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本文整理汇总了C++中sound_send函数的典型用法代码示例。如果您正苦于以下问题:C++ sound_send函数的具体用法?C++ sound_send怎么用?C++ sound_send使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了sound_send函数的28个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: tnf_exit_deffvoid tnf_exit_deff (void){ dmd_alloc_pair_clean (); U16 fno; sound_send (SND_CLOCK_CHAOS_END_BOOM); for (fno = IMG_EXPLODE_START; fno <= IMG_EXPLODE_END; fno += 2) { dmd_map_overlay (); dmd_clean_page_low (); sprintf_score (tnf_score); font_render_string_center (&font_fixed6, 64, 8, sprintf_buffer); font_render_string_center (&font_var5, 64, 20, "POINTS EARNED FROM DOINKS"); dmd_text_outline (); dmd_alloc_pair (); frame_draw (fno); dmd_overlay_outline (); dmd_show2 (); task_sleep (TIME_33MS); } if (tnf_buttons_pressed >= tnf_target) sound_send (SND_OOH_GIMME_SHELTER); else sound_send (SND_RETURN_TO_YOUR_HOMES); dmd_alloc_pair_clean (); sprintf_score (tnf_score); font_render_string_center (&font_fixed6, 64, 8, sprintf_buffer); font_render_string_center (&font_var5, 64, 20, "POINTS EARNED FROM DOINKS"); dmd_copy_low_to_high (); dmd_show2 (); task_sleep_sec (2); deff_exit ();}
开发者ID:SonnyJim,项目名称:freewpc,代码行数:33,
示例2: CALLSET_ENTRYCALLSET_ENTRY (clock_millions, sw_clock_target){ if (timed_mode_running_p (&clock_millions_mode)) { leff_start (LEFF_CLOCK_TARGET); /* Award bonus if hit 6 times */ if (++clock_mode_hits > 5) { sound_send (SND_EXPLOSION_3); score (SC_20M); score_add (clock_mode_score, score_table[SC_20M]); deff_start (DEFF_CLOCK_MILLIONS_EXPLODE); timed_mode_end (&clock_millions_mode); } else { sound_send (SND_CLOCK_BELL); score (SC_5M); score_add (clock_mode_score, score_table[SC_5M]); deff_start (DEFF_CLOCK_MILLIONS_HIT); } if (!global_flag_test (GLOBAL_FLAG_CHAOSMB_RUNNING)) tz_clock_reverse_direction (); tz_clock_set_speed (clock_mode_hits); } else if (!global_flag_test (GLOBAL_FLAG_CHAOSMB_RUNNING)) { callset_invoke (sw_jet_noflash); score (SC_50K); sound_send (SND_NO_CREDITS); }}
开发者ID:CardonaPinball,项目名称:freewpc,代码行数:33,
示例3: left_ramp_speech_subtaskstatic inline void left_ramp_speech_subtask (void){ switch (left_ramps) { default: break; case 3: sound_send (SND_MOST_UNUSUAL_CAMERA); break; case 6: sound_send (SND_THIS_IS_NO_ORDINARY_GUMBALL); break; case 10: if (can_award_extra_ball ()) sound_send (SND_GET_THE_EXTRA_BALL); else sound_send (SND_TEN_MILLION_POINTS); break; case 20: sound_send (SND_YES); break; }}
开发者ID:SonnyJim,项目名称:freewpc,代码行数:25,
示例4: amode_talking_taskstatic void amode_talking_task (void){ sound_send (SND_NOT_AN_ORDINARY_DAY); task_sleep_sec (2); sound_send (SND_OR_AN_ORDINARY_PLAYER); task_exit ();}
开发者ID:SonnyJim,项目名称:freewpc,代码行数:7,
示例5: award_unlit_shotvoid award_unlit_shot (U8 unlit_called_from){ if (can_award_unlit_shot (unlit_called_from)) { unlit_shot_count++; /* Don't allow collecting from Hitchhiker or jets */ if (unlit_shot_count > 4 && unlit_called_from != (SW_HITCHHIKER) && unlit_called_from != (SW_BOTTOM_JET)) { sound_send (SND_JUST_TAKEN_A_DETOUR); deff_start (DEFF_BACKDOOR_AWARD); backdoor_award_collected = TRUE; unlit_shot_count = 0; callset_invoke (award_door_panel); } /* Reset if the player hits the same unlit shot twice */ if (unlit_called_from == unlit_called_from_stored) unlit_shot_count = 0; if (unlit_shot_count == 4 ) { //TODO Check for unlit shots /* Hint to the player that backdoor award is ready */ sound_send (SND_TWILIGHT_ZONE_SHORT_SOUND); } /* Store where we were called from */ unlit_called_from_stored = unlit_called_from; }}
