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本文整理汇总了C++中AddButton函数的典型用法代码示例。如果您正苦于以下问题:C++ AddButton函数的具体用法?C++ AddButton怎么用?C++ AddButton使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了AddButton函数的25个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: LOGvoid CNativeToolbar::addToolbarButton(CToolbarBtn& oButton, int nPos){ LOG(INFO) + "addToolbarButton: " + oButton.toString(); TBBUTTON btn = {0}; btn.iBitmap = I_IMAGENONE; if ( oButton.isSeparator() ) { btn.fsStyle = TBSTYLE_SEP; if ( oButton.m_nItemWidth ) btn.iBitmap = oButton.m_nItemWidth; else { CSize size; m_listImages.GetIconSize(size); btn.iBitmap = size.cx; oButton.m_nItemWidth = btn.iBitmap; } }else { btn.iString = (INT_PTR)oButton.m_strLabelW.c_str(); btn.fsStyle = TBSTYLE_BUTTON|TBSTYLE_AUTOSIZE; btn.fsState = TBSTATE_ENABLED; btn.idCommand = ID_CUSTOM_TOOLBAR_ITEM_FIRST + nPos; if ( oButton.m_hImage ) { btn.iBitmap = m_listImages.Add(oButton.m_hImage, m_rgbMaskColor); //btn.iBitmap = AddBitmap(1,oButton.m_hImage); } } BOOL bRes = AddButton(&btn); if ( !bRes ) LOG(ERROR) + "Error";}
开发者ID:Aerodynamic,项目名称:rhodes,代码行数:39,
示例2: AddButton//================================================================================================================void MenuEditorSystem::OnMouseMove(WPARAM btnState, int x, int y){ // Start a left button drag of an item if ((btnState & MK_LBUTTON) != 0) { m_SelectedMousePos.x = x; m_SelectedMousePos.y = y; m_leftButtonDown = true; // If applicable, Add a button if (BetterString(m_SelectedButtonImageName) != "") { AddButton(); } // If applicable, Add a text AddText(); } else { m_leftButtonDown = false; } m_MouseMovePos = SnapToGrid(x, y); // Move a button or text display cover if (editType == ET_Button && (action == A_Place || action == A_Move)) { if (m_displaySpriteCover == NULL) { if (BetterString(m_SelectedButtonImageName) != "") { m_displaySpriteCover = new Sprite(m_D3DSystem); m_displaySpriteCover->Initialize(m_mainGameDirectory->m_menu_sprites_path, m_SelectedButtonImageName, XMFLOAT3(m_MouseMovePos.x, m_MouseMovePos.y, 0), 80, 30, PhysicsType::STATIC); } } }}
开发者ID:henriyl,项目名称:ZShadeSandboxOld,代码行数:40,
示例3: InitCommonControlsvoid CAddress::Create(HWND hParent, long ID, HINSTANCE hInst){ InitCommonControls(); m_hInst = hInst; m_hParent = hParent; m_hAddress = CreateWindow(TOOLBARCLASSNAME, NULL, WS_CHILD | WS_VISIBLE | TBSTYLE_LIST, 0, 100, 100, 200, m_hParent, (HMENU) ID, m_hInst, NULL); m_nID = ID; SetButtonImages(); AddNonButtonControl(_T("STATIC"), _T("Address"), WS_CHILD | WS_VISIBLE, IDC_ADDRESS_STATIC, 50, 50, 0, IDC_ADDRESS_STATIC, 3); HFONT hFont = (HFONT) GetStockObject(DEFAULT_GUI_FONT); SendMessage(GetDlgItem(m_hAddress, IDC_ADDRESS_STATIC), WM_SETFONT, (WPARAM) hFont, TRUE); RECT main; GetWindowRect(m_hParent, &main); AddNonButtonControl(_T("EDIT"), NULL, WS_CHILD | WS_VISIBLE, IDC_ADDRESS_EDIT, 900, 20, 1, IDC_ADDRESS_EDIT, 1); SendMessage(GetDlgItem(m_hAddress, IDC_ADDRESS_EDIT), WM_SETFONT, (WPARAM) hFont, TRUE); AddButton(TBSTATE_ENABLED, BTNS_BUTTON, 0 , IDC_ADDRESS_GO, _T("Go"), 0);}
开发者ID:Slifer7,项目名称:demo,代码行数:23,
示例4: PanelDlgCollision::DlgCollision(Actor *actor, bool bCollision) : Panel("DlgCollision", (GameControl::Get()->Width() - WIDTH)/2, (GameControl::Get()->Height() - (bCollision?(HEIGHT + 55):HEIGHT))/2, WIDTH, bCollision?(HEIGHT + 55):HEIGHT){ SetModal(); eventActor = actionActor = actor; this->bCollision = bCollision; Text *text; Button *button; Actor *add; int y; //Title text = AddText(bCollision?"Collision Event":"Collision Finish Event", CENTER_TEXT, 5); y = DrawHLine(text->Down() + 2); //Body if(bCollision) { SetToolTip(TIP_DLG_COLLISION); text = AddText(" On: ", 10, y); listSide = AddListPop(text->Right() + 2, text->Top(), 128, 0, LS_SIDE); listSide->SetToolTip(TIP_DLG_COLLISION_SIDE); text = AddText(" Of Actor: ", 10, listSide->Down() + 2); listActor = AddListPop(text->Right() + 2, text->Top(), 128, 0, LS_ACTOR); listActor->SetToolTip(TIP_DLG_COLLISION_ACTOR); text = AddText(" Repeat this event/nwhile actor is colliding: ", 10, listActor->Down() + 2); listType = AddListPop(listActor->Right() - 40, text->Top() + 10, 40, 0, LS_TYPE); listType->SetToolTip(TIP_DLG_COLLISION_REPEAT); listType->AddText("Yes"); listType->AddText("No"); listType->SetItem("No"); listSide->AddText("Any Side"); listSide->AddText("Top Side"); listSide->AddText("Bottom Side"); listSide->AddText("Left Side"); listSide->AddText("Right Side"); listSide->AddText("Top or Bottom Side"); listSide->AddText("Left or Right Side"); listSide->SetItem("Any Side"); side = ANY_SIDE; y = listType->Down() + 2; } else { SetToolTip(TIP_DLG_COLLISION_FINISH); text = AddText(" Actor: ", 10, y); listActor = AddListPop(text->Right() + 2, text->Top(), 128, 0, LS_ACTOR); listActor->SetToolTip(TIP_DLG_COLLISION_ACTOR); y = listActor->Down() + 2; } //Close y = DrawHLine(y); if(Action::inNewActivationEvent()) { add = AddButton("Choose Actor", 25, y, 0, 0, LS_ACTION); ((Button *)add)->SetToolTip(TIP_ACTIVATIONEVENT_CHOOSE); } else if(Action::getEditAction()) { add = AddButton("Edit Action", (WIDTH-135)/2 - 12, y, 0, 0, LS_ACTION); ((Button *)add)->SetToolTip(TIP_ACTION_EDIT); } else { add = AddListPop(30, y, 85, 0, LS_ACTION, "Add Action"); ((ListPop *)add)->SetToolTip(TIP_ADDACTION); Action::Populate((ListPop *)add); } if(Action::getEditAction()) { button = AddButton("Cancel", add->Right() + 10, y, 0, 0, BT_CLOSE); if(!Action::inNewActivationEvent()) button->SetToolTip(TIP_ACTION_CANCEL); } else { button = AddButton("Close", add->Right() + 10, y, 0, 0, BT_CLOSE); if(!Action::inNewActivationEvent()) button->SetToolTip(TIP_ACTION_CLOSE); } GameControl::Get()->PopulateActors(listActor); if(!Tutorial::IsCompatible(VERSION_OUT_OF_VISION_OPTIMIZATION)) { //Set default only in old tutorials listActor->SetItem(actionActor->getCloneIndex()?actionActor->getCloneName():actionActor->getActorName()); } listActor->AddText(ANY_ACTOR);//.........这里部分代码省略.........
