这篇教程C++ sound_play函数代码示例写得很实用,希望能帮到您。
本文整理汇总了C++中sound_play函数的典型用法代码示例。如果您正苦于以下问题:C++ sound_play函数的具体用法?C++ sound_play怎么用?C++ sound_play使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了sound_play函数的30个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: ui_check_who_wonvoid ui_check_who_won(){ char *line, *who_str = NULL; int who, len; if (!move_fout) return; fprintf (move_fout, "WHO_WON /n"); fflush (move_fout); line = line_read(move_fin); if (g_strncasecmp(line, "ACK", 3)) { // NAK ==> not implemented ui_gameover = FALSE; sb_set_score (""); return; } line += 4; line = g_strstrip(line); who_str = line; while(!isspace(*line) && *line) line++; while(isspace(*line)) line++; sb_set_score (line); if (!g_strncasecmp(who_str, "NYET", 4)) { ui_gameover = FALSE; return; } ui_stopped = TRUE; ui_gameover = TRUE; if (opt_logfile) fprintf(opt_logfile, "RESULT: %s/n", who_str); if (!state_gui_active) ui_cleanup(); sb_update (); if (game_single_player && !ui_cheated && !g_strncasecmp(who_str, "WON", 3)) { gboolean retval; retval = prefs_add_highscore (line, sb_get_human_time ()); if (retval) sound_play (SOUND_HIGHSCORE); else sound_play (SOUND_WON); if (game_levels) { GameLevel *next_level = game_levels; while (next_level->name) { if (next_level->game == opt_game) break; next_level++; } next_level++; if (next_level->name) menu_put_level (next_level->name); } } if (game_single_player && !ui_cheated && !g_strncasecmp(who_str, "LOST", 4)) sound_play (SOUND_LOST);}
开发者ID:barak,项目名称:gtkboard,代码行数:59,
示例2: player_equip_itemvoid player_equip_item(u16 inv_slot){ PLAYER_EQUIPPED_ITEM = inv_slot; //TODO: Do these transfer to Indy? if(tile_metadata[player_inventory[PLAYER_EQUIPPED_ITEM]] & TILE_LIGHTSABER) sound_play(0x1F); else if(tile_metadata[player_inventory[PLAYER_EQUIPPED_ITEM]] & TILE_LIGHT_BLASTER || tile_metadata[player_inventory[PLAYER_EQUIPPED_ITEM]] & TILE_HEAVY_BLASTER) sound_play(0x20); else if(tile_metadata[player_inventory[PLAYER_EQUIPPED_ITEM]] & TILE_THE_FORCE) sound_play(0x34);}
开发者ID:shinyquagsire23,项目名称:DesktopAdventures,代码行数:12,
示例3: player_stepvoidplayer_step(Player *P, int key_left, int key_right, int key_jump){ Collision C = {0}; // Left & right. int dx = 0; if (key_right) { dx = +1; } if (key_left) { dx = -1; } scene_entity_move_x(&GAME->scene, P->E, dx * 2, &C); // Jump & fall. static int PLAYER_JUMP[] = { 5, 4, 3, 2, 2, 1, 1, 1 }; if (key_jump && P->grounded) { P->jump = 1; sound_play(&GAME->sound_jump); } if (!P->jump) { P->fall = minimum(P->fall + 1, 16); if (!scene_entity_move_y(&GAME->scene, P->E, P->fall, &C)) { if (!P->grounded) { sound_play(&GAME->sound_land); P->grounded = 1; } P->fall = 2; } else { P->grounded = 0; } } else { P->grounded = 0; P->jump++; if (P->jump >= array_count(PLAYER_JUMP) || scene_entity_move_y(&GAME->scene, P->E, -(PLAYER_JUMP[P->jump - 1] * 2), &C) == false) { P->jump = 0; } } // Draw the player. rect_draw_push(P->E->box, 2, 10);}
开发者ID:martincohen,项目名称:Punity,代码行数:49,
