这篇教程C++ trap_Cvar_VariableStringBuffer函数代码示例写得很实用,希望能帮到您。
本文整理汇总了C++中trap_Cvar_VariableStringBuffer函数的典型用法代码示例。如果您正苦于以下问题:C++ trap_Cvar_VariableStringBuffer函数的具体用法?C++ trap_Cvar_VariableStringBuffer怎么用?C++ trap_Cvar_VariableStringBuffer使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了trap_Cvar_VariableStringBuffer函数的29个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: UI_LogAwardData/*===============UI_LogAwardData===============*/void UI_LogAwardData( int award, int data ) { char key[16]; char awardData[MAX_INFO_VALUE]; int oldValue; if( data == 0 ) { return; } if( award > AWARD_PERFECT ) { trap_Print( va( S_COLOR_RED "Bad award %i in UI_LogAwardData/n", award ) ); return; } trap_Cvar_VariableStringBuffer( "g_spAwards", awardData, sizeof(awardData) ); Com_sprintf( key, sizeof(key), "a%i", award ); oldValue = atoi( Info_ValueForKey( awardData, key ) ); Info_SetValueForKey( awardData, key, va( "%i", oldValue + data ) ); trap_Cvar_Set( "g_spAwards", awardData );}
开发者ID:coltongit,项目名称:3wctf,代码行数:27,
示例2: SpecifyLeague_GetList/*=======================================================================================================================================SpecifyLeague_GetList=======================================================================================================================================*/static void SpecifyLeague_GetList() { int count = 0; int i; // The Player Name has changed. We need to perform another search Q_strncpyz(playername, s_specifyleague.rankname.field.buffer, sizeof(playername)); count = trap_CL_UI_RankGetLeauges(playername); for (i = 0; i < count; i++) { char s[MAX_LEAGUENAME]; const char *var; var = va("leaguename%i", i + 1); trap_Cvar_VariableStringBuffer(var, s, sizeof(s)); Q_strncpyz(league_table[i].leaguename, s, sizeof(league_table[i].leaguename)); Q_strncpyz(league_table[i].buff, league_table[i].leaguename, sizeof(league_table[i].buff)); } s_specifyleague.list.numitems = count;}
开发者ID:ioid3-games,项目名称:ioid3-q3,代码行数:27,
示例3: CG_StartOrbit_fstatic void CG_StartOrbit_f(void){ char var[MAX_TOKEN_CHARS]; trap_Cvar_VariableStringBuffer("developer", var, sizeof(var)); if(!atoi(var)) { return; } if(cg_cameraOrbit.value != 0) { trap_Cvar_Set("cg_cameraOrbit", "0"); trap_Cvar_Set("cg_thirdPerson", "0"); } else { trap_Cvar_Set("cg_cameraOrbit", "5"); trap_Cvar_Set("cg_thirdPerson", "1"); trap_Cvar_Set("cg_thirdPersonAngle", "0"); trap_Cvar_Set("cg_thirdPersonRange", "100"); }}
开发者ID:otty,项目名称:cake3,代码行数:22,
示例4: G_Script_ScriptLoad/*=============G_Script_ScriptLoad Loads the script for the current level into the buffer=============*/void G_Script_ScriptLoad( void ) { char filename[MAX_QPATH]; vmCvar_t mapname; fileHandle_t f; int len; trap_Cvar_Register( &g_scriptDebug, "g_scriptDebug", "0", 0 ); level.scriptEntity = NULL; trap_Cvar_VariableStringBuffer( "g_scriptName", filename, sizeof( filename ) ); if ( strlen( filename ) > 0 ) { trap_Cvar_Register( &mapname, "g_scriptName", "", CVAR_ROM ); } else { trap_Cvar_Register( &mapname, "mapname", "", CVAR_SERVERINFO | CVAR_ROM ); } Q_strncpyz( filename, "maps/", sizeof( filename ) ); Q_strcat( filename, sizeof( filename ), mapname.string ); // DHM - Nerve :: Support capture mode by loading appropriate script if ( ( g_gametype.integer == GT_WOLF_CP ) || ( g_gametype.integer == GT_WOLF_CPH ) ) { // JPW NERVE added capture & hold Q_strcat( filename, sizeof( filename ), "_cp" ); } // dhm - Nerve Q_strcat( filename, sizeof( filename ), ".script" ); len = trap_FS_FOpenFile( filename, &f, FS_READ ); // make sure we clear out the temporary scriptname trap_Cvar_Set( "g_scriptName", "" ); if ( len < 0 ) { return; } level.scriptEntity = G_Alloc( len ); trap_FS_Read( level.scriptEntity, len, f ); trap_FS_FCloseFile( f );}
开发者ID:MAN-AT-ARMS,项目名称:iortcw-archive,代码行数:46,
示例5: PlayerSettings_SetMenuItems/*=================PlayerSettings_SetMenuItems=================*/static void PlayerSettings_SetMenuItems( void ) { vec3_t viewangles; int c1, c2, c3; int h; char temp[6]; // name Q_strncpyz( s_playersettings.name.field.buffer, UI_Cvar_VariableString("name"), sizeof(s_playersettings.name.field.buffer) ); // effects color trap_Cvar_VariableStringBuffer( "color1", temp, sizeof(temp) ); c1 = atoi( va( "%c", temp[0] ) ) - 1; c2 = atoi( va( "%c", temp[2] ) ) - 1; c3 = atoi( va( "%c", temp[4] ) ) - 1; if ( c1 > 6 || c1 < 0 ) c1 = 6; if ( c2 > 6 || c2 < 0 ) c2 = 6; if ( c3 > 6 || c3 < 0 ) c3 = 6; s_playersettings.effects.curvalue = gamecodetoui[c1]; s_playersettings.effects2.curvalue = gamecodetoui[c2]; s_playersettings.effects3.curvalue = gamecodetoui[c3]; // model/skin memset( &s_playersettings.playerinfo, 0, sizeof(playerInfo_t) ); viewangles[YAW] = 180 - 30; viewangles[PITCH] = 0; viewangles[ROLL] = 0; UI_PlayerInfo_SetModel( &s_playersettings.playerinfo, UI_Cvar_VariableString( "model" ) ); UI_PlayerInfo_SetInfo( &s_playersettings.playerinfo, LEGS_IDLE, TORSO_STAND, viewangles, vec3_origin, WP_RAILGUN, qfalse ); // handicap h = Com_Clamp( 5, 100, trap_Cvar_VariableValue("handicap") ); s_playersettings.handicap.curvalue = 20 - h / 5;}
开发者ID:linux26,项目名称:corkscrew,代码行数:44,
示例6: G_ResetMarkersvoid G_ResetMarkers( gentity_t* ent ) { int i, time; char buffer[ MAX_CVAR_VALUE_STRING ]; float period; trap_Cvar_VariableStringBuffer( "sv_fps", buffer, sizeof( buffer ) - 1 ); period = atoi( buffer ); if ( !period ) { period = 50; } else { period = 1000.f / period; } ent->client->topMarker = MAX_CLIENT_MARKERS - 1; for ( i = MAX_CLIENT_MARKERS - 1, time = level.time; i >= 0; i--, time -= period ) { VectorCopy( ent->r.mins, ent->client->clientMarkers[i].mins ); VectorCopy( ent->r.maxs, ent->client->clientMarkers[i].maxs ); VectorCopy( ent->r.currentOrigin, ent->client->clientMarkers[i].origin ); ent->client->clientMarkers[i].time = time; }}
开发者ID:TheDushan,项目名称:OpenWolf,代码行数:22,
示例7: G_NextCampaign_vint G_NextCampaign_v( gentity_t *ent, unsigned int dwVoteIndex, char *arg, char *arg2, qboolean fRefereeCmd ){ // Vote request (vote is being initiated) if(arg) { if(!vote_allow_nextcampaign.integer) return G_INVALID; if(g_gametype.integer != GT_WOLF_CAMPAIGN) return G_INVALID; } // Vote action (vote has passed) else { char s[MAX_STRING_CHARS]; int i; if(!level.intermissiontime){ if(g_XPSave.integer & XPSF_STORE_AT_RESTART){ for( i = 0; i < level.numConnectedClients; i++ ) { G_xpsave_add(&g_entities[level.sortedClients[i]],qfalse); } if(g_spreeOptions.integer & SPREE_SAVE_RECORD_RESTART){ G_AddSpreeRecord(); } G_xpsave_writeconfig(); }else if(g_spreeOptions.integer & SPREE_SAVE_RECORD_RESTART){ G_xpsave_readconfig(); G_AddSpreeRecord(); G_xpsave_writeconfig(); } } G_reset_disconnects(); trap_Cvar_VariableStringBuffer("nextcampaign", s, sizeof(s)); if(*s) trap_SendConsoleCommand(EXEC_APPEND, "vstr nextcampaign/n"); } return(G_OK);}
