(kActorMutant1) != Player_Query_Current_Set()) {			Actor_Set_Goal_Number(kActorMutant1, 590);		}		return false;	}	if (Global_Variable_Query(kVariableChapter) != 4) {		return false;	}	switch (Actor_Query_Goal_Number(kActorMutant1)) {	case 400:		if (!Game_Flag_Query(523) && Game_Flag_Query(524) == 1) {			Actor_Set_Goal_Number(kActorMutant1, 401);			Actor_Set_Goal_Number(kActorMutant2, 401);			Actor_Set_Goal_Number(kActorMutant3, 401);			Actor_Set_Targetable(kActorMutant1, 1);			Actor_Set_Targetable(kActorMutant2, 1);			Actor_Set_Targetable(kActorMutant3, 1);			Game_Flag_Set(523);		}		break;	case 401:		if (Actor_Query_Which_Set_In(kActorMutant1) == Player_Query_Current_Set()				&& (Actor_Query_Friendliness_To_Other(kActorMutant1, kActorMcCoy) < 30				|| Actor_Query_Combat_Aggressiveness(70) >= 60)) {			Actor_Set_Goal_Number(kActorMutant1, 410);		}		break;	case 404:		if (!Game_Flag_Query(630)) {			Actor_Set_Goal_Number(kActorMutant1, 403);		}		break;	case 410:		if (Actor_Query_Which_Set_In(kActorMutant1) != Player_Query_Current_Set()) {			Non_Player_Actor_Combat_Mode_Off(kActorMutant1);			Actor_Set_Goal_Number(kActorMutant1, 403);		}		break;	case 599:		if (Actor_Query_Which_Set_In(kActorMutant1) != Player_Query_Current_Set()) {			Actor_Set_Goal_Number(kActorMutant1, 411);		}		break;	}	if (Game_Flag_Query(630) == 1 && Actor_Query_Goal_Number(kActorMutant1) != 599) {		Actor_Set_Goal_Number(kActorMutant1, 404);	}	return false;}
开发者ID:dreammaster,项目名称:scummvm,代码行数:60,


示例3: Actor_Query_Goal_Number

void AIScriptSadik::Retired(int byActorId) {	if ((Actor_Query_Goal_Number(kActorSadik) == 418	  || Actor_Query_Goal_Number(kActorSadik) == 450	 )	 && Actor_Query_Which_Set_In(kActorSadik) != kSetKP07	) {		Scene_Exits_Enable();	}	if (Actor_Query_In_Set(kActorSadik, kSetKP07)) {		Global_Variable_Decrement(kVariableReplicantsSurvivorsAtMoonbus, 1); // can't Sadik still be human (Rep-sympathiser here? A bug?		Actor_Set_Goal_Number(kActorSadik, kGoalSadikGone);		if (Global_Variable_Query(kVariableReplicantsSurvivorsAtMoonbus) == 0) {			Player_Loses_Control();			Delay(2000);			Player_Set_Combat_Mode(false);			Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, false);			Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);			Ambient_Sounds_Remove_All_Looping_Sounds(1);			Game_Flag_Set(kFlagKP07toKP06);			Game_Flag_Reset(kFlagMcCoyIsHelpingReplicants);			Set_Enter(kSetKP05_KP06, kSceneKP06);			return; //true;		}	}	Actor_Set_Goal_Number(kActorSadik, kGoalSadikGone);	return; //false;}
开发者ID:fingolfin,项目名称:scummvm,代码行数:31,


示例4: ADQ_Flush

void ScriptHF01::PlayerWalkedIn() {	if (Game_Flag_Query(663)) {		ADQ_Flush();		ADQ_Add(24, 280, 3);		Actor_Put_In_Set(23, 37);		Actor_Set_At_XYZ(23, 8.2f, 8.0f, -346.67f, 1021);		Actor_Put_In_Set(24, 37);		Actor_Set_At_XYZ(24, 51.21f, 8.0f, -540.78f, 796);		Non_Player_Actor_Combat_Mode_On(23, 3, 1, 0, 4, 4, 7, 8, 0, 0, 0, 100, 300, 0);		Non_Player_Actor_Combat_Mode_On(24, 3, 1, 0, 4, 4, 7, 8, 0, 0, 0, 100, 300, 0);	}	if (!Game_Flag_Query(165) && Actor_Query_Goal_Number(9) != 2) {		if (Actor_Clue_Query(0, 141) && Global_Variable_Query(45) == 3 && Actor_Query_Goal_Number(6) != 599) {			Actor_Put_In_Set(6, 37);			Actor_Set_At_XYZ(6, -5.0f, 8.0f, -622.0f, 419);			Actor_Set_Targetable(6, true);		} else if (Actor_Clue_Query(0, 139) && Global_Variable_Query(45) == 2 && Actor_Query_Goal_Number(3) != 599) {			Actor_Put_In_Set(3, 37);			Actor_Set_At_XYZ(3, -5.0f, 8.0f, -622.0f, 419);			Actor_Set_Targetable(3, true);		}	}	if (Game_Flag_Query(617)) {		Actor_Set_Goal_Number(1, 280);		Game_Flag_Reset(617);		//return true;		return;	}	if (Game_Flag_Query(652)) {		Game_Flag_Reset(652);		Actor_Voice_Over(950, 99);		Actor_Voice_Over(960, 99);		Actor_Voice_Over(970, 99);		Actor_Voice_Over(980, 99);	} else if (!Game_Flag_Query(377) && Global_Variable_Query(1) < 4) {		ADQ_Flush();		ADQ_Add(31, 0, 14);		ADQ_Add(31, 10, 3);		ADQ_Add(22, 0, 3);		Actor_Face_Actor(31, 22, true);		ADQ_Add(31, 20, 13);		ADQ_Add(22, 10, 3);		ADQ_Add(31, 30, 3);		ADQ_Add(22, 20, 3);		Actor_Face_Heading(31, 271, false);		Game_Flag_Set(377);	}	if (Game_Flag_Query(311)) {		Loop_Actor_Walk_To_XYZ(0, 124.0f, 8.0f, -724.0f, 0, 1, false, 0);	} else if (Game_Flag_Query(309)) {		Loop_Actor_Walk_To_XYZ(0, 406.0f, 8.0f, -717.0f, 0, 1, false, 0);	} else if (!Game_Flag_Query(313)) {		Loop_Actor_Walk_To_XYZ(0, 100.0f, 0.0f, -300.0f, 0, 1, false, 0);	}	Game_Flag_Reset(311);	Game_Flag_Reset(309);	Game_Flag_Reset(313);	//return false;}
开发者ID:86400,项目名称:scummvm,代码行数:59,