开发者ID:cubemoon,项目名称:game-editor,代码行数:101,
示例5: switchvoid CBkSafeMsgBox::_MakeButtons(){ if ((MB_BK_CUSTOM_BUTTON & m_uType) == MB_BK_CUSTOM_BUTTON) return; m_lstButton.RemoveAll(); switch (MB_TYPEMASK & m_uType) { case MB_OK: AddButton(BkString::Get(IDS_MSGBOX_OK), IDOK); break; case MB_OKCANCEL: AddButton(BkString::Get(IDS_MSGBOX_OK), IDOK); AddButton(BkString::Get(IDS_MSGBOX_CANCEL), IDCANCEL); break; case MB_ABORTRETRYIGNORE: AddButton(BkString::Get(IDS_MSGBOX_ABORT), IDABORT); AddButton(BkString::Get(IDS_MSGBOX_RETRY), IDRETRY); AddButton(BkString::Get(IDS_MSGBOX_IGNORE), IDIGNORE); break; case MB_YESNOCANCEL: AddButton(BkString::Get(IDS_MSGBOX_YES), IDYES); AddButton(BkString::Get(IDS_MSGBOX_NO), IDNO); AddButton(BkString::Get(IDS_MSGBOX_CANCEL), IDCANCEL); break; case MB_YESNO: AddButton(BkString::Get(IDS_MSGBOX_YES), IDYES); AddButton(BkString::Get(IDS_MSGBOX_NO), IDNO); break; case MB_RETRYCANCEL: AddButton(BkString::Get(IDS_MSGBOX_RETRY), IDRETRY); AddButton(BkString::Get(IDS_MSGBOX_CANCEL), IDCANCEL); break;# if(WINVER >= 0x0500) case MB_CANCELTRYCONTINUE: AddButton(BkString::Get(IDS_MSGBOX_CANCEL), IDCANCEL); AddButton(BkString::Get(IDS_MSGBOX_RETRY), IDRETRY); AddButton(BkString::Get(IDS_MSGBOX_CONTINUE), IDCONTINUE); break;# endif /* WINVER >= 0x0500 */ }}
开发者ID:6520874,项目名称:pcmanager,代码行数:43,
示例6: AddCategoryvoid CGUIDialogAudioSubtitleSettings::InitializeSettings(){ CGUIDialogSettingsManualBase::InitializeSettings(); CSettingCategory *category = AddCategory("audiosubtitlesettings", -1); if (category == NULL) { CLog::Log(LOGERROR, "CGUIDialogAudioSubtitleSettings: unable to setup settings"); return; } // get all necessary setting groups CSettingGroup *groupAudio = AddGroup(category); if (groupAudio == NULL) { CLog::Log(LOGERROR, "CGUIDialogAudioSubtitleSettings: unable to setup settings"); return; } CSettingGroup *groupSubtitles = AddGroup(category); if (groupSubtitles == NULL) { CLog::Log(LOGERROR, "CGUIDialogAudioSubtitleSettings: unable to setup settings"); return; } CSettingGroup *groupSaveAsDefault = AddGroup(category); if (groupSaveAsDefault == NULL) { CLog::Log(LOGERROR, "CGUIDialogAudioSubtitleSettings: unable to setup settings"); return; } bool usePopup = g_SkinInfo->HasSkinFile("DialogSlider.xml"); CVideoSettings &videoSettings = CMediaSettings::GetInstance().GetCurrentVideoSettings(); if (g_application.m_pPlayer->HasPlayer()) { g_application.m_pPlayer->GetAudioCapabilities(m_audioCaps); g_application.m_pPlayer->GetSubtitleCapabilities(m_subCaps); } // register IsPlayingPassthrough condition m_settingsManager->AddCondition("IsPlayingPassthrough", IsPlayingPassthrough); CSettingDependency dependencyAudioOutputPassthroughDisabled(SettingDependencyTypeEnable, m_settingsManager); dependencyAudioOutputPassthroughDisabled.Or() ->Add(CSettingDependencyConditionPtr(new CSettingDependencyCondition(SETTING_AUDIO_PASSTHROUGH, "false", SettingDependencyOperatorEquals, false, m_settingsManager))) ->Add(CSettingDependencyConditionPtr(new CSettingDependencyCondition("IsPlayingPassthrough", "", "", true, m_settingsManager))); SettingDependencies depsAudioOutputPassthroughDisabled; depsAudioOutputPassthroughDisabled.push_back(dependencyAudioOutputPassthroughDisabled); m_dspEnabled = CServiceBroker::GetSettings().GetBool(CSettings::SETTING_AUDIOOUTPUT_DSPADDONSENABLED); // audio settings // audio volume setting m_volume = g_application.GetVolume(false); CSettingNumber *settingAudioVolume = AddSlider(groupAudio, SETTING_AUDIO_VOLUME, 13376, 0, m_volume, 14054, VOLUME_MINIMUM, VOLUME_MAXIMUM / 100.0f, VOLUME_MAXIMUM); settingAudioVolume->SetDependencies(depsAudioOutputPassthroughDisabled); static_cast<CSettingControlSlider*>(settingAudioVolume->GetControl())->SetFormatter(SettingFormatterPercentAsDecibel); if (m_dspEnabled) AddButton(groupAudio, SETTING_AUDIO_DSP, 24136, 0); // audio volume amplification setting if (SupportsAudioFeature(IPC_AUD_AMP) && !m_dspEnabled) { CSettingNumber *settingAudioVolumeAmplification = AddSlider(groupAudio, SETTING_AUDIO_VOLUME_AMPLIFICATION, 660, 0, videoSettings.m_VolumeAmplification, 14054, VOLUME_DRC_MINIMUM * 0.01f, (VOLUME_DRC_MAXIMUM - VOLUME_DRC_MINIMUM) / 6000.0f, VOLUME_DRC_MAXIMUM * 0.01f); settingAudioVolumeAmplification->SetDependencies(depsAudioOutputPassthroughDisabled); } // audio delay setting if (SupportsAudioFeature(IPC_AUD_OFFSET) && !m_dspEnabled) { CSettingNumber *settingAudioDelay = AddSlider(groupAudio, SETTING_AUDIO_DELAY, 297, 0, videoSettings.m_AudioDelay, 0, -g_advancedSettings.m_videoAudioDelayRange, 0.025f, g_advancedSettings.m_videoAudioDelayRange, 297, usePopup); static_cast<CSettingControlSlider*>(settingAudioDelay->GetControl())->SetFormatter(SettingFormatterDelay); } // audio stream setting if (SupportsAudioFeature(IPC_AUD_SELECT_STREAM)) AddAudioStreams(groupAudio, SETTING_AUDIO_STREAM); // audio output to all speakers setting //! @todo remove this setting if (SupportsAudioFeature(IPC_AUD_OUTPUT_STEREO) && !m_dspEnabled) AddToggle(groupAudio, SETTING_AUDIO_OUTPUT_TO_ALL_SPEAKERS, 252, 0, videoSettings.m_OutputToAllSpeakers); // audio digital/analog setting if (SupportsAudioFeature(IPC_AUD_SELECT_OUTPUT)) { m_passthrough = CServiceBroker::GetSettings().GetBool(CSettings::SETTING_AUDIOOUTPUT_PASSTHROUGH); AddToggle(groupAudio, SETTING_AUDIO_PASSTHROUGH, 348, 0, m_passthrough); } // subtitle settings m_subtitleVisible = g_application.m_pPlayer->GetSubtitleVisible(); // subtitle enabled setting AddToggle(groupSubtitles, SETTING_SUBTITLE_ENABLE, 13397, 0, m_subtitleVisible); // subtitle delay setting if (SupportsSubtitleFeature(IPC_SUBS_OFFSET))//.........这里部分代码省略.........
