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本文整理汇总了C++中toRenderBlock函数的典型用法代码示例。如果您正苦于以下问题:C++ toRenderBlock函数的具体用法?C++ toRenderBlock怎么用?C++ toRenderBlock使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了toRenderBlock函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: ASSERTvoid RenderRubyBase::mergeBlockChildren(RenderRubyBase* toBase, RenderObject* fromBeforeChild){ // This function removes all children that are before fromBeforeChild and appends them to toBase. ASSERT(!childrenInline()); ASSERT(toBase); ASSERT(!toBase->childrenInline()); // Quick check whether we have anything to do, to simplify the following code. if (fromBeforeChild != firstChild()) return; // If an anonymous block would be put next to another such block, then merge those. RenderObject* firstChildHere = firstChild(); RenderObject* lastChildThere = toBase->lastChild(); if (firstChildHere && firstChildHere->isAnonymousBlock() && firstChildHere->childrenInline() && lastChildThere && lastChildThere->isAnonymousBlock() && lastChildThere->childrenInline()) { RenderBlock* anonBlockHere = toRenderBlock(firstChildHere); RenderBlock* anonBlockThere = toRenderBlock(lastChildThere); anonBlockHere->moveAllChildrenTo(anonBlockThere, anonBlockThere->children()); anonBlockHere->deleteLineBoxTree(); anonBlockHere->destroy(); } // Move all remaining children normally. moveChildrenTo(toBase, firstChild(), fromBeforeChild);}
开发者ID:azrul2202,项目名称:WebKit-Smartphone,代码行数:25,
示例2: isRubyAfterBlockstatic inline bool isRubyAfterBlock(const RenderObject* object){ return isAnonymousRubyInlineBlock(object) && !object->nextSibling() && toRenderBlock(object)->firstChild() && toRenderBlock(object)->firstChild()->style()->styleType() == AFTER;}
开发者ID:335969568,项目名称:Blink-1,代码行数:7,
示例3: isRubyBeforeBlockstatic inline bool isRubyBeforeBlock(const RenderObject* object){ return isAnonymousRubyInlineBlock(object) && !object->previousSibling() && toRenderBlock(object)->firstChild() && toRenderBlock(object)->firstChild()->style()->styleType() == BEFORE;}
开发者ID:335969568,项目名称:Blink-1,代码行数:7,
示例4: toRenderBlockvoid RenderRubyBase::moveBlockChildren(RenderRubyBase* toBase, RenderObject* fromBeforeChild){ if (toBase->childrenInline()) { // First check whether we move only wrapped inline objects. if (hasOnlyWrappedInlineChildren(fromBeforeChild)) { // The reason why the base is in block flow must be after beforeChild. // We therefore can extract the inline objects and move them to toBase. for (RenderObject* child = firstChild(); child != fromBeforeChild; child = firstChild()) { if (child->isAnonymousBlock()) { RenderBlock* anonBlock = toRenderBlock(child); ASSERT(anonBlock->childrenInline()); ASSERT(!anonBlock->inlineElementContinuation()); anonBlock->moveAllChildrenTo(toBase, toBase->children()); anonBlock->deleteLineBoxTree(); anonBlock->destroy(); } else { ASSERT(child->isFloatingOrPositioned()); moveChildTo(toBase, child); } } } else { // Moving block children -> have to set toBase as block flow toBase->makeChildrenNonInline(); // Move children, potentially collapsing anonymous block wrappers. mergeBlockChildren(toBase, fromBeforeChild); // Now we need to check if the leftover children are all inline. // If so, make this base inline again. if (hasOnlyWrappedInlineChildren()) { RenderObject* next = 0; for (RenderObject* child = firstChild(); child; child = next) { next = child->nextSibling(); if (child->isFloatingOrPositioned()) continue; ASSERT(child->isAnonymousBlock()); RenderBlock* anonBlock = toRenderBlock(child); ASSERT(anonBlock->childrenInline()); ASSERT(!anonBlock->inlineElementContinuation()); // Move inline children out of anonymous block. anonBlock->moveAllChildrenTo(this, anonBlock); anonBlock->deleteLineBoxTree(); anonBlock->destroy(); } setChildrenInline(true); } } } else mergeBlockChildren(toBase, fromBeforeChild);}