示例5: switch

bool AIScriptFreeSlotB::Update() {	if (Global_Variable_Query(kVariableChapter) > 5) {		return false;	}	if (Global_Variable_Query(kVariableChapter) == 4) {		switch (Actor_Query_Goal_Number(kActorFreeSlotB)) {		case 300:			Actor_Set_Goal_Number(kActorFreeSlotB, 301);			Actor_Set_Targetable(kActorFreeSlotB, 1);			break;		case 301:			if (Actor_Query_Which_Set_In(kActorFreeSlotB) == Player_Query_Current_Set()					&& Actor_Query_Inch_Distance_From_Actor(kActorFreeSlotB, kActorMcCoy) <= 48) {				Actor_Set_Goal_Number(kActorFreeSlotB, 302);			}			break;		case 302:			if (Actor_Query_Which_Set_In(kActorFreeSlotB) != Player_Query_Current_Set()) {				Actor_Set_Goal_Number(kActorFreeSlotB, 301);			}			break;		case 599:			if (Actor_Query_Which_Set_In(kActorFreeSlotB) != Player_Query_Current_Set()) {				Actor_Set_Goal_Number(kActorFreeSlotB, 300);			}			break;		default:			Actor_Set_Goal_Number(kActorFreeSlotB, 300);			break;		}		return false;	}	if (Actor_Query_Goal_Number(kActorFreeSlotB) < 400) {		AI_Movement_Track_Flush(kActorFreeSlotB);		Actor_Set_Goal_Number(kActorFreeSlotB, 400);		return true;	} else {		if (Actor_Query_Goal_Number(kActorFreeSlotB) != 405 || Actor_Query_Which_Set_In(kActorMcCoy) != kSetKP02) {			if (Actor_Query_Goal_Number(kActorFreeSlotB) == 599) {				if (Actor_Query_Which_Set_In(kActorFreeSlotB) != Player_Query_Current_Set()) {					Non_Player_Actor_Combat_Mode_Off(kActorFreeSlotB);					Actor_Set_Goal_Number(kActorFreeSlotB, 400);					return true;				}			}			return false;		}		Actor_Set_Goal_Number(kActorFreeSlotB, 406);		Actor_Set_Targetable(kActorFreeSlotB, 1);		return true;	}}
开发者ID:BenCastricum,项目名称:scummvm,代码行数:58,


示例6:

int ScriptUG05::sub_4021B0() {    if (Global_Variable_Query(45) == 2 && Actor_Query_Goal_Number(3) != 599) {        return 3;    }    if (Global_Variable_Query(45) == 3 && Actor_Query_Goal_Number(6) != 599) {        return 6;    }    return -1;}
开发者ID:86400,项目名称:scummvm,代码行数:9,


示例7:

int SceneScriptUG05::sub_4021B0() {	if (Global_Variable_Query(45) == 2 && Actor_Query_Goal_Number(kActorDektora) != 599) {		return kActorDektora;	}	if (Global_Variable_Query(45) == 3 && Actor_Query_Goal_Number(kActorLucy) != 599) {		return kActorLucy;	}	return -1;}
开发者ID:AReim1982,项目名称:scummvm,代码行数:9,


示例8: Ambient_Sounds_Remove_All_Non_Looping_Sounds

void ScriptDR05::PlayerWalkedOut() {	Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);	Ambient_Sounds_Remove_All_Looping_Sounds(1);	if (Actor_Query_Goal_Number(35) == 10 || Actor_Query_Goal_Number(35) == 18 || Actor_Query_Goal_Number(35) == 19) {		Actor_Set_Goal_Number(35, 11);		//return true;	}	//return false;}
开发者ID:86400,项目名称:scummvm,代码行数:9,