开发者ID:Elzevir,项目名称:xbmc,代码行数:101,
示例7: AddButtonMultiButton::SubButton& DropGrid::AddEdit(const Callback &cb){ return AddButton(BTN_RIGHT, cb);}
开发者ID:AbdelghaniDr,项目名称:mirror,代码行数:4,
示例8: PanelTutorialReminder::TutorialReminder() : Panel("TutorialReminder", (GameControl::Get()->Width() - (WIDTH_REMINDER - 85))/2, (GameControl::Get()->Height() - HEIGHT_REMINDER)/2, WIDTH_REMINDER, HEIGHT_REMINDER){ SetModal(); bAlreadyShow = true; chdir((GameControl::getEditorPath() + DIR_SEP + "Tutorials" + DIR_SEP + "Getting Started").c_str()); Text *text; Button *button; int y; //Title text = AddText("Welcome", CENTER_TEXT, 5); y = DrawHLine(text->Down() + 2); //Body text = AddText("Thank you for choosing Game Editor/nFor a quick start, select a option below:", 30, y); //Create a new game y = DrawHLine(text->Down() + 10); text = AddText("Create a new game:", 30, y); button = AddButton("Create now", 58, text->Down() + 10, 0, 0, BT_NEWGAME); //Demos y = DrawHLine(button->Down() + 5); text = AddText("Get game demos:", 30, y); button = AddButton("Go to demo page", 58, text->Down() + 10, 0, 0, BT_DEMOS); //Tutorials y = DrawHLine(button->Down() + 5); text = AddText("See the tutorials:", 30, y); listTutorialDir = AddListDirectory(10, text->Down() + 10, 0, 0, LS_TUTORIAL, " Click here for the tutorials "); listTutorialDir->setCanUseSystemFileDialog(false);#if defined(WIN32) && !defined(GAME_EDITOR_HOME_EDITION) button = AddButton("Get the newest tutorials", 58, listTutorialDir->Down() + 5, 0, 0, BT_UPDATE); text = AddText("For more tutorials, select from Help Menu above", text->Left(), button->Down() + 5);#else text = AddText("For more tutorials, select from Help Menu above", text->Left(), listTutorialDir->Down() + 25);#endif listTutorialDir->SetPos((WIDTH_REMINDER - listTutorialDir->Width())/2, listTutorialDir->getImage()->Y()); listTutorialDir->AddFilter("gedt"); listTutorialDir->setShowDir(false); listTutorialDir->setShowExtension(false); //Help y = DrawHLine(text->Down() + 5); text = AddText("Get help:", 30, y); button = AddButton("Read the documentation", 58, text->Down() + 10, 0, 0, BT_DOCS); button = AddButton("Go to Game Editor's forum", 58, button->Down() + 5, 0, 0, BT_FORUM); //Close y = DrawHLine(button->Down() + 5); button = AddButton("Close", (WIDTH_REMINDER-135)/2 - 30, y, 0, 0, BT_CLOSE); button = AddButton(" Don't show again ", button->Right() + 10, y, 0, 0, BT_DONTSHOW); //Logo { EditorDirectory dir; logo = new Actor("ged_TutorialReminder_logo", this); logo->AddAnimation("logo", "logo.png", 1, 1, 0, 0); logo->SetPos(-logo->Width(), 0); }}
开发者ID:cubemoon,项目名称:game-editor,代码行数:85,
示例9: wxCHECKbool wxTreeMultiXmlMapper::DoCreateControls(TiXmlElement *cat, wxTreeMultiItem &pitem, wxWindow *pwnd, wxSizer *szr){ bool allOk = true; wxCHECK(cat, false); wxString value; wxWindow *wnd = 0; // go through all siblings of this TiXmlNode *node = cat->FirstChild(); while(node && allOk) { // cast to element. When it is an element, work this TiXmlElement *el = node->ToElement(); if(el) { value = el->Value(); // when we are dealing with a <row> element, we introduce a wxBoxSizer + panel // to add more on one row if(value.IsSameAs(XMLMAP_TAG_ROW, false)) { // we are in a row. All elements inside need to be parent // of this element, and we use a sizer to layout wxPanel *pnl = new wxPanel((pwnd != 0 ? pwnd : m_ctrl), -1); wxBoxSizer *bsz = new wxBoxSizer(wxHORIZONTAL); allOk = DoCreateControls(el, pitem, pnl, bsz); if(allOk) { // ok now we have all added elements, set the sizer and // add the item when we have no parent control nomore pnl->SetSizerAndFit(bsz); if(pwnd == 0) { // add the window m_ctrl->AppendWindow(pitem, pnl); } } else delete bsz; } else if(value.IsSameAs(XMLMAP_TAG_CATEGORY, false)) // is it an <category> element? { if(!pwnd) { // only allow when we have no parent window wxTreeMultiItem item = AddCategory(el, pitem); allOk = DoCreateControls(el, item, 0, 0); } else { // we do not allow a category inside another window! // so we report this as an error wxLogError(_("Cannot have a <" XMLMAP_TAG_CATEGORY "> inside <" XMLMAP_TAG_ROW "> tags!")); allOk = false; } } else if(value.IsSameAs(XMLMAP_TAG_CHECKBOX, false)) // is it a <checkbox> element? wnd = AddCheckBox(el, (pwnd != 0 ? pwnd : m_ctrl)); else if(value.IsSameAs(XMLMAP_TAG_BUTTON, false)) // is it a <button> element? wnd = AddButton(el, (pwnd != 0 ? pwnd : m_ctrl)); else // we encountered a strange element, just ignore allOk = true; // if we have a window to add, do this. if(wnd) { // add to sizer when there is one, else // do not add but trust the parent will be added if(szr) szr->Add(wnd, 0, wxALIGN_CENTER_VERTICAL); else m_ctrl->AppendWindow(pitem, wnd); allOk = (wnd != 0); wnd = 0; } } // get next sibling on this level if(allOk) node = node->NextSibling(); } return allOk;}
开发者ID:mp-lee,项目名称:wxdevcpp,代码行数:89,
示例10: SetTextbool TBMessageWindow::Show(const char *title, const char *message, TBMessageWindowSettings *settings){ TBWidget *target = m_target.Get(); if (!target) return false; TBMessageWindowSettings default_settings; if (!settings) settings = &default_settings; TBWidget *root = target->GetParentRoot(); const char *source = "TBLayout: axis: y, distribution: available/n" " TBLayout: distribution: available, size: available/n" " TBSkinImage: id: 2/n" " TBEditField: multiline: 1, readonly: 1, id: 1/n" " TBLayout: distribution-position: right bottom, id: 3/n"; if (!g_widgets_reader->LoadData(GetContentRoot(), source)) return false; SetText(title); GetWidgetByIDAndType<TBSkinImage>(2)->SetSkinBg(settings->icon_skin); TBEditField *editfield = GetWidgetByIDAndType<TBEditField>(1); editfield->SetStyling(settings->styling); editfield->SetText(message); editfield->SetSkinBg(""); // Create buttons if (settings->msg == TB_MSG_OK) { AddButton("TBMessageWindow.ok", true); } else if (settings->msg == TB_MSG_OK_CANCEL) { AddButton("TBMessageWindow.ok", true); AddButton("TBMessageWindow.cancel", false); } else if (settings->msg == TB_MSG_YES_NO) { AddButton("TBMessageWindow.yes", true); AddButton("TBMessageWindow.no", false); } // Size to fit content. This will use the default size of the textfield. ResizeToFitContent(); TBRect rect = GetRect(); // Get how much we overflow the textfield has given the current width, and grow our height to show all we can. // FIX: It would be better to use adapt-to-content on the editfield to achieve the most optimal size. // At least when we do full blown multi pass size checking. rect.h += editfield->GetStyleEdit()->GetOverflowY(); // Create background dimmer if (settings->dimmer) { if (TBDimmer *dimmer = new TBDimmer) { root->AddChild(dimmer); m_dimmer.Set(dimmer); } } // Center and size to the new height TBRect bounds(0, 0, root->GetRect().w, root->GetRect().h); SetRect(rect.CenterIn(bounds).MoveIn(bounds).Clip(bounds)); root->AddChild(this); return true;}
开发者ID:rongzhou,项目名称:turbobadger,代码行数:70,