开发者ID:BulldogDrummond,项目名称:etpub,代码行数:38,
示例8: allowedVoteint allowedVote(char *commandStr) { char tempStr[MAX_VOTENAME_LENGTH]; int length; char voteNames[MAX_CVAR_VALUE_STRING]; trap_Cvar_VariableStringBuffer( "g_voteNames", voteNames, sizeof( voteNames ) ); if(!Q_stricmp(voteNames, "*" )) return qtrue; //if star, everything is allowed length = strlen(commandStr); if(length>MAX_VOTENAME_LENGTH-3) { //Error: too long return qfalse; } //Now constructing a string that starts and ends with '/' like: "/clientkick/" tempStr[0] = '/'; strncpy(&tempStr[1],commandStr,length); tempStr[length+1] = '/'; tempStr[length+2] = '/0'; if(Q_stristr(voteNames,tempStr) != NULL) return qtrue; else return qfalse;}
开发者ID:sookee,项目名称:oa-mod,代码行数:23,
示例9: allowedGametypeint allowedGametype(char *gametypeStr) { char tempStr[MAX_GAMETYPENAME_LENGTH]; int length; char voteGametypes[MAX_CVAR_VALUE_STRING]; trap_Cvar_VariableStringBuffer( "g_voteGametypes", voteGametypes, sizeof( voteGametypes ) ); if(!Q_stricmp(voteGametypes, "*" )) return qtrue; //if star, everything is allowed length = strlen(gametypeStr); if(length>MAX_GAMETYPENAME_LENGTH-3) { //Error: too long return qfalse; } tempStr[0] = '/'; strncpy(&tempStr[1],gametypeStr,length); tempStr[length+1] = '/'; tempStr[length+2] = '/0'; if(Q_stristr(voteGametypes,tempStr) != NULL) return qtrue; else { return qfalse; }}
开发者ID:sookee,项目名称:oa-mod,代码行数:23,
示例10: G_ReadSessionData/*================G_ReadSessionDataCalled on a reconnect================*/void G_ReadSessionData( gclient_t *client ){ char s[ MAX_STRING_CHARS ]; const char *var; int spectatorState; int restartTeam; char ignorelist[ 17 ]; var = va( "session%li", ( long )( client - level.clients ) ); trap_Cvar_VariableStringBuffer( var, s, sizeof( s ) ); sscanf( s, "%i %i %i %i %16s", &client->sess.spectatorTime, &spectatorState, &client->sess.spectatorClient, &restartTeam, ignorelist ); client->sess.spectatorState = ( spectatorState_t ) spectatorState; client->sess.restartTeam = ( team_t ) restartTeam; Com_ClientListParse( &client->sess.ignoreList, ignorelist );}
开发者ID:Sixthly,项目名称:Unvanquished,代码行数:30,
示例11: G_ReadSessionData/*================G_ReadSessionDataCalled on a reconnect================*/void G_ReadSessionData( gclient_t *client ){ char s[ MAX_STRING_CHARS ]; const char *var; // bk001205 - format int teamLeader; int spectatorState; int sessionTeam; int restartTeam; int invisible; var = va( "session%i", (int)(client - level.clients) ); trap_Cvar_VariableStringBuffer( var, s, sizeof(s) ); // FIXME: should be using BG_ClientListParse() for ignoreList, but // bg_lib.c's sscanf() currently lacks %s sscanf( s, "%i %i %i %i %i %i %i %i %i %x%x", &sessionTeam, &restartTeam, &client->sess.spectatorTime, &spectatorState, &client->sess.spectatorClient, &client->sess.wins, &client->sess.losses, &teamLeader, &invisible, &client->sess.ignoreList.hi, &client->sess.ignoreList.lo ); // bk001205 - format issues client->sess.sessionTeam = (team_t)sessionTeam; client->sess.restartTeam = (pTeam_t)restartTeam; client->sess.spectatorState = (spectatorState_t)spectatorState; client->sess.teamLeader = (qboolean)teamLeader; client->sess.invisible = (qboolean)invisible;}
开发者ID:AlejandroJMelo,项目名称:tremulous-insomnelandia-dev,代码行数:44,
示例12: G_ReadSessionData/*================G_ReadSessionDataCalled on a reconnect================*/void G_ReadSessionData( gclient_t *client ) { char s[MAX_STRING_CHARS]; const char *var; int teamLeader; int spectatorState; int sessionTeam; var = va( "session%i", (int)(client - level.clients) ); trap_Cvar_VariableStringBuffer( var, s, sizeof(s) ); sscanf( s, "%i %i %i %i %i %i %i", &sessionTeam, &client->sess.spectatorTime, &spectatorState, &client->sess.spectatorClient, &client->sess.wins, &client->sess.losses, &teamLeader ); client->sess.sessionTeam = (team_t)sessionTeam; client->sess.spectatorState = (spectatorState_t)spectatorState; client->sess.teamLeader = (qboolean)teamLeader;}
开发者ID:AbandonedCart,项目名称:XperiaPlayNative,代码行数:31,
示例13: trap_GetCurrentSnapshotNumbervoid trap_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime ) { syscall( CG_GETCURRENTSNAPSHOTNUMBER, snapshotNumber, serverTime );#ifdef FAKELAG { char s[MAX_STRING_CHARS]; int fakeLag; trap_Cvar_VariableStringBuffer( "g_fakelag", s, sizeof(s) ); fakeLag = atoi(s); if( fakeLag < 0 ) fakeLag = 0; if( fakeLag ) { if( curSnapshotNumber < cg.latestSnapshotNum ) { *snapshotNumber = cg.latestSnapshotNum + 1; curSnapshotNumber = cg.latestSnapshotNum + 2; // skip one ahead and we're good to go on the next frame skiponeget = qtrue; } else *snapshotNumber = curSnapshotNumber; } }#endif // FAKELAG}
开发者ID:BackupTheBerlios,项目名称:et-flf-svn,代码行数:24,
示例14: G_CurrentMapIsRotationqboolean G_CurrentMapIsRotation( void ){ char mapname[ 64 ]; int map, rotation; int i; // Check for an active map rotation, // only return false if rotation is running and current map is not from it if ( !G_MapRotationActive() || g_currentMapRotation.integer == NOT_ROTATING ) return qtrue; rotation = g_currentMapRotation.integer; if( !( rotation >= 0 && rotation < mapRotations.numRotations ) ) return qtrue; map = G_GetCurrentMap( rotation ); if( !(map >= 0 && map < mapRotations.rotations[ rotation ].numMaps ) ) return qtrue; trap_Cvar_VariableStringBuffer( "mapname", mapname, sizeof( mapname ) ); if( !Q_stricmp( mapRotations.rotations[ rotation ].maps[ map ].name, mapname ) ) return qtrue; if( !Q_stricmp( mapRotations.rotations[ rotation ].maps[ map ].name, "*VOTE*" ) ) { for( i = 0; i < mapRotations.rotations[ rotation ].maps[ map ].numConditions; i++ ) { if( mapRotations.rotations[ rotation ].maps[ map ].conditions[ i ].lhs == MCV_VOTE && !Q_stricmp( mapRotations.rotations[ rotation ].maps[ map ].conditions[ i ].dest, mapname ) ) return qtrue; } } return qfalse;}
开发者ID:newsource-trem,项目名称:cqvm,代码行数:36,