示例9: Actor_Face_Actor

void AIScriptGaff::CompletedMovementTrack() {	if (Actor_Query_Goal_Number(kActorGaff) == kGoalGaffMA01ApproachMcCoy) {		Actor_Face_Actor(kActorGaff, kActorMcCoy, true);		Actor_Says(kActorGaff, 0, kAnimationModeTalk);		Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorGaff, 36, false, true);		Actor_Face_Actor(kActorMcCoy, kActorGaff, true);		Actor_Says(kActorMcCoy, 670, kAnimationModeTalk);		Actor_Says(kActorGaff, 10, kAnimationModeTalk);		Actor_Says(kActorMcCoy, 675, kAnimationModeTalk);		if (Game_Flag_Query(kFlagZubenRetired)) {			Actor_Says(kActorGaff, 50, kAnimationModeTalk);			Actor_Says(kActorMcCoy, 695, kAnimationModeTalk);			Actor_Says(kActorGaff, 60, kAnimationModeTalk);			Actor_Says(kActorMcCoy, 700, kAnimationModeTalk);			Actor_Says(kActorGaff, 70, kAnimationModeTalk);			Actor_Clue_Acquire(kActorGaff, kClueMcCoyRetiredZuben, true, -1);		} else {			Actor_Says(kActorGaff, 80, kAnimationModeTalk);			Actor_Says(kActorGaff, 90, kAnimationModeTalk);			Actor_Says(kActorMcCoy, 705, kAnimationModeTalk);			Actor_Says(kActorGaff, 100, kAnimationModeTalk);			Actor_Clue_Acquire(kActorGaff, kClueMcCoyLetZubenEscape, true, -1);		}		Actor_Says(kActorGaff, 20, kAnimationModeTalk);		Actor_Says(kActorMcCoy, 680, kAnimationModeTalk);		Actor_Says(kActorGaff, 30, kAnimationModeTalk);		Actor_Says(kActorMcCoy, 685, kAnimationModeTalk);		Actor_Says(kActorGaff, 40, kAnimationModeTalk);		Actor_Says(kActorMcCoy, 690, kAnimationModeTalk);		Actor_Clue_Acquire(kActorMcCoy, kClueGaffsInformation, true, kActorGaff);		CDB_Set_Crime(kClueZuben, kCrimeMoonbusHijacking);		Actor_Clue_Acquire(kActorGaff, kClueMcCoyRetiredZuben, true, -1);		Game_Flag_Set(kFlagGaffApproachedMcCoyAboutZuben);		Player_Gains_Control();		Actor_Set_Goal_Number(kActorGaff, kGoalGaffMA01Leave);	}	if (Actor_Query_Goal_Number(kActorGaff) == kGoalGaffCT12GoToSpinner) {		Actor_Set_Goal_Number(kActorGaff, kGoalGaffCT12FlyAway);	}	if (Actor_Query_Goal_Number(kActorGaff) == kGoalGaffStartWalkingAround) {		Actor_Set_Goal_Number(kActorGaff, kGoalGaffWalkAround);		return;// true;	}	if (Actor_Query_Goal_Number(kActorGaff) == kGoalGaffWalkAround) {		Actor_Set_Goal_Number(kActorGaff, kGoalGaffRepeatWalkingAround);		return;// true;	}	if (Actor_Query_Goal_Number(kActorGaff) == kGoalGaffRepeatWalkingAround) {		Actor_Set_Goal_Number(kActorGaff, kGoalGaffWalkAround);		return;// true;	}	// return false;}
开发者ID:fingolfin,项目名称:scummvm,代码行数:57,


示例10: Actor_Query_Goal_Number

void SceneScriptHF04::PlayerWalkedIn() {	if (Actor_Query_Goal_Number(kActorLucy) == kGoalLucyHF04Start	 || Actor_Query_Goal_Number(kActorLucy) == kGoalLucyHF04Run1	) {		Player_Set_Combat_Mode(true);		Music_Play(kMusicBatl226M, 60, 0, 2, -1, 0, 0);	}	Loop_Actor_Walk_To_XYZ(kActorMcCoy, -45.0f, -0.31f, 307.0f, 0, false, true, false);	Delay(2500);}
开发者ID:fingolfin,项目名称:scummvm,代码行数:10,


示例11: Actor_Set_Goal_Number

void AIScriptBryant::CompletedMovementTrack() {	if (Actor_Query_Goal_Number(kActorBryant) == 101) {		Actor_Set_Goal_Number(kActorBryant, 102);		// return true;	} else if (Actor_Query_Goal_Number(kActorBryant) == 102) {		Actor_Set_Goal_Number(kActorBryant, 101);		// return true;	}	// return false;}
开发者ID:athrxx,项目名称:scummvm,代码行数:10,


