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自学教程:C++ Actor_Says函数代码示例

51自学网 2021-06-01 19:40:29
  C++
这篇教程C++ Actor_Says函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中Actor_Says函数的典型用法代码示例。如果您正苦于以下问题:C++ Actor_Says函数的具体用法?C++ Actor_Says怎么用?C++ Actor_Says使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了Actor_Says函数的26个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: Actor_Face_Item

bool ScriptTB06::ClickedOnItem(int itemId, bool a2) {	if (itemId == 84 && !Loop_Actor_Walk_To_Item(0, 84, 12, 1, false)) {		Actor_Face_Item(0, 84, true);		Actor_Clue_Acquire(0, 65, 1, -1);		Item_Pickup_Spin_Effect(942, 341, 368);		Item_Remove_From_World(84);		Actor_Voice_Over(4160, 99);		Game_Flag_Set(519);		return true;	}	if (itemId == 108 && !Loop_Actor_Walk_To_Item(0, 108, 12, 1, false)) {		Actor_Face_Item(0, 108, true);		Actor_Clue_Acquire(0, 53, 1, -1);		Item_Remove_From_World(108);		Item_Pickup_Spin_Effect(955, 390, 368);		Actor_Says(0, 8775, 3);		Game_Flag_Set(520);		return true;	}	if (itemId == 82 && !Loop_Actor_Walk_To_Item(0, 82, 12, 1, false)) {		Actor_Face_Item(0, 82, true);		Actor_Says(0, 5285, 3);		return true;	}	if ((itemId == 103 || itemId == 104 || itemId == 105) && !Loop_Actor_Walk_To_Item(0, 103, 24, 1, false)) {		Actor_Face_Item(0, 103, true);		Actor_Voice_Over(2380, 99);		Actor_Voice_Over(2390, 99);		Actor_Voice_Over(2400, 99);		return true;	}	return false;}
开发者ID:86400,项目名称:scummvm,代码行数:33,


示例2: Dialogue_Menu_Clear_List

void SceneScriptNR04::sub_401DB0() {	Dialogue_Menu_Clear_List();	DM_Add_To_List(1530, 10, 5, 3);	DM_Add_To_List(1540, 3, 5, 10);	Dialogue_Menu_Appear(320, 240);	int answer = Dialogue_Menu_Query_Input();	Dialogue_Menu_Disappear();	if (answer == 1530) {		Loop_Actor_Walk_To_Actor(kActorEarlyQ, kActorMcCoy, 36, 0, false);		Actor_Change_Animation_Mode(kActorMcCoy, 23);		Actor_Change_Animation_Mode(kActorEarlyQ, 23);		Delay(1500);		Actor_Says(kActorEarlyQ, 300, 3);		Actor_Change_Animation_Mode(kActorMcCoy, 0);		Actor_Change_Animation_Mode(kActorEarlyQ, 0);		Actor_Says(kActorEarlyQ, 310, 3);		ADQ_Add(kActorMcCoy, 3450, 3);		Actor_Set_Targetable(kActorEarlyQ, false);		Actor_Set_Goal_Number(kActorEarlyQ, 217);		Actor_Clue_Lose(kActorMcCoy, kClueEarlyQsClub);		Scene_Exits_Enable();	} else if (answer == 1540) {		Actor_Says(kActorMcCoy, 8512, 15);		Actor_Says(kActorEarlyQ, 320, 12);		Actor_Says(kActorMcCoy, 3455, 13);		Actor_Says(kActorEarlyQ, 330, 15);		Actor_Says(kActorMcCoy, 3460, 12);		Actor_Says(kActorEarlyQ, 340, 12);		Actor_Says(kActorMcCoy, 3465, 12);		Actor_Says(kActorEarlyQ, 350, 16);		Actor_Set_Targetable(kActorEarlyQ, false);		Actor_Set_Goal_Number(kActorEarlyQ, 217);		Scene_Exits_Enable();	}}
开发者ID:BenCastricum,项目名称:scummvm,代码行数:35,