示例15: ACEND_SaveNodes// Save to disk file//// Since my compression routines are one thing I did not want to// release, I took out the compressed format option. Most levels will// save out to a node file around 50-200k, so compression is not really// a big deal.void ACEND_SaveNodes(){ fileHandle_t file; char filename[MAX_QPATH]; int i, j; int version = 1; char mapname[MAX_QPATH]; ACEND_ResolveAllPaths(); trap_Cvar_VariableStringBuffer("mapname", mapname, sizeof(mapname)); Com_sprintf(filename, sizeof(filename), "nav/%s.nod", mapname); trap_FS_FOpenFile(filename, &file, FS_WRITE); if(!file) { G_Printf("WARNING: Couldn't write node table: %s/n", filename); return; } else G_Printf("ACE: Saving node table '%s'...", filename); trap_FS_Write(&version, sizeof(int), file); trap_FS_Write(&numNodes, sizeof(int), file); trap_FS_Write(nodes, sizeof(node_t) * numNodes, file); for(i = 0; i < numNodes; i++) for(j = 0; j < numNodes; j++) trap_FS_Write(&path_table[i][j], sizeof(short int), file); // write count trap_FS_FCloseFile(file); G_Printf("done./n"); G_Printf("%i nodes saved/n", numNodes);}
开发者ID:otty,项目名称:cake3,代码行数:42,
示例16: CG_DrawInformation/*====================CG_DrawInformationDraw all the status / pacifier stuff during level loading====================*/void CG_DrawInformation( void ) { const char *s; const char *info; const char *sysInfo; int y; int value; qhandle_t levelshot; qhandle_t detail; char buf[1024]; info = CG_ConfigString( CS_SERVERINFO ); sysInfo = CG_ConfigString( CS_SYSTEMINFO ); s = Info_ValueForKey( info, "mapname" ); levelshot = trap_R_RegisterShaderNoMip( va( "levelshots/%s", s ) ); if ( !levelshot ) { levelshot = trap_R_RegisterShaderNoMip( "menu/art/unknownmap" ); } trap_R_SetColor( NULL ); trap_R_DrawStretchPic( 0, 0, cgs.glconfig.vidWidth, cgs.glconfig.vidHeight, 0, 0, 1, 1, levelshot ); // blend a detail texture over it detail = trap_R_RegisterShader( "levelShotDetail" ); trap_R_DrawStretchPic( 0, 0, cgs.glconfig.vidWidth, cgs.glconfig.vidHeight, 0, 0, 2.5, 2, detail ); // draw the icons of things as they are loaded CG_DrawLoadingIcons(); // the first 150 rows are reserved for the client connection // screen to write into if ( cg.infoScreenText[0] ) { UI_DrawProportionalString( 320, 128-32, va("Loading... %s", cg.infoScreenText), UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); } else { UI_DrawProportionalString( 320, 128-32, "Awaiting snapshot...", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); } // draw info string information y = 180-32; // don't print server lines if playing a local game trap_Cvar_VariableStringBuffer( "sv_running", buf, sizeof( buf ) ); if ( !atoi( buf ) ) { // server hostname Q_strncpyz(buf, Info_ValueForKey( info, "sv_hostname" ), 1024); Q_CleanStr(buf); UI_DrawProportionalString( 320, y, buf, UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); y += PROP_HEIGHT; // pure server s = Info_ValueForKey( sysInfo, "sv_pure" ); if ( s[0] == '1' ) { UI_DrawProportionalString( 320, y, "Pure Server", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); y += PROP_HEIGHT; } // server-specific message of the day s = CG_ConfigString( CS_MOTD ); if ( s[0] ) { UI_DrawProportionalString( 320, y, s, UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); y += PROP_HEIGHT; } // some extra space after hostname and motd y += 10; } // map-specific message (long map name) s = CG_ConfigString( CS_MESSAGE ); if ( s[0] ) { UI_DrawProportionalString( 320, y, s, UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); y += PROP_HEIGHT; } // cheats warning s = Info_ValueForKey( sysInfo, "sv_cheats" ); if ( s[0] == '1' ) { UI_DrawProportionalString( 320, y, "CHEATS ARE ENABLED", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); y += PROP_HEIGHT; } // game type UI_DrawProportionalString( 320, y, cgs.gametypeName, UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); y += PROP_HEIGHT; //.........这里部分代码省略.........
开发者ID:KuehnhammerTobias,项目名称:ioid3-game,代码行数:101,
示例17: UI_SPLevelMenu_MenuDrawstatic void UI_SPLevelMenu_MenuDraw( void ) { int n, i; int x, y; vec4_t color; int level;// int fraglimit; int pad; char buf[MAX_INFO_VALUE]; char string[64]; if( levelMenuInfo.reinit ) { UI_PopMenu(); UI_SPLevelMenu(); return; } // draw player name trap_Cvar_VariableStringBuffer( "name", string, 32 ); Q_CleanStr( string ); UI_DrawProportionalString( 320, PLAYER_Y, string, UI_CENTER|UI_SMALLFONT, color_orange ); // check for model changes trap_Cvar_VariableStringBuffer( "model", buf, sizeof(buf) ); if( Q_stricmp( buf, levelMenuInfo.playerModel ) != 0 ) { Q_strncpyz( levelMenuInfo.playerModel, buf, sizeof(levelMenuInfo.playerModel) ); PlayerIcon( levelMenuInfo.playerModel, levelMenuInfo.playerPicName, sizeof(levelMenuInfo.playerPicName) ); levelMenuInfo.item_player.shader = 0; } // standard menu drawing Menu_Draw( &levelMenuInfo.menu ); // draw player award levels y = AWARDS_Y; i = 0; for( n = 0; n < 6; n++ ) { level = levelMenuInfo.awardLevels[n]; if( level > 0 ) { if( i & 1 ) { x = 224 - (i - 1 ) / 2 * (48 + 16); } else { x = 368 + i / 2 * (48 + 16); } i++; if( level == 1 ) { continue; } if( level >= 1000000 ) { Com_sprintf( string, sizeof(string), "%im", level / 1000000 ); } else if( level >= 1000 ) { Com_sprintf( string, sizeof(string), "%ik", level / 1000 ); } else { Com_sprintf( string, sizeof(string), "%i", level ); } UI_DrawString( x + 24, y + 48, string, UI_CENTER, color_yellow ); } } UI_DrawProportionalString( 18, 38, va( "Tier %i", selectedArenaSet + 1 ), UI_LEFT|UI_SMALLFONT, color_orange ); for ( n = 0; n < levelMenuInfo.numMaps; n++ ) { x = levelMenuInfo.item_maps[n].generic.x; y = levelMenuInfo.item_maps[n].generic.y; UI_FillRect( x, y + 96, 128, 18, color_black ); } if ( selectedArenaSet > currentSet ) { UI_DrawProportionalString( 320, 216, "ACCESS DENIED", UI_CENTER|UI_BIGFONT, color_red ); return; } // show levelshots for levels of current tier Vector4Copy( color_white, color ); color[3] = 0.5+0.5*sin(uis.realtime/PULSE_DIVISOR); for ( n = 0; n < levelMenuInfo.numMaps; n++ ) { x = levelMenuInfo.item_maps[n].generic.x; y = levelMenuInfo.item_maps[n].generic.y; UI_DrawString( x + 64, y + 96, levelMenuInfo.levelNames[n], UI_CENTER|UI_SMALLFONT, color_orange ); if( levelMenuInfo.levelScores[n] == 1 ) { UI_DrawHandlePic( x, y, 128, 96, levelMenuInfo.levelCompletePic[levelMenuInfo.levelScoresSkill[n] - 1] ); } if ( n == selectedArena ) { if( Menu_ItemAtCursor( &levelMenuInfo.menu ) == &levelMenuInfo.item_maps[n] ) { trap_R_SetColor( color ); } UI_DrawHandlePic( x-1, y-1, 130, 130 - 14, levelMenuInfo.levelSelectedPic ); trap_R_SetColor( NULL ); } else if( Menu_ItemAtCursor( &levelMenuInfo.menu ) == &levelMenuInfo.item_maps[n] ) { trap_R_SetColor( color ); UI_DrawHandlePic( x-31, y-30, 256, 256-27, levelMenuInfo.levelFocusPic); //.........这里部分代码省略.........