示例12: Sound_Play

void SceneScriptHF04::SceneFrameAdvanced(int frame) {	if (frame == 62) {		Sound_Play(kSfxSTONDOR1, Random_Query(43, 43), 0, 0, 50);	}	if (frame == 154) {		Sound_Play(kSfxSTONDOR2, Random_Query(43, 43), 0, 0, 50);	}	if (frame == 179	 && Actor_Query_Goal_Number(kActorLucy) == kGoalLucyHF04WaitForMcCoy1	) {		Actor_Set_Goal_Number(kActorLucy, kGoalLucyHF04Run3);	}	if (Game_Flag_Query(kFlagHF04CloseDoors)) {		Game_Flag_Reset(kFlagHF04CloseDoors);		Scene_Loop_Set_Default(kHF04LoopMainDoorsClosed);		Scene_Loop_Start_Special(kSceneLoopModeOnce, kHF04LoopDoorsClosing, true);		//return true;		return;	}	if (Game_Flag_Query(kFlagHF04OpenDoors)) {		Game_Flag_Reset(kFlagHF04OpenDoors);		Scene_Loop_Set_Default(kHF04LoopMainLoop);		Scene_Loop_Start_Special(kSceneLoopModeOnce, kHF04LoopDoorsOpening, true);		return; // true;	}	if (frame == 89) {		Game_Flag_Set(kFlagHF04DoorsClosed);		Obstacle_Object("HIDE_WALL_A", false);		Obstacle_Object("HIDE_WALL_B", false);		Unobstacle_Object("PIVOT_WALL#1", false);		Unobstacle_Object("PIVOT_WALL#02", false);		Unobstacle_Object("PIVOT_WALL#03", true);		return; // true;	}	if (frame == 180) {		Unobstacle_Object("HIDE_WALL_A", false);		Unobstacle_Object("HIDE_WALL_B", false);		Obstacle_Object("PIVOT_WALL#1", false);		Obstacle_Object("PIVOT_WALL#02", false);		Obstacle_Object("PIVOT_WALL#03", true);		Game_Flag_Reset(kFlagHF04DoorsClosed);		if (Actor_Query_Goal_Number(kActorLucy) == kGoalLucyHF04Run2) {			Actor_Set_Goal_Number(kActorLucy, kGoalLucyHF04WaitForMcCoy1);		}		return; // true;	}	//return false;}
开发者ID:fingolfin,项目名称:scummvm,代码行数:54,


示例13: Actor_Set_Health

bool AIScriptSadik::ShotAtAndHit() {#if BLADERUNNER_ORIGINAL_BUGS // Sadik killed in BB09 dead end bug fix#else	if (Actor_Query_Goal_Number(kActorSadik) == kGoalSadikRunFromBB09) {		// Like Izo's ShotAtAndHit() and the code below for kGoalSadikUG18Move		// this will keep resetting Sadik's health to avoid killing him		// Still, this is lowering Sadik's health from 80 (when Replicant) and 50 (when Human)		if (Game_Flag_Query(kFlagSadikIsReplicant)) {			Actor_Set_Health(kActorSadik, 60, 60);		} else {			Actor_Set_Health(kActorSadik, 40, 40);		}		return true;	}#endif // BLADERUNNER_ORIGINAL_BUGS	if (Actor_Query_Goal_Number(kActorSadik) == kGoalSadikUG18Move) {		// this lowers Sadik's original health but makes it impossible to kill him here (UG18)		if (Game_Flag_Query(kFlagSadikIsReplicant)) {#if BLADERUNNER_ORIGINAL_BUGS			Actor_Set_Health(kActorSadik, 60, 60);#else			// Sadik killed in BB09 dead end bug fix			if (Actor_Query_Current_HP(kActorSadik) == 60) { // shot also at Bradbury, so lower his health further				Actor_Set_Health(kActorSadik, 50, 50);			} else {				Actor_Set_Health(kActorSadik, 60, 60);			}#endif		} else {#if BLADERUNNER_ORIGINAL_BUGS			Actor_Set_Health(kActorSadik, 40, 40);#else			// Sadik killed in BB09 dead end bug fix			if (Actor_Query_Current_HP(kActorSadik) == 40) { // shot also at Bradbury, so lower his health further				Actor_Set_Health(kActorSadik, 30, 30);			} else {				Actor_Set_Health(kActorSadik, 40, 40);			}#endif		}		return true;	}	if (Actor_Query_Goal_Number(kActorSadik) == 414	 || Actor_Query_Goal_Number(kActorSadik) == kGoalSadikUG18NeedsReactorCoreFromMcCoy	) {		Game_Flag_Set(kFlagMcCoyAttackedReplicants);		if (Actor_Query_Which_Set_In(kActorSadik) != kSetKP07) {			Actor_Set_Goal_Number(kActorSadik, 418);			Scene_Exits_Disable();		}	}	return false;}
开发者ID:fingolfin,项目名称:scummvm,代码行数:54,