示例4: updatevoid update(objectmachine_t *obj, player_t **team, int team_size, brick_list_t *brick_list, item_list_t *item_list, object_list_t *object_list){ objectdecorator_t *dec = (objectdecorator_t*)obj; objectdecorator_enemy_t *me = (objectdecorator_enemy_t*)obj; objectmachine_t *decorated_machine = dec->decorated_machine; object_t *object = obj->get_object_instance(obj); int i, score; score = (int)expression_evaluate(me->score); /* player x object collision */ for(i=0; i<team_size; i++) { player_t *player = team[i]; if(actor_pixelperfect_collision(object->actor, player->actor)) { if(player_is_attacking(player) || player->invincible) { /* I've been defeated */ player_bounce(player, object->actor); level_add_to_score(score); level_create_item(IT_EXPLOSION, v2d_add(object->actor->position, v2d_new(0,-15))); level_create_animal(object->actor->position); sound_play( soundfactory_get("destroy") ); object->state = ES_DEAD; } else { /* The player has been hit by me */ player_hit(player, object->actor); } } } decorated_machine->update(decorated_machine, team, team_size, brick_list, item_list, object_list);}
开发者ID:myeongjinkim,项目名称:sample,代码行数:32,
示例5: handle_logic/* misc */void handle_logic(item_t *item, item_t *other, player_t **team, int team_size, void (*stepin)(item_t*,player_t*), void (*stepout)(item_t*)){ int i; int nobody_is_pressing_me = TRUE; switch_t *me = (switch_t*)item; actor_t *act = item->actor; /* step in */ for(i=0; i<team_size; i++) { player_t *player = team[i]; if(pressed_the_switch(item, player)) { nobody_is_pressing_me = FALSE; if(!me->is_pressed) { stepin(other, player); sound_play( soundfactory_get("switch") ); actor_change_animation(act, sprite_get_animation("SD_SWITCH", 1)); me->is_pressed = TRUE; } } } /* step out */ if(nobody_is_pressing_me) { if(me->is_pressed) { stepout(other); actor_change_animation(act, sprite_get_animation("SD_SWITCH", 0)); me->is_pressed = FALSE; } }}
开发者ID:myeongjinkim,项目名称:sample,代码行数:32,
示例6: ui_get_machine_moveint ui_get_machine_move (){ byte *move; if (player_to_play == HUMAN || ui_stopped) return FALSE; if (!opt_infile) { move = move_fread_ack (move_fin); if (!move) { sb_error ("Couldn't make move/n", TRUE); ui_stopped = TRUE; sb_update (); return FALSE; } if (opt_logfile) move_fwrite (move, opt_logfile); } else // file mode { //TODO: should communicate the move to the engine move = move_fread (opt_infile); if (opt_logfile) move_fwrite (move, opt_logfile); } board_apply_refresh (move, NULL); if (!game_single_player) cur_pos.player = (cur_pos.player == WHITE ? BLACK : WHITE); cur_pos.num_moves ++; sound_play (SOUND_MACHINE_MOVE); ui_check_who_won (); sb_update (); ui_send_make_move (); return FALSE;}
开发者ID:barak,项目名称:gtkboard,代码行数:35,
示例7: savesnapvoid savesnap(){ sound_stop(); savesnap(-1); eat(); sound_play();}
开发者ID:mkoloberdin,项目名称:unrealspeccy,代码行数:7,