示例11: create_SkinBrowserGtkWidget * create_SkinBrowser( void ){ GtkWidget * vbox5; GtkWidget * scrolledwindow1; GtkWidget * hbuttonbox4; GtkWidget * Cancel; GtkWidget * Ok; GtkAccelGroup * accel_group; accel_group = gtk_accel_group_new (); SkinBrowser=gtk_window_new( GTK_WINDOW_TOPLEVEL ); gtk_widget_set_name( SkinBrowser,MSGTR_SkinBrowser ); gtk_object_set_data( GTK_OBJECT( SkinBrowser ),MSGTR_SkinBrowser,SkinBrowser ); gtk_widget_set_usize( SkinBrowser,256,320 ); gtk_container_set_border_width( GTK_CONTAINER( SkinBrowser ),1 ); GTK_WIDGET_SET_FLAGS( SkinBrowser,GTK_CAN_DEFAULT ); gtk_widget_set_events( SkinBrowser,GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_KEY_PRESS_MASK | GDK_KEY_RELEASE_MASK | GDK_FOCUS_CHANGE_MASK | GDK_STRUCTURE_MASK | GDK_PROPERTY_CHANGE_MASK | GDK_VISIBILITY_NOTIFY_MASK ); gtk_window_set_title( GTK_WINDOW( SkinBrowser ),MSGTR_SkinBrowser ); gtk_window_set_position( GTK_WINDOW( SkinBrowser ),GTK_WIN_POS_CENTER ); gtk_window_set_policy( GTK_WINDOW( SkinBrowser ),FALSE,FALSE,TRUE ); gtk_window_set_wmclass( GTK_WINDOW( SkinBrowser ),"SkinBrowser","MPlayer" ); gtk_widget_realize( SkinBrowser ); gtkAddIcon( SkinBrowser ); vbox5=AddVBox( AddDialogFrame( SkinBrowser ),0 ); AddLabel( MSGTR_SKIN_LABEL,vbox5 ); AddHSeparator( vbox5 ); scrolledwindow1=gtk_scrolled_window_new( NULL,NULL ); gtk_widget_set_name( scrolledwindow1,"scrolledwindow1" ); gtk_widget_ref( scrolledwindow1 ); gtk_object_set_data_full( GTK_OBJECT( SkinBrowser ),"scrolledwindow1",scrolledwindow1,(GtkDestroyNotify)gtk_widget_unref ); gtk_widget_show( scrolledwindow1 ); gtk_box_pack_start( GTK_BOX( vbox5 ),scrolledwindow1,TRUE,TRUE,0 ); gtk_container_set_border_width( GTK_CONTAINER( scrolledwindow1 ),2 ); gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolledwindow1 ),GTK_POLICY_NEVER,GTK_POLICY_AUTOMATIC ); SkinList=gtk_clist_new( 1 ); gtk_widget_set_name( SkinList,"SkinList" ); gtk_widget_ref( SkinList ); gtk_object_set_data_full( GTK_OBJECT( SkinBrowser ),"SkinList",SkinList,(GtkDestroyNotify)gtk_widget_unref ); gtk_widget_show( SkinList ); gtk_container_add( GTK_CONTAINER( scrolledwindow1 ),SkinList ); gtk_clist_set_column_width( GTK_CLIST( SkinList ),0,80 ); gtk_clist_set_selection_mode( GTK_CLIST( SkinList ),GTK_SELECTION_SINGLE ); gtk_clist_column_titles_hide( GTK_CLIST( SkinList ) ); gtk_clist_set_shadow_type( GTK_CLIST( SkinList ),GTK_SHADOW_ETCHED_OUT ); AddHSeparator( vbox5 ); hbuttonbox4=AddHButtonBox( vbox5 ); gtk_button_box_set_layout( GTK_BUTTON_BOX( hbuttonbox4 ),GTK_BUTTONBOX_SPREAD ); gtk_button_box_set_spacing( GTK_BUTTON_BOX( hbuttonbox4 ),10 ); Ok=AddButton( MSGTR_Ok,hbuttonbox4 ); Cancel=AddButton( MSGTR_Cancel,hbuttonbox4 ); gtk_widget_add_accelerator( Ok,"clicked",accel_group,GDK_Return,0,GTK_ACCEL_VISIBLE ); gtk_widget_add_accelerator( Cancel,"clicked",accel_group,GDK_Escape,0,GTK_ACCEL_VISIBLE ); gtk_signal_connect( GTK_OBJECT( SkinBrowser ),"destroy",GTK_SIGNAL_FUNC( WidgetDestroy ),&SkinBrowser ); gtk_signal_connect( GTK_OBJECT( SkinList ),"select_row",GTK_SIGNAL_FUNC( on_SkinList_select_row ),NULL ); gtk_signal_connect( GTK_OBJECT( Ok ),"clicked",GTK_SIGNAL_FUNC( prButton ),(void *)1 ); gtk_signal_connect( GTK_OBJECT( Cancel ),"clicked",GTK_SIGNAL_FUNC( prButton ),(void *)0 ); if ( ( sbMPlayerDirInHome=calloc( 1,strlen( skinDirInHome ) + 4 ) ) != NULL ) { strcpy( sbMPlayerDirInHome,skinDirInHome ); strcat( sbMPlayerDirInHome,"/*" ); } if ( ( sbMPlayerPrefixDir=calloc( 1,strlen( skinMPlayerDir ) + 4 ) ) != NULL ) { strcpy( sbMPlayerPrefixDir,skinMPlayerDir ); strcat( sbMPlayerPrefixDir,"/*" ); } gtk_window_add_accel_group( GTK_WINDOW( SkinBrowser ),accel_group ); gtk_widget_grab_focus( SkinList ); return SkinBrowser;}
开发者ID:Newbleeto,项目名称:mplayer-tegra,代码行数:77,
示例12: Prepare virtual void Prepare(ContainerWindow &parent, const PixelRect &rc) override { AddButton(_("Details"), *list, DETAILS); AddButton(_("Close"), dialog, mrCancel); }
开发者ID:henrik1g,项目名称:XCSoar,代码行数:5,
示例13: BaseActionExpressionEditor::ExpressionEditor(Actor *actor, bool bOnCollision) : BaseAction("Expression Editor", (GameControl::Get()->Width() - WIDTH)/2, (GameControl::Get()->Height() - HEIGHT)/2, WIDTH, HEIGHT){ expressionEditor = this; SetModal(); SetToolTip(TIP_SCRIPTEDITOR); eventActor = actionActor = actor; this->bOnCollision = bOnCollision; Text *text; Button *button; int y; //Title: Script Editor: oi -> Key Down (left) gedString title(EXPRESSION_EDITOR), actionDesc; title += ": "; actionDesc = actor->getActorName(); actionDesc += " -> "; editAction = Action::getEditAction(); if(editAction) { actionDesc += Action::GetDescription(editAction, false); MainPanel::AddLastScript(actionDesc); } else { stAction tmp; tmp.eventData = Action::getActualEvent(); actionDesc += Action::GetDescription(&tmp, false); } title += actionDesc; text = AddText(title, CENTER_TEXT, 5); textLine = AddText("Ln 1 ", WIDTH-45, 5, ALIGN_LEFT); y = DrawHLine(text->Down() + 2); //Body editExp = AddEditBox(10, y, WIDTH-34, HEIGHT-85, true); listActor = AddListPop(10, editExp->Down()+4, 120, 0, LS_ACTOR, "actors"); listActor->SetToolTip(TIP_SCRIPTEDITOR_ACTORS); listAutoComplete = AddListPop(listActor->Right(), listActor->Top(), 215, 0, LS_COMPLETE, "variables/functions"); listAutoComplete->SetToolTip(TIP_SCRIPTEDITOR_VARIABLES_FUNCTIONS); button = AddButton("Variables", listAutoComplete->Right(), listAutoComplete->Top(), 0, 0, BT_CREATEVAR); button->SetToolTip(TIP_SCRIPTEDITOR_VARIABLES); button = AddButton("Global code", button->Right(), button->Top(), 0, 0, BT_GLOBALS); button->SetToolTip(TIP_SCRIPTEDITOR_GLOBALCODE); listFile = AddListPop(button->Right() + 2, button->Top(), 64, 0, LS_FILE, "File"); listFile->SetToolTip(TIP_SCRIPTEDITOR_FILE); //button = AddButton("Web", listFile->Right() + 2, listFile->Top(), 35, 0, BT_WEB); button->SetToolTip(TIP_SCRIPTEDITOR_WEB); //Close y = DrawHLine(listAutoComplete->Down() + 2); button = AddButton(Action::getEditAction()?"Ok":"Add", WIDTH/2 - 65, y, 0, 0, BT_ADD); button->SetToolTip(TIP_ACTION_ADD); button = AddButton("Cancel", button->Right()+8, y, 0, 0, BT_CLOSE); button->SetToolTip(TIP_ACTION_CANCEL); //Don't exit on ESC (crash the editor) //Populate actors GameControl::Get()->PopulateActors(listActor); if(bOnCollision) listActor->AddText("collide"); UpdateVars(); listFile->AddText("Save"); listFile->AddText("Load"); bDelimit = false; editExp->SetSyntaxColorize(true); editExp->ShowScrollBar(); pScript = NULL; UpdateEdition(); if(!pScript) pScript = new Script();}
开发者ID:cubemoon,项目名称:game-editor,代码行数:79,