示例14: Actor_Set_Goal_Number

bool AIScriptLucy::Update() {	float x, y, z;	if (Global_Variable_Query(kVariableChapter) == 3 && Actor_Query_Goal_Number(kActorLucy) < 200) {		Actor_Set_Goal_Number(kActorLucy, 200);	}	if (Actor_Query_Goal_Number(kActorLucy) == 230 && Player_Query_Current_Scene() == 37) {		Actor_Set_Goal_Number(kActorLucy, 233);	}	if (Global_Variable_Query(kVariableChapter) == 4 && Actor_Query_Goal_Number(kActorLucy) < 300) {		Actor_Set_Goal_Number(kActorLucy, 300);	}	if (Global_Variable_Query(kVariableChapter) == 4			&& Actor_Query_Goal_Number(kActorLucy) == 599			&& Actor_Query_Which_Set_In(kActorLucy) != 99) {		if (Actor_Query_Which_Set_In(kActorLucy) != Player_Query_Current_Set()) {			Actor_Put_In_Set(kActorLucy, kSetFreeSlotI);			Actor_Set_At_Waypoint(kActorLucy, 41, 0);		}	}	if (Game_Flag_Query(616) && Actor_Query_Goal_Number(kActorLucy) == 201) {		Actor_Put_In_Set(kActorLucy, kSetHF03);		Actor_Set_At_Waypoint(kActorLucy, 371, 156);		Actor_Set_Goal_Number(kActorLucy, 250);	}	if (Actor_Query_Goal_Number(kActorLucy) > 229			&& Actor_Query_Goal_Number(kActorLucy) < 239			&& Actor_Query_Goal_Number(kActorLucy) != 232			&& Player_Query_Current_Scene() == 37			&& Actor_Query_Which_Set_In(kActorLucy) == 40			&& !Game_Flag_Query(701)			&& Actor_Query_Inch_Distance_From_Actor(kActorLucy, kActorMcCoy) < 84			&& !Player_Query_Combat_Mode()			&& Actor_Query_Friendliness_To_Other(kActorLucy, kActorMcCoy) > 40) {		Actor_Set_Goal_Number(kActorLucy, 232);	}	if (Actor_Query_Goal_Number(kActorLucy) == 235) {		Actor_Query_XYZ(kActorMcCoy, &x, &y, &z);		if (z > -875.0f) {			Game_Flag_Set(586);			Actor_Set_Goal_Number(kActorLucy, 236);		}	}	if (Actor_Query_Goal_Number(kActorLucy) == 237) {		Actor_Query_XYZ(kActorMcCoy, &x, &y, &z);		if (x > 350.0f) {			Game_Flag_Set(585);			Actor_Set_Goal_Number(kActorLucy, 238);		}	}	return false;}
开发者ID:BenCastricum,项目名称:scummvm,代码行数:53,


示例15: Game_Flag_Reset

void SceneScriptDR04::SceneFrameAdvanced(int frame) {	if (Game_Flag_Query(kFlagDR05ViewExplosion)) {		Game_Flag_Reset(kFlagDR05ViewExplosion);		Game_Flag_Reset(kFlagDR05BombWillExplode);		Scene_Loop_Set_Default(kDR04LoopMainPostExplosion);		Scene_Loop_Start_Special(kSceneLoopModeOnce, kDR04LoopDR04Explosion, true);		Music_Stop(4);		Actor_Set_Goal_Number(kActorMoraji, kGoalMorajiPerished);	} else {		if (Game_Flag_Query(kFlagDR05BombWillExplode)) {			Game_Flag_Reset(kFlagDR05BombWillExplode);			Game_Flag_Set(kFlagDR05BombExploded);			Scene_Loop_Set_Default(kDR04LoopMainPostExplosion);			Scene_Loop_Start_Special(kSceneLoopModeOnce, kDR04LoopDR04Explosion, true);			Item_Remove_From_World(kItemBomb);		}		switch (frame) {		case 193:			Sound_Play(301, 100, 0, 100, 50);			Actor_Set_Goal_Number(kActorMoraji, kGoalMorajiChooseFate);			Player_Loses_Control();			Actor_Force_Stop_Walking(kActorMcCoy);			if (farEnoughFromExplosion()) {				if (Player_Query_Combat_Mode()) {					Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatHit);				} else {					Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeHit);				}			} else {				Sound_Play_Speech_Line(kActorMcCoy, 9905, 100, 0, 99);				Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie);				Actor_Retired_Here(kActorMcCoy, 6, 6, true, -1);			}			Player_Gains_Control();			break;		case 235:			if (Actor_Query_Goal_Number(kActorMoraji) != kGoalMorajiJump			 && Actor_Query_Goal_Number(kActorMoraji) != kGoalMorajiLayDown			 && Actor_Query_Goal_Number(kActorMoraji) != kGoalMorajiPerished			) {				Actor_Set_Goal_Number(kActorOfficerGrayford, 101);			}			Scene_Exits_Enable();			break;		case 237:			Overlay_Play("DR04OVER", 0, true, true, 0);			break;		}	}}
开发者ID:athrxx,项目名称:scummvm,代码行数:53,


示例16: Actor_Query_Goal_Number

bool AIScriptBulletBob::Update() {	if (Game_Flag_Query(kFlagRC04McCoyShotBob)	 && Actor_Query_Goal_Number(kActorBulletBob) != kGoalBulletBobDead	) {		Actor_Set_Goal_Number(kActorBulletBob, kGoalBulletBobDead);	}	if ( Player_Query_Combat_Mode()	 &&  Player_Query_Current_Scene() == kSceneRC04	 && !Game_Flag_Query(kFlagRC04McCoyCombatMode)	 &&  Global_Variable_Query(kVariableChapter) < 4	) {		AI_Countdown_Timer_Reset(kActorBulletBob, 2);		AI_Countdown_Timer_Start(kActorBulletBob, 2, 10);		Actor_Set_Goal_Number(kActorBulletBob, kGoalBulletBobWarningMcCoy);		Actor_Modify_Friendliness_To_Other(kActorBulletBob, kActorMcCoy, -15);		Game_Flag_Set(kFlagRC04McCoyCombatMode);	} else if ( Actor_Query_Goal_Number(kActorBulletBob) == kGoalBulletBobWarningMcCoy	        && !Player_Query_Combat_Mode()	) {		AI_Countdown_Timer_Reset(kActorBulletBob, 2);		Game_Flag_Reset(kFlagRC04McCoyCombatMode);		Game_Flag_Set(kFlagRC04McCoyWarned);		Actor_Set_Goal_Number(kActorBulletBob, kGoalBulletBobDefault);	}	if ( Actor_Query_Goal_Number(kActorBulletBob) == kGoalBulletBobShootMcCoy	 && !Game_Flag_Query(kFlagRC04BobShootMcCoy)	 &&  _animationState == 0	) {		Actor_Face_Heading(kActorBulletBob, 208, false);		_animationFrame = 0;		_animationState = 2;		Actor_Set_Goal_Number(kActorBulletBob, kGoalBulletBobShotMcCoy);		Game_Flag_Set(kFlagRC04BobShootMcCoy);		return true;	}	if (Game_Flag_Query(kFlagRC04McCoyWarned)	 && Player_Query_Combat_Mode()	 && Actor_Query_Goal_Number(kActorBulletBob) != kGoalBulletBobDead	) {		Actor_Set_Goal_Number(kActorBulletBob, kGoalBulletBobShootMcCoy);		return true;	}	return false;}
开发者ID:dreammaster,项目名称:scummvm,代码行数:48,