示例8: VbExBeepVbError_t VbExBeep(uint32_t msec, uint32_t frequency){ int res; if (frequency) { res = sound_start(frequency); } else { res = sound_stop(); } if (res > 0) { // The previous call had an error. return VBERROR_UNKNOWN; } else if (res < 0) { // Non-blocking beeps aren't supported. if (msec > 0 && sound_play(msec, frequency)) return VBERROR_UNKNOWN; return VBERROR_NO_BACKGROUND_SOUND; } else { // The non-blocking call worked. Delay if requested. if (msec > 0) { mdelay(msec); if (sound_stop()) return VBERROR_UNKNOWN; } return VBERROR_SUCCESS; }}
开发者ID:kleopatra999,项目名称:depthcharge,代码行数:27,
示例9: game_trans_start_gameint game_trans_start_game() { sound_play(START_BEGIN, START_END); PLAYER_DRIVE_set_modification(mod_disable_motors_and_servos, 3); player_lives = GAME_LIVES; LASER_TAG_set_hit_LED(0); return 0;}
开发者ID:michael-christen,项目名称:UMKarts,代码行数:7,
示例10: gui2_poll//poll input for gui2void gui2_poll(){ static u32 old_joy1 = 0; u32 new_joy1,joy1 = 0; //hack to make sure key isnt held down if(joykeys[config.gui_keys[0]]) joy1 |= INPUT_MENU; if(joykeys[config.gui_keys[1]]) joy1 |= INPUT_LOADSTATE; if(joykeys[config.gui_keys[2]]) joy1 |= INPUT_SAVESTATE; if(joykeys[config.gui_keys[4]]) joy1 |= INPUT_SCREENSHOT; new_joy1 = joy1 & ~old_joy1; old_joy1 = joy1; //end hack if(new_joy1 & INPUT_MENU) { //dont let user exit gui if rom is not loaded if((pce == 0) || (pce->rom == 0)) return; gui_active ^= 1; memset(gui_draw_getscreen(),GUI_COLOR_OFFSET,gui_draw_getscreenpitch()*gui_draw_getscreenheight()); if(gui_active == 0) sound_play(); else { sound_pause(); video_copyscreen(); } } else if(gui_active) return; else if(new_joy1 & INPUT_LOADSTATE) loadstate(); else if(new_joy1 & INPUT_SAVESTATE) savestate();#ifdef SCREENSHOTS else if(new_joy1 & INPUT_SCREENSHOT)screenshot();#endif}
开发者ID:twinaphex,项目名称:breemlib,代码行数:34,
示例11: oled_game_overvoid oled_game_over(){ oled_clear_screen(); sound_play(GAMEOVER); //Play game over music char message1[] = "GAME OVER"; //char message2[] = "YOU DIED"; oled_goto_line(3); oled_changeColumn(2); oled_print(message1); _delay_ms(3000); sound_play(SILENCE); //prevent looping _delay_ms(1000);}
开发者ID:slizer6,项目名称:Byggern,代码行数:16,
示例12: phaservoid phaser(int ship, int x, int y){ int bank = weapon_get_bank(ship,x,y); if (bank < 0) return; int id = -1; int i; int c = 0; for (i=0; i<50; i++) { if (shots_active[i].type == WEAPON_INACTIVE) { if (id < 0) id = i; } else if (shots_active[i].type == WEAPON_PHASER) { if (shots_active[i].ship == ship && shots_active[i].bank == bank) c++; } } if (c >= ships[ship].weapons[bank] || id < 0) return; sound_play(SND_PHASER); shots_active[id].type = WEAPON_PHASER; shots_active[id].ship = ship; shots_active[id].bank = bank; shots_active[id].tx = x; shots_active[id].ty = y; shots_active[id].ticks = 0; shots_active[id].pos = 0;}
开发者ID:ricardosdl,项目名称:vjh,代码行数:32,
示例13: main_pokevoid main_poke(){ sound_stop(); DialogBox(hIn, MAKEINTRESOURCE(IDD_POKE), wnd, pokedlg); eat(); sound_play();}
开发者ID:mkoloberdin,项目名称:unrealspeccy,代码行数:7,
示例14: opensnapvoid opensnap(){ sound_stop(); opensnap(0); eat(); sound_play();}
开发者ID:mkoloberdin,项目名称:unrealspeccy,代码行数:7,
|