示例3: Actor_Face_Actor

void ScriptTB06::PlayerWalkedIn() {	if (!Game_Flag_Query(102) && !Game_Flag_Query(483)) {		Actor_Face_Actor(0, 21, true);		Actor_Says(0, 5290, 3);		Loop_Actor_Walk_To_XYZ(0, -10.0f, 149.0f, -631.0f, 0, 0, false, 0);		AI_Movement_Track_Pause(37);		Actor_Face_Actor(0, 37, true);		Actor_Face_Actor(37, 0, true);		Actor_Says(37, 0, 3);		Actor_Says(0, 5295, 3);		Actor_Face_Actor(37, 21, true);		Actor_Says(37, 10, 3);		AI_Movement_Track_Unpause(37);		Game_Flag_Set(483);		//return true;		return;	}	if (Game_Flag_Query(103)) {		Item_Remove_From_World(84);		Item_Remove_From_World(82);		Item_Remove_From_World(98);		//return true;		return;	}	//return false;	return;}
开发者ID:86400,项目名称:scummvm,代码行数:27,


示例4: Actor_Voice_Over

bool SceneScriptCT04::ClickedOnActor(int actorId) {	if (actorId == 12) {		if (Game_Flag_Query(169)) {			if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorTransient, 36, 1, false)) {				Actor_Voice_Over(290, kActorVoiceOver);				Actor_Voice_Over(300, kActorVoiceOver);				Actor_Voice_Over(310, kActorVoiceOver);			}		} else {			Actor_Set_Targetable(kActorTransient, false);			if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorTransient, 36, 1, false)) {				Actor_Face_Actor(kActorMcCoy, kActorTransient, true);				if (!Game_Flag_Query(137)) {					if (Game_Flag_Query(40)) {						Actor_Says(kActorMcCoy, 435, 3);						Actor_Set_Goal_Number(kActorTransient, 2);					} else {						Music_Stop(3);						Actor_Says(kActorMcCoy, 425, 3);						Actor_Says(kActorTransient, 0, 13);						sub_401D4C();						Actor_Set_Goal_Number(kActorTransient, 2);					}					Game_Flag_Set(137);				} else {					Actor_Face_Actor(kActorMcCoy, kActorTransient, true);					Actor_Says(kActorMcCoy, 435, 3);				}			}		}		return true;	}	return false;}
开发者ID:AReim1982,项目名称:scummvm,代码行数:34,


示例5: Actor_Set_Goal_Number

bool SceneScriptRC01::ClickedOnItem(int itemId, bool a2) {	if (itemId == kItemChromeDebris) {		Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyDefault);		if (!Loop_Actor_Walk_To_Item(kActorMcCoy, kItemChromeDebris, 36, true, false)) {			Actor_Face_Item(kActorMcCoy, kItemChromeDebris, true);			Actor_Clue_Acquire(kActorMcCoy, kClueChromeDebris, true, -1);			Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true);			Actor_Says(kActorOfficerLeary, 20, 12);			Game_Flag_Set(kFlagRC01ChromeDebrisTaken);			Item_Remove_From_World(kItemChromeDebris);			Item_Pickup_Spin_Effect(938, 426, 316);			I_Sez("JM: Chrome...is that what that is?");			Actor_Says(kActorMcCoy, 4505, 13);			ADQ_Flush();			ADQ_Add(kActorOfficerLeary, 30, -1);			ADQ_Add(kActorMcCoy, 4510, 13);			I_Sez("JM: It's hard to imagine that thing on either a car or a horse.");			I_Sez("MG: McCoy! What a witty chap...");			I_Sez("JM: He keeps me chuckling non-stop!/n");			Loop_Actor_Walk_To_Actor(kActorOfficerLeary, kActorMcCoy, 36, 0, false);		}		return true;	}	return false;}
开发者ID:athrxx,项目名称:scummvm,代码行数:25,


示例6: Actor_Face_Object

bool SceneScriptBB07::ClickedOn3DObject(const char *objectName, bool a2) {	if (Object_Query_Click("PRINTER", objectName)) {		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -472.63f, 252.59f, -1086.81f, 0, false, false, 0)) {			Actor_Face_Object(kActorMcCoy, "PRINTER", true);			if ( Game_Flag_Query(kFlagBB07ElectricityOn)			 && !Game_Flag_Query(kFlagBB07PrinterChecked)			) {				Actor_Voice_Over(130, kActorVoiceOver);				Item_Pickup_Spin_Effect(941, 439, 242);				Actor_Voice_Over(140, kActorVoiceOver);				Game_Flag_Set(kFlagBB07PrinterChecked);				Actor_Clue_Acquire(kActorMcCoy, kClueDNASebastian, true, -1);			} else if (Game_Flag_Query(kFlagBB07ElectricityOn)			        && Game_Flag_Query(kFlagBB07PrinterChecked)			) {				Actor_Face_Object(kActorMcCoy, "PRINTER", true);				Actor_Says(kActorMcCoy, 8570, 13);			} else {				Actor_Face_Object(kActorMcCoy, "PRINTER", true);				Actor_Says(kActorMcCoy, 8575, 13);			}		}	}	return false;}
开发者ID:athrxx,项目名称:scummvm,代码行数:25,