示例17: switch

bool AIScriptMutant2::Update() {	if (Global_Variable_Query(kVariableChapter) == 4) {		switch (Actor_Query_Goal_Number(kActorMutant2)) {		case 401:			if (Actor_Query_Which_Set_In(kActorMutant2) == Player_Query_Current_Set()			 && (Actor_Query_Friendliness_To_Other(kActorMutant2, kActorMcCoy) < 20			  || Actor_Query_Combat_Aggressiveness(kActorMutant2) >= 60			 )			) {				Actor_Set_Goal_Number(kActorMutant2, 410);			}			break;		case 404:			if (!Game_Flag_Query(kFlagMutantsPaused)) {				Actor_Set_Goal_Number(kActorMutant2, 403);			}			break;		case 410:			if (Actor_Query_Which_Set_In(kActorMutant2) != Player_Query_Current_Set()) {				Non_Player_Actor_Combat_Mode_Off(kActorMutant2);				Actor_Set_Goal_Number(kActorMutant2, 403);			}			break;		case 599:			if (Actor_Query_Which_Set_In(kActorMutant2) != Player_Query_Current_Set()) {				Actor_Set_Goal_Number(kActorMutant2, 403);			}			break;		}		if (Game_Flag_Query(kFlagMutantsPaused)		 && Actor_Query_Goal_Number(kActorMutant2) != 599		) {			Actor_Set_Goal_Number(kActorMutant2, 404);		}	} else if (Global_Variable_Query(kVariableChapter) == 5	        && Actor_Query_Goal_Number(kActorMutant2) != 590	) {		if (Actor_Query_Which_Set_In(kActorMutant2) != Player_Query_Current_Set()) {			Actor_Set_Goal_Number(kActorMutant2, 590);		}	}	return false;}
开发者ID:athrxx,项目名称:scummvm,代码行数:48,


示例18: switch

void AIScriptClovis::CompletedMovementTrack() {	switch (Actor_Query_Goal_Number(kActorClovis)) {	case kGoalClovisBB11WalkToMcCoy:		Actor_Set_Goal_Number(kActorClovis, kGoalClovisBB11StopSadik);		break;	case kGoalClovisBB11StopSadik:		Actor_Set_Goal_Number(kActorClovis, kGoalClovisBB11TalkWithSadik);		break;	case 401:		AI_Movement_Track_Flush(kActorClovis);		if (Player_Query_Current_Scene() == 92) {			Actor_Set_Goal_Number(kActorClovis, 402);		} else {			Actor_Set_Goal_Number(kActorClovis, 400);		}		break;	default:		return; //false;	}	return; //true;}
开发者ID:dreammaster,项目名称:scummvm,代码行数:26,


示例19: Loop_Actor_Walk_To_XYZ

void ScriptMA07::PlayerWalkedIn() {	if (Game_Flag_Query(673)) {		Loop_Actor_Walk_To_XYZ(0, -268.0f, -162.8f, 188.0f, 0, 0, false, 0);		Game_Flag_Reset(673);	}	if (Actor_Query_Goal_Number(57) == 300) {		Actor_Set_Goal_Number(57, 305);	}	if (Game_Flag_Query(58)) {		Game_Flag_Reset(58);	}	if (!Game_Flag_Query(648) && Game_Flag_Query(671) && Global_Variable_Query(1) == 4) {		Scene_Exits_Disable();		Actor_Set_Goal_Number(53, 300);	}	if (Game_Flag_Query(666)) {		Actor_Voice_Over(1360, 99);		Actor_Voice_Over(1370, 99);		Actor_Voice_Over(1380, 99);		Actor_Voice_Over(1390, 99);		Actor_Voice_Over(1400, 99);		Delay(1000);		Game_Flag_Reset(666);		Game_Flag_Set(34);		Set_Enter(10, 49);	}	//return false;}
开发者ID:86400,项目名称:scummvm,代码行数:29,


