这篇教程C++ toRenderBoxModelObject函数代码示例写得很实用,希望能帮到您。
本文整理汇总了C++中toRenderBoxModelObject函数的典型用法代码示例。如果您正苦于以下问题:C++ toRenderBoxModelObject函数的具体用法?C++ toRenderBoxModelObject怎么用?C++ toRenderBoxModelObject使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了toRenderBoxModelObject函数的17个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: toRenderBoxModelObjectbool KeyframeAnimation::startAnimation(double timeOffset){ if (m_object && m_object->isComposited()) { return toRenderBoxModelObject(m_object)->startAnimation(timeOffset, m_animation.get(), m_keyframes); } return false;}
开发者ID:aosm,项目名称:WebCore,代码行数:7,
示例2: m_clippedLayoutState::LayoutState(RenderObject* root) : m_clipped(false) , m_pageLogicalHeight(0) , m_pageLogicalHeightChanged(false) , m_columnInfo(0) , m_next(0)#ifndef NDEBUG , m_renderer(root)#endif{ RenderObject* container = root->container(); // [SonyEricsson]: Check if container is null and in that case create an empty size // to avoid a crash dereferencing a null pointer. if (container) { FloatPoint absContentPoint = container->localToAbsolute(FloatPoint(), false, true); m_paintOffset = IntSize(absContentPoint.x(), absContentPoint.y()); } else { m_paintOffset = IntSize(); } if (container->hasOverflowClip()) { RenderLayer* layer = toRenderBoxModelObject(container)->layer(); m_clipped = true; m_clipRect = IntRect(toPoint(m_paintOffset), layer->size()); m_paintOffset -= layer->scrolledContentOffset(); }}
开发者ID:cpascal7,项目名称:Xperia-U,代码行数:27,
示例3: toRenderBoxModelObjectbool ImplicitAnimation::startAnimation(double timeOffset){ if (m_object && m_object->isComposited()) return toRenderBoxModelObject(m_object)->startTransition(timeOffset, m_animatingProperty, m_fromStyle.get(), m_toStyle.get()); return false;}
开发者ID:halton,项目名称:blink-crosswalk,代码行数:7,
示例4: ASSERTbool CompositorAnimations::startAnimationOnCompositor(const Element& element, const Timing& timing, const AnimationEffect& effect, Vector<int>& startedAnimationIds){ ASSERT(startedAnimationIds.isEmpty()); ASSERT(isCandidateForAnimationOnCompositor(timing, effect)); ASSERT(canStartAnimationOnCompositor(element)); const KeyframeEffectModel& keyframeEffect = *toKeyframeEffectModel(&effect); RenderLayer* layer = toRenderBoxModelObject(element.renderer())->layer(); ASSERT(layer); Vector<OwnPtr<blink::WebAnimation> > animations; CompositorAnimationsImpl::getAnimationOnCompositor(timing, keyframeEffect, animations); ASSERT(!animations.isEmpty()); for (size_t i = 0; i < animations.size(); ++i) { int id = animations[i]->id(); if (!layer->compositedLayerMapping()->mainGraphicsLayer()->addAnimation(animations[i].release())) { // FIXME: We should know ahead of time whether these animations can be started. for (size_t j = 0; j < startedAnimationIds.size(); ++j) cancelAnimationOnCompositor(element, startedAnimationIds[j]); startedAnimationIds.clear(); return false; } startedAnimationIds.append(id); } ASSERT(!startedAnimationIds.isEmpty()); return true;}
开发者ID:wangshijun,项目名称:Blink,代码行数:28,
示例5: USEvoid ImplicitAnimation::endAnimation(){#if USE(ACCELERATED_COMPOSITING) if (m_object && m_object->isComposited()) toRenderBoxModelObject(m_object)->transitionFinished(m_animatingProperty);#endif}
开发者ID:Moondee,项目名称:Artemis,代码行数:7,
示例6: ASSERT_NOT_REACHEDvoid CompositorAnimations::cancelAnimationOnCompositor(const Element& element, int id){ if (!canStartAnimationOnCompositor(element)) { ASSERT_NOT_REACHED(); return; } toRenderBoxModelObject(element.renderer())->layer()->compositedLayerMapping()->mainGraphicsLayer()->removeAnimation(id);}