示例7: Actor_Clue_Acquire

void ScriptNR07::sub_401EF4() {	Actor_Clue_Acquire(0, 96, 1, -1);	Actor_Says(0, 3625, 19);	Actor_Says(3, 570, 30);	Actor_Says_With_Pause(3, 580, 1.0f, 31);	Actor_Says(0, 3630, 13);	Actor_Says_With_Pause(3, 590, 1.0f, 30);	Actor_Says(3, 600, 30);	Actor_Start_Speech_Sample(0, 3640);	Loop_Actor_Walk_To_XYZ(0, -109.0f, -73.0f, -89.0f, 0, 0, false, 0);	Actor_Face_Actor(0, 3, true);	Actor_Face_Actor(3, 0, true);	Game_Flag_Set(638);	Actor_Clue_Acquire(0, 91, 1, 3);	int v0 = Actor_Query_Friendliness_To_Other(3, 0);	if (!Game_Flag_Query(47) && v0 < 40) {		sub_4018D4();		return;	}	if (v0 < 36) {		sub_401A10();		return;	}	sub_4020F0();}
开发者ID:86400,项目名称:scummvm,代码行数:25,


示例8: Object_Query_Click

bool SceneScriptRC01::ClickedOn3DObject(const char *objectName, bool a2) {	if (Object_Query_Click("BARICADE01", objectName)	 || Object_Query_Click("BARICADE03", objectName)	 || Object_Query_Click("BARICADE04", objectName)	 || Object_Query_Click("70_1", objectName)	 || Object_Query_Click("70_2", objectName)	 || Object_Query_Click("70_3", objectName)	 || Object_Query_Click("70_5", objectName)	 || Object_Query_Click("70_6", objectName)	) {		interrogateCrowd();		return true;	}	if (Object_Query_Click("HYDRANT02", objectName)) {		if (!Loop_Actor_Walk_To_Scene_Object(kActorMcCoy, "HYDRANT02", 60, true, false)) {			if (Actor_Clue_Query(kActorMcCoy, kCluePaintTransfer)) {				Actor_Says(kActorMcCoy, 6975, kAnimationModeTalk);			} else {				Actor_Face_Object(kActorMcCoy, "HYDRANT02", true);				Actor_Voice_Over(1880, kActorVoiceOver);				Actor_Voice_Over(1890, kActorVoiceOver);				I_Sez("JM: That McCoy--he's one funny guy! Jet-black fire truck, hehehehe...");				Actor_Clue_Acquire(kActorMcCoy, kCluePaintTransfer, true, -1);			}		}		return true;	}	if (Object_Query_Click("DOOR LEFT", objectName)) {		if (!Loop_Actor_Walk_To_Scene_Object(kActorMcCoy, "DOOR LEFT", 48, true, false)) {			Actor_Face_Object(kActorMcCoy, "DOOR LEFT", true);			if (!Actor_Clue_Query(kActorMcCoy, kClueDoorForced2) && Actor_Query_In_Set(kActorOfficerLeary, kSetRC01) && Global_Variable_Query(kVariableChapter) > 0) {				Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyDefault);				Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true);				Actor_Says(kActorOfficerLeary, 0, 12);				Actor_Says(kActorMcCoy, 4495, 13);				Actor_Clue_Acquire(kActorMcCoy, kClueDoorForced2, true, kActorOfficerLeary);			} else {				Actor_Says(kActorMcCoy, 8570, 14);			}			Actor_Clue_Acquire(kActorMcCoy, kClueDoorForced1, true, -1);		}		return true;	}	if (Object_Query_Click("T-CAN01", objectName)) {		if (!Loop_Actor_Walk_To_Scene_Object(kActorMcCoy, "T-CAN01", 24, true, false)) {			Actor_Face_Object(kActorMcCoy, "T-CAN01", true);			Actor_Voice_Over(1810, kActorVoiceOver);			Actor_Voice_Over(1820, kActorVoiceOver);		}		return true;	}	return false;}
开发者ID:athrxx,项目名称:scummvm,代码行数:57,