开发者ID:SonnyJim,项目名称:freewpc,代码行数:28,
示例6: tnf_sound_taskstatic void tnf_sound_task (void){ if (tnf_buttons_pressed < tnf_target - 10) sound_send (SND_BUYIN_CANCELLED); else sound_send (SND_CLOCK_CHAOS_END_BOOM); task_exit ();}
开发者ID:SonnyJim,项目名称:freewpc,代码行数:8,
示例7: sssmb_jackpot_collected_deffvoid sssmb_jackpot_collected_deff (void){ dmd_alloc_low_clean (); font_render_string_center (&font_term6, 64, 10, "SKILL JACKPOT"); printf_millions (sssmb_jackpot_value); font_render_string_center (&font_fixed6, 64, 21, sprintf_buffer); sound_send (SND_SKILL_SHOT_CRASH_3); dmd_show_low (); task_sleep_sec (1); sound_send (SND_SKILL_SHOT_CRASH_3); task_sleep_sec (1); deff_exit ();}
开发者ID:SonnyJim,项目名称:freewpc,代码行数:13,
示例8: CALLSET_ENTRYCALLSET_ENTRY (leftramp, sw_left_ramp_enter){ if (!event_did_follow (left_ramp, left_ramp_fail)) { sound_send (SND_SHUTTLE_LAUNCH); deff_start (DEFF_SHUTTLE_LAUNCH); head_divert_to_mpf (); } else { sound_send (SND_ABORT_ABORT); } event_can_follow (left_ramp, left_ramp_fail, TIME_2S);}
开发者ID:Curbfeeler,项目名称:freewpc,代码行数:14,
示例9: match_deff/** The display effect that runs to show the match. * This is a default effect that could be overriden with something * more flashy. */voidmatch_deff (void){ U8 value; U8 n; U8 last_value = 0xFF;#if (MACHINE_DMD == 1) match_draw_scores ();#endif for (n=0; n < 20; n++) { if (n == 19) value = match_value; else { do { value = random_scaled (10) * 0x10; } while (value == last_value); } last_value = value;#ifdef MACHINE_TZ if (n == 19 && match_count) sound_send (SND_JET_BUMPER_ADDED); else sound_send (SND_HITCHHIKER_COUNT);#endif dmd_alloc_low_clean ();#if (MACHINE_DMD == 1) dmd_overlay ();#else match_draw_scores ();#endif sprintf ("%02X", value); font_render_string_right (&font_fixed6, 126, 22, sprintf_buffer); dmd_show_low (); task_sleep (TIME_100MS); } if (match_count) { callset_invoke (match_awarded); } task_sleep_sec (2); deff_exit ();}
开发者ID:Dave2084,项目名称:freewpc,代码行数:53,
示例10: sw_jet_soundvoid sw_jet_sound (void){ if (!in_live_game) return; jet_sound_index = random_scaled(3); if (timed_mode_running_p (&tsm_mode)) sound_send (super_jet_sounds[jet_sound_index]); else sound_send (jet_sounds[jet_sound_index]); /* Hack to stop slings and clock target from flashing jets */ if (!noflash) flasher_pulse (FLASH_JETS); noflash = FALSE; task_exit ();}
开发者ID:SonnyJim,项目名称:freewpc,代码行数:15,
示例11: coin_door_power_deffvoid coin_door_power_deff (void){ U8 n; for (n=0; n < 5; n++) { dmd_alloc_low_clean (); dmd_show_low (); task_sleep (TIME_200MS); dmd_alloc_low_clean ();#if (MACHINE_DMD == 1) font_render_string_center (&font_fixed6, 64, 6, "COIN DOOR IS OPEN"); font_render_string_center (&font_fixed6, 64, 16, "HIGH POWER"); font_render_string_center (&font_fixed6, 64, 26, "IS DISABLED");#else font_render_string_center (&font_fixed6, 64, 10, "HIGH POWER"); font_render_string_center (&font_fixed6, 64, 21, "IS DISABLED");#endif dmd_show_low (); sound_send (SND_TEST_ALERT); task_sleep (TIME_300MS); } task_sleep_sec (3); deff_exit ();}
开发者ID:Dmilo,项目名称:freewpc,代码行数:25,