示例14: AddHookSwitchDevice/******************************************************************************* Procedure: CDSPhone::Init**** Arguments: 'pDev' - Device object this phone belongs to** 'dwPhoneDeviceID' - Unique phone identifier within the TSP** 'dwPos' - Index position of phone within device array** 'dwItemData' - Used when line was dynamically created (P&P).**** Returns: void**** Description: This function is called by the device owner to initialize** the phone object.*******************************************************************************/VOID CDSPhone::Init (CTSPIDevice* pDev, DWORD dwPhoneDeviceID, DWORD dwPos, DWORD /*dwItemData*/){ // Let the base class initialize first. CTSPIPhoneConnection::Init (pDev, dwPhoneDeviceID, dwPos); // Grab the settings from the emulator. EMSETTINGS Settings; if (!GetDeviceInfo()->DRV_GetSwitchSettings (&Settings)) return; // Add the handset device to our hookswitch list. AddHookSwitchDevice(PHONEHOOKSWITCHDEV_HANDSET, // Hookswitch device (PHONEHOOKSWITCHMODE_ONHOOK | // Modes available to hookswitch PHONEHOOKSWITCHMODE_MIC | PHONEHOOKSWITCHMODE_SPEAKER | PHONEHOOKSWITCHMODE_MICSPEAKER | PHONEHOOKSWITCHMODE_UNKNOWN), g_hsStates[Settings.wHandsetHookswitch], // States supported by hookswitch Settings.wVolHandset, // Current Volume level of hookswitch (0-0xffff) Settings.wGainHandset, // Current Gain level of hookswitch (0-0xffff) 0xffffffff, 0xffffffff, true, true); // Monitored/Set modes // Setup the display buffer for the phone. It uses a standard line feed so don't // change the default line break character. SetupDisplay(DISPLAY_COLS, DISPLAY_ROWS); // Add all the buttons to our phone. for (int i = 0; i < BUTTON_COUNT; i++) { // If the button is one of our STANDARD buttons (0-9,A-D,#,*), then it is a keypad // button. if (i < TOTAL_STD_BUTTONS) { AddButton (PHONEBUTTONFUNCTION_NONE, // Button function PHONEBUTTONMODE_KEYPAD, // Button mode PHONELAMPMODE_DUMMY, // Available Lamp states (Dummy = None) PHONELAMPMODE_DUMMY, // Current Lamp state (Dummy = None) CString(g_szKeypad[i],1)); // Text name of button } // Otherwise the button is a "soft" button, the mode and function are determined // by how the user sets up the emulator. The emulator reports the button functions // through the EMSETTINGS structure. else { // Determine the available lamp states based on the reported mode of the // button from the emulator. DWORD dwAvailLampStates = 0; if (Settings.wButtonModes[i] == BUTTONFUNCTION_CALL) dwAvailLampStates = (PHONELAMPMODE_OFF | PHONELAMPMODE_STEADY | PHONELAMPMODE_WINK | PHONELAMPMODE_FLASH); else if (Settings.wLampStates[i] == LAMPSTATE_NONE) dwAvailLampStates = PHONELAMPMODE_DUMMY; else dwAvailLampStates = (PHONELAMPMODE_OFF | PHONELAMPMODE_STEADY | PHONELAMPMODE_WINK); // Add the button AddButton (g_ButtonFunctions[Settings.wButtonModes[i]].dwFunction, g_ButtonFunctions[Settings.wButtonModes[i]].dwMode, dwAvailLampStates, g_LampStates[Settings.wLampStates[i]], g_ButtonFunctions[Settings.wButtonModes[i]].pszText); } } // Setup the initial state of the display. USES_CONVERSION; SetDisplay (A2T(Settings.szDisplay)); // Setup the ringer modes LPPHONECAPS pPhoneCaps = GetPhoneCaps(); LPPHONESTATUS pPhoneStatus = GetPhoneStatus(); pPhoneCaps->dwNumRingModes = 4; pPhoneStatus->dwRingMode = (DWORD) Settings.wRingMode; // Add the WAV devices which will be our handset I/O if (waveInGetNumDevs() > 0) AddDeviceClass(_T("wave/in"), (DWORD)0); if (waveOutGetNumDevs() > 0) AddDeviceClass(_T("wave/out"), (DWORD)0);}// CDSPhone::Init
开发者ID:junction,项目名称:jn-tapi,代码行数:95,
示例15: AddCategory//.........这里部分代码省略......... entries.push_back(std::make_pair(16317, VS_INTERLACEMETHOD_VDPAU_TEMPORAL_HALF)); entries.push_back(std::make_pair(16314, VS_INTERLACEMETHOD_VDPAU_INVERSE_TELECINE)); entries.push_back(std::make_pair(16325, VS_INTERLACEMETHOD_AUTO_ION)); entries.push_back(std::make_pair(16327, VS_INTERLACEMETHOD_VAAPI_BOB)); entries.push_back(std::make_pair(16328, VS_INTERLACEMETHOD_VAAPI_MADI)); entries.push_back(std::make_pair(16329, VS_INTERLACEMETHOD_VAAPI_MACI)); entries.push_back(std::make_pair(16330, VS_INTERLACEMETHOD_MMAL_ADVANCED)); entries.push_back(std::make_pair(16331, VS_INTERLACEMETHOD_MMAL_ADVANCED_HALF)); entries.push_back(std::make_pair(16332, VS_INTERLACEMETHOD_MMAL_BOB)); entries.push_back(std::make_pair(16333, VS_INTERLACEMETHOD_MMAL_BOB_HALF)); entries.push_back(std::make_pair(16334, VS_INTERLACEMETHOD_IMX_FASTMOTION)); entries.push_back(std::make_pair(16335, VS_INTERLACEMETHOD_IMX_FASTMOTION_DOUBLE)); /* remove unsupported methods */ for (StaticIntegerSettingOptions::iterator it = entries.begin(); it != entries.end(); ) { if (g_application.m_pPlayer->Supports((EINTERLACEMETHOD)it->second)) ++it; else it = entries.erase(it); } if (!entries.empty()) { AddSpinner(groupVideo, SETTING_VIDEO_INTERLACEMETHOD, 16038, 0, static_cast<int>(videoSettings.m_InterlaceMethod), entries); } entries.clear(); entries.push_back(std::make_pair(16301, VS_SCALINGMETHOD_NEAREST)); entries.push_back(std::make_pair(16302, VS_SCALINGMETHOD_LINEAR)); entries.push_back(std::make_pair(16303, VS_SCALINGMETHOD_CUBIC )); entries.push_back(std::make_pair(16304, VS_SCALINGMETHOD_LANCZOS2)); entries.push_back(std::make_pair(16323, VS_SCALINGMETHOD_SPLINE36_FAST)); entries.push_back(std::make_pair(16315, VS_SCALINGMETHOD_LANCZOS3_FAST)); entries.push_back(std::make_pair(16322, VS_SCALINGMETHOD_SPLINE36)); entries.push_back(std::make_pair(16305, VS_SCALINGMETHOD_LANCZOS3)); entries.push_back(std::make_pair(16306, VS_SCALINGMETHOD_SINC8));// entries.push_back(make_pair(?????, VS_SCALINGMETHOD_NEDI)); entries.push_back(std::make_pair(16307, VS_SCALINGMETHOD_BICUBIC_SOFTWARE)); entries.push_back(std::make_pair(16308, VS_SCALINGMETHOD_LANCZOS_SOFTWARE)); entries.push_back(std::make_pair(16309, VS_SCALINGMETHOD_SINC_SOFTWARE)); entries.push_back(std::make_pair(13120, VS_SCALINGMETHOD_VDPAU_HARDWARE)); entries.push_back(std::make_pair(16319, VS_SCALINGMETHOD_DXVA_HARDWARE)); entries.push_back(std::make_pair(16316, VS_SCALINGMETHOD_AUTO)); /* remove unsupported methods */ for(StaticIntegerSettingOptions::iterator it = entries.begin(); it != entries.end(); ) { if (g_application.m_pPlayer->Supports((ESCALINGMETHOD)it->second)) ++it; else it = entries.erase(it); } AddSpinner(groupVideo, SETTING_VIDEO_SCALINGMETHOD, 16300, 0, static_cast<int>(videoSettings.m_ScalingMethod), entries);#ifdef HAS_VIDEO_PLAYBACK AddVideoStreams(groupVideoStream, SETTING_VIDEO_STREAM); if (g_application.m_pPlayer->Supports(RENDERFEATURE_STRETCH) || g_application.m_pPlayer->Supports(RENDERFEATURE_PIXEL_RATIO)) { entries.clear(); for (int i = 0; i < 7; ++i) entries.push_back(std::make_pair(630 + i, i)); AddSpinner(groupVideo, SETTING_VIDEO_VIEW_MODE, 629, 0, videoSettings.m_ViewMode, entries); } if (g_application.m_pPlayer->Supports(RENDERFEATURE_ZOOM)) AddSlider(groupVideo, SETTING_VIDEO_ZOOM, 216, 0, videoSettings.m_CustomZoomAmount, "%2.2f", 0.5f, 0.01f, 2.0f, 216, usePopup); if (g_application.m_pPlayer->Supports(RENDERFEATURE_VERTICAL_SHIFT)) AddSlider(groupVideo, SETTING_VIDEO_VERTICAL_SHIFT, 225, 0, videoSettings.m_CustomVerticalShift, "%2.2f", -2.0f, 0.01f, 2.0f, 225, usePopup); if (g_application.m_pPlayer->Supports(RENDERFEATURE_PIXEL_RATIO)) AddSlider(groupVideo, SETTING_VIDEO_PIXEL_RATIO, 217, 0, videoSettings.m_CustomPixelRatio, "%2.2f", 