开发者ID:azrul2202,项目名称:WebKit-Smartphone,代码行数:50,
示例5: containervoid RenderBoxModelObject::mapAbsoluteToLocalPoint(MapCoordinatesFlags mode, TransformState& transformState) const{ RenderObject* o = container(); if (!o) return; if (o->isRenderFlowThread()) transformState.move(o->columnOffset(LayoutPoint(transformState.mappedPoint()))); o->mapAbsoluteToLocalPoint(mode, transformState); LayoutSize containerOffset = offsetFromContainer(o, LayoutPoint()); if (!style()->hasOutOfFlowPosition() && o->hasColumns()) { RenderBlock* block = toRenderBlock(o); LayoutPoint point(roundedLayoutPoint(transformState.mappedPoint())); point -= containerOffset; block->adjustForColumnRect(containerOffset, point); } bool preserve3D = mode & UseTransforms && (o->style()->preserves3D() || style()->preserves3D()); if (mode & UseTransforms && shouldUseTransformFromContainer(o)) { TransformationMatrix t; getTransformFromContainer(o, containerOffset, t); transformState.applyTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); } else transformState.move(containerOffset.width(), containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);}
开发者ID:335969568,项目名称:Blink-1,代码行数:28,
示例6: flowBoxForRendererstatic inline InlineFlowBox* flowBoxForRenderer(RenderObject* renderer){ if (!renderer) return 0; if (renderer->isRenderBlock()) { // If we're given a block element, it has to be a RenderSVGText. ASSERT(renderer->isSVGText()); RenderBlock* renderBlock = toRenderBlock(renderer); // RenderSVGText only ever contains a single line box. InlineFlowBox* flowBox = renderBlock->firstLineBox(); ASSERT(flowBox == renderBlock->lastLineBox()); return flowBox; } if (renderer->isRenderInline()) { // We're given a RenderSVGInline or objects that derive from it (RenderSVGTSpan / RenderSVGTextPath) RenderInline* renderInline = toRenderInline(renderer); // RenderSVGInline only ever contains a single line box. InlineFlowBox* flowBox = renderInline->firstLineBox(); ASSERT(flowBox == renderInline->lastLineBox()); return flowBox; } ASSERT_NOT_REACHED(); return 0;}
开发者ID:huningxin,项目名称:blink-crosswalk,代码行数:29,
示例7: ASSERTVisiblePosition RenderRegion::positionForPoint(const LayoutPoint& point){ ASSERT(m_flowThread); if (!isValid() || !m_flowThread->firstChild()) // checking for empty region blocks. return RenderBlock::positionForPoint(point); return toRenderBlock(m_flowThread->firstChild())->positionForPoint(mapRegionPointIntoFlowThreadCoordinates(point));}
开发者ID:CannedFish,项目名称:webkitgtk,代码行数:8,
示例8: toRenderBlockRenderBlock* RenderTextFragment::blockForAccompanyingFirstLetter() const{ if (!m_firstLetter) return 0; for (RenderObject* block = m_firstLetter->parent(); block; block = block->parent()) { if (block->style()->hasPseudoStyle(FIRST_LETTER) && block->canHaveChildren() && block->isRenderBlock()) return toRenderBlock(block); } return 0;}
开发者ID:webOS-ports,项目名称:webkit,代码行数:10,
示例9: firstChildvoid RenderFullScreen::unwrapRenderer(bool& requiresRenderTreeRebuild){ requiresRenderTreeRebuild = false; if (parent()) { auto* child = firstChild(); // Things can get very complicated with anonymous block generation. // We can restore correctly without rebuild in simple cases only. // FIXME: We should have a mechanism for removing a block without reconstructing the tree. if (child != lastChild()) requiresRenderTreeRebuild = true; else if (child && child->isAnonymousBlock()) { auto& anonymousBlock = toRenderBlock(*child); if (anonymousBlock.firstChild() != anonymousBlock.lastChild()) requiresRenderTreeRebuild = true; } while ((child = firstChild())) { if (child->isAnonymousBlock() && !requiresRenderTreeRebuild) { if (auto* nonAnonymousChild = toRenderBlock(*child).firstChild()) child = nonAnonymousChild; else { child->removeFromParent(); child->destroy(); continue; } } // We have to clear the override size, because as a flexbox, we // may have set one on the child, and we don't want to leave that // lying around on the child. if (child->isBox()) toRenderBox(child)->clearOverrideSize(); child->removeFromParent(); parent()->addChild(child, this); parent()->setNeedsLayoutAndPrefWidthsRecalc(); } } if (placeholder()) placeholder()->removeFromParent(); removeFromParent(); document().setFullScreenRenderer(0);}
开发者ID:aosm,项目名称:WebCore,代码行数:41,
示例10: caretRendersInsideNodeRenderBlock* CaretBase::caretRenderer(Node* node){ if (!node) return 0; RenderObject* renderer = node->renderer(); if (!renderer) return 0; // if caretNode is a block and caret is inside it then caret should be painted by that block bool paintedByBlock = renderer->isRenderBlock() && caretRendersInsideNode(node); return paintedByBlock ? toRenderBlock(renderer) : renderer->containingBlock();}
开发者ID:Miaque,项目名称:mojo,代码行数:13,
示例11: accumulateInFlowPositionOffsetsstatic LayoutSize accumulateInFlowPositionOffsets(const RenderObject* child){ if (!child->isAnonymousBlock() || !child->isRelPositioned()) return LayoutSize(); LayoutSize offset; RenderObject* p = toRenderBlock(child)->inlineElementContinuation(); while (p && p->isRenderInline()) { if (p->isRelPositioned()) { RenderInline* renderInline = toRenderInline(p); offset += renderInline->offsetForInFlowPosition(); } p = p->parent(); } return offset;}
开发者ID:335969568,项目名称:Blink-1,代码行数:15,
示例12: ASSERTvoid RenderBoxModelObject::moveChildTo(RenderBoxModelObject* toBoxModelObject, RenderObject* child, RenderObject* beforeChild, bool fullRemoveInsert){ // We assume that callers have cleared their positioned objects list for child moves (!fullRemoveInsert) so the // positioned renderer maps don't become stale. It would be too slow to do the map lookup on each call. ASSERT(!fullRemoveInsert || !isRenderBlock() || !toRenderBlock(this)->hasPositionedObjects()); ASSERT(this == child->parent()); ASSERT(!beforeChild || toBoxModelObject == beforeChild->parent()); if (fullRemoveInsert && (toBoxModelObject->isRenderBlock() || toBoxModelObject->isRenderInline())) { // Takes care of adding the new child correctly if toBlock and fromBlock // have different kind of children (block vs inline). toBoxModelObject->addChild(virtualChildren()->removeChildNode(this, child), beforeChild); } else toBoxModelObject->virtualChildren()->insertChildNode(toBoxModelObject, virtualChildren()->removeChildNode(this, child, fullRemoveInsert), beforeChild, fullRemoveInsert);}
开发者ID:335969568,项目名称:Blink-1,代码行数:15,
示例13: innerTextElementString HTMLTextFormControlElement::valueWithHardLineBreaks() const{ // FIXME: It's not acceptable to ignore the HardWrap setting when there is no renderer. // While we have no evidence this has ever been a practical problem, it would be best to fix it some day. HTMLElement* innerText = innerTextElement(); if (!innerText || !isTextFormControl()) return value(); RenderBlock* renderer = toRenderBlock(innerText->renderer()); if (!renderer) return value(); Node* breakNode; unsigned breakOffset; RootInlineBox* line = renderer->firstRootBox(); if (!line) return value(); getNextSoftBreak(line, breakNode, breakOffset); StringBuilder result; for (Node* node = innerText->firstChild(); node; node = NodeTraversal::next(node, innerText)) { if (node->hasTagName(brTag)) result.append(newlineCharacter); else if (node->isTextNode()) { String data = toText(node)->data(); unsigned length = data.length(); unsigned position = 0; while (breakNode == node && breakOffset <= length) { if (breakOffset > position) { result.append(data.characters() + position, breakOffset - position); position = breakOffset; result.append(newlineCharacter); } getNextSoftBreak(line, breakNode, breakOffset); } result.append(data.characters() + position, length - position); } while (breakNode == node) getNextSoftBreak(line, breakNode, breakOffset); } return finishText(result);}