示例12: clock_millions_explode_deffvoid clock_millions_explode_deff (void){ dmd_alloc_pair_clean (); U16 fno; sound_send (SND_GREED_MODE_BOOM); for (fno = IMG_EXPLODE_START; fno <= IMG_EXPLODE_END; fno += 2) { dmd_map_overlay (); dmd_clean_page_low (); font_render_string_center (&font_fixed6, 64, 10, "CLOCK DESTROYED"); font_render_string_center (&font_var5, 64, 21, "20 MILLION"); dmd_text_outline (); dmd_alloc_pair (); frame_draw (fno); dmd_overlay_outline (); dmd_show2 (); task_sleep (TIME_33MS); } dmd_alloc_pair_clean (); font_render_string_center (&font_fixed6, 64, 10, "CLOCK DESTROYED"); font_render_string_center (&font_var5, 64, 21, "20 MILLION"); dmd_copy_low_to_high (); dmd_show2 (); task_sleep_sec (2); deff_exit ();}
开发者ID:CardonaPinball,项目名称:freewpc,代码行数:26,
示例13: add_units/** Increment the units counter for a particular slot. */void add_units (U8 n){ csum_area_check (&coin_csum_info); if (credit_count >= price_config.max_credits) return; nvram_add (unit_count, n); if (unit_count >= price_config.units_per_credit) { while (unit_count >= price_config.units_per_credit) { nvram_subtract (unit_count, price_config.units_per_credit); add_credit (); audit_increment (&system_audits.paid_credits); } callset_invoke (add_credits); } else {#ifdef MACHINE_ADD_COIN_SOUND sound_send (MACHINE_ADD_COIN_SOUND);#endif callset_invoke (add_partial_credits); announce_credits (); } csum_area_update (&coin_csum_info); pinio_nvram_lock ();}
开发者ID:hydra,项目名称:freewpc,代码行数:29,
示例14: sssmb_award_jackpotstatic void sssmb_award_jackpot (void){ if (!task_kill_gid (GID_SSSMB_JACKPOT_READY)) return; mball_jackpot_uncollected = FALSE; sssmb_initial_ramps_to_divert++; if (feature_config.dixon_anti_cradle == YES) sssmb_jackpot_value += 5; score_1M (sssmb_jackpot_value); leff_start (LEFF_PIANO_JACKPOT_COLLECTED); deff_start (DEFF_JACKPOT); deff_start (DEFF_SSSMB_JACKPOT_COLLECTED); sound_send (SND_EXPLOSION_1); /* score it */ if (sssmb_jackpot_value < 100) sssmb_jackpot_value += 10; sssmb_ramps_to_divert = sssmb_initial_ramps_to_divert; if (!global_flag_test (GLOBAL_FLAG_SSSMB_RED_JACKPOT) && !global_flag_test (GLOBAL_FLAG_SSSMB_ORANGE_JACKPOT) && !global_flag_test (GLOBAL_FLAG_SSSMB_YELLOW_JACKPOT)) { sssmb_relight_all_jackpots (); }}
开发者ID:SonnyJim,项目名称:freewpc,代码行数:28,
示例15: lock_powerball_deffvoid lock_powerball_deff (void){ sound_send (SND_TOO_HOT_TO_HANDLE); U16 fno; dmd_alloc_pair_clean (); timer_restart_free (GID_LOCK_POWERBALL, TIME_5S); while (task_find_gid (GID_LOCK_POWERBALL)) { ball_search_timer_reset (); for (fno = IMG_POWERBALL_START; fno <= IMG_POWERBALL_END; fno += 2) { dmd_map_overlay (); dmd_clean_page_low (); font_render_string_center (&font_fireball, 64, 9, "LOCK BALL"); font_render_string_left (&font_var5, 10, 24, "LEFT: NO"); font_render_string_right (&font_var5, 118, 24, "RIGHT: YES"); dmd_text_outline (); dmd_alloc_pair (); frame_draw (fno); dmd_overlay_outline (); dmd_show2 (); task_sleep (TIME_33MS); } } deff_exit ();}
开发者ID:SonnyJim,项目名称:freewpc,代码行数:27,
示例16: huxley_hit_sounds_taskvoid huxley_hit_sounds_task(void) { U8 i; for (i = 0; i < 3; i++) { sound_send (EXPLOSION1_SHORT); task_sleep (TIME_100MS); } sound_send (EXPLOSION1_MED); task_sleep (TIME_100MS); for (i = 0; i < 3; i++) { sound_send (EXPLOSION1_LONG); task_sleep (TIME_500MS); } play_huxley_sounds(); task_exit();}//end of mode_effect_deff
开发者ID:CardonaPinball,项目名称:freewpc_DM,代码行数:16,
示例17: CALLSET_ENTRYCALLSET_ENTRY (tz, add_player){#ifdef CONFIG_TZONE_IP if (num_players > 1) sound_send (SND_PLAYER_ONE + num_players - 1);#endif}