示例20: Actor_Face_Actor

bool SceneScriptRC01::ClickedOnActor(int actorId) {	if (actorId == kActorOfficerLeary && Global_Variable_Query(kVariableChapter) == 1) {		if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorOfficerLeary, 36, true, false)) {			Actor_Face_Actor(kActorMcCoy, kActorOfficerLeary, true);			Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true);			if (Actor_Query_Goal_Number(kActorOfficerLeary) == kGoalOfficerLearyRC01WalkToCrowd) {				Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyDefault);			}			if (Game_Flag_Query(kFlagRC01GotOfficersStatement)) {				Actor_Says(kActorMcCoy, 4535, 13);				Game_Flag_Set(kFlagRC01McCoyAndOfficerLearyTalking);				if (Actor_Clue_Query(kActorOfficerLeary, kClueCrowdInterviewA) && !Actor_Clue_Query(kActorMcCoy, kClueCrowdInterviewA)) {					Actor_Face_Object(kActorOfficerLeary, "70_1", true);					Actor_Says(kActorOfficerLeary, 100, 15);					Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true);					Actor_Clue_Acquire(kActorMcCoy, kClueCrowdInterviewA, true, kActorOfficerLeary);					Game_Flag_Reset(kFlagRC01McCoyAndOfficerLearyTalking);				} else if (Actor_Clue_Query(kActorOfficerLeary, kClueCrowdInterviewB) && !Actor_Clue_Query(kActorMcCoy, kClueCrowdInterviewB)) {					Actor_Face_Object(kActorOfficerLeary, "70_5", true);					Actor_Says(kActorOfficerLeary, 120, 19);					Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true);					Actor_Says(kActorOfficerLeary, 130, 14);					I_Sez("JM: Did it have a huge, ugly piece of chrome on it?");					Actor_Clue_Acquire(kActorMcCoy, kClueCrowdInterviewB, true, kActorOfficerLeary);					Game_Flag_Reset(kFlagRC01McCoyAndOfficerLearyTalking);				} else {					Actor_Says(kActorOfficerLeary, 90, 16);					I_Sez("JM: This officer has a talent for vivid metaphors.");					if (!Game_Flag_Query(kFlagRC01McCoyAndOfficerLearyArtMetaphor)) {						I_Sez("DL: What is that supposed to mean?  I didn't write this line...");						Actor_Says(kActorMcCoy, 4540, 16);						Game_Flag_Set(kFlagRC01McCoyAndOfficerLearyArtMetaphor);					}					Game_Flag_Reset(kFlagRC01McCoyAndOfficerLearyTalking);				}			} else {				I_Sez("MG: Hey, leave that officer alone. Can't you see he's busy?");				I_Sez("JM: (...mmm, donuts...)");				Game_Flag_Set(kFlagRC01GotOfficersStatement);				Actor_Clue_Acquire(kActorMcCoy, kClueOfficersStatement, true, kActorOfficerLeary);				Actor_Says(kActorMcCoy, 4515, 13);				Game_Flag_Set(kFlagRC01McCoyAndOfficerLearyTalking);				Actor_Says(kActorOfficerLeary, 40, 13);				if (!Game_Flag_Query(kFlagRC02Entered)) {					Actor_Says(kActorOfficerLeary, 50, 14);					Actor_Says(kActorOfficerLeary, 60, 15);					I_Sez("MG: It's all fun and games until someone loses a tiger cub.");					Actor_Says(kActorMcCoy, 4520, 18);					Actor_Says(kActorOfficerLeary, 70, 16);					Actor_Says(kActorMcCoy, 4525, 14);					Actor_Says(kActorOfficerLeary, 80, 18);					Actor_Says(kActorMcCoy, 4530, 15);				}				Game_Flag_Reset(kFlagRC01McCoyAndOfficerLearyTalking);			}		}		return true;	}	return false;}
开发者ID:athrxx,项目名称:scummvm,代码行数:60,


示例21: Actor_Says

void ScriptMA04::sub_403DA8() {	if (!Loop_Actor_Walk_To_Scene_Object(0, "BED-SHEETS", 12, 1, false)) {		Actor_Says(0, 8530, 12);		Music_Stop(4);		if (sub_402820() || sub_402758()) {			Overlay_Remove("MA04OVER");		}		Player_Loses_Control();		Game_Flag_Set(647);		if ((Game_Flag_Query(40) || Game_Flag_Query(41)) && Global_Variable_Query(1) == 1) {			if (Actor_Query_Goal_Number(19) == 599) {				Actor_Put_In_Set(19, 91);				Actor_Set_At_Waypoint(19, 33, 0);			}			Game_Flag_Set(678);			Global_Variable_Set(1, 2);			Chapter_Enter(2, 10, 50);			if (Query_Difficulty_Level() != 0) {				if (!Game_Flag_Query(723)) {					Global_Variable_Increment(2, 200);				}			}		} else {			Set_Enter(10, 50);		}		Scene_Loop_Start_Special(1, 3, 0);	}}
开发者ID:86400,项目名称:scummvm,代码行数:28,


示例22:

bool AIScriptMutant3::ShotAtAndHit() {	if (Actor_Query_Goal_Number(kActorMutant3) != 410) {		Actor_Modify_Combat_Aggressiveness(kActorMutant3, 20);		Actor_Modify_Friendliness_To_Other(kActorMutant3, 0, -20);	}	return false;}
开发者ID:dreammaster,项目名称:scummvm,代码行数:7,


示例23:

bool SceneScriptUG16::ClickedOnActor(int actorId) {	if (Actor_Query_Goal_Number(kActorLuther) < 490) {		sub_401D78();		return true;	}	return false;}
开发者ID:BenCastricum,项目名称:scummvm,代码行数:7,