开发者ID:wangshijun,项目名称:Blink,代码行数:8,
示例7: enclosingBoxModelObjectstatic RenderBoxModelObject* enclosingBoxModelObject(RenderObject* object){ while (object && !object->isBoxModelObject()) object = object->parent(); if (!object) return 0; return toRenderBoxModelObject(object);}
开发者ID:darktears,项目名称:blink-crosswalk,代码行数:9,
示例8: firstChildRenderBoxModelObject* RenderMathMLRoot::index() const{ if (!firstChild()) return 0; RenderObject* index = firstChild()->nextSibling(); if (!index || !index->isBoxModelObject()) return 0; return toRenderBoxModelObject(index);}
开发者ID:Zangalot,项目名称:phantomjs-webkit,代码行数:9,
示例9: USEvoid ImplicitAnimation::endAnimation(){#if USE(ACCELERATED_COMPOSITING) if (m_object && m_object->hasLayer()) { RenderLayer* layer = toRenderBoxModelObject(m_object)->layer(); if (layer->isComposited()) layer->backing()->transitionFinished(m_animatingProperty); }#endif}
开发者ID:0omega,项目名称:platform_external_webkit,代码行数:10,
示例10: enableCompositingModebool RenderLayerCompositor::updateBacking(RenderLayer* layer, CompositingChangeRepaint shouldRepaint){ bool layerChanged = false; if (needsToBeComposited(layer)) { enableCompositingMode(); // 3D transforms turn off the testing of overlap. if (requiresCompositingForTransform(layer->renderer())) setCompositingConsultsOverlap(false); if (!layer->backing()) { // If we need to repaint, do so before making backing if (shouldRepaint == CompositingChangeRepaintNow) repaintOnCompositingChange(layer); layer->ensureBacking(); layerChanged = true; } } else { if (layer->backing()) { // If we're removing backing on a reflection, clear the source GraphicsLayer's pointer to // its replica GraphicsLayer. In practice this should never happen because reflectee and reflection // are both either composited, or not composited. if (layer->isReflection()) { RenderLayer* sourceLayer = toRenderBoxModelObject(layer->renderer()->parent())->layer(); if (RenderLayerBacking* backing = sourceLayer->backing()) { ASSERT(backing->graphicsLayer()->replicaLayer() == layer->backing()->graphicsLayer()); backing->graphicsLayer()->setReplicatedByLayer(0); } } layer->clearBacking(); layerChanged = true; // The layer's cached repaints rects are relative to the repaint container, so change when // compositing changes; we need to update them here. layer->computeRepaintRects(); // If we need to repaint, do so now that we've removed the backing if (shouldRepaint == CompositingChangeRepaintNow) repaintOnCompositingChange(layer); } } #if ENABLE(VIDEO) if (layerChanged && layer->renderer()->isVideo()) { // If it's a video, give the media player a chance to hook up to the layer. RenderVideo* video = toRenderVideo(layer->renderer()); video->acceleratedRenderingStateChanged(); }#endif return layerChanged;}
开发者ID:325116067,项目名称:semc-qsd8x50,代码行数:55,
示例11: USEbool KeyframeAnimation::startAnimation(double timeOffset){#if USE(ACCELERATED_COMPOSITING) if (m_object && m_object->isComposited()) { return toRenderBoxModelObject(m_object)->startAnimation(timeOffset, m_animation.get(), m_keyframes); }#else UNUSED_PARAM(timeOffset);#endif return false;}
开发者ID:yang-bo,项目名称:webkit,代码行数:11,
示例12: toRenderBoxModelObjectvoid ImplicitAnimation::pauseAnimation(double timeOffset){ if (!m_object) return; if (m_object->isComposited()) toRenderBoxModelObject(m_object)->transitionPaused(timeOffset, m_animatingProperty); // Restore the original (unanimated) style if (!paused()) setNeedsStyleRecalc(m_object->element());}