示例9: Actor_Face_Object

bool SceneScriptCT01::ClickedOn3DObject(const char *objectName, bool a2) {//	if ("ASIANSITTINGANDEATI" == objectName) { //bug?	if (Object_Query_Click("ASIANSITTINGANDEATI", objectName)) {		Actor_Face_Object(kActorMcCoy, "ASIANSITTINGANDEATI", true);		Actor_Says(kActorMcCoy, 365, 13);		Actor_Says(kActorHowieLee, 160, 13);		return true;	}	return false;}
开发者ID:athrxx,项目名称:scummvm,代码行数:10,


示例10: Actor_Face_Actor

void AIScriptFreeSlotB::ClickedByPlayer() {	if (Actor_Query_Goal_Number(kActorFreeSlotB) != 599)		return; //false;	Actor_Face_Actor(kActorMcCoy, kActorFreeSlotB, 1);	if (Random_Query(1, 2) == 1) {		Actor_Says(kActorMcCoy, 8655, 16);	} else {		Actor_Says(kActorMcCoy, 8665, 16);	}}
开发者ID:BenCastricum,项目名称:scummvm,代码行数:11,


示例11: Actor_Query_XYZ

bool SceneScriptUG10::ClickedOnExit(int exitId) {	float x, y, z;	Actor_Query_XYZ(kActorMcCoy, &x, &y, &z);	if (exitId == 0) {		if ((!Game_Flag_Query(474) && x > 125.0f) || Game_Flag_Query(474)) {			if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 235.0f, 1.15f, 29.0f, 0, 1, false, 0)) {				Game_Flag_Set(317);				Set_Enter(74, kSceneUG01);				return true;			}		} else if (!Game_Flag_Query(474)) {			Actor_Says(kActorMcCoy, 8521, 3);		}	} else if (exitId == 1) {		if ((!Game_Flag_Query(474) && x < 120.0f) || Game_Flag_Query(474)) {			if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1.83f, 1.15f, -410.8f, 0, 1, false, 0)) {				Actor_Face_Heading(kActorMcCoy, 0, false);				Loop_Actor_Travel_Stairs(kActorMcCoy, 9, 1, 0);				Loop_Actor_Walk_To_XYZ(kActorMcCoy, -92.0f, 81.83f, -652.0f, 0, 0, false, 0);				Game_Flag_Set(337);				Set_Enter(76, kSceneUG03);				return true;			}		} else if (!Game_Flag_Query(474)) {			Actor_Says(kActorMcCoy, 6165, 3);		}	} else if (exitId == 2) {		if ((!Game_Flag_Query(474) && x < 120.0f) || Game_Flag_Query(474)) {			if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -385.0f, 1.15f, 57.44f, 0, 1, false, 0)) {				Actor_Face_Heading(kActorMcCoy, 1001, false);				Loop_Actor_Travel_Ladder(kActorMcCoy, 1, 1, 0);				Game_Flag_Set(424);				Set_Enter(80, kSceneUG07);				return true;			}		} else if (!Game_Flag_Query(474)) {			Actor_Says(kActorMcCoy, 6165, 3);		}	} else if (exitId == 3) {		if ((!Game_Flag_Query(474) && x < 120.0f) || Game_Flag_Query(474)) {			if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 2.5f, 1.15f, 405.0f, 0, 1, false, 0)) {				Game_Flag_Set(347);				Set_Enter(86, kSceneUG14);				return true;			}		} else if (!Game_Flag_Query(474)) {			Actor_Says(kActorMcCoy, 6165, 3);		}	}	return false;}
开发者ID:BenCastricum,项目名称:scummvm,代码行数:51,


示例12: Actor_Says

void ScriptNR07::sub_402510() {	Actor_Says(0, 3690, 14);	Actor_Start_Speech_Sample(3, 750);	Loop_Actor_Walk_To_XYZ(0, -109.0f, -73.0f, -89.0f, 0, 0, false, 0);	Actor_Face_Actor(0, 3, true);	Actor_Face_Actor(3, 0, true);	Actor_Says(0, 3695, 15);	Actor_Modify_Friendliness_To_Other(3, 0, 5);	if (Game_Flag_Query(47)) {		sub_401A10();	} else {		sub_4018D4();	}}
开发者ID:86400,项目名称:scummvm,代码行数:14,