0.5f, 0.01f, 2.0f, 217, usePopup); if (g_application.m_pPlayer->Supports(RENDERFEATURE_POSTPROCESS)) AddToggle(groupVideo, SETTING_VIDEO_POSTPROCESS, 16400, 0, videoSettings.m_PostProcess); if (g_application.m_pPlayer->Supports(RENDERFEATURE_BRIGHTNESS)) AddPercentageSlider(groupVideoPlayback, SETTING_VIDEO_BRIGHTNESS, 464, 0, static_cast<int>(videoSettings.m_Brightness), 14047, 1, 464, usePopup); if (g_application.m_pPlayer->Supports(RENDERFEATURE_CONTRAST)) AddPercentageSlider(groupVideoPlayback, SETTING_VIDEO_CONTRAST, 465, 0, static_cast<int>(videoSettings.m_Contrast), 14047, 1, 465, usePopup); if (g_application.m_pPlayer->Supports(RENDERFEATURE_GAMMA)) AddPercentageSlider(groupVideoPlayback, SETTING_VIDEO_GAMMA, 466, 0, static_cast<int>(videoSettings.m_Gamma), 14047, 1, 466, usePopup); if (g_application.m_pPlayer->Supports(RENDERFEATURE_NOISE)) AddSlider(groupVideoPlayback, SETTING_VIDEO_VDPAU_NOISE, 16312, 0, videoSettings.m_NoiseReduction, "%2.2f", 0.0f, 0.01f, 1.0f, 16312, usePopup); if (g_application.m_pPlayer->Supports(RENDERFEATURE_SHARPNESS)) AddSlider(groupVideoPlayback, SETTING_VIDEO_VDPAU_SHARPNESS, 16313, 0, videoSettings.m_Sharpness, "%2.2f", -1.0f, 0.02f, 1.0f, 16313, usePopup); if (g_application.m_pPlayer->Supports(RENDERFEATURE_NONLINSTRETCH)) AddToggle(groupVideoPlayback, SETTING_VIDEO_NONLIN_STRETCH, 659, 0, videoSettings.m_CustomNonLinStretch);#endif // stereoscopic settings entries.clear(); entries.push_back(std::make_pair(16316, RENDER_STEREO_MODE_OFF)); entries.push_back(std::make_pair(36503, RENDER_STEREO_MODE_SPLIT_HORIZONTAL)); entries.push_back(std::make_pair(36504, RENDER_STEREO_MODE_SPLIT_VERTICAL)); AddSpinner(groupStereoscopic, SETTING_VIDEO_STEREOSCOPICMODE , 36535, 0, videoSettings.m_StereoMode, entries); AddToggle(groupStereoscopic, SETTING_VIDEO_STEREOSCOPICINVERT, 36536, 0, videoSettings.m_StereoInvert); // general settings AddButton(groupSaveAsDefault, SETTING_VIDEO_MAKE_DEFAULT, 12376, 0); AddButton(groupSaveAsDefault, SETTING_VIDEO_CALIBRATION, 214, 0);}
开发者ID:has12,项目名称:xbmc,代码行数:101,
示例16: PanelColorPicker::ColorPicker(int _r, int _g, int _b) : Panel("DlgColorPicker", (GameControl::Get()->Width() - WIDTH)/2, (GameControl::Get()->Height() - HEIGHT)/2, WIDTH, HEIGHT){ SetModal(); Text *text; Button *button; //Title text = AddText("Color Picker", CENTER_TEXT, 5); int y = DrawHLine(text->Down() + 2); //Body canvas = new ColorCanvas(this); oldColor = new ColorSampleOfPicker(this); newColor = new ColorSampleOfPicker(this); canvas->SetPos(10, y + 2); colorSlide = AddSlide(canvas->Right() + 5, canvas->Top(), 20, 256, SL_COLOR); colorSlide->SetPos(1.0); newColor->SetPos(colorSlide->Right() + 5, colorSlide->Top()); oldColor->SetPos(newColor->Left(), newColor->Down()); text = AddText(" Red: ", oldColor->Left(), oldColor->Down() + 16); rEdit = AddEditBox(text->Right(), text->Top(), 32); rEdit->SetNumeric(0, 255, 1); text = AddText(" Green: ", text->Left(), rEdit->Down() + 2); gEdit = AddEditBox(text->Right(), text->Top(), 32); gEdit->SetNumeric(0, 255, 1); text = AddText(" Blue: ", text->Left(), gEdit->Down() + 2); bEdit = AddEditBox(text->Right(), text->Top(), 32); bEdit->SetNumeric(0, 255, 1); text = AddText(" Hue: ", text->Left(), bEdit->Down() + 16); hEdit = AddEditBox(text->Right(), text->Top(), 32); hEdit->SetNumeric(0, 359, 1); text = AddText("Saturation: ", text->Left(), hEdit->Down() + 2); sEdit = AddEditBox(text->Right(), text->Top(), 32); sEdit->SetNumeric(0, 100, 1); text = AddText("Brightness: ", text->Left(), sEdit->Down() + 2); vEdit = AddEditBox(text->Right(), text->Top(), 32); vEdit->SetNumeric(0, 100, 1); listFix = AddListPop(oldColor->Left(), vEdit->Down() + 16, 104, 0, LS_FIX_COLOR); //Close y = DrawHLine(canvas->Down() + 2); button = AddButton("Ok", (WIDTH-135)/2, y, 0, 0, OK_BUTTON); SetConfirmButton(button); button = AddButton("Cancel", button->Right()+8, y, 0, 0, CANCEL_BUTTON); SetCancelButton(button); listFix->AddText("Red"); listFix->AddText("Green"); listFix->AddText("Blue"); listFix->AddText("Hue"); listFix->AddText("Saturation"); listFix->AddText("Brightness"); listFix->SetText("Red"); fixedColor = FIX_RED; r = _r; g = _g; b = _b; oldColor->SetColor(r, g, b); colorSlide->SetPos(r / 255.0); UpdateSample(r, g, b); UpdateCanvas(r, fixedColor); UpdateSlideColor(r, g, b, fixedColor);}
开发者ID:cubemoon,项目名称:game-editor,代码行数:82,
示例17: CclDefineButton//.........这里部分代码省略......... LuaError(l, "incorrect argument"); } char buf[64]; const char *s2; if (lua_isnumber(l, -1)) { snprintf(buf, sizeof(buf), "%ld", (long int)lua_tonumber(l, -1)); s2 = buf; } else { s2 = lua_tostring(l, -1); } ba.ValueStr = s2; } else if (!strcmp(value, "Allowed")) { value = LuaToString(l, -1); if (!strcmp(value, "check-true")) { ba.Allowed = ButtonCheckTrue; } else if (!strcmp(value, "check-false")) { ba.Allowed = ButtonCheckFalse; } else if (!strcmp(value, "check-upgrade")) { ba.Allowed = ButtonCheckUpgrade; } else if (!strcmp(value, "check-unit-variable")) { ba.Allowed = ButtonCheckUnitVariable; } else if (!strcmp(value, "check-units-or")) { ba.Allowed = ButtonCheckUnitsOr; } else if (!strcmp(value, "check-units-and")) { ba.Allowed = ButtonCheckUnitsAnd; } else if (!strcmp(value, "check-units-not")) { ba.Allowed = ButtonCheckUnitsNot; } else if (!strcmp(value, "check-network")) { ba.Allowed = ButtonCheckNetwork; } else if (!strcmp(value, "check-no-network")) { ba.Allowed = ButtonCheckNoNetwork; } else if (!strcmp(value, "check-no-work")) { ba.Allowed = ButtonCheckNoWork; } else if (!strcmp(value, "check-no-research")) { ba.Allowed = ButtonCheckNoResearch; } else if (!strcmp(value, "check-attack")) { ba.Allowed = ButtonCheckAttack; } else if (!strcmp(value, "check-upgrade-to")) { ba.Allowed = ButtonCheckUpgradeTo; } else if (!strcmp(value, "check-research")) { ba.Allowed = ButtonCheckResearch; } else if (!strcmp(value, "check-single-research")) { ba.Allowed = ButtonCheckSingleResearch; } else { LuaError(l, "Unsupported action: %s" _C_ value); } } else if (!strcmp(value, "AllowArg")) { if (!lua_istable(l, -1)) { LuaError(l, "incorrect argument"); } std::string allowstr; const unsigned int subargs = lua_rawlen(l, -1); for (unsigned int k = 0; k < subargs; ++k) { const char *s2 = LuaToString(l, -1, k + 1); allowstr += s2; if (k != subargs - 1) { allowstr += ","; } } ba.AllowStr = allowstr; } else if (!strcmp(value, "Key")) { ba.Key = *LuaToString(l, -1); } else if (!strcmp(value, "Hint")) { ba.Hint = LuaToString(l, -1); } else if (!strcmp(value, "Description")) { ba.Description = LuaToString(l, -1); } else if (!strcmp(value, "CommentSound")) { ba.CommentSound.Name = LuaToString(l, -1); } else if (!strcmp(value, "ButtonCursor")) { ba.ButtonCursor = LuaToString(l, -1); } else if (!strcmp(value, "Popup")) { ba.Popup = LuaToString(l, -1); } else if (!strcmp(value, "ForUnit")) { if (!lua_istable(l, -1)) { LuaError(l, "incorrect argument"); } // FIXME: ba.UnitMask shouldn't be a string std::string umask = ","; const unsigned subargs = lua_rawlen(l, -1); for (unsigned int k = 0; k < subargs; ++k) { const char *s2 = LuaToString(l, -1, k + 1); umask += s2; umask += ","; } ba.UnitMask = umask; if (!strncmp(ba.UnitMask.c_str(), ",*,", 3)) { ba.UnitMask = "*"; } } else { LuaError(l, "Unsupported tag: %s" _C_ value); } lua_pop(l, 1); } AddButton(ba.Pos, ba.Level, ba.Icon.Name, ba.Action, ba.ValueStr, ba.Allowed, ba.AllowStr, ba.Key, ba.Hint, ba.Description, ba.CommentSound.Name, ba.ButtonCursor, ba.UnitMask, ba.Popup, ba.AlwaysShow); return 0;}