开发者ID:awong-chromium,项目名称:webkit,代码行数:43,
示例14: toRenderBlockvoid RenderBoxModelObject::moveChildrenTo(RenderBoxModelObject* toBoxModelObject, RenderObject* startChild, RenderObject* endChild, RenderObject* beforeChild, bool fullRemoveInsert){ // This condition is rarely hit since this function is usually called on // anonymous blocks which can no longer carry positioned objects (see r120761) // or when fullRemoveInsert is false. if (fullRemoveInsert && isRenderBlock()) { RenderBlock* block = toRenderBlock(this); block->removePositionedObjects(0); if (block->isRenderBlockFlow()) toRenderBlockFlow(block)->removeFloatingObjects(); } ASSERT(!beforeChild || toBoxModelObject == beforeChild->parent()); for (RenderObject* child = startChild; child && child != endChild; ) { // Save our next sibling as moveChildTo will clear it. RenderObject* nextSibling = child->nextSibling(); moveChildTo(toBoxModelObject, child, beforeChild, fullRemoveInsert); child = nextSibling; }}
开发者ID:335969568,项目名称:Blink-1,代码行数:20,
示例15: rootInlineBoxForTextContentElementstatic inline SVGRootInlineBox* rootInlineBoxForTextContentElement(const SVGTextContentElement* element){ RenderObject* object = element->renderer(); if (!object || !object->isSVGText() || object->isText()) return 0; RenderBlock* svgText = toRenderBlock(object); // Find root inline box SVGRootInlineBox* rootBox = static_cast<SVGRootInlineBox*>(svgText->firstRootBox()); if (!rootBox) { // Layout is not sync yet! element->document()->updateLayoutIgnorePendingStylesheets(); rootBox = static_cast<SVGRootInlineBox*>(svgText->firstRootBox()); } ASSERT(rootBox); return rootBox;}
开发者ID:flwh,项目名称:Alcatel_OT_985_kernel,代码行数:20,
示例16: toRenderBlockRenderBlock* RootInlineBox::block() const{ return toRenderBlock(renderer());}
开发者ID:325116067,项目名称:semc-qsd8x50,代码行数:4,
示例17: columnSetAtBlockOffsetLayoutPoint RenderFlowThread::adjustedPositionRelativeToOffsetParent(const RenderBoxModelObject& boxModelObject, const LayoutPoint& startPoint){ LayoutPoint referencePoint = startPoint; // FIXME: This needs to be adapted for different writing modes inside the flow thread. RenderMultiColumnSet* startColumnSet = columnSetAtBlockOffset(referencePoint.y()); if (startColumnSet) { // Take into account the offset coordinates of the columnSet. RenderObject* currObject = startColumnSet; RenderObject* currOffsetParentRenderer; Element* currOffsetParentElement; while ((currOffsetParentElement = currObject->offsetParent()) && (currOffsetParentRenderer = currOffsetParentElement->renderer())) { if (currObject->isBoxModelObject()) referencePoint.move(toRenderBoxModelObject(currObject)->offsetLeft(), toRenderBoxModelObject(currObject)->offsetTop()); // Since we're looking for the offset relative to the body, we must also // take into consideration the borders of the columnSet's offsetParent. if (currOffsetParentRenderer->isBox() && !currOffsetParentRenderer->isBody()) referencePoint.move(toRenderBox(currOffsetParentRenderer)->borderLeft(), toRenderBox(currOffsetParentRenderer)->borderTop()); currObject = currOffsetParentRenderer; } // We need to check if any of this box's containing blocks start in a different columnSet // and if so, drop the object's top position (which was computed relative to its containing block // and is no longer valid) and recompute it using the columnSet in which it flows as reference. bool