示例13: Actor_Says

bool SceneScriptUG01::ClickedOn3DObject(const char *objectName, bool a2) {	if (Object_Query_Click("PIPES_FG_LFT", objectName)) {		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -9.0f, -50.13f, -148.0f, 0, 1, false, 0)		 && !Game_Flag_Query(kFlagUG01SteamOff)		) {			Actor_Says(kActorMcCoy, 8525, 13);			Scene_Loop_Set_Default(3);			Scene_Loop_Start_Special(kSceneLoopModeOnce, 2, true);			Game_Flag_Set(kFlagUG01SteamOff);		} else {			Actor_Says(kActorMcCoy, 8525, 13);		}	}	return false;}
开发者ID:dreammaster,项目名称:scummvm,代码行数:15,


示例14: Loop_Actor_Walk_To_XYZ

bool SceneScriptBB03::ClickedOnExit(int exitId) {	if (exitId == 0) {		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 176.0f, 60.16f, -64.0f, 0, 1, false, 0)) {			Loop_Actor_Walk_To_XYZ(kActorMcCoy, 176.0f, 60.16f, 0.0f, 0, 0, false, 0);			Game_Flag_Set(283);			Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);			Ambient_Sounds_Remove_All_Looping_Sounds(1);			Set_Enter(1, kSceneBB04);		}		return true;	}	if (exitId == 1) {		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 20.0f, 60.16f, 0.0f, 0, 1, false, 0)) {			Game_Flag_Set(281);			Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);			Ambient_Sounds_Remove_All_Looping_Sounds(1);			Set_Enter(1, kSceneBB02);		}		return true;	}	if (exitId == 2) {		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 204.0f, 60.16f, -164.0f, 0, 1, false, 0)) {			if (Global_Variable_Query(kVariableChapter) < 4) {				if (Actor_Query_Goal_Number(kActorSebastian) == 200) {					Actor_Says(kActorSebastian, 70, 3);					Actor_Says(kActorMcCoy, 7010, 13);					Actor_Says(kActorSebastian, 80, 3);					Actor_Says(kActorMcCoy, 7015, 12);					Actor_Says(kActorSebastian, 90, 3);					Actor_Says(kActorMcCoy, 7020, 14);					Actor_Says(kActorSebastian, 100, 3);					Actor_Says(kActorMcCoy, 7025, 15);					Actor_Says(kActorSebastian, 110, 3);					Actor_Set_Targetable(kActorBryant, false);					Actor_Set_Targetable(kActorGeneralDoll, false);				}				Game_Flag_Set(285);				Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);				Ambient_Sounds_Remove_All_Looping_Sounds(1);				Set_Enter(22, kSceneBB05);			} else {				Actor_Says(kActorMcCoy, 8522, 3);			}		}		return true;	}	return false;}
开发者ID:BenCastricum,项目名称:scummvm,代码行数:48,


示例15: sub_402044

void SceneScriptMA02::PlayerWalkedIn() {	if (Game_Flag_Query(34)) {		sub_402044();	}	if (Game_Flag_Query(36)) {		Loop_Actor_Walk_To_XYZ(kActorMcCoy, -148.12f, -144.13f, 34.27f, 0, 1, false, 0);	}	if (Global_Variable_Query(1) == 4 && !Game_Flag_Query(655)) {		Game_Flag_Set(623);		Game_Flag_Set(655);		sub_401E4C();		Loop_Actor_Walk_To_XYZ(kActorMcCoy, 23.19f, -144.12f, 378.27f, 0, 0, false, 0);		Game_Flag_Set(33);		Set_Enter(52, 52);		//	return true;		return;	}	if (Global_Variable_Query(1) == 5 && !Game_Flag_Query(654)) {		if (Game_Flag_Query(653)) {			Actor_Says(kActorMcCoy, 2390, 0);			Music_Play(2, 25, 0, 3, -1, 0, 0);		} else {			Actor_Says(kActorMcCoy, 2385, 3);		}		Game_Flag_Set(654);		Autosave_Game(3);	}	if (Global_Variable_Query(1) < 4 && !Game_Flag_Query(36) && Actor_Query_Goal_Number(kActorMaggie) != 2) {		Actor_Set_Goal_Number(kActorMaggie, 1);		if (!Game_Flag_Query(60)) {			Game_Flag_Set(60);			Actor_Face_Actor(kActorMcCoy, kActorMaggie, true);			Actor_Voice_Over(1210, kActorVoiceOver);			if (!Game_Flag_Query(378)) {				Actor_Voice_Over(1220, kActorVoiceOver);			}			Actor_Voice_Over(1230, kActorVoiceOver);			if (!Game_Flag_Query(378)) {				Actor_Voice_Over(1240, kActorVoiceOver);				Actor_Voice_Over(1250, kActorVoiceOver);			}		}	}	Game_Flag_Reset(36);	Game_Flag_Reset(34);	//return false;	return;}
开发者ID:DrItanium,项目名称:scummvm,代码行数:48,