示例24:

bool SceneScriptHF03::ClickedOnActor(int actorId) {	if (actorId == 6 && Actor_Query_Goal_Number(kActorLucy) == 205) {		if (Game_Flag_Query(46) ? !Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 377, 0, 1, false) : !Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 378, 0, 1, false)) {			Actor_Face_Actor(kActorMcCoy, kActorLucy, true);			if (!Game_Flag_Query(613)) {				Game_Flag_Set(613);				if (Game_Flag_Query(46)) {					Actor_Says(kActorMcCoy, 1605, 15);					Actor_Says(kActorLucy, 100, 12);					Actor_Says(kActorMcCoy, 1610, 14);				} else {					Actor_Says(kActorMcCoy, 1615, 16);					Actor_Says(kActorLucy, 110, 13);				}				Actor_Says(kActorLucy, 120, 13);				Actor_Says(kActorMcCoy, 1620, 14);				Actor_Says(kActorLucy, 130, 17);				Actor_Says(kActorMcCoy, 1625, 15);				if (Game_Flag_Query(46)) {					Actor_Says(kActorLucy, 140, 12);					Actor_Says(kActorLucy, 150, 13);					Actor_Says(kActorLucy, 160, 15);				} else {					Actor_Says(kActorLucy, 170, 12);					Actor_Says(kActorLucy, 180, 13);					Actor_Says(kActorLucy, 190, 15);				}			}			sub_401C80();		}	}	return false;}
开发者ID:AReim1982,项目名称:scummvm,代码行数:33,


示例25: Player_Loses_Control

void SceneScriptCT05::PlayerWalkedIn() {	if (Game_Flag_Query(kFlagCT04toCT05)) {		Player_Loses_Control();		Game_Flag_Reset(kFlagCT04toCT05);		if (Player_Query_Combat_Mode()) {			Loop_Actor_Walk_To_XYZ(kActorMcCoy, -308.18f, -109.91f, 674.77f, 0, false, true, false);		} else {			Loop_Actor_Walk_To_XYZ(kActorMcCoy, -308.18f, -109.91f, 674.77f, 0, false, false, false);		}		Player_Gains_Control();	}	if (Game_Flag_Query(kFlagCT06toCT05)) {		Footstep_Sound_Override_On(2);		Loop_Actor_Travel_Stairs(kActorMcCoy, 7, false, kAnimationModeIdle);		Actor_Set_At_XYZ(kActorMcCoy, 90.73f, -19.91f, 164.97f, 520);		Loop_Actor_Travel_Stairs(kActorMcCoy, 10, false, kAnimationModeIdle);		Game_Flag_Reset(kFlagCT06toCT05);		Footstep_Sound_Override_Off();		if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoCT01Left		 && Game_Flag_Query(kFlagCT06ZubenPhoto)		) {			Actor_Set_Goal_Number(kActorGordo, kGoalGordoCT05WalkThrough);		}	}}
开发者ID:fingolfin,项目名称:scummvm,代码行数:26,


示例26: Obstacle_Object

void ScriptNR08::SceneLoaded() {	Obstacle_Object("BOX283", true);	Unobstacle_Object("BOX283", true);	if (Actor_Query_Goal_Number(3) == 210) {		Actor_Change_Animation_Mode(3, 79);	}}
开发者ID:86400,项目名称:scummvm,代码行数:7,


示例27: Game_Flag_Reset

void SceneScriptCT05::InitializeScene() {	if (Game_Flag_Query(kFlagCT12toCT05)) {		Game_Flag_Reset(kFlagCT12toCT05);		Setup_Scene_Information(-128.42f, -109.91f, 112.83f, 516);	} else if (Game_Flag_Query(kFlagCT06toCT05)) {		Setup_Scene_Information( 192.35f,   43.09f, 128.97f, 768);	} else {		Setup_Scene_Information( -375.0f, -109.91f,  750.0f, 600);	}	if (Game_Flag_Query(kFlagCT05WarehouseOpen)) {		Scene_Exit_Add_2D_Exit(0, 228, 205, 293, 300, 0);	}	Scene_Exit_Add_2D_Exit(1, 320, 458, 639, 479, 2);	Scene_Exit_Add_2D_Exit(2, 380, 110, 542, 300, 0);	Ambient_Sounds_Add_Looping_Sound(kSfxCTROOFL1, 15, -100, 1);	Ambient_Sounds_Add_Looping_Sound(kSfxCTROOFR1, 15,  100, 1);	Ambient_Sounds_Add_Looping_Sound(kSfxCTAMBR1,  13, -100, 1);	Ambient_Sounds_Add_Sound(kSfxPSDOOR1,  5, 20,  8, 10, -100, 100, -101, -101, 0, 0);	Ambient_Sounds_Add_Sound(kSfxPSDOOR2,  5, 20,  8, 10, -100, 100, -101, -101, 0, 0);	Ambient_Sounds_Add_Sound(kSfxCTDRONE1, 5, 30, 18, 30, -100, 100, -101, -101, 0, 0);	if (Game_Flag_Query(kFlagCT05WarehouseOpen)) {		Scene_Loop_Set_Default(2);	} else {		Scene_Loop_Set_Default(0);	}	if (Actor_Query_Goal_Number(kActorGaff) == kGoalGaffCT12WaitForMcCoy) {		Overlay_Play("ct05over", 0, true, false, 0);	}}
开发者ID:fingolfin,项目名称:scummvm,代码行数:32,



注:本文中的Actor_Query_Goal_Number函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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