开发者ID:aosm,项目名称:WebCore,代码行数:11,
示例13: USEbool KeyframeAnimation::startAnimation(double beginTime){#if USE(ACCELERATED_COMPOSITING) if (m_object && m_object->hasLayer()) { RenderLayer* layer = toRenderBoxModelObject(m_object)->layer(); if (layer->isComposited()) return layer->backing()->startAnimation(beginTime, m_animation.get(), m_keyframes); }#else UNUSED_PARAM(beginTime);#endif return false;}
开发者ID:boyliang,项目名称:ComponentSuperAccessor,代码行数:13,
示例14: USEvoid KeyframeAnimation::endAnimation(){ if (!m_object) return;#if USE(ACCELERATED_COMPOSITING) if (m_object->hasLayer()) { RenderLayer* layer = toRenderBoxModelObject(m_object)->layer(); if (layer->isComposited()) layer->backing()->animationFinished(m_keyframes.animationName()); }#endif // Restore the original (unanimated) style if (!paused()) setNeedsStyleRecalc(m_object->node());}
开发者ID:flying-dutchmen,项目名称:3DS_w3Browser,代码行数:16,
示例15: toRenderBoxModelObjectbool ScrollingCoordinator::hasVisibleSlowRepaintViewportConstrainedObjects(FrameView* frameView) const{ const FrameView::ViewportConstrainedObjectSet* viewportConstrainedObjects = frameView->viewportConstrainedObjects(); if (!viewportConstrainedObjects) return false; for (FrameView::ViewportConstrainedObjectSet::const_iterator it = viewportConstrainedObjects->begin(), end = viewportConstrainedObjects->end(); it != end; ++it) { RenderObject* viewportConstrainedObject = *it; if (!viewportConstrainedObject->isBoxModelObject() || !viewportConstrainedObject->hasLayer()) return true; RenderLayer* layer = toRenderBoxModelObject(viewportConstrainedObject)->layer(); // Any explicit reason that a fixed position element is not composited shouldn't cause slow scrolling. if (!layer->isComposited() && layer->viewportConstrainedNotCompositedReason() == RenderLayer::NoNotCompositedReason) return true; } return false;}
开发者ID:highweb-project,项目名称:highweb-parallelwebkit,代码行数:17,
示例16: m_clippedLayoutState::LayoutState(RenderObject* root) : m_clipped(false) , m_next(0)#ifndef NDEBUG , m_renderer(root)#endif{ RenderObject* container = root->container(); FloatPoint absContentPoint = container->localToAbsolute(FloatPoint(), false, true); m_offset = IntSize(absContentPoint.x(), absContentPoint.y()); if (container->hasOverflowClip()) { RenderLayer* layer = toRenderBoxModelObject(container)->layer(); m_clipped = true; m_clipRect = IntRect(toPoint(m_offset), layer->size()); m_offset -= layer->scrolledContentOffset(); }}
开发者ID:UIKit0,项目名称:WebkitAIR,代码行数:18,
示例17: onAnimationStartResponsevoid AnimationBase::freezeAtTime(double t){ if (!m_compAnim) return; if (!m_startTime) { // If we haven't started yet, make it as if we started. m_animState = AnimationStateStartWaitResponse; onAnimationStartResponse(beginAnimationUpdateTime()); } ASSERT(m_startTime); // if m_startTime is zero, we haven't started yet, so we'll get a bad pause time. if (t <= m_animation->delay()) m_pauseTime = m_startTime; else m_pauseTime = m_startTime + t - m_animation->delay(); if (m_object && m_object->isComposited()) toRenderBoxModelObject(m_object)->suspendAnimations(m_pauseTime);}
开发者ID:halton,项目名称:blink-crosswalk,代码行数:20,
注:本文中的toRenderBoxModelObject函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ toRenderImage函数代码示例 C++ toRenderBlock函数代码示例 |