示例16: Async_Actor_Walk_To_XYZ

bool SceneScriptDR02::ClickedOnExit(int exitId) {	if (exitId == 0) {		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -835.0f, -0.04f, -118.0f, 0, true, false, 0)) {			Async_Actor_Walk_To_XYZ(kActorMcCoy, -727.0f, -0.04f, -118.0f, 0, false);			Game_Flag_Set(kFlagDR02toDR01);			Set_Enter(kSetDR01_DR02_DR04, kSceneDR01);		}		Ambient_Sounds_Adjust_Looping_Sound(219, 12, -101, 1);		Ambient_Sounds_Adjust_Looping_Sound(98, 14, -101, 1);		return true;	}	if (exitId == 1) {		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1162.0f, 7.18f, -322.0f, 0, true, false, 0)) {			if (Global_Variable_Query(kVariableChapter) > 2) {				Actor_Says(kActorMcCoy, 8522, 15);			} else {				Game_Flag_Set(kFlagDR02toDR03);				Set_Enter(kSetDR03, kSceneDR03);			}		}		return true;	}	if (exitId == 2) {		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1258.0f, 7.18f, -314.0f, 0, true, false, 0)) {			Game_Flag_Set(kFlagDR02toBB01);			Game_Flag_Reset(kFlagMcCoyInDNARow);			Game_Flag_Set(kFlagMcCoyInBradburyBuilding);			Set_Enter(kSetBB01, kSceneBB01);		}		return true;	}	return false;}
开发者ID:athrxx,项目名称:scummvm,代码行数:35,


示例17: Scene_Loop_Set_Default

bool ScriptHC03::ClickedOnItem(int itemId, bool a2) {	if (itemId == 121) {		if (a2) {			Scene_Loop_Set_Default(3);			Scene_Loop_Start_Special(2, 2, 1);			Game_Flag_Set(403);			Item_Remove_From_World(121);			Unobstacle_Object("GPscisGate", true);		} else {			Actor_Says(0, 8522, 12);		}		return true;	}	if (itemId == 107) {		Item_Remove_From_World(107);		Item_Pickup_Spin_Effect(977, 68, 435);		Delay(1500);		Item_Pickup_Spin_Effect(984, 78, 435);		Delay(1500);		Item_Pickup_Spin_Effect(984, 58, 435);		if (Game_Flag_Query(374)) {			Actor_Clue_Acquire(0, 246, 1, 7);		} else {			Actor_Clue_Acquire(0, 247, 1, 7);		}		Actor_Clue_Acquire(0, 260, 1, 7);		return true;	}	return false;}
开发者ID:86400,项目名称:scummvm,代码行数:30,


示例18: Actor_Says

void ScriptMA04::sub_403DA8() {	if (!Loop_Actor_Walk_To_Scene_Object(0, "BED-SHEETS", 12, 1, false)) {		Actor_Says(0, 8530, 12);		Music_Stop(4);		if (sub_402820() || sub_402758()) {			Overlay_Remove("MA04OVER");		}		Player_Loses_Control();		Game_Flag_Set(647);		if ((Game_Flag_Query(40) || Game_Flag_Query(41)) && Global_Variable_Query(1) == 1) {			if (Actor_Query_Goal_Number(19) == 599) {				Actor_Put_In_Set(19, 91);				Actor_Set_At_Waypoint(19, 33, 0);			}			Game_Flag_Set(678);			Global_Variable_Set(1, 2);			Chapter_Enter(2, 10, 50);			if (Query_Difficulty_Level() != 0) {				if (!Game_Flag_Query(723)) {					Global_Variable_Increment(2, 200);				}			}		} else {			Set_Enter(10, 50);		}		Scene_Loop_Start_Special(1, 3, 0);	}}
开发者ID:86400,项目名称:scummvm,代码行数:28,