wasComputedRelativeToOtherRegion = false; const RenderBlock* objContainingBlock = boxModelObject.containingBlock(); while (objContainingBlock) { // Check if this object is in a different columnSet. RenderMultiColumnSet* parentStartRegion = 0; RenderMultiColumnSet* parentEndRegion = 0; getRegionRangeForBox(objContainingBlock, parentStartRegion, parentEndRegion); if (parentStartRegion && parentStartRegion != startColumnSet) { wasComputedRelativeToOtherRegion = true; break; } objContainingBlock = objContainingBlock->containingBlock(); } if (wasComputedRelativeToOtherRegion) { // Get the logical top coordinate of the current object. LayoutUnit top = 0; if (boxModelObject.isRenderBlock()) { top = toRenderBlock(&boxModelObject)->offsetFromLogicalTopOfFirstPage(); } else { if (boxModelObject.containingBlock()) top = boxModelObject.containingBlock()->offsetFromLogicalTopOfFirstPage(); if (boxModelObject.isBox()) top += toRenderBox(&boxModelObject)->topLeftLocation().y(); else if (boxModelObject.isRenderInline()) top -= toRenderInline(&boxModelObject)->borderTop(); } // Get the logical top of the columnSet this object starts in // and compute the object's top, relative to the columnSet's top. LayoutUnit regionLogicalTop = startColumnSet->pageLogicalTopForOffset(top); LayoutUnit topRelativeToRegion = top - regionLogicalTop; referencePoint.setY(startColumnSet->offsetTop() + topRelativeToRegion); // Since the top has been overriden, check if the // relative positioning must be reconsidered. if (boxModelObject.isRelPositioned()) referencePoint.move(0, boxModelObject.relativePositionOffset().height()); } // Since we're looking for the offset relative to the body, we must also // take into consideration the borders of the columnSet. referencePoint.move(startColumnSet->borderLeft(), startColumnSet->borderTop()); } return referencePoint;}
开发者ID:smil-in-javascript,项目名称:blink,代码行数:74,
示例18: adjustedScrollOffsetvoid RenderLayerScrollableArea::updateAfterLayout(){ m_scrollDimensionsDirty = true; IntSize originalScrollOffset = adjustedScrollOffset(); computeScrollDimensions(); // Layout may cause us to be at an invalid scroll position. In this case we need // to pull our scroll offsets back to the max (or push them up to the min). IntSize clampedScrollOffset = clampScrollOffset(adjustedScrollOffset()); if (clampedScrollOffset != adjustedScrollOffset()) scrollToOffset(clampedScrollOffset); if (originalScrollOffset != adjustedScrollOffset()) scrollToOffsetWithoutAnimation(-scrollOrigin() + adjustedScrollOffset()); bool hasHorizontalOverflow = this->hasHorizontalOverflow(); bool hasVerticalOverflow = this->hasVerticalOverflow(); { // Hits in compositing/overflow/automatically-opt-into-composited-scrolling-after-style-change.html. DisableCompositingQueryAsserts disabler; // overflow:scroll should just enable/disable. if (box().style()->overflowX() == OSCROLL) horizontalScrollbar()->setEnabled(hasHorizontalOverflow); if (box().style()->overflowY() == OSCROLL) verticalScrollbar()->setEnabled(hasVerticalOverflow); } // overflow:auto may need to lay out again if scrollbars got added/removed. bool autoHorizontalScrollBarChanged = box().hasAutoHorizontalScrollbar() && (hasHorizontalScrollbar() != hasHorizontalOverflow); bool autoVerticalScrollBarChanged = box().hasAutoVerticalScrollbar() && (hasVerticalScrollbar() != hasVerticalOverflow); if (autoHorizontalScrollBarChanged || autoVerticalScrollBarChanged) { if (box().hasAutoHorizontalScrollbar()) setHasHorizontalScrollbar(hasHorizontalOverflow); if (box().hasAutoVerticalScrollbar()) setHasVerticalScrollbar(hasVerticalOverflow); layer()->updateSelfPaintingLayer(); if (box().style()->overflowX() == OAUTO || box().style()->overflowY() == OAUTO) { if (!m_inOverflowRelayout) { // Our proprietary overflow: overlay value doesn't trigger a layout. m_inOverflowRelayout = true; SubtreeLayoutScope layoutScope(box()); layoutScope.setNeedsLayout(&box()); if (box().isRenderBlock()) { RenderBlock& block = toRenderBlock(box()); block.scrollbarsChanged(autoHorizontalScrollBarChanged, autoVerticalScrollBarChanged); block.layoutBlock(true); } else { box().layout(); } m_inOverflowRelayout = false; } } } { // Hits in compositing/overflow/automatically-opt-into-composited-scrolling-after-style-change.html. DisableCompositingQueryAsserts disabler; // Set up the range (and page step/line step). if (Scrollbar* horizontalScrollbar = this->horizontalScrollbar()) { int clientWidth = box().pixelSnappedClientWidth(); horizontalScrollbar->setProportion(clientWidth, overflowRect().width()); } if (Scrollbar* verticalScrollbar = this->verticalScrollbar()) { int clientHeight = box().pixelSnappedClientHeight(); verticalScrollbar->setProportion(clientHeight, overflowRect().height()); } } bool hasOverflow = hasScrollableHorizontalOverflow() || hasScrollableVerticalOverflow(); updateScrollableAreaSet(hasOverflow); if (hasOverflow) { DisableCompositingQueryAsserts disabler; positionOverflowControls(IntSize()); }}
开发者ID:viettrungluu-cr,项目名称:mojo,代码行数:83,
示例19: ASSERT// This method returns the maximum page size of a region with auto-height. This is the initial// height value for auto-height regions in the first layout phase of the parent named flow.LayoutUnit RenderNamedFlowFragment::maxPageLogicalHeight() const{ ASSERT(m_flowThread); ASSERT(hasAutoLogicalHeight() && m_flowThread->inMeasureContentLayoutPhase()); ASSERT(isAnonymous()); ASSERT(parent()); const RenderStyle& styleToUse = parent()->style(); return styleToUse.logicalMaxHeight().isUndefined() ? RenderFlowThread::maxLogicalHeight() : toRenderBlock(parent())->computeReplacedLogicalHeightUsing(styleToUse.logicalMaxHeight());}
开发者ID:MYSHLIFE,项目名称:webkit,代码行数:12,
示例20: writevoid write(TextStream& ts, const RenderObject& o, int indent, RenderAsTextBehavior behavior){#if ENABLE(SVG) if (o.isSVGPath()) { write(ts, *toRenderSVGPath(&o), indent); return; } if (o.isSVGGradientStop()) { writeSVGGradientStop(ts, *toRenderSVGGradientStop(&o), indent); return; } if (o.isSVGResourceContainer()) { writeSVGResourceContainer(ts, o, indent); return; } if (o.isSVGContainer()) { writeSVGContainer(ts, o, indent); return; } if (o.isSVGRoot()) { write(ts, *toRenderSVGRoot(&o), indent); return; } if (o.isSVGText()) { writeSVGText(ts, *toRenderBlock(&o), indent); return; } if (o.isSVGInlineText()) { writeSVGInlineText(ts, *toRenderText(&o), indent); return; } if (o.isSVGImage()) { writeSVGImage(ts, *toRenderSVGImage(&o), indent); return; }#endif writeIndent(ts, indent); RenderTreeAsText::writeRenderObject(ts, o, behavior); ts << "/n"; if (o.isText() && !o.isBR()) { const RenderText& text = *toRenderText(&o); for (InlineTextBox* box = text.firstTextBox(); box; box = box->nextTextBox()) { writeIndent(ts, indent + 1); writeTextRun(ts, text, *box); } } for (RenderObject* child = o.firstChild(); child; child = child->nextSibling()) { if (child->hasLayer()) continue; write(ts, *child, indent + 1, behavior); } if (o.isWidget()) { Widget* widget = toRenderWidget(&o)->widget(); if (widget && widget->isFrameView()) { FrameView* view = static_cast<FrameView*>(widget); RenderView* root = view->frame()->contentRenderer(); if (root) { view->layout(); RenderLayer* l = root->layer(); if (l) writeLayers(ts, l, l, IntRect(l->x(), l->y(), l->width(), l->height()), indent + 1, behavior); } } }}
开发者ID:DreamOnTheGo,项目名称:src,代码行数:70,
注:本文中的toRenderBlock函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ toRenderBoxModelObject函数代码示例 C++ toRadians函数代码示例 |