开发者ID:realhidden,项目名称:stratagus,代码行数:101,
示例18: AddButton WndButton *AddButton(const TCHAR *caption, int modal_result) { return AddButton(caption, *this, modal_result); }
开发者ID:Tjeerdm,项目名称:XCSoarDktjm,代码行数:3,
示例19: N_voidWindSettingsPanel::Prepare(ContainerWindow &parent, const PixelRect &rc){ RowFormWidget::Prepare(parent, rc); const WindSettings &settings = CommonInterface::GetComputerSettings().wind; const MapSettings &map_settings = CommonInterface::GetMapSettings(); static constexpr StaticEnumChoice auto_wind_list[] = { { AUTOWIND_NONE, N_("Manual"), N_("When the algorithm is switched off, the pilot is responsible for setting the wind estimate.") }, { AUTOWIND_CIRCLING, N_("Circling"), N_("Requires only a GPS source.") }, { AUTOWIND_ZIGZAG, N_("ZigZag"), N_("Requires GPS and an intelligent vario with airspeed output.") }, { AUTOWIND_CIRCLING | AUTOWIND_ZIGZAG, N_("Both"), N_("Use ZigZag and circling.") }, { 0 } }; AddEnum(_("Auto wind"), _("This allows switching on or off the automatic wind algorithm."), auto_wind_list, settings.GetLegacyAutoWindMode()); if (edit_trail_drift) AddBoolean(_("Trail drift"), _("Determines whether the snail trail is drifted with the wind " "when displayed in circling mode. Switched Off, " "the snail trail stays uncompensated for wind drift."), map_settings.trail.wind_drift_enabled); else AddDummy(); if (edit_manual_wind) { SpeedVector manual_wind = CommonInterface::Calculated().GetWindOrZero(); AddReadOnly(_("Source")); WndProperty *wp = AddFloat(_("Speed"), _("Manual adjustment of wind speed."), _T("%.0f %s"), _T("%.0f"), fixed(0), Units::ToUserWindSpeed(Units::ToSysUnit(fixed(200), Unit::KILOMETER_PER_HOUR)), fixed(1), false, Units::ToUserWindSpeed(manual_wind.norm), this); DataFieldFloat &df = *(DataFieldFloat *)wp->GetDataField(); df.SetUnits(Units::GetWindSpeedName()); wp->RefreshDisplay(); wp = AddAngle(_("Direction"), _("Manual adjustment of wind direction."), manual_wind.bearing, 5u, false, this); manual_modified = false; } if (clear_manual_button) AddButton(_("Clear"), *this, CLEAR_MANUAL); UpdateVector();}
开发者ID:CnZoom,项目名称:XcSoarPull,代码行数:63,
示例20: MakeButtonBackgroundsSmallvoid EditToolBar::Populate(){ MakeButtonBackgroundsSmall(); /* Buttons */ AddButton(bmpCut, bmpCut, bmpCutDisabled, ETBCutID, _("Cut selection")); AddButton(bmpCopy, bmpCopy, bmpCopyDisabled, ETBCopyID, _("Copy selection")); AddButton(bmpPaste, bmpPaste, bmpPasteDisabled, ETBPasteID, _("Paste")); AddButton(bmpTrim, bmpTrim, bmpTrimDisabled, ETBTrimID, _("Trim audio outside selection")); AddButton(bmpSilence, bmpSilence, bmpSilenceDisabled, ETBSilenceID, _("Silence audio selection")); AddSeparator(); AddButton(bmpUndo, bmpUndo, bmpUndoDisabled, ETBUndoID, _("Undo")); AddButton(bmpRedo, bmpRedo, bmpRedoDisabled, ETBRedoID, _("Redo")); AddSeparator();#ifdef EXPERIMENTAL_SYNC_LOCK AddButton(bmpSyncLockTracksUp, bmpSyncLockTracksDown, bmpSyncLockTracksDisabled, ETBSyncLockID, _("Sync-Lock Tracks"), true); AddSeparator();#endif AddButton(bmpZoomIn, bmpZoomIn, bmpZoomInDisabled, ETBZoomInID, _("Zoom In")); AddButton(bmpZoomOut, bmpZoomOut, bmpZoomOutDisabled, ETBZoomOutID, _("Zoom Out")); AddButton(bmpZoomSel, bmpZoomSel, bmpZoomSelDisabled, ETBZoomSelID, _("Fit selection in window")); AddButton(bmpZoomFit, bmpZoomFit, bmpZoomFitDisabled, ETBZoomFitID, _("Fit project in window")); mButtons[ETBZoomInID]->SetEnabled(false); mButtons[ETBZoomOutID]->SetEnabled(false); mButtons[ETBZoomSelID]->SetEnabled(false); mButtons[ETBZoomFitID]->SetEnabled(false); mButtons[ETBPasteID]->SetEnabled(false);#ifdef EXPERIMENTAL_SYNC_LOCK mButtons[ETBSyncLockID]->PushDown();#endif#if defined(EXPERIMENTAL_EFFECTS_RACK) AddSeparator(); AddButton(bmpEditEffects, bmpEditEffects, bmpEditEffects, ETBEffectsID, _("Show Effects Rack"), true);#endif RegenerateTooltips();}
开发者ID:Grunji,项目名称:audacity,代码行数:61,
示例21: MatTaskAddWidget MatTaskAddWidget(MatTaskMonitor &_monitor, WaypointPtr &&_waypoint) :QuestionWidget(MakeMessage(*_waypoint), *this), monitor(_monitor), waypoint(std::move(_waypoint)) { AddButton(_("Add"), ADD); AddButton(_("Dismiss"), DISMISS); }
开发者ID:kwtskran,项目名称:XCSoar,代码行数:6,
示例22: BaseActionChangeParent::ChangeParent(Actor *actor, bool bOnCollision) : BaseAction("Change Parent", (GameControl::Get()->Width() - WIDTH)/2, (GameControl::Get()->Height() - HEIGHT)/2, WIDTH, HEIGHT){ SetModal(); SetToolTip(TIP_CHANGEPARENT); this->eventActor = actionActor = actor; Text *text; Button *button; int y; //Title text = AddText(CHANGE_PARENT, CENTER_TEXT, 5); y = DrawHLine(text->Down() + 2); //Body text = AddText(" Child: ", 10, y); listActor = AddListPop(text->Right() + 2, text->Top(), 128, 0, LS_ACTOR); listActor->SetToolTip(gedString(TIP_CHANGEPARENT_CHILD) + TIP_ACTION_ACTOR); text = AddText(" Parent: ", 10, listActor->Down()); listParent = AddListPop(text->Right() + 2, text->Top(), 128, 0, LS_PARENT); listParent->SetToolTip(TIP_CHANGEPARENT_PARENT); //Close y = DrawHLine(listParent->Down() + 2); button = AddButton(Action::getEditAction()?"Ok":"Add", 45, y, 0, 0, BT_ADD); button->SetToolTip(TIP_ACTION_ADD); SetConfirmButton(button); button = AddButton("Cancel", button->Right()+8, y, 0, 0, BT_CLOSE); button->SetToolTip(TIP_ACTION_CANCEL); SetCancelButton(button); GameControl::Get()->PopulateActors(listParent); listParent->AddText(NO_PARENT); if(actionActor && actionActor->getParent()) { listParent->SetItem(actionActor->getCloneName()); } else { listParent->SetItem(NO_PARENT); } GameControl::Get()->PopulateActors(listActor); listActor->AddText(S_EVENT_ACTOR); listParent->AddText(S_EVENT_ACTOR); if(Tutorial::IsCompatible(VERSION_OUT_OF_VISION_OPTIMIZATION)) { listActor->AddText(S_PARENT_ACTOR); listActor->AddText(S_CREATOR_ACTOR); listParent->AddText(S_PARENT_ACTOR); listParent->AddText(S_CREATOR_ACTOR); } if(bOnCollision) listParent->AddText(S_COLLIDE_ACTOR); if(bOnCollision) listActor->AddText(S_COLLIDE_ACTOR); listActor->SetItem(S_EVENT_ACTOR); if(!ExpressionEditor::getExpressionEditor()) UpdateEdition();}
开发者ID:cubemoon,项目名称:game-editor,代码行数:62,