开发者ID:ElderPlayerX,项目名称:Rune,代码行数:101,
示例18: UI_SPLevelMenu_Init/*=================UI_SPLevelMenu_Init=================*/static void UI_SPLevelMenu_Init( void ) { int skill; int n; int x, y; int count; char buf[MAX_QPATH]; skill = (int)trap_Cvar_VariableValue( "g_spSkill" ); if( skill < 1 || skill > 5 ) { trap_Cvar_Set( "g_spSkill", "2" ); skill = 2; } memset( &levelMenuInfo, 0, sizeof(levelMenuInfo) ); levelMenuInfo.menu.fullscreen = qtrue; levelMenuInfo.menu.wrapAround = qtrue; levelMenuInfo.menu.draw = UI_SPLevelMenu_MenuDraw; UI_SPLevelMenu_Cache(); levelMenuInfo.item_banner.generic.type = MTYPE_BTEXT; levelMenuInfo.item_banner.generic.x = 320; levelMenuInfo.item_banner.generic.y = 16; levelMenuInfo.item_banner.string = "CHOOSE LEVEL"; levelMenuInfo.item_banner.color = color_red; levelMenuInfo.item_banner.style = UI_CENTER; levelMenuInfo.item_leftarrow.generic.type = MTYPE_BITMAP; levelMenuInfo.item_leftarrow.generic.name = ART_ARROW; levelMenuInfo.item_leftarrow.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS; levelMenuInfo.item_leftarrow.generic.x = 18; levelMenuInfo.item_leftarrow.generic.y = 64; levelMenuInfo.item_leftarrow.generic.callback = UI_SPLevelMenu_LeftArrowEvent; levelMenuInfo.item_leftarrow.generic.id = ID_LEFTARROW; levelMenuInfo.item_leftarrow.width = 16; levelMenuInfo.item_leftarrow.height = 114; levelMenuInfo.item_leftarrow.focuspic = ART_ARROW_FOCUS; levelMenuInfo.item_maps[0].generic.type = MTYPE_BITMAP; levelMenuInfo.item_maps[0].generic.name = levelMenuInfo.levelPicNames[0]; levelMenuInfo.item_maps[0].generic.flags = QMF_LEFT_JUSTIFY; levelMenuInfo.item_maps[0].generic.x = 46; levelMenuInfo.item_maps[0].generic.y = 64; levelMenuInfo.item_maps[0].generic.id = ID_PICTURE0; levelMenuInfo.item_maps[0].generic.callback = UI_SPLevelMenu_LevelEvent; levelMenuInfo.item_maps[0].width = 128; levelMenuInfo.item_maps[0].height = 96; levelMenuInfo.item_maps[1].generic.type = MTYPE_BITMAP; levelMenuInfo.item_maps[1].generic.name = levelMenuInfo.levelPicNames[1]; levelMenuInfo.item_maps[1].generic.flags = QMF_LEFT_JUSTIFY; levelMenuInfo.item_maps[1].generic.x = 186; levelMenuInfo.item_maps[1].generic.y = 64; levelMenuInfo.item_maps[1].generic.id = ID_PICTURE1; levelMenuInfo.item_maps[1].generic.callback = UI_SPLevelMenu_LevelEvent; levelMenuInfo.item_maps[1].width = 128; levelMenuInfo.item_maps[1].height = 96; levelMenuInfo.item_maps[2].generic.type = MTYPE_BITMAP; levelMenuInfo.item_maps[2].generic.name = levelMenuInfo.levelPicNames[2]; levelMenuInfo.item_maps[2].generic.flags = QMF_LEFT_JUSTIFY; levelMenuInfo.item_maps[2].generic.x = 326; levelMenuInfo.item_maps[2].generic.y = 64; levelMenuInfo.item_maps[2].generic.id = ID_PICTURE2; levelMenuInfo.item_maps[2].generic.callback = UI_SPLevelMenu_LevelEvent; levelMenuInfo.item_maps[2].width = 128; levelMenuInfo.item_maps[2].height = 96; levelMenuInfo.item_maps[3].generic.type = MTYPE_BITMAP; levelMenuInfo.item_maps[3].generic.name = levelMenuInfo.levelPicNames[3]; levelMenuInfo.item_maps[3].generic.flags = QMF_LEFT_JUSTIFY; levelMenuInfo.item_maps[3].generic.x = 466; levelMenuInfo.item_maps[3].generic.y = 64; levelMenuInfo.item_maps[3].generic.id = ID_PICTURE3; levelMenuInfo.item_maps[3].generic.callback = UI_SPLevelMenu_LevelEvent; levelMenuInfo.item_maps[3].width = 128; levelMenuInfo.item_maps[3].height = 96; levelMenuInfo.item_rightarrow.generic.type = MTYPE_BITMAP; levelMenuInfo.item_rightarrow.generic.name = ART_ARROW; levelMenuInfo.item_rightarrow.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS; levelMenuInfo.item_rightarrow.generic.x = 606; levelMenuInfo.item_rightarrow.generic.y = 64; levelMenuInfo.item_rightarrow.generic.callback = UI_SPLevelMenu_RightArrowEvent; levelMenuInfo.item_rightarrow.generic.id = ID_RIGHTARROW; levelMenuInfo.item_rightarrow.width = -16; levelMenuInfo.item_rightarrow.height = 114; levelMenuInfo.item_rightarrow.focuspic = ART_ARROW_FOCUS; trap_Cvar_VariableStringBuffer( "model", levelMenuInfo.playerModel, sizeof(levelMenuInfo.playerModel) ); PlayerIcon( levelMenuInfo.playerModel, levelMenuInfo.playerPicName, sizeof(levelMenuInfo.playerPicName) ); levelMenuInfo.item_player.generic.type = MTYPE_BITMAP; levelMenuInfo.item_player.generic.name = levelMenuInfo.playerPicName; levelMenuInfo.item_player.generic.flags = QMF_LEFT_JUSTIFY|QMF_MOUSEONLY; levelMenuInfo.item_player.generic.x = 288;//.........这里部分代码省略.........
开发者ID:ElderPlayerX,项目名称:Rune,代码行数:101,
示例19: SP_worldspawn/*QUAKED worldspawn (0 0 0) ?Every map should have exactly one worldspawn."music" music wav file"gravity" 800 is default gravity"message" Text to print during connection process*/void SP_worldspawn( void ) { char *s; char buf[MAX_QPATH]; G_SpawnString( "classname", "", &s ); if ( Q_stricmp( s, "worldspawn" ) ) { G_Error( "SP_worldspawn: The first entity isn't 'worldspawn'" ); } // make some data visible to connecting client //trap_SetConfigstring( CS_GAME_VERSION, GAME_VERSION ); trap_Cvar_VariableStringBuffer("fs_game", buf, sizeof(buf)); trap_SetConfigstring(CS_GAME_VERSION, buf); trap_SetConfigstring( CS_LEVEL_START_TIME, va("%i", level.startTime ) ); G_SpawnString( "music", "", &s ); trap_SetConfigstring( CS_MUSIC, s ); G_SpawnString( "message", "", &s ); trap_SetConfigstring( CS_MESSAGE, s ); // map specific message G_SpawnString("author", "", &s); if (s && *s) { trap_SetConfigstring(CS_MAP_CREATOR, s); } G_SpawnString("author2", "", &s); if (s && *s) { trap_SetConfigstring(CS_ORIGINAL_MAP_CREATOR, s); } trap_SetConfigstring( CS_MOTD, g_motd.string ); // message of the day G_SpawnString( "gravity", "800", &s ); trap_Cvar_Set( "g_gravity", s ); G_SpawnString( "enableDust", "0", &s ); trap_Cvar_Set( "g_enableDust", s ); G_SpawnString( "enableBreath", "0", &s ); trap_Cvar_Set( "g_enableBreath", s ); g_entities[ENTITYNUM_WORLD].s.number = ENTITYNUM_WORLD; g_entities[ENTITYNUM_WORLD].r.ownerNum = ENTITYNUM_NONE; g_entities[ENTITYNUM_WORLD].classname = "worldspawn"; g_entities[ENTITYNUM_NONE].s.number = ENTITYNUM_NONE; g_entities[ENTITYNUM_NONE].r.ownerNum = ENTITYNUM_NONE; g_entities[ENTITYNUM_NONE].classname = "nothing"; // see if we want a warmup time trap_SetConfigstring( CS_WARMUP, "" ); if ( g_restarted.integer ) { trap_Cvar_Set( "g_restarted", "0" ); level.warmupTime = 0; } else if ( g_doWarmup.integer ) { // Turn it on level.warmupTime = -1; trap_SetConfigstring( CS_WARMUP, va("//time//%i", level.warmupTime) ); G_LogPrintf( "Warmup:/n" ); }}
开发者ID:yiHahoi,项目名称:wolfcamql,代码行数:70,
示例20: G_Script_ScriptLoad/*=============G_Script_ScriptLoad Loads the script for the current level into the buffer=============*/void G_Script_ScriptLoad(void) { char filename[MAX_QPATH]; vmCvar_t mapname; fileHandle_t f = 0; int len = 0; qboolean found = qfalse; trap_Cvar_Register(&g_scriptDebug, "g_scriptDebug", "0", 0); trap_Cvar_VariableStringBuffer("g_scriptName", filename, sizeof (filename)); if (filename[0] != '/0') { trap_Cvar_Register(&mapname, "g_scriptName", "", CVAR_CHEAT); } else { trap_Cvar_Register(&mapname, "mapname", "", CVAR_SERVERINFO | CVAR_ROM); } // Nico, if API is used and if a mapscript was sent for this map don't load any local script if (g_useAPI.integer && level.useAPImapscript) { G_Printf("%s: using custom mapscript from API!/n", GAME_VERSION); return; } // Nico, API is not in use, check if this map a special mapscript in local mapscript directory if (!g_useAPI.integer && g_mapScriptDirectory.string[0]) { G_Printf("%s: checking for local custom mapscript.../n", GAME_VERSION); Q_strncpyz(filename, g_mapScriptDirectory.string, sizeof (filename)); Q_strcat(filename, sizeof (filename), "/"); Q_strcat(filename, sizeof (filename), mapname.string); Q_strcat(filename, sizeof (filename), ".script"); len = trap_FS_FOpenFile(filename, &f, FS_READ); if (len > 0) { found = qtrue; G_Printf("%s: found local file '%s'!/n", GAME_VERSION, filename); } else { G_Printf("%s: no local file found!/n", GAME_VERSION); } } // Nico, should we use default map script or custom one? if (!found) { Q_strncpyz(filename, "maps/", sizeof (filename)); Q_strcat(filename, sizeof (filename), mapname.string); Q_strcat(filename, sizeof (filename), ".script"); len = trap_FS_FOpenFile(filename, &f, FS_READ); G_Printf("%s: using default mapscript!/n", GAME_VERSION); } // make sure we clear out the temporary scriptname trap_Cvar_Set("g_scriptName", ""); if (len < 0) { return; } // END Mad Doc - TDF // Arnout: make sure we terminate the script with a '/0' to prevent parser from choking level.scriptEntity = NULL; level.scriptEntity = G_Alloc(len + 1); trap_FS_Read(level.scriptEntity, len, f); *(level.scriptEntity + len) = '/0'; // Gordon: and make sure ppl haven't put stuff with uppercase in the string table.. G_Script_EventStringInit(); trap_FS_FCloseFile(f);}
开发者ID:ETrun,项目名称:ETrun,代码行数:72,
示例21: G_RankGameOver/*================G_RankGameOver================*/void G_RankGameOver( void ){ int i; char str[MAX_INFO_VALUE]; int num; if( level.warmupTime != 0 ) { // no reports during warmup period return; } for( i = 0; i < level.maxclients; i++ ) { if( trap_RankUserStatus( i ) == QGR_STATUS_ACTIVE ) { G_RankClientDisconnect( i ); } } // hostname trap_Cvar_VariableStringBuffer( "sv_hostname", str, sizeof(str) ); trap_RankReportStr( -1, -1, QGR_KEY_HOSTNAME, str ); // map trap_Cvar_VariableStringBuffer( "mapname", str, sizeof(str) ); trap_RankReportStr( -1, -1, QGR_KEY_MAP, str ); // mod trap_Cvar_VariableStringBuffer( "fs_game", str, sizeof(str) ); trap_RankReportStr( -1, -1, QGR_KEY_MOD, str ); // gametype num = trap_Cvar_VariableIntegerValue("g_gametype"); trap_RankReportInt( -1, -1, QGR_KEY_GAMETYPE, num, 0 ); // fraglimit num = trap_Cvar_VariableIntegerValue("fraglimit"); trap_RankReportInt( -1, -1, QGR_KEY_FRAGLIMIT, num, 0 ); // timelimit num = trap_Cvar_VariableIntegerValue("timelimit"); trap_RankReportInt( -1, -1, QGR_KEY_TIMELIMIT, num, 0 ); // maxclients num = trap_Cvar_VariableIntegerValue("sv_maxclients"); trap_RankReportInt( -1, -1, QGR_KEY_MAXCLIENTS, num, 0 ); // maxrate num = trap_Cvar_VariableIntegerValue("sv_maxRate"); trap_RankReportInt( -1, -1, QGR_KEY_MAXRATE, num, 0 ); // minping num = trap_Cvar_VariableIntegerValue("sv_minPing"); trap_RankReportInt( -1, -1, QGR_KEY_MINPING, num, 0 ); // maxping num = trap_Cvar_VariableIntegerValue("sv_maxPing"); trap_RankReportInt( -1, -1, QGR_KEY_MAXPING, num, 0 ); // dedicated num = trap_Cvar_VariableIntegerValue("dedicated"); trap_RankReportInt( -1, -1, QGR_KEY_DEDICATED, num, 0 ); // version trap_Cvar_VariableStringBuffer( "version", str, sizeof(str) ); trap_RankReportStr( -1, -1, QGR_KEY_VERSION, str );}
开发者ID:0culus,项目名称:ioq3,代码行数:73,
示例22: UI_MainMenu/*===============UI_MainMenuThe main menu only comes up when not in a game,so make sure that the attract loop server is downand that local cinematics are killed===============*/void UI_MainMenu( void ) { int y; qboolean teamArena = qfalse; int style = UI_CENTER | UI_DROPSHADOW; trap_Cvar_Set( "sv_killserver", "1" ); memset( &s_main, 0 ,sizeof(mainmenu_t) ); memset( &s_errorMessage, 0 ,sizeof(errorMessage_t) ); // com_errorMessage would need that too MainMenu_Cache(); trap_Cvar_VariableStringBuffer( "com_errorMessage", s_errorMessage.errorMessage, sizeof(s_errorMessage.errorMessage) ); if (strlen(s_errorMessage.errorMessage)) { s_errorMessage.menu.draw = Main_MenuDraw; s_errorMessage.menu.key = ErrorMessage_Key; s_errorMessage.menu.fullscreen = qtrue; s_errorMessage.menu.wrapAround = qtrue; trap_Key_SetCatcher( KEYCATCH_UI ); uis.menusp = 0; UI_PushMenu ( &s_errorMessage.menu ); return; } s_main.menu.draw = Main_MenuDraw; s_main.menu.fullscreen = qtrue; s_main.menu.wrapAround = qtrue; y = 330;#define PLACE_X 530 s_main.demos.generic.type = MTYPE_PTEXT; s_main.demos.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS; s_main.demos.generic.x = PLACE_X; s_main.demos.generic.y = y; s_main.demos.generic.id = ID_DEMOS; s_main.demos.generic.callback = Main_MenuEvent; s_main.demos.string = "DEMOS"; s_main.demos.color = color_red; s_main.demos.style = style; y += MAIN_MENU_VERTICAL_SPACING; s_main.setup.generic.type = MTYPE_PTEXT; s_main.setup.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS; s_main.setup.generic.x = PLACE_X; s_main.setup.generic.y = y; s_main.setup.generic.id = ID_SETUP; s_main.setup.generic.callback = Main_MenuEvent; s_main.setup.string = "SETUP"; s_main.setup.color = color_red; s_main.setup.style = style; y += MAIN_MENU_VERTICAL_SPACING; s_main.credits.generic.type = MTYPE_PTEXT; s_main.credits.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS; s_main.credits.generic.x = PLACE_X; s_main.credits.generic.y = y; s_main.credits.generic.id = ID_CREDITS; s_main.credits.generic.callback = Main_MenuEvent; s_main.credits.string = "CREDITS"; s_main.credits.color = color_red; s_main.credits.style = style; y += MAIN_MENU_VERTICAL_SPACING; s_main.exit.generic.type = MTYPE_PTEXT; s_main.exit.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS; s_main.exit.generic.x = PLACE_X; s_main.exit.generic.y = y; s_main.exit.generic.id = ID_EXIT; s_main.exit.generic.callback = Main_MenuEvent; s_main.exit.string = "EXIT"; s_main.exit.color = color_red; s_main.exit.style = style; Menu_AddItem( &s_main.menu, &s_main.demos ); Menu_AddItem( &s_main.menu, &s_main.setup ); Menu_AddItem( &s_main.menu, &s_main.credits ); Menu_AddItem( &s_main.menu, &s_main.exit ); trap_Key_SetCatcher( KEYCATCH_UI ); uis.menusp = 0; UI_PushMenu ( &s_main.menu ); }
开发者ID:entdark,项目名称:q3mme,代码行数:97,
示例23: GraphicsOptions_SetMenuItems/*=================GraphicsOptions_SetMenuItems=================*/static void GraphicsOptions_SetMenuItems( void ){ s_graphicsoptions.mode.curvalue = GraphicsOptions_FindDetectedResolution( trap_Cvar_VariableValue( "r_mode" ) ); if ( s_graphicsoptions.mode.curvalue < 0 ) { if( resolutionsDetected ) { int i; char buf[MAX_STRING_CHARS]; trap_Cvar_VariableStringBuffer("r_customwidth", buf, sizeof(buf)-2); buf[strlen(buf)+1] = 0; buf[strlen(buf)] = 'x'; trap_Cvar_VariableStringBuffer("r_customheight", buf+strlen(buf), sizeof(buf)-strlen(buf)); for(i = 0; detectedResolutions[i]; ++i) { if(!strcmp(buf, detectedResolutions[i])) { s_graphicsoptions.mode.curvalue = i; break; } } if ( s_graphicsoptions.mode.curvalue < 0 ) s_graphicsoptions.mode.curvalue = 0; } else { s_graphicsoptions.mode.curvalue = 3; } } s_graphicsoptions.fs.curvalue = trap_Cvar_VariableValue("r_fullscreen"); s_graphicsoptions.allow_extensions.curvalue = trap_Cvar_VariableValue("r_allowExtensions"); s_graphicsoptions.tq.curvalue = 3-trap_Cvar_VariableValue( "r_picmip"); if ( s_graphicsoptions.tq.curvalue < 0 ) { s_graphicsoptions.tq.curvalue = 0; } else if ( s_graphicsoptions.tq.curvalue > 3 ) { s_graphicsoptions.tq.curvalue = 3; } s_graphicsoptions.lighting.curvalue = trap_Cvar_VariableValue( "r_vertexLight" ) != 0; switch ( ( int ) trap_Cvar_VariableValue( "r_texturebits" ) ) { default: case 0: s_graphicsoptions.texturebits.curvalue = 0; break; case 16: s_graphicsoptions.texturebits.curvalue = 1; break; case 32: s_graphicsoptions.texturebits.curvalue = 2; break; } if ( !Q_stricmp( UI_Cvar_VariableString( "r_textureMode" ), "GL_LINEAR_MIPMAP_NEAREST" ) ) { s_graphicsoptions.filter.curvalue = 0; } else { s_graphicsoptions.filter.curvalue = 1; } if ( trap_Cvar_VariableValue( "r_lodBias" ) > 0 ) { if ( trap_Cvar_VariableValue( "r_subdivisions" ) >= 20 ) { s_graphicsoptions.geometry.curvalue = 0; } else { s_graphicsoptions.geometry.curvalue = 1; } } else { s_graphicsoptions.geometry.curvalue = 2; } switch ( ( int ) trap_Cvar_VariableValue( "r_colorbits" ) ) { default: case 0: s_graphicsoptions.colordepth.curvalue = 0; break; case 16: s_graphicsoptions.colordepth.curvalue = 1; break; case 32: s_graphicsoptions.colordepth.curvalue = 2;//.........这里部分代码省略.........
开发者ID:Barbatos,项目名称:ioq3-for-UrbanTerror-4,代码行数:101,
示例24: trap_Cvar_VariableValuefloat trap_Cvar_VariableValue( const char *var_name ) { char buf[128]; trap_Cvar_VariableStringBuffer(var_name, buf, sizeof(buf)); return atof(buf);}
开发者ID:OpenArena,项目名称:leixperimental,代码行数:6,
示例25: CG_DrawInformation//.........这里部分代码省略......... line = va("TIMELIMIT %i", value); } if (cgs.gametype <= GT_TEAM) { value = atoi(Info_ValueForKey(info, "fraglimit")); if (value) { if (line[0]) line = va("%s / ", line); line = va("%sFRAGLIMIT %i", line, value); } } else if (cgs.gametype == GT_TEAMPLAY) { value = atoi(Info_ValueForKey(info, "g_RQ3_roundlimit")); if (value) { if (line[0]) line = va("%s / ", line); line = va("%sROUNDLIMIT %i", line, value); } } else { value = atoi(Info_ValueForKey(info, "capturelimit")); if (value) { if (line[0]) line = va("%s / ", line); line = va("%sCAPTURELIMIT %i", line, value); } } //Makro - don't write unless there's something to write if (line[0]) { CG_DrawStringExt(x, y, line, color2, qfalse, qfalse, LS_CHAR_WIDTH, LS_CHAR_HEIGHT, 0); y -= LS_CHAR_HEIGHT; } line = ""; // don't print server lines if playing a local game trap_Cvar_VariableStringBuffer("sv_running", buf, sizeof(buf)); if (!atoi(buf)) { // server hostname Q_strncpyz(buf, Info_ValueForKey(info, "sv_hostname"), 1024); Q_CleanStr(buf); if (buf[0] && Q_stricmp(buf, "noname")) { line = va("%s", buf); } // server-specific message of the day s = CG_ConfigString(CS_MOTD); if (s[0]) { if (line[0]) line = va("%s / ", line); line = va("%s%s", line, s); } //Makro - don't write unless there's something to write if (line[0]) { CG_DrawStringExt(x, y, line, color2, qfalse, qfalse, LS_CHAR_WIDTH, LS_CHAR_HEIGHT, 0); y -= LS_CHAR_HEIGHT; } } // BOTTOM // // the first 150 rows are reserved for the client connection // screen to write into //y = SCREEN_HEIGHT - (int) (0.5 * (LS_BOTTOMMARGIN + LS_CHAR_HEIGHT)); y = SCREEN_HEIGHT - LS_BOTTOMMARGIN + 8; if (cg.infoScreenText[0]) { CG_DrawStringExt(x, y, va("LOADING... %s", Q_strupr(cg.infoScreenText)), color2, qfalse, qfalse, LS_CHAR_WIDTH, LS_CHAR_HEIGHT, 0); //UI_DrawProportionalString(SCREEN_WIDTH - 8, y, va("LOADING... %s", Q_strupr(cg.infoScreenText)), UI_RIGHT, colorWhite); } else { CG_DrawStringExt(x, y, "AWAITING SNAPSHOT...", color2, qfalse, qfalse, LS_CHAR_WIDTH, LS_CHAR_HEIGHT, 0); //UI_DrawProportionalString(SCREEN_WIDTH - 8, y, "AWAITING SNAPSHOT...", UI_RIGHT, colorWhite); } //y += 24; clapper = trap_R_RegisterShaderNoMip(va("levelshots/clapper_%s.tga", Info_ValueForKey(info, "mapname"))); if (clapper) { y = LS_TOPMARGIN - 8 - LS_CHAR_HEIGHT; CG_DrawPic(392, 296, 240, 180, clapper); } if (percentBox) { trap_R_SetColor(colorWhite); for (bar = 0; bar < ceil(cg.loadingMapPercent * 10) && bar < 10; bar++) { CG_DrawPic(SCREEN_WIDTH - (11 - bar) * 10, y, 8, 8, percentBox); } trap_R_SetColor(colorDkGrey); for (; bar < 10; bar++) { CG_DrawPic(SCREEN_WIDTH - (11 - bar) * 10, y, 8, 8, percentBox); } } else { for (bar = 0; bar < ceil(cg.loadingMapPercent * 10) && bar < 10; bar++) { CG_FillRect(SCREEN_WIDTH - (11 - bar) * 10, y, 8, 8, colorWhite); } for (; bar < 10; bar++) { CG_FillRect(SCREEN_WIDTH - (11 - bar) * 10, y, 8, 8, colorDkGrey); } }}
开发者ID:Zekom,项目名称:reaction,代码行数:101,
示例26: CG_SetInitialSnapshot/*==================CG_SetInitialSnapshotThis will only happen on the very first snapshot, oron tourney restarts. All other times will use CG_TransitionSnapshot instead.FIXME: Also called by map_restart?==================*/void CG_SetInitialSnapshot( snapshot_t *snap ) { int i; centity_t *cent; entityState_t *state; char buff[16]; cg.snap = snap;// trap_S_ClearSounds( qtrue ); BG_PlayerStateToEntityState( &snap->ps, &cg_entities[ snap->ps.clientNum ].currentState, qfalse ); // sort out solid entities CG_BuildSolidList(); CG_ExecuteNewServerCommands( snap->serverCommandSequence ); // set our local weapon selection pointer to // what the server has indicated the current weapon is CG_Respawn( qfalse ); for ( i = 0 ; i < cg.snap->numEntities ; i++ ) { state = &cg.snap->entities[ i ]; cent = &cg_entities[ state->number ]; memcpy(¢->currentState, state, sizeof(entityState_t)); //cent->currentState = *state; cent->interpolate = qfalse; cent->currentValid = qtrue; CG_ResetEntity( cent ); // check for events CG_CheckEvents( cent ); } cg_fxflags = 0; trap_Cvar_VariableStringBuffer( "r_oldMode", buff, sizeof(buff) ); if( atoi(buff) ) { // Arnout: confirmation screen trap_UI_Popup( UIMENU_INGAME ); } else if(cg.demoPlayback) { ccInitial = qtrue; } else { static char prevmap[64] = { 0 }; char curmap[64]; trap_Cvar_VariableStringBuffer( "mapname", curmap, 64 ); if ( Q_stricmp( curmap, prevmap ) ) { strcpy( prevmap, curmap ); if(cgs.campaignInfoLoaded) { if( !cg.showGameView ) { CG_LimboMenu_f(); }/* } else { ccInitial = qtrue; // Start the Initial Camera if specified CG_StartInitialCamera(); */ } } } // OSP - remove motd window if(cg.motdWindow != NULL) { CG_windowFree(cg.motdWindow); cg.motdWindow = NULL; } // Activate alternate input handler during demo playback if(cg.demoPlayback) { CG_keyOn_f(); if(demo_infoWindow.integer > 0) { CG_ShowHelp_On(&cg.demohelpWindow); } } // OSP#if __MACOS__#ifdef GAMERANGER // LBO 12/13/04. Add support for GameRanger team voice IDs GRSetMyTeamID(cg.snap->ps.persistant[PERS_TEAM]);#endif#endif}
开发者ID:BackupTheBerlios,项目名称:et-flf-svn,代码行数:99,
示例27: BotInitLibrary/*==============BotInitLibrary==============*/int BotInitLibrary( void ) { char buf[144]; //set the maxclients and maxentities library variables before calling BotSetupLibrary trap_Cvar_VariableStringBuffer( "sv_maxclients", buf, sizeof( buf ) ); if ( !strlen( buf ) ) { strcpy( buf, "8" ); } trap_BotLibVarSet( "maxclients", buf ); Com_sprintf( buf, sizeof( buf ), "%d", MAX_GENTITIES ); trap_BotLibVarSet( "maxentities", buf ); //bsp checksum trap_Cvar_VariableStringBuffer( "sv_mapChecksum", buf, sizeof( buf ) ); if ( strlen( buf ) ) { trap_BotLibVarSet( "sv_mapChecksum", buf ); } //maximum number of aas links trap_Cvar_VariableStringBuffer( "max_aaslinks", buf, sizeof( buf ) ); if ( strlen( buf ) ) { trap_BotLibVarSet( "max_aaslinks", buf ); } //maximum number of items in a level trap_Cvar_VariableStringBuffer( "max_levelitems", buf, sizeof( buf ) ); if ( strlen( buf ) ) { trap_BotLibVarSet( "max_levelitems", buf ); } //automatically launch WinBSPC if AAS file not available trap_Cvar_VariableStringBuffer( "autolaunchbspc", buf, sizeof( buf ) ); if ( strlen( buf ) ) { trap_BotLibVarSet( "autolaunchbspc", "1" ); } // trap_Cvar_VariableStringBuffer( "g_gametype", buf, sizeof( buf ) ); if ( !strlen( buf ) ) { strcpy( buf, "0" ); } trap_BotLibVarSet( "g_gametype", buf ); // // Rafael gameskill trap_Cvar_VariableStringBuffer( "g_gameskill", buf, sizeof( buf ) ); if ( !strlen( buf ) ) { strcpy( buf, "0" ); } trap_BotLibVarSet( "g_gamekill", buf ); // done // trap_Cvar_VariableStringBuffer( "bot_developer", buf, sizeof( buf ) ); if ( !strlen( buf ) ) { strcpy( buf, "0" ); } trap_BotLibVarSet( "bot_developer", buf ); //log file trap_Cvar_VariableStringBuffer( "logfile", buf, sizeof( buf ) ); if ( !strlen( buf ) ) { strcpy( buf, "0" ); } trap_BotLibVarSet( "log", buf ); //no chatting trap_Cvar_VariableStringBuffer( "bot_nochat", buf, sizeof( buf ) ); if ( strlen( buf ) ) { trap_BotLibVarSet( "nochat", buf ); } //forced clustering calculations trap_Cvar_VariableStringBuffer( "forceclustering", buf, sizeof( buf ) ); if ( strlen( buf ) ) { trap_BotLibVarSet( "forceclustering", buf ); } //forced reachability calculations trap_Cvar_VariableStringBuffer( "forcereachability", buf, sizeof( buf ) ); if ( strlen( buf ) ) { trap_BotLibVarSet( "forcereachability", buf ); } //force writing of AAS to file trap_Cvar_VariableStringBuffer( "forcewrite", buf, sizeof( buf ) ); if ( strlen( buf ) ) { trap_BotLibVarSet( "forcewrite", buf ); } //no AAS optimization trap_Cvar_VariableStringBuffer( "nooptimize", buf, sizeof( buf ) ); if ( strlen( buf ) ) { trap_BotLibVarSet( "nooptimize", buf ); } //number of reachabilities to calculate each frame trap_Cvar_VariableStringBuffer( "framereachability", buf, sizeof( buf ) ); if ( !strlen( buf ) ) { strcpy( buf, "20" ); } trap_BotLibVarSet( "framereachability", buf ); // trap_Cvar_VariableStringBuffer( "bot_reloadcharacters", buf, sizeof( buf ) ); if ( !strlen( buf ) ) { strcpy( buf, "0" ); } trap_BotLibVarSet( "bot_reloadcharacters", buf ); //base directory//.........这里部分代码省略.........
开发者ID:MAN-AT-ARMS,项目名称:iortcw-archive,代码行数:101,
示例28: UI_DrawConnectScreen/*========================UI_DrawConnectScreenThis will also be overlaid on the cgame info screen during loadingto prevent it from blinking away too rapidly on local or lan games.========================*/void UI_DrawConnectScreen( qboolean overlay ) { char *s; uiClientState_t cstate; char info[MAX_INFO_VALUE]; Menu_Cache(); if ( !overlay ) { // draw the dialog background UI_SetColor( color_white ); UI_DrawHandlePic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, uis.connecting ); } // see what information we should display trap_GetClientState( &cstate ); info[0] = '/0'; if( trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) ) ) { UI_DrawProportionalString( 320, 16, va( "Loading %s", Info_ValueForKey( info, "mapname" ) ), UI_BIGFONT|UI_CENTER|UI_DROPSHADOW, 1.0, g_color_table[60] ); } UI_DrawProportionalString( 320, 64, va("Connecting to %s", cstate.servername), UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, 0.75, g_color_table[60] ); //UI_DrawProportionalString( 320, 96, "Press Esc to abort", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, menu_text_color ); // display global MOTD at bottom UI_DrawProportionalString( SCREEN_WIDTH/2, SCREEN_HEIGHT-32, Info_ValueForKey( cstate.updateInfoString, "motd" ), UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, 0.75, menu_text_color ); // print any server info (server full, bad version, etc) if ( cstate.connState < CA_CONNECTED ) { UI_DrawProportionalString_AutoWrapped( 320, 192, 630, 20, cstate.messageString, UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, menu_text_color ); //Here is what prints the ban message! //Com_Printf("DBG: %s/n", cstate.messageString); }#if 0 // display password field if ( passwordNeeded ) { s_ingame_menu.x = SCREEN_WIDTH * 0.50 - 128; s_ingame_menu.nitems = 0; s_ingame_menu.wrapAround = qtrue; passwordField.generic.type = MTYPE_FIELD; passwordField.generic.name = "Password:"; passwordField.generic.callback = 0; passwordField.generic.x = 10; passwordField.generic.y = 180; Field_Clear( &passwordField.field ); passwordField.width = 256; passwordField.field.widthInChars = 16; Q_strncpyz( passwordField.field.buffer, Cvar_VariableString("password"), sizeof(passwordField.field.buffer) ); Menu_AddItem( &s_ingame_menu, ( void * ) &s_customize_player_action ); MField_Draw( &passwordField ); }#endif if ( lastConnState > cstate.connState ) { lastLoadingText[0] = '/0'; } lastConnState = cstate.connState; switch ( cstate.connState ) { case CA_CONNECTING: s = va("Awaiting challenge...%i", cstate.connectPacketCount); break; case CA_CHALLENGING: s = va("Awaiting connection...%i", cstate.connectPacketCount); break; case CA_CONNECTED: { char downloadName[MAX_INFO_VALUE]; trap_Cvar_VariableStringBuffer( "cl_downloadName", downloadName, sizeof(downloadName) ); if (*downloadName) { UI_DisplayDownloadInfo( downloadName ); return; } } s = "Awaiting gamestate..."; break; case CA_LOADING: return; case CA_PRIMED: return; default: return; } UI_DrawProportionalString( 320, 128, s, UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, 0.75, g_color_table[60] );//.........这里部分代码省略.........
开发者ID:xzero450,项目名称:revolution,代码行数:101,
示例29: CG_DrawBinaryShadersFinalPhases/*================CG_DrawBinaryShadersFinalPhases================*/static void CG_DrawBinaryShadersFinalPhases(){ float ss; char str[ 20 ]; float f, l, u; polyVert_t verts[ 4 ] = { { { 0, 0, 0 }, { 0, 0 }, { 255, 255, 255, 255 } }, { { 0, 0, 0 }, { 1, 0 }, { 255, 255, 255, 255 } }, { { 0, 0, 0 }, { 1, 1 }, { 255, 255, 255, 255 } }, { { 0, 0, 0 }, { 0, 1 }, { 255, 255, 255, 255 } } }; if ( !cg.numBinaryShadersUsed ) { return; } ss = cg_binaryShaderScreenScale.value; if ( ss <= 0.0f ) { cg.numBinaryShadersUsed = 0; return; } else if ( ss > 1.0f ) { ss = 1.0f; } ss = sqrt( ss ); trap_Cvar_VariableStringBuffer( "r_znear", str, sizeof( str ) ); f = atof( str ) + 0.01; l = f * tan( DEG2RAD( cg.refdef.fov_x / 2 ) ) * ss; u = f * tan( DEG2RAD( cg.refdef.fov_y / 2 ) ) * ss; VectorMA( cg.refdef.vieworg, f, cg.refdef.viewaxis[ 0 ], verts[ 0 ].xyz ); VectorMA( verts[ 0 ].xyz, l, cg.refdef.viewaxis[ 1 ], verts[ 0 ].xyz ); VectorMA( verts[ 0 ].xyz, u, cg.refdef.viewaxis[ 2 ], verts[ 0 ].xyz ); VectorMA( verts[ 0 ].xyz, -2 * l, cg.refdef.viewaxis[ 1 ], verts[ 1 ].xyz ); VectorMA( verts[ 1 ].xyz, -2 * u, cg.refdef.viewaxis[ 2 ], verts[ 2 ].xyz ); VectorMA( verts[ 0 ].xyz, -2 * u, cg.refdef.viewaxis[ 2 ], verts[ 3 ].xyz ); trap_R_AddPolyToScene( cgs.media.binaryAlpha1Shader, 4, verts ); for ( int i = 0; i < cg.numBinaryShadersUsed; ++i ) { for ( int j = 0; j < 4; ++j ) { auto alpha = verts[ j ].modulate[ 3 ]; cg.binaryShaderSettings[ i ].color.ToArray( verts[ j ].modulate ); verts[ j ].modulate[ 3 ] = alpha; } if ( cg.binaryShaderSettings[ i ].drawFrontline ) { trap_R_AddPolyToScene( cgs.media.binaryShaders[ i ].f3, 4, verts ); } if ( cg.binaryShaderSettings[ i ].drawIntersection ) { trap_R_AddPolyToScene( cgs.media.binaryShaders[ i ].b3, 4, verts ); } } cg.numBinaryShadersUsed = 0;}
开发者ID:t4im,项目名称:Unvanquished,代码行数:73,
注:本文中的trap_Cvar_VariableStringBuffer函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ trap_Cvar_VariableValue函数代码示例 C++ trap_Cvar_VariableIntegerValue函数代码示例 |