开发者ID:Curbfeeler,项目名称:freewpc,代码行数:7,
示例18: sw_gumball_right_loop_entered/* Called by the right loop magnet to see if we should divert the ball */void sw_gumball_right_loop_entered (void){ /* Open the divertor if trying to load the gumball*/ if (gumball_enable_from_trough && event_did_follow (autolaunch, right_loop)) { magnet_disable_catch (MAG_RIGHT); gumball_divertor_open (); } /* Don't open if autofired into play or dropped from the lock*/ else if (event_did_follow (autolaunch, right_loop) || timer_find_gid (GID_LOCK_KICKED)) { } /* Don't open if the magnet is about to grab the ball * but remembering that it will always let the powerball through */ else if ((magnet_enabled (MAG_RIGHT) || magnet_busy (MAG_RIGHT)) && !global_flag_test (GLOBAL_FLAG_POWERBALL_IN_PLAY)) { } else if (gumball_load_is_enabled ()) { gumball_divertor_open (); if (in_live_game && !multi_ball_play ()) { sound_send (SND_GUMBALL_ENTER); } }}
开发者ID:SonnyJim,项目名称:freewpc,代码行数:29,
示例19: autofire_monitor/** A task that manages the autolaunching of balls.Upon entry, the autofire divertor solenoid is already pulsingand a ball is being kicked from the trough. */void autofire_monitor (void){ /* Open the divertor to catch the ball. Because it may be coming from either the trough or a ramp divert, the timings are variable. */ if (shooter_div_delay_time) task_sleep_sec (shooter_div_delay_time); autofire_busy = TRUE; //if (autofire_full () // don't open to catch shooter_div_start (); /* TODO - If the autofire switch trips during the 'open time', we can abort this delay early and go ahead and close the divertor. This is safe because only one ball can appear here at a time. */ //task_sleep_sec (shooter_div_open_time); autofire_ball_catch_wait (); shooter_div_stop (); /* Wait a little longer for the ball to settle */ task_sleep (TIME_200MS); /* If Right inlane -> Left ramp combo, start tnf mode */ if (event_did_follow (left_ramp_exit, tnf) && single_ball_play ()) { callset_invoke (tnf_start); } /* Wait until allowed to kickout */ while (kickout_locks > 0) task_sleep (TIME_100MS); /* Open diverter again */ shooter_div_start (); /* Wait for the diverter to fully open before firing */ U8 timeout = 20; while (--timeout != 0) task_sleep (TIME_100MS); if (in_live_game && single_ball_play ()) { sound_send (SND_EXPLOSION_1); leff_start (LEFF_STROBE_UP); } /* Say that the ball is heading into the right loop */ timer_restart_free (GID_BALL_LAUNCH, TIME_3S); event_can_follow (autolaunch, right_loop, TIME_4S); /* Clear the magnet so we can fire a ball */ magnet_disable_catch (MAG_RIGHT); /* Launch the ball */ sol_request (SOL_AUTOFIRE); /* Wait for the ball to clear the divertor * before closing*/ task_sleep (TIME_700MS); shooter_div_stop (); autofire_busy = FALSE; task_exit ();}
开发者ID:SonnyJim,项目名称:freewpc,代码行数:62,
示例20: CALLSET_ENTRYCALLSET_ENTRY (jets, jet_hit){// task_recreate_gid (GID_JETS, jet_hit_task); //score_copy (temp_score, current_score); flasher_pulse (FLASH_RIGHT_HELMET); /* Make a sound, based on level */ if (!free_timer_test (timer_jets_level_up)) sound_send (jet_sounds[jets_level][jets_sound_index]); jets_sound_index++; if (jets_sound_index > 2) jets_sound_index = 0; if (timed_mode_running_p (&jets_frenzy_mode)) { score (SC_500K); } else if (score_compare (total_jets_score, score_table[SC_500K]) >= 0) { timed_mode_begin (&jets_frenzy_mode); score (SC_500K); score_add (jets_frenzy_total, score_table[SC_500K]); } else { /* Score the hit, based on level */ score_add (total_jets_score, score_table[jets_hit_scores[jets_level]]); score_long (score_table[jets_hit_scores[jets_level]]); bounded_increment (jets_hit, 255); /* Level up if needed */ if (jets_hit >= jets_needed[jets_level]) { bounded_increment (jets_level, 4); score_long (score_table[jets_level_up_scores[jets_level]]); jets_hit = 0; free_timer_restart (timer_jets_level_up, TIME_2S); sound_send (SND_WHOOSH_UP_1); } if ((score_compare (total_jets_score, score_table[SC_250K]) >= 0) && !flag_test (FLAG_250K_JETS)) callset_invoke (wheel_award_jets); deff_restart (DEFF_JET_HIT); }}
开发者ID:SonnyJim,项目名称:freewpc,代码行数:46,
示例21: CALLSET_ENTRYCALLSET_ENTRY (deadend, sw_dead_end){// device_switch_can_follow (dead_end, slot, TIME_2S + TIME_500MS);// event_can_follow (dead_end, camera, TIME_2S); timer_restart_free (GID_DEADEND_TO_SLOT, TIME_4S); //event_can_follow (camera_or_piano, slot_prox, TIME_5S); if (lamp_test (LM_DEAD_END)) { leff_start (LEFF_RIGHT_LOOP); dead_end_count++; deff_start_sync (DEFF_DEAD_END); if (!flag_test (FLAG_SNAKE_READY) && single_ball_play ()) { flag_on (FLAG_SNAKE_READY); deff_start_sync (DEFF_SNAKE_READY); } switch (dead_end_count) { case 1: score (SC_250K); timed_game_extend (15); break; case 2: score (SC_500K); timed_game_extend (20); break; case 3: timed_game_extend (30); if (extra_ball_lit_from_deadend == FALSE && can_award_extra_ball ()) { score (SC_1M); light_easy_extra_ball (); extra_ball_lit_from_deadend = TRUE; } else { score (SC_10M); } dead_end_count = 0; break; default: score (SC_2M); timed_game_extend (30); break; } lamp_off (LM_DEAD_END); } else { deff_start (DEFF_INLANE_LIGHTS_DEAD_END); award_unlit_shot (SW_DEAD_END); score (SC_100K); sound_send (SND_TOWN_SQUARE_AWARD); timed_game_pause (TIME_3S); }}
开发者ID:CardonaPinball,项目名称:freewpc,代码行数:58,
示例22: CALLSET_ENTRYCALLSET_ENTRY (jet, sw_jet){ /* Hack for when mpf_exit switch breaks */ if (!multi_ball_play () && mpf_timer > 0) callset_invoke (sw_mpf_exit); if (global_flag_test(GLOBAL_FLAG_POWERBALL_IN_PLAY)) jets_scored += 2; else jets_scored++; if (jets_scored >= jets_for_bonus) { bounded_increment (jets_bonus_level, 50); jets_for_bonus += 5; award_unlit_shot (SW_BOTTOM_JET); sound_send (SND_GLASS_BREAKS); task_sleep (TIME_500MS); /* jetscore is used rather than score_deff_get * because it's likely another score would of * happened */ if (jets_bonus_level < 3) { score (SC_1M); jetscore = 1; } else if (jets_bonus_level < 5) { score (SC_5M); jetscore = 5; } else if (jets_bonus_level < 7) { score (SC_10M); jetscore = 10; } if (!timer_find_gid (GID_HITCHHIKER)) deff_start (DEFF_JETS_LEVEL_UP); } if (timed_mode_running_p (&tsm_mode)) { score (SC_500K); score_add (tsm_mode_total, score_table[SC_500K]); } else { score (SC_150K); /* Stop deff from restarting whilst we * are showing the level up deff * or when the hitch anim is running */ if ((jets_scored <= jets_for_bonus) && (!timer_find_gid (GID_HITCHHIKER))) deff_restart (DEFF_JETS_HIT); } task_create_gid1 (GID_JET_SOUND, sw_jet_sound);}
开发者ID:hydra,项目名称:freewpc,代码行数:58,