示例19: Actor_Modify_Friendliness_To_Other

void ScriptNR07::sub_402738() {	Actor_Modify_Friendliness_To_Other(3, 0, -3);	Actor_Says(0, 3615, 16);	Actor_Says(3, 770, 30);	Actor_Says(0, 3720, 15);	Actor_Says_With_Pause(3, 780, 2.0f, 30);	Actor_Says(3, 790, 31);	Actor_Says(0, 3725, 18);	Actor_Says(3, 800, 30);	Actor_Says_With_Pause(0, 3730, 2.0f, 13);	Actor_Says_With_Pause(3, 810, 1.0f, 53);	Actor_Says(3, 820, 30);	Actor_Says(0, 3735, 14);	Actor_Says(3, 830, 31);	Actor_Says(0, 3740, 19);}
开发者ID:86400,项目名称:scummvm,代码行数:16,


示例20: Ambient_Sounds_Remove_All_Non_Looping_Sounds

bool SceneScriptUG17::ClickedOnExit(int exitId) {	if (exitId == 0) {		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1000.0f, 67.96f, -1539.0f, 0, 1, false, 0)) {			Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);			Ambient_Sounds_Remove_All_Looping_Sounds(1);			Game_Flag_Set(353);			Set_Enter(87, kSceneUG15);		}		return true;	}	if (exitId == 1) {		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1013.0f, 67.96f, -1892.0f, 0, 1, false, 0)) {			Actor_Face_Heading(kActorMcCoy, 89, false);			if (Global_Variable_Query(kVariableChapter) == 5) {				Actor_Says(kActorMcCoy, 8522, 14);			} else {				Loop_Actor_Travel_Ladder(kActorMcCoy, 10, 1, 0);				Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);				Ambient_Sounds_Remove_All_Looping_Sounds(1);				Game_Flag_Set(448);				Set_Enter(17, kSceneTB03);			}		}		return true;	}	return false;}
开发者ID:BenCastricum,项目名称:scummvm,代码行数:27,


示例21: Actor_Face_Object

bool SceneScriptMA02::ClickedOn3DObject(const char *objectName, bool a2) {	if (Object_Query_Click("E-ESPER", objectName)) {		Actor_Face_Object(kActorMcCoy, "E-ESPER", true);		Delay(1000);		ESPER_Flag_To_Activate();		return true;	}	if (Object_Query_Click("BAR-MAIN", objectName) && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, -29.0f, -140.4f, 298.0f, 36, 1, false, 0)) {		Actor_Face_Object(kActorMcCoy, "BAR-MAIN", true);		if (Global_Variable_Query(1) < 4) {			Actor_Set_Goal_Number(kActorMaggie, 3);		} else if (Global_Variable_Query(1) == 5 && Game_Flag_Query(653) && !Actor_Clue_Query(kActorMcCoy, kClueCrystalsCigarette)) {			Overlay_Remove("MA02OVER");			Item_Pickup_Spin_Effect(985, 480, 240);			Actor_Voice_Over(1150, kActorVoiceOver);			Actor_Voice_Over(1160, kActorVoiceOver);			Actor_Voice_Over(1170, kActorVoiceOver);			Actor_Voice_Over(1180, kActorVoiceOver);			Actor_Voice_Over(1190, kActorVoiceOver);			Actor_Voice_Over(1200, kActorVoiceOver);			Actor_Clue_Acquire(kActorMcCoy, kClueCrystalsCigarette, 1, -1);		} else {			Actor_Says(kActorMcCoy, 8526, 0);		}		return true;	}	return false;}
开发者ID:DrItanium,项目名称:scummvm,代码行数:28,


示例22: Player_Set_Combat_Mode

void ScriptNR11::PlayerWalkedIn() {	if (Actor_Query_Goal_Number(3) == 250) {		Player_Set_Combat_Mode(true);		if (Game_Flag_Query(47)) {			Actor_Set_Goal_Number(1, 210);		}	}	if (Game_Flag_Query(632)) {		Game_Flag_Reset(632);		Game_Flag_Set(634);		Actor_Put_In_Set(3, 99);		Actor_Set_At_Waypoint(3, 41, 0);		Actor_Set_Invisible(0, false);		Player_Set_Combat_Mode(false);		Player_Gains_Control();		if (Game_Flag_Query(47)) {			if (Actor_Query_Goal_Number(1) == 211) {				Actor_Set_At_XYZ(0, -37.41f, 0.33f, -86.0f, 26);				Delay(500);				Actor_Face_Current_Camera(0, true);				Delay(750);				Actor_Says(0, 5290, 12);				Delay(1000);				Actor_Set_Goal_Number(1, 212);				Actor_Face_Actor(0, 1, true);			} else {				Actor_Set_At_XYZ(0, -15.53f, 0.33f, 73.49f, 954);				Actor_Modify_Friendliness_To_Other(1, 0, 3);				Delay(1500);				Actor_Says(0, 3805, 12);				Actor_Face_Actor(0, 1, true);				Actor_Face_Actor(1, 0, true);				Actor_Says_With_Pause(1, 1720, 0.3f, 16);				Actor_Says(0, 3810, 16);				Actor_Says_With_Pause(1, 1730, 0.2f, 14);				Actor_Says(1, 1740, 15);				Actor_Set_Goal_Number(3, 599);				Actor_Put_In_Set(3, 99);				Actor_Set_At_Waypoint(3, 41, 0);				Actor_Set_Goal_Number(1, 275);			}		} else {			Actor_Set_Goal_Number(0, 500);		}	}	// return true;}
开发者ID:86400,项目名称:scummvm,代码行数:47,