示例23: CreateHighlightViewHWND CreateHighlightView(HWND hwndParent){ HWND hwndPanel; HWND hwndGridView; HWND hwndTB1;// RegisterGridView(); InitGridView(); // // Create the base tool panel // hwndPanel = ToolPanel_Create(hwndParent, HighlightViewCommandHandler); //ToolPanel_AddVSpace(hwndPanel, 4); ToolPanel_AddGripper(hwndPanel); // // Create the 1st toolbar (the "Goto" button) // hwndTB1 = CreateEmptyToolbar(hwndPanel, IDB_BITMAP11, 16, 666, TBSTYLE_LIST); SendMessage(hwndTB1, TB_SETEXTENDEDSTYLE, 0, TBSTYLE_EX_MIXEDBUTTONS); GetWindowWidth(hwndTB1); AddButton(hwndTB1, IDC_HIGHLIGHT_ADD, 0, TBSTYLE_BUTTON, _T("Add")); AddButton(hwndTB1, IDC_HIGHLIGHT_EDIT, 3, TBSTYLE_BUTTON, _T("Edit")); AddButton(hwndTB1, IDC_HIGHLIGHT_DELETE, 1, TBSTYLE_BUTTON, _T("Delete")); AddButton(hwndTB1, -0, 0, TBSTYLE_SEP, 0); AddButton(hwndTB1, IDC_HIGHLIGHT_SHOWALL, 2, TBSTYLE_BUTTON|TBSTYLE_CHECK, _T("Show All")); AddButton(hwndTB1, IDC_HIGHLIGHT_REPORT, 4, TBSTYLE_BUTTON, _T("Create Report")); ResizeToolbar(hwndTB1); ToolPanel_AddItem(hwndPanel, hwndTB1, 0); ToolPanel_AddNewLine(hwndPanel, 4); // // Create the gridview!! // hwndGridView = PrepGridView2(hwndPanel, IDC_HIGHLIGHT_GRIDVIEW); GridView_SetStyle(hwndGridView, -1, GVS_READONLY|GVS_FULLROWSELECT|GVS_VERTGRIDLINES//|GVS_TREELINES //|GVS_SHOWFOCUS );//,GVS_FULLROWSELECT|GVS_GRIDLINES); //UpdateHighlights(g_hwndHexView, hwndGridView); //UpdateHighlights((HWND)-1, hwndGridView); ToolPanel_AddItem(hwndPanel, hwndGridView, 0); ToolPanel_AddAnchor(hwndPanel, 0, 2); ToolPanel_AutoSize(hwndPanel); SetWindowHeight(hwndPanel, 200, NULL); ShowWindow(hwndPanel, SW_SHOW); return hwndPanel;}
开发者ID:4aiman,项目名称:HexEdit,代码行数:63,
示例24: SetBackgroundColourvoid EditToolBar::Populate(){ SetBackgroundColour( theTheme.Colour( clrMedium ) ); MakeButtonBackgroundsSmall(); /* Buttons */ // Tooltips slightly more verbose than the menu entries are. AddButton(this, bmpCut, bmpCut, bmpCutDisabled, ETBCutID, _("Cut selection")); AddButton(this, bmpCopy, bmpCopy, bmpCopyDisabled, ETBCopyID, _("Copy selection")); AddButton(this, bmpPaste, bmpPaste, bmpPasteDisabled, ETBPasteID, _("Paste")); AddButton(this, bmpTrim, bmpTrim, bmpTrimDisabled, ETBTrimID, _("Trim audio outside selection")); AddButton(this, bmpSilence, bmpSilence, bmpSilenceDisabled, ETBSilenceID, _("Silence audio selection")); AddSeparator(); AddButton(this, bmpUndo, bmpUndo, bmpUndoDisabled, ETBUndoID, _("Undo")); AddButton(this, bmpRedo, bmpRedo, bmpRedoDisabled, ETBRedoID, _("Redo")); AddSeparator();#ifdef OPTION_SYNC_LOCK_BUTTON AddButton(this, bmpSyncLockTracksUp, bmpSyncLockTracksDown, bmpSyncLockTracksUp, ETBSyncLockID, _("Sync-Lock Tracks"), true); AddSeparator();#endif // Tooltips match menu entries. // We previously had longer tooltips which were not more clear. AddButton(this, bmpZoomIn, bmpZoomIn, bmpZoomInDisabled, ETBZoomInID, _("Zoom In")); AddButton(this, bmpZoomOut, bmpZoomOut, bmpZoomOutDisabled, ETBZoomOutID, _("Zoom Out")); AddButton(this, bmpZoomSel, bmpZoomSel, bmpZoomSelDisabled, ETBZoomSelID, _("Zoom to Selection")); AddButton(this, bmpZoomFit, bmpZoomFit, bmpZoomFitDisabled, ETBZoomFitID, _("Fit to Width"));#ifdef EXPERIMENTAL_ZOOM_TOGGLE_BUTTON AddButton(this, bmpZoomToggle, bmpZoomToggle, bmpZoomToggleDisabled, ETBZoomToggleID, _("Zoom Toggle"));#endif mButtons[ETBZoomInID]->SetEnabled(false); mButtons[ETBZoomOutID]->SetEnabled(false);#ifdef EXPERIMENTAL_ZOOM_TOGGLE_BUTTON mButtons[ETBZoomToggleID]->SetEnabled(false);#endif mButtons[ETBZoomSelID]->SetEnabled(false); mButtons[ETBZoomFitID]->SetEnabled(false); mButtons[ETBPasteID]->SetEnabled(false);#ifdef OPTION_SYNC_LOCK_BUTTON mButtons[ETBSyncLockID]->PushDown();#endif#if defined(EXPERIMENTAL_EFFECTS_RACK) AddSeparator(); AddButton(this, bmpEditEffects, bmpEditEffects, bmpEditEffects, ETBEffectsID, _("Show Effects Rack"), true);#endif RegenerateTooltips();}
开发者ID:SteveDaulton,项目名称:audacity,代码行数:74,
示例25: MakeButtonBackgroundsSmallvoid TranscriptionToolBar::Populate(){// Very similar to code in ControlToolBar...// Very similar to code in EditToolBar MakeButtonBackgroundsSmall(); AddButton(bmpPlay, bmpPlayDisabled, TTB_PlaySpeed, _("Play at selected speed")); MakeAlternateImages(bmpLoop, bmpLoopDisabled, TTB_PlaySpeed, 1); MakeAlternateImages(bmpCutPreview, bmpCutPreviewDisabled, TTB_PlaySpeed, 2); mButtons[TTB_PlaySpeed]->FollowModifierKeys(); //Add a slider that controls the speed of playback. const int SliderWidth=100; mPlaySpeedSlider = safenew ASlider(this, TTB_PlaySpeedSlider, _("Playback Speed"), wxDefaultPosition, wxSize(SliderWidth,25), SPEED_SLIDER); mPlaySpeedSlider->Set(mPlaySpeed / 100.0); mPlaySpeedSlider->SetLabel(_("Playback Speed")); // 6 steps using page up/down, and 60 using arrow keys mPlaySpeedSlider->SetScroll(0.16667f, 1.6667f); Add( mPlaySpeedSlider, 0, wxALIGN_CENTER ); mPlaySpeedSlider->Connect(wxEVT_SET_FOCUS, wxFocusEventHandler(TranscriptionToolBar::OnFocus), NULL, this); mPlaySpeedSlider->Connect(wxEVT_KILL_FOCUS, wxFocusEventHandler(TranscriptionToolBar::OnFocus), NULL, this);#ifdef EXPERIMENTAL_VOICE_DETECTION// If we need these strings translated, then search and replace// TRANSLATBLE by _ and remove this #define.#define TRANSLATABLE( x ) wxT( x ) AddButton(bmpTnStartOn, bmpTnStartOnDisabled, TTB_StartOn, TRANSLATABLE("Adjust left selection to next onset")); AddButton(bmpTnEndOn, bmpTnEndOnDisabled, TTB_EndOn, TRANSLATABLE("Adjust right selection to previous offset")); AddButton(bmpTnStartOff, bmpTnStartOffDisabled, TTB_StartOff, TRANSLATABLE("Adjust left selection to next offset")); AddButton(bmpTnEndOff, bmpTnEndOffDisabled, TTB_EndOff, TRANSLATABLE("Adjust right selection to previous onset")); AddButton(bmpTnSelectSound, bmpTnSelectSoundDisabled, TTB_SelectSound, TRANSLATABLE("Select region of sound around cursor")); AddButton(bmpTnSelectSilence, bmpTnSelectSilenceDisabled, TTB_SelectSilence, TRANSLATABLE("Select region of silence around cursor")); AddButton(bmpTnAutomateSelection, bmpTnAutomateSelectionDisabled, TTB_AutomateSelection, TRANSLATABLE("Automatically make labels from words")); AddButton(bmpTnMakeTag, bmpTnMakeTagDisabled, TTB_MakeLabel, TRANSLATABLE("Add label at selection")); AddButton(bmpTnCalibrate, bmpTnCalibrateDisabled, TTB_Calibrate, TRANSLATABLE("Calibrate voicekey")); mSensitivitySlider = safenew ASlider(this, TTB_SensitivitySlider, TRANSLATABLE("Adjust Sensitivity"), wxDefaultPosition, wxSize(SliderWidth,25), SPEED_SLIDER); mSensitivitySlider->Set(.5); mSensitivitySlider->SetLabel(TRANSLATABLE("Sensitivity")); Add( mSensitivitySlider, 0, wxALIGN_CENTER ); wxString choices[] = { TRANSLATABLE("Energy"), TRANSLATABLE("Sign Changes (Low Threshold)"), TRANSLATABLE("Sign Changes (High Threshold)"), TRANSLATABLE("Direction Changes (Low Threshold)"), TRANSLATABLE("Direction Changes (High Threshold)") }; mKeyTypeChoice = safenew wxChoice(this, TTB_KeyType, wxDefaultPosition, wxDefaultSize, 5, choices ); mKeyTypeChoice->SetName(TRANSLATABLE("Key type")); mKeyTypeChoice->SetSelection(0); Add( mKeyTypeChoice, 0, wxALIGN_CENTER );#endif // Add a little space Add(2, -1); UpdatePrefs();}
开发者ID:MayTheSForceBeWithYou,项目名称:audacity,代码行数:91,
注:本文中的AddButton函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ AddCapturePoint函数代码示例 C++ AddBodyToWorld函数代码示例 |