示例23: nonfatal_error_deff/** The display effect for a non-fatal error */void nonfatal_error_deff (void){#ifdef DEBUGGER dmd_alloc_low_clean (); sprintf ("NONFATAL %ld", system_audits.non_fatal_errors); font_render_string_center (&font_mono5, 64, 10, sprintf_buffer); sprintf ("ERRNO %i GID %i", last_nonfatal_error_code, last_nonfatal_error_gid); font_render_string_center (&font_mono5, 64, 20, sprintf_buffer); dmd_show_low (); sound_send (SND_TEST_ALERT); task_sleep (TIME_200MS); sound_send (SND_TEST_ALERT); task_sleep (TIME_200MS); sound_send (SND_TEST_ALERT); task_sleep_sec (4);#endif deff_exit ();}
开发者ID:Dmilo,项目名称:freewpc,代码行数:19,
示例24: CALLSET_ENTRYCALLSET_ENTRY (pb_lock, sw_left_button){ if (deff_get_active () == DEFF_LOCK_POWERBALL && !timer_find_gid (GID_PB_LOCK_DEBOUNCE)) { sound_send (SND_BUYIN_CANCELLED); lock_powerball = FALSE; deff_stop (DEFF_LOCK_POWERBALL); }}
开发者ID:SonnyJim,项目名称:freewpc,代码行数:9,
示例25: slow_music_logvoid slow_music_log (U8 count, U8 delay){ U8 i; for (i = 0; i < count; i++) { sound_send (SND_MUSIC_SLOWER); task_sleep (delay + i); }}
开发者ID:SonnyJim,项目名称:freewpc,代码行数:9,
示例26: sw_right_ramp_enter_taskvoid sw_right_ramp_enter_task (void){ /* Decide whether to let the ball onto the mini-playfield, or dump it. Do this once for each balls that enters the ramp. */ do { /* Let it through to the mpf field if allowed */ if (mpf_ready_p ()) { /* Reset the unlit count so we can * hint to the player again later */ unlit_right_ramps = 0; bridge_open_start (); task_sleep_sec (3); /* Don't close if another ball is on it's way */ if (right_ramps_entered == 1) bridge_open_stop (); } else { /* Ramp was hit unlit, increment the hint counter */ bounded_increment (unlit_right_ramps, 3); /* tell unlit.c that an unlit shot was made */ award_unlit_shot (SW_RIGHT_RAMP); /* Show an animation hint if not enabled for mpf */ if ((unlit_right_ramps == 3 || hurryup_active ()) && !global_flag_test (GLOBAL_FLAG_MULTIBALL_RUNNING)) deff_start (DEFF_SHOOT_HITCH); else if (global_flag_test (GLOBAL_FLAG_MULTIBALL_RUNNING) && global_flag_test (GLOBAL_FLAG_MB_JACKPOT_LIT)) { deff_start (DEFF_SHOOT_JACKPOT); } task_sleep_sec (2); /* Wait until allowed to kickout */ /* TODO BUG? */ while (kickout_locks > 0) task_sleep (TIME_100MS); /* Drop the ball back to the playfield */ sound_send (SND_RIGHT_RAMP_EXIT); bridge_open_start (); task_sleep (TIME_300MS); /* Sleep a bit longer if multiball, so we knock any following * balls back to the playfield */ if (multi_ball_play ()) task_sleep (TIME_200MS); bridge_open_stop (); } } while (--right_ramps_entered > 0); /* Failsafe */ bridge_open_stop (); task_exit ();}
开发者ID:SonnyJim,项目名称:freewpc,代码行数:56,
示例27: rollover_completed_deffvoid rollover_completed_deff (void){ dmd_alloc_low_clean (); if (rollover_count % 4 == 0) { font_render_string_center (&font_cowboy, 64, 8, "CAMERA"); font_render_string_center (&font_cowboy, 64, 18, "LIT"); sound_send (SND_CAMERA_PICTURE_EJECT_2); } else { font_render_string_center (&font_quadrit, 64, 8, "ROLLOVER"); font_render_string_center (&font_quadrit, 64, 18, "COMPLETED"); sound_send (SND_GLASS_BREAKS); } dmd_show_low (); task_sleep_sec (1); deff_exit ();}
开发者ID:SonnyJim,项目名称:freewpc,代码行数:19,
示例28: music_check_mode_timervoid music_check_mode_timer (U8 mode_timer){ if (old_mode_timer == mode_timer) return; old_mode_timer = mode_timer; if (mode_timer <= 10 && mode_timer > 5) { sound_send (SND_MUSIC_FASTER); }}
开发者ID:SonnyJim,项目名称:freewpc,代码行数:10,
注:本文中的sound_send函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ soundlatch_w函数代码示例 C++ sound_play函数代码示例 |