示例23: Actor_Face_Object

bool SceneScriptRC51::ClickedOn3DObject(const char *objectName, bool a2) {	if (Object_Query_Click("POSTER_2", objectName)) {		Actor_Face_Object(kActorMcCoy, "POSTER_2", true);		Actor_Says(kActorMcCoy, 8620, 3);		return true;	}	return false;}
开发者ID:fingolfin,项目名称:scummvm,代码行数:8,


示例24: Actor_Face_Object

bool ScriptDR05::ClickedOn3DObject(const char *objectName, bool a2) {	if (Object_Query_Click("T2 DOORWAY", objectName)) {		if (Game_Flag_Query(276) || Actor_Query_Goal_Number(35)) {			if (!Loop_Actor_Walk_To_XYZ(0, 57.61f, 0.3f, 69.27f, 0, 1, false, 0)) {				Actor_Face_Object(0, "T2 DOORWAY", true);				Actor_Says(0, 8522, 13);				Actor_Says(0, 8521, 14);			}		} else {			Actor_Face_Object(0, "T2 DOORWAY", true);			Actor_Says(0, 1020, 14);			Actor_Says(35, 90, 13);		}		return true;	}	return false;}
开发者ID:86400,项目名称:scummvm,代码行数:17,


示例25: Dialogue_Menu_Clear_List

void ScriptAR02::sub_402AE0() {	Dialogue_Menu_Clear_List();	if (Global_Variable_Query(2) >= 15 || Query_Difficulty_Level() == 0) {		DM_Add_To_List_Never_Repeat_Once_Selected(530, 7, 5, 3);	}	DM_Add_To_List_Never_Repeat_Once_Selected(540, 3, 5, 7);	Dialogue_Menu_Appear(320, 240);	int answerValue = Dialogue_Menu_Query_Input();	Dialogue_Menu_Disappear();	if (answerValue == 530) {		Actor_Says(0, 120, 12);		if (Query_Difficulty_Level() != 0) {			Global_Variable_Decrement(2, 15);		}		Actor_Clue_Acquire(0, 75, 1, 16);		Actor_Modify_Friendliness_To_Other(16, 0, 5);	} else if (answerValue == 540) {		Actor_Says(0, 125, 13);		Actor_Says(16, 260, 3);		Actor_Says(0, 130, 15);		Actor_Says(16, 270, 3);		Actor_Says(16, 280, 3);		Actor_Says(0, 135, 11);		Actor_Modify_Friendliness_To_Other(16, 0, -5);	}}
开发者ID:86400,项目名称:scummvm,代码行数:26,


示例26: Loop_Actor_Walk_To_XYZ

void SceneScriptPS10::PlayerWalkedIn() {	if (Game_Flag_Query(15)) {		Loop_Actor_Walk_To_XYZ(kActorMcCoy, -352.09f, -9.23f, 267.95f, 0, false, true, 0);		Police_Maze_Set_Pause_State(false);		Game_Flag_Reset(15);		//return true;		return;	} else {		Player_Set_Combat_Mode(true);		Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 5, 0, false, true);		Actor_Says(kActorAnsweringMachine, 280, kAnimationModeTalk);		Actor_Says(kActorAnsweringMachine, 290, kAnimationModeTalk);		Actor_Says(kActorAnsweringMachine, 300, kAnimationModeTalk);		Police_Maze_Set_Pause_State(false);		//return true;		return;	}}
开发者ID:BenCastricum,项目名称:scummvm,代码行数:18,



注:本文中的